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Halland is trash


RX160S_Byarlant_Custom

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Halland is one of the most overrated destroyers in the game. 

Why do people worship Halland? Ask anyone who falls into this category and they'll tell you one of 4 things, none of which are true nor are actually relevant in the long run, especially in randoms, and most definitely in ranked, clan battles or brawls. 

Firstly, her DPM. On paper Halland does 210k HE DPM stock, which is the 9th highest for a TX DD, or only slightly behind Gearing. This looks really good, until you consider that she has 120mm guns, which means her HE and AP penetration is wimpy even by DD standards. The only destroyers with worse HE pen are the 113mms found on Daring and V2, which have AP to compensate, while Halland has nothing. Her wimpy shells will shatter on anything higher than 20mm plating, which makes farming anything with actual armor an uphill battle and entirely reliant on her 8% fire chance. Which again sounds good until you consider she only has 4 guns and each salvo has the threatening power of a popgun, so you will literally tickle enemies until they die, and misses hit you hard. Halland is NOT a gunboat. Her guns are for self-defense, despacito. They LOOK good, but they don't FEEL good, especially considering the whole package.

Secondly, her torpedoes are super consistent! Yeah, sure, with their long range and super narrow spread they will likely score hits more often, but with their piss-poor alpha you're depending on taxing enemies' damage control to actually kill them outright, or have to hit several salvoes in succession to deal a killing blow if they're not already low. While Halland torpedoes are more reliable, they are still torpedoes, so don't expect a stellar hit rate. Even then realistically a Halland torpedo deals 6k damage a piece, while most other torpedoes are averaging 10k. Gearing torpedoes in contrast are a much better mix of characteristics and are rightfully called the best torpedoes in the game. Halland torpedoes go 94 knots max? Yeah, but they still have similar reaction times to any other destroyer torpedo in TX, so this isn't a real comparison - the only real advantage is that you need to lead less. Just as well the super narrow spread is a double edged sword, as it rewards good prediction, but makes even a minor mistake in accounting for the enemy's position or movement fatal as you will either score a well-placed hit or nothing (more often the latter). They reload quickly, but then they BETTER, because on their own they suck and you'll need to hit a higher number just to have the same impact, preferably by using damage over time effects. Do you like suffering over time as you wait to hit enough torpedoes to have a noticeable effect? Me too! Bonus point if enemy is pushing into you, all they have to do is manage their DCP if they aren't low because the flooding threat of getting hit by two torpedoes in two successive salvoes is more than their direct damage, despacito. Unlike, say, Gearing or Shimakaze, a single good salvo just won't cut it, you need at least two or three! Ain't that unlucky!

Thirdly, she has a heal, yippee! Surely outtrading enemy DDs will be a walk in the park right? Wouldn't it be a shame to find out that WOWs is not a pure 1v1 cock fight between DDs, because guess what, when two DDs fight each other their allies can also intervene! In a solid 6 out of 10 matchups, the enemy DD will be more agile or smaller than Halland, or both. The only decent thing Halland has is her average concealment of 6.0km and the heal, but everything else works against her favour in a gunfight. Her HP pool of 19.2k stock is the 4th lowest at TX, with only the true torpedoboats having less HP. She does not have the agility of Gearing, and is quite large for a "universal" or torpedoboat DD with her massive draught and forecastle. Additionally she has no smoke, so disengaging is a pain for her especially if caught out in open water, so it's not that she refuses to engage with her superior DPM, but she just cannot, because 20 seconds of being spotted with her dummy thicc hull and subpar HP pool means death if not heavy damage that a heal cannot compensate for. Halland is tailored for 1v1 DD fights, but the moment something like a Venezia looks at her it's kind of over, despacito. Halland gets hit hard with any intervention from supporting cruisers - she's not difficult to hit, already has low HP and has no smoke, which means she sometimes literally has to run away like a vegetable while the other DD can get some damage in. (Halland deciding whether to deal 4k damage to the enemy DD or lose 90% of its HP to the combined fire of the enemy DD and cruiser) Also did I mention that if she cannot disengage she will almost certainly lose, I sure do hope that's not difficult for her given her athletic figure and speed! (kid named enemy Marceau approaching at 52kn)

