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Why do we get New ship after new ship ( that is just a copy paste of a old ship )


Lady Anesjka

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...and so very few other game things, like new maps or new types of matches ?

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Well the obvious answer here is a cost to effort ratio. A ship is monetizable so recoups development costs and makes the company money so will always be the priority. They also tend to be easier to create and balance than the other two, more so if they are more or less copying an existing ship. Also ships add to the grind and the other two do not, and in a free to play game you need goals and grind for players.

Game modes need an idea that makes them different first, then be balanced so a variety of ships can be useful, and so each team has a decent chance of winning. Then after you release it everyone complains and moans about how they'd rather play standard or domination. 

Maps are weird to balance, you have to consider if those islands make it too easy for DDs to run out the clock and ambush other ships, maybe they should be further apart. Does that island provide sufficient cover for cruisers to get into useful positions? Are there enough open areas for BBs to feel useful? And so on, and then at the end of the day you release them for free.

Now all that said yes it would be nice to get more modes, and maybe more maps. Or better still take the modes they made and put them into the game in a more permanent way. However they are afraid if they do so people would abandon randoms to play Asymmetric, or Mode Shuffle, or any other temporary mode they have tried which is why they were temporary. I'd also like to see more operations but those are even harder to make and balance then the rest. 

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34 minutes ago, Darlith said:

they are afraid if they do so people would abandon randoms

They are getting lazier and lazier each year, and yes, you are correct, WG are afraid players would abandon Random Battles.

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Simple! The larger percentage of the money they make goes to the shareholders, not to developing the game or employing skilled programmers/designers (re-investing in the game).

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I have my suspicions that it's mostly because someone buys these things and WG makes a profit out of it. Developing other types of content for the game fails to do that, they can't monetize anything else directly, improving the game would only indirectly increase the profit potential of WoWS and it seems to be one step too many for WG to take. I wouldn't actually want something like new maps, or new modes as such, I'd much rather they used up some time, money and effort to try and fix the mess they've made of this game.

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7 hours ago, Frostbow said:

WG are afraid players would abandon Random Battles.

Way too late for that for me!
 

45 minutes ago, Admiral_Karasu said:

I'd much rather they used up some time, money and effort to try and fix the mess they've made of this game.

This.

I'd love to return to Randoms, but it won't happen until WG fix the mess they've made of them (primarily submarines). In the meantime, Coop, Ranked and Ops will have to do...

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9 hours ago, Lady Anesjka said:

...and so very few other game things, like new maps or new types of matches ?

a great answer is Below.

8 hours ago, Darlith said:

Well the obvious answer here is a cost to effort ratio. A ship is monetizable so recoups development costs and makes the company money so will always be the priority. They also tend to be easier to create and balance than the other two, more so if they are more or less copying an existing ship. Also ships add to the grind and the other two do not, and in a free to play game you need goals and grind for players.

Game modes need an idea that makes them different first, then be balanced so a variety of ships can be useful, and so each team has a decent chance of winning. Then after you release it everyone complains and moans about how they'd rather play standard or domination. 

Maps are weird to balance, you have to consider if those islands make it too easy for DDs to run out the clock and ambush other ships, maybe they should be further apart. Does that island provide sufficient cover for cruisers to get into useful positions? Are there enough open areas for BBs to feel useful? And so on, and then at the end of the day you release them for free.

Now all that said yes it would be nice to get more modes, and maybe more maps. Or better still take the modes they made and put them into the game in a more permanent way. However they are afraid if they do so people would abandon randoms to play Asymmetric, or Mode Shuffle, or any other temporary mode they have tried which is why they were temporary. I'd also like to see more operations but those are even harder to make and balance then the rest. 

In the end, our host, after the divorce, simply doesn't have the R&D talent or the "capital or skill" left to develop "new content..."   We're a mature game that is stalled.......  There is no up side to being long in the tooth, worn out and barren in a Red Ocean Paradigm....  It's simply the end or lingering state of Videogame life cycles. 

