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Does ANYONE really enjoy Cyclones?!


Whould you like Cyclones to be taken out of the game?  

39 members have voted

  1. 1. Whould you like Cyclones to be taken out of the game?

    • YES Please!
    • No, I enjoy zero visibility in an action game


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Posted (edited)

Please no "but but but ... they were part of real life" crap ....ok? Comparing anything IRL to this game is just a joke.

So that said, do Anyone REALLY enjoy this Cyclone crap?! Really? If were really so desperate to break up the stale boredom of T10 gameplay then why not add some water tornados that can just suck up 2-3 ships and send them back to port, or maybe a Bermuda triangle that can just make some 2-3 disappear at random for going the wrong way or something?

The Weather front is ok, its a small bubble that travels a predicted route over the map and it doesnt really ruin the game experience, heck you can even do some strategyc plays using its short duration concealment buff.

But Cyclones .... seriosly? Who ever said "This game need a mechanic where you wont see ANYONE in the game for 10 min". I had 3 random games almost after each other last night where there was a cyclone and I put on a series on Netflix and watched that while I tried to catch up to ANY enemy in the match. Fun right?! Its also very fun for the most fragile classes to suddenly stare into the overmatch guns of a Vermont or a Satsuma at 8 km range .... fun and engaging gameplay.

So if you actually Love this feature in the game, could you explain why? Why its great to not see any enemies to shoot at? Why its great to waste the Eco/XP boosters you just equipped on the ship that game ... all the flags .... just wasted ... to pretty much get dropped into a game where the server is empty for almost half the game?! 

Because I cant see the fun....

Keep weather front and delete the effin cyclone.

Edited by OldSchoolGaming_Youtube
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Posted
31 minutes ago, OldSchoolGaming_Youtube said:

Cyclones

Keep them as the random thing they are. At least cyclones create a 'blind' to sight where one can push into an area with (to get surprises happening).

At least cyclones are real as opposed to all these bowel movement fantasy ships Wedgie extrudes (especially the 'Cleric' heal ones). 😒

  • Like 5
Posted

The red team loves them.

Every time my team is winning, and the cyclone comes, something happens because when the cyclone goes, we lose.

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Posted

Does anyone really love things that force close in brawl style fighting? 

The answer is yes. Very much. 

  • Like 6
Posted
3 minutes ago, Admiral_Karasu said:

Every time my team is winning, and the cyclone comes, something happens because when the cyclone goes, we lose.

I would say a Cyclone is an equal opportunity for both teams to 'surprise' & get an advantage from.

Embrace (that is, move into) the Cyclone. Do not fear it or run (avoid) from it. This is how I play Cyclones (depending on ship class ofc). 😁

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Posted (edited)
57 minutes ago, OldSchoolGaming_Youtube said:

Does ANYONE really enjoy Cyclones?!
Please no "but but but ... they were part of real life" crap ....ok? Comparing anything IRL to this game is just a joke.

So that said, do Anyone REALLY enjoy this Cyclone crap?! Really? If were really so desperate to break up the stale boredom of T10 gameplay then why not add some water tornados that can just suck up 2-3 ships and send them back to port, or maybe a Bermuda triangle that can just make some 2-3 disappear at random for going the wrong way or something?

The Weather front is ok, its a small bubble that travels a predicted route over the map and it doesnt really ruin the game experience, heck you can even do some strategyc plays using its short duration concealment buff.

But Cyclones .... seriosly? Who ever said "This game need a mechanic where you wont see ANYONE in the game for 10 min". I had 3 random games almost after each other last night where there was a cyclone and I put on a series on Netflix and watched that while I tried to catch up to ANY enemy in the match. Fun right?! Its also very fun for the most fragile classes to suddenly stare into the overmatch guns of a Vermont or a Satsuma at 8 km range .... fun and engaging gameplay.

So if you actually Love this feature in the game, could you explain why? Why its great to not see any enemies to shoot at? Why its great to waste the Eco/XP boosters you just equipped on the ship that game ... all the flags .... just wasted ... to pretty much get dropped into a game where the server is empty for almost half the game?! 

Because I cant see the fun....

