Ensign Cthulhu Posted April 12 Posted April 12 Here is the end of battle screen: Here is the BXP I earned: I couldn't for the life of me work out how such a good result (at least in the co-op context) could have come from such a pathetic game. Then I realized what it must have been: 5 2
meatgrindr Posted April 13 Posted April 13 Well, II learned something new- I never tried hovering there and seeing those details. Many thanks! 2
Mono_De_Mantequilla Posted April 13 Posted April 13 I bought you drinks, I brought you flowers. I read your books and talked for hours. Every day so many drinks, such pretty flowers. 2
tm63au Posted April 13 Posted April 13 11 hours ago, Ensign Cthulhu said: Here is the end of battle screen: Here is the BXP I earned: I couldn't for the life of me work out how such a good result (at least in the co-op context) could have come from such a pathetic game. Then I realized what it must have been: Nice work 👍 2
Minihannibal65 Posted April 13 Posted April 13 13 hours ago, Ensign Cthulhu said: Here is the end of battle screen: Here is the BXP I earned: I couldn't for the life of me work out how such a good result (at least in the co-op context) could have come from such a pathetic game. Then I realized what it must have been: People forget often that spotting damage is still critical to the game - and does get rewarded (at least somewhat) by the game! Nicely done! 2
Ensign Cthulhu Posted April 13 Author Posted April 13 1 hour ago, Minihannibal65 said: People forget often Possibly because of too many entirely justified rants from DD and carrier players who risked their ship/air assets to tag critical targets on which their team-mates refused to fire. It's a lot easier when you have heavy div-mates whose gunfire support you can rely on, especially in voice comms. 2
Minihannibal65 Posted April 13 Posted April 13 2 hours ago, Ensign Cthulhu said: Possibly because of too many entirely justified rants from DD and carrier players who risked their ship/air assets to tag critical targets on which their team-mates refused to fire. It's a lot easier when you have heavy div-mates whose gunfire support you can rely on, especially in voice comms. Yep - absolutely - I usually only play randoms in Div's now because of that. 1
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