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Almirante Oquendo Dockyard Mission List


Ensign Cthulhu

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Taken from in-game screens.

Requires Tier 5 or higher.  The previous phase must be completed for the next to unlock.

Unless otherwise stated, missions are good for co-op, randoms, ranked, operations, and brawls.
Operations are counted for 50% of all COMBAT tasks, but 100% for all ECONOMIC tasks (earn credits and various forms of XP)
T = gives dockyard token. All others give 10,000 credits.

As of patch day, 55 days not including today (therefore 8 wks) to complete the lot.

Divide all tasks in phases 1 through 6 by seven to make them more manageable. The final phase can be divided by 14.

1. Complete any six of the following for 1 x T.
Win 3 battles. T
Get 15 incapacitation ribbons
Shoot down 45 aircraft
Cause 975,000 damage to ships
In CV, get 550 ribbons
In BB get 700 ribbons
In cruisers get 900 ribbons
In DD get 650 ribbons
In Subs get 175 ribbons
In one ranked or random battle, get 4 kills (gives 2 x 800% ship XP bonus)

2. Complete any six for 1 x T
Get 3 cap or assist ribbons
Earn 3,080,000 credits (T)
Get 1250 main battery hit ribbons
Cause 1.25 million damage to ships
In CV, cause 170,000 damage to ships with bombs
In BB, do 720,000 damage with main guns
In cruisers, do 85,000 fire or flood damage
In DD, do 285,000 damage with torpedoes
In subs, cause 15 floods
In one random or ranked battle, cause 200,000 damage to ships (2 x 800% Cmdr XP boosters)

3. Complete any six for 1 x T
Earn 35,000 ship XP
Get 800 main or secondary battery hit ribbons (T)
Get 1500 of any kind of ribbon
Get 20 kills
In CV, earn 65,000 ship XP
In BB earn 55,000 ship XP
In cruisers earn 47,000 ship XP
in DD, earn 50,000 ship XP
In subs, earn 40,000 ship XP
In one random or ranked battle, get 14 fire or flood ribbons (2 x 160% Credit boosters)

4. Complete any six for 1 x T
Get 750 main battery hit ribbons (T)
Shoot down 70 aircraft
Earn 25,000 Free XP (T)
Get 55 incapacitation ribbons
In CV get 155 torpedo hit ribbons
In BB get 1200 main or secondary battery hits
In Cruisers get 45 fire or flood ribbons
In DD get 1050 main battery hit ribbons
In subs, get 10 kills
In one random or ranked battle, earn 2500 base XP (2 x 2400% FXP boosters)

5. Complete any six for 1 x T
Cause 95,000 fire or flood damage
Cause 1.2 million main or secondary battery damage (T)
Earn 9 million credits (T)
Earn 45,000 base XP
In CV, cause 1.72 million damage 
In BB cause 1.8 million damage
In cruisers cause 1.4 million damage
In DD cause 1.12 million damage
In subs cause 730,000 damage
In one random or ranked battle, get 10 citadel hit ribbons (2 x 800% ship XP boosters)

6. Complete any six for 1 X T
Get 6 capture or assist ribbons
Earn 140,000 XP (T)
Get 4000 of any ribbon (T)
Cause 3.5 million damage to ships
In CV get 620 rocket hit ribbons
In BB get 25 citadels
In Cruisers get 50 incapacitation ribbons
In DD cause 665,000 damage with torpedoes (WG missed a brilliant opportunity for pure evil here!)
In subs get 175 torpedo hits
In one random or ranked battle, do 230,000 damage to ships (2 x 800% CMDR XP boosters)

7. Complete any six for 1 x T (NB: this is the one we get two weeks for)
Shoot down 85 aircraft
Earn 9.25 million credits (T)
Get 3500 main or secondary battery hits (T)
Earn 60,000 base XP in any ship/sub (note, this does NOT have a token)
In CV get 2200 ribbons
In BB get 2600 ribbons
In Cruisers get 3500 ribbons
In DD get 2500 ribbons
In subs get 650 ribbons
In one random or ranked battle get 2700 base XP (2 x 160% Credit boosters)

Suggestions and strategies are invited.

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1-4 are kinda trivial. 

5 is a Lot of damage, can't bonus your way out of it. I despise these missions honed for T10. 

6 is a mixed bag. BBs and CAs look reasonable. DD probably would spam Coop. Sorry for You guys. 

7 looks reasonable, tbh the 'gate' for me (ftp) is gonna be créditos. Hope I get some free PT along the way.

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Let's see.

Week 1: Lots of fires but won't be getting much in terms of incapacitation ribbons, nor will I see a single carrier.

Week 2: it will be very difficult to get a fire or flooding.

Week 3:  Won't be getting any kills and damage will suddenly dry up.

Week 4: He shells won't do a thing for me.

Week 5: Again, fire and flooding damage remain elusive.

Week 6: Lots of games ending just before gaining the capture ribbon, suddenly I can't get a cit in a battleship to save my life and in a destroyer the AI bots learn how to avoid torpedoes.

Week 7: I lose my ability to aim.

Well, there is my prediction.

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Quick scan and I'm not seeing any spotting damage which is nice, those are rather annoying to complete in co-op even if you can game them a bit, since bots love making themselves visible. Also didn't notice potential damage which though not as hard isn't a favorite of mine. Lot of ribbon and damage which complete on their own as I play without adjustments needed. Only two BXP ones it looked like, hate those but at least it is only two. Might go to the effort of completing this one.

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Those missions look very easy compared to other dockyards:

Week 1: Schlieffen, Colbert, Marceau co-op. You'll have a million damage by the time you completed the ribbons.

Week 2: So lets run back the same three ships, just swap Schlieffen for maybe Illinois, Colombo, Scillia, or Imcomparable.

Week 3: Three Colbert co-op games, Brandenburg, Atlantico, Mainz, San Diego ops.

Week 4: Colbert, Marceau, Schlieffen, ops for any FXP left.

Week 5 (ops should be T10 this week if 4wk patch): Spam Colbert and Marceau in co-op before finishing in ops

Week 6: Feeling like a broken record here.

Week 7: Again

TL:DR- Schlieffen, Colbert, Marceau are OP at dockyard farming to the point where you probably don't need any other ships to complete them.

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1 hour ago, Darlith said:

Also didn't notice potential damage

Good catch. That's a huge positive... 

@Ensign Cthulhu you can record that one for those "WG doesn't care about feedback" times, Potential damage is possibly the most despised mission type among players.

44 minutes ago, tfcas119 said:

TL:DR- Schlieffen, Colbert, Marceau are OP at dockyard farming to the point where you probably don't need any other ships to complete them.

The question is, do you have the endurance to cope with the boredom of playing always the same ships?

 

Edited by ArIskandir
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Posted (edited)
1 hour ago, ArIskandir said:

you can record that one for those "WG doesn't care about feedback" times, Potential damage is possibly the most despised mission type among players.

I can think of a few people who would rather not do large BXP missions, but WG are learning their lessons here too because they're no longer being tied to specific ship types (which was the true pain in the aft). The one in stage 5 AND the one in stage 7 can BOTH be bypassed, since neither of them has a token hanging off it. Even so, if that should change (as one of the missions did for the Wisky dockyard), the 60K one is less than 4300 BXP per day because you can spread it over two weeks and the 45K one can be bypassed with combat missions and completed at leisure.

Edited by Ensign Cthulhu
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1 hour ago, ArIskandir said:

The question is, do you have the endurance to cope with the boredom of playing always the same ships?

It surely felt that way. But when Dockyards are open, I have come to prefer finishing tasks first over bringing out a different ship, so that would mean playing old favorites. That way, if a real life event needs to be attended to first, the missions are already done or are nearly done.

I would just be content knowing each of the Tier X or Tier VIII ship that I have configured for Dockyard Missions can add more to the EXCP pool.

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Another set of dockyard missions. All iterative ones and frankly it is getting absolutely boring.

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Just now, Frostbow said:

Another set of dockyard missions. All iterative ones and frankly it is getting absolutely boring.

I'll take Boring but Achievable over Interesting but Soul-Destroying.

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2 minutes ago, Ensign Cthulhu said:

I'll take Boring but Achievable over Interesting but Soul-Destroying.

Too limited a perspective. There are other game modes both past and present that WG can implement. Co-op and Randoms are stale. If WG can even bring out Space Battles again, and include it in modes that would count for the Dockyard, that already would be a huge QoL improvement. As it is right now, Dockyards are merely cash / sales events.

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32 minutes ago, Frostbow said:

Too limited a perspective. There are other game modes both past and present that WG can implement. Co-op and Randoms are stale. If WG can even bring out Space Battles again, and include it in modes that would count for the Dockyard, that already would be a huge QoL improvement. As it is right now, Dockyards are merely cash / sales events.

  So, go play other better games.  To keep hanging around this forum and pooping in all the threads says something.  Some of us still enjoy this game. The topic is dockyard mission list.  Stay on topic.

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30 minutes ago, meatgrindr said:

  So, go play other better games.  To keep hanging around this forum and pooping in all the threads says something.  Some of us still enjoy this game. The topic is dockyard mission list.  Stay on topic.

You are not the only one who still enjoys this game, if that is what escapes you.

And, expressing an opinion about the rather stale Co-op and Random modes as we progress through the Dockyard is not 'pooping', but rather it is about maintaining ruthless efficiency while doing these iterative tasks despite the boringness of it all.

You want people to play other better games? Isn't that off-topic already? 

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16 minutes ago, Frostbow said:

You are not the only one who still enjoys this game, if that is what escapes you.

And, expressing an opinion about the rather stale Co-op and Random modes as we progress through the Dockyard is not 'pooping', but rather it is about maintaining ruthless efficiency while doing these iterative tasks despite the boringness of it all.

You want people to play other better games? Isn't that off-topic already? 

You can complete every mission in operations and ranked too. 

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Yea I don't have a problem with the dockyard and the modes we have to do them in sorry. This is just me though I like the whole dockyard idea and missions it's implemented rather well I think. 

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Looks comfortable to work on. Credits grinds with Mainz/Bayard in ops, ribbons/damage/planes come naturally, base xp is easily skipped by just doing another damage task. I like this one, the last patch I got to play very little of my grinds due to French tokens.

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9 hours ago, Frostbow said:

You are not the only one who still enjoys this game, if that is what escapes you.

And, expressing an opinion about the rather stale Co-op and Random modes as we progress through the Dockyard is not 'pooping', but rather it is about maintaining ruthless efficiency while doing these iterative tasks despite the boringness of it all.

You want people to play other better games? Isn't that off-topic already? 

We're here to discuss strategies for what is, not what you wish it could be. Please stay on topic.

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6 minutes ago, Ensign Cthulhu said:

We're here to discuss strategies for what is, not what you wish it could be. Please stay on topic.

My strategies are the same ever since I can remember. They haven't changed because I have the ships and the captains for these dockyard missions that have long become such a repetitive, boring chore.

Surely anyone of us can discuss how these missions can be achieved in the context of another dockyard (and I see the same popular ships used for missions in every dockyard since Odin), but it has been increasingly similar to preaching to the choir, given we are all capable of finishing these missions even if there were no discussions about strategies.

Now if only Wargaming would revamp Dockyard Missions, such that it would engage player creativity and participation in special or event modes, rather than asking players to get x number of hits, then that would be an interesting, highly cerebral, and ultimately useful discussion where new strategies will be formed and refined.

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4 minutes ago, Frostbow said:

My strategies are the same ever since I can remember. They haven't changed because I have the ships and the captains for these dockyard missions that have long become such a repetitive, boring chore.

Surely anyone of us can discuss how these missions can be achieved in the context of another dockyard (and I see the same popular ships used for missions in every dockyard since Odin), but it has been increasingly similar to preaching to the choir, given we are all capable of finishing these missions even if there were no discussions about strategies.

Now if only Wargaming would revamp Dockyard Missions, such that it would engage player creativity and participation in special or event modes, rather than asking players to get x number of hits, then that would be an interesting, highly cerebral, and ultimately useful discussion where new strategies will be formed and refined.

No. This is not the place to discuss that. This is the place to discuss handling the missions we have in the modes we have. Create your own post for the thing you want to talk about, and I'll happily discuss it with you all day long. But now you're just derailing. Stop it.

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I'm just glad I don't see 40,000+ base XP for each type of ship this time.  Unless I missed it. 

In the past I went to that week and then just went back to normal and not caring about the dockyard anymore.

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2 minutes ago, Wowzery said:

I'm just glad I don't see 40,000+ base XP for each type of ship this time. 

Wisconsin dockyard didn't have it either, so I think WG might actually have learned their lesson on that one.  The XP missions in phase 3 are all ship XP, so you can throw boosters on for those and get through them, but even the biggest one (CV) is less than 10,000 XP per day. Hell, even doing ALL FIVE of them on a daily-quota basis wouldn't quite get you to the third crate each day if you (hypothetically) hit your quota marks exactly.

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2 minutes ago, Ensign Cthulhu said:

No. This is not the place to discuss that. This is the place to discuss handling the missions we have in the modes we have. Create your own post for the thing you want to talk about, and I'll happily discuss it with you all day long. But now you're just derailing. Stop it.

Frankly, I have yet to see an honest to goodness discussion of strategies in handling dockyard missions.

For example, there is little to no discussion about how to best take the initiative in a situation that has both sides kiting away. If one is using an IJN battleship, what's the best strategy then that would contribute to the dockyard mission specific for battleships?

What is frequently discussed is what ships were used for what mission, and not how it was used. Worse, sometimes the discussion would devolve into an "I'm not ashamed to use Smolensk for ribbon missions!" statements that are still bereft of how the cruiser can be best used to farm those ribbons in a variety of tactical situations any player will face in battle. 

I hope the subsequent discussions here would level up.

Thank you.

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Posted (edited)
1 hour ago, Frostbow said:

For example, there is little to no discussion about how to best take the initiative in a situation that has both sides kiting away.

That's not really a dockyard-specific thing. Eventually, if you want to get anything done - especially in a Dockyard whose missions are biased toward dishing it out rather than tanking it - you're going to have to push in and fight. For me, as a co-op main, that happens anyway. Otherwise you'll have to grasp the nettle, stop kiting, and start pushing.

1 hour ago, Frostbow said:

If one is using an IJN battleship

Let's look at the number of BB missions that either demand or strongly encourage primary or secondary hits. There's one in phase 1 (700 ribbons), one in phase 4 (1200 main or secondary hits), and one in phase 7 (2600 of any ribbon). IJN BBs don't exactly have a reputation for being secondary monsters; certainly I don't think anything in the IJN even comes close to the gold standard (Schlieffen) for secondary hit farming at longer than katana range. That's the point where I acknowledge that a particular nation's ships might not be the best tool for the job and start thinking about what ships I have at my disposal that are better. If that means swallowing my pride and putting a grind on hold until a particular task is done, that's what I'll do.

1 hour ago, Frostbow said:

Worse, sometimes the discussion would devolve into an "I'm not ashamed to use Smolensk for ribbon missions!" statements that are still bereft of how the cruiser can be best used to farm those ribbons in a variety of tactical situations any player will face in battle. 

Are you looking for tactical suggestions, or hand-holding? Covering all the possible things that could happen in a PvP battle is impossible in a context like this, and asking for a dockyard guide to do so is frankly unreasonable.

Do I need to state the obvious? Read the mini-map, see where the enemy is advancing, go there and shoot at him. If he's not advancing, chase him and shoot at him. If he's advancing too fast, in overwhelming strength, conduct a fighting withdrawal in which you mostly dodge and shoot while you can (and maybe lead him onto allies who can do the shooting while you do the dodging). 

A player of your experience shouldn't need to ask these sorts of questions, and the player who needs to ask them will do so because they are aware of how little they know and in a way that demonstrates this fact. The fact that you ARE asking them almost makes me feel you're doing your best to troll while still keeping one foot on the line of "discussing the missions".

 

The most important advice I can give any player is to have the broadest possible range of tech-tree ships in the broadest possible range of nations and ship types, so that you understand what those ships can and can't do, when a particular ship is and isn't appropriate, and have the greatest possible chance of having the right tool in your toolbox. Knowing where to put them on the map and how to use their weapons to complete the task should follow as a corollary from the experience of actually having played them

The next most important advice is to divide all dockyard tasks by seven (or fourteen for the last phase), break it down into manageable chunks, and work out for yourself which of those chunks you have to do to advance to the next task as soon as its time-gate drops, which are the easy ones and which ones you can or would prefer to bypass. For example, in phases 5 and 7 there are tasks for 9 million and 9.25 million credits, and both are for tokens and can't be ignored. That feels like a big number, but you can dodge it in phase 5 by completing any six other missions and letting it finish in the background, while phase 7 is spread over 14 days and represents just a little under 661,000 credits per day (before post-battle costs are accounted for), almost a trifling sum. 

Edited by Ensign Cthulhu
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6 minutes ago, Ensign Cthulhu said:

A player of your experience shouldn't need to ask these sorts of questions, and the player who needs to ask them will do so because they are aware of how little they know and in a way that demonstrates this fact. The fact that you ARE asking them almost makes me feel you're doing your best to troll while still keeping one foot on the line of "discussing the missions".

No one should impose what a player should ask or not ask. That's absolutely dictatorial. 

If you will not demonstrate or share a strategy to maximize effectiveness in a PVP setting for Dockyard Missions, then just say you won't. No one is trolling here