OldSchoolGaming_Youtube Posted December 10, 2024 Posted December 10, 2024 (edited) So like this very experienced player that competes in the higher clans says in the video there is apparently very pre-fixed Division spawns on each map so IF you like he does in this video get one division on enemy team you will always know which flank they will spawn on. Seems like something all higher comp players know from experience, just wondered if someone in here knew this information and what spawns it is on each map. He talks about it in the timestamp, but I think also earlier in the video. So, in this example of the "TRAP" map the fixed spawn is apparently at C-cap. Just felt like some good information to have, especially IF youre playing a DD since many divs are typical "DD Hunter/Killer" divs. So where are all the division spawns on each map? Just add info when you get it. IF possible with teamlineup with div and ingame early game screens so no trolling. TRAP = C Edited December 10, 2024 by OldSchoolGaming_Youtube 3
Wolfswetpaws Posted December 10, 2024 Posted December 10, 2024 1 minute ago, OldSchoolGaming_Youtube said: So like this very experienced player that competes in the higher clans says in the video there is apparently very pre-fixed spawns on each map so IF you like he does in this video get one division on enemy team you will always know which flank they will spawn on. Seems like something all higher comp players know from experience, just wondered if someone in here knew this information and what spawns it is on each map. He talks about it in the timestamp, but I think also earlier in the video. So, in this example of the "TRAP" map the fixed spawn is apparently at C-cap. Just felt like some good information to have, especially IF youre playing a DD since many divs are typical "DD Hunter/Killer" divs. So where are all the division spawns on each map? So just add info when you get it, possible with teamlineup with div and ingame early game screens so no trolling. TRAP = C Seems like something that WG/WOWs doesn't specifically publish, at least not publicly. But, with experience and observation, one could plot the spawn points on a map and create enough records for the purposes of comparison. Might take a while, but it is possible, I feel. 1
OldSchoolGaming_Youtube Posted December 10, 2024 Author Posted December 10, 2024 (edited) So going by this Extremely small sample size I could assume that the fixed division spawns on "THE FAROE ISLAND" should be at the C and D caps, would make sense. Of course, all this goes out the window when there are 2+ divs on any side since then they should be spread out on both flanks ....... ok I said "Should" 😄 But its great info to have in games where there is only 1 div per side and no early CV spotting available. Edited December 10, 2024 by OldSchoolGaming_Youtube
Aethervox Posted December 10, 2024 Posted December 10, 2024 8 minutes ago, OldSchoolGaming_Youtube said: all this goes out the window when there are 2+ divs on any side since then they should be spread out on both flanks ....... ok I said "Should" 😄 But its great info to have in games where there is only 1 div per side and no early CV spotting available. Still, your suggestion to get some data on division spawns has merit. I'm in & will post here what I find 🤨 1 1
Itwastuesday Posted December 11, 2024 Posted December 11, 2024 This would actually be handy to know. Screw divisions.