Keep weather front and delete the effin cyclone.

Yes.  I do.

In addition to the "they were a part of real life", they add opportunity to the game for savvy players to use the cyclones to advance or retreat while remaining undetected or at a reduced radius of detection.

It adds to the "terrain" that players should remain aware of.

Honestly, weather could affect the battle environment more than it does, now.
Rougher seas.  Fog.  Severe rain or snow storms. 
Giant stone teeth from the "Skull Island" that King Kong lived on? 
(Okay, maybe not those, simply to avoid legal actions over copyrights.  😉 )

Good use of weather could allow Naval Units to move without detection into areas the opposition didn't expect, or to evade pursuit after being detected.
It's in-game.  Might as well use it to one's advantage, eh?

We're not playing a game of Checkers, here.  🙂 

Edited by Wolfswetpaws
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Posted
22 minutes ago, Aethervox said:

I would say a Cyclone is an equal opportunity for both teams to 'surprise' & get an advantage from.

Embrace (that is, move into) the Cyclone. Do not fear it or run (avoid) from it. This is how I play Cyclones (depending on ship class ofc). 😁

Theoretically, it is an equal opportunity, yes, but anecdotally at least it seems to favor the red team more often.

Posted

Ships like Bungo definitely get nervous in cyclone.

Honestly, I enjoy them--much easier to get jump on some reds, though it's irritating when a radar cruiser saves his powerup just to hit you 2km beyond detection.

Posted
1 hour ago, Aethervox said:

Keep them as the random thing they are. At least cyclones create a 'blind' to sight where one can push into an area with (to get surprises happening).

At least cyclones are real as opposed to all these bowel movement fantasy ships Wedgie extrudes (especially the 'Cleric' heal ones). 😒

 

1 hour ago, Admiral_Karasu said:

The red team loves them.

Every time my team is winning, and the cyclone comes, something happens because when the cyclone goes, we lose.

I just feel like the whole cyclone thing is just another way of taking what could have been a really fun, engaging exilirating 20 min game into a "just another Arms race shitstorm" as in suddenly everything just goes out the window and skill and positioning on the map is useless and lets all just meet in a 8 km circle (like a Arms race buff) and Nuke or Ram each other like the Donkeys we are. No skill, no experience, just whatever ship will pop up 8 km away from you and if its the right one you shit on him and if its the wrong one he will shit on you regardless of skill and WR.

You can never know 100% what ship will pop up and exactly where. Sounds a lot like WG RNGesus Loot boxes so I guess the community likes it?!

 

1 hour ago, mashed68 said:

Does anyone really love things that force close in brawl style fighting? 

The answer is yes. Very much. 

Then one might go into BRAWL mode....? Instead of WG pushing these shitty modes into Random que like Fortifications and Air ship escort etc etc.

Also try and have a fun "brawl" if youre a old OG slow Azz BB that is in the wrong place when the cyclone strikes. He just sails around like a donkey for 10 min.

Also not so fun for all those who brought ships that might not be so "Brawl friendly" since they DIDNT click the "BRAWL" mode.

1 hour ago, Aethervox said:

I would say a Cyclone is an equal opportunity for both teams to 'surprise' & get an advantage from.

Embrace (that is, move into) the Cyclone. Do not fear it or run (avoid) from it. This is how I play Cyclones (depending on ship class ofc). 😁

Equal shit opportunity I would say.

If I go into Ranked I choose the best ship for that mode, If I go into Coop I choose the ship I wanna speed thru missions with. If I wanted to play Airship Escort I would probably take my Jinan.

This is just WG saying: "Ooh you thought you would have a fun time playing with youre **Insert most BBs, light cruisers here**, well thats not gonna happen. You either gonna have a very boring time for 10-12 min or maybe rest of the game and youre team will loose because they suicide into other ships like tards, or if youre in a CA you will get nuked from a 30% WR guy in whatever that will pop up on youre broadside".

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Posted

Not me.

Cyclones function as a WG handout for radar cruisers (do they even need it?) and brawling BBs, which might've been a good idea years ago, but not in the day of Schlieffen and, even more so, Libertad. Besides, if you really want to play a brawler you can take her to Ranked or PvE.