Lastly, the most hilarious point, her AA, which is actually very good (cough) when paired with DFAA and AA trapping techniques. Let's also ignore the approaching Midway that still gets the drop off, taking off half her HP and two 40mm AA guns. She's still a DD, and one with no smoke at that, despacito. A committed CV that doesn't eat flak will most definitely get to lay their bombs on her, and Halland as she is already cannot afford to take any more damage even though she has a heal. Also being spotted is arguably a greater threat than the CV, as it either makes her torpedoes useless (since her position and torping direction is revealed) and makes her vulnerable to incoming fire. The CV will just avoid you anyway if they can't cope with you, or better yet, there will simply be no CV in the match, making this advantage quite literally the dumbest bell and whistle ever. 

Yes, I have played Halland, and actually it was my second TX in the game (after Goliath of all things). I thought they were a beginner-friendly line with the heal and good DPM on paper as well as decent concealment and consistent torpedoes, which by right should make them pretty bearable, even easy to play with their relatively well-balanced characteristics. For despacito's sake, I even reset the line once, which I will NEVER do again. In isolation they were okay to play, and I eventually adapted to play a smokeless DD on my first line (which makes me more reluctant or less dependent to use my smoke on DDs that do, either way works). It was only later that I played the Gearing and Yueyang lines and discovered that they were much more comfortable for a DD player - they didn't move like bricks, had way better disengagement options and had ultimately fairly similar torpedo reliability with a much better mix of damage and range. Skane and Oland were particularly low points for me, with neither the sustained DPM nor torpedo pressure to have a significant effect on enemies within a short span of time. 

Halland, in my opinion, is not a universal type destroyer, and I absolutely suffered while playing her. Her guns look great on paper but fall apart in practice, with low pen, relatively poor ballistics and popgun salvo weight. Her hull is absolutely loathsome for a destroyer of her playstyle, combined with her low HP and speed in general, it's no surprise that the heal is needed to keep her going. Her torpedoes require time to have any significant impact, which given the already unreliable nature of torpedoes and low reward for each successful hit, is absolutely demoralising to use especially if your opponent can actually dodge. Oddly, you want to give her torpedoes time, but yet, using the guns for extended periods of time in a knife-fight will almost certainly end in your loss. I'd rather have one good torp salvo to cripple an enemy once and well, despacito. 

Halland is a torpedoboat. She wants to keep being spotted to a minimum. She can fight, but she can't hide very well. She can't dodge well and she is so dummy thicc, despacito. Her guns are quite literally there for self-defense, as their merits are dragged down by the fat hull. Her torpedoes are like a fluoride laser you need to consistently hold in place to melt a hole in the enemy BB. I have now come to hate her, although my first impressions of her were very favourable as a destroyer that could "do it all" in exchange for having smoke. If I wanted to play a torpedoboat, Gearing has similar self-defense capability, better concealment and durability, is way more agile and has better torpedoes. 

On the other hand you can sponsor me 19.2k RP to buy Halland's UU and see if I can fix her.

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12 minutes ago, RX160S_Byarlant_Custom said:

Halland is one of the most overrated destroyers in the game. 

Why do people worship Halland? Ask anyone who falls into this category and they'll tell you one of 4 things, none of which are true nor are actually relevant in the long run, especially in randoms, and most definitely in ranked, clan battles or brawls. 

Firstly, her DPM. On paper Halland does 210k HE DPM stock, which is the 9th highest for a TX DD, or only slightly behind Gearing. This looks really good, until you consider that she has 120mm guns, which means her HE and AP penetration is wimpy even by DD standards. The only destroyers with worse HE pen are the 113mms found on Daring and V2, which have AP to compensate, while Halland has nothing. Her wimpy shells will shatter on anything higher than 20mm plating, which makes farming anything with actual armor an uphill battle and entirely reliant on her 8% fire chance. Which again sounds good until you consider she only has 4 guns and each salvo has the threatening power of a popgun, so you will literally tickle enemies until they die, and misses hit you hard. Halland is NOT a gunboat. Her guns are for self-defense, despacito. They LOOK good, but they don't FEEL good, especially considering the whole package.

