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Posted

I ll be short, in a lot of videos and some comments I ve seen that if you have more range you get better dispersion.

Example, if you put spotter plane you will also get better dispersion on shots?

But that fact is nowhere written, or is it like a normal thing that we should all know?

So if you go with more range on your ship do you get better dispersion and by how much?

If someone has any written data on this please share.

 

  • Like 2
Posted

I'm pretty sure without spotters you don't get better dispersion with increased range, it gets worse. With spotters it shouldn't improve either, but it perhaps it still does as a gimmick.

 

..so, who has the proof?

Posted

Your maximum range can influence vertical dispersion, but will not improve horizontal dispersion.

 

  • Like 3
  • Thanks 2
Posted

okay, so

Horizontal dispersion

  • gets worse to max value at standard max range
  • adding range (with spotter) makes it worse still at the extra range

 

Vertical dispersion

  • has a max dispersion at standard max range
  • does not increase beyond this value upon increasing range with spotter.
  • hence due to linear increase, at standard max range dispersion is now less with spotter.

I guess that's it

  • Thanks 1
Posted

Yes, the longer the range, the better vertical dispersion (hereinafter referred to as VD) would be.

Horizontal dispersion formulae are linear functions of one variable (excluding very close ranges, horizontal dispersion can be described as Range times Gradient plus Base) that would naturally "extend" with more range (so the shells would naturally disperse more). However, VD curve pattern would be "stretched" along a longer range (and in turn, squeezed, with a shorter range).

image.thumb.png.601f2000a662b10ffcc9c90dba07a778.png

Courtesy of iwarship third party tool: Petropavlovsk, expected dispersion (taking Sigma value into consideration), both with aiming mod, with (red) and without (black) range mod. Note the "stretch" of range build dispersion pattern which would be detailed below.

All ships benefit in dispersion with longer range. However it's primarily Riga, Petropavlovsk and Novosibirsk that would be significantly benefited by adding more range, by delaying the VD "kink" that guts their long range dispersion as a means of balance. It is also visible that the most significant benefits are between the original kink and the delayed kink, otherwise, like most regular cases, the benefits are minimal.

  • Like 3
Posted
1 hour ago, Wulf_Ace said:

I ll be short, in a lot of videos and some comments I ve seen that if you have more range you get better dispersion.

Example, if you put spotter plane you will also get better dispersion on shots?

But that fact is nowhere written, or is it like a normal thing that we should all know?

So if you go with more range on your ship do you get better dispersion and by how much?

If someone has any written data on this please share.

 

Unfortunately, no numbers or links regarding this but I have also heard this from many credible sources. Apparently, something that made newly buffed Leg Mod C.Colombo a bit OP/Broken, since they buffed the accuracy right before they released a Leg mod that also buff the accuracy .... for a BB with devastating AP AND SAP broadsides ..... and which has Spotter plane which means extra range ... AND EXTRA Accuracy!

So that is a TRIPLE BUFFED Accuracy Colombo, which is probably a reason why you see a lot of devastating Salvos from it.

A 496 000 damage game in Colombo. Sure Arms race but then again every 5:th game in Randoms is pretty much Arms race, so the new "standard".

Highlights:

5:56 a 24 K SAP salvo at a Maine

8:44 a 22 K SAP salvo at angled Roon

9:25 a 25 K SAP salvo at angled Colombo

10:05 a 25 K Cross map SAP salvo at angled Satsuma

10:42 a 17 K Cross map SAP salvo at bow tanking Satsuma

11:20 a 26 K SAP salvo at angled Maine

16:00 a 51 K ....... AP salvo at angled Satsuma

16:20 a 62 K .......  AP salvo at angled Satsuma

16:44 a 34 K ....... SAP salvo at angled Satsuma

 

 

 

 

 

Especially watch the 

  • Like 2
Posted
30 minutes ago, OldSchoolGaming_Youtube said:

SAP

To roughly translate a community meme on how Colombo has affected higher tier gameplay, 

"CS stands for Cheat Shell".

Posted
1 minute ago, Project45_Opytny said:

To roughly translate a community meme on how Colombo has affected higher tier gameplay, 

"CS stands for Cheat Shell".

I recently bought the Leg mod for Colombo, hadn't played it much before because its meeh, but now you get constantly mega high SAP salvos from any angle. So "angeling" just went out the window. Doesn't seem to be any point in switching to AP.

Posted (edited)

Knowledge of maximum vertical dispersion being fixed (thus improving for a given range with the use of skills and upgrades that extend reach) has been around and discussed since 0.10.0 at least. A comment of mine reminding about it from roughly a month and a half ago:

The graphs @Project45_Opytny posted are a ship-specific example of it, while the image I modified (someone else uploaded it to the EU forum -the darker lines- and I did the stretching -paler lines- to showcase the effect of skills and upgrades) is a theoretical proof of concept based on what was known at the time from the data-mining of the code.

Salute.

Edited by Estaca_de_Bares
Minor correction.
  • Like 1
Posted

Colombo the new flavor of the month ship.

  • Like 2
Posted
9 hours ago, Wulf_Ace said:

I ll be short, in a lot of videos and some comments I ve seen that if you have more range you get better dispersion.

Example, if you put spotter plane you will also get better dispersion on shots?

But that fact is nowhere written, or is it like a normal thing that we should all know?

So if you go with more range on your ship do you get better dispersion and by how much?

If someone has any written data on this please share.

 

Your ship's maximum range will affect your vertical dispersion.

You can tighten your vertical dispersion by increasing your maximum range, although this effect is so minute that it's not even a factor for most ships. For the ships using the Russian Battleship formula (Russian BBs, Petropavlovsk, Napoli) it actually provides a pretty significant buff to your dispersion because of how the formula works. This is why you can't take range mod on Kremlin. 

  • Like 1
Posted

The new IJN battlecruiser branch has a special spotter plane that does reduce dispersion when active.

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