Andrewbassg Posted December 22, 2024 Posted December 22, 2024 As per the title. Petro can cit everyone in the game, but, for some "mysterious" reason, that's not the case with Libertad. At point blank range.
Sorry_Yodo_Only Posted December 22, 2024 Posted December 22, 2024 This is because Libertad has 2 seperate internal spaced armour blocks, and many Russian cruisers that have real potential to citadel BBs cannot citadel Libertad because they have short fuse AP. So because BB babies complained about being citadelled by cruisers, they made the Libertad line have an interesting catch 22. 1) Would you like to be a Stalin/Petro/Kron/Defence that can't cit Libertad basically at all because you have short fuse AP? 2) Or would you like to be a supercruiser that doesn't have short fuse AP like Marseille, that gets melted in 1 minute by Libertad secondary? 5
Andrewbassg Posted December 22, 2024 Author Posted December 22, 2024 (edited) 22 minutes ago, Sorry_Yodo_Only said: 1) Would you like to be a Stalin/Petro/Kron/Defence that can't cit Libertad basically at all because you have short fuse AP? 2) Or would you like to be a supercruiser that doesn't have short fuse AP like Marseille, that gets melted in 1 minute by Libertad secondary? I would like Wedgie to stop doing idiocies 🙂. Like kowtowing ( an acceptable term coz I had somehin' else in my mind) to bbabbies Btw update: tried out in a training room and Petro can cit Libertad, tho under special conditions. 1) thru the flat stern 2) at point blank range and aiming at the water, just under the waterline, with almost no angling. Otherwise is impossible, lol. Edited December 22, 2024 by Andrewbassg 3
Itwastuesday Posted December 22, 2024 Posted December 22, 2024 Yeah, well of course. Can't have filthy cruisers touch the new battleship. Or anything else. 2
OldSchoolGaming_Youtube Posted December 22, 2024 Posted December 22, 2024 1 hour ago, Andrewbassg said: I would like Wedgie to stop doing idiocies 🙂. Like kowtowing ( an acceptable term coz I had somehin' else in my mind) to bbabbies All skilled experienced players would like this, but we all know this is just gonna get so much worse in the future. Huge overmatch BBs that for some reason have better conceal then cruisers they can annihilate. Huge BBs like Liber-tard that for some strange reason has better manouverability then both cruisers and some DDs....?! A Super-AI controlled secondary suite that doesnt require the player to be at his computer for hime to get a 300 K game. Huge BBs with Ghost citadels, they are there on paper and in port but ingame nowhere to be found BBs with more torp launchers then some DDs More hybrids so BBs can spot just for themselves Best ASWs and best counter to subs even tho it really should be DDs that counter them and they suck at it..... WG reasons.... All of this BS will just get sooooo much worse in the future........ Ta cater to the silent majority of the playerbase that cant even work out the basic mechanics of this game after 6000 matches. Im guessing one change in the future is gonna be giving ALL BBs build in Fire prevention skill because so many BBs complain about HE spam. I have the mod that shows teammates captain and ship builds ingame and I also watch a lot of streamers on YT that has that mod. It looks like about 20-30 % of the BB players actually take the Fire prevention skill that could negate this HUGE problem they have will 100 % healable fire and HE spam........... but instead they fill up the first to rows on their captain with their skills...... 2 2
tocqueville8 Posted December 22, 2024 Posted December 22, 2024 1 hour ago, Sorry_Yodo_Only said: 2) Or would you like to be a supercruiser that doesn't have short fuse AP like Marseille, that gets melted in 1 minute by Libertad secondary? To be fair, Petro gets melted about as quick: her 40 mm deck is no match for Libertad's 234s. 2
Frostbow Posted December 22, 2024 Posted December 22, 2024 2 hours ago, Andrewbassg said: As per the title. Petro can cit everyone in the game, but, for some "mysterious" reason, that's not the case with Libertad. At point blank range. Out of curiosity I created a Training Room and brought my Petropavlovsk to see for myself. My cruiser has the Unique Upgrade mounted, but Commander has no Heavy AP skill. At 8.3 km, Petropavlovsk can hit Libertad's citadel. At point blank range (less than 4 km), Petropavlovsk can citadel Libertad. However, at 11 km, I was not able to citadel the remaining Libertads. 1 5
aleksi111 Posted December 22, 2024 Posted December 22, 2024 1 hour ago, OldSchoolGaming_Youtube said: but instead they fill up the first to rows on their captain with their skills...... Funnily depressingly enough, WG called this ages ago: 3
Efros Posted December 22, 2024 Posted December 22, 2024 1 hour ago, OldSchoolGaming_Youtube said: BBs with more torp launchers then some DDs This was the start of the rot, the proliferation of torps to all classes would be fine if there was some realism to numbers of tubes and reload times, a BB with more torp tubes than main battery guns? 2 1 1
Itwastuesday Posted December 22, 2024 Posted December 22, 2024 Er, point blank range is around 5 km and less. It's not 11km. 2
Admiral_Karasu Posted December 22, 2024 Posted December 22, 2024 26 minutes ago, Efros said: This was the start of the rot, the proliferation of torps to all classes would be fine if there was some realism to numbers of tubes and reload times, a BB with more torp tubes than main battery guns? Imagine if we still had friendly fire? 1
22 cm Posted December 22, 2024 Posted December 22, 2024 1 hour ago, Admiral_Karasu said: Imagine if we still had friendly fire? I really miss friendly fire.... 1
Yedwy Posted December 22, 2024 Posted December 22, 2024 (edited) 6 hours ago, Andrewbassg said: As per the title. Petro can cit everyone in the game, but, for some "mysterious" reason, that's not the case with Libertad. At point blank range. Try going for the barbette? Edited December 22, 2024 by Yedwy 1