Secondly, her torpedoes are super consistent! Yeah, sure, with their long range and super narrow spread they will likely score hits more often, but with their piss-poor alpha you're depending on taxing enemies' damage control to actually kill them outright, or have to hit several salvoes in succession to deal a killing blow if they're not already low. While Halland torpedoes are more reliable, they are still torpedoes, so don't expect a stellar hit rate. Even then realistically a Halland torpedo deals 6k damage a piece, while most other torpedoes are averaging 10k. Gearing torpedoes in contrast are a much better mix of characteristics and are rightfully called the best torpedoes in the game. Halland torpedoes go 94 knots max? Yeah, but they still have similar reaction times to any other destroyer torpedo in TX, so this isn't a real comparison - the only real advantage is that you need to lead less. Just as well the super narrow spread is a double edged sword, as it rewards good prediction, but makes even a minor mistake in accounting for the enemy's position or movement fatal as you will either score a well-placed hit or nothing (more often the latter). They reload quickly, but then they BETTER, because on their own they suck and you'll need to hit a higher number just to have the same impact, preferably by using damage over time effects. Do you like suffering over time as you wait to hit enough torpedoes to have a noticeable effect? Me too! Bonus point if enemy is pushing into you, all they have to do is manage their DCP if they aren't low because the flooding threat of getting hit by two torpedoes in two successive salvoes is more than their direct damage, despacito. Unlike, say, Gearing or Shimakaze, a single good salvo just won't cut it, you need at least two or three! Ain't that unlucky!

Thirdly, she has a heal, yippee! Surely outtrading enemy DDs will be a walk in the park right? Wouldn't it be a shame to find out that WOWs is not a pure 1v1 cock fight between DDs, because guess what, when two DDs fight each other their allies can also intervene! In a solid 6 out of 10 matchups, the enemy DD will be more agile or smaller than Halland, or both. The only decent thing Halland has is her average concealment of 6.0km and the heal, but everything else works against her favour in a gunfight. Her HP pool of 19.2k stock is the 4th lowest at TX, with only the true torpedoboats having less HP. She does not have the agility of Gearing, and is quite large for a "universal" or torpedoboat DD with her massive draught and forecastle. Additionally she has no smoke, so disengaging is a pain for her especially if caught out in open water, so it's not that she refuses to engage with her superior DPM, but she just cannot, because 20 seconds of being spotted with her dummy thicc hull and subpar HP pool means death if not heavy damage that a heal cannot compensate for. Halland is tailored for 1v1 DD fights, but the moment something like a Venezia looks at her it's kind of over, despacito. Halland gets hit hard with any intervention from supporting cruisers - she's not difficult to hit, already has low HP and has no smoke, which means she sometimes literally has to run away like a vegetable while the other DD can get some damage in. (Halland deciding whether to deal 4k damage to the enemy DD or lose 90% of its HP to the combined fire of the enemy DD and cruiser) Also did I mention that if she cannot disengage she will almost certainly lose, I sure do hope that's not difficult for her given her athletic figure and speed! (kid named enemy Marceau approaching at 52kn)

Lastly, the most hilarious point, her AA, which is actually very good (cough) when paired with DFAA and AA trapping techniques. Let's also ignore the approaching Midway that still gets the drop off, taking off half her HP and two 40mm AA guns. She's still a DD, and one with no smoke at that, despacito. A committed CV that doesn't eat flak will most definitely get to lay their bombs on her, and Halland as she is already cannot afford to take any more damage even though she has a heal. Also being spotted is arguably a greater threat than the CV, as it either makes her torpedoes useless (since her position and torping direction is revealed) and makes her vulnerable to incoming fire. The CV will just avoid you anyway if they can't cope with you, or better yet, there will simply be no CV in the match, making this advantage quite literally the dumbest bell and whistle ever. 