In the meantime, they're worse for traditional BBs, kiting cruisers and torpedoboats (they can't spot and they're at greater risk of radar ambushes), as well as being awful for traditional gunboats (Khabarovsk, etc.). I'm pretty sure they're also terrible for subs (they can't spot and they can't take advantage of friendly spotting to sneak around, either), and while I don't exactly feel bad about that, they are the least-impactful class already...

  • Like 2
Posted

The key to “enjoying “ a cyclone is to position yourself for it when you see the notice saying one is coming.

I think two ship types lend themselves more naturally to advantageous use of cyclones:

1. Radar ships can get some good stealth radar going

2. High-speed gunboat DDs can get inside the fringe of 8km, open fire, even use MBRB while heading back to 8km safety and defeat the gun bloom, minimizing reprisals; rinse and repeat.

Among those who DON’T enjoy them I think would be superships and others with funny buttons that didn’t get their raging f-button boners fully erec -errr, loaded - and have to watch it go flaccid.

  • Haha 2
Posted
17 minutes ago, tocqueville8 said:

Not me.

Cyclones function as a WG handout for radar cruisers (do they even need it?) and brawling BBs, which might've been a good idea years ago, but not in the day of Schlieffen and, even more so, Libertad. Besides, if you really want to play a brawler you can take her to Ranked or PvE.

In the meantime, they're worse for traditional BBs, kiting cruisers and torpedoboats (they can't spot and they're at greater risk of radar ambushes), as well as being awful for traditional gunboats (Khabarovsk, etc.). I'm pretty sure they're also terrible for subs (they can't spot and they can't take advantage of friendly spotting to sneak around, either), and while I don't exactly feel bad about that, they are the least-impactful class already...

Yeah, you sum it up pretty well. Basically about 60-70% of the ships in the game just gets screwed by a shitty mechanic that has nothing to do with skill or experience ..... just because WG says so.

Some ships thats probably already strong (as you mentioned) will get even stronger but most (thats usually struggle even in 3 cap randoms) will just become food.

 

15 minutes ago, Utt_Bugglier said:

The key to “enjoying “ a cyclone is to position yourself for it when you see the notice saying one is coming.

I think two ship types lend themselves more naturally to advantageous use of cyclones:

1. Radar ships can get some good stealth radar going

2. High-speed gunboat DDs can get inside the fringe of 8km, open fire, even use MBRB while heading back to 8km safety and defeat the gun bloom, minimizing reprisals; rinse and repeat.

Among those who DON’T enjoy them I think would be superships and others with funny buttons that didn’t get their raging f-button boners fully erec -errr, loaded - and have to watch it go flaccid.

But thats not really it tho is it? The key to "enjoy" cyclone is to pick the best ship for it in port in the first place (like you do for EVERY OTHER mode).... but you cant ... because you will never know when WG just wants to ruin the game for you. So you're already screwed at start because you picked one of the 70-80% ships that wont brawl as good. So, then what? Position myself REALLY close to the enemy so I can even play the game when the cyclone hits? And then just try to survive on the front line until it happens?

And not even mentioning that the BB Maffia will always be the BB maffia so even if you try and position yourself close to the battle ... to have any fun at all ... your "Support" ... the BBS will still sit on the 10 line because they wont push in even when they can see all the enemies coming ...... But the enemy team has a Libertad that just pushes W and deletes half your team for free because none of you can see him because of shitty cyclone.

So its just a shit sandwich.

  • Like 1
Posted
59 minutes ago, OldSchoolGaming_Youtube said:

Then one might go into BRAWL mode....? Instead of WG pushing these shitty modes into Random que like Fortifications and Air ship escort etc etc.

Also try and have a fun "brawl" if youre a old OG slow Azz BB that is in the wrong place when the cyclone strikes. He just sails around like a donkey for 10 min.

Also not so fun for all those who brought ships that might not be so "Brawl friendly" since they DIDNT click the "BRAWL" mode.

Seems like you never play brawl. I stopped, because too many people don't actually brawl in it. They take a BB, sail away and shoot, thats it. 

