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Posted

...for any who use Match maker monitor ( wowships ) or something similar. ( and play solo )


Have you notice you teams seem to go on streaks of either good or at least average...
...and then out of nowhere, you teams full of very bad players ?

I am in such a streak now 😞

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Posted
1 hour ago, Lady Anesjka said:

...for any who use Match maker monitor ( wowships ) or something similar. ( and play solo )


Have you notice you teams seem to go on streaks of either good or at least average...
...and then out of nowhere, you teams full of very bad players ?

I am in such a streak now 😞

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yeah its you, with yellow stats and 1000 PR you are not contributing to the win of your team and in this game you need to do extra mile to win the game. I could say that you are lucky that you are even in green WR, so the team carried you in most games.

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Posted
3 hours ago, Wulf_Ace said:

yeah its you, with yellow stats and 1000 PR you are not contributing to the win of your team and in this game you need to do extra mile to win the game. I could say that you are lucky that you are even in green WR, so the team carried you in most games.

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I am sorry I am not some no life super player.
I have children and a life.
I pull my weight each game most times.

Unlike you, i play 95 % solo.
I have see you numbers. You play in division alot.

  • Like 3
Posted
4 hours ago, Lady Anesjka said:

...for any who use Match maker monitor ( wowships ) or something similar. ( and play solo )


Have you notice you teams seem to go on streaks of either good or at least average...
...and then out of nowhere, you teams full of very bad players ?

I am in such a streak now 😞

image.thumb.png.620b0184f19b3c273183c4c629f61f60.png






image.gif.3075917728bde756e30d10f21442b56a.gif

I've often speculated that MM does do some manipulation to try to drive players to play more and to play a variety of ship classes.

I find repeatedly playing the same ship or tier will result in bad RNG or matchmaking...

...and the first match back after a several day absence has really good RNG and matchmaking.

  • Like 4
Posted (edited)

A player's performance can improve, over time, as they learn the game.

I don't worry about my win-rate.

 @SoshiSone has explained it better than I can, in other topics.
The concept is that a player's recent games may fluctuate in performance.  Like the weather-man's predictions, "wait five minutes and the weather will change".

But, over the longer time, years, a player will naturally improve to the best of their knowledge and talent and their win-rate and other performance parameters will stabilize when viewed as statistics.
That said, if a player learns new and improved methods, or makes a break-through in their understanding of the game, then they will improve more, until they reach their next limit.

While nice to think about as an intellectual exercise, a player's statistics are not worth losing sleep.  
Just do one's best in life and in-game.  
Family is more important than a game.  🙂 
And "Safety is number one priority".  🙂 
crh_poster__safety_is_number_one_priorit  

 

  Is only a game.  Why you heff to be mad?  🙂 


Edited to add:  https://www.youtube.com/@CrazyRussianHacker/featured
 

Edited by Wolfswetpaws
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Posted (edited)

I have good games pretty steadily, so to your question: it is you.  I never really care what my team does.  I look at the map, and take my ship where I can make the most difference in the play.  If it’s a losing game, I am doing what I can to stay in the fight and usually end up at the top.

Edited by Ramsalot
  • Like 1
Posted

i won't use the word rigging because there is no proof (as far as i know MM full mechanics has not be revealed to confirm or deny it) but let's say that for an average player the odds of running into streaks of wins or defeat should be rare yet they are very common.

 

 

  • Like 3
Posted

I never looked at my win rate or won/loss when I was playing random.  I focused on how much damage did I do, and in a battleship, how much damage per shell hit with my main guns.  After that, didn't matter too much.

I've had games where the team won but my damage wasn't good and my damage per shell was subpar.  To me, that was a terrible game which sucked.  So because of my fixation on that I don't understand the whole concentration on W/L thing.

Posted
4 minutes ago, Wowzery said:

I never looked at my win rate or won/loss when I was playing random.  I focused on how much damage did I do, and in a battleship, how much damage per shell hit with my main guns.  After that, didn't matter too much.

I've had games where the team won but my damage wasn't good and my damage per shell was subpar.  To me, that was a terrible game which sucked.  So because of my fixation on that I don't understand the whole concentration on W/L thing.

I use Matchmaker because I want to know who I am playing with. How much will I have to carry ? Will I have dependable support and such.
It help me make a strategy for game coming up, because Losing is not fun.

