tm63au Posted December 3, 2024 Posted December 3, 2024 (edited) I was just thinking about possibilities for the game then it occurred to that WG has made things so easy theses days that there is no real surprise anymore. e.g. The Grom for instance a cursory inspection of the ship will provide you with an interesting detail on the ship It may appear that WG whether sometime back or possibly in the future are thinking about having this particular ship and others have the ability to lay mines during a game ( or maybe its just a decorative look ) but lets go with the former. So WG may bring mine laying into the game OK possibly a interesting idea, like currently you can switch out torpedo tubes types or spotter for fighters etc etc you get the idea maybe for the Grom mines switch out for depth charges, unlikely given the current climate that you run the risk of a Sub in game however lets just say for arguments sake a player decides to go with it. Problem is WG in there Infinite wisdom of being over helpful have allowed the enemy to know your ship before battle even starts ! With this format you basically know what your opponent equipment is, it tells if you hover over the enemy's, so the stealth, mystic and the unknown, even if you were to own said ship you wont be aware of what he might have attached, well you do know of course now with this setup . Not everybody sits down and goes through every ship learning everything, then again they don't need to now, just hover over your opponents ship, the mystery is lost. Maybe for the hardcore Clan player who has to know every rivet on your enemy's ship, but for some they might like to have a bit of a surprise. Just my humble view of the current game Edited December 4, 2024 by tm63au 1
OldSchoolGaming_Youtube Posted December 3, 2024 Posted December 3, 2024 (edited) In regards to enemy ships stats I think they only show the best in case versions, so you cant tell for certain which loadout or build the enemies has chosen. Other than that, YES WG has dumbed this game down to laughable levels. CV and Sub classes are perfect examples, Libertad is also a great example. Edited December 3, 2024 by OldSchoolGaming_Youtube 3
Itwastuesday Posted December 3, 2024 Posted December 3, 2024 It doesn't tell you what your opponent picked. If you mean it shouldn't tell anything about the ship at all, I disagree.
Wulf_Ace Posted December 3, 2024 Posted December 3, 2024 lol what suprise, every stats is known to everybody, and if WG didnt put that then mods would. There are too many ships in the game to learn them all by memory and this is really good thing from WG. To answer your title topic, no they didnt, beacouse install the mode that shows commander skills of players and enjoy the dumbness of players. Even though WG has put commander skill suggestions for players, which I though it was stupid, but I guess it isnt.. 3 2
Efros Posted December 3, 2024 Posted December 3, 2024 There is a mod in Aslains that will give you the breakdown of any ship you look at while in battle, I believe it includes equipment build and Capt skills. I tried it for a while but there is such a thing as information overload. 3
pepe_trueno Posted December 3, 2024 Posted December 3, 2024 while i do agree WG has dumbed down the game is not for the reasons you give. knowing enemy setup or at least some general info about them is not dumbing down the game, dumbing down the game is removing ships options shoehorning them into specific builds or making their gameplay all about gimmicks or one sided interactions like subs, planes and some F keys. modules: not only we need more options but a complete rebalance of them, Modules like torpedo lookout would need to give "Assured acquisition range of torpedoes: 1.8 km and Assured acquisition range of ships and subs to 3.5km to be remotely competitive with concealment mod. captain skills: would be nice if all skills had alternatives so something like Manual Secondary or Long-Range Secondary that are only usefull for a handfull of secondary BBs can be turned into a AA skills or anything also useful for the rest. 2
Ensign Cthulhu Posted December 3, 2024 Posted December 3, 2024 6 hours ago, tm63au said: It may appear that WG whether sometime back or possibly in the future are thinking about having this particular ship and others have the ability to lay mines during a game ( or maybe its just a decorative look ) Those rails are for roll-off depth charges. 6 hours ago, tm63au said: So WG may bring mine laying into the game WG tried minelaying with the bathtub duck event and also with a trial of split-line IJN and USN carriers. No carrier since has come out with mines (they were tried with the Essex line, which was released with smoke instead, and then the Shinano also got smokelaying capabilities), nor any surface ship. If there is any inference to be drawn about mines, it is that they are firmly on the back-burner right now. 6 hours ago, tm63au said: Not everybody sits down and goes through every ship learning everything WG did this thing you are complaining about because people were complaining they could never remember everything about every ship. So WG tried to be kind to players, and look what happens. 2 hours ago, Wulf_Ace said: beacouse install the mode that shows commander skills of players and enjoy the dumbness of players. Isn't that the mod that also shows which upgrade slots they did (or didn't) take? I've seen @Lord_Zath use that one in his stream; the number of people who try to take all the one-point skills then all the two-point then... and who also don't take half to all of their upgrades is appalling. I think I'd rather not know!
