Verblonde Posted March 30 Share Posted March 30 With the usual remarks about usually having plenty to kick WG over, I recently noticed (although it's probably not news to anyone on here) a solid QoL improvement. If you look at the team summary view (either pre-battle, or in battle - via Tab), it shows you the various ships' armament and consumable options. I have to say this is a solid improvement. Although most old lags will have all this stuff memorised (I have most of it, I think), this should make life rather easier for newer players, which can't be a bad thing. (I tend to be against 'dumbing down', but I don't think aiding memory counts really.) 4 Link to comment Share on other sites More sharing options...
Admiral_Karasu Posted March 30 Share Posted March 30 Are you feeling alright, mate? WG done something... good? 5 Link to comment Share on other sites More sharing options...
Verblonde Posted March 30 Author Share Posted March 30 5 minutes ago, Admiral_Karasu said: Are you feeling alright, mate? WG done something... good? I know, I know - I think I need a lie-down and a nice cup of tea... 1 2 Link to comment Share on other sites More sharing options...
Taylor3006 Posted March 30 Share Posted March 30 I suppose if I played PvP I would care about it. Going to be a kick in the gonads to players who have ships like Minotaur where you can do a radar or smoke build. Part of the fun is keeping the red team guessing until you "do your thing". I suppose it will make it easier for carrier players to avoid ships with Def AA or DDs and cruisers to know who has radar or not. In my 7 years of playing, have never ever seen anyone mention they would like this as a feature. Just kind of feels unnecessary. About the best thing I can say about it is "whatever". Link to comment Share on other sites More sharing options...
Admiral_Karasu Posted March 30 Share Posted March 30 Will the bots in operations see our dirty little secrets too? 2 Link to comment Share on other sites More sharing options...
Verblonde Posted March 30 Author Share Posted March 30 (edited) 8 minutes ago, Taylor3006 said: Going to be a kick in the gonads to players who have ships like Minotaur where you can do a radar or smoke build. It doesn't seem to tell you the build the ship has, just what it can have. So, in the case of Mino, you see both smoke and radar as options... Edit: here's an example: So, we see that Yugumo can take either smoke or TRB, but not which one it actually has in this case... Edited March 30 by Verblonde 6 Link to comment Share on other sites More sharing options...
Aethervox Posted March 30 Share Posted March 30 39 minutes ago, Verblonde said: Although most old lags will have all this stuff memorised Memorized? All of this? Not me. This feature may be useful to me tho the 30 sec timer isn't that long & looking at this stuff in battle will distract one. 2 Link to comment Share on other sites More sharing options...
Silence_CN Posted March 30 Share Posted March 30 2 hours ago, Verblonde said: So, we see that Yugumo can take either smoke or TRB, but not which one it actually has in this case... I would assume that Yugumo is ALWAYS played with TRB... since I do the same. 🙂 But it's me, of course. 2 Link to comment Share on other sites More sharing options...
Verblonde Posted March 30 Author Share Posted March 30 1 minute ago, Silence_CN said: I would assume that Yugumo is ALWAYS played with TRB... since I do the same. 🙂 But it's me, of course. That is - of course - the Correct way to play Yugumo; of course, not everyone has a suitable appreciation of the simple necessity of Manly play... 1 1 Link to comment Share on other sites More sharing options...
MidnightPhoenix07 Posted March 30 Share Posted March 30 3 hours ago, Verblonde said: It doesn't seem to tell you the build the ship has, just what it can have. So, in the case of Mino, you see both smoke and radar as options… So, we see that Yugumo can take either smoke or TRB, but not which one it actually has in this case... For enemies, it’s the consumable options and best possible stats for each of the categories. Allies show the actual build and stats. Still not as good as you could get with the old side panel mods that showed the actual build/stats for enemies too. But it’s much better than what the vanilla client had before that was added. 2 Link to comment Share on other sites More sharing options...
Ensign Cthulhu Posted March 30 Share Posted March 30 5 hours ago, Admiral_Karasu said: Will the bots in operations see our dirty little secrets too? Heh. In case you didn't already know, those little bastards even know the instant you slap AP into the barrels to fondle their cits. They know EVERYTHING about you, right down to the identity of your waifu sweetheart whose pic is in your wallet. 3 Link to comment Share on other sites More sharing options...
Wolfswetpaws Posted March 30 Share Posted March 30 (edited) 6 hours ago, Admiral_Karasu said: Will the bots in operations see our dirty little secrets too? 1 hour ago, Ensign Cthulhu said: Heh. In case you didn't already know, those little bastards even know the instant you slap AP into the barrels to fondle their cits. They know EVERYTHING about you, right down to the identity of your waifu sweetheart whose pic is in your wallet. "I've already checked you out, Commander." "You want another physical? Turn your head and cough." "Ready for your sponge-bath?" ... "Where does it hurt?" Medic All Quotes - StarCraft Remastered StarCraft 2 - Medic Quotes Edited March 30 by Wolfswetpaws 2 Link to comment Share on other sites More sharing options...