Will i have to be aggresive ? Can I have good support for my flank ? So much go into knowing who you playing with.
Is DD on my side low PR low skill ? If so I know i have to play more reserve and have to try and cover for him when he do something dumb.

My favorite is the USA DD player with low PR who charge in, not aware of him detect range and play like a torpedo DD.
Is no saving this player.

 

  • Like 1
Posted
51 minutes ago, Ramsalot said:

I have good games pretty steadily, so to your question: it is you.  I never really care what my team does.  I look at the map, and take my ship where I can make the most difference in the play.  If it’s a losing game, I am doing what I can to stay in the fight and usually end up at the top.

Of course it's you.

Even if WG is manipulating the MM or RNG, they would be doing so based on your individual account data.

So it's still you.

For me, the key is to realize you are in control of you. Play when it's fun. Take breaks when it's not fun.

Don't worry about what WG is doing behind the curtain. Is the game rigged? Likely so...but no one ever promised it was a fair game.

The key is, is the game fun?

  • Like 3
Posted
1 hour ago, Lady Anesjka said:

Will i have to be aggresive ? Can I have good support for my flank ? So much go into knowing who you playing with.
Is DD on my side low PR low skill ? If so I know i have to play more reserve and have to try and cover for him when he do something dumb.

My favorite is the USA DD player with low PR who charge in, not aware of him detect range and play like a torpedo DD.
Is no saving this player.

The monitor isn't needed to tell you when it's time to stop supporting certain DD's - If a "gunboat" DD is racing for the cap, chances are that they will not be there in the near future...

Folks that I play with a lot who use MMM tend to be more stressed. "OMG our average win rate is 5% lower than the other team!". I tend to get worried when I see a div from a solid clan (-K-, Bonky, O7 NaCL and the like). They can carry a lot of potatos, and I'm much happier when they are on my team!

Maybe try playing without the monitor for a week and see if it changes how you play, and how much fun you have, then decide if you want to keep using it (if it's useful) or not (if it just gives you extra stress). I've been having fun in mode shuffle and brawls lately (and Clan battles, now that we are in Storm). I find Randoms to be to full of people who are grumpier than in other modes, so I try to play the "fun" ones. A friend used to play a lot of ranked, because that's a mode with NO divisions, so if you are used to playing solo it helps to level the playing field.

Best of luck!

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Posted

It seems to be that the win/lose algorithm is tipped in favour of encouraging a player to participate more and more the further into the mission, or objective, or grind one gets. Allow my explanation.
Let's say a mission of some goal is nearing completion, and you've been plugging along quite well, then towards the finale the RNG kicks in. When grinding a ship, the nearer to the goal of unlocking the next tier becomes harder to achieve the ship XP required, requiring another match, and then another, and so forth.
It all seems just much too convenient for the game to become vindictive and set up missed citadels that aught to crack it, denying the fire chance when previously fires were just bursting into life, and Matchmaking that throws under-average players onto your team instead of theirs.
Such a conspiracy! 
ha ha ha very funny... another match then?

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Posted

I still remember back in the day, when I was still playing world of tanks, I singled out that one tank that I considered to be in a particularly advantageous position, and I kept focusing it until it died, ignoring everything else.  That individual happened to be 70% WR player (I did not have any mods installed, so I had no idea), and he was EXTREMELY upset that I singled him out based on his stats.  Oh well, our team rolled their team together with their 70% player, and I had no idea about the numbers.

  • Like 1
Posted
3 hours ago, Bryan Handy said:

It seems to be that the win/lose algorithm is tipped in favour of encouraging a player to participate more and more the further into the mission, or objective, or grind one gets. Allow my explanation.
Let's say a mission of some goal is nearing completion, and you've been plugging along quite well, then towards the finale the RNG kicks in. When grinding a ship, the nearer to the goal of unlocking the next tier becomes harder to achieve the ship XP required, requiring another match, and then another, and so forth.
It all seems just much too convenient for the game to become vindictive and set up missed citadels that aught to crack it, denying the fire chance when previously fires were just bursting into life, and Matchmaking that throws under-average players onto your team instead of theirs.
Such a conspiracy! 
ha ha ha very funny... another match then?