Wolfswetpaws Posted December 3, 2024 Posted December 3, 2024 6 hours ago, tm63au said: I was just thinking about possibilities for the game then it occurred to that WG has made things so easy theses days that there is no real surprise anymore. e.g. The Grom for instance a cursory inspection of the ship will provide you with an interesting detail on the ship It may appear that WG whether sometime back or possibly in the future are thinking about having this particular ship and others have the ability to lay mines during a game ( or maybe its just a decorative look ) but lets go with the former. So WG may bring mine laying into the game OK possibly a interesting idea, like currently you can switch out torpedo tubes types or spotter for fighters etc etc you get the idea maybe for the Grom mines switch out for depth charges, unlikely given the current climate that you run the risk of a Sub in game however lets just say for arguments sake a player decides to go with it. Problem is WG in there Infinite wisdom of being over helpful have allowed the enemy to know your ship before battle even starts ! With this format you basically know what your opponent equipment is, it tells if you hover over the enemy's, so the stealth, mystic and the unknown, even if you were to own said ship wont be aware of what he might have attached, well you do know of course. Not everybody sits down and goes through every ship learning everything, then again they don't need to now, just hover over your opponents ship, the mystery is lost. Maybe for the hardcore Clan player your have to know every rivet on your enemy's ship, but for some they might like to have a bit of a surprise. Just my humble view of the current game I think your sentiments are understandable. Some could argue that knowing the composition of an opposing fleet was gathered via reconnaisance prior to the battle. In my opinion, that doesn't explain the "mirrored" spawning locations, though. For that explanation, I think we can use the "it's an arcade game" concept. The developers mirror the spawn locations in an effort to "be fair", perhaps? Knowing information about friendly and opposing ships used to be one of the ways a player could level-up their game (by learning the information). Nowadays, that's not necessary, with the "tab and mouse-hover" feature to reveal what the other ships capabilities are. As you pointed out, there isn't much mystery left. The knowledge of other ship's capabilities is perhaps an in-game variation of real-life sailors making observations and consulting ship identification books prepared by their intelligence services for distribution among their fleets. Might be nice to have a "more random" game mode, though. 🙂 Where the composition of the ship types is following a wider spread of tiers and teams could frequently be "unbalanced" in the number of ships and the types of ships and the tiers of ships. Without access to the mouse hover feature or team rosters of the opposing team until after the battle, and spawn locations that are not "mirrored" so precisely. What could we call it? The "Not A Fair Fight" mode? Suggestions welcome. 🙂 2
Admiral_Karasu Posted December 3, 2024 Posted December 3, 2024 14 minutes ago, Wolfswetpaws said: I think your sentiments are understandable. Some could argue that knowing the composition of an opposing fleet was gathered via reconnaisance prior to the battle. In my opinion, that doesn't explain the "mirrored" spawning locations, though. For that explanation, I think we can use the "it's an arcade game" concept. The developers mirror the spawn locations in an effort to "be fair", perhaps? Knowing information about friendly and opposing ships used to be one of the ways a player could level-up their game (by learning the information). Nowadays, that's not necessary, with the "tab and mouse-hover" feature to reveal what the other ships capabilities are. As you pointed out, there isn't much mystery left. The knowledge of other ship's capabilities is perhaps an in-game variation of real-life sailors making observations and consulting ship identification books prepared by their intelligence services for distribution among their fleets. Might be nice to have a "more random" game mode, though. 🙂 Where the composition of the ship types is following a wider spread of tiers and teams could frequently be "unbalanced" in the number of ships and the types of ships and the tiers of ships. Without access to the mouse hover feature or team rosters of the opposing team until after the battle, and spawn locations that are not "mirrored" so precisely. What could we call it? The "Not A Fair Fight" mode? Suggestions welcome. 🙂 I'm still advocating my very own idea of having a 'Challenge Mode' in the game. 1 1