Yes, I have played Halland, and actually it was my second TX in the game (after Goliath of all things). I thought they were a beginner-friendly line with the heal and good DPM on paper as well as decent concealment and consistent torpedoes, which by right should make them pretty bearable, even easy to play with their relatively well-balanced characteristics. For despacito's sake, I even reset the line once, which I will NEVER do again. In isolation they were okay to play, and I eventually adapted to play a smokeless DD on my first line (which makes me more reluctant or less dependent to use my smoke on DDs that do, either way works). It was only later that I played the Gearing and Yueyang lines and discovered that they were much more comfortable for a DD player - they didn't move like bricks, had way better disengagement options and had ultimately fairly similar torpedo reliability with a much better mix of damage and range. Skane and Oland were particularly low points for me, with neither the sustained DPM nor torpedo pressure to have a significant effect on enemies within a short span of time. 

Halland, in my opinion, is not a universal type destroyer, and I absolutely suffered while playing her. Her guns look great on paper but fall apart in practice, with low pen, relatively poor ballistics and popgun salvo weight. Her hull is absolutely loathsome for a destroyer of her playstyle, combined with her low HP and speed in general, it's no surprise that the heal is needed to keep her going. Her torpedoes require time to have any significant impact, which given the already unreliable nature of torpedoes and low reward for each successful hit, is absolutely demoralising to use especially if your opponent can actually dodge. Oddly, you want to give her torpedoes time, but yet, using the guns for extended periods of time in a knife-fight will almost certainly end in your loss. I'd rather have one good torp salvo to cripple an enemy once and well, despacito. 

Halland is a torpedoboat. She wants to keep being spotted to a minimum. She can fight, but she can't hide very well. She can't dodge well and she is so dummy thicc, despacito. Her guns are quite literally there for self-defense, as their merits are dragged down by the fat hull. Her torpedoes are like a fluoride laser you need to consistently hold in place to melt a hole in the enemy BB. I have now come to hate her, although my first impressions of her were very favourable as a destroyer that could "do it all" in exchange for having smoke. If I wanted to play a torpedoboat, Gearing has similar self-defense capability, better concealment and durability, is way more agile and has better torpedoes. 

On the other hand you can sponsor me 19.2k RP to buy Halland's UU and see if I can fix her.

Your Aunt and I have to talk with you Nephew...

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If Halland is trash, what does this make Smaland?

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Just now, Verytis said:

If Halland is trash, what does this make Smaland?

inherently underpowered

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29 minutes ago, Verytis said:

If Halland is trash, what does this make Smaland?

Good

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Posted (edited)
42 minutes ago, Verytis said:

If Halland is trash, what does this make Smaland?

Actually trash, if you know how Smaland differs from Halland then you'd also know that Smaland doesn't really solve Halland's problems, mainly the lack of an easy disengaging tool, popgun salvo weight and chubby hull. Which totally makes it trash like Halland.

Let's ignore the radar, French acceleration and higher running speed granted by the speed boost, shorter reload and the initiative its consumables and DPM provides in fighting other DDs at close range, which Smaland specialises in, not being a vegetable torpedoboat like Halland which makes it boring and lacklustre in terms of game impact.

Unlooky is right to say that it is inherently underpowered. How DARE they powercreep Smaland with Ragnar. 

 

 

 

Edited by RX160S_Byarlant_Custom
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Halland is trash?

Funny... my WR on Halland is 4 lower than on Småland (not great there either), but I'm slightly more efficient on Halland compared to Småland.

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Not all ships even good ones are easy to master. Halland is one of them. You cant just play it and voila damage will come magicly.

For a long time I tried and thought Marceu is the shittiest DD in game, but oh boy when I learned to play in ranked its was something else. It has really diffrent gameplay to make it ultra work, it doesnt fit in usual DD playstyle.

So, its not the Halland, its you, play more and more games and you will understand its true power.

 

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Nobody worships Hållål? Talk to anyone, watch some streamers etc. It's widely understood that torpedoboats suck. 

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4 minutes ago, Itwastuesday said:

Nobody worships Hållål? Talk to anyone, watch some streamers etc. It's widely understood that torpedoboats suck. 

I think the EU Destroyers work okay in random battles.

Their "alpha strike" capability isn't much of a hindrance, because few BB players are willing to push into a DD that has torpedoes (even if they are torpedoes with weaker than average warheads).
And CV's have been annoyed by EU Destroyer AA capabilities since the line was introduced.  🙂 

Sure, the EU Destroyers are unlikely to sink a full-health BB with one full salvo of torpedoes.  And possibly that's true for two full salvos?
But the "threat" of torpedoes is usually enough to get most players to be cautious if they're unable to detect the DD that is attempting to prevent their push.

