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Venezia PTS - I LOVE The New Sub Surveillance


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I mean...I think Venezia is pretty busted already (it's my go-to ship if I just want a win at Tier 10), and now they're increasing her ASW potential by 2000%? I'll take it, but...jeesh.

Do I understand correctly? A sub now can't get within 6-ish km of a Venezia/Zao/Yodo/Cerberus (?) on the surface (assuming no smoke/island in the way) or he'll get spotted, nor within 7 km at periscope depth or underwater, or they'll get busted by this new thing? And meanwhile my Austin/Plymouth/Nevsky won't even get ASW planes?

I don't mind subs being nerfed, but I'd be surprised if this went live: they're already proven to have little battle impact, and this would make them almost unplayable as long as the enemy has one of these cruisers near the caps. And I do mind how much of an indirect nerf this is to some other cruisers.

Edited by tocqueville8
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7 hours ago, MysticalWar said:

Pretty cool stuff , he sunk a sub only 2 minutes in.

Ugh...

Flamu being an absolutely toxic jerk in chat at 2:32...

I wish people didn't take his approach to dealing with fellow players.

Calling them animals? Not ok.

Spamming the triple well done? Not ok. Everybody knows what that means.

Stop being toxic, everybody...get some help.

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10 hours ago, mashed68 said:

I love Flamu sometimes lmao 

 

Yeah sometimes he's great lol, sinking those SS players hearts right to the bottom. A lovely change by WG and I'm happy to see people already enjoying themselves more!

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11 hours ago, tocqueville8 said:

I mean...I think Venezia is pretty busted already (it's my go-to ship if I just want a win at Tier 10), and now they're increasing her ASW potential by 2000%? I'll take it, but...jeesh.

Do I understand correctly? A sub now can't get within 6-ish km of a Venezia/Zao/Yodo/Cerberus (?) on the surface (assuming no smoke/island in the way) or he'll get spotted, nor within 7 km at periscope depth or underwater, or they'll get busted by this new thing? And meanwhile my Austin/Plymouth/Nevsky won't even get ASW planes?

I don't mind subs being nerfed, but I'd be surprised if this went live: they're already proven to have little battle impact, and this would make them almost unplayable as long as the enemy has one of these cruisers near the caps. And I do mind how much of an indirect nerf this is to some other cruisers.

I agree!

Venezia is alongside maybe Napoli the two cruisers that I never expected to citadel even when they show perfect broadside, and playing Venezia it seems with the incoming fire alert skill is no problem at all to dodge every BB crossfire salvo. Venezia is already my go-to T10 cruiser to play for good reasons. Devestating SAP salvos that can almost one strike a DD, devastating SAP agains cruisers and BB, smoke, torps .... whats not to like.

Didn't catch the range of Venezia sub radar (7 km?) but if it works like all other it will detect a sub at depths and periscope within its range and it doesn't matter if there is smoke or islands between (im pretty sure). But it wont catch a surfaced sub at 6 km.

That said it could work in a game modes like in this video (Airship escorts), but no decent Venezia captain will sit parked by an island at a cap for a small chance of catching a sub. Venezia likes to do massive damage at range. But in the end game this could be good.

Also feels like Dutch cruisers that has other airstrikes should get air ASW, they could even use the same planes.

Edited by OldSchoolGaming_Youtube
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18 hours ago, tocqueville8 said:

 

I don't mind subs being nerfed, but I'd be surprised if this went live: they're already proven to have little battle impact, and this would make them almost unplayable as long as the enemy has one of these cruisers near the caps.

A BB is unplayable when alone and a sub is near. Why should the subs get treated any different? 

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4 hours ago, mashed68 said:

A BB is unplayable when alone and a sub is near. Why should the subs get treated any different? 

First of all, that's often just not true: I've sunk plenty of subs by pushing them in a BB, if they didn't have a lot of support. We all have.

Second of all, the point of BBs is that they can stay in second, maybe even third line, and still be effective, while subs have to get pretty close or even with homing torps they'll get little done. They have to counter BBs at close range because that's their reward for getting past the enemy screen (DDs, other subs, planes, radar, hydro in case they're on periscope depth). The question is how much screen (DDs, fellow subs, planes, radar, hydro) there is (depends on the matchmaking) and how easy it is to slip by or force one's way through, before accessing the easier targets behind.

Similarly for torpedoboats: being stalked by a Shima 6 km away is a BB's worst nightmare, but it's (supposed to be) hard for the Shima to get there, while a BB is (or should be able to) have a decent game while never taking the same risks. Is the 1v1 unfair for the BB? Yes, but it's balanced by the rest of the game being generally easier.

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12 hours ago, OldSchoolGaming_Youtube said:

no decent Venezia captain will sit parked by an island at a cap for a small chance of catching a sub. Venezia likes to do massive damage at range. But in the end game this could be good.

