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In the world of Power creep, Gimmicks and Funny buttons ... what's the purpose of Brennus?


OldSchoolGaming_Youtube

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60 000 RB point Special T10 French Cruiser. Thats a LOT of RB for a Mega-Meeh ship.

  • No Powercreep .....
  • No Gimmicks ....
  • No Funny Button ....
  • No French typical Reload booster ....
  • No Def AA ....
  • No Hydro ....
  • Less turrets than "free" Tech tree Henri IV

Im guessing im definitely buying the Legendary Mod for my Colombo instead.

 

 

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She has cruiser dispersion with CB (305mm) guns. As a Henri IV with larger guns I do think removing both the hydro/DFAA option and the MBRB was a bit much, though.

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Posted (edited)

Meanwhile we also get Hildebrand for some 5 000 000 000 Dabloons (The usual WG BS)

 

A ship with Laser guided bombs and some 40-50 sec cooldown torp squads .... AND Ägir guns .... AND German hydro....

Edited by OldSchoolGaming_Youtube
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The purpose of Brennen is to provide you with more choices. That's it. There doesn't need to be anything magical about it. 

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Just now, mashed68 said:

The purpose of Brennen is to provide you with more choices. That's it. There doesn't need to be anything magical about it. 

But that's WoW in 2018, were in WoW in 2024.....? WoW 2024 Doesn't do Non-magical!

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I guess the gimmick is cruiser dispersion on "large cruiser" guns. Like Defence, but with much faster shells.

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Based upon what I've read, the Brennus is still new?  Available on the Public Test Server only or still in closed testing?

https://blog.worldofwarships.com/blog/527

kw9uECwszTdQNzsYoMvdnKPJ3kCQT4ghF5crBpay  

 

Quote

An alteration of cruiser Henri IV with seven 305 mm main battery guns; a post-war incarnation of the ‘Croiseur de Bataille’ concept.

The ship carries the name of the famous Celtic chieftain Brennus (4th century BC). The name was adopted from the name pool of Saint-Louis class cruisers (1940).

Oldtimers may recognize the name Brennus; once used to test the addition of Main Battery Reload Booster to Henri IV in years prior, she now makes a return to the game in her own right, featuring a powerful main battery of seven 305mm guns. High AP penetration and excellent ballistics, combined with her good reload time and high speed, will make Brennus a fearsome opponent at long range. Ship has access to improved Engine Boost and Repair Party consumables on separate slots. In a pinch, six torpedoes per side may also present a deterrent to enemy ships at close range. However, Brennus has slow turret rotation, a low number of barrels that impair her salvo weight, and poor armor.

In battle, Brennus will truly shine with a savvy captain at the helm, utilizing her high speed to take unexpected positions and punish the broadsides of enemy ships with her excellent AP shells. Skillful dodging may also be required; enemy battleships will present a significant threat due to her poor armor.

 
 ship's parameters

French cruiser Brennus, tier X

Hit points – 53300. Plating - 25 mm. Fires duration: 60 s.
Torpedo protection - 19 %.
Main battery - 1x3 305 mm. Firing range - 20.3 km.
Main battery - 2x2 305 mm. Firing range - 20.3 km.
Maximum HE shell damage – 4250. HE shell armor penetration - 51 mm. Chance to cause fire – 25%. HE initial velocity - 905 m/s.
Maximum AP shell damage - 8700. AP initial velocity - 870 m/s.
Reload time - 13.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 173 m. Sigma – 2.05.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.
Torpedo tubes - 4x3 550 mm.
Maximum damage - 14833. Range - 9.0 km. Speed - 60 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
6x2 127.0 mm, range  - 8.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s
AA defense: 8x4 40.0 mm., 5x1 20.0 mm., 6x2 127.0 mm.
AA defense short-range: continuous damage per second - 39, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 228, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 119, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 5, damage within an explosion - 1680, action zone 3.5 - 6.0 km.
Maximum speed - 35.0 kt. Turning circle radius - 840 m. Rudder shift time – 11.2 s. Surface detectability – 16.0 km. Air detectability – 8.3 km. Detectability after firing main guns in smoke  – 13.1 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)

2 slot - Engine Boost (Duration time 180 s; Maximum speed +20%; Reload time 90 s; Charges 3)

3 slot - Repair Party (Duration time 28 s; HP per second 266.5; Reload time 80 s; Charges 3)

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

https://blog.worldofwarships.com/blog/527  
 

Quote

French cruisers Tier X Brennus and Tier X Henri IV

  • The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active. 