At least, that's been my experience when EU DD's are in a battle.

That said, if they're detected and fired-upon by multiple ships (who can actually hit what they're aiming at?), the EU Destroyers can be sunk like any other ship.

So, I feel that the situation is less about the ship and more about the player who is sailing the ship.
 

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1 hour ago, Wulf_Ace said:

Not all ships even good ones are easy to master. Halland is one of them. You cant just play it and voila damage will come magicly.

For a long time I tried and thought Marceu is the shittiest DD in game, but oh boy when I learned to play in ranked its was something else. It has really diffrent gameplay to make it ultra work, it doesnt fit in usual DD playstyle.

So, its not the Halland, its you, play more and more games and you will understand its true power.

 

The same can be applied to all ships in the game, but in the end a ship's true impact is independent of other values, such as the player. Other torpedoboats are both more straightforward to play, and excel better at the torpedoboat role while retaining self-defense and consistency, things Halland are sold on. Saying "it's the player, not the ship" is the greatest non-argument ever, as even a superunicum can make a ship like (say) Halford perform well, but the objective strength of the ship is still trash. With the same player, he'd have far more impact in Kitakaze, for example. It's the same with Halland. 

My issue with Halland is that, while it is hard to play as one needs to consider positioning more carefully, it is also a constant uphill battle to be consistent (its main selling point), and damage comes in slowly compared to other torpedoboats (thus less rewarding). You would do better in Gearing, Yueyang or even Shimakaze (as much as I like to make fun of the average Shimakaze player) due to having more impact with less input. Halland demands, requires, even, your fullest attention to yield good results, which are not necessarily better than the competition - one good Gearing torpedo run can seriously damage or sink a BB within short order while Halland will need to make at least 2 good runs, and it's not like Gearing torpedoes are much harder to hit. Torpedoboats have never been the most reliable, which Halland tries to fix with their speed and super narrow spread, but with this consistency comes less big damage numbers when they are needed, which in a way is a torpedoboat's strength, much like a less reliable BB salvo on a cruiser. It can even be argued that the torpedo consistency is no greater than Gearing's or Yueyang's for no real gain. 3 or 4 torpedo hits is a good game in any torpedoboat, for Halland it is Tuesday, it just cannot kill anything fast enough while it has to deal with more iffy positioning issues.

Halland brings almost nothing to the table over other torpedoboats especially in smaller game formats. While it may last longer in the hands of an experienced player due to its heal, other torpedoboats have better torpedoes, concealment and especially mobility. Yueyang's smoke is indispensable, as is Gearing's for team support, both are more nimble, stealthier and have more potent, well-balanced torpedoes. Given the main concerns of a torpedoboat, I'd really much rather it have smoke and not be morbidly obese, as well as not have plushies for torpedoes. 

1 minute ago, Itwastuesday said:

Nobody worships Hållål? Talk to anyone, watch some streamers etc. It's widely understood that torpedoboats suck. 

Oh really, glad we all agree. 

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13 minutes ago, RX160S_Byarlant_Custom said:


 Yueyang's smoke is indispensable,

I really wont get into argument with someone who uses smoke yueyang instead of radar 😁

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i enjoy playing my holland ( i also enjoy playing my radar YY in clan battles  when i merc )

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DD Main here.

Just checked my stats in my Halland that was my go-to for a very long time.

I see Krakens, almost 2K ships taken out with BOTH Guns and torps.

114M Spotting damage.

11K Planes taken out.

Averaging 420K Potential damage over just under 2500 games

OVER 1.04 BILLION  Potential Damage in total

and almost 1800 AVERAGE XP

OP needs to realize that It's not a bote being trash but some Captains are just Trash in some Botes.

That is all

 

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6 hours ago, Verytis said:

If Halland is trash, what does this make Smaland?

Smaland is average, just very overated

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11 minutes ago, Col_NASTY said:

It's not a bote being trash but some Captains are just Trash in some Botes.

There are some ships in this game I really wanted to like. 

My randoms stats in them tell a different story, alas.

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30 minutes ago, Col_NASTY said:

DD Main here.

