Jump to content

Recommended Posts

Posted (edited)

Oh-Kay, we've had the discussion of the RNG effect of duplicates concerning the port Christmas Tree and, that bring up a question I can't find an answer for:  how to complete this collection since I experienced so many duplicates, I simply couldn't complete the collection before the event ran out of time !

So, since this is the first time I've ever had this happen:  how does the game itself program a way to complete a collection?   Or, are we "just screwed" and it remains open forever.

Now, I know we can buy "collection crates" from very old collection events.....  Is this collection the same way and what-in-the-heck is that timeline????

Anyone have any idea???   Thanks !

Edited by Asym
Posted

In the past, the collection containers for commanders showed up in the armory 6-9 months after their initial event. Eventually the Battle of Paso de Patria containers will be available in the armory for coal. When, and for how much, is unknown except to WG. 

  • Like 3
  • Thanks 2
Posted
5 minutes ago, Tread_Head57 said:

In the past, the collection containers for commanders showed up in the armory 6-9 months after their initial event. Eventually the Battle of Paso de Patria containers will be available in the armory for coal. When, and for how much, is unknown except to WG. 

That's pretty much I think what anybody not privy to the inside secrets of WG can say about it.

  • Like 2
Posted

https://wiki.wargaming.net/en/Ship:Collections  
https://wiki.wargaming.net/en/Ship:Collections#Duplicate  
 

Quote

Duplicate

When collecting, it can happen that players get an item that they already own – a duplicate. A certain number of duplicates from the same collection can be exchanged for items that are still missing. To do this, click on a missing element in the album and in the window that appears confirm that duplicates should be exchanged for the missing element. The exchange rate varies depending on the collection and is 1-5 duplicates per missing item. Once a collection is complete, all remaining duplicates of this collection are automatically converted into Credits credits. This exchange rate also depends on the respective collection.


Previously, during the initial event, a topic about how to get the pieces was created.
Now that the event is over, it makes for some nostalgic reading.

 
 

  • Like 1
Posted

I wonder about this also, will every Unique Captain be available in the future for Coal? Im pretty sure I didn't earn all my Unique's the "proper" way but bought some of them in Armory for Coal afterwards. I think it might had been the French and the Russian. Was any of them originally available in a pussle collection?!

Also, does anyone else miss the Campaigns? What happened to those?! I felt that was a pretty good idea from WG and a good way to keep players grinding and it was also fun to get a low tier ship now and then and also the 2 Unique captains in the end.

  • Like 3
Posted
2 hours ago, OldSchoolGaming_Youtube said:

Also, does anyone else miss the Campaigns? What happened to those?! 

They don’t directly make WG any money.

  • Like 1
Posted
10 minutes ago, Tread_Head57 said:

They don’t directly make WG any money.

Well... they were free to monetize any further campaigns if they wanted, but they never went that route either.

  • Like 1
Posted
54 minutes ago, Tread_Head57 said:

They don’t directly make WG any money.

 

42 minutes ago, Admiral_Karasu said:

Well... they were free to monetize any further campaigns if they wanted, but they never went that route either.

This is all true, but I also felt like that was a huge part for me what made it fun to log in every day and grind some "always there missions". I didn't necessarily want to play the free T5 tech tree BB you got during the grind but it was fun either way. And in the end in two of them you got some really great Unique Commanders. Now we have a free gift which you get just as you login which also made me just login and then logout many many times just to grab the free gift and never even play. I can also fondly remember the old Pearl-event which gave you the Kamikaze R in the end. It feels like WG really is hard-trying to kill any fun and enjoyment in this game and I cant really understand the reasons.

These things might not have given WG money directly, but they gave great value and fun to the player base, also keeping player numbers up on the server which as far as I know has been plummeting the last couple of years. I also dont think WG IS making any money on the crappy BS RNG gambling events they push now days except from the gambling addicts in this game.

  • Like 2
Posted (edited)
1 hour ago, Tread_Head57 said:

They don’t directly make WG any money.