A Venezia might go in behind her DD, turn away, blap the enemy DD, smoke up if possible/necessary. Not saying it works every game, but it's a decent plan. Given subs tend to rush forward just as much as DDs, a Venezia might kill two birds with one stone fairly early...and then carry on doing damage from range.

Again, I'm not complaining: I play Venezia about as much as all subs combined. I'm just saying it's weird that one of the strongest T10 cruisers, somewhat balanced by being one of the weakest against subs (Jinan is arguably weaker), is going to become the strongest against subs.

Edited by tocqueville8
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1 hour ago, tocqueville8 said:

First of all, that's often just not true: I've sunk plenty of subs by pushing them in a BB, if they didn't have a lot of support. We all have.

Second of all, the point of BBs is that they can stay in second, maybe even third line, and still be effective, while subs have to get pretty close or even with homing torps they'll get little done. They have to counter BBs at close range because that's their reward for getting past the enemy screen (DDs, other subs, planes, radar, hydro in case they're on periscope depth). The question is how much screen (DDs, fellow subs, planes, radar, hydro) there is (depends on the matchmaking) and how easy it is to slip by or force one's way through, before accessing the easier targets behind.

Similarly for torpedoboats: being stalked by a Shima 6 km away is a BB's worst nightmare, but it's (supposed to be) hard for the Shima to get there, while a BB is (or should be able to) have a decent game while never taking the same risks. Is the 1v1 unfair for the BB? Yes, but it's balanced by the rest of the game being generally easier.

At it's core, the game is inherently imbalanced.

That's why those who want true equity balancing are doomed to disappointment.

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14 hours ago, tocqueville8 said:

A Venezia might go in behind her DD, turn away, blap the enemy DD, smoke up if possible/necessary. Not saying it works every game, but it's a decent plan. Given subs tend to rush forward just as much as DDs, a Venezia might kill two birds with one stone fairly early...and then carry on doing damage from range.

Again, I'm not complaining: I play Venezia about as much as all subs combined. I'm just saying it's weird that one of the strongest T10 cruisers, somewhat balanced by being one of the weakest against subs (Jinan is arguably weaker), is going to become the strongest against subs.

Yes, is strange and totally un-logical, like most things in this game to be honest. Im not complaining either, Venezia is my go-to T10 cruiser and getting this will make it even more so. On the other side of the spectrum right now sits Golden who just gotten a huge buff with Leg mod but are totally useless against subs.

This was my very first game in Venezia or any Italian cruisers for that matter.

And after that I was pretty sold on the line.

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14 minutes ago, OldSchoolGaming_Youtube said:

Yes, is strange and totally un-logical, like most things in this game to be honest. Im not complaining either, Venezia is my go-to T10 cruiser and getting this will make it even more so. On the other side of the spectrum right now sits Golden who just gotten a huge buff with Leg mod but are totally useless against subs.

This was my very first game in Venezia or any Italian cruisers for that matter.

And after that I was pretty sold on the line.

"And after that I was pretty sold on the line."

I've been enjoying Italian Cruisers since their introduction into the game. 
Pushing them to their limits, like driving a rented Ferrari stolen from the guy who rented it, is a lot of fun for me.  🙂 

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Just played Venezia on the test server and I'm in love. What a blast to play with this gorgeous and absolutely deadly Italian CA. It's the only ship that is close to a 100% in my humble opinion. The anti - submarine radar is only a very good supplement to an already very good ship. I really do understand the enthusiasm of Flamu just too well. 

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Skjermbilde 2024-01-22 175658.png

Edited by OT2_2
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On 1/21/2024 at 10:48 AM, MysticalWar said:

I was told after the fact

Ah, I see.

 

The end result of me playing what games I had time for in Venezia and Zao over the weekend is that Sub Surveillance behaved like the perfect umbrella. I had it with me and the rain (read, sub) never came anywhere near my location. I think I triggered it once as I rounded a land mass, just to be sure it wasn't hiding around the corner.

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On 1/19/2024 at 10:59 PM, tocqueville8 said:

I mean...I think Venezia is pretty busted already (it's my go-to ship if I just want a win at Tier 10), and now they're increasing her ASW potential by 2000%? I'll take it, but...jeesh.

Do I understand correctly? A sub now can't get within 6-ish km of a Venezia/Zao/Yodo/Cerberus (?) on the surface (assuming no smoke/island in the way) or he'll get spotted, nor within 7 km at periscope depth or underwater, or they'll get busted by this new thing? And meanwhile my Austin/Plymouth/Nevsky won't even get ASW planes?

I don't mind subs being nerfed, but I'd be surprised if this went live: they're already proven to have little battle impact, and this would make them almost unplayable as long as the enemy has one of these cruisers near the caps. And I do mind how much of an indirect nerf this is to some other cruisers.

Yep i dusted my zao off

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