Just checked my stats in my Halland that was my go-to for a very long time.

I see Krakens, almost 2K ships taken out with BOTH Guns and torps.

114M Spotting damage.

11K Planes taken out.

Averaging 420K Potential damage over just under 2500 games

OVER 1.04 BILLION  Potential Damage in total

and almost 1800 AVERAGE XP

OP needs to realize that It's not a bote being trash but some Captains are just Trash in some Botes.

That is all

 

Well said.

17 minutes ago, Ensign Cthulhu said:

There are some ships in this game I really wanted to like. 

My randoms stats in them tell a different story, alas.

I don't really play Randoms anymore..... But, I do play Halland everyday as the first ship.......  Carriers hate this ship in PVE.

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I took the Halland out for a spin and... it wasn't pretty. There was about two enemy cruisers on that flank, a BB, a red Halland and a sub, we had me, a sub, and I think about one BB and.... the enemy also produced radar and ASW planes in droves. I couldn't manage much anything except two spotting ribbons and getting sunk. I haven't played many tier 10 randoms since the subs came in, and I don't think I'm planning for that many more... and certainly not on the Halland.

I did get complimented though...

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42 minutes ago, Ensign Cthulhu said:

There are some ships in this game I really wanted to like. 

My randoms stats in them tell a different story, alas.

When I first played Halland I died in 2 minutes every time. I then focused on ONLY Halland for a week.. Then I got it.

Completely changed how I play DDS with or without smoke.

Made me a MUCH better / Dangerous DD player.

Hard Bote to master but once it clicks ......

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4 hours ago, RX160S_Byarlant_Custom said:

Halland demands, requires, even, your fullest attention to yield good results,

But... all DDs require that.

Are you not normally doing that while playing a DD?

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4 hours ago, Asym said:

Carriers hate this ship in PVE.

Especially because as the CV player I'm already gonads-deep in the Halland AA bubble before I spot it, and then the Bot hits full AA and DFAA and I'm left to write to the widows of the pilots.

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10 hours ago, RX160S_Byarlant_Custom said:

My issue with Halland is that, while it is hard to play as one needs to consider positioning more carefully, it is also a constant uphill battle to be consistent (its main selling point), and damage comes in slowly compared to other torpedoboats (thus less rewarding). You would do better in Gearing, Yueyang or even Shimakaze (as much as I like to make fun of the average Shimakaze player) due to having more impact with less input. Halland demands, requires, even, your fullest attention to yield good results, which are not necessarily better than the competition

I think you make good points in your discussion.  In the vast majority of cases, the bottom line is what the player feels comfortable playing.

DDPlay.png.5ec5e060beebc4d741c19d1fad9eda35.png

While some do well in the Shimakaze, I would not say I struggle; I just feel more comfortable in the Halland. As far as T10 DDs are concerned, the Gearing I would probably refer to as the "Swiss Army Knife" of destroyers - it really excels at just about everything and, in my opinion, a more user-friendly DD to play.  Coming from a more competitive environment, I would tend to captain a ship that would benefit my team the most.  The more ships (cruisers and battleships) I could wound, the better for my teammates to finish off.  Or, if needed, finish off a low-health ship. And it is perfect to kill a DD sitting in smoke. Your selection of DDs, in my view, is also highly dependent on game mode - either solo or in a division.

It really comes down to personal preference - even down the modules (smoke or radar, as mentioned). You have to play what you feel most comfortable with.  Finally, I would add that DD's take much more effort of your map awareness in today's game.  You really have to be on your toes.

Good luck in your battles!

 

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13 hours ago, Wulf_Ace said:

I really wont get into argument with someone who uses smoke yueyang instead of radar 😁

Yueyang literally has the best smoke in game, with a very good mix of action time and cooldown as well as charges. The only time you use the radar is in a division with another destroyer. She lacks the DPM and HP to back up trading the smoke for a radar in solo play especially considering the lack of pressure she has against enemy destroyers will make a lack of smoke even more pronounced. 

 

9 hours ago, SolitudeFreak said:

But... all DDs require that.

Are you not normally doing that while playing a DD?

Are you serious, I was comparing it to other torpedoboats. 