Wolfswetpaws Posted December 22, 2024 Posted December 22, 2024 I like that people in this topic have provided useful information about playing the game "as is". Wishing/hoping/ranting/venting one's feelings in this topic may be cathartic. But, it doesn't help people learn to play better with what they have right now at this moment. Sharing where the armor is good or bad, and why, is helpful. Sharing why the projectiles behave as they do is helpful. Sharing where to position one's hull and where to aim at a target is helpful. As for the products in-game, and the "power-creep" and the other complained-about phenomena? If it makes the company money, they'll sell it. If the product doesn't sell, then some other product will be offered for sale. Am I wrong? Change my mind? 🙂 3
pepe_trueno Posted December 22, 2024 Posted December 22, 2024 this post is going all over the place. WG catering to BB: BB's are easier to play and as such will attract more players but i would not call them a better ship type compare to the rest. From a cruiser perspective they are overpowered becouse overmatch exist but for subs, DDs and CVs most BBs are nothing but big fat targets that cant do much in return. Pan american BBS are overpowered: The dilemma here is how you balance a ship line that excel at close range combat on a game that plays very different depending on mode. For brawls and operation close range is king not so much for randoms that favour mid to long range combat. Guess WG balance this ships with randoms in mind, The only thing that feels utterly broken is the F button, It should be range only not range + a huge bonus to DPM. cruiser being on a bad spot: that has more to do with cruiser being unable to fullfit their role (anti DD/AIR) than BBs being to good at dealing with cruisers. then of course there are a lot of BS mechanics and balance decisions that let players get away with dumb play such as random fire chance, BBs with underwater citadels, AP overpenning citadels, planes everywhere, overmatch being a gigantic middle finger and a few more. 2
OldSchoolGaming_Youtube Posted December 22, 2024 Posted December 22, 2024 (edited) 8 hours ago, aleksi111 said: Funnily depressingly enough, WG called this ages ago: Here I actually have to give WG some Props. They saw this problem, they acted on it and implemented golden arrows on the skills they recommend on each ship ............ and the "Silent majority" still fills up the first two rows..... ............ says a lot ........ 7 hours ago, Efros said: This was the start of the rot, the proliferation of torps to all classes would be fine if there was some realism to numbers of tubes and reload times, a BB with more torp tubes than main battery guns? Yup! Give more and more of them torps Give more and more of them hybrid planes Give more and more of them hydro Give more and more of them AI controlled secondaries Im guessing we will soon see more and more BBs get fuel smokes, AI controlled ASW like CV´s etc etc. 7 hours ago, Admiral_Karasu said: Imagine if we still had friendly fire? It would be totally impossible for WG to implement again at this point, they would kill their own game in a day or two. With all the Benhams, Jinans, La Pampas, 20 km 18 K HP Shimas, Torp focused Yoshinos, Kitakamis, Jägers all donkey torp BB players that will take any chance to gamer turn in front of entire enemy team just to get their torps off (even tho they lack the range to hit anything) etc etc etc that is in the game right now EVERY single player in this game would get banned for Team damage and then the servers would go empty. WG simply implemented too many torp-based ships and classes into the game. So its impossible. Bit confused why they haven't been giving CV´s 20 km torps yet .... well there is always next patch.... 5 hours ago, 22 cm said: I really miss friendly fire.... I dont! Trying to cap in a DD My biggest threat back then wasent the enemy team funnily enough, it was the over eager torp-cruiser player behind my back "getting a feeling" and flooded my ass with his torps. Also, you could never even try to help a BB in need when he went on a ramming course with enemy BB because if you tried to launch torps to help him by killing the enemy BB you could bet your life on the friendly BB turning into and eating all youre torps. Edited December 22, 2024 by OldSchoolGaming_Youtube 1
Daniel_Allan_Clark Posted December 22, 2024 Posted December 22, 2024 4 hours ago, Wolfswetpaws said: As for the products in-game, and the "power-creep" and the other complained-about phenomena? If it makes the company money, they'll sell it. If the product doesn't sell, then some other product will be offered for sale. Am I wrong? Change my mind? 🙂 Indeed. The game has always been balanced / marketed this way. It's never been well balanced, and ship lines and premiums have been sold based on their performance being better than other ships on offer (weak pay2win) for as long as I've been playing (many years now). I get that some people with that wasn't the business model...but at this point it's clear what the game is and what it has always been and what it will always be. Embrace it and enjoy the parts you like. If there is nothing you like, there are other games or hobbies out there. Don't waste energy on getting angry about this unmet personal expectation. 1
Daniel_Allan_Clark Posted December 22, 2024 Posted December 22, 2024 46 minutes ago, OldSchoolGaming_Youtube said: Bit confused why they haven't been giving CV´s 20 km torps yet .... well there is always next patch.... They tried that concept with the IJN CVs during 0.8.0...it was exactly the disaster the testers told them it would be! 48 minutes ago, OldSchoolGaming_Youtube said: Also, you could never even try to help a BB in need when he went on a ramming course with enemy BB because if you tried to launch torps to help him by killing the enemy BB you could bet your life on the friendly BB turning into and eating all youre torps. Though getting a double strike with a battleship salvo in such situations was irritatingly funny...killing both the enemy and your friend... Oops.