OldSchoolGaming_Youtube Posted December 11, 2024 Author Posted December 11, 2024 35 minutes ago, Itwastuesday said: This would actually be handy to know. Screw divisions. Yeah I feel that even tho its "open" for anyone to try and join a clan and always play in division not all will be able to and there is a somewhat un-fair advantage for those doing it since they can maximize the effect of which ships they choose and also constant voice coms. Being a DD Main since CBT I know the importance of Destroyers being alive during the entire battle and for just that reason there are many "Special" divisions especially designed to hunt and kill DDs because that will in many cases ensure a win for the team. Im probably a 95% Solo player that play a lot of DD and knowing where a DD hunting div has spawned will of course affect my early game decisions. I was under the impression that these spawns was actually "Random" in "Random game mode" but apparently it isn't. There are also special divisions going after solo playing Carriers with often a CV+Long range dev strike BB+Long range dev strike BB which will spot the solo playing CV at start and his 2 BB div mates will nuke him. So I feel this is good information for us all to have and not just something available for the more elite/high ranking Clan players. 1
Aethervox Posted December 11, 2024 Posted December 11, 2024 (edited) On NA, a T6 random battle on Strait. Each side had one division, both on the south side likely around I2 & I9. I spawned north side so a guess for the spawn. Edited December 11, 2024 by Aethervox 1
Estaca_de_Bares Posted December 11, 2024 Posted December 11, 2024 I do agree that there seem to be fixed spawns for divisions, up to a point. From my experience, the following factors influence where ships spawn: > Although it doesn't take into account ships' tiers, a certain degree of symmetry/mirroring is required. I already observed -and commented about it, although in the carrier subforum IIRC, so it might have been esoteric knowledge- this back in RTS times regarding CVs: In the absence of divisions, normal surface ships are typically placed according to sided mirroring. Divisions, in particular same type (e.g. a triple BB one, one with two DDs...) divisions, either force their spawns to the other team or break symmetry altogether. These symmetry breakers/forcers tend to be located closer to the middle the more big ships (class-wise) they have. Carriers and subs do also have some extra perks. >Carriers were meant to be single ships in RTS times, and a bit of that probably spilled into their current spawning locations, which also seem to be map dependent: horizontal spawns appear to favour no symmetry over the other (in reality only sided and rotational exist, centered being only a particular case where it can't be inferred which one was applied), while certain diagonal spawns do apply rotational more often with one flank favoured over the other (e.g., in Crash Zone Alpha it leans to the left flank -a CV spawning at NW tends to be slightly to the north-). CVs behave as hard anchors for the members of their division too. > Solo submarines usually spawn to the flanks and are mirrored, hence they'd encounter each other most of the time. Submarine spawns seem to be typically filled following a certain pattern (right flank of the northern team first, then left flank) which fosters their presence near some caps. They also seem to behave as an anchor (as long as there's no stronger one like a carrier) to their division. Notice that in @OldSchoolGaming_Youtube's example -his team's spawn being the northern one- Balao is at the right flank, so the red Balao must be in front of A too and, due to ship mirroring and the forcing by the division, Shimakaze would spawn at SE. Salute.
Estaca_de_Bares Posted December 15, 2024 Posted December 15, 2024 Here's an example and easy exercise on division spawning: Say where you think divisions A to C spawned and reason your answer. For ease of understanding, use "div in front of cap because reason" format. Salute.
Wolfswetpaws Posted December 15, 2024 Posted December 15, 2024 On 12/11/2024 at 9:35 AM, Estaca_de_Bares said: I do agree that there seem to be fixed spawns for divisions, up to a point. From my experience, the following factors influence where ships spawn: > Although it doesn't take into account ships' tiers, a certain degree of symmetry/mirroring is required. I already observed -and commented about it, although in the carrier subforum IIRC, so it might have been esoteric knowledge- this back in RTS times regarding CVs: In the absence of divisions, normal surface ships are typically placed according to sided mirroring. Divisions, in particular same type (e.g. a triple BB one, one with two DDs...) divisions, either force their spawns to the other team or break symmetry altogether. These symmetry breakers/forcers tend to be located closer to the middle the more big ships (class-wise) they have. Carriers and subs do also have some extra perks. >Carriers were meant to be single ships in RTS times, and a bit of that probably spilled into their current spawning locations, which also seem to be map dependent: horizontal spawns appear to favour no symmetry over the other (in reality only sided and rotational exist, centered being only a particular case where it can't be inferred which one was applied), while certain diagonal spawns do apply rotational more often with one flank favoured over the other (e.g., in Crash Zone Alpha it leans to the left flank -a CV spawning at NW tends to be slightly to the north-). CVs behave as hard anchors for the members of their division too. > Solo submarines usually spawn to the flanks and are mirrored, hence they'd encounter each other most of the time. Submarine spawns seem to be typically filled following a certain pattern (right flank of the northern team first, then left flank) which fosters their presence near some caps. They also seem to behave as an anchor (as long as there's no stronger one like a carrier) to their division. Notice that in @OldSchoolGaming_Youtube's example -his team's spawn being the northern one- Balao is at the right flank, so the red Balao must be in front of A too and, due to ship mirroring and the forcing by the division, Shimakaze would spawn at SE. Salute. Nice post. 🙂 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now