Heres the things with randoms, they are random. Crazy right? Sometimes they are campy in back bore fests. Sometimes they are brawly. Sometimes they are a mix. That's the point. 

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Posted (edited)
16 minutes ago, mashed68 said:

Seems like you never play brawl. I stopped, because too many people don't actually brawl in it. They take a BB, sail away and shoot, thats it. 

Heres the things with randoms, they are random. Crazy right? Sometimes they are campy in back bore fests. Sometimes they are brawly. Sometimes they are a mix. That's the point. 

Well if players that choose Brawl can't handle that game mode do you think it will get better with the players in Random que? That didn't choose ships for a Brawl mode.... but got it anyways?!

Also randoms doesn't mean throw whatever mode you want into the mix. Randoms has always been 3-4 Cap dom mode and standard battle on a whole lot of maps .... at random. It doesn't mean that WG should cram any stoopid thing that comes to their mind into Randoms, ESPECIALLY when that modes requires some thought on ships. They did this before with a lot of shitty modes that didn't work and no one enjoyed, and they should take this out as well.

But just like the other shitty ones that came before, "Fortifications"?, Epicenter, Airship escorts etc etc im guessing if they put Cyclone into the same outside category as the others NO ONE would choose to play it .... OR it would become the new Brawl mode. 

Would you feel the same if you at total Random could find yourself in a Ranked game if you clicked "Random"? If not, why? Its all "Random"?! Or maybe load youre ship up with all the boosters and flags you earn because you wanna get a good grind on but suddenly after clicking "Random" youre in a shitty 5 min Coop game? Would that be cool as well?

Edited by OldSchoolGaming_Youtube
Posted (edited)

No, it s again some unreal crap... fleets or warships could not engage each other during a cyclone.

Edited by 22 cm
  • Like 1
Posted (edited)

I like introducing actual naval elements into a naval game.  Battles didn't always happen in blue sky and calm seas.

 

What I don't like about the weather in WOWS is that you can't see it in-game, but only a depiction on the minimap.  You can't look at a cyclone and see where it is with your normal 'eyes', as it would be.  That makes using it strategically and avoiding it that much more difficult and unsatisfying.  You should see it as a curtain of water and wind across your view, blocking land, air, and anything on them, as well as targeting anything except by minimap if you are in it.

 

Then again, I happen to think ramming another ship (friend or foe) or running aground should be alot more damaging than they are right now (to name at least one thing I wish could be), so I guess I'm one of those 'simulation' people instead of a beer-and-pretzels player.

 

Edited by Jakob Knight
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Posted (edited)
1 hour ago, OldSchoolGaming_Youtube said:

Well if players that choose Brawl can't handle that game mode do you think it will get better with the players in Random que? That didn't choose ships for a Brawl mode.... but got it anyways?!

Its no different then taking a schlieffen out in randoms and the other team only having islands with guns [ooops I mean yamatos] that sure as heck won't push in to where the schlieffen's style works.  

Edited by mashed68
Posted

My view doesn't align with either voting option: I don't really think they add much to the game (although I haven't played Randoms since submarines, which might make a difference), but I'm not wailing and gnashing my teeth over them either.

I won't be reaching for torches and pitchforks if they are removed, or if they remain - there are far more pressing things to get aeriated about.

Sorry that's a bit apathetic...

  • Like 2
Posted
2 hours ago, Utt_Bugglier said:

I think two ship types lend themselves more naturally to advantageous use of cyclones:

1. Radar ships can get some good stealth radar going

2. High-speed gunboat DDs can get inside the fringe of 8km, open fire, even use MBRB while heading back to 8km safety and defeat the gun bloom, minimizing reprisals; rinse and repeat.

Sure the radar cruiser is a gimme because they can get some real value out of their consumable here. However you are significantly discounting the value HE spammers can get out the condition. As long as another ship is at least giving mini-map position data it is entirely possible to dial-in a firehose of HE ruining somebody else's day. Yes, it absolutely takes additional effort because of unlocked dispersion.

