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Ramming Mechanic Needs To Be Changed


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Tired of the tilted ramming mechanic. Dominate another BB in a brawl, he's down to very low HP and he nicks your fantail in a ram. POOF, you're dead, he gets 36000 damage and you get the 7k you brought him down to. I mean a glancing blow to the very tail of my ship shouldn't cause it to explode. It's so stupid and annoying and rewards bad play.

Edited by Kalishnikat
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There will come a day when you are the BB clinging to life on 7K health and you are able to ram your full health opponent to wipe them out and clinch it for your team. That will be the day you stop complaining about this. 

Edited by Ensign Cthulhu
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2 minutes ago, Ensign Cthulhu said:

There will come a day when you are the BB clinging to life on 7K health and you are able to ram your full health opponent to wipe them out and clinch it for your team. That will be the day you stop complaining about this. 

No...I've done that and I still think its a bad game mechanic. A full on ram maybe, but nicking an opponents fan tail should not result in a devestating explosion.

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3 minutes ago, Kalishnikat said:

No...I've done that and I still think its a bad game mechanic. A full on ram maybe, but nicking an opponents fan tail should not result in a devestating explosion.

This is not a simulation. 

Ramming is no joke, even from a peripheral hit. The fact that the game chooses to depict the mutual sinking as an explosion rather than the way it goes down in real life is a function of the game not being a sim. 

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1 hour ago, Ensign Cthulhu said:

This is not a simulation. 

Ramming is no joke, even from a peripheral hit. The fact that the game chooses to depict the mutual sinking as an explosion rather than the way it goes down in real life is a function of the game not being a sim. 

Oh stop with the "it's not a simulation" BS. It's a bad game mechanic. Regardless of explosion or other means of sinking a nick to the fantail should not sink a battleship. It feels like a cheap shot game mechanic. It's stupid. 

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Well, I agree that it needs to be changed, but differently.  If you lose your ship in battle, you should be severely penalized in the game rewards... you may have died gloriously to achieve a "win" but it should cost you dearly.

...because currently in a fast co-op game, it is generally BETTER score-wise to ram than to not ram and shoot since someone else will get that "last" kill.

IMHO a similar penalty should be inflicted on anyone who loses their ship (yes I'm talking to YOU yolo torp boats... oh wait... I've done it too...)

🙂

Edited by Arcusaesopi
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2 hours ago, Ensign Cthulhu said:

There will come a day when you are the BB clinging to life on 7K health and you are able to ram your full health opponent to wipe them out and clinch it for your team. That will be the day you stop complaining about this. 

Taking advantage of game mechanics doesn't justify the Ludacris they provide. If WG can get ramming right in WoT, they can do it in WoWs. It would hurt nobody and would make certain players more inclined to go danger close.

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25 minutes ago, Arcusaesopi said:

Well, I agree that it needs to be changed, but differently.  If you lose your ship in battle, you should be severely penalized in the game rewards... you may have died gloriously to achieve a "win" but it should cost you dearly.

...because currently in a fast co-op game, it is generally BETTER score-wise to ram than to not ram and shoot since someone else will get that "last" kill.

IMHO a similar penalty should be inflicted on anyone who loses their ship (yes I'm talking to YOU yolo torp boats... oh wait... I've done it too...)

🙂

I understand where you're coming from ... but the reaction of the player base would be, let's just say significant.

If we're talking COOP ... the feeding frenzy meta all but demands that people risk their ships to get damage, or they will end up with little reward for their time. Let me note, I am in no way a fan of DDs and Cruisers rushing in and spamming torps, but we have to remember that WG encourages exactly that when they create missions like the Get 250 "Torpedo hits" or "Caused Flooding ribbons" mission in the third section of the current dockyard.

And including the "Battle On" button means you don't even have to wait for the match to be over before you can yolo again.

Basically the entire COOP meta is suited for people with little patience, even though many COOP mains would much prefer a greater challenge that took longer. Personally I think it's because we see a LOT of Random mains flood into COOP to complete events, and WG doesn't want them to spend any more time out of Random matches than necessary. If you penalised those players for losing their ships in battle there would be a huge uproar.

