Jump to content

Crosshairs and auto-targeting


Musket22

Recommended Posts

If I have 2 or more enemies within 10km and others further out, why does pressing 'X' tp change target NOT go to the next nearest?

1. All targets are port side within 45deg arc from aiming point. So a total of 90deg max. left to max. right.

2. First target is 7km away, Second target is at 8.5 to 9km 

3. Third and fourth possible targets are at 11 and 13km. 

4. All within gun range. 

What is the programming reason for the crosshairs to jump not from first to second but most times to either the third of fourth targets? 

Link to comment
Share on other sites

In my experience, given multiple options, the auto-targeting always switches to the one target you aren't going to fire at.

  • Like 3
  • Haha 4
Link to comment
Share on other sites

10 minutes ago, Admiral_Karasu said:

In my experience, given multiple options, the auto-targeting always switches to the one target you aren't going to fire at.

No, the auto-targeting switches back and forth and you have to keep mashing the x button to get a lock on the target you want.

  • Like 2
  • Haha 1
Link to comment
Share on other sites

15 minutes ago, Musket22 said:

What is the programming reason for the crosshairs to jump not from first to second but most times to either the third of fourth targets? 

You’d need to ask that on an official WG platform. 

  • Haha 1
Link to comment
Share on other sites

12 minutes ago, Justin_Simpleton said:

No, the auto-targeting switches back and forth and you have to keep mashing the x button to get a lock on the target you want.

Well, I think we are talking about the same 'feature'.

  • Like 1
  • Haha 1
Link to comment
Share on other sites

18 minutes ago, Musket22 said:

If I have 2 or more enemies within 10km and others further out, why does pressing 'X' tp change target NOT go to the next nearest?

1. All targets are port side within 45deg arc from aiming point. So a total of 90deg max. left to max. right.

2. First target is 7km away, Second target is at 8.5 to 9km 

3. Third and fourth possible targets are at 11 and 13km. 

4. All within gun range. 

What is the programming reason for the crosshairs to jump not from first to second but most times to either the third of fourth targets? 

If you have a target selected, then pressing "X" will de-select that target.
(This is useful when two or more targets are nearby and the auto-matic game-assisted target selection chose a ship that is different from the ship you intend to target.)

The game doesn't (to my knowledge?) target a ship that you're not looking at.  Even if you press X.  

To my knowledge, there is no "select/target next-available ship" button to press in World of Warships.
Some other games allow a player to do that, though. 
Especially helpful if you're looking in one direction and want to target something behind you before you can turn-around.

World of Warships doesn't "lock-on" to a target out of range of your main-guns.  It can do so when using torpedoes, though.

Interestingly, the wiki page on gunnery & aiming doesn't cover the use of the "X" key.
https://wiki.wargaming.net/en/Ship:Gunnery_and_Aiming  

But, there is a brief description in the "Controls" wiki section.
https://wiki.wargaming.net/en/Ship:Controls  

Quote
  • Press 1 for main battery shell type 1 (often HE/SAP shells), press 2 for main battery shell type 2 (often AP shells), press 3 for torpedo tubes. 1, 2 and 3 are mutually exclusive, meaning choosing one deselects the others.
  • Pressing 1 or 2 once if the other shell type is selected queues that type for the next load.
  • Pressing 1 or 2 twice if the other shell type is selected immediately unloads that shell type and starts loading the new type.
  • Ctrl+X: Armament: locked on bearing. The armament (main guns or torpedo launchers) is locked onto a point relative to the ship.
  • Shift+X: Armament: locked on sector. The armament (main guns or torpedo launchers) is locked onto a point on the map.
  • X: unlock armament and deselect currently selected target
  • X: lock armament onto the enemy ship nearest to the screen center (closest to your gunsight)


Hope that helps.  🙂 

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

An update released some time ago (six to nine months, I think) worked the lock-on so that it maintained lock of the current target whilst monitoring the environment, whereas prior to that update the lock-on would switch sporadically between visible targets in range. Switching to a new target requires the gunsight to be pointed directly at it, and intentionally pressing X, or what I do is sight the target, then right-click mouse "zoom" to acquire lock.
- Personally, I prefer the improvement which helps my situational awareness and prevents the game flipping from my priority target to various irrelevant targets at the most critical moments.

Edited by Bryan Handy
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

All I know 🙄 is I need to aim better 😎 & get more hits, sink the target, then, repeat 😁.

  • Like 2
Link to comment
Share on other sites

7 hours ago, Bryan Handy said:

An update released some time ago (six to nine months, I think) worked the lock-on so that it maintained lock of the current target whilst monitoring the environment, whereas prior to that update the lock-on would switch sporadically between visible targets in range. Switching to a new target requires the gunsight to be pointed directly at it, and intentionally pressing X, or what I do is sight the target, then right-click mouse "zoom" to acquire lock.
- Personally, I prefer the improvement which helps my situational awareness and prevents the game flipping from my priority target to various irrelevant targets at the most critical moments.

I think for me it is still switching targets like when two ships are very close to each other. Mind you, I don't think I've been manually pressing the X, at least not on all occasions.

Link to comment
Share on other sites

11 hours ago, Bryan Handy said:

An update released some time ago (six to nine months, I think) worked the lock-on so that it maintained lock of the current target whilst monitoring the environment, whereas prior to that update the lock-on would switch sporadically between visible targets in range. Switching to a new target requires the gunsight to be pointed directly at it, and intentionally pressing X, or what I do is sight the target, then right-click mouse "zoom" to acquire lock.
- Personally, I prefer the improvement which helps my situational awareness and prevents the game flipping from my priority target to various irrelevant targets at the most critical moments.

Can you provide a link to the article?

Link to comment
Share on other sites

2 hours ago, Wolfswetpaws said:

Can you provide a link to the article?

I think this is what he may be referring to...

From the 12.3 update:

From now on, once you lock onto a target manually, the lock will not be lost even if your target disappears from sight for a short time.

and

Fixed an issue that occasionally caused a lock on a target to be dropped incorrectly.

Changes and Improvements in Update 13.9 | World of Warships

Those are the only things I can recall related to target lock feature.

 

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

"X" DOES NOT cycle through targets. It unlocks from a target that is locked. if you do not have a target locked, it locks on the target closest to your current point of aim ... at least the great majority of the time. 

  • Like 1
Link to comment
Share on other sites

Update 12.3. That update has been a blessing.
Hoghammer linked it saving us time searching, thanks.
'X' doesn't cycle targets, but spectator controls in the training room or following being blown up, enables one to cycle through all allied ships with a mouse click, or re-mapping the keys for convenience [ <,> ] [next, previous] ship. Not the same as 'X' cycling through targets, though, to save confusion.

Edited by Bryan Handy
  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.