Jump to content

Bye bye detonations


Recommended Posts

Posted

They've announced detonations will be removed in patch 13.11, good riddance.

image.thumb.png.84dad966ce068ff806589490da07ed82.png

  • Like 7
  • Thanks 1
  • Haha 2
  • Sad 1
Posted

And so the complainers who can't cope with what happened to multiple ships in actual naval history win their battle.

Not cool, WG, not cool. 

  • Like 9
  • Thanks 6
Posted
6 minutes ago, Ensign Cthulhu said:

And so the complainers who can't cope with what happened to multiple ships in actual naval history win their battle.

Not cool, WG, not cool. 

 

I agree.

Sometimes you, as a low HP ship, needed that Det to get that win. A shell or Torpedo hitting the right spot, a roll of the dice, and boom, you won or you lost.

  • Like 5
Posted

Finally. 

Still haven't got my Hood detonated by a Bismark, which is a bit of a shame, though.

  • Like 2
  • Haha 2
Posted

Gotta ask, are there two different detonation mechanics in the game? I'm referring to how the DD's sometimes blow up, and I can't remember if that's part of the detonation mechanic as well.

Posted

Yup, this is the detonation mechanic, and I've had 2 DD's detonate in co-op in the last 2 days... more than the previous 3-4 months!

  • Like 1
Posted

Just another instance of the "dumbing down" of the game. I'm going to enjoy my thousand new Charlie Kilos though.

  • Like 5
  • Thanks 1
  • Haha 1
Posted

After careful deliberation and extensive testing they will decide against implementing this change

  • Haha 2
  • Confused 1
Posted
48 minutes ago, Farmers_Only said:

They've announced detonations will be removed in patch 13.11, good riddance.

image.thumb.png.84dad966ce068ff806589490da07ed82.png

I'm very sure that I never provided "feedback" which asked for the removal of the "detonation" mechanic.

The "Charlie Kilo" signal isn't as powerful, in terms of protecting the ship and squadrons, in my opinion.

This further divergence from "reality" is an unwelcome action, as far as I am concerned.

  • Like 5
Posted

Arguably this new flag is a worse tax than the det flag tax was. Detonations came up with your number on them less than every hundred games for every class but destroyer on average. Extra 5% HP on HE kiters can let them get an extra salvo or three off before you kill them. But does very little for your average battleship where a ton of the damage they take is percentage max HP based anyways.

Just what we needed, yet another log on the HE kite meta bonfire. 🙄

  • Like 2
Posted
42 minutes ago, Lord_Slayer said:

 

I agree.

Sometimes you, as a low HP ship, needed that Det to get that win. A shell or Torpedo hitting the right spot, a roll of the dice, and boom, you won or you lost.

If you need a detonation to win you don't deserve to win. 

  • Like 3
  • Thanks 3
  • Bored 1
Posted
1 minute ago, Unlooky said:

If you need a detonation to win you don't deserve to win. 

Think of it as a "one shot" salvo?  😉 

  • Like 2
  • Haha 1
Posted
Just now, Wolfswetpaws said:

Think of it as a "one shot" salvo?  😉 

One shot salvos in this game punish bad positioning, either not angling or trying to tank something way out of your league. A detonations salvo punishes you not buying a flag that is useless 99% of games. 

  • Like 4
  • Bored 1
Posted
1 minute ago, Unlooky said:

One shot salvos in this game punish bad positioning, either not angling or trying to tank something way out of your league. A detonations salvo punishes you not buying a flag that is useless 99% of games. 

Most of the time, I don't use a Juliet Charlie flag to prevent detonations, anyway.

But, I do feel that honoring the ships & crews which actually did the fighting, and risked getting blown-apart with one well-placed or lucky hit, involves keeping that element of risk in-game.

 

  • Like 8
Posted
26 minutes ago, 44smok said:

After careful deliberation and extensive testing they will decide against implementing this change

everyone sells off their det flags 'cause they are about to be worthless...THEN WG decides against it

  • Haha 2
Posted
3 minutes ago, Wolfswetpaws said:

Most of the time, I don't use a Juliet Charlie flag to prevent detonations, anyway.

But, I do feel that honoring the ships & crews which actually did the fighting, and risked getting blown-apart with one well-placed or lucky hit, involves keeping that element of risk in-game.

 

Nothing about this game is realistic in any way so it doesn't make sense to have something "historical" as a game mechanic. I don't mind detonations existing as a death animation, but as a mechanic they're awful and this is long overdue in my opinion. 

  • Like 1
  • Thanks 1
  • Bored 1
Posted

A community divided again. Yummy.

The mechanic was flawed in that it was simply a credit sink with a signal that prevented it. Should just remove det flags and allow dets on cvs and subs too.

  • Like 2
Posted
1 hour ago, Farmers_Only said:

They've announced detonations will be removed in patch 13.11, good riddance.

 

laughing.jpg

 

People predicted (for years!!) that Wedgie will remove detonations instead of making Cv;s susceptible of 'em. What a vindication is this for them ....

