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Found this post to be quite funny and telling from 8 years ago.


clammboy

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A post from 8 years ago sound familiar.

This game punishes teamwork. Yet requires it to win. Its no wonder we have dysfunctional teams.

 

World of tanks rewards sighting targets for teammates to shoot at, damage done while the target is incapacitated by your shot, among other other things.

World of warships specifically designs missions that require you to try and sneak kills out from under your teammates rather than working towards the benefit of the team. Not to mention there is almost no monetary reward for support behavior in WoWs. At higher tiers, the very place you should see the most teamwork, you see the least because the only way to turn a profit is to play a primary damage dealer and sacrifice teammates to avoid damage and keep repair costs low. BBs never push or lead anymore instead they waste their time sniping cus they are too worried about repairs, CAs dont bother with dedicated AAA escort cus there is no money in it, DDs dont care about scouting, tactical or strategic, since the only way to cover the base repair cost is to play torp assassin, or dodging gunboat.

For a game that has so much potential for interlocking game play, its is disappointingly one dimensional.

Edited by clammboy
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7 minutes ago, clammboy said:

At higher tiers, the very place you should see the most teamwork, you see the least because the only way to turn a profit is to play a primary damage dealer and sacrifice teammates to avoid damage and keep repair costs low.

I'm confused as to the point of your post.

Posts from 8 years ago describing behavior that I don't see in game means what, exactly?

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I see the point. Really the only way to get rewarded for teamwork is with spotting damage, or cap defending shots. 

If your team loses, you don't get rewarded for the effort spent defending a flank by scaring BBs away with a dd, or supporting a bb with an aa cruiser, or staying back to defend the cv from a dd, etc.

But I can imagine it would be pretty hard to program all that in. It would pretty much require someone else's objective analysis.

Edited by palestreamer
clarify last sentence
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1 hour ago, palestreamer said:

But I can imagine it would be pretty hard to program all that in. It would pretty much require someone else's objective analysis.

I think this is a very big reason for lack of teamwork rewards, yes.

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CAs dont bother with dedicated AAA escort cus there is no money in it, DDs dont care about scouting, tactical or strategic

This is actually how I played those ships. It's now rather ineffective to run escort with CA's, but in the early years I escorted the CV in particular. I still rather do a bit of scouting with DD's, especially if I got one of the sneakier ones that can outspot the enemy DD's... now OF COURSE much of that's been rendered useless because the enemy CV's and subs can outspot you.

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  • clammboy changed the title to Found this post to be quite funny and telling from 8 years ago.

8yrs ago, when all they could bitch about was team mate game play. Those were the days! 

Nothing about absurd CV's, or ridiculous subs. Because AA worked, and WG back then was PROMISING they wouldn't release subs ever. Please take the game back to this posts time period. 

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8 minutes ago, mashed68 said:

8yrs ago, when all they could bitch about was team mate game play. Those were the days! 

Nothing about absurd CV's, or ridiculous subs. Because AA worked, and WG back then was PROMISING they wouldn't release subs ever. Please take the game back to this posts time period. 

CVs were still complained about.

AA only really worked well on specific ships.

 

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16 minutes ago, Lord_Slayer said:

CVs were still complained about.

AA only really worked well on specific ships.

 

Could be, but it was more fun all around, which I think should be the point of gaming.

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21 minutes ago, Lord_Slayer said:

CVs were still complained about.

AA only really worked well on specific ships.

 

But if those ships grouped up with others, they couldn't be touched. 
These days a midway will fly threw a grouped up Des moines, a vermont with DFAA, a worchester and a fletcher and still get its drop in and not loose every plane. 

Yes, CV's will always suck and not fit the game. That will never change. 

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You see teamwork all the time, it's even rewarded. Sometimes it's just unintentional or because it's built into how the game works so you dont think about it.

The OP of that post just seems like an unreliable narrator. You need to really critically think about what random things people post on the internet. 

edit: This is also from 8 years ago. Game was brand new, or in beta at the time.

Edited by Rollingonit
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26 minutes ago, Admiral_Karasu said:

but it was more fun all around, which I think should be the point of gaming.

They (WeeGee) forget their own mantra - which was "Fun & Engaging" 

Who cares about 'Fun & Engaging"?

Why spend money to fix 'code' when ppeople still play and we make money?

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1 hour ago, Rollingonit said:

You see teamwork all the time, it's even rewarded. Sometimes it's just unintentional or because it's built into how the game works so you dont think about it.

The OP of that post just seems like an unreliable narrator. You need to really critically think about what random things people post on the internet. 

edit: This is also from 8 years ago. Game was brand new, or in beta at the time.

I only posted this because 8 years later the same complaints are still being discussed that's the point that it was 8 years ago.