You see this in casinos all the time, at the roulette tables.  You see statistics defying string of red that covers the entire screen.  This is just the numbers.  If you had particularly lucky string of wins, you are going to have to pay for it in the long run with some losses, there's no conspiracy.

  • Like 1
Posted
8 hours ago, Lady Anesjka said:

I am sorry I am not some no life super player.
I have children and a life.
I pull my weight each game most times.

Unlike you, i play 95 % solo.
I have see you numbers. You play in division alot.

I have life, I have children,I have job your point there?

And looking at my total number of games and YEARS I play this game tells a lot that I dont spend not enought time in the game.

Your stats say you dont put weight in each game.

You have not seen my numbers thats a lie, my numbers are:

6748 total games:
solo: 5571
duo: 883
trio: 294

How is that "alot" in a division?

You make a post, people tell you the answer to the problem and then you defend yourself "i have a life", logic zero.

Posted
6 hours ago, Ramsalot said:

You see this in casinos all the time, at the roulette tables.  You see statistics defying string of red that covers the entire screen.  This is just the numbers.  If you had particularly lucky string of wins, you are going to have to pay for it in the long run with some losses, there's no conspiracy.

You actually believe casinos don't tilt the game?

🤔

  • Haha 2
Posted
17 hours ago, Lady Anesjka said:

...for any who use Match maker monitor ( wowships ) or something similar. ( and play solo )


Have you notice you teams seem to go on streaks of either good or at least average...
...and then out of nowhere, you teams full of very bad players ?

I am in such a streak now 😞

Yeah. It's fascinating. And 4/5 isn't even much. Try like 20 games where everyone is working in concert to maximize the most efficient way to lose. 

 

16 hours ago, Wulf_Ace said:

yeah its you, with yellow stats and 1000 PR you are not contributing to the win of your team and in this game you need to do extra mile to win the game. I could say that you are lucky that you are even in green WR, so the team carried you in most games.

What's with the random stat shaming? 

  • Like 2
Posted

I'm reminded of how looking at a teammates WR years ago was a big thing to do.  Its when I put my stats on private just to mess with them.

  • Like 2
Posted
50 minutes ago, Itwastuesday said:

Yeah. It's fascinating. And 4/5 isn't even much. Try like 20 games where everyone is working in concert to maximize the most efficient way to lose. 

 

What's with the random stat shaming? 

What shaming??? the whole post topic is about stats, they are even posted from author

Posted (edited)
1 hour ago, Daniel_Allan_Clark said:

You actually believe casinos don't tilt the game?

🤔

Casinos have direct control over slot machines, and marginal control over roulette tables (anecdotal evidence shows that certain sector of the disk might be targeted or avoided), but I do not believe there is a way Casino can reliably hit string of results of the same color on a real roulette table.

What I do believe is the law of large numbers.

Edited by Ramsalot
Posted (edited)
1 hour ago, Daniel_Allan_Clark said:

You actually believe casinos don't tilt the game?

🤔

Casinos don't have to "cheat." They set the odds for their machines so they are guaranteed a profit over the long run. They also carry insurance policies for jackpots.

 

Edited by Snargfargle
Posted (edited)
19 hours ago, Lady Anesjka said:

...for any who use Match maker monitor ( wowships ) or something similar. ( and play solo )


Have you notice you teams seem to go on streaks of either good or at least average...
...and then out of nowhere, you teams full of very bad players ?

I am in such a streak now 😞

image.thumb.png.620b0184f19b3c273183c4c629f61f60.png






image.gif.3075917728bde756e30d10f21442b56a.gif

I've noticed this too.

Some nights I can be on a win streak, over 80% wins, can do no wrong.

Then the next night I can't buy a win. But instead of logging off after three losses in a row, I'm stubborn and persevere and lose ten  🥴...

Someone else posted that they felt there is an algorithm that favors players that come back from an absence. It feels like they could be right.

I don't care about my stats, never check them. I just have fun.

I hope to see you in game. Always enjoy your posts.

Cheers! 🥂

Update: i just checked my stats. Ew. I'm not worthy. 😞

Edited by BCGrog
Update.
  • Like 1
Posted
2 minutes ago, Snargfargle said:

Casinos don't have to "cheat." They set the odds for their machines so they are guaranteed a profit over the long run. They also carry insurance policies for jackpots.

