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The Wisdom of Yuro -- How to Ragnar


iDuckman

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What I found is if i don't immediately counter a DD in the opening play in a 7.5 ragnar, im going to have to work to win. 

This thing cannot make a game changing play in 10 seconds like a kebler with torpedos ready can. Some games will be truly unwinnable in a ragnar, (unless RNG blesses) and i don't like it for that reason. But, it's a very easy ship to use. 

Good video and good final segment without torpedo beats and something useful for playerbase IQ in decline 

 

Edited by Folded_1000_Times
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