Jump to content

HSF Harekaze II, third module


Northern Nightowl

Recommended Posts

Hello!

I got myself a few days ago the HSF Harekaze II as I am really fond of the base Harekaze (feeling like the ship taught me large aspects of "how to DD"). Using it in Silver Ranked, I'm enjoying it. The ship feels really powerful by virtue of the hydro, at least in Ranked with the reduced fleet sizes in this mode. But I'm still pondering a question: is the recommended module choice on the Wiki really the best?

I found myself using her 3 guns quite often, surprisingly often for something that was touted as torpedo boat in the Wiki, I even won a gunfight against an Öland in my last battle (well, he rushed me and my smoke bow-in, but still...) and prevailed against a Cossack before (with assistance by allied BB).

The Wiki says that you should take the torpedo tube mod 1 in the third slot. But I'm really tempted by the aiming system mod 1.

Are there people who can tell me their experiences and opinions about the merits, pros and cons of Torp tube mod 1 vs. aiming systems mod 1 on the HSF Harekaze II?

Regards, Nightowl

  • Like 3
Link to comment
Share on other sites

I would probably take Main Battery Modification 2, but then again, i like to do things differently just for the heck of it. Just try out a few combinations, till you find out what suits you best.

Link to comment
Share on other sites

3 hours ago, Northern Nightowl said:

Hello!

I got myself a few days ago the HSF Harekaze II as I am really fond of the base Harekaze (feeling like the ship taught me large aspects of "how to DD"). Using it in Silver Ranked, I'm enjoying it. The ship feels really powerful by virtue of the hydro, at least in Ranked with the reduced fleet sizes in this mode. But I'm still pondering a question: is the recommended module choice on the Wiki really the best?

I found myself using her 3 guns quite often, surprisingly often for something that was touted as torpedo boat in the Wiki, I even won a gunfight against an Öland in my last battle (well, he rushed me and my smoke bow-in, but still...) and prevailed against a Cossack before (with assistance by allied BB).

The Wiki says that you should take the torpedo tube mod 1 in the third slot. But I'm really tempted by the aiming system mod 1.

Are there people who can tell me their experiences and opinions about the merits, pros and cons of Torp tube mod 1 vs. aiming systems mod 1 on the HSF Harekaze II?

Regards, Nightowl

Congratulations on your new HSF Harekaze-II.  🙂 

My HSF Harekaze-II is set-up in the following manner ....

Hull Modules
Main Armaments Modification 1, Damage Control System Modification 1, Aiming Systems Modification 1, Damage Control System Modification 2,
Concealment System Modification 1

Consumables
Damage Control Party, Smokescreen, Engine Boost, Hydro-Acoustic-Search

Captain's Skills - Commander Mei Irizaki
Preventive Maintenance
Last Stand
"Fill the Tubes"
Concealment Expert
 

Link to comment
Share on other sites

Torpedo tube mod 1 is for torpedo oriented DDs, like Kagero, if you often use your Harekaze II for cap-fighting and gunboating, taking the aiming system mod is better, since you only have 3 single guns, any accuracy boost will be needed. 

Edited by GMMF
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.