ShasoDan Posted November 17, 2024 Posted November 17, 2024 So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. Cheers! 1
Frostbow Posted November 17, 2024 Posted November 17, 2024 1 hour ago, ShasoDan said: So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. Cheers! I wouldn't be too concerned about my hit rate. If I use a Mino or Colbert or a Worcester, I don't expect to have at least 50% of my shells will hit the target given how slow their shell flight times are. I would focus instead on maximizing my impact on my flank. I'll keep on firing for as long as I can, for as much as I can. Ammo is cheap. 1
Unlooky Posted November 17, 2024 Posted November 17, 2024 1 hour ago, ShasoDan said: So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. Cheers! Depends heavily on ship, but I think every ship in the game should be able to reach at least 30% accuracy fairly comfortably. 2
OldSchoolGaming_Youtube Posted November 17, 2024 Posted November 17, 2024 2 hours ago, ShasoDan said: So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. Cheers! So is the skill level of the playerbase! My somewhat harsh advice for someone new in 2024, dont bother too much about stats, this game is slowly dying and skill level with it. Just focus on getting better each game and try and climb that XP ladder each game, even tho WG made that XP ladder to cater totally unbalanced towards Subs and CVs which get the Top 3 on the team for free. So just try and enjoy the game even tho 80 % of youre teammates at T10 or youre teammates in Ranked Gold decide to suicide like bots in 4 min, just try and enjoy the game! 3 2
HogHammer Posted November 17, 2024 Posted November 17, 2024 2 hours ago, ShasoDan said: So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. As @Frostbow says, don't be too concerned with your hit rate, and as @Unlooky stated, that really depends on the ship you play. Looking at your stats, I would say that your hit rate is nothing to be too concerned about. The ships and tier levels you have played are not what I would say are the most accurate. And really, it is understandable that leaving "protected mode" of play and entering tier 5 games, a drop in win rate would be expected. Without seeing a replay of a game or two, it is a little difficult to provide an analysis that would be of value to you. From looking at your results overall, I'm guessing some improvement in various skills would help. If you would like someone to review a couple of games you play, we would be more than happy to connect you to someone who can help. It's really great to see a new player asking for advice, taking their time in each tier, and exposing themselves to the different classes of ships. Keep up the good work and genuine interest in learning the game and becoming a better player. I think you are on the right track! 4 1
Wolfswetpaws Posted November 17, 2024 Posted November 17, 2024 (edited) 3 hours ago, ShasoDan said: So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. Cheers! Win-rate, by itself, is not worth losing sleep over. Hit-rate, with guns and torpedoes, is something that you have control over. Whatever it is, as @Unlooky & @Frostbow & @HogHammer pointed-out, is something that you can improve upon with practice and will vary according to the ship being played. Some players study real-life naval gunnery and youtube videos about World of Warships gunnery as a part of their personal quest to improve their hit-rate. Others simply play, a lot, and develop an intuitive proficiency after many, many, *many* games. Whether you shoot from the figurative hip or use a sniper's scope (or perhaps both as well as everything else in between), the goal is to learn & improve. Devoting one's self to the Zen of Marksmanship is not a wasted life. 🙂 Edited November 17, 2024 by Wolfswetpaws 2 1
Verytis Posted November 18, 2024 Posted November 18, 2024 Take these as a guide only. They're based on my own performance. 40% for DDs. Most of them are either knife-fighting other DDs or seeking targets of opportunity. So they make their shots count. Note that this is for gun hitrate, not torpedoes, which varies much more wildly. 25% for CLs. This includes for other ships with notably floaty ballistics. They rely on volume rather than fast shells to hit things. 30% for BBs and CAs. These ships usually have decent or good ballistics and can hit things effectively from range. Now for the caveats: Some ships will have significantly different ballistics and accuracy, so hitrate can easily vary by +/- 5%. Hit rate isn't everything, some larger ships will have armour so you need to target specific parts on them to do effective dmg. Also, don't intentionally farm BBs to boost your numbers, you still want to shoot to DDs and CLs when it is practical. 1 1
ShasoDan Posted November 18, 2024 Author Posted November 18, 2024 20 hours ago, Frostbow said: I wouldn't be too concerned about my hit rate. If I use a Mino or Colbert or a Worcester, I don't expect to have at least 50% of my shells will hit the target given how slow their shell flight times are. I would focus instead on maximizing my impact on my flank. I'll keep on firing for as long as I can, for as much as I can. Ammo is cheap. Yes, maximizing my impact is another thing. If I have something to shoot at I will keep firing as much as I can. As long as I can is the problem. At the moment I try to find the balance between beeing in a save position and having something to shoot at, without dying early. Bad positioning is for sure part of my problem, but that is something I should learn by playing more games.