They had a steel campaign christmas 2018 where you bought a campaign that you had 6 months to finish. I bought it.

I am pretty surprised they do not do it again. It is not a big effort to copy and paste. Maybe some adjustment in allowed game modes and such. Steel campaign 2025 etc. 

That is easy money. When coal now is in abundance for veterans , steel is not, at least for us who does not do clan battles.

I have still lots of steel ships missing and might enjoy a good value for money campaign.

It maybe did not get the response they wanted, but for a very casual player this was better value than a Battle Pass. 

https://worldofwarships.eu/en/news/game-updates/steel-monsters-campaign/

Remember that when this took place before the rework the camos had eco bonuses and some of these in the rewards were very good so if this was done now it would be a nice mix of green , blue and red.

Edited by Gnirf
  • Like 2
Posted
2 minutes ago, Gnirf said:

They had a steel campaign christmas 2018 where you bought a campaign that you had 6 months to finish. I bought it.

I am pretty surprised they do not do it again. It is not a big effort to copy and paste. Maybe some adjustment in allowed game modes and such. Steel campaign 2025 etc. 

That is easy money. When coal now is in abundance for veterans , steel is not, at least for us who does not do clan battles.

I have still lots of steel ships missing and might enjoy a good value for money campaign.

It maybe did not get the response they wanted, but for a very casual player this was better value than a Battle Pass. 

https://worldofwarships.eu/en/news/game-updates/steel-monsters-campaign/

I have no recollection of this at all!? This would sound like a PERFECT way for WG to make some money actually, as you say "good value for money" which NONE of the passes etc WG implements has.

How did it work and how much did it cost/how much steel did you earn? 

  • Like 1
Posted
31 minutes ago, OldSchoolGaming_Youtube said:

I have no recollection of this at all!? This would sound like a PERFECT way for WG to make some money actually, as you say "good value for money" which NONE of the passes etc WG implements has.

How did it work and how much did it cost/how much steel did you earn? 

See the rewards in the link. I do not remember the cost but compared to the rewards it was OK. It was more than a BP at least but say that it was around 7-10000.

But the point is that if it is an attractive offer it would be interesting even to those that do not bother with the BP as they do not play enough to reach the final good rewards,

This campaign should be attainable for those players and also to the veteran players who plays much.

For me personally every offer is interesting if it provides enough for the money spent. But I think to reach a broader audience it can not be too expensive in absolute terms.

Contrary to you I view the BP as pretty good value for money as long as you can buy them with discounted doubloons Yes they were far better in the start but if you compare them with lootboxes , you get what you see and it still is the best value compared to every other offers they make.

  • Like 2
Posted (edited)
2 hours ago, OldSchoolGaming_Youtube said:

I also dont think WG IS making any money on the crappy BS RNG gambling events they push now days except from the gambling addicts in this game.

Oh, I’m sure they are. Look at how many Hildebrands were in each game right after it became available. Those “gambling addicts” are a stable revenue source. Premium time/port slots/armory ship sales just don’t pull in a large and stable revenue. Most older players already  have a lifetime supply of premium time/port slots because they were given out too freely (notice how WG has tightened the spigot on these). How else is WG going to collect money from those who have been playing for a few years. I have nothing concrete to back this up, but I have a feeling loot boxes/gambling mechanics are very lucrative for WG, especially when you factor in return on costs (development time/ resources). 

Edited by Tread_Head57
  • Like 1
Posted
5 minutes ago, Tread_Head57 said:

Oh, I’m sure they are. Look at how many Hildebrands were in each game right after it became available. Those “gambling addicts” are a stable revenue source. I have nothing concrete to back this up, but I have a feeling loot boxes/gambling mechanics are very lucrative for WG, especially when you factor in return on costs (development time/ resources). 

My reckoning tells me "they wouldn't do it if it didn't make them money".

Posted
1 hour ago, Gnirf said:

See the rewards in the link. I do not remember the cost but compared to the rewards it was OK. It was more than a BP at least but say that it was around 7-10000.