Oh yes, but Halland punishes misplay heavily, all while requiring constant input to actually deal damage throughout the whole match. There is no point of having more "consistent" torpedo attacks (which is in the first place debatable) if you need to pull it off several times to have the same impact as any other torpedoboat, most of which have better agility, concealment and smaller hulls. Why play Halland, which requires more micromanaging, when you can have an easier time playing any other torpedoboat and have more positioning options and more threatening torpedo pressure? Unlike Halland, other torpedoboats have torps that actually deal damage with fairly similar reaction times, with the only real advantage of Halland being the super narrow spread, which is again a double edged sword, either you predict and are rewarded or the enemy makes a small correction and you hit nothing. TLDR you need to hit more torpedo to hope to have the same impact, this basically nulls any consistency advantage and makes the ship even more NPC to play, even by torpedoboat standards. 

 

11 hours ago, Col_NASTY said:

 

OP needs to realize that It's not a bote being trash but some Captains are just Trash in some Botes.

That is all

 

Sure I am not the best at Halland, but how am I not making valid arguments? I have laid out my reasons for Halland being awkward (in a bad way) and frustrating to play as a torpedoboat in my own opinion and that it's heavily overrated especially compared to Gearing. 

And again, I already said that considering the player is a non-factor. Any ship can perform in the hands of a good player. The characteristics and playstyle of a ship do not change whether a tomato or unicum plays it, it is simply a matter of how the ship plays and its ability to influence a battle. In this aspect I see Halland as inferior compared to other torpedoboats for reasons I have already laid out earlier. Which summed up is why play Halland when you will probably have an easier time in any other torpedoboat with more meaningful damage numbers rather than "consistency". I just don't like having a dancing hippo for a torpedoboat without smoke which vomits out torpedo plushies quickly and in a slightly narrower cone, and I think she's overrated and bad. 

 

In any case, @Itwastuesday well I got a few fans. 

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3 minutes ago, RX160S_Byarlant_Custom said:

Yueyang literally has the best smoke in game, with a very good mix of action time and cooldown as well as charges. The only time you use the radar is in a division with another destroyer. She lacks the DPM and HP to back up trading the smoke for a radar in solo play especially considering the lack of pressure she has against enemy destroyers will make a lack of smoke even more pronounced. 

 

Are you serious, I was comparing it to other torpedoboats. 

Oh yes, but Halland punishes misplay heavily, all while requiring constant input to actually deal damage throughout the whole match. There is no point of having more "consistent" torpedo attacks (which is in the first place debatable) if you need to pull it off several times to have the same impact as any other torpedoboat, most of which have better agility, concealment and smaller hulls. Why play Halland, which requires more micromanaging, when you can have an easier time playing any other torpedoboat and have more positioning options and more threatening torpedo pressure? Unlike Halland, other torpedoboats have torps that actually deal damage with fairly similar reaction times, with the only real advantage of Halland being the super narrow spread, which is again a double edged sword, either you predict and are rewarded or the enemy makes a small correction and you hit nothing. TLDR you need to hit more torpedo to hope to have the same impact, this basically nulls any consistency advantage and makes the ship even more NPC to play, even by torpedoboat standards. 

 

Sure I am not the best at Halland, but how am I not making valid arguments? I have laid out my reasons for Halland being awkward (in a bad way) and frustrating to play as a torpedoboat in my own opinion and that it's heavily overrated especially compared to Gearing. 

And again, I already said that considering the player is a non-factor. Any ship can perform in the hands of a good player. The characteristics and playstyle of a ship do not change whether a tomato or unicum plays it, it is simply a matter of how the ship plays and its ability to influence a battle. In this aspect I see Halland as inferior compared to other torpedoboats for reasons I have already laid out earlier. Which summed up is why play Halland when you will probably have an easier time in any other torpedoboat with more meaningful damage numbers rather than "consistency". I just don't like having a dancing hippo for a torpedoboat without smoke which vomits out torpedo plushies quickly and in a slightly narrower cone, and I think she's overrated and bad. 

 

In any case, @Itwastuesday well I got a few fans. 

From what I can see, you've mentioned everything very smartly and there's nothing wrong with what you're saying. Halland indeed is overrated and isn't as great as people say she is.

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