Wolfswetpaws Posted November 18, 2024 Posted November 18, 2024 7 minutes ago, ShasoDan said: Yes, maximizing my impact is another thing. If I have something to shoot at I will keep firing as much as I can. As long as I can is the problem. At the moment I try to find the balance between beeing in a save position and having something to shoot at, without dying early. Bad positioning is for sure part of my problem, but that is something I should learn by playing more games. Yes. Managing the number of opponents that you fight simultaneously is important. 🙂
Klebs Posted November 18, 2024 Posted November 18, 2024 I would ignore hit rate entirely. It is meaningless as long as in any particular game you can shoot at a target and feel confident you are going to hit it. The game throws short-shots at you, the opposing players maneuver their ships, you need to adjust shots going forward to get exact hit point. Eventually you automatically subconsciously compensate for some of WoWS aiming quirks by learning where you need to aim to get a hit. Use the 50% half of cruisers with shorter reloads to practice aiming. I personally focus on damage as a metric. Compare your damage to average damage as compiled from web sites such as https://na.wows-numbers.com/ You can view each ship and review its average damage, as well as average damage for top 50% players, damage for top 25%, 10%, 5%. You can compare those numbers with you damage output. Other people can focus on the metric of their choice.
Wolfswetpaws Posted November 18, 2024 Posted November 18, 2024 16 minutes ago, Klebs said: I would ignore hit rate entirely. It is meaningless as long as in any particular game you can shoot at a target and feel confident you are going to hit it. The game throws short-shots at you, the opposing players maneuver their ships, you need to adjust shots going forward to get exact hit point. Eventually you automatically subconsciously compensate for some of WoWS aiming quirks by learning where you need to aim to get a hit. Use the 50% half of cruisers with shorter reloads to practice aiming. I personally focus on damage as a metric. Compare your damage to average damage as compiled from web sites such as https://na.wows-numbers.com/ You can view each ship and review its average damage, as well as average damage for top 50% players, damage for top 25%, 10%, 5%. You can compare those numbers with you damage output. Other people can focus on the metric of their choice. Damage can only be done if you hit the target, though. 🤔
ShasoDan Posted November 18, 2024 Author Posted November 18, 2024 (edited) 51 minutes ago, Wolfswetpaws said: Yes. Managing the number of opponents that you fight simultaneously is important. 🙂 I had a very educating situation yesterday. We had a DD with a smoke screen on the edge of a cap. I was behind a nearby island and thought, there is no enemy in sight, so I can go around my island, through the smoke screen and behind the next island in the cap and help caping. I guess you know what happened. I came through the smoke screen only to find three enemy BB and a Cruiser, that creeped up unseen behind our smoke screen. Needless to say they had no issues aiming at my Königsberg.😄 Edited November 18, 2024 by ShasoDan 2
Nevermore135 Posted November 18, 2024 Posted November 18, 2024 (edited) 21 minutes ago, ShasoDan said: I had a very educating situation yesterday. We had a DD with a smoke screen on the edge of a cap. I was behind a nearby island and thought, there is no enemy in sight, so I can go around my island, through the smoke screen and behind the next island in the cap and help caping. I guess you know what happened. I came through the smoke screen only to find three enemy BB and a Cruiser, that creeped up unseen behind our smoke screen. Needless to say they had no issues aiming at my Königsberg.😄 There is an option to show an unspotted enemy’s last known position on the minimap that I believe is disabled by default. Make sure you have that enabled. It will help you keep track of where ships are/where they might be. Edited November 18, 2024 by Nevermore135 2 1
