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Best times to reset lines for Research Points?


Jakeshuffle

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Happy Hunting,

I think I was short sighted when I reset a few lines because I wanted to really suck in the Colbert (still fun though). I saw it mentioned about a bonus to a research tree? I assume like with most games there is a way to min/max the research points rewards? Is there an "Explain to me nice and slow" version I could get on when I should save to reset a line other than just whenever I feel like redoing it for fun?

Thanks!

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Usually, people will base their resets around the recurring x2 bonuses - a reset line with that active gives you (unsurprisingly) twice the RPs.

(If you free-xp, you can stack resets.)

You can keep track of when the next bonus is coming along from the tech tree (this is my main EU account):

image.thumb.png.f897b4bd7b83d6b756d139e7272df200.png

So, 29 days at time of writing.

Note: you can only have one x2 in play at once, so to maximise your RP income, apply some patience and only reset when you can bag a x2. Of course, that's not the fastest (re-doing lots of lines at once is, but you only get the normal RP income from lines that don't use the x2).

Edited by Verblonde
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I thought the goal was to get the 4x.....  2x it the night before and leave it alone and it rolls to 4x?  @AdmiralThunder is really good at this and I think I have a "cook book" on how to exactly do this from him (again, thanks !!!  I have not forgotten...)

I hope he chimes in.

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Just now, Asym said:

I thought the goal was to get the 4x.....  2x it the night before and leave it alone and it rolls to 4x?  @AdmiralThunder is really good at this and I think I have a "cook book" on how to exactly do this from him (again, thanks !!!  I have not forgotten...)

I hope he chimes in.

^^This is ideal, but only works if you have enough FXP to research the line from t-3 through t-10 (technically t2, but with a reset all of the excess XP ends up on your t1 ship which is usually enough to get the t2 ship.)

Here is a link that shows how stacking works:

Research Bureau - Global wiki. Wargaming.net

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37 minutes ago, Verblonde said:

 

image.thumb.png.f897b4bd7b83d6b756d139e7272df200.png

So, 29 days at time of writing.

 

Oh wow, I never even noticed that bottom text lol! Makes a bit more sense now when to save up fxp if I ever get to that point.

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37 minutes ago, Verblonde said:

Of course, that's not the fastest (re-doing lots of lines at once is

That's the eternal balancing act between grinding the heck out of everything and accumulating FXP to use strategically every six to nine months or thereabouts. The grinding requires no FXP at all, but is heavy on effort and gobbles credits like a madman for buying the ships back. 

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35 minutes ago, Ensign Cthulhu said:

That's the eternal balancing act between grinding the heck out of everything and accumulating FXP to use strategically every six to nine months or thereabouts. The grinding requires no FXP at all, but is heavy on effort and gobbles credits like a madman for buying the ships back. 

I'm not trying to think about it too much. So far I figure I like Des Moines and Gdansk well enough that I enjoy replaying the lines. I say this now but who knows after a few more regrinds lol

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1 hour ago, Jakeshuffle said:

Is there an "Explain to me nice and slow"

There are several: on the old forums, on reddit, on Youtube...

The system is fairly simple, and logical:

  • you get RB points by resetting lines and replaying them
  • the points are assigned to each ship, from Tier 5 to 10, each time you reset the line 
  • you can skip any portion of the regrind using FXP, but you won't claim the points if you skip a whole ship without ever playing it. The points will still be on that ship, visible in the tech-tree screen, and ready to be claimed at any time in the future
  • if you reset a line while points are still unclaimed, no problem: the new points (from the new reset) are going to be added to them, ready to be claimed together
  • incidentally, you don't have to buy the Tier 10 to reset the line, just research it
  • every 3 months, the first reset allocates twice as many points
  • CVs and subs give fewer points

There are three complications:

  1. because regrinding is tedious, many players only do one reset, every 3 months, with the 2x bonus. But you don't have to: you can do as many resets as you want (to get those RB ships and Unique Upgrades quicker) though they'd be less remunerative. 
  2. because regrinding is tedious, some players do most/all of it with FXP, enough times to accumulate a ton of points on one line, then buy the ships and play them just once, to claim all the points in a few games, possibly even in Coop. But you don't have to: you can do some/all of it with ship xp, hopefully using some boosters.
  3. because regrinding is expensive, no matter how it's done, many players will tell you to do the Harugumo line, the cheapest to research all the way to Tier 10. But you don't have to: DDs in general are cheaper than the other classes but, if you intend to play your way through the regrind, taking 10% longer might be worth it, to do a line you enjoy more. Or maybe you just like to have the Harugumo available, and would rather reset something else.
1 hour ago, Jakeshuffle said:

I assume like with most games there is a way to min/max the research points rewards?

Min/max with respect to what? your time? your FXP stack? your credits? the number or Tier 10s you have in port?

In a sense, the most efficient way to do it is to:

  • use about 700k FXP on the Harugumo line
  • reset it only with the 2x bonus (once every 3 months)
  • buy it back only when the multiplier is large enough (let's say 6x, giving you 61,200 RB points: enough to buy even a Slava when you add the clan bonus and/or some RB points from the Battle Pass and such...)

There are two issues with this:

  1. this is still "slow": with 20k points every 3 months, 80k a year, you won't even keep up with the new RB releases, let alone gain on them. And forget about picking up some Unique Upgrades along the way
  2. while 700k FXP isn't terribly hard to get in 3 months, ship XP is about 4 times easier to earn with the same level of economic boosters (grey/green/blue/red). Now it's not the case anymore, but FXP could buy some premium ships directly (Nelson, Friesland, Smaland...), and it's still occasionally useful for coal auctions or other "deals" in the Armory, or just to skip a new line to Tier 10.

Personally, as someone with all the RB ships and several UUs, I mix-and-match:

  • I reset 2-3 lines at once, one usually with the 2x bonus. Examples: Gearing-Halland-Zao, Gearing-Des Moines-Preussen, etc. This way, I won't feel I have to play one of them in particular to get my RB points. It's not going to be a "chore"
  • I mostly play them for real and buy the next ship, collecting my points as I progress
  • I use FXP to skip the stock modules or just ships I don't care for
  • I dump any "excess FXP" on the cheapest line I'm going to be doing
  • I use green ship XP boosters in the mid-tiers, blue ones on Tier 8-9
  • if I've enjoyed a line, I won't buy the Tier 10 to claim the points but reset it again instead: the points will still be there for me to claim at the end of the second (third, fourth...) regrind. This saves credits.

I hope this helps.

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Personally, I'd recommend resetting the IJN gunboat line. Here's the rules I'd follow:

  1. Reset IJN Gunboat line.
  2. Free XP to the tier 7 Shiratsuyu and the Shiratsuyu's hull upgrade. If you are low on FXP, get a win in each tier ship then FXP the rest (this costs more credits though).
  3. Grind daily wins up to the 10 Harugumo. Research it but DO NOT BUY IT.
  4. Reset IJN Gunboat line.

x2 timing works well but if you want to get stuff sooner, just keep cycling.

Ideas for improving efficiency:

  • Build up 21 point captains on Kitakaze, Akizuki, Shiratsuyu in that order. You'll play most battles on Kita. 
  • If you have a permanent booster available, be sure you put it on the ships above.
  • Take advantage of tier-locked modes. Ranked, Brawls, test modes like Airship Escort. 
  • Focus on killing enemy DDs and knife fighting. Farming BBs comes much later in the game.
  • Operations are a great way to grind ships tier 6-8, though at reduced earnings. You don't need to use flags or boosters and it's far more relaxing.
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Twice per year you can get x4 points and only re-buy the line once (unless you burn a x2 early).  This is what I do.

When I have a x2 modifier available, I wait until a day or two before the x2 starts over.  I reset an IJN DD line (because I enjoy playing them and they are one of the cheapest lines in terms of Free XP).  After re-setting the line, I Free XP my way all the way back up to Tier 10, but I don't buy or play any of them.  That will cost silver.  I haven't played anything yet so I haven't earned any RB points, yet, but they are stacked and x2 RB points is waiting to be farmed.

