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If you can change one ship and give/remove it one thing (ability) which ship you will choice and what you will change?


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Posted

Hey Mates! 😀 If you can change one ship and give/remove it one thing (ability) which ship you will choice and what you will change?

Me If we can change one ship I would give Admiral Schröder torpedos. I feel that it really missing it. Then he will be uber beast of sea! 😁

  • Like 4
Posted
8 minutes ago, VedranSeawolf359 said:

Hey Mates! 😀 If you can change one ship and give/remove it one thing (ability) which ship you will choice and what you will change?

Me If we can change one ship I would give Admiral Schröder torpedos. I feel that it really missing it. Then he will be uber beast of sea! 😁

I want to have a collaboration with World of Warships and the Uchuu Senkan Yamato franchise.
Then we could get a collaboration variation of the Yamato which can fly, sortie planes, use torpedoes, use missiles (defensive and offensive), can use a ring of meteors for defense, and can use a Wave-Motion Gun once per battle.  😉 

I know.  It is probably going to be a very high-tier ship, if it were ever to arrive in-game.  😉 

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  • Haha 1
Posted

Give Khaba 12k torpedos.  

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Posted

Give Massachusetts tier appropriate ASW range.

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  • Thanks 1
Posted

Improve German 12,8cm AP (on their DDs)

  • Higher Krupp
  • Better drag coefficiency
  • Increased fuze sensitivity from 21mm to 19mm
  • Maybe go with 55-62,5° Normalization vs the Normal 45-60°

The AP is supposedly their situational trump card, but it's just so dreadfully unreliable 95% the time

  • Like 1
Posted
2 minutes ago, Swish said:

Give Massachusetts tier appropriate ASW range

Welcome to the forum!

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Posted
5 minutes ago, Swish said:

Give Massachusetts tier appropriate ASW range.

Heh.  🙂 
Let her main-guns and secondary battery guns do the job.  😉
 

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Posted

@Swish Welcome aboard!

image.jpeg.e19c6b8d888bca5609374c718726fd66.jpeg

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Posted

Giulio Cesare. Give it appropriate for the tier ASW range not the asinine 4km it has now.

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  • Thanks 1
Posted

Minotaur - remove the tinfoil plating and give it some armour!

  • Haha 2
Posted
1 minute ago, Capt_Kremenski said:

Minotaur - remove the tinfoil plating and give it some armour!

Armortaur?

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Posted

Not a specific ship : adding at least a 15% speed boost to all BB which has lower than 25 knots max speed.

Specific ship(s) : Adding more HP to Viribus and Odin.

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Posted

Fun question! Either more armor for the Spanish cruiser line, or all six upgrade slots for St. Louis and Charleston at tier III.

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  • Haha 1
Posted

Take away 8 of Schlieffen's 16 torps.

  • Like 2
Posted
12 minutes ago, KJ82 said:

Not a specific ship : adding at least a 15% speed boost to all BB which has lower than 25 knots max speed.

Specific ship(s) : Adding more HP to Viribus and Odin.

speaking of Viribus I would like to see hypothetical Viribus 40 with added AA weapons at tier VII or VI

  • Like 2
Posted
2 minutes ago, Efros said:

Take away 8 of Schlieffen's 16 torps.

Prepare to be lynched by the people who spent great wads of dubs to get her a month early. 😝

I think Tiger 59 could be trusted to have HE ammo to supplement the AP. 

  • Thanks 1
Posted

WG proceeds to remove the aft turret of Tiger '59 and substitute in Helikopter Air Strike

Posted

Make the Essex and Yorktown fighters lock on faster.

In compensation, lower the damage out of her strike planes.

Posted
1 minute ago, aleksi111 said:

WG proceeds to remove the aft turret of Tiger '59 and substitute in Helikopter Air Strike

Helicopter ASW is my gimmick proposal for a potential Commonwealth CV line...

Posted (edited)
19 hours ago, Capt_Kremenski said:

Minotaur - remove the tinfoil plating and give it some armour!