  • Like 1
Posted
1 hour ago, OldSchoolGaming_Youtube said:

But thats not really it tho is it? The key to "enjoy" cyclone is to pick the best ship for it in port in the first place (like you do for EVERY OTHER mode).... but you cant ... because you will never know when WG just wants to ruin the game for you. So you're already screwed at start because you picked one of the 70-80% ships that wont brawl as good. So, then what? Position myself REALLY close to the enemy so I can even play the game when the cyclone hits? And then just try to survive on the front line until it happens?

 

I never said pick ships suited for cyclone. Just begin adjusting your plan according to the ship you have.

 

Read your minimap as the big on-screen notice that tells you the cyclone is coming, and adjust accordingly. The adjustment isn’t always driven by ship type, if you’re in a bad fix, use your newfound concealment to run from it. Anyone can enjoy a get out of jail free card.

  • Like 1
Posted

I like it in the sense that it adds a more dynamic nature to the game, though I wish the visual effects were more dramatic(like the Kure port effects). Admittedly it could've been better in its execution, but its not awful either. Unfortunately, WG really never put any a huge amount of effort to making improvements since its introduction.

plus the Cyclone gave us(in my opinion) one of the best atmospheric tracks in the game:
 

  • Like 2
Posted

I dont like it and never have, dont get me wrong, I do get WHY WG put it in but the way they did it is garbage, as many other things in game are as well, granted... Anyway in a game that is allegedly "all about clever positioning" we either get forced into a close quater battle in which we dont even get to choose the moment and the opponent or we yield the map to the enemy... I mean we all know how to get around it to a degree ofc but liking it, no I dont and never will

  • Like 1
Posted
3 hours ago, MBT808 said:

I like it in the sense that it adds a more dynamic nature to the game, though I wish the visual effects were more dramatic(like the Kure port effects). Admittedly it could've been better in its execution, but its not awful either.

It’s kind of odd, the game gives some more intense sea states/waves, and impaired visibility, at times, but they don’t couple those to their “cyclones.” Simply forcing a reduced maximum direct LOS range makes it very “un-cyclonic,” particularly now that they have some effects now in use, that would engance the mode.

  • Like 1
Posted
12 hours ago, OldSchoolGaming_Youtube said:

Please no "but but but ... they were part of real life" crap ....ok? Comparing anything IRL to this game is just a joke.

So that said, do Anyone REALLY enjoy this Cyclone crap?! Really? If were really so desperate to break up the stale boredom of T10 gameplay then why not add some water tornados that can just suck up 2-3 ships and send them back to port, or maybe a Bermuda triangle that can just make some 2-3 disappear at random for going the wrong way or something?

The Weather front is ok, its a small bubble that travels a predicted route over the map and it doesnt really ruin the game experience, heck you can even do some strategyc plays using its short duration concealment buff.

But Cyclones .... seriosly? Who ever said "This game need a mechanic where you wont see ANYONE in the game for 10 min". I had 3 random games almost after each other last night where there was a cyclone and I put on a series on Netflix and watched that while I tried to catch up to ANY enemy in the match. Fun right?! Its also very fun for the most fragile classes to suddenly stare into the overmatch guns of a Vermont or a Satsuma at 8 km range .... fun and engaging gameplay.

So if you actually Love this feature in the game, could you explain why? Why its great to not see any enemies to shoot at? Why its great to waste the Eco/XP boosters you just equipped on the ship that game ... all the flags .... just wasted ... to pretty much get dropped into a game where the server is empty for almost half the game?! 

Because I cant see the fun....

Keep weather front and delete the effin cyclone.

Cyclones as they are are a trashy mechanic, kind of a remnant from the old days when the devs didn't really understand the impact of vision loss/play as well (remember OWSF?). The other weather mechanics work way better in terms of having a dynamic effect on the game, cyclones just go 'hurrrr visibility goes super low' and with the warning they give, it encourages people to just group up for a fat-HP rush and try to deathball down the other team. They're not a big problem per-se though, it's just an occasional 'oh right THIS garbage is still around' moment you see on occasion. But I'd still be glad if they were removed.

  • Like 3
Posted

No, especially because they don't look like anything. With some really cool effects maybe. In a separate weather mode or smth maybe. 

  • Like 1

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