Wolfswetpaws Posted December 3, 2024 Posted December 3, 2024 1 minute ago, Admiral_Karasu said: I'm still advocating my very own idea of having a 'Challenge Mode' in the game. 🙂 1
Snargfargle Posted December 3, 2024 Posted December 3, 2024 18 minutes ago, Admiral_Karasu said: I'm still advocating my very own idea of having a 'Challenge Mode' in the game. New Operations are generally pretty challenging until you get them figured out. I would like to see a mode where things like team damage and detonations could be toggled back on, however. 1 1
Asym Posted December 3, 2024 Posted December 3, 2024 Mines once laid in WW2 cause as much team damage as enemy damage..... Oh ! That's right, we don't have team damage.........and, we have no mines... Hmmm? 1
Asym Posted December 3, 2024 Posted December 3, 2024 1 minute ago, Snargfargle said: New Operations are generally pretty challenging until you get them figured out. I would like to see a mode where things like team damage and detonations could be toggled back on, however. Yes please. Can you imagine the angst and dental visits from grinding teeth that would cause !!!! Oh, the crying and screaming of "it's not fair" we would hear.... For several weeks there'd be absolute chaos..... 1
Admiral_Karasu Posted December 3, 2024 Posted December 3, 2024 9 minutes ago, Snargfargle said: New Operations are generally pretty challenging until you get them figured out. I would like to see a mode where things like team damage and detonations could be toggled back on, however. Yeah, the operations are currently a little too challenging for me. Though, not just for me. It's not unusual to see a team wipe out in those high tier operations. The bots are effectively shredding tier X BB's,
Wolfswetpaws Posted December 3, 2024 Posted December 3, 2024 20 minutes ago, Admiral_Karasu said: Yeah, the operations are currently a little too challenging for me. Though, not just for me. It's not unusual to see a team wipe out in those high tier operations. The bots are effectively shredding tier X BB's, With focused fire, yes. It's one of the reasons I've been equipping my Captains with the "Fire Prevention" skill. 1
Aethervox Posted December 3, 2024 Posted December 3, 2024 You think? You have to ask? The answer to your query, OP, is YES!
Asym Posted December 3, 2024 Posted December 3, 2024 (edited) 11 hours ago, tm63au said: I was just thinking about possibilities for the game then it occurred to that WG has made things so easy theses days that there is no real surprise anymore. e.g. - et al.. Just my humble view of the current game Bottom Line Up Front: yes. BUT, that isn't the whole answer and the reasons why are as important as the regression of skill.... There's more to the story it seems. Income projections: they rule the level of difficulty. Take for example, the loss of detonations.... Why>? Because, the availability of OP, exceedingly accurate, meta enhanced ships makes money ! KOTS simply would become the "one ship to rule them all" paradigm; and, because OP/Meta gimmicks make money, detonations had to go. Why get rid of team damage? To make money and increase the speed of play. Now, no one cares if they cut someone else off and there is ZERO cost in intentionally blocking, say a torpedo ship, while you earn the income.... Revenue expectations are the reason the game is getting easier; and, in that, the change increases player retention: in a game, slowly losing many of the OG players and whales.... Boomers wanted realism and the Like generation of today simply want to run through and not have to think..... They have Mommy's plastic and no supervision so.......easy it is versus, what the Boomers want: First world quality. revenue = dumb. Nuff said. It's inevitable in most of the games of this genre progress through as their populations shrink or, in some cases, implode.... Edited December 3, 2024 by Asym 3
Utt_Bugglier Posted December 3, 2024 Posted December 3, 2024 7 hours ago, Wolfswetpaws said: I think your sentiments are understandable. Some could argue that knowing the composition of an opposing fleet was gathered via reconnaisance prior to the battle. In my opinion, that doesn't explain the "mirrored" spawning locations, though. Well, then there is the whole forced “mirrored composition” of teams being an arcade game fairness element. 1