And in Randoms ... can you imagine the complaints from people who got dev struck from the other side of the map by a lucky shot from a BB, and who then got penalised for something that that was so unpredictable? Horrorsmiley.gif.318b34e20d9da7d454c8f23b38d7ff39.gif

 

 

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4 hours ago, Kalishnikat said:

Tired of the tilted ramming mechanic. Dominate another BB in a brawl, he's down to very low HP and he nicks your fantail in a ram. POOF, you're dead, he gets 36000 damage and you get the 7k you brought him down to. I mean a glancing blow to the very tail of my ship shouldn't cause it to explode. It's so stupid and annoying and rewards bad play.

thats called planning ahead, dont get yourself on position where he can ram you with that low hp. If two BBs are that close then one of you is not where he is supposed to be.

this time he rams you, next time you ram him, circle of life.

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1 hour ago, SunkCostFallacy said:

I understand where you're coming from ... but the reaction of the player base would be, let's just say significant.

If we're talking COOP ... the feeding frenzy meta all but demands that people risk their ships to get damage, or they will end up with little reward for their time. Let me note, I am in no way a fan of DDs and Cruisers rushing in and spamming torps, but we have to remember that WG encourages exactly that when they create missions like the Get 250 "Torpedo hits" or "Caused Flooding ribbons" mission in the third section of the current dockyard.

And including the "Battle On" button means you don't even have to wait for the match to be over before you can yolo again.

Basically the entire COOP meta is suited for people with little patience, even though many COOP mains would much prefer a greater challenge that took longer. Personally I think it's because we see a LOT of Random mains flood into COOP to complete events, and WG doesn't want them to spend any more time out of Random matches than necessary. If you penalised those players for losing their ships in battle there would be a huge uproar.

And in Randoms ... can you imagine the complaints from people who got dev struck from the other side of the map by a lucky shot from a BB, and who then got penalised for something that that was so unpredictable? Horrorsmiley.gif.318b34e20d9da7d454c8f23b38d7ff39.gif

 

 

Yup, WG definitely rewards odd things... just think, in randoms, people might sit at the spawn or hide behind islands the whole game... oh, wait...

I only play co-op, so I don't worry about randoms...  wait for the queue... wait to play...  I pretty much only hear complaints from people who play randoms, even if they're good at it 🙂

It does suck when the missions force bad game play for all, but we're used to that at least.

There would be an uproar as you suggested, but when does WG care about that? 😉

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Service costs used to be dependent on the state of your ship at the end of the battle. WG implemented a flat service cost regardless of health remaining (ammunition costs are added on top) years ago to encourage players to get more stuck in and worry less about conserving their health.

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6 hours ago, Kalishnikat said:

Oh stop with the "it's not a simulation" BS. It's a bad game mechanic. Regardless of explosion or other means of sinking a nick to the fantail should not sink a battleship. It feels like a cheap shot game mechanic. It's stupid. 

Believe it or not, the current ramming mechanics has already been reworked once. Before that rework collision would almost guarantee mutual destruction, yet after the unpublished change, mutual destruction demands significant relative speed, and there is even a study in Chinese community about how to use, or abuse the "low speed collision" mechanics to one's advantage.

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37 minutes ago, Daniel_Allan_Clark said:

It's an arcade game full of silly mechanics...detonation being the one that makes me most depressed.

But I could name about a dozen more.

WG just isn't the kind of company to deliver a more polished experience.

why? i think detonation is the most realistic one,(Hood), unrealistic is that a FLAG is saving you from detonation haha.

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11 hours ago, Kalishnikat said:

Tired of the tilted ramming mechanic. Dominate another BB in a brawl, he's down to very low HP and he nicks your fantail in a ram. POOF, you're dead, he gets 36000 damage and you get the 7k you brought him down to. I mean a glancing blow to the very tail of my ship shouldn't cause it to explode. It's so stupid and annoying and rewards bad play.

I dont see a huge problem with this, usually it means that one got outplayed. Rams comes with close brawls, if you dont wanna get rammed dont push into knife fighting ranges. I always go for a ram as the last resort in brawls, especially if I can get 100 K free damage and bring someone with me that can effect the outcome of the match. The other guy always looses it but I would be stupid not to do it in those circumstances. 

 

Way worse imho is the cap zones in domination or buffs in Arms Race or BS DD circles in Airship escorts that pretty much forces ONE Class (DDs)  to play extremely suicidal and bad because the BS game mode dictates them to or your team looses with 8 reports for you as a DD player as result. All other ship still sits and waits in Spawn while you push into a Textbook "Kill Box" to grand your team some points, buffs or airship speed while getting bombarded by 12 km radars, DD radars, CVs, Hybrid planes, Submarines random pings and torps, DD torps, hydros etc etc etc. 3 min into the game most DDs are dead and the scared 120 K HP BBs that still in spawn call the DD players a noob/uninstall game etc etc, even tho its WGs fault from start.