But the point is that if it is an attractive offer it would be interesting even to those that do not bother with the BP as they do not play enough to reach the final good rewards,

This campaign should be attainable for those players and also to the veteran players who plays much.

For me personally every offer is interesting if it provides enough for the money spent. But I think to reach a broader audience it can not be too expensive in absolute terms.

Contrary to you I view the BP as pretty good value for money as long as you can buy them with discounted doubloons Yes they were far better in the start but if you compare them with lootboxes , you get what you see and it still is the best value compared to every other offers they make.

Thats just the problem for me, I dont feel like Battlepass provide enough for the money spent, usually all the good stuff is in the free track. Only time I went for the payed track was the first when you got a lot of RB points as reward and the second was the time you got all the dubs back in the payed line so it was "free".

I do agree they are way better then loot boxes that will just acrew you over every time.

13 minutes ago, Tread_Head57 said:

Oh, I’m sure they are. Look at how many Hildebrands were in each game right after it became available. Those “gambling addicts” are a stable revenue source. Premium time/port slots/armory ship sales just don’t pull in a large and stable revenue. Most older players already  have a lifetime supply of premium time/port slots because they were given out too freely (notice how WG has tightened the spigot on these). How else is WG going to collect money from those who have been playing for a few years. I have nothing concrete to back this up, but I have a feeling loot boxes/gambling mechanics are very lucrative for WG, especially when you factor in return on costs (development time/ resources). 

Im not sure how good their finance is, most things they push out lately just screams desperation to me. I just feel like their is hundreds more better ways they could monetize their game that would also benefit the playerbase and bring value, fun and enjoyment.

A few things I can just pull out of my azz without even contacting my brain is the lease of special premiums. Short time lease where a player can pay good money to be able to try out one of the "hidden ones". I could probably see myself paying to rent a Benham over the weekend. More unique captain available for each nation with other triggers or abilities than the OG ones. Pay for UU´s. etc etc etc. All viable things WG could do that would bring them tons of money and fun and enjoyment to the playerbase, but thats if they knew what they were doing.

  • Like 2
Posted
4 hours ago, Tread_Head57 said:

They don’t directly make WG any money.

Being a DAT myself, I have had a few decades to ask simple questions of game developers and game staff.... 

In reality, "throughput - Output or production, as of a computer program, over a period of time" is money...."  Some gaming loans are secured by "throughput agreements" and effect the "real cost" of those loans !  And, let's be honest:  games that engage players, FTP or PAYG, with meaning full and entertaining content really can make a lot of money...  It takes creativity to create revenue in a small niche, Red Ocean market.... 

And yes !  I loved the Campaign concept because it was "always there".  Many of us get "tired" of the same things over and over and over again.  Campaigns, if designed well, are "always there" with a quirk or a "what???" task that  captures your monotony and engages your "want-a-bet"  drive to complete that task !  All the while, increasing throughput numbers that increase the revenue opportunities (direct sales and shortens loan commitments !)

The big "BUT"......is the business acumen  of the staff running the game first world enough to pull the change off ? 

Games are ecosystems....  And, meaning full change is about impossible top-down.....  If a game wants to Innovate, the customers have to be directly involved.  Not testers hand chose or CM's or CC's.......real people whom simply want to play the game for what it is.....

There are several Harvard and Corporate videogame case studies on the internet that highlight the "ecology of gaming...."  Some, you'll have to pay for but, they are world class outlines of what works...  And, they are used in Innovation and Game Design classes everyday in the US (and, I know that because.......)

Here's a sample link:  https://hbsp.harvard.edu/product/416016-PDF-ENG

Posted
21 hours ago, OldSchoolGaming_Youtube said:

A few things I can just pull out of my azz without even contacting my brain is the lease of special premiums. Short time lease where a player can pay good money to be able to try out one of the "hidden ones".