Edited by clammboy
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13 minutes ago, clammboy said:

I only posted this because 8 years later the same complaints are still being discussed that's the point that it was 8 years ago.

You arent the unreliable narrator, but that poster possibly is. The complaints are actually slightly different. Based off what I read in that post, spotting dmg wasnt even implemented at that time. 

Seems like WG did do some of this stuff, but to the extent the playerbase wanted... maybe not.. Reply to OP at the time.

[–]FreshertyTempus fugit, aeternitas manet 84 points 8 years ago 

Spotting damage would be nice, but frankly I'd love to see higher impact of AA in XP/credits economy, as well as significantly higher impact of objectives (like defending cap etc.). Another idea would be significantly lower service costs for winning side and/or credits being impacted by win/loss. That way 'pushing for a win' and trading will be viable.

IMHO game's 'core' mechanics are fine as is, with proactive torpedo avoidance being a only problem. The economy however, and by extension the tactics it's encouraging, is something that needs to be addressed for higher tiers to be as fun as low and mid ones.

edit: Link to actual post for transparency and accuracy.

https://old.reddit.com/r/WorldOfWarships/comments/43sp43/this_game_punishes_teamwork_yet_requires_it_to/

He does have more entertaining funny posts though, moreso than this one.

https://old.reddit.com/r/WorldOfWarships/comments/49h7kw/aside_from_dds_any_ship_2_tiers_bellow_game_tier/

Edited by Rollingonit
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2 hours ago, Lord_Slayer said:

CVs were still complained about.

AA only really worked well on specific ships.

 

wowAA.thumb.jpg.c678f79b26b43e7bc27abcb5c8720113.jpg

old AA skills  was useful for almost all ships and made AA ships into no fly zones, The only reason why it was  not very popular was because CVs were a rare sight. now we have planes everywhere

 

replace cruiser pack a punch and BBs long range secondary skill with old advance firing training

replace slot 3 AA guns mod 1 with the old +20% to AA range.

Edited by pepe_trueno
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2 hours ago, Rollingonit said:

Another idea would be significantly lower service costs for winning side and/or credits being impacted by win/loss.

That will only lead to salt and toxicity toward players who throw the win because they are over-eager or just don't care what happens to their colleagues, which is probably why WG doesn't implement it... and why they moved from damage-proportional service costs to flat fee for all, so that cowards who didn't want to scratch the paint would push up and fight. 

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2 hours ago, clammboy said:

I only posted this because 8 years later the same complaints are still being discussed that's the point that it was 8 years ago.

Ha.

Not at all.

This thread seems to be just looking for a fight.

Life's too short for that.

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2 hours ago, pepe_trueno said:

old AA skills  was useful for almost all ships and made AA ships into no fly zones, The only reason why it was  not very popular was because CVs were a rare sight. now we have planes everywhere

 

Note the above accurate statement about the old AA. 

RTS CVs (the way you had to play them) were immensely superior, imho, to the farce things that are the reworked CVs. 

Don't forget the real LIE from WG, "We will never have Subs in WoWS" which , infamously, is captured, forever, on video from 'Sub_Octavian'.

8 hours ago, clammboy said:

This game punishes teamwork

I'm not sure the OP got the (obvious) lesson that 'teamwork' is the only reliable way to get wins. The lack of teamwork in WoWS is the problem = the player problem.

Do not forget the real elephant in the room here = WG. WG cares not a jot about their games except for how much and for how long WG can milk their cash cows.

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2 hours ago, Aethervox said:
  11 hours ago, clammboy said:

This game punishes teamwork

This was the OP from 8 years ago quote not mine. I just copied his post because 8 years later nothing much has really changed as far as complaints go and I found it to be funny.

Edited by clammboy
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21 hours ago, I_cant_Swim_ said:

I think this is a very big reason for lack of teamwork rewards, yes.

Just had a game where I was in a cruiser, screaming to my dds that are near me to give me smoke, but nop, they dont use it eaither. They just sail around, completly demented from everything that goes around them.

How hard is it to press a button to help, I guess its easier to lose

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16 hours ago, Aethervox said:

Note the above accurate statement about the old AA. 

RTS CVs (the way you had to play them) were immensely superior, imho, to the farce things that are the reworked CVs. 

 

RTS CVs could do a lot of damage on a single attack even dev strike ships with a well placed cross attack but with limited planes, Enemy cvs countering their planes and ships AA actualy killing stuff they felt far more balance than the current joke we have now.

current carrier deals lower damage per attack but the risk of being deplaned is pretty much gone. The only real way a carrier may loose enought planes to not be able to field full attacks is if the player keep eating flaks or sending planes into some triple div of  full AA cruisers...

old skills combining AA, secondary guns and main guns below certain caliber also had the effect of giving you something even if you ended in a match without planes wich is a huge quality of life.

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