If I was going to buff a single BRN CL it would be Neptune. That thing needs a LOT of help.

It has worse detection than ANY other T3-SS tech tree BRN CL and a worse smoke firing penalty than any other T3-SS tech tree BRN CL. And that is WITH access to the Concealment System Mod 1 module. It should have both stats lowered and be somewhat more in line with Edinburgh and Mino.

Current Neptune: (with CE and CSM1)

  • 10.3km Detection Range
  • 6.6km Smoke Firing Detection Range

I would change it to be a more logical progression and fit with the line from T8-T10...

  • Edinburgh 9.2km / 5.5km
  • Neptune 9.8km / 5.8km
  • Minotaur 9.6km / 5.4km (Edit - this is with the Legendary Module not CSM1 - I forgot I was running that so -5% Concealment vs -10% from CSM1)

A line doesn't have to go less at every stage for stats but the jump from Edinburgh to Mino w/ Neptune is ludicrous. Neptune is way over penalized for the sake of making the player want to grind to get past T9 to T10.

Edited by AdmiralThunder
  • Thanks 1
Posted
2 hours ago, KJ82 said:

Specific ship(s) : Adding more HP to Viribus and Odin.

How about just moving it back to T4 where it belongs? It never should have been moved to T5 and especially with all the nerfs it got when it was. 

Posted (edited)
2 hours ago, VedranSeawolf359 said:

speaking of Viribus I would like to see hypothetical Viribus 40 with added AA weapons at tier VII or VI

A T6 or T7 VU? OMG NOOOOOO! That thing is over tiered as a T5. It belongs back at T4 where it originally was planned to be. Make your updated version the T5. No offense meant by this. Just can't believe you want that ship as a T6 or even worse a T7.

tenor.gif?itemid=13202060

Edited by AdmiralThunder
Posted (edited)
3 hours ago, KJ82 said:

Not a specific ship : adding at least a 15% speed boost to all BB which has lower than 25 knots max speed.

Specific ship(s) : Adding more HP to Viribus and Odin.

Odin needs to go back to its pre nerf state i think it was short fuse AP, more health and faster ROF.

Edit: found the changes in the wiki.

Feb 7, 2020:
Hitpoints decreased from 62,700 to 52,800.

Mar 6, 2020:
AP shells' fuse arming time increased from 0.010 to 0.033 s.

DevBlog 27 (June 1, 2020) Note: these changes happened after the testing cycle, see dev blog post for details:
Main battery reload time increased from 20 to 23 s.
Secondary battery firing range increased from 7.5 to 7.7 km.
Secondary battery 128 mm reload time decreased from 3.6 to 3.4 s.
Secondary battery 150 mm reload time decreased from 7.5 to 7.0 s.
Continuous AA damage increased from 249 to 258.
Damage by Medium-Range AA guns decreased from 336 to 333.
Damage by Long-Range AA guns increased from 249 to 258.

Available via completing the dockyard in Update 0.9.5.

Update 0.9.7:
Minor fixes to geometry and textures.

Update 0.10.0:
Increased accuracy of secondary battery guns.
The firing range of the secondary battery was increased to 7.6 km.

 

 

i would replace champagne consumables with cherbourg consumables (DCP/hydro/20% engine boost/DFAA and plane)

 

Edited by pepe_trueno
  • Like 1
Posted

The Yukon. Remove the UK secondaries (which were in short supply anyways) and replace them with US secondaries, remove the pom poms and replace with quad/dual 40mm bofors.

I would also change the KGV class slightly and give it the proper belt/citadel protection it rightly deserves!

Posted
9 minutes ago, hipcanuck said:

The Yukon. Remove the UK secondaries (which were in short supply anyways) and replace them with US secondaries, remove the pom poms and replace with quad/dual 40mm bofors.

I would also change the KGV class slightly and give it the proper belt/citadel protection it rightly deserves!

How about actual BB gun range for Yukon vs the T5 CL range it has now at 15.7km? I would gladly give up some detection range to get useful main gun range.

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