 

 

And detonation flags replaced by a flag that will magically increase your HP??

3fb980831f0eeac97b5abf25248f03f3.gif

 

These people are a fiddlesticked joke.....

 

  • Like 1
Posted (edited)
1 hour ago, Lord_Slayer said:

 

I agree.

Sometimes you, as a low HP ship, needed that Det to get that win. A shell or Torpedo hitting the right spot, a roll of the dice, and boom, you won or you lost.

Or you are in a BB getting rushed by a DD and because RNG always screws your salvos good luck with that unless you happen to have HE loaded or you have really good secondaries. A detonation can sometimes save you in that case but it is rare. 

We did a thread years ago on NA where people checked the det rate and for most it is 1% or less. Was just watching a stream where the streamer was so excited about it because of how horrible it is. They have detonated less than 0.11% of the time (ironically my rate is almost identical to the streamer and is only off .00#). I have been detonated by gun fire to the magazine and airplanes torps to the magazine. Never made me rage.

I #@$^ for a few seconds when it happens to me, then LOL'd remembering when I have done it, and then I moved on. I wish there was a way to track it in Co-op where it is a lot more likely because of the close ranges you play at and secondaries being more involved. I have detonated a lot more there than PVP but I also have way more games there. I almost never run the flag (they sit in inventory because I forget) and I still almost never do it.

I guess I have always just felt it is something for the game that actually can have roots from IRL/Historical reasons. I understand that game is not "historical" but it is based on history and real naval combat. Detonations are a HUGE part of naval warfare history. Taking them out of the game is yet another dumb it down move IMHO. 

There is a flag that 100% eliminates the chance. There is a slot 1 module that makes it like 40% (60%?) less likely that you only buy once if you don't want to use the flags because they are too $$$. Sad day for me.

What WG should do is lower the flag cost and then make CV's and Subs detonate too. Not remove it 

Edited by AdmiralThunder
  • Like 4
Posted
1 hour ago, Admiral_Karasu said:

Gotta ask, are there two different detonation mechanics in the game? I'm referring to how the DD's sometimes blow up, and I can't remember if that's part of the detonation mechanic as well.

CV's and Subs can't detonate at all.

BB/Cruiser/DD all can and it is the same mechanic for all 3. 

  1. The ships MUST be at 75% HP or les to detonate. If it has 76%+HP it can't. Note - you can be over 75% HP when a salvo hits and detonate. This is because the 1st shell or 2 to hit takes you to 75% or less and then the other shells in the salvo can cause it. 
  2. You need to hit the ship magazine (this is why WG doesn't allow CV or Sub to detonate - they didn't give them magazines).
  3. Gunfire, torps, bombs, and rockets can all cause detonation. Splash damage can also do it.
  4. It is RNG based. Once you meet the 75% or less HP requirement, and you take a hit/splash damage to the magazine, the game rolls to see if you detonate or not.

It is actually something that happens a lot less often then people think. You can check how often you detonate (in PVP play where achievements are given - can't for other modes) by looking at your achievements. See how many you have and then how many total games you have. Divide the detonation # by the total game number then multiply by 100 to see how often you detonate. 

  • Like 3
  • Thanks 2
Posted

Given the amount of whinging over the years, I'm surprised Detonation lasted as long as it did. I'll be sad to see it go (it's one of the few nods to historical accuracy remaining), but - in practical terms - nothing much will really change, as detonations were so rare anyway in practice.

<shrugs>

1 hour ago, Itwastuesday said:

Still haven't got my Hood detonated by a Bismark, which is a bit of a shame, though.

Perhaps some sort of mission as a final hurrah for the mechanic would be in order. Win something exciting if you either Detonate a Hood with Bismarck, or get your Hood Detonated by a Bismarck...?

  • Like 6
Posted

question is: what will be next thing that playerbase will complain?

* too bad they didnt remove the subs, funny thing how they " listen" for this but not about removing subs.

  • Like 1
Posted

I've been selling det flags since the beginning of time. I blow up maybe a couple times a year at best. Talk about over hyped and an un-needed mod. 

Just remove subs and cv's for f's sake. 

  • Like 1
Posted
17 minutes ago, Verblonde said:

Perhaps some sort of mission as a final hurrah for the mechanic would be in order. Win something exciting if you either Detonate a Hood with Bismarck, or get your Hood Detonated by a Bismarck...?

Wedgie is da king of missed opportunities  (and that's a BIG understatement) so I wouldn't hold my breath...

  • Like 2
Posted
2 hours ago, Itwastuesday said:

Still haven't got my Hood detonated by a Bismark, which is a bit of a shame, though.

I once detonated a Tirpitz with my Hood, which I found hilariously close to detonating a Bismarck with Hood which would be truely poepic (yes I just made up that word!)

I guess that also means we can't detonate bots in PvE anymore which will actually make it a bit harder against DDs...

  • Like 2
  • Haha 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.