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I did not want to play anyway, pffft


Lady Anesjka

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10 minutes ago, Lady Anesjka said:

image.thumb.png.fc1969c82d11c20aa5a02c558bb032c8.png

Come, join us in Co-op.
We have ...

4qwc4a.jpg&f=1&nofb=1&ipt=26359a0e0b236a  

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I’ve noticed the same, and it’s a pretty predictable outcome with the bounty event currently running in Randoms.

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Pffft cookies, this is candy crush stuff.  I wants old fashioned and caramelized bacon!

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I give it 2, maybe 3 min before I give up and either try something else or stop playing altogether. 

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25 minutes ago, Ramsalot said:

Pffft cookies, this is candy crush stuff.  I wants old fashioned and caramelized bacon!

giphy.gif  
Bring it!  🙂  

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7 hours ago, Wolfswetpaws said:

Come, join us in Co-op.
We have ...

4qwc4a.jpg&f=1&nofb=1&ipt=26359a0e0b236a  

I want the cookies to be warm. WIth a side of milk. You must sing soft kitty.

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Didn't even try this mode this time. With no rewards its pretty useless, when the same tiers can be grinded in Ops with more consistent results.

I spend 90% my time with all accounts on ranked. Steel and doubloons are too good of the rewards to ignore.

Edited by ReDiR20
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9 hours ago, Scorpion_Raider37 said:

I want the cookies to be warm. WIth a side of milk. You must sing soft kitty.

Soft Kitty Compilation | The Big Bang Theory  

  
 

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2 hours ago, ReDiR20 said:

With no rewards its pretty useless, when the same tiers can be grinded in Ops with more consistent results.

Amen

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I have some theories why people play Coop.

1. The main reason is the obsession to Stats. The Stats is the RandomsWR that the Mods show, so playing anything else than Randoms keeps the Stats safe. The majority of the community emphasize the Stats, that leads to Private Stats profiles, playing Coop and Ops, etc.

2. "Go play Coop" has become a popular slogan. It has been repeated millions of times, and humans eventually do follow the slogan.

3. Stats obsessed community traumatizes often people using Stats argument and Coop-slogan. Surely few even suicide after such traumas. To avoid Stats-based argumentations people escape to Coop. Complains about Randoms playerbase low skills can lead to a conclusion to escape to Coop but there the skills won't better and it becomes just a place to hide.

4. There can be some rational reasons to do Coop. For very beginners in a first week it can give aiming practice, shows how cap circles look like, in Ops you don't see how caps look like. Some have dementia, learning dissabilities, or fingers have not developed enough yet, or internet issues, etc, then the Coop is suitable. There can be some highly intelligent ones too who prefere Coop, it can be is difficult to understand them, some games have such ones, those take life very healthy way, kind of Enlightened ones, difficult to comprehend them for typical citizen.

 

I think the majority Coop players just are victims of Stats obsessed Wows community. The paradox is that they themselves believe and support Stats mentality, it is like a victim who himself also damages other victims.

 

If you have a light desire to win, or even strong obsessed compulsive desire, then obviously Randoms and Rankeds train you better than Coop and eventually you win more, also you get more resources, better captains and ships, all that leads to advantages, and Coop doesn't support that at all because you don't learn anything in Coop and don't get points and things.

 

For beginners the Ops trains few things better than Coop, for example you get more chances to practice aiming in Ops, but in Randoms you get obviously even a better aiming scool.

 

In the first start post above there is 10 min waiting time for the special game mode. It happens rarely. But in Rankeds it happens always in Day number 2, and later with T11 ships, and in later Golds can take sometimes few minutes as well.

I generally wouldn't suggest Coop at all, but if Randoms traumatizes too much then of course it is intelligent to escape from it.

Rankeds Day 2-3 Silvers has usually the same small set of players. When you finish a battle there then it is wise to go immediately to the next battle with them. If you make coffe break then you don't get a battle anymore, you get when they finish the battle they started when you did coffee.

 

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25 minutes ago, ency said:

snip

You forget the most evident reasons:

  1. You don't depend on team mates
  2. You always win
  3. Results are reliable

You don't need convoluted theories to explain very simple phenomenons, tho 'performance anxiety' may play some role too.

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@encyThis is just my opinion, but I believe you may be overthinking why co-op players prefer that mode of play.

I don't find players I know playing that mode "obsessed" with their stats. After all, the vast majority sit probably in the 95 percent or higher WR range.

For dedicated co-op players, it is just that they enjoy co-op over all the other mode options - nothing more, nothing less.

 

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4 minutes ago, ArIskandir said:

You forget the most evident reasons:

  1. You don't depend on team mates
  2. You always win
  3. Results are reliable

You don't need convoluted theories to explain very simple phenomenons, tho 'performance anxiety' may play some role too.

