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CV Training is tough and rough hehe


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Nice recording. After over a thousand games in CVs, it still bemuses me why people say there is no AA in this game. Defensive Fire AA (red flak bursts) is no joking matter. There are ways to weave to help avoid running into at least most of the flak though. It's all about timing. There were some really good posts about this on the old forums but, of course, they are now gone. The Yorktown looks interesting. It's going to be a while before I unlock it though.

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24 minutes ago, MysticalWar said:

10th battle in a CV. I did better in Tier 4 Langley however.

At 1 minute and 8 seconds into the battle, you still haven't launched planes, yet.
Your team is depending upon your scouting the map and the positions of the opposing ships, especially the sneaky DD's.
What the <bleep> are you waiting for!  Launch!  😄 

More nicely and seriously, though.  I sincerely encourage you to "Launch" immediately.  The Auto-pilot can be accessed while your planes are in the air.
So, get planes up at the start of the battle and then use the Autopilot to plot a course for the hull to sail.  Then return your attention to flying the planes.  🙂 
Launch planes.  Then hit the "M" key to bring up the map and use your mouse to click way points on the map.

 

Quote

Autopilot

All ships have access to the Autopilot. From the battle screen:

  • M opens / closes tactical map (<esc> etc. also close it).
  • Left-Click on a spot on the tactical map enables autopilot and sets the first waypoint.
  • Shift + left-click on the map: adds a waypoint. There can be up to 5 waypoints.
  • A waypoint can be dragged by the mouse cursor (hold LMB) to adjust the route.
  • Use of the QWASDE keys on the battle map disables the autopilot

Maneuvering Aircraft Carriers

Aircraft carriers may be manually steered (with QWASDE), but only when not controlling aircraft. Manually set throttle and rudder (QWSE) remain set while operating aircraft without the ability to change them until the squadron lands. Thus the Autopilot is most commonly used to change location.

While under manual control, Sector Reinforcement and the manual selection of a secondaries target are enabled.

Maneuvering Aircraft

  • W increases speed (engine will heat)
  • S decreases speed (engine will heat)

https://wiki.wargaming.net/en/Ship:Maneuvering

Okay.  Back to watching the video.

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19 minutes ago, Snargfargle said:

it still bemuses me why people say there is no AA in this game.

Because they're lying to push their agenda. They want Plane-B-Gone, but they either won't admit or don't understand the reason why they will never be given Plane-B-Gone.

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5 minutes ago, Ensign Cthulhu said:

Because they're lying to push their agenda. They want Plane-B-Gone, but they either won't admit or don't understand the reason why they will never be given Plane-B-Gone.

One word: power. They want to hijack WG as a studio and tell them what to do for free.

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Bombrunillustrationofflightpathinacartoonishmanner_07-20-2020_forEstimated_Prophetonforums_.thumb.jpg.3ed3d1af7376b1df97452b406986f255.jpg  
Edited to add:  When targeting DD's ^^^^, one may have to release the bombs a full ship-length ahead of the fast-moving target, so that the bomb trajectory will result in a hit on a DD.

TorpedoattackrunforBattleshipIseandhertorpedoplanescrudelyillustrated_01-06-2022_.thumb.jpg.08e2a7da44c0e5ba5f7cd82fc3742342.jpg  
I think it would be worthwhile to view the CV lessons that Ahskance has uploaded into a playlist on his youtube channel.
https://www.youtube.com/playlist?list=PLGa9cGabb14WjIBPlxhS3QogUm7peNcxM

 

Edited by Wolfswetpaws
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1 minute ago, Wolfswetpaws said:

I think it would be worthwhile to view the CV lessons that Ahskance has uploaded into a playlist on his youtube channel.

Absolutely; watch Ahskance videos if you are new to CVs or want to improve your game.  Very knowledgeable when it comes to CV play.

A complete listing can be found here:

 

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2 hours ago, Wolfswetpaws said:

At 1 minute and 8 seconds into the battle, you still haven't launched planes, yet.
Your team is depending upon your scouting the map and the positions of the opposing ships, especially the sneaky DD's.
What the <bleep> are you waiting for!  Launch!  😄 

More nicely and seriously, though.  I sincerely encourage you to "Launch" immediately.  The Auto-pilot can be accessed while your planes are in the air.
So, get planes up at the start of the battle and then use the Autopilot to plot a course for the hull to sail.  Then return your attention to flying the planes.  🙂 
Launch planes.  Then hit the "M" key to bring up the map and use your mouse to click way points on the map.

 

https://wiki.wargaming.net/en/Ship:Maneuvering

Okay.  Back to watching the video.

You can actually set autopilot during the match start countdown...

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2 hours ago, Crokodone said:

One word: power. They want to hijack WG as a studio and tell them what to do for free.

No, they are providing feedback on what makes the game fun for them.

Viewing your customers as a threat to your own decisionmaking power is a very non-constructive and dangerous delusion. Don't do it.

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1 hour ago, Daniel_Allan_Clark said:

No, they are providing feedback on what makes the game fun for them.

Viewing your customers as a threat to your own decisionmaking power is a very non-constructive and dangerous delusion. Don't do it.

By default, by coming to World of Warships, you are acknowledging that Naval Warfare is fun and engaging; and look forward to enduring and developing it. If you're not interested, you can't wage a social media smear campaign on how there's no elves in World of Tanks. It's like ordering a cheeseburger and curly fries at a Chinese Restaurant.

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3 hours ago, HogHammer said:

Absolutely; watch Ahskance videos if you are new to CVs or want to improve your game.  Very knowledgeable when it comes to CV play.

A complete listing can be found here:

 

This is very helpful 😎

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59 minutes ago, MysticalWar said:

I did a little better in this one with a win.

I suppose no-one has mentioned to you, yet, that islands mess with rocket-plane attacks.
When performing a rocket attack, ensure your planes are *NOT* over *any* *land* during any portion of the attack-run.
Plan your approaches to targets accordingly.  🙂 

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1 hour ago, Crokodone said:

By default, by coming to World of Warships, you are acknowledging that Naval Warfare is fun and engaging; and look forward to enduring and developing it. If you're not interested, you can't wage a social media smear campaign on how there's no elves in World of Tanks. It's like ordering a cheeseburger and curly fries at a Chinese Restaurant.

Amazing, every word of what you just said...was wrong.

If you refuse to even listen to playerbase feedback, then it is needlessly non-constructive to complain about that feedback.

All your complaint does is demonstrate your own foolishness with respect to customer communication. Nobody is reading your stuff and thinking that the customer is the problem.

17 minutes ago, Wolfswetpaws said:

When performing a rocket attack, ensure your planes are *NOT* over *any* *land* during any portion of the attack-run.
Plan your approaches to targets accordingly.  🙂 

You can practice with extending the range of your rocket attacks by exploiting the reticle behavior when crossing land, but it's advance technique and not something for new people to try.

Edited by Daniel_Allan_Clark
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5 hours ago, Wolfswetpaws said:

At 1 minute and 8 seconds into the battle, you still haven't launched planes, yet.
Your team is depending upon your scouting the map and the positions of the opposing ships, especially the sneaky DD's.
What the <bleep> are you waiting for!  Launch!  😄 

More nicely and seriously, though.  I sincerely encourage you to "Launch" immediately.  The Auto-pilot can be accessed while your planes are in the air.
So, get planes up at the start of the battle and then use the Autopilot to plot a course for the hull to sail.  Then return your attention to flying the planes.  🙂 
Launch planes.  Then hit the "M" key to bring up the map and use your mouse to click way points on the map.

 

https://wiki.wargaming.net/en/Ship:Maneuvering

Okay.  Back to watching the video.

You can also pre-set the autopilot during the pre-battle countdown.

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3 hours ago, Daniel_Allan_Clark said:
3 hours ago, Wolfswetpaws said:

When performing a rocket attack, ensure your planes are *NOT* over *any* *land* during any portion of the attack-run.
Plan your approaches to targets accordingly.  🙂 

You can practice with extending the range of your rocket attacks by exploiting the reticle behavior when crossing land, but it's advance technique and not something for new people to try.

Good to know.  Thanks.  I hadn't tried that yet.  But it may become useful someday, if I can get the hang of it.

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4 hours ago, Crokodone said:

By default, by coming to World of Warships, you are acknowledging that Naval Warfare is fun and engaging; and look forward to enduring and developing it. If you're not interested, you can't wage a social media smear campaign on how there's no elves in World of Tanks. It's like ordering a cheeseburger and curly fries at a Chinese Restaurant.

The criticism of the current state of things is not coming from new people not getting what they expected. It's from those of us who have been around a long time, who remember that once upon a time this game was quite fun and pretty well balanced. Then came the dreaded CV "rework" followed by the asinine addition of subs and the game we once loved has become a frustratingly unfun mess on many occasions. If your favorite restaurant served those cheeseburgers and curly fires you like but suddenly changed menus with no regard for the customer base, people would be upset. 

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https://www.devstrike.net/topic/76-who-have-you-seen-in-battle-a-new-thread-for-a-new-forum/?do=findComment&comment=30070

Quote

Shared several games in a division with @MysticalWar as we explored and trained in the arts of the "Petro" and various CV's while sailing in random battles and a few training room situations.
Good session.  🙂 

 

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17 hours ago, Kalishnikat said:

quite fun and pretty well balanced.

I've been here for a very long time...name wise. It was never balanced, and neither has Naval Warfare for that matter. From the 4.8 Iso/minekaze 68kt torps spam from tubes that reloaded almost as soon as the the swimming fish hit, against some targets steaming less than 20kts (South Carolina) the only players that pretended the game was balanced were the entitled DD players who later morphed into a Mafia. The more sophisticated and existing and new ships become, the more >fun and engaging< this game becomes for everyone; not just an entitled crowd.

Subs need a buff in concealment, BBs and Cruisers need buffs; DDs need their exceptions removed. Do that and WoWs would be on the way to being a balanced game. Until then, it's modelers and historians vs Star Wars fans.

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