 

That is absolutely correct.  When Casinos were run by mob back in the day, there were instances of rigged roulette tables.  But in todays licensed Casino, why risk license and penalties when roulette already has build in house edge - a concrete mathematical advantage that ensures that house always wins in the long term.

Posted
8 minutes ago, Ramsalot said:

That is absolutely correct.  When Casinos were run by mob back in the day, there were instances of rigged roulette tables.  But in todays licensed Casino, why risk license and penalties when roulette already has build in house edge - a concrete mathematical advantage that ensures that house always wins in the long term.

The state actively regulates casinos.

WG is not so tightly regulated and it's ownership is entirely private. That is a lot closer to the mob than a modern casino.

All this to say, caveat emptor. Gambling is dangerous.

  • Like 1
Posted (edited)

"Randomness is not random" (Nicholas Taleb)

One of the most misunderstood aspects of true randomness is that true randomness includes clumps.  In the proverbial coin flip experiment, you will get sequences of all heads or all tails.  If you don't get these sequences (within the statistics of the process)  then there is a good chance the process is NOT random.

So, if MM is matching up randomly without concern of player ability, then you can expect to get clumps of bad players as well as clumps of good players. This is just the nature of true randomness.

There are simply going to be some MMs where even the best player in the game is not going to carry.  So, the true metric of player ability is in the ability to carry games where the odds are slightly stacked against you (again, this will happen in a true random process).  It is these close games where a good player turns a loss into a win that distinguishes players.

For example, take ten games.  There are going to be some MM where it doesn't matter what you do, you can't win.  Then there are going to be some MM that no matter what you do, you can't lose. Then, there are some where the balance is just right that YOUR skill swings the win or loss.  Let's say the average player can't swing a game either way...just another part of the statistic.  That would be a 50% player (5 wins and 5 losses).  Take a good player. This player is able to swing that close to the win side; This is the 60% player (6 wins 4 losses).  Now, take the poor player who contributes to the loss of an otherwise balanced MM.  That's the 40% player (4 wins 6 losses). Just ONE game in ten decides the spread from 40% to 60%.

What to do?  Play your best.  Gain in skill.  Learn the game.  Over the long haul, as the statistic of win/loss moves into the thousands, a convergence will occur.  This convergence is based on one's ability to swing those close games.

Also, keep in mind that purple players become more purple as they clan up and division up.  A three player purple division takes up 3 of 12 slots on a team...guaranteed.  MM MUST put them together.  That only leaves 9 slots for MM to fill on that team, but 12 to fill on the other team.  So if a purple clan is prowling a tier and you are also in that queue, you only have a 9/21 chance (43%) chance to land on the purple team and a 12/21 (57%) chance of landing on the other side.  If the randomness of MM doesn't make up for the purple skew (which it can do...randomly...but statistically very unlikely) then under the randomness of MM, you have a 57% chance of being on the losing team!!!

As for players with that add on that displays a players WR...to each there own.  I don't use it.  Over time, you can often figure out how good a player is based on their actions early in the game.  I give all players the benefit of the doubt and play early games based on what I see (without preconceived notions of ability).  As the game unfolds, I adjust accordingly.  I go into every game to win it.  Do my best to win it.

"Never tell me the odds" (Han Solo) 

Edit:  Oh, and one more thing.  One problem with knowing the odds is it creates the "why bother" attitude.  "We're going to lose, so why try".   Some even go AFK...totally give up.  Something can be said for NOT knowing the odds and playing your best to win.  There are skills to be gained when playing as hard as you can in what (not known to you) is a hopeless situation.  You learn those skills to do the most damage you can...take as many of the enemy down with you...squeeze that last ounce of everything you have...you will lose...but you did your best...made the enemy pay.

Why is this important?  Because there will come a day where that skill set...the skill set to fight to the bitter end...will come up in one of those games you CAN swing.  You squeeze that last ounce of everything you have...and you pull out the win.  With mind poisoned by the forgone conclusion of a loss, one losses the skills needed to build up that last ounce of everything.  So one misses on gaining those critical skills for when they are really needed.  And when that time comes, the skills aren't honed...and what could have been a win is now just a close loss.

 

Edited by SoshiSone
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