Andrewbassg Posted October 11, 2023 Posted October 11, 2023 So it seems that Wedgie indeed watches Flamu, closely On the other hand..... ....no surpises, subbugs still get fixed rather promptly.... 5
Admiral_Karasu Posted October 11, 2023 Posted October 11, 2023 On the other hand... the subs are still bugging me if I play randoms... 1 6
Pugilistic Posted October 12, 2023 Posted October 12, 2023 Wait, they fixed an aiming bug instead of just spackling over it? 1
Verblonde Posted October 12, 2023 Posted October 12, 2023 On 10/11/2023 at 2:28 PM, Admiral_Karasu said: subs are still bugging me if I play randoms... It's a shame that the implementation is such cobblers - I nabbed the new coal thing this morning, and she's (IMO) really quite pretty, as much as - essentially - a long tube can be: Based on a brief run-out earlier, she's quite fun in Coop - for a change - but it'd be nice to be able to have fun in proper modes too... 3
Hugh_Ruka Posted October 13, 2023 Posted October 13, 2023 I don't know, if you look further up, the claim again to have fixed the "left-click pings map instead of firing guns" bug, or they claimed they fixed the Waterworld camo sound bug yet it is still present ... So let's wait for the confirmation from actual players ....
Admiral_Karasu Posted October 13, 2023 Posted October 13, 2023 2 minutes ago, Hugh_Ruka said: I don't know, if you look further up, the claim again to have fixed the "left-click pings map instead of firing guns" bug, or they claimed they fixed the Waterworld camo sound bug yet it is still present ... So let's wait for the confirmation from actual players .... Well, it's something you would notice if it happened. The trouble is if you have a fast turning ship like a DD and even some cruisers with an awkwardly slow turret rotation, you may get a 'simulated bug' effect if your turrets are still turning and you think they are ready to fire because you desperately need them to be ready to fire. Let's keep a close watch on this one.
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