*01.08.2024. Updated the text to better explain the changes to Brennus and Henri IV .

https://blog.worldofwarships.com/blog/554  
 

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10 hours ago, OldSchoolGaming_Youtube said:

60 000 RB point Special T10 French Cruiser. Thats a LOT of RB for a Mega-Meeh ship.

  • No Powercreep .....
  • No Gimmicks ....
  • No Funny Button ....
  • No French typical Reload booster ....
  • No Def AA ....
  • No Hydro ....
  • Less turrets than "free" Tech tree Henri IV

Im guessing im definitely buying the Legendary Mod for my Colombo instead.

 

 

Just to clarify.
The Henri IV has 3 main-gun turrets.  And the Brennus has 3 main-gun turrets.
Where they differ is that the Henri IV has a total of 9 main-gun barrels (3 x 3), and the Brennus has a total of 7 main-gun barrels (3 + 2 + 2 = 7).

The Henri IV has two torpedo launchers, with 3 tubes per launcher.  
The Brennus has four torpedo launchers, with 3 tubes per launcher.  Double the number of torpedoes the Henri IV carries.  (It's a "feature" from a Co-op perspective.)

---------------------------------------
Henri IV Maneuverability
Maximum Speed = 35 knot
Turning Circle Radius = 840 m.
Rudder Shift Time = 11.2 sec.

Brennus Maneuverability
Maximum speed = 35.0 kt. 
Turning circle radius = 840 m. 
Rudder shift time = 11.2 s.

They share the same maneuvering parameters.
--------------------------------------------------
--------------------------------------------------
Brennus  Secondary Armament:
6x2 127.0 mm,
range  = 8.3 km.
Maximum HE shell damage = 1800.
Chance to cause fire = 9%.
HE initial velocity = 808 m/s

Henri IV Secondary Armament:
127 mm/54 Mle 1948 on an Mle 1948 mount
6 х 2 pcs.
Firing Range = 8.3 km.
Rate of Fire15 shots/min.
Reload Time 4 sec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage = 1,800 
Initial HE Shell Velocity = 808 m./s.
Chance of Fire on Target Caused by HE Shell = 9 %

Same guns, same number of guns, same performance parameters
----------------------------------------------------------------------
------------------------------------------------
Brennus Surface detectability = 16.0 km.

Henri IV Surface detectability = 16.06 km

"Close enough for government work", eh?  
-------------------------------------------------

The trade-off for the increased armament output seems to have been reduction in the number of consumables available.

Granted, "The stats are subject to change during the testing."  🙂 

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10 hours ago, Nevermore135 said:

She has cruiser dispersion with CB (305mm) guns. As a Henri IV with larger guns I do think removing both the hydro/DFAA option and the MBRB was a bit much, though.

They doubled the number of torpedo tubes mounted on the Brennus (as compared with the Henri IV).
Bigger guns, more torpedoes, same hull.

As @mashed68 said, the Brennus is a variation.
Personally, I think the Brennus may appeal to Co-op players, where high amounts of alpha-strike damage are considered useful.

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22 minutes ago, Wolfswetpaws said:

They doubled the number of torpedo tubes mounted on the Brennus (as compared with the Henri IV).
Bigger guns, more torpedoes, same hull.

As @mashed68 said, the Brennus is a variation.
Personally, I think the Brennus may appeal to Co-op players, where high amounts of alpha-strike damage are considered useful.