Now, there is one word that could change that:  Innovation.    But, coming from an Innovation background, well over 95% of all Innovative concepts or ideas fail:

  • because they simply have no function that can sell itself and the market simply isn't interested....
  • because they are destructive and the markets will simply reject them out of hand (for now.......) or, accept them surrounded by the blood of dying companies...  The Flash Drive and HP's demise is a great example.  They changed the entire data storage market with the absolute destruction of several corporations !

        or

  • Because they are disruptive and the markets (cultures) know they are a great idea..........but, chafe at the changes they would massively cause....  I own one of these types of changes and it is being tested at a single location for a proof of concept.  At issues is that what I designed, simply, turns the the "business model" upside down (a great song by Peter Gabriel btw) so much so, Major Hospital Corporations are terrified it will escape testing/validation....  And yet, everyone knows I am right......... 

There is a concept called the "Psychological Reversal of Risk and Certainty" in play......  And, it's institutionalized so hard it takes extreme force to over come the fear... 

 

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Yeah, I agree Lady Anesjka. 

More maps would help refresh the game.

 

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The reason for so many copy paste introductions is because Wedgie only cares about suckering its player base out of money. When has Wedgie ever cared about their games? The owner of Wedgie hasn't gotten enough money yet, although he is a now a billionnaire. He must have had a deprived childhood in the Soviet Union.

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In regards to new ships.  
 

1.  There were only so many actual ships designed and built to have in game. 
2.  Even fewer classes. 
3.  Players cry about paper ships. 
4.  Copy/Paste is about the best they can do. 

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28 minutes ago, mashed68 said:

Ships sell for money. New maps do not. /thread. 

You know I can close it if I want to. Just saying... 😁

 

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15 hours ago, majmac said:

Simple! The larger percentage of the money they make goes to the shareholders, not to developing the game or employing skilled programmers/designers (re-investing in the game).

WeeGee isn't a publicly traded company. It's owned by its founder Viktor Kisly and his family. With all the legal sleight of hand both Lesta and WG are making him richer in the sunny tax haven of Cyprus.

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4 minutes ago, Paladin1954 said:

WeeGee isn't a publicly traded company. It's owned by its founder Viktor Kisly and his family. With all the legal sleight of hand both Lesta and WG are making him richer in the sunny tax haven of Cyprus.

So... 
Either enjoy the cheese or build our own "better mouse-trap"?

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14 hours ago, Admiral_Karasu said:

I have my suspicions that it's mostly because someone buys these things and WG makes a profit out of it. Developing other types of content for the game fails to do that, they can't monetize anything else directly, improving the game would only indirectly increase the profit potential of WoWS and it seems to be one step too many for WG to take. I wouldn't actually want something like new maps, or new modes as such, I'd much rather they used up some time, money and effort to try and fix the mess they've made of this game.

I don't see any reason for new maps.   After they "balanced" everything and took away any uniqueness to the maps.  What the difference between one small island to shoot over or another large island to sail around?

 

They could just make 5 more ocean maps if that will make you happy.  It's the same difference.

 

But as for the post above, yeah, thats pretty much it.

Edited by WES_HoundDog
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More than a new map, what we need is a night battle mode, where our ships will have to use searchlights to search and destroy the enemy. Just imagine the numerous fun possibilities the night will bring.

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33 minutes ago, Frostbow said:

More than a new map, what we need is a night battle mode, where our ships will have to use searchlights to search and destroy the enemy. Just imagine the numerous fun possibilities the night will bring.

 

The old "Fighting Steel" game has night battles with searchlights. Great fun, and something that would be a worthwhile addition to WoWS.

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8 hours ago, Paladin1954 said:

WeeGee isn't a publicly traded company. It's owned by its founder Viktor Kisly and his family. With all the legal sleight of hand both Lesta and WG are making him richer in the sunny tax haven of Cyprus.