pepe_trueno Posted December 4, 2024 Posted December 4, 2024 12 hours ago, Admiral_Karasu said: Yeah, the operations are currently a little too challenging for me. Though, not just for me. It's not unusual to see a team wipe out in those high tier operations. The bots are effectively shredding tier X BB's, WG solution to "bots are easy to kill" was cranking their damage, fire chance and health to oblivion. The funny thing is they are still easy to deal with as long as your team has high DPM to kill them before they can pile on the closest ally ship. 2
WES_HoundDog Posted December 4, 2024 Posted December 4, 2024 (edited) The base core of the game, AP shells HE shells, yes it's been dumbed down. HE pen everything burn it to a smolder. Ap don't worry about bouncing just overmatch everything. As for everything else. it's gotten absurdly more challenging. Hydro on every dd. Torp reload boosters everywhere. Planes from non cv's to spot you all day. Which ship has burst blap you. New players can't learn all this and probably never will before they quit, sooner and sooner every day. Edited December 4, 2024 by WES_HoundDog 2
Wolfswetpaws Posted December 4, 2024 Posted December 4, 2024 On 12/3/2024 at 9:13 AM, Snargfargle said: New Operations are generally pretty challenging until you get them figured out. I would like to see a mode where things like team damage and detonations could be toggled back on, however. I'm okay with "team damage" being gone. Yes, it was more "realistic". But, I don't want to be sent back to port by careless or clueless or malicous actions performed by my team-mates. The removal of team-damage happened around the same time that Submarines were officially done "testing" and were "released" onto the live server. Getting rammed & run-over by some of my team-mates (while I was playing a Submarine) wasn't fun. Reporting people and creating Customer Service tickets wasn't fun, but it was necessary. I don't want my actual fun being cut-short via the actions of "friendlies". I'd rather that they be sent back to their ports, instead, with "reflected" damage.
Aethervox Posted December 4, 2024 Posted December 4, 2024 3 hours ago, Wolfswetpaws said: I'm okay with "team damage" being gone. Yes, it was more "realistic". This is the divide between 'arcade play' & 'realistic play' whatever is meant by either in WoWS.
Lord_Zath Posted December 6, 2024 Posted December 6, 2024 On 12/3/2024 at 7:21 AM, Ensign Cthulhu said: Those rails are for roll-off depth charges. WG tried minelaying with the bathtub duck event and also with a trial of split-line IJN and USN carriers. No carrier since has come out with mines (they were tried with the Essex line, which was released with smoke instead, and then the Shinano also got smokelaying capabilities), nor any surface ship. If there is any inference to be drawn about mines, it is that they are firmly on the back-burner right now. WG did this thing you are complaining about because people were complaining they could never remember everything about every ship. So WG tried to be kind to players, and look what happens. Isn't that the mod that also shows which upgrade slots they did (or didn't) take? I've seen @Lord_Zath use that one in his stream; the number of people who try to take all the one-point skills then all the two-point then... and who also don't take half to all of their upgrades is appalling. I think I'd rather not know! Yes, it can be eye-opening. At the same time, I've met players in Ranked who appreciated me pointing out they forgot flags. It's no different than telling someone their tail light is out. 1
Wolfswetpaws Posted December 6, 2024 Posted December 6, 2024 Just now, Lord_Zath said: Yes, it can be eye-opening. At the same time, I've met players in Ranked who appreciated me pointing out they forgot flags. It's no different than telling someone their tail light is out. 👍
Ensign Cthulhu Posted December 6, 2024 Posted December 6, 2024 On 12/4/2024 at 11:00 AM, Wolfswetpaws said: Bot, I don't want to be sent back to port by careless or clueless or malicous actions performed by my team-mates. I changed one letter to reflect the perspective of the co-op mains. 😎 1
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