Yes can be those 3 too. But why there is a desire to win 100% of times, and why to avoid some teamwork. There are no results actually because that 100% guaranteed victory is not a result, you just took part of something. My theory is that it can surely be linked to Stats mentality.

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30 minutes ago, ency said:

Yes can be those 3 too. But why there is a desire to win 100% of times, and why to avoid some teamwork. There are no results actually because that 100% guaranteed victory is not a result, you just took part of something. My theory is that it can surely be linked to Stats mentality.

I don't doubt what you call "stats mentality" might be an issue for some folks, but there are more general psychological factors that may lead to similar results.

More than a desire for winning 100% of times, what I think is the issue is defeats being 'complicated' by having a 'team' factor... meaning, "I'm losing because other people make me lose", so people gets frustrated because other people's perceived "interference". In Coop, there's no other people "making you lose", so is less 'stressing'... always winning is a happy byproduct but not the main reason. 

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48 minutes ago, ency said:

I have some theories why people play Coop.

1. The main reason is the obsession to Stats. The Stats is the RandomsWR that the Mods show, so playing anything else than Randoms keeps the Stats safe. The majority of the community emphasize the Stats, that leads to Private Stats profiles, playing Coop and Ops, etc.

2. "Go play Coop" has become a popular slogan. It has been repeated millions of times, and humans eventually do follow the slogan.

3. Stats obsessed community traumatizes often people using Stats argument and Coop-slogan. Surely few even suicide after such traumas. To avoid Stats-based argumentations people escape to Coop. Complains about Randoms playerbase low skills can lead to a conclusion to escape to Coop but there the skills won't better and it becomes just a place to hide.

4. There can be some rational reasons to do Coop. For very beginners in a first week it can give aiming practice, shows how cap circles look like, in Ops you don't see how caps look like. Some have dementia, learning dissabilities, or fingers have not developed enough yet, or internet issues, etc, then the Coop is suitable. There can be some highly intelligent ones too who prefere Coop, it can be is difficult to understand them, some games have such ones, those take life very healthy way, kind of Enlightened ones, difficult to comprehend them for typical citizen.

 

I think the majority Coop players just are victims of Stats obsessed Wows community. The paradox is that they themselves believe and support Stats mentality, it is like a victim who himself also damages other victims.

 

If you have a light desire to win, or even strong obsessed compulsive desire, then obviously Randoms and Rankeds train you better than Coop and eventually you win more, also you get more resources, better captains and ships, all that leads to advantages, and Coop doesn't support that at all because you don't learn anything in Coop and don't get points and things.

 

For beginners the Ops trains few things better than Coop, for example you get more chances to practice aiming in Ops, but in Randoms you get obviously even a better aiming scool.

 

In the first start post above there is 10 min waiting time for the special game mode. It happens rarely. But in Rankeds it happens always in Day number 2, and later with T11 ships, and in later Golds can take sometimes few minutes as well.

I generally wouldn't suggest Coop at all, but if Randoms traumatizes too much then of course it is intelligent to escape from it.

Rankeds Day 2-3 Silvers has usually the same small set of players. When you finish a battle there then it is wise to go immediately to the next battle with them. If you make coffe break then you don't get a battle anymore, you get when they finish the battle they started when you did coffee.

 

1.  Disagree.  Being obsessed with stats is the opposite of my desire for bold and exciting game-play.
The 'Bots play to the objectives and are often more courageous than "random main" players, in my opinion.
The 'Bots may emulate human naviagation errors (beaching on islands) or may have trouble aiming because of the improper prescription glasses provided by the developers, but they are more than willing to "throw down" and brawl.   
Occasionally they pull some "Clever girl" moves, too.
And I love them for it.  🙂 


2.  This sentiment is usually expressed by "random mains". 
I take this opportunity to assert that Co-op players sink more ships per minute, on average, than random players.
Let that sink in.  🙂 

3.  Again.  I don't think Co-op players are "stats obsessed".  I feel that some "random mains" are, though.

4.  Indeed.  For learning to play, Co-op is a viable training environment.

The players are tolerant of "trying new things" and the games are "battle, rinse and repeat" cycles.
Gunnery is merely one example of something that many players need to work on, given the amount of "missing the target" that I see in all game modes.

While Co-op is viable for learning "the basics", I feel that players should eventually try random games to diversify their tactics portfolio.
The ideal player, in my opinion, will have a good mastery of all the basics of putting their ordnance on-target, playing the map objectives and getting into the mind of other players in order to out-think them.