They are still shareholders in the true definition. They own/share the income/wealth. It is just that they are not public shareholders. I have been in a private company in which I enjoyed a share of the growing wealth of the company. I am no longer in that company as it served its purpose and was dissolved with the monetary assets going to those 'shareholders'.

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5 hours ago, WES_HoundDog said:

I don't see any reason for new maps.   After they "balanced" everything and took away any uniqueness to the maps.  What the difference between one small island to shoot over or another large island to sail around?

 

They could just make 5 more ocean maps if that will make you happy.  It's the same difference.

 

But as for the post above, yeah, thats pretty much it.

I'd welcome 5 new ocean maps. There are, after all, seven seas to play on.

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I could survive the pain of copy paste ships if only I dont have to get all the versions of it!

Example is black friday ships, I get the Kaga B and then from santa container I get normal Kaga! that is complete and utter crap. I have Jean Bart B but I dont jave Jean Bart normal, so I am afraid I could pull that one out instead of some other rare ship, that is so frustrating.

These new CLR ships are also abominations of lazy design but at least they dont count as something I could pull from container.

I think this rate of new ships coming out is ok but the premium ones are really where you see that they have no ideas what to do.

Maps I wont even mention, so little maps for a game that is that old..

Clan battles that are old and boring.

I still play it I ve invested too much time in it and to be honest other games are in worse state then WoWs is

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5 hours ago, Frostbow said:

More than a new map, what we need is a night battle mode, where our ships will have to use searchlights to search and destroy the enemy. Just imagine the numerous fun possibilities the night will bring.

This
Would
Be

Amazing

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22 hours ago, BCGrog said:

Yeah, I agree Lady Anesjka. 

More maps would help refresh the game.

 

I agree too, but those should be well designed. I mean, i think Seychelles is " new ", but in my opinion,  one of the worst maps in the game.

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7 hours ago, Frostbow said:

More than a new map, what we need is a night battle mode, where our ships will have to use searchlights to search and destroy the enemy. Just imagine the numerous fun possibilities the night will bring.

Or star shells. In fact, I think star shells would be the easier option to implement for a Night Battle mode within current in-game mechanics since Cherry Blossom already does it to an extent: the base for NB would be similar to the storm front spotting (reduced detection, view, gun bloom duration), just extended to the whole map and match (or, in a somewhat similar fashion to cyclone, with either a build-up -Dusk Battle- or a fade-out -Dawn Battle- like in Cherry Blossom); star shells would be just another weapon/consumable combining some airstrike and CV's patrol fighters/interceptors characteristics (limited range from the former, AoE circle from the latter) that cancels the modified spotting of ships within their reach.

Salute.

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9 hours ago, Frostbow said:

More than a new map, what we need is a night battle mode, where our ships will have to use searchlights to search and destroy the enemy. Just imagine the numerous fun possibilities the night will bring.

Scenario Operation Cherry Blossom.

Night mode has been around a while.
But, our ships aren't equipped with searchlights that can be controlled by players (yet?).

Also, some player's hardware set-ups (graphics cards and display monitors) are better at rendering the dark screens and subtle details of the nigh-time lighting conditions than others.
My previous laptop computer sucked at displaying Cherry Blossom (before it was removed from the game for a while).
My current laptop has a better graphics card and display screen, so it displays the current Cherry Blossom decently.  (Whether or not that WG/WOWs updated the night-mode programming and display instructions of the scenario is a reasonable line-of-inquiry, as far as I am concerned.)
 

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14 minutes ago, Wolfswetpaws said:

Scenario Operation Cherry Blossom.

Night mode has been around a while.
But, our ships aren't equipped with searchlights that can be controlled by players (yet?).

I've played Cherry Blossom countless times, and it is not the 'night mode' that I have in mind.

For reference, watch this short video:

  • Searchlights.
  • Total darkness punctuated by cannon blasts.
  • Ships on fire.
  • The sheer frightening terror of fighting in the dark. 

That is the seed of an idea that Wargaming can bring to fruition, if they put their minds and hearts to work.

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