Aragathor Posted February 6 Share Posted February 6 https://blog.worldofwarships.com/blog/511 WG, in a predicatable way, decided to nerf the ASW of the Commonwealth cruisers, their concealment, and reload. But not the T10 of course. Wiesbaden gets a lot of nerfs too. My interest in the new line dies with every change. Spoiler Changes to test ships - Closed test 13.1 Based on testing results, we're applying changes to Commonwealth Cruisers, Victoria, Wiesbaden, Jupiter '42 and Chikuma II II Port Jackson Main battery reload time increased: 9.1 to 9.6s III Caradoc Main battery reload time increased: 8.0 to 8.5 s Commonwelath Cruiser Red Fort, Tier V Main battery reload time increased: 6.0 to 6.6 s Range of the Depth Charge Airstrike decreased: 8 to 7km Other ASW parameters changed to be as announced in https://blog.worldofwarships.com/blog/505 Added Submarine Surveillance with parameters similar to Hobart Torpedo protection removed Red Fort is a clone for the testing of TIer V Delhi VI Hobart Main battery reload time increased: 6.5 to 7.5s Range of the ASW airstrike decreased: 8 to 7km Commonwealth Cruiser Uganda, Tier VII Main battery reload time increased: 6.5 to 7.1 s Range of the Depth Charge Airstrike decreased: 9 to 8km Other ASW parameters changed to be as announced in https://blog.worldofwarships.com/blog/505 Added Submarine Surveillance with parameters similar to Auckland Removed torpedo protection VIII Auckland Main battery reload time increased: 10 to 11 s Surface detectability range increased: 12.3 to 13.28km All other detectability ranges adjusted accordingly IX Encounter Main battery reload time increased: 8.9 to 9.8 s Surface detectability range increased: 12.3 to 12.96km All other detectability ranges adjusted accordingly VII Jupiter '42 Main Battery reload time increased: 4.5 to 6.5s AP shell parameters changed: damage increased: 1700 to 2500 arming threshold decreased: 20mm to 12mm IX Victoria Improved the main battery firing angles Sigma parameter increased: 1.8 to 2.0 Switched standard and alternatives shells. Fast-moving shells are now base shells, and slow-moving but high-damage ones are alternative. Alternative AP shell parameters changed: Damage increased: 13800 to 14200 Alternative HE shell parameters changed: Damage increased: 5250 to 5850 Fire chance increased: 30 to 40% VIII Wiesbaden Main battery reload time increased: 5 to 6s Hydroacoustic Search consumable changed: Ship detection range decreased: 6 to 5km Torpedo detection range decreased: 4 to 3.5km Action time reduced: 120 to 100s Smoke generator consumable changed: Action time reduced: 20 to 15s Cooldown increased: 160 to 180s Japanese Cruiser Chikuma II, Tier IX Decreased the firing angle of the torpedo tubes by 1 degree as a result of a bug-fix to the model 2 Link to comment Share on other sites More sharing options...
UnrepentantSinner Posted February 6 Share Posted February 6 Quite a lot of nerfs. The increase from 4.5 to 6.5s for the main battery reload time on the Jupiter seems extreme, also the Wiesbaden changes, why would i or anyone else who has Mainz, want her now, i don't get it. Link to comment Share on other sites More sharing options...
Daniel_Allan_Clark Posted February 7 Share Posted February 7 9 hours ago, Aragathor said: https://blog.worldofwarships.com/blog/511 WG, in a predicatable way, decided to nerf the ASW of the Commonwealth cruisers, their concealment, and reload. But not the T10 of course. Wiesbaden gets a lot of nerfs too. My interest in the new line dies with every change. Reveal hidden contents Changes to test ships - Closed test 13.1 Based on testing results, we're applying changes to Commonwealth Cruisers, Victoria, Wiesbaden, Jupiter '42 and Chikuma II II Port Jackson Main battery reload time increased: 9.1 to 9.6s III Caradoc Main battery reload time increased: 8.0 to 8.5 s Commonwelath Cruiser Red Fort, Tier V Main battery reload time increased: 6.0 to 6.6 s Range of the Depth Charge Airstrike decreased: 8 to 7km Other ASW parameters changed to be as announced in https://blog.worldofwarships.com/blog/505 Added Submarine Surveillance with parameters similar to Hobart Torpedo protection removed Red Fort is a clone for the testing of TIer V Delhi VI Hobart Main battery reload time increased: 6.5 to 7.5s Range of the ASW airstrike decreased: 8 to 7km Commonwealth Cruiser Uganda, Tier VII Main battery reload time increased: 6.5 to 7.1 s Range of the Depth Charge Airstrike decreased: 9 to 8km Other ASW parameters changed to be as announced in https://blog.worldofwarships.com/blog/505 Added Submarine Surveillance with parameters similar to Auckland Removed torpedo protection VIII Auckland Main battery reload time increased: 10 to 11 s Surface detectability range increased: 12.3 to 13.28km All other detectability ranges adjusted accordingly IX Encounter Main battery reload time increased: 8.9 to 9.8 s Surface detectability range increased: 12.3 to 12.96km All other detectability ranges adjusted accordingly VII Jupiter '42 Main Battery reload time increased: 4.5 to 6.5s AP shell parameters changed: damage increased: 1700 to 2500 arming threshold decreased: 20mm to 12mm IX Victoria Improved the main battery firing angles Sigma parameter increased: 1.8 to 2.0 Switched standard and alternatives shells. Fast-moving shells are now base shells, and slow-moving but high-damage ones are alternative. Alternative AP shell parameters changed: Damage increased: 13800 to 14200 Alternative HE shell parameters changed: Damage increased: 5250 to 5850 Fire chance increased: 30 to 40% VIII Wiesbaden Main battery reload time increased: 5 to 6s Hydroacoustic Search consumable changed: Ship detection range decreased: 6 to 5km Torpedo detection range decreased: 4 to 3.5km Action time reduced: 120 to 100s Smoke generator consumable changed: Action time reduced: 20 to 15s Cooldown increased: 160 to 180s Japanese Cruiser Chikuma II, Tier IX Decreased the firing angle of the torpedo tubes by 1 degree as a result of a bug-fix to the model Got to make the tier 10 overpowered to drive sales. Don't worry, they will nerf her after the early access money has rolled in. Bait and switch...its the WG way. 1 Link to comment Share on other sites More sharing options...