Yes, it’s a variant of Henri IV. She also burns for 60s like most other large cruisers, which continues to be a huge weakness post-swill rework. I stand by my statement that taking away both hydro/DFAA and MBRB was a bit much.

Edited by Nevermore135
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Just now, Nevermore135 said:

Yes, it’s a variant of Henri IV. She also burns for 60s like most other large cruisers, which continues to be a huge weakness post-swill rework. I stand by my statement that taking away both of hydro/DFAA and MBRB was a bit much.

I think your position is understandable.
I'm waiting to see how the testing goes and which changes they make before she's released on the live-server.

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5 minutes ago, Wolfswetpaws said:

I think your position is understandable.
I'm waiting to see how the testing goes and which changes they make before she's released on the live-server.

She’s in her finished state, dropping with the new patch over the next two days.

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17 minutes ago, Nevermore135 said:

She’s in her finished state, dropping with the new patch over the next two days.

Thanks.

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Wondering myself if it’s worth picking up.  I passed on Ohio twice, first with Colbert and then with Illinois, but don’t find myself wanting to play either one.  In about a month I will have enough points to buy any ship from RB, but I am not really excited about any of them.  These days I prefer to play T9, and I don’t want to play Paolo Emilio, that’s stealing DD slot for memes.

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8 minutes ago, Ramsalot said:

Wondering myself if it’s worth picking up.  I passed on Ohio twice, first with Colbert and then with Illinois, but don’t find myself wanting to play either one.  In about a month I will have enough points to buy any ship from RB, but I am not really excited about any of them.  These days I prefer to play T9, and I don’t want to play Paolo Emilio, that’s stealing DD slot for memes.

I've played a couple of games with my Saint Louis and Henri IV, tonight.
There are times when I feel the 200mm or 240mm guns aren't hitting hard enough and I want the "punch" of 305mm guns.

The torpedoes of the Brennus would be useful in Co-op, where engagement ranges are often shorter than random battles.

Given some of the research bureau ships lack-of-appeal, I could see myself opting for a lively cruiser with multiple weapons systems.

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When I feel like super cruiser I take out Alaska and Kronshtadt, what I love about those ships is that more often than not it pulls in some poor tech tree T9 someone is grinding out on the opposing team.  I also do have Yoshino on T10 that I do okay on, but like I said - I simply prefer softer MM on T9.  I wonder if you compare Yoshino to Brennus, what would be the result…

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4 minutes ago, Ramsalot said:

When I feel like super cruiser I take out Alaska and Kronshtadt, what I love about those ships is that more often than not it pulls in some poor tech tree T9 someone is grinding out on the opposing team.  I also do have Yoshino on T10 that I do okay on, but like I said - I simply prefer softer MM on T9.  I wonder if you compare Yoshino to Brennus, what would be the result…

Yoshino has a larger turning radius.
Yoshino mounts 4x4 torpedo launchers, with 12 or 20 km range and potent Japanese warheads.
Yoshino has more HP than the Henri IV, and is a bigger target (I think?).
Yoshino has more sec-bat guns, but they are the 100mm models.
Yoshino has more consumable options.
Yoshino is a "coal ship" or available for doubloons or cash.  The Henri IV is a tech-tree ship.  The Brennus will be a Research Bureau ship.
I haven't compared their armor schemes, yet.  But, they're all Cruisers.  So ...?
I think the Henri IV and the Brennus will have a faster rudder-shift than the Yoshino, and thus feel more lively for dodging ordnance.

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6 hours ago, Wolfswetpaws said:

Just to clarify.
The Henri IV has 3 main-gun turrets.  And the Brennus has 3 main-gun turrets.
Where they differ is that the Henri IV has a total of 9 main-gun barrels (3 x 3), and the Brennus has a total of 7 main-gun barrels (3 + 2 + 2 = 7).

The Henri IV has two torpedo launchers, with 3 tubes per launcher.  
The Brennus has four torpedo launchers, with 3 tubes per launcher.  Double the number of torpedoes the Henri IV carries.  (It's a "feature" from a Co-op perspective.)