Verblonde Posted March 31 Author Share Posted March 31 7 hours ago, MidnightPhoenix07 said: For enemies, it’s the consumable options and best possible stats for each of the categories. Allies show the actual build and stats. Ah, thank you - this makes sense. I was meaning to do a few more tests, as the Yugumo on our side in the game I screen-shot above was showing only smoke, which was puzzling me, as it was Coop (surely everyone takes TRB into Coop?)... Link to comment Share on other sites More sharing options...
Taylor3006 Posted March 31 Share Posted March 31 15 hours ago, Verblonde said: It doesn't seem to tell you the build the ship has, just what it can have. So, in the case of Mino, you see both smoke and radar as options... Edit: here's an example: So, we see that Yugumo can take either smoke or TRB, but not which one it actually has in this case... Ahh ok, didn't pay that close attention when I saw it in the game. Thanks for the clarification. I change my opinion to "really don't care" then. Link to comment Share on other sites More sharing options...
OldSchoolGaming_Youtube Posted March 31 Share Posted March 31 (edited) 17 hours ago, Verblonde said: It doesn't seem to tell you the build the ship has, just what it can have. So, in the case of Mino, you see both smoke and radar as options... Edit: here's an example: So, we see that Yugumo can take either smoke or TRB, but not which one it actually has in this case... I also think (correct me if im wrong) the stats the game present like fire range or concealment is the "best case scenario" of the opponent. So, for example this Yugumo in this picture CAN have 5,5 conceal if hes smart and have built for it but the game will never show EXACTLY what stats the enemy has, which I think is very good as well. Edited March 31 by OldSchoolGaming_Youtube 3 Link to comment Share on other sites More sharing options...
MBT808 Posted March 31 Share Posted March 31 On 3/30/2024 at 9:51 AM, Taylor3006 said: I suppose if I played PvP I would care about it. Going to be a kick in the gonads to players who have ships like Minotaur where you can do a radar or smoke build. Part of the fun is keeping the red team guessing until you "do your thing". I suppose it will make it easier for carrier players to avoid ships with Def AA or DDs and cruisers to know who has radar or not. In my 7 years of playing, have never ever seen anyone mention they would like this as a feature. Just kind of feels unnecessary. About the best thing I can say about it is "whatever". I think it was a good idea to show your teams loadout, not the enemies. That was bad cause that’s information I don’t think you should know(right off the bat anyway, slightly defeats the idea of scouting). Like you said, for ships like Neptune and Minotaur this makes their radar a bad idea now. Part of the reason the radar worked was no one would know what you were running until they stumbled across you. The surprise of popping radar gave you a tactical advantage. Now that surprise is gone really and people will be looking for you to pop radar potentially, increasing the danger factor. Link to comment Share on other sites More sharing options...
Verblonde Posted March 31 Author Share Posted March 31 3 hours ago, MBT808 said: Now that surprise is gone really and people will be looking for you to pop radar potentially, increasing the danger factor. I can only speak for myself, but I don't think this changes much for the obvious 'surprise' ships - for things like the UK CLs where you can take either radar or smoke, I tend to assume radar until I see otherwise. The new addition just gives a reminder of what's possible. It does make life a bit harder for me and my Orkans: I've lost count of the number of wallies I've sunk because they didn't know (or forgot) that hiding in smoke doesn't work so well against that particular ship... Link to comment Share on other sites More sharing options...
Unlooky Posted April 1 Share Posted April 1 On 3/30/2024 at 11:51 AM, Taylor3006 said: I suppose if I played PvP I would care about it. Going to be a kick in the gonads to players who have ships like Minotaur where you can do a radar or smoke build. Part of the fun is keeping the red team guessing until you "do your thing". I suppose it will make it easier for carrier players to avoid ships with Def AA or DDs and cruisers to know who has radar or not. In my 7 years of playing, have never ever seen anyone mention they would like this as a feature. Just kind of feels unnecessary. About the best thing I can say about it is "whatever". 5 hours ago, MBT808 said: I think it was a good idea to show your teams loadout, not the enemies. That was bad cause that’s information I don’t think you should know(right off the bat anyway, slightly defeats the idea of scouting). Like you said, for ships like Neptune and Minotaur this makes their radar a bad idea now. Part of the reason the radar worked was no one would know what you were running until they stumbled across you. The surprise of popping radar gave you a tactical advantage. Now that surprise is gone really and people will be looking for you to pop radar potentially, increasing the danger factor. It shows possible builds/configurations. It does not tell if you are running radar or not. Only the consumables that can be in the slot. This is what an enemy Baltimore looks like. All the other specifications are likewise a possibilty, and not necessarily the actual numbers for enemy ships. 1 Link to comment Share on other sites More sharing options...
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