OldSchoolGaming_Youtube Posted December 22, 2024 Posted December 22, 2024 2 minutes ago, Daniel_Allan_Clark said: They tried that concept with the IJN CVs during 0.8.0...it was exactly the disaster the testers told them it would be! And you mean that that actually made WG scrap the idea?! Its usually not the case when tests show them disasters in this game. 1
Wolfswetpaws Posted December 22, 2024 Posted December 22, 2024 4 minutes ago, Daniel_Allan_Clark said: Indeed. The game has always been balanced / marketed this way. It's never been well balanced, and ship lines and premiums have been sold based on their performance being better than other ships on offer (weak pay2win) for as long as I've been playing (many years now). I get that some people with that wasn't the business model...but at this point it's clear what the game is and what it has always been and what it will always be. Embrace it and enjoy the parts you like. If there is nothing you like, there are other games or hobbies out there. Don't waste energy on getting angry about this unmet personal expectation. Adding some more "food for thought" to what you wrote ^^^^^, new ships are tested before their release. So *supposedly*, they're *balanz'd*, right? 🙂 Yet when players get new ships, are they fully familiar with how to play them well? Perhaps yes, and perhaps not? So, new ships (that baffle and befuddle uninformed players) eventually become well known and not much of an "over-powered instrument of deus-machina". Which brings them back to being "known quantities" and having a "balanz'd" status, eh? 🙂
Wolfswetpaws Posted December 22, 2024 Posted December 22, 2024 58 minutes ago, OldSchoolGaming_Youtube said: Bit confused why they haven't been giving CV´s 20 km torps yet .... well there is always next patch.... I don't know if you're being sarcastic or not... so ... Planes can carry 4 km torpedoes accross the entire map. Thus it is unnecessary for a plane to launch a torpedo with a 20 km range. Were you instead suggesting that CV's hulls be equipped with launchers for torpedoes with a 20 km range?
Wolfswetpaws Posted December 22, 2024 Posted December 22, 2024 1 hour ago, OldSchoolGaming_Youtube said: AI controlled ASW like CV´s etc etc. What are you talking about? What exactly is "AI controlled" about CV Anti-Aircraft guns that is somehow different than the Anti-Aircraft guns of Battleships, Cruisers and Destroyers?
Wolfswetpaws Posted December 22, 2024 Posted December 22, 2024 1 hour ago, OldSchoolGaming_Youtube said: 6 hours ago, 22 cm said: I really miss friendly fire.... I dont! In this, we seem to agree. I'm okay with not being sunk by friendly-fire. When Submarines were initially released to the live server, I was playing them. And some immature team-mates were expressing their objections and intolerant sentiments by shooting at my submarine and ramming my submarine. I'm totally okay with my team-mate being unable to send my ship back to port. They should save their ordnance and ramming for the opposing team. "Good Sportsmanship 101", eh? 🙂
Ensign Cthulhu Posted December 22, 2024 Posted December 22, 2024 12 hours ago, Andrewbassg said: As per the title. Petro can cit everyone in the game, but, for some "mysterious" reason, that's not the case with Libertad. At point blank range. So put them into the upper casemate for full pens. Waiting for the ultimate wet dream of a nine-citadel dev strike will only lead to frustration.
Daniel_Allan_Clark Posted December 22, 2024 Posted December 22, 2024 27 minutes ago, OldSchoolGaming_Youtube said: And you mean that that actually made WG scrap the idea?! Its usually not the case when tests show them disasters in this game. Oh, they were told in testing...they launched it anyway, and then had to hot fix changes quickly once people were chain dropping waves of long range torps without their planes being spotted. Most of the Hakaryu damage records were set during this period... 19 minutes ago, Wolfswetpaws said: I don't know if you're being sarcastic or not... so ... Planes can carry 4 km torpedoes accross the entire map. Thus it is unnecessary for a plane to launch a torpedo with a 20 km range. Were you instead suggesting that CV's hulls be equipped with launchers for torpedoes with a 20 km range? Hakaryu aerial torpedoes had a very long range...and there was very little attack delay... So you would drop your first wave, immediately drop a second wave, and then a third, all from outside aerial spotting range... It was called the Flying Shimakaze. 1 1
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