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This doesn't make any sense


Snargfargle

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The Schlieffen has 10k more hitpoints and much more armor than the Massachusetts but in tier-X battles it seem like it's as delicate as a light cruiser, whereas the Massachusetts is reasonably tanky.

tzM0h2.jpg

 

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A long time ago, in another game far, far away, there was a similar discussion - because, one vehicle simply was better armored and in that game, seemed squishy for some reason.   It was only after that game closed, that a friend ran into one of the Dev's from that game whom left the business....

It seems that whenever the word "art changes" to make their vehicles look better actually were "geometry changes..." as in "hit-box geometry changes..."  Uh-huh, those armor schemes above only reflect a one dimensional layout of how much armor there is........not what happens when angles of attack increase or decrease their effectivities....

Vehicle "motion" increases or decreases effectiveness.  Maybe, your ship looks cooler but, what's underneath simply has been made less effective to "speed up the game...."

It's what I heard and learnt about in games:  and, on the SIM side, that had real, 1:1 physics: AOA, is life when using weapons that travel at warp 9....... 

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3 hours ago, Snargfargle said:

but in tier-X battles it seem like it's as delicate as a light cruiser,

Delicate to what? That upper casemate armour between the citadel belt and deck is great for fuzing heavy shells for full pens that otherwise might have overpenetrated.

Schlieffen is a grossly over-armed, death-spewing monster. Its fragility is the balancing factor. 

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Trying to make " Sense " in this or any other fantasy arcade game will drive you to drink.

This isn't based on ANY actual physics or rules of engineering or technology.

It may have started out WANTING to be a bit of that years ago when they touted it as " A thinking man's game " but not enough people wanted to "Work" that hard so we have what we have now.  

There is much more $$ In Gimmicks and easy play than making people play/learn a while to get GUD and figure out how to be just that.

There it is. 

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A: Scheliffen has shell catching casemates among other things

B: Mass has super fast reloading repair party to keep health up and

C Your totally right though. Even Ruppurcht feels less squishy in matches. 

Edited by mashed68
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Could be that Schlieffen attracts more attention than Massachusetts.

 

That said, as mashed68 pointed out, there is this part from the Wiki that might help:

 

"However, Schlieffen's biggest issue with its armor are the 150mm mounts.  While players may be angled to incoming fire, the angles of the secondary mounts can cause small sections of armor to become broadside and easily penetrated by large Cruisers and Battleships".

 

So, take enough incoming fire, and this factor will become a certainty in taking damage that looks like it shouldn't be that big.

 

 

Edited by Jakob Knight
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2 hours ago, Col_NASTY said:

years ago when they touted it as " A thinking man's game " but not enough people wanted to "Work" that hard so we have what we have now.  

The term 'bent, folded & mutilated beyond recognition' comes to mind.

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Schlieffen has 27mm plating above her icebreaker, whereas Massachusetts has 32mm all over; well-placed or lucky BB shells can and will overmatch Schlieffen's bow or stern, where they wouldn't do the same to a well-angled Massachusetts. Being a Tier 10 rather than a Tier 8, Schlieffen will also face 457mm+ guns far more often than Massachusetts will, as they're available all over her MM spread... Massachusetts will only face such large guns when uptiered.

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23 minutes ago, Wrath_of_Deadguy said:

Being a Tier 10 rather than a Tier 8, Schlieffen will also face 457mm+ guns far more often t

This.

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