This is something that has been asked for before. While I think it’s a good option to pursue, I don’t see it generating much revenue. I certainly wouldn’t spend doubloons just to rent a ship I couldn’t acquire outside of random chance in loot boxes. Even with Armory ships, I probably wouldn’t pay real money to try before I buy.

 

21 hours ago, OldSchoolGaming_Youtube said:

More unique captain available for each nation with other triggers or abilities than the OG ones. Pay for UU´s. etc etc etc.

Oh God, if they monetize these the screams of “pay to win” will be deafening (and correct). 

 

20 hours ago, Asym said:

Being a DAT myself

How did two of us wind up in the wrong game?

 

20 hours ago, Asym said:

Games are ecosystems....  And, meaning full change is about impossible top-down..... 

You are correct, but WG has pushed themselves between a rock and a hard place with WoWs. After the WG/Lesta split, valuable “cheap” talent was lost behind the new iron curtain. If you were running a business, how much would you keep investing into a 9 year old product line with a smaller/slightly decreasing customer base vs investing into new revenue streams? Any attempt at new monetization schemes for WoWs must also heavily weigh not alienating/ driving away old players as there just aren’t enough new ones coming in. Anything that smells of pay-to-win or a devaluing of premium time will drive away older players that the game relies on. Loot boxes mechanics are about the least damaging method for WG to monetize this game that I can think of. Putting tons of steel/coal/free ships into paid lines of battle pass would generate some, but just further along the economic bloat. Shitting our new doubloon ships just targets the whales again but with less income generated. Paying for UU’s/new highly-skilled commanders/OP ships/“super” premium time/ premium ammo are third rails best left untouched. 

  • Like 2
Posted
46 minutes ago, Tread_Head57 said:

This is something that has been asked for before. While I think it’s a good option to pursue, I don’t see it generating much revenue. I certainly wouldn’t spend doubloons just to rent a ship I couldn’t acquire outside of random chance in loot boxes. Even with Armory ships, I probably wouldn’t pay real money to try before I buy.

Im not so sure. There is a lot of old experienced players with a hefty wallet that for some reason missed out on getting ships like Benham and Småland and now days with WG´s BS RNG crates and flooding the game with BS un-interesting premiums you have a better chance at vinning Euro jackpot lottery then getting those.

 I think a lot of players would put money into renting them now and then. At least that would be worth the money, I cant find anything in this game at the moment worth my money.

46 minutes ago, Tread_Head57 said:

Oh God, if they monetize these the screams of “pay to win” will be deafening (and correct). 

Why? Most of them can be bought even for Coal in Armory today, so they dont even have to pay real money. Also, there are quite a lot of players that have both Libertad and Joachim captain and are still underperforming. Skill will still be skill even with more Unique captains.

My point is, a lot of the newer Unique captains WG has actually thought it thru and gave them buffs that correlate's with most classes, some of the older ones you can almost just put on one class, or their enhanced skills are totally whack on some classes. I feel that with all new OP/Unbalanced ships/premiums and classes WG releases its hard to see them breaking the game with some more Unique captains.

 

Posted
12 minutes ago, OldSchoolGaming_Youtube said:

Im not so sure. There is a lot of old experienced players with a hefty wallet that for some reason missed out on getting ships like Benham and Småland and now days with WG´s BS RNG crates and flooding the game with BS un-interesting premiums you have a better chance at vinning Euro jackpot lottery then getting those.

 I think a lot of players would put money into renting them now and then. At least that would be worth the money, I cant find anything in this game at the moment worth my money.

Why? Most of them can be bought even for Coal in Armory today, so they dont even have to pay real money. Also, there are quite a lot of players that have both Libertad and Joachim captain and are still underperforming. Skill will still be skill even with more Unique captains.

My point is, a lot of the newer Unique captains WG has actually thought it thru and gave them buffs that correlate's with most classes, some of the older ones you can almost just put on one class, or their enhanced skills are totally whack on some classes. I feel that with all new OP/Unbalanced ships/premiums and classes WG releases its hard to see them breaking the game with some more Unique captains.