You atleast have a choice to push in and brawl or not.

 

If there is a mechanic that need to be removed its Detonations. There you can talk about an Unfair mechanic. One shell hits my full HP DD and my entire ship explodes because RNGesus said so......

One of my torps hit a 120 K HP Satsuma, entire Satsuma gets sunk......

 

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10 hours ago, Ensign Cthulhu said:

This is not a simulation. 

Ramming is no joke, even from a peripheral hit. The fact that the game chooses to depict the mutual sinking as an explosion rather than the way it goes down in real life is a function of the game not being a sim. 

It's really not a SIM:  because, SIM's take a lot of thought and programming to make and keep current.  And, I speak from experience working with SIMNET in the 80's.... And, with Flight SIMs in the 2000's while working on the RVSM program.   Oh yeah, this game isn't a SIM.

But, ramming is what I call a negative mechanic.  Team damage is a positive mechanic we should have back.  Negative mechanics "degrade" the game experience and negatively influence game play and the betterment of the cooperative component of this game.  Positive mechanics improve the game by enforcing "individual responsibility" towards the cooperative nature of this game.    Remember, we are a cooperative shooter.  Your bad play influences another players opportunity and expectations....

Just a thought.

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15 hours ago, Kalishnikat said:

Tired of the tilted ramming mechanic. Dominate another BB in a brawl, he's down to very low HP and he nicks your fantail in a ram. POOF, you're dead, he gets 36000 damage and you get the 7k you brought him down to. I mean a glancing blow to the very tail of my ship shouldn't cause it to explode. It's so stupid and annoying and rewards bad play.

 

Actually, that kind of contact between real ships would have left your own ship without rudder control, prop shafts buckled, and probably flooding in the aft portion of the ship.  Ships don't stop moving just because a thin metal structure is in their way, and the remaining structure of the rammed ship will refuse to follow the fantail section.  Collisions are major hazards between large ships, and even minor strikes can cause a huge amount of damage.

 

In-game, everyone knows the results of a ram, so we calculate that possibility into our tactics.  If you don't want to get rammed, don't get into a situation where the enemy can pull one off.  Considering it is likely to destroyer the rammer as well, it's always an act of last resort.

 

 

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8 hours ago, Wulf_Ace said:

why? i think detonation is the most realistic one,(Hood), unrealistic is that a FLAG is saving you from detonation haha.

Oh you think you can detonate me huh? Well let me slap this piece of cloth on my ship and we’ll see about that, yeah?

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At least make ramming damage equal to the amount of HP the ramming ship has left in the tank. Why should he be down to 7k HP and have a 40K bomb available, and because his ship is marginally faster he gets to use the bomb. 

People say " Don't just stay back and snipe in a BB" then say "Don't get in close brawls where you can get rammed."

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Well, either you have torps to discourage the ram attempt. Or they've shot them out or you misused them. For the ships that don't have any torpedoes you really shouldn't have gotten that close in the first place. So either you misplayed horribly on a ship that doesn't have any torpedoes or your opponent is making a decent play because you can't punish them for it anymore.

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5 hours ago, Mordt said:

Oh you think you can detonate me huh? Well let me slap this piece of cloth on my ship and we’ll see about that, yeah?

The flag is a morale boaster that inspires the ammunition to not explode lol

 

for brawls, ships with torpedoes do have quite a bit of advantage over ships without them due to being able to push in without any worry and hold the capture zones while the opponent is trying to maintain distance

Edited by Boomer625
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On 10/5/2023 at 10:12 PM, Kalishnikat said:

Tired of the tilted ramming mechanic. Dominate another BB in a brawl, he's down to very low HP and he nicks your fantail in a ram. POOF, you're dead, he gets 36000 damage and you get the 7k you brought him down to. I mean a glancing blow to the very tail of my ship shouldn't cause it to explode. It's so stupid and annoying and rewards bad play.

It is yet another example of the over simplification that WoWs have fallen victim to. Honestly, barring a massive size difference and ramming flags, the healthier ship should only suffer damage = to that of the more damaged ship.....and flooding

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