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CV test questionaire


hipcanuck

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Well, I got to do up my review of the test and I'd like to point out one answer I gave.....so dont blame me if it goes live!!!

"Please specify why you think Aircraft Carriers in their current state are not ready to be introduced into the game on a permanent basis"

I dont think the flash blindness is necessary. I feel this update will create a bigger divide between good and bad CV players, possibly pushing the bad CV players out of playing CV's completely. I think the transition between scouting/attacking needs to be smoothed out. I think CV vs CV should be a viable tactic, CV's should have manual ASW and full time manual repair of fire/flood and a cruiser heal. I also feel that all CV's are different and that EACH INDIVIDUAL CV will need balancing. Bottom tier CV's will suffer horribly and those with lower HP planes like Kaga will be unplayable in a bottom tier match. CV's with low plane counts like Saipan and GZ will also suffer even in equal tier matches. Take note that those are 3 premium CV's that will not do well with this rework, Im sure there are others that Im not familiar with. As I stated earlier, I found it kinda boring at times and I often felt disconnected from the match as I couldnt help team mates, couldnt effectively scout a cap or reset a cap.

For recommendations I simply said

get rid of flash blindness, lower CV AA ability, tighten up dive bomber reticle by making it less pointed, tighten up torp bomber lines quicker.

 

As a CV player, Im fine with AA being better, Im fine with losing more planes and I get why that needs to be the way forward. What I dont get is why DD's are no longer a viable target, a 6-8km line up distance makes it an almost impossible task to hit a DD and very difficult to hit a cruiser player with half a brain.

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2 hours ago, hipcanuck said:

What I dont get is why DD's are no longer a viable target, a 6-8km line up distance makes it an almost impossible task to hit a DD and very difficult to hit a cruiser player with half a brain.

Because in WG mind the biggest problem is always pushing battleships (and cruisers doing anything). In their nightmares, they're just playing a nice randoms game, kiting to the next map and sniping from 25 km until Schlieffen crashes in out of nowhere screaming and blasting techno music. 

I recommended them to cut the button press aa thing if it's not even a choice of some sector over others, something that you should always remember to press with no consideration is not gameplay. Shove more, perhaps all AA power increases into DFAA so that ships who bring it can be important. Also asked for better UI elements to show the attack run timings. 

Edited by Itwastuesday
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Well, I would fully expect a smaller, more nimble target be harder to hit than any big lump of steel out there. Perhaps... you should consider targeting the enemy CV, maybe?

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3 hours ago, Admiral_Karasu said:

Well, I would fully expect a smaller, more nimble target be harder to hit than any big lump of steel out there. Perhaps... you should consider targeting the enemy CV, maybe?

Waste of time. AA is too powerful and the leadup time to line up a target properly leaves your attacking wave a sitting duck for the auto fighters. So typically all of them die and then a bunch of planes in the flight also die. Even with 4 CV's in a match it accomplished very little when 2 CV's attack 1.

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3 minutes ago, hipcanuck said:

Waste of time. AA is too powerful and the leadup time to line up a target properly leaves your attacking wave a sitting duck for the auto fighters. So typically all of them die and then a bunch of planes in the flight also die. Even with 4 CV's in a match it accomplished very little when 2 CV's attack 1.

Meaning... it is not worthwhile to attack either DD's, cruisers or CV's. So, what do you go after, BB's or subs?

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13 hours ago, Admiral_Karasu said:

Meaning... it is not worthwhile to attack either DD's, cruisers or CV's. So, what do you go after, BB's or subs?

That was basically one of my other complaints. CV's are given guns to defend themselves vs DD's, although Audacious has horrible guns, because it will be nearly impossible to use aircraft to defend yourself. Cruisers are problematic with nasty AA, doable but there is a price to pay. BB's are looking to be the preferred target but even then the more maneuverable ones will not be farmed. My personal feeling is that if this goes live, CV's will flush campers out of cover and feast on back line BB's.

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2 minutes ago, hipcanuck said:

That was basically one of my other complaints. CV's are given guns to defend themselves vs DD's, although Audacious has horrible guns, because it will be nearly impossible to use aircraft to defend yourself. Cruisers are problematic with nasty AA, doable but there is a price to pay. BB's are looking to be the preferred target but even then the more maneuverable ones will not be farmed. My personal feeling is that if this goes live, CV's will flush campers out of cover and feast on back line BB's.