Wolfswetpaws Posted November 18, 2024 Posted November 18, 2024 (edited) 2 hours ago, ShasoDan said: I had a very educating situation yesterday. We had a DD with a smoke screen on the edge of a cap. I was behind a nearby island and thought, there is no enemy in sight, so I can go around my island, through the smoke screen and behind the next island in the cap and help caping. I guess you know what happened. I came through the smoke screen only to find three enemy BB and a Cruiser, that creeped up unseen behind our smoke screen. Needless to say they had no issues aiming at my Königsberg.😄 Smoke screens work "both ways". 😄 Until a surface ship gets within your 2km "assured detection" range, you won't detect them (unless a team-mate detects them for you, or you utilize a detection consumable, such as radar or hydro-acoustic search or send a spotting-plane or fighter-plane aloft). While risky, I have charged towards opponent's smoke-screens on numerous occasions, in an effort to dislodge them from their position and/or sink them with a devastating strike. It seems the red-team did something similar. Their heads-up-display will notify them if they are "detected" (just as yours would). So, if they're not detected, and they can creep forward, they may perform some suprise "mischief" at your team's chagrin. I think you learned important lessons from your experience, though. 🙂 https://wiki.wargaming.net/en/Ship:Detection Edited November 18, 2024 by Wolfswetpaws 1
Lady Anesjka Posted November 19, 2024 Posted November 19, 2024 On 11/17/2024 at 11:44 AM, ShasoDan said: So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. Cheers! You playing game right way. Little by little, only going up a tier when getting more comfortable... Maybe this game need another 2,000 player like you. 3
ShasoDan Posted November 19, 2024 Author Posted November 19, 2024 15 hours ago, Lady Anesjka said: You playing game right way. Little by little, only going up a tier when getting more comfortable... Maybe this game need another 2,000 player like you. Very nice thank you! 10 Years of playing world of tanks told me at least something. I hope I will fullfill your expectations as I am very mediocre in WoT. But I started WoWs with with the intention of becoming a better player then in WoT. Let's hope for the best. 1
SoshiSone Posted November 19, 2024 Posted November 19, 2024 On 11/17/2024 at 11:44 AM, ShasoDan said: So I now have 500 games in WoW and my win rate is dropping game by game. One of the things I am worried about is my hit rate. Sure, I have seen from content creators that not every grenade hits. But I would like to know what hit rates you think are good or at least acceptable. Cheers! Although a generic idea of a good hit rate is fine to think about, there are other metrics that often trump it. Knowing who to shoot, when to shoot, where to shoot, and what ammo to use are often more important than hit rate. Say you've fired ten rounds. A 10% hit rate that delivers a cit is better than a 90% hit rate that deliver overpens. Then, there are the long range shots. By nature, those will connect less. Want to increase your hit rate? Don't shoot long range. Now, if you think about that...it is (with exceptions) counterproductive to not shoot (and guarantee not getting a hit but otherwise assisting the padding of your hit rate stats) than it is to take that shot that could do some damage (and in some cases...a good bit of damage) even if pulls down your hit rate stat. You can also look at ships that have dispersions that meet your comfort zone. Some ships have poor dispersion. This hurts a player who has expert aiming/prediction skills, but helps a player who has less than stellar aiming/prediction skills. Dispersion often HELPS when your aim is off! Personally, I'm not one of those eagle eye sharpshooters, so I tend to prefer a bit of dispersion. It not only makes up for my lack of targeting skills, but it also gives me the opportunity to take lots of snap shots and shotgun-like spreads (where I even add a bit of wiggle to each turret). Between dispersion, aiming error, time of flight, and enemy maneuver...the shotgun works nicely...especially when BBing a CL long range early in the game. Less than 10% hit rate...but when that hit occurs, there are a good many that deliver cits. In short...many factors here. 1 2
Wolfswetpaws Posted November 19, 2024 Posted November 19, 2024 2 minutes ago, SoshiSone said: Although a generic idea of a good hit rate is fine to think about, there are other metrics that often trump it. Knowing who to shoot, when to shoot, where to shoot, and what ammo to use are often more important than hit rate. Say you've fired ten rounds. A 10% hit rate that delivers a cit is better than a 90% hit rate that deliver overpens. Then, there are the long range shots. By nature, those will connect less. Want to increase your hit rate? Don't shoot long range. Now, if you think about that...it is (with exceptions) counterproductive to not shoot (and guarantee not getting a hit but otherwise assisting the padding of your hit rate stats) than it is to take that shot that could do some damage (and in some cases...a good bit of damage) even if pulls down your hit rate stat. You can also look at ships that have dispersions that meet your comfort zone. Some ships have poor dispersion. This hurts a player who has expert aiming/prediction skills, but helps a player who has less than stellar aiming/prediction skills. Dispersion often HELPS when your aim is off! Personally, I'm not one of those eagle eye sharpshooters, so I tend to prefer a bit of dispersion. It not only makes up for my lack of targeting skills, but it also gives me the opportunity to take lots of snap shots and shotgun-like spreads (where I even add a bit of wiggle to each turret). Between dispersion, aiming error, time of flight, and enemy maneuver...the shotgun works nicely...especially when BBing a CL long range early in the game. Less than 10% hit rate...but when that hit occurs, there are a good many that deliver cits. In short...many factors here. Valid points, conveyed nicely. That said, I admit to being one of those people who want tight dispersion and am willing to own my marksmanship. So, I'm willing to study and practice, in order to improve my aim and my results. Even so, as you point out, not all ships have tight dispersion. So knowing one's equipment and its capabilities (and limitations and quirks) is a necessary component of sailing a ship effectively.
ShasoDan Posted November 19, 2024 Author Posted November 19, 2024 On 11/17/2024 at 7:32 PM, Unlooky said: Depends heavily on ship, but I think every ship in the game should be able to reach at least 30% accuracy fairly comfortably. On 11/18/2024 at 5:50 AM, Verytis said: Take these as a guide only. They're based on my own performance. 40% for DDs. Most of them are either knife-fighting other DDs or seeking targets of opportunity. So they make their shots count. Note that this is for gun hitrate, not torpedoes, which varies much more wildly. 25% for CLs. This includes for other ships with notably floaty ballistics. They rely on volume rather than fast shells to hit things. 30% for BBs and CAs. These ships usually have decent or good ballistics and can hit things effectively from range. Now for the caveats: Some ships will have significantly different ballistics and accuracy, so hitrate can easily vary by +/- 5%. Hit rate isn't everything, some larger ships will have armour so you need to target specific parts on them to do effective dmg. Also, don't intentionally farm BBs to boost your numbers, you still want to shoot to DDs and CLs when it is practical. Thank you @unlooky and @Verytis for those figures. Actually my average hit rate wit the main battery is 30%. But it varys from ship to ship. The more agressive the play style, the higher the hit rate. Interresting, the hit rate does not correlate with the win rate for every ship. As @SoshiSone pointed, the ships with which I can get more citadel hits tend to have a better winrate. My Pjotr Weliki has an awfull hitrate, the more when i take in account, that I shoot at targets under 10 km distance mostly. But my winrate with it is still over 50%. I hope I can keep it up.
ShasoDan Posted November 19, 2024 Author Posted November 19, 2024 On 11/18/2024 at 4:03 PM, Klebs said: I would ignore hit rate entirely. It is meaningless as long as in any particular game you can shoot at a target and feel confident you are going to hit it. The game throws short-shots at you, the opposing players maneuver their ships, you need to adjust shots going forward to get exact hit point. Eventually you automatically subconsciously compensate for some of WoWS aiming quirks by learning where you need to aim to get a hit. Use the 50% half of cruisers with shorter reloads to practice aiming. I personally focus on damage as a metric. Compare your damage to average damage as compiled from web sites such as https://na.wows-numbers.com/ You can view each ship and review its average damage, as well as average damage for top 50% players, damage for top 25%, 10%, 5%. You can compare those numbers with you damage output. Other people can focus on the metric of their choice. Thank you! I am aware that the hit rate does not depend solely on precise aiming. My worst hitrate is on the Kongo. I can not get warm with long range shooting for the reasons you mentioned. The hit rate is a metric for me as well and it is one part of making damage. So the idea behind my question is to get an idea, where my relative performance lies in that metric. Because I can improve it quite fast in comparison to battle tatics for example and thus improve on my damage dealing.
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