5.  Co-op is arranged and advertised as a team of humans (with a few 'Bots as allies, sometimes) versus a team of 'Bots.
The cooperative objective is to win the match.
The competetive aspect is that your team-mates are trying to sink the most ships and/or do the most damage and accomplish the most map-objectives in the shortest amount of time.
So, while the match is labeled "Co-op", the game-play has naturally evolved to become a friendly competition to get the highest score.
With a limited amount of "food on the table", the competition transforms into "who can eat the most" of what is being offered.



6.  There are occasional losses and the 'Bots do win Co-op matches.  Not often.  But, it does happen.

I agree with @HogHammer, that you are "over-thinking" the situation.  🙂  

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Mode Shuffle (what is that? I haven't played it), Ops, Ranked, Events, Co-op & Random, these all fracture the player base (shrinking? or few in number depending on the time of day/night) resulting in longer queue wait times. This is an intentional WG induced problem. Increasing sales (💲) is the most obvious answer, imo.

If only, War failing could just concentrate on Co-ops & Randoms with most other special modes tied into Randoms (I think some are, sort of) & Co-op (many players, as well).

I do not play Co-ops (other than, occaisionally, to do NBs) as I find this mode 'unchallenging' (to not criticize it, otherwise, more vociferously).

I play, mainly, Randoms as it is challenging (for the most part) & the rewards there are the baseline (aren't they still?) for this game (mostly, many RL players, as well).

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I have a limited amount of time available to play games at the moment, so I pick modes that a) are fun, b) are most efficient if I have particular aims/missions, and c) have the fewest submarines. All three at the same time, ideally.

So, that's why I play Coop, Ops, and Ranked, while avoiding Randoms like the plague.

I would ideally play Randoms the bulk of the time (and used to); however, since submarines sucked the joy out of the mode for me, I've been making alternative arrangements.

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4 minutes ago, Wolfswetpaws said:

labeled "Co-op", the game-play has naturally evolved to become a friendly competition to get the highest score.

I wouldn't call your depiction of 'higher' (evolved) Co-op play as a 'friendly competition'. Maybe, sometimes.

It's more like, to me, a rabid feeding frenzy of Co-op Sharks 😁 for the highest score. I've seen this in the latest few Co-ops I've played (for a NB *, etc).

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4 minutes ago, Verblonde said:

I have a limited amount of time available to play games at the moment, so I pick modes that a) are fun, b) are most efficient if I have particular aims/missions, and c) have the fewest submarines. All three at the same time, ideally.

So, that's why I play Coop, Ops, and Ranked, while avoiding Randoms like the plague.

I would ideally play Randoms the bulk of the time (and used to); however, since submarines sucked the joy out of the mode for me, I've been making alternative arrangements.

Add in Arms Race in Randoms and this describes my gameplay over the last ~1.5 years pretty well.

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3 minutes ago, Verblonde said:

I would ideally play Randoms the bulk of the time (and used to); however, since submarines sucked the joy out of the mode for me

The antidote for 'Flubs' is, actually, to play against them & sink them with extreme prejudice every time you have one (or more) on the enemy team. The same attitude should be encouraged/promoted to all your team mates versus reworked CVs. This is the only way those who abhor these two griefer classes can do our part to remove their presence from this game (as presently, designed) as much as possible. If a griefer class player sees mostly losses ,they will quickly stop playing those classes.

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21 minutes ago, Wolfswetpaws said:

There are occasional losses and the 'Bots do win Co-op matches.  Not often.  But, it does happen.

This is rather 'hilarious' isn't it? 😆 😁

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21 minutes ago, Aethervox said:

I wouldn't call your depiction of 'higher' (evolved) Co-op play as a 'friendly competition'. Maybe, sometimes.

It's more like, to me, a rabid feeding frenzy of Co-op Sharks 😁 for the highest score. I've seen this in the latest few Co-ops I've played (for a NB *, etc).

Yes, the resemblance to a shark feeding frenzy is appropriate, too.  😄 

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16 minutes ago, Aethervox said:

This is rather 'hilarious' isn't it? 😆 😁

Hilarious or embarassing.  It does happen sometimes.  😄 
There's a topic somewhere around here with the word "Skynet" in it, where the 'bots top the leader-board.

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28 minutes ago, Aethervox said:

The antidote for 'Flubs' is, actually, to play against them & sink them with extreme prejudice every time you have one (or more) on the enemy team. The same attitude should be encouraged/promoted to all your team mates versus reworked CVs. This is the only way those who abhor these two griefer classes can do our part to remove their presence from this game (as presently, designed) as much as possible. If a griefer class player sees mostly losses ,they will quickly stop playing those classes.

I think that the missions influence which ships people play.
I'm mostly choosing a ship according to the in-game missions, or my personal goals (to earn a star in Naval Battles), that I'm trying to accomplish.

Some dockyard events have missions for submarines.  And Submarines may earn a lot of BaseXP, if played well. 
Sometimes "two birds with one stone", eh?  🙂 

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