Tpaktop2_1 NA Posted November 8, 2023 Share Posted November 8, 2023 (edited) I looked at LWM review here I am trying to decide what to do in outfitting the gear and commander. To me this is an old Deadeye skill ship. I have seen in Random matches where you broadside the Yoshino with BBs because it is a citadel city ship. The torps seemed to be used for running away or area denial, or you kite and dodge at long range as the norm. I played the Yoshino B in Co-Op and it seems very sluggish in turning, which is why to me it get blaps in a turn away in Random matches. I still have questions on the ship. What good is the ship for other than anniversary rewards? Is this a Division ship? I would like to know how you would upgrade the ship and what commander skills you would recommend. I have a 10 skill commander so far with the ship. Would the Yamamoto commander be the better play with the Yoshino in matches? Edited November 8, 2023 by Tpaktop2_1 NA 3 Link to comment Share on other sites More sharing options...
Wolfswetpaws Posted November 8, 2023 Share Posted November 8, 2023 (edited) 2 hours ago, Tpaktop2_1 NA said: "I got the Yoshino B from North pole tokens BF Crate By Tpaktop2_1 NA I looked at LWM review here I am trying to decide what to do in outfitting the gear and commander. ..." Personally, I'm fond of the Yoshino because she's the bigger sister of the Azuma (and I like Commander Azuma's voice). That said, I like the Yoshino on its own merits, too. Big guns (for a Cruiser) and a lot of torpedoes with potent warheads make for some fun shenannigans (in Co-op, at least, but I've sailed both ships in other modes, such as brawls). My current Yoshino build is ... Main Armaments Mod-1, Damage Control System Mod-1, Aiming Systems Mod-1, Steering Gears Mod-1, Concealment System Mod-1 (Sometimes I swap this for Steering Gears improvement, for use in modes where concealment is less of a priority), Auxiliary Armaments Mod-2, There's a choice of torpedoes available. I've selected the torpedoes with a 12 km range. For me they provide a maximum damage of 23,767 and a speed of 67 knots. Consumables are ... Damage Control Party Repair Party (5 charges) Fighter Plane Hydro-acoustic Search Captain's skills {for Commander Kirishima (the 2nd.)} 1 point skills = Grease the Gears and Last Stand 2 point skill = Fill the Tubes 3 point skill = Superintendent 4 point skill = Concealment Expert Total points used = 11 skill points. (I have 3 un-used skill points that I'm deciding what to do with.) Hope that helps. Edited to correct my math and offer Congratulations on your Yoshino-B @Tpaktop2_1 NA. 🙂 Edited November 8, 2023 by Wolfswetpaws 2 1 Link to comment Share on other sites More sharing options...
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