A day or two later the x2 modifier starts over.  I re-set the same line again and this time I do re-buy the ships.  I typically use Free XP again rather than grind the entire line, but I play the qualifying ships to earn what is now a x4 modifier.

This method is the most RB points you can get with the least amount of silver and Free XP spent.

Once I have done this, it takes 3 months for the x2 modifier season I just used to start over.  Then, it takes another 3 months to wait a day or two before another x2 season is about to start, thereby prepping myself for another x4.  So, I can do this method every 6 months.

Edited by desmo_2
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tocqueville8 

Excellent post. I am using an approach that are broadly similar. 

Just want to add a few points.

I use regrind as a tool to improve captains. So f.e. this year I have tried to get my T9 Udaloi and Fletcher from 19 to 21. That meant I did several regrinds of the Fletcher. All the times but the last I did freexp until T9. Now I am on the final leg so I started at T2 and are just back on Fletcher with slightly over 500 of the 700 needed for 21. 

RU Dds same but the Udaloi were already at 19 so there were only 2 regrinds necessary, but here I am at the final leg only at T7.

RN BCs was for historical reasons and playwise reasonably fun even at lower tiers so I have regrinded five times  so I started at T3 ( freexPed all times to Indefatigable), now after several regrinds from 10 p captains, I am up on 10, 11 on the T3 and 4, here I did not care of the end but Tiger to Hawke are on 14-18 but Duncan are also on 21. St Vincent will now be grinded to 21 and thats a struggle in itself.

So I have taken one line at a time. I think I may go on German or French ships for the next couple of regrinds, mixing longer regrinds where I grind several times and starting from various points. F.e. German BCs I would probably do roughly as RN BCs, but f.e. French DDs where T7-9 are between 14-16 points I will probably FreeXP to at least T8 and do some regrinds. Difference is that here are the top ships at 21. 

i also use white /green boosters on the lower tiers roughly to T7 and then blue. On the DDs I have played some stock modules in coop. I try like you to have several lines at the same time so the RB points trickle in, right now only the 4 new UUs are missing, but I have RB for it. Will wait until I have concluded the RU and US DDs for statistical reasons so that the non-reset RB points will be identified. 

 

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Here are videos that MalteseKnight,  @clydeplays, and ChaosMachineGR @ChaosMachineGR did about one year ago, which may help/complement what has already been posted.  Some of us are text-oriented, some video, and others, like me, need them both.

Hope this adds to your understanding...

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@Jakeshuffle if after watching and reading everything you can get your hands on you have questions, stop by the stream or my Discord and we can hit up any questions you may have.  Really helpful people in the chat there.

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The cheapest line to reset is the IJN Gunboat line.  At one point I had it up to 8x, though it did meant I couldn't use the line for a while.

With T6-8 being Op'able, it has become significantly easier to do the resets.  I just run one match with a ship to burn off the RB thingy on the others, but worked through the 6, 7 and 8 in Op's fully.  With blues it took me a day to work through them, and I was "half-arsing" it.  If I buckled down, it would've taken me way less time.

 

Ultimately you reset the line you enjoyed the most.  Don't want it to become a tedious grind fest after all. Smile_great.gif.ff9d4ab3002206b67ce1d47fd4d2411a.gif

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On 10/1/2023 at 4:42 PM, Asym said:

I thought the goal was to get the 4x.....  2x it the night before and leave it alone and it rolls to 4x?

So, you can stack 4x ... if (and ONLY IF) you didn't do the 2x reset for the actual 3 months "season". If you did 2x at the beginning of the "season"... then the next 2x is available when the next "season" starts. So you cannot to 2x at the end of one, and another 2x at the beginning of the other one (as you wanted to hear from us), because you already "used" the former. Was I clear enough?

You do 2x + 2x only the first time ... or if you skip a "season" without doing any reset!

 

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