 

Then again, if you break the game in as many ways as you can, maybe that will make it whole again?

  • Like 2
Posted
1 hour ago, Tread_Head57 said:

This is something that has been asked for before. While I think it’s a good option to pursue, I don’t see it generating much revenue. I certainly wouldn’t spend doubloons just to rent a ship I couldn’t acquire outside of random chance in loot boxes. Even with Armory ships, I probably wouldn’t pay real money to try before I buy.

Well, some people rent Tuxedoes for special occasions.  😉 

So, renting a ship (which is already in-game and wouldn't require more effort than adding an option to the Armory or Premium Shop) for a week or less seems like a viable revenue-stream option, to me.

If necessary, a limit of no more than one of the same rental ship every 3 months could be implemented?

Posted
26 minutes ago, Admiral_Karasu said:

Then again, if you break the game in as many ways as you can, maybe that will make it whole again?

You've been taking classes in making omelettes?  🙂 

  • Haha 1
Posted
31 minutes ago, Wolfswetpaws said:

So, renting a ship (which is already in-game and wouldn't require more effort than adding an option to the Armory or Premium Shop) for a week or less seems like a viable revenue-stream option, to me.

They offered me a rental of Bayard for 20k silver for 3 days or something like that, it led to me buying her for gold. Having said this there are not many ships that would make me do that, but Bayard was really good fun.

  • Like 1
Posted
1 hour ago, Admiral_Karasu said:

Then again, if you break the game in as many ways as you can, maybe that will make it whole again?

Maybe that's WGs long term strategy?! It certainly looks like it.

I guess comp, CB´s and Ranked could also be times when many would pay to play a certain ship.

  • Like 1
Posted (edited)
2 hours ago, Tread_Head57 said:

How did two of us wind up in the wrong game?

For me, that's a simple answer:   I simply hate WOTS because I am an actual Armor Officer  (and, a 19E40 as well !  I went to OCS - I known, dumb....) !  As an aside, it what my CSM that gave me no choice when I was accepted to Master Gunner school and OCS........  OCS it was.  I regret that choice to this day.....and, he still giggles about it when we talk about it......

WOTS is sooooooo stupid and child like, I simply can't play it.  My entire regimental affiliation tried the game (we have/had a gaming team !)....  And, no one, from our LTG to our CSM's to every enlisted rank that tried it, liked it !  (many have passed away these past 10 years....)

SIMNET killed tank video games for us.....that was and is the ultimate tank videogame.  It caused divorces; it was that addictive.  COFT's were OK and amusing...but, SIMNET and endless years of FTX's all over the world simply killed the concept of a game based in tanks.

For me, since I got the opportunity to work with the running Panther the Patton Museum had;  and, used with WW2 re enactors on the 4th of July Holiday displays, simply made "playing a tank game" un bearable.   Holy crap, we were the year groups that fielded the M1 !  I spent months climbing all over the fully operational MBT-70 the Patton Museum had in the LST building !  We were the just about to retire when the M256 wandered in and I was in the team that shot it first in the US....  And, learned just how dangerous that 120 was to people's health........  It's why the CITV was created !  Why we have never seen the Armored Antennas we tested !  Why, to the day, we insisted on the "little joe" Honda generator be added back to the space in the engine compartment still has for it !  Oh my, there are some great stories.

The Regan era was nuts.... 

Now, several of my closest friends restore and use American restored tanks !

image.thumb.jpeg.8cb9ecb49bfbce0d2b2d445acafd7ba5.jpeg the radio operator is my CSM and my best friend

The crew of that tank are all from my affiliation.  Two COL's and three senior enlisted.   Several have been in Movies over the decades !!!  They get around.

That tank game.......simply:  is stupid....  Everything:  the physics;  the guns;  the concept of "running around" villages/towns alone is simply too much to even enjoy.... 

And, when we want to "play tanker" ahhhhhh........above. 

Edited by Asym
  • Like 4

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.