---------------------------------------
Henri IV Maneuverability
Maximum Speed = 35 knot
Turning Circle Radius = 840 m.
Rudder Shift Time = 11.2 sec.

Brennus Maneuverability
Maximum speed = 35.0 kt. 
Turning circle radius = 840 m. 
Rudder shift time = 11.2 s.

They share the same maneuvering parameters.
--------------------------------------------------
--------------------------------------------------
Brennus  Secondary Armament:
6x2 127.0 mm,
range  = 8.3 km.
Maximum HE shell damage = 1800.
Chance to cause fire = 9%.
HE initial velocity = 808 m/s

Henri IV Secondary Armament:
127 mm/54 Mle 1948 on an Mle 1948 mount
6 х 2 pcs.
Firing Range = 8.3 km.
Rate of Fire15 shots/min.
Reload Time 4 sec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage = 1,800 
Initial HE Shell Velocity = 808 m./s.
Chance of Fire on Target Caused by HE Shell = 9 %

Same guns, same number of guns, same performance parameters
----------------------------------------------------------------------
------------------------------------------------
Brennus Surface detectability = 16.0 km.

Henri IV Surface detectability = 16.06 km

"Close enough for government work", eh?  
-------------------------------------------------

The trade-off for the increased armament output seems to have been reduction in the number of consumables available.

Granted, "The stats are subject to change during the testing."  🙂 

So all-in-all a worse Henri IV for 60 000 RB points then? The amount of torp launcher doesn't matter that much since they still are just 9 km and mostly a last ditch/suicide/Yolo armament. Secondary's the same.

Just thought that, with all the releases lately with, now days guaranteed Combat instructions and Funny buttons and now days guaranteed Power creep (Libertad smackin Schleiffen secondary's .... and most T10 BBs that get within range tbh....), it was a strange pricetag for a seriously Meeeh ship. I 100-times much rather play Henri.

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I dont think Brennus is worth 60k RB points. You can get 3 legendary upgrades or much better ships out there. Feels more like a coal ship.

Its worse Henri, with 60 sec fire , bad armor, and too small number of guns.

Might be fun to play in some situations but its not great new ship option. And it wont be a good pick for CB or ranked.

As someone said, I will rather get new Colombo upgrade.

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I believe Brennus would be very good for the new tier9+ ops, seeing how it has very fast firing and accurate guns with flat arcs that can pen the abundant large cruiser bots at range.

But I don't think it is enough of an upgrade (if an upgrade at all) to the likes of Alaska, Defence and Yoshino to justify the for me hefty price tag of 60K RP.

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TBH I think I ll keep using my Balancegrad for good disperion on T10 CC

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9 hours ago, tocqueville8 said:

I guess the gimmick is cruiser dispersion on "large cruiser" guns. Like Defence, but with much faster shells.

6 356mm guns for Defence compared to 7 305mm guns for Brennus.

But Defence has hydro and short burst smoke which can be very handy. 

1 hour ago, Kruzenstern said:

I believe Brennus would be very good for the new tier9+ ops, seeing how it has very fast firing and accurate guns with flat arcs that can pen the abundant large cruiser bots at range.

That's how I see her also. Just a few things to consider before I get her:

● Firing angles

● AP and HE alpha

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4 hours ago, Wulf_Ace said:

I dont think Brennus is worth 60k RB points. You can get 3 legendary upgrades or much better ships out there. Feels more like a coal ship.

Its worse Henri, with 60 sec fire , bad armor, and too small number of guns.

Might be fun to play in some situations but its not great new ship option. And it wont be a good pick for CB or ranked.

As someone said, I will rather get new Colombo upgrade.

I agree 60k RB points seems heavy handed. As for coal ships they're not offering much that I don't have except cv's and subs which I refuse to play. I feel WeeGee's plan is to eventually make coal ships go extinct the same way they did with FXP ships. Coal is easy to grind so no money to be made.

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