pepe_trueno Posted February 10 Share Posted February 10 On 2/6/2024 at 10:39 PM, Daniel_Allan_Clark said: Got to make the tier 10 overpowered to drive sales. Don't worry, they will nerf her after the early access money has rolled in. Bait and switch...its the WG way. not sure what is worst WG that keeps using bait and switch tactics or the players that keep falling for it over and over. Link to comment Share on other sites More sharing options...
invicta2012 Posted February 13 Share Posted February 13 On 2/7/2024 at 1:39 AM, Daniel_Allan_Clark said: WG, in a predicatable way, decided to nerf the ASW of the Commonwealth cruisers, their concealment, and reload. But not the T10 of course. Wiesbaden gets a lot of nerfs too. Well... it was rather obvious that the Commonwealth ships (many of which are British derived designs) were significantly better than their British equivalents (Leander, Hobart, for example). So nerfs were incoming, sooner or later. As for cynicism, I think WG would be more guilty of that if they'd released new versions of ships whose old editions were being nerfed (Leander, Hobart). Confused by the Jupiter reload nerf, though. That's a really slow reload compared to Jervis / Haida (5s), Huron (4.2s) - a lot of utility sacrificed for some (slightly) more hard hitting torpedoes. Link to comment Share on other sites More sharing options...
Verytis Posted February 14 Share Posted February 14 Nerfing concealment on the lower tiers is perhaps one of the most scummy ways to go about it. It gives the engagement initiative to the T10, which has both superior firepower and survivability. 12 hours ago, invicta2012 said: Confused by the Jupiter reload nerf, though. That's a really slow reload compared to Jervis / Haida (5s), Huron (4.2s) - a lot of utility sacrificed for some (slightly) more hard hitting torpedoes. Jupiter didn't get nerfed. The shell dmg increase compensates for longer reload, resulting in increased alpha. Not a very necessary change, but AP-only ships do benefit a lot from increased alpha. But it's still jarring how the exact same gun have so many versions with different characteristics. Combined with the shortened arming thershold, it is a definite buff. Link to comment Share on other sites More sharing options...
invicta2012 Posted February 14 Share Posted February 14 11 hours ago, Verytis said: Jupiter didn't get nerfed. The shell dmg increase compensates for longer reload, resulting in increased alpha. Not a very necessary change, but AP-only ships do benefit a lot from increased alpha. But it's still jarring how the exact same gun have so many versions with different characteristics. Combined with the shortened arming thershold, it is a definite buff. True, but AP is a bit of a disadvantage in DD vs DD combat. You may be able to hammer an enemy's broadside but they'll have given you a good walloping with their HE before you get the chance to respond. Experience with German AP DDs suggests this is a situational buff, if anything. Link to comment Share on other sites More sharing options...
Verytis Posted February 15 Share Posted February 15 12 hours ago, invicta2012 said: True, but AP is a bit of a disadvantage in DD vs DD combat. You may be able to hammer an enemy's broadside but they'll have given you a good walloping with their HE before you get the chance to respond. Experience with German AP DDs suggests this is a situational buff, if anything. The fact that AP is situational, is why increased alpha is useful. You want to drop some big hits on them before they can respond. This means that your biggest advantage often comes from the initial engagement, but lose effectiveness as the target reacts. Who gets to respond first usually depends on concealment. You could argue Jupiter doesn't have enough of it, but that is a separate issue. Link to comment Share on other sites More sharing options...
Daniel_Allan_Clark Posted February 15 Share Posted February 15 2 hours ago, Verytis said: The fact that AP is situational, is why increased alpha is useful. This is why I took the 420mm guns on FDG rather than the 406mm. Theoretical DPM is not ACTUAL DPM. Link to comment Share on other sites More sharing options...
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