It sounds really boring to play.

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42 minutes ago, Daniel_Allan_Clark said:

It sounds really boring to play.

But that’s not that surprising given CVs are already rather boring to the majority of players as is. Most people want to play world of warships, not discount world of warplanes.

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22 hours ago, hipcanuck said:

Well, I got to do up my review of the test and I'd like to point out one answer I gave.....so dont blame me if it goes live!!!

"Please specify why you think Aircraft Carriers in their current state are not ready to be introduced into the game on a permanent basis"

I dont think the flash blindness is necessary. I feel this update will create a bigger divide between good and bad CV players, possibly pushing the bad CV players out of playing CV's completely. I think the transition between scouting/attacking needs to be smoothed out. I think CV vs CV should be a viable tactic, CV's should have manual ASW and full time manual repair of fire/flood and a cruiser heal. I also feel that all CV's are different and that EACH INDIVIDUAL CV will need balancing. Bottom tier CV's will suffer horribly and those with lower HP planes like Kaga will be unplayable in a bottom tier match. CV's with low plane counts like Saipan and GZ will also suffer even in equal tier matches. Take note that those are 3 premium CV's that will not do well with this rework, Im sure there are others that Im not familiar with. As I stated earlier, I found it kinda boring at times and I often felt disconnected from the match as I couldnt help team mates, couldnt effectively scout a cap or reset a cap.

For recommendations I simply said

get rid of flash blindness, lower CV AA ability, tighten up dive bomber reticle by making it less pointed, tighten up torp bomber lines quicker.

 

As a CV player, Im fine with AA being better, Im fine with losing more planes and I get why that needs to be the way forward. What I dont get is why DD's are no longer a viable target, a 6-8km line up distance makes it an almost impossible task to hit a DD and very difficult to hit a cruiser player with half a brain.

WG’s response:

dt190912.gif

Edited by MBT808
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30 minutes ago, Daniel_Allan_Clark said:

It sounds really boring to play.

At times, yes and I said as much. Hopefully others who said the same during the play test will convey those feelings to WG. The disconnection from the match is real, like you dont matter and cant help your team. This could be partially the intent of it all, remove the influence a good CV driver can have. 

A good CV player will scout the other team at the start to determine how they are setting up, find DD's, scout DDs, find subs and force them to dive, find/scout or just finish off retreating BB's who are trying to heal. Much of this is harder to do or flat out impossible since there is a limit to how much time you can be at scout altitude, I forget the time, 50 seconds or so, then it recharges....a minute or so where you can do no scouting but you can attack if something is being scouted for you. I doubt any CV will get the scout award if this change is implemented. I was lucky to hit 10k spotting damage most games and I will blame the suicidal bots and short games for the most part, but you dont have enough scouting time for BB's to get more than one shot off at a target before you go back to max altitude

 

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Just now, MBT808 said:

WG’s response:

 

dt190912.gif

Thats bloody hilarious and sadly, 100% accurate if the past is any indication. We ran into the same wall in beta testing, many CV players bitched that the CV's were to powerful. WG's answer was mirror matchmaking, not fix the CV's. IIRC, mirror matchmaking originally started with just CV's and then quickly spread to all classes.

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On 8/9/2024 at 12:16 AM, hipcanuck said:

Please specify why

I agree exactly with some of the things you've written, because I said them myself (e.g. the DFAA blinding). Where your opinion differs from mine, I don't think your call is indefensible or unreasonable. I also told them I didn't think the system was ready for release yet.

I think the transition to attack became infinitely smoother once they made changes a couple of days in. Could it be better? Yes, but not by much. Dive bombers need to be able to slow down. Hard.

I thought the gun range needed to come way down, otherwise a Midway (for example) becomes a very large Tier 10 St Louis. Being able to outrange some stock cruisers within her matchmaking spread seems a little overcooked.

I told them I think the basic concepts are good, but there need to be multiple balance passes with carriers at all tiers and with the duration of spotting time (I actually think that will be reduced). You've listed a number of CVs you thought might become pain points. I think you're right to have concerns, but I want to see for myself how they go in a TST environment at Tier 8 and versus T10 ships before I agree with the particulars (and you may well be shown to be right). I think they will respond to such issues very swiftly - note how quick they were to change Hakuryu (two a/c per pass --> three), even though this nominally wasn't a balance exercise.

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