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Captain Build Resources


HogHammer

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Having the correct Captain build on a particular ship can enhance specific characteristics such as turret traverse, secondary gun range, concealment, and many more.

World of Warship provides in-game recommended skills indicated with a yellow triangle on the lower right corner of the skill (shown in the image below).  However, it does not provide a numerical order based on the number of Captain skills you have acquired.

First, to better understand how your ship captain functions such as assigning, moving or retaining, and earning skill points, World of Warships WIKI has an excellent section called “Commander” that covers these and many more areas. 

Now that you have your Captain and a certain amount of skill points, allocation of these skill points can be useful to basically “buff” or improve the performance and characteristics of your ship.

One of the better sources of “Captain Builds” is a Google document available on the internet with no sign-in required (link below).  The document, put together by Yurra, Yuzorah, Seraphice, REEEdamel, and contributors USS_Juneau, Gitaristing, Trackpad, xSolitude, LeAzur, p0int, Angelstone is very comprehensive and well thought out.

Numbers on the selected skills indicate the “Captain Builds” recommended selection order.  Although these builds are geared more for Random battles, they can easily be used in Co-op and Operation scenarios.  The document, which provides a clickable outline, is updated on a regular basis. An example of a Moskva build is in the image below.

Links

(1)    WIKI Commander

(2)    Captain Builds
 

Screenshot 2023-09-02 175303.png

In-game recommendations for Captain build

Moskva build example.png

"Captain Builds" Moskva recommendations

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On 9/3/2023 at 10:30 AM, HogHammer said:

One of the better sources of “Captain Builds” is a Google document available on the internet with no sign-in required (link below).  The document, put together by Yurra, Yuzorah, Seraphice, REEEdamel, and contributors USS_Juneau, Gitaristing, Trackpad, xSolitude, LeAzur, p0int, Angelstone is very comprehensive and well thought out.

Thanks for spreading the wisdom mate ... I imagine that Captain Builds document will be of real value to many players.

I'll reiterate, however, one sentence that people may not notice in their rush to get to the good stuff:

Quote

These builds are intended for randoms.

 

COOP players may well find those builds to be sub-optimal.

Just sayin'

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  • 1 month later...
On 9/3/2023 at 12:30 PM, HogHammer said:

Having the correct Captain build on a particular ship can enhance specific characteristics such as turret traverse, secondary gun range, concealment, and many more.

World of Warship provides in-game recommended skills indicated with a yellow triangle on the lower right corner of the skill (shown in the image below).  However, it does not provide a numerical order based on the number of Captain skills you have acquired.

First, to better understand how your ship captain functions such as assigning, moving or retaining, and earning skill points, World of Warships WIKI has an excellent section called “Commander” that covers these and many more areas. 

Now that you have your Captain and a certain amount of skill points, allocation of these skill points can be useful to basically “buff” or improve the performance and characteristics of your ship.

One of the better sources of “Captain Builds” is a Google document available on the internet with no sign-in required (link below).  The document, put together by Yurra, Yuzorah, Seraphice, REEEdamel, and contributors USS_Juneau, Gitaristing, Trackpad, xSolitude, LeAzur, p0int, Angelstone is very comprehensive and well thought out.

Numbers on the selected skills indicate the “Captain Builds” recommended selection order.  Although these builds are geared more for Random battles, they can easily be used in Co-op and Operation scenarios.  The document, which provides a clickable outline, is updated on a regular basis. An example of a Moskva build is in the image below.

Links

(1)    WIKI Commander

(2)    Captain Builds
 

Screenshot 2023-09-02 175303.png

In-game recommendations for Captain build

Moskva build example.png

"Captain Builds" Moskva recommendations

I do find some of their builds and upgrade choices really suspicious. So I think you should get them checked to be sure.

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On 9/4/2023 at 10:54 PM, SunkCostFallacy said:

COOP players may well find those builds to be sub-optimal.

In what way? Asking for your take on the matter as a Co-op main but not exclusive who can and will go to Randoms.

 

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4 hours ago, Ensign Cthulhu said:

In what way? Asking for your take on the matter as a Co-op main but not exclusive who can and will go to Randoms.

I would like to know what you  think on this.  And, most of us PVE mains won't ever head into Randoms.  That's a long dead idea.

But, does it really matter anymore is the operative question>?  COOP is for the most part dead in any "Real Event Value"....  Many of us aren't even using it anymore.

But, I would like to hear what you think is an Op COOP build per class.

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@Asymand @Ensign Cthulhu!  Since there is no co-op captain build guide I am aware of, probably the best way to approach this is to max out the skills from an offensive standpoint.  This is just an opinion, but since the battles are shorter, one would want to maximize the damage output, I would think. So just go full offensive skills (reload, turret traverse, brisk, etc). Defensive tactics that you employ during battles outside of these builds are necessary, but ultimately, you want to have DPS. 

The "Captain Builds" off of Google, of course, are for typical random battles that most players in that battle mode would use and feel comfortable with (the average random player).

When it all boils down to it, you have to make those adjustments to skills based on your own individual play style.

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1 hour ago, HogHammer said:

@Asymand @Ensign Cthulhu!  Since there is no co-op captain build guide I am aware of, probably the best way to approach this is to max out the skills from an offensive standpoint.  This is just an opinion, but since the battles are shorter, one would want to maximize the damage output, I would think. So just go full offensive skills (reload, turret traverse, brisk, etc). Defensive tactics that you employ during battles outside of these builds are necessary, but ultimately, you want to have DPS. 

The "Captain Builds" off of Google, of course, are for typical random battles that most players in that battle mode would use and feel comfortable with (the average random player).

When it all boils down to it, you have to make those adjustments to skills based on your own individual play style.

Actually, many of us aren't going to change anything if they don't "force us" to change or force us spend (which, I and many others won't!).  I'd fore go the entire process if I could.  We have players that sail their ships "naked" and do absolutely nothing for the 6 point CPT it came with.   We all are not playing enough games to matter anymore and in RO's, it really doesn't matter at all what your CPT Skills are or are not....

It would be a good idea for new players to have a "Forum Guide" because many people in the Forum actually care and would do good work.  That would help the new players a lot if we had "Max COOP" builds to include Perm Camo suggestions and in-game add on's that are available to purchase...  Each ship would have a "thread" that lists suggested improvements in the same formatted outline in this forum......

The rest of us that are a lot older in the game really, don't need anything because PVE isn't competitive....

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9 hours ago, Ensign Cthulhu said:

In what way? Asking for your take on the matter as a Co-op main but not exclusive who can and will go to Randoms.

 

I'll concentrate on cruiser skills because those are the ones I'm most familiar with.

A big part of it is due to the duration of COOP matches. As you know, very few of them last out the clock because of the feeding frenzy meta.  As a result skills like Consumables Specialist and Superintendent may well have reduced value because there's a good chance that the match won't last long enough for you to actually use all your consumables anyway.

I can't speak to their value in Randoms, but I've got to assume that those two skills probably have some value in a long match ... because I've seen people post builds which include them on the old forums.

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  • 3 weeks later...
On 10/27/2023 at 8:32 PM, SunkCostFallacy said:

I'll concentrate on cruiser skills because those are the ones I'm most familiar with.

A big part of it is due to the duration of COOP matches. As you know, very few of them last out the clock because of the feeding frenzy meta.  As a result skills like Consumables Specialist and Superintendent may well have reduced value because there's a good chance that the match won't last long enough for you to actually use all your consumables anyway.

I can't speak to their value in Randoms, but I've got to assume that those two skills probably have some value in a long match ... because I've seen people post builds which include them on the old forums.

Tbh with co-op you could go full lighthouse and easily carry the match. Bots can't really aim and you'll have an easy time in-game. While for randoms I'd expect people to run a more "chill" build with CE and the upgrade.

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3 hours ago, BOBTHEBALL said:

Tbh with co-op you could go full lighthouse and easily carry the match. Bots can't really aim and you'll have an easy time in-game. While for randoms I'd expect people to run a more "chill" build with CE and the upgrade.

I do run a full lighthouse build on my Salem ... it makes potential damage missions a piece of <urine>.

I probably should add to my signature ... "Born to Brawl" cap_rambo_small.gif.8de176d0f6a1b0a6f065ee9268691e48.gif

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I just reset all my captain skills before they fixed the bug that reset all of them so now struggling with what to choose. Thank you for the link to the google documents. The recommendations differ quite a bit from what wows suggests. I have been taking priority target on all my ships no matter the country or class and never took concealment on battle ships so struggling with talking my brain into changing things.  These skills come highly recommended though? I have looked at Captain Chaos suggestions on his discord page also. I am just lost and playing with no skills right now.

 

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9 hours ago, Marmmadog said:

I just reset all my captain skills before they fixed the bug that reset all of them so now struggling with what to choose. Thank you for the link to the google documents. The recommendations differ quite a bit from what wows suggests. I have been taking priority target on all my ships no matter the country or class and never took concealment on battle ships so struggling with talking my brain into changing things.  These skills come highly recommended though? I have looked at Captain Chaos suggestions on his discord page also. I am just lost and playing with no skills right now.

 

What ships are you wanting to build? I'd love to help you out with that as builds are very important and sometimes the document is really suspicious. Also what wows recommends in-game can also be suspicous.

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I have to redo all my captain skills. What I have done before is for example for battleships is to take the same skills for all the tiers for each country with  the exception being the German battleships , I make them secondary builds , I do the same for cruisers, doesn't matter the country I give them all the same skills. I now realize it's not a one size fits all type thing. Destroyers I still struggle with identifying which are gun boats and which are torp boats. 

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29 minutes ago, Marmmadog said:

I have to redo all my captain skills. What I have done before is for example for battleships is to take the same skills for all the tiers for each country with  the exception being the German battleships , I make them secondary builds , I do the same for cruisers, doesn't matter the country I give them all the same skills. I now realize it's not a one size fits all type thing. Destroyers I still struggle with identifying which are gun boats and which are torp boats. 

It will take a while to realize what ship can do what, also what those ships require. And to be honest, that's why I'm here to help. If you have a specific line you'd want a captain build for, even a specific ship please tell me.

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9 minutes ago, Marmmadog said:

Thank you so much for your offer to help. I would like help with the US battleship line .

I generally have a generic captain build that use across all lines EXCEPT my one German battleship captain (currently Lutjens): Preventative Maintenance, Grease the Gears, Adrenaline Rush, Basics of Survivability, Furious, and Fire Prevention. On Lutjens I also take secondary focus skills.

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I've been closely watching the Google "Captain Builds" over the past week to see if they incorporated the newest recommended builds.  It looks like they have based on this Napoli secondary build.  By the way, these are mainly for Random battles and are "recommendations".  Based on your play style and game mode, they may differ from what you feel benefits you the most.

World of Warships captain builds - Google Docs

 

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I am really trying to improve my gameplay. My biggest fault is I play all my ships too aggressively no matter the class  and probably reckless . I had taken priority target on all my ships no matter the class but to be honest even if it showed 4 people aiming at me, I was always slow getting out of the way. So I want to change my game play and use the captain skills that will help me best to do this. Previously I made tier 8 and up french battleships and the Georgia all secondary builds. I did this because sometimes the secondaries are the only thing that give me damage. I use the mod for the crosshair the nomogram classic high visibility as my vision isn't the greatest and I always miss the ship even zoomed in. My lead is off but no matter how much I practice I am too high, too low, too far ahead or behind etc. Co-op of course I do much better in but want to play random as the rewards are better but at the same time I don't want to ruin team members game with my play. 

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20 minutes ago, Marmmadog said:

I am really trying to improve my gameplay. My biggest fault is I play all my ships too aggressively no matter the class  and probably reckless . I had taken priority target on all my ships no matter the class but to be honest even if it showed 4 people aiming at me, I was always slow getting out of the way. So I want to change my game play and use the captain skills that will help me best to do this. Previously I made tier 8 and up french battleships and the Georgia all secondary builds. I did this because sometimes the secondaries are the only thing that give me damage. I use the mod for the crosshair the nomogram classic high visibility as my vision isn't the greatest and I always miss the ship even zoomed in. My lead is off but no matter how much I practice I am too high, too low, too far ahead or behind etc. Co-op of course I do much better in but want to play random as the rewards are better but at the same time I don't want to ruin team members game with my play. 

Sounds like we are in a similar situation in part. I've played with both static and dynamic crosshairs, and if I now had to choose, I'd go for the static ones. I usually engage at roughly the same distances which should help with the consistency of aiming and leading at least.

If you want to play randoms more, I recommend playing the mid tiers more than the high tiers. The game play is more player and resource friendly and you will likely get more for your time and effort than on the high tiers. I've now for the most part given up on the randoms myself, but I occasionally do mid tiers, and high tiers but with very select ships only. Needless to say, if I run into subs in a battle, I'll soon be back in port and switching to operations instead.

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9 hours ago, HogHammer said:

Based on your play style and game mode, they may differ from what you feel benefits you the most.

Funny thing happened on the way to COOP.  I stripped a cruiser CPT last night and never got back to what I was doing.... I played that cruiser this AM and you know what?  I didn't even notice that anything was amiss till I reentered port and notices that there was a red and white 21....  Oooops !   Now, I have forgotten a camo or two over the years....  I have forgotten to select flags a lot and now, almost never use them.... 

Point being: I didn't notice any difference or a lesser score???    So, do we really need CPT skills at all???

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@Asym  Good question.  I would tend to believe the addition to skills does add marginally to your game.  I, too, have gone into battles that I refer to as "naked" without selecting various skills.  Is there a difference? I would say so, but again, marginally.  One could get a better idea if one could duplicate the same scenario repeatedly.

There have been times I have even gone into battle without a commander and still had a decent game.  Go figure...

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7 minutes ago, HogHammer said:

@Asym  Good question.  I would tend to believe the addition to skills does add marginally to your game.  I, too, have gone into battles that I refer to as "naked" without selecting various skills.  Is there a difference? I would say so, but again, marginally.  One could get a better idea if one could duplicate the same scenario repeatedly.

There have been times I have even gone into battle without a commander and still had a decent game.  Go figure...

 

 

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