pepe_trueno Posted September 23, 2023 Posted September 23, 2023 43 minutes ago, Kalishnikat said: AP could really use a rework to its mechanics, In a game where accuracy is inconsistent at best having an ammunition that can go from doing little damage to outright deleting a ship all because it landed 1 meter away is nuts. i will happily trade overmatch in exchange of removing citadels overpens. or buff accuracy in exchange of reduced shell speed. 1
Admiral_Karasu Posted September 23, 2023 Posted September 23, 2023 Things with AP started to go massively wrong at some point, but I can't remember exactly when and which update was it that screwed it up.
WES_HoundDog Posted September 23, 2023 Posted September 23, 2023 (edited) 18 hours ago, pepe_trueno said: AP could really use a rework to its mechanics, In a game where accuracy is inconsistent at best having an ammunition that can go from doing little damage to outright deleting a ship all because it landed 1 meter away is nuts. i will happily trade overmatch in exchange of removing citadels overpens. or buff accuracy in exchange of reduced shell speed. The problem is AP overmatch is taken away cruisers become stupidly overpowered. Citadel overpens need to go bye bye though. Maybe increase hps across the board (edit 1 beside subs, Edit 2 and cv's , edit 3 and DD's) by 35%. Edited September 23, 2023 by WES_HoundDog
LittleWhiteMouse Posted September 24, 2023 Posted September 24, 2023 On 9/23/2023 at 12:07 AM, pepe_trueno said: AP could really use a rework to its mechanics, In a game where accuracy is inconsistent at best having an ammunition that can go from doing little damage to outright deleting a ship all because it landed 1 meter away is nuts. i will happily trade overmatch in exchange of removing citadels overpens. or buff accuracy in exchange of reduced shell speed. Ooh, they could bring spalling back.
Asym Posted September 24, 2023 Posted September 24, 2023 On 9/22/2023 at 11:07 PM, pepe_trueno said: AP could really use a rework to its mechanics, In a game where accuracy is inconsistent at best having an ammunition that can go from doing little damage to outright deleting a ship all because it landed 1 meter away is nuts. i will happily trade overmatch in exchange of removing citadels overpens. or buff accuracy in exchange of reduced shell speed. and 40 minutes ago, LittleWhiteMouse said: Ooh, they could bring spalling back. Good to see you on the site Mouse. I simply find that all of the effects discussion simply are not germane. Think about it, this is a game. And, a game that sells gimmicks to the meta to make money... Yes, it would nice if our host had some sense of consistency. But, the boogyman under the bed is that this is simply a game vis-a'-vis a SIM with 1:1 physics.... Gosh, we all suffer from "something" that simply doesn't make sense... AA or ASW or how a DD can simply stroll up to a BB on the off since at less than 5K and not get killed........ Or........ The entire game is a game. So, as LWM has done to chronicle the battlespace mechanic's physics, we as players simply need to have fun..........even if the enemy seems to have weapons performance from Alien Space Bat physics. Otherwise, we'd all throw up our hands, scream till the GoD's hear us or quit..... Cause, it's "just a game...." Abandon all joy.............this is the way. 1
Pugilistic Posted September 24, 2023 Posted September 24, 2023 But arent highly variable results in the nature of AP?
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