Wolfswetpaws Posted July 16 Posted July 16 Quote Update 14.7 introduces a substantial wave of changes to aviation mechanics and aircraft carriers, forming the foundation for broader changes in the future. These changes were developed and refined through previous closed and internal testing phases of the aircraft carrier update and are now ready for implementation in the live game on their own. Here’s what's coming in Update 14.7: Detectability by air of ships on fire will now be increased by 2 km instead of 3 km. All aircraft will share a unified detectability range of 10 km. Maximum base detectability range by air for all ships will be set to 10 km. Standard spotting range at which all planes can render ships and aircraft will be increased from 15 to 20 km. Ships will no longer have a penalty for detectability by air imposed on them when firing their main guns, reducing unpredictability in engagements. Carriers with secondary guns will now support manual control, offering increased range and accuracy in exchange for a slower reload. To ensure consistency, carrier secondary gun ranges are being standardized, and several ships will receive tweaks to reload times and shell trajectories. Carrier fires have been made more dangerous with longer duration, but this is balanced by decreased fire damage and more effective Damage Control Party consumables. All ships will now be able to restore more damage from aerial and acoustic torpedoes, including citadel damage, improving survivability against submarines and aircraft. This will also ensure more gameplay distinction with more lethal but risky ship-based torpedoes. For detailed info regarding the changes to aircraft carriers and aviation, check out our Development Blog. https://worldofwarships.com/en/news/public-test/work-in-progress-147/ https://blog.worldofwarships.com/blog/closed-test-147-aircraft-carrier-changes-and-survivability-improvements 1
Wolfswetpaws Posted July 16 Author Posted July 16 Too long, didn't read = ~ nerfs to aerial and submarine torpedoes. ~ changes to secondary battery guns of CV's equipped with them. ~ battleships coddled, again. https://blog.worldofwarships.com/blog/closed-test-147-aircraft-carrier-changes-and-survivability-improvements Quote Survivability Improvements Against Aerial and Acoustic Torpedoes Survivability mechanics for all ships are also receiving a notable adjustment, as the mechanics of damage application on airborne and acoustic torpedoes have been changed. Currently, a torpedo may deal damage in 2 different ways depending on the area it hits: How the damage application works now 1) If it hits the bow, stern, or any other part of a ship that is not covered by torpedo protection armor, a significant part of the damage dealt can be healed back by the use of the Repair Party consumable. The exact percentage that can be healed back varies, but is generally above 50%. 2) If a torpedo hits the torpedo protection armor, all damage that is ultimately dealt to the ship is considered damage to the citadel. In that case, a significantly lesser portion of the damage dealt can be healed back. Once again the exact value varies, but the average is around 10%. Starting with Update 14.7, airborne and acoustic torpedoes will never be able to deal "citadel damage". If one of such torpedoes hits the torpedo belt of a ship, she will not only get the damage reduction provided by this armor, but also retain the same healing ability as if the torpedo would hit an unprotected part of the citadel. Basically, ships damaged by acoustic and aerial torpedoes will now be able to restore the same percentage of HP lost, regardless of where they have been hit including the citadel. This change is aimed at improving resilience against submarines and aircraft carriers. Moreover, this update emphasizes the lethality and risk of ship-launched torpedoes compared to more easily usable, but less damaging, acoustic and aerial torpedoes. Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. 1
Admiral_Karasu Posted July 16 Posted July 16 3 minutes ago, Wolfswetpaws said: Too long, didn't read = ~ nerfs to aerial and submarine torpedoes. ~ changes to secondary battery guns of CV's equipped with them. ~ battleships coddled, again. https://blog.worldofwarships.com/blog/closed-test-147-aircraft-carrier-changes-and-survivability-improvements Looks quite positive then, for a change.
Wolfswetpaws Posted July 16 Author Posted July 16 Just now, Admiral_Karasu said: Looks quite positive then, for a change. It's a mixed bag. The changes encourage a CV to use its secondary battery guns, seemingly. But, as @Itwastuesday has pointed out, in another topic, the CV's hull and DCP mechanics won't be as resilient as a BB or a sturdy Cruiser. The CV's are likely to sustain damage that gets them sunk faster (if they get into brawls). But, avoiding brawls has the problem of reduced torpedo effectiveness. Thus, the opponents are likely to survive and bring the 'brawl' to the CV, eh? The reduction in aerial and submarine torpedo effectiveness is a real problem, for CV and Submarine players, in my opinion. For example, a CV player that is able to hit the bow or stern of a ship (thus bypassing the torpedo defenses) is no longer rewarded with a good chance of scoring citadel damage or doing damage that bypasses the torpedo defense, if I understand these changes. Submarines, in particular, currently could launch torpedoes from beneath the surface and have the torpedo rise upwards to hit a ship's keel (bypassing the torpedo defenses). But, with these changes, such a targeting-solution set-up will no longer be rewarded with better damage results. Smart and/or skillful play is not being rewarded with worthwhile results. Instead, the game-play is being changed to be "standardized" and the flavors of various ship types and nations are being made bland. And, in my opinion, battleships are the largest beneficiary of the changes. 2
Admiral_Karasu Posted July 16 Posted July 16 26 minutes ago, Wolfswetpaws said: It's a mixed bag. The changes encourage a CV to use its secondary battery guns, seemingly. But, as @Itwastuesday has pointed out, in another topic, the CV's hull and DCP mechanics won't be as resilient as a BB or a sturdy Cruiser. The CV's are likely to sustain damage that gets them sunk faster (if they get into brawls). But, avoiding brawls has the problem of reduced torpedo effectiveness. Thus, the opponents are likely to survive and bring the 'brawl' to the CV, eh? The reduction in aerial and submarine torpedo effectiveness is a real problem, for CV and Submarine players, in my opinion. For example, a CV player that is able to hit the bow or stern of a ship (thus bypassing the torpedo defenses) is no longer rewarded with a good chance of scoring citadel damage or doing damage that bypasses the torpedo defense, if I understand these changes. Submarines, in particular, currently could launch torpedoes from beneath the surface and have the torpedo rise upwards to hit a ship's keel (bypassing the torpedo defenses). But, with these changes, such a targeting-solution set-up will no longer be rewarded with better damage results. Smart and/or skillful play is not being rewarded with worthwhile results. Instead, the game-play is being changed to be "standardized" and the flavors of various ship types and nations are being made bland. And, in my opinion, battleships are the largest beneficiary of the changes. Apart from the benefits to BBs, are you saying WG is further dumbing down the game?
Wolfswetpaws Posted July 16 Author Posted July 16 9 minutes ago, Admiral_Karasu said: Apart from the benefits to BBs, are you saying WG is further dumbing down the game? That, in my opinion, would be a fair assessment. "Standardizing" the secondary battery performance may seem like an easy way to "balanz" the ships, from WG/WOWs developer's point of view, I guess. There are upsides and downsides to that, of course. 1
oldblackdog Posted July 16 Posted July 16 (edited) Hmm... WG's internal testing does not inspire confidence, and the streamers I watched (On YouTube & Twitch) were decidedly lukewarm about the changes. As I didn't take part in the testing, I can't make an informed judgement about this stuff. Some of these changes could be good or bad. Maybe it will all work out in the end. But I'm not optimistic... Edited July 16 by oldblackdog 1 1
Wolfswetpaws Posted July 16 Author Posted July 16 6 hours ago, oldblackdog said: Hmm... 8 hours ago, Wolfswetpaws said: These changes were developed and refined through previous closed and internal testing phases of the aircraft carrier update... WG's internal testing does not inspire confidence, and the streamers I watched (On YouTube & Twitch) were decidedly lukewarm about the changes. As I didn't take part in the testing, I can't make an informed judgement about this stuff. Some of these changes could be good or bad. Maybe it will all work out in the end. But I'm not optimistic... Oi! You're quoting WG/WOWs words from the article, but you've got my name attributed to them. Please edit your post to correct the automatic attribution. https://www.devstrike.net/topic/7127-aircraft-carriers-and-aviation-update-for-update-147/ 2
oldblackdog Posted July 16 Posted July 16 4 minutes ago, Wolfswetpaws said: Oi! You're quoting WG/WOWs words from the article, but you've got my name attributed to them. Please edit your post to correct the automatic attribution. Sorry! I didn't realize this would be a problem. Post edited. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now