Jump to content

Airship a Good mode, not for randoms.


Folded_1000_Times

Recommended Posts

It was a great seperate game mode, but when combined with randoms its usually a loss due to having to rely on teammates with sub-standard skills or gameplay understanding.

Thoughts? I hate no matter how much i do i rarely can carry a Airship randoms game mode. I always dread getting one, the friendly team can do so much to throw to the point where no matter how much damage I do, or how many key ships i take out we will still lose. On the flip side, the enemy can do the same, and then its a 50k damage win with it wasting my time.

Just me? 

Im thinking of just sticking to ranked or brawls because its starting to really piss me off everytime i get one to where i tilt. 

Am i playing it wrong? I know when i need to give my ship up to move/stop the airship, where to position, etc. Do i need to not play just DDs and play a cruiser to ensure a victory? I didnt play airships gamemode when it came out.

Thanks.

Edited by Folded_1000_Times
  • Like 3
Link to comment
Share on other sites

Generally, I prefer this type of game mode separate from random battles.  As "Airship" previously was its own scenario, it allowed players to select ships they viewed would perform best in this type of battle.  There were, for example, certain ships I would not consider playing Airships.  Based solely on what I have heard, I tend to believe that players prefer Airships as a single-game mode and not included in random battles.

Regarding "teammates with sub-standard skills or gameplay understanding," I believe you can see that in just about any game mode.  Sometimes, you just happen to be on the right side of things however.

In Airship in the past, I always preferred playing either a DD or cruiser.  I will add that sometimes I got good teammates, and other times steamrolled.  It is just the luck of the draw.

 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

3 hours ago, HogHammer said:

Generally, I prefer this type of game mode separate from random battles.  As "Airship" previously was its own scenario, it allowed players to select ships they viewed would perform best in this type of battle.  There were, for example, certain ships I would not consider playing Airships.  Based solely on what I have heard, I tend to believe that players prefer Airships as a single-game mode and not included in random battles.

Regarding "teammates with sub-standard skills or gameplay understanding," I believe you can see that in just about any game mode.  Sometimes, you just happen to be on the right side of things however.

In Airship in the past, I always preferred playing either a DD or cruiser.  I will add that sometimes I got good teammates, and other times steamrolled.  It is just the luck of the draw.

 

Airship also is a mode where you need teamwork  and unfortunatly we cant find that a lot in WoWs. Players abandon airship, sailing around the map that has no direct influence on the mode itself. Its very chaotic in a negative way.

  • Like 3
Link to comment
Share on other sites

the game mode is interesting but it requires specific ships to be fun. I have tried a few Khabarovsk games yesterday, got I think 2x this mode ... there is nothing for me to do there ... I am not good for attack, defence or push the airship ... any normal DD would be fine ... not the Khaba ... and similar for many other ships ...

  • Like 1
Link to comment
Share on other sites

12 hours ago, Folded_1000_Times said:

It was a great seperate game mode, but when combined with randoms its usually a loss due to having to rely on teammates with sub-standard skills or gameplay understanding.

Thoughts? I hate no matter how much i do i rarely can carry a Airship randoms game mode. I always dread getting one, the friendly team can do so much to throw to the point where no matter how much damage I do, or how many key ships i take out we will still lose. On the flip side, the enemy can do the same, and then its a 50k damage win with it wasting my time.

Just me? 

Im thinking of just sticking to ranked or brawls because its starting to really piss me off everytime i get one to where i tilt. 

Am i playing it wrong? I know when i need to give my ship up to move/stop the airship, where to position, etc. Do i need to not play just DDs and play a cruiser to ensure a victory? I didnt play airships gamemode when it came out.

Thanks.

 

I think its really dumb idea to combine everything into Randoms, but I understand why WG does it, otherwise not many would probably play Airship and Arms race like it is now when they are forcing all of Randoms que to play it. And they really wanna show of all their developments as success!

For me it comes down to being a DD Main since 2015. Its one thing to have 3 cap dom mode that are designed to force DDs into Kill boxes (Caps) and die at start, but when you get experienced you can play around that a little, but it still forces one class to play as they Dont wanna play (Stupid).

Arms Race and Airship is way worse and thats why you see DDs die for buffs etc even faster then in dom mode, so even more stupid game mode designed around trying to kill of ONE class.

So for me, I would really love to see Arms Race and Airship in separate modes than randoms so I can chosoe what ship I play in those 2 (Definitely NOT DDs, I wanna be one of those 10-line BB doushes that Spam "I want Intelligence data!!!" and sail away from all buffs and circles all game).

There are some ships I would NEVER play in randoms but would actually consider playing if I KNEW it was Airships escorts, like Jinan. In that mode that ships is actually quite fun to play. But now I NEVER play Jinan because I dont know when to get Airship.

Soon I figure WG will force even Ranked into Randoms que so suddenly you play a 6 Vs 6 Ranked game in a ship you never would go into ranked in. How fun wouldn't that be?!

Also why even create all these modes when 90 % of the playerbase dont even know how 3 cap dom modes works after 8 years?! How many times have you seen all youre team sail away from airship circle, buffs or caps? They seem to think its the gas cloud from PUBG.

 

Edited by OldSchoolGaming_Youtube
  • Like 4
Link to comment
Share on other sites

47 minutes ago, OldSchoolGaming_Youtube said:

"...  but I understand why WG does it, otherwise not many would probably play Airship and Arms race like it is now when they are forcing all of Randoms que to play it. And they really wanna show of all their developments as success!  ..."

This ^^^^

  • Like 1
  • Haha 1
Link to comment
Share on other sites

My Randoms play has been petering down for quite a while for a variety of reasons, but the inclusion of Airship Escort into Randoms brought my desire to play the mode to new lows.

I haven’t played Randoms above tier VI since the change. Lower tiers avoid both Airship Escort and Arms Race.

Edited by Nevermore135
  • Thanks 3
Link to comment
Share on other sites

10 hours ago, HogHammer said:

Regarding "teammates with sub-standard skills or gameplay understanding," I believe you can see that in just about any game mode.  Sometimes, you just happen to be on the right side of things however.

Well, "you" end up on the right side of things...  The rest of us that are blackballed in this game always were "stompee's" not ever the stompers.  Want to test it one day, invite me to a Random match and you'll get to experience one of the worst PVP matches imaginably...  Heck, I'd bet we'd not make 6 minutes....

  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

1 hour ago, Wolfswetpaws said:

It seems to me that Airship Escort mode is better off as a scenario operation.

You may be right in this ^^^^.  PVE heals all wounds and soothes the trouble souls created my PVP antics....  Might just work and, for those of us that have completely abandoned PVP in this game, it would be nice to have another scenario.

  • Like 2
Link to comment
Share on other sites

Research showed that as a mode it was fine , but SUCKED in the wrong ships.

SO they jammed it into the game as a RANDOM.

Now the numbers show plenty of people " Love it " because so many " play it " 

Make it it's own OP and watch the numbers PLUMMET. 

Nothing worse than getting that mode in the worst ships to play it on. Total waste of time.

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

17 hours ago, Folded_1000_Times said:

It was a great seperate game mode, but when combined with randoms its usually a loss due to having to rely on teammates with sub-standard skills or gameplay understanding.

Thoughts? I hate no matter how much i do i rarely can carry a Airship randoms game mode. I always dread getting one, the friendly team can do so much to throw to the point where no matter how much damage I do, or how many key ships i take out we will still lose. On the flip side, the enemy can do the same, and then its a 50k damage win with it wasting my time.

Just me? 

Im thinking of just sticking to ranked or brawls because its starting to really piss me off everytime i get one to where i tilt. 

Am i playing it wrong? I know when i need to give my ship up to move/stop the airship, where to position, etc. Do i need to not play just DDs and play a cruiser to ensure a victory? I didnt play airships gamemode when it came out.

Thanks.

I recently had a Kraken, CQE, and Double Strike in the last Airship Escort I had; we won that match despite much of our team waiting for the other side to move out of their cover. I leveraged the spotting provided by our DD, and pushed the enemy team to a tight spot. Prior to that, the other airship escort battle I had was with the Castilla

I find Airship Escort (and Arms Race) more fun than the usual Random Battle. When both modes were first introduced, I quickly found it to be a total blast of fun. Yes, there were wins and losses, but overall they were (and still are) like a refresh of the 12 versus 12 PVP in World of Warships. Those who camped, either contributed to their team's defeat; or they were easy pickings for players who like to move and shoot. 

 

17 hours ago, Folded_1000_Times said:

but when combined with randoms its usually a loss due to having to rely on teammates with sub-standard skills or gameplay understanding.

That is always the factor that predisposes any group of players to defeat. 

  • Thanks 1
Link to comment
Share on other sites

6 minutes ago, Frostbow said:

I find Airship Escort (and Arms Race) more fun than the usual Random Battle.

They are fun once you understand how to play them.  I went through the same learning curve with Epicenter.  Just figured out how to play it and now it's gone.

Link to comment
Share on other sites

I just call it a 'learn to adapt' scenario.  I love the different modes popping up in randoms.  After an initial "eeep!  What ship am I in for this"  its time to get down to business and figure out how to win in whatever I happen to be in.

  • Like 1
Link to comment
Share on other sites

5 hours ago, Col_NASTY said:

Research showed that as a mode it was fine , but SUCKED in the wrong ships.

SO they jammed it into the game as a RANDOM.

Now the numbers show plenty of people " Love it " because so many " play it " 

Make it it's own OP and watch the numbers PLUMMET. 

Nothing worse than getting that mode in the worst ships to play it on. Total waste of time.

I think the whole objective is to get that mode in the worst ships to make it work; or go pink.

Link to comment
Share on other sites

Like Epicenter (and to a lesser extent Arms Race), it's a trash mode in Randoms cause most Randoms players are too clueless to work it - they don't understand the objectives at all, or they don't understand how to pursue the objectives correctly (i.e, not suicide like apes while still playing toward it). This is the core problem.

And that's not getting to the fact that because it's part of Randoms queue you can show up in it in a totally unsuitable ship/build lol. Some of the maps on Airship Escort are also truly garbage choices.

Link to comment
Share on other sites

Should not be in Random queue at all. Quite frankly I'm very tired of it showing up when I'm trying to play ships that need to stay out further than 12km for the first half of the match to avoid being devstruck early on. Sure its funny to get to meme on people with Des Moines or German secondary boats with excellent close quarters potential. It is not so fun when you entered the match on a ship with a very bad turn radius and get subjected to tight island turns and torpedo soup from all the DDs into the narrow lanes amidst Gato shotgunning. Or you have paper for armor and are smoke reliant, but the objective movement and radar threat for being within the objective range can result in a very quick trip back to port. But if you don't try playing the objective because your team is incredibly allergic to the objective themselves for similar reasons you just automatically lose.

Link to comment
Share on other sites

The World of Tanks option of excluding a map should be introduced and allow the option of excluding a mission, ie. Airship, Arms Race etc.

Link to comment
Share on other sites

15 hours ago, Airacobra said:

I just call it a 'learn to adapt' scenario.  I love the different modes popping up in randoms.  After an initial "eeep!  What ship am I in for this"  its time to get down to business and figure out how to win in whatever I happen to be in.

Just out of curiosity, would this include if WG in their divine wisdom should include also Ranked and CooP into Randoms, or are those two especially excluded from "Learn to adapt"? Would be fun to load up on all the best eco boosters to find yourself in a 5 min CooP battle.....

 

My thoughts is that its not the playerbase "job" to try and make sense and give the appearance of success for whatever WG comes up with. If game modes are so unpopular, they need to cram them into Random que for players to play them, then they might just take a hint, like they did with Epicenter and the one with the armes forts that shot at your ship (?), why dont they just cram those 2 into Randoms now as well?!

Only way for all these "special" modes to work with this playerbase is to actually have the gas cloud from PUBG to come in from the borders at the 10 min mark and force all "I need intelligence Data" BB and 19 km fire spamming cruisers to actually push into the objective, but apparently that is to extreme for WG, make players play their dumb modes. 

All WG employees should have to play at least 3 hours of DD in Arms race battles each day.

 

A small side note, once upon a time, there could be a little a little carrot to have an awesome "highest damage on the EU server" game in a dom mode game. Now days you will find out all those record games all belong to Arms race games where a Conde player got like 600 000 Damage.

 

Link to comment
Share on other sites

Airship Escort is an especially bad battle type to include subs.  Not much worse than a sub who can just spam pings and torps into your Airship Escort circle, without even needing any spotting' to wreck the poor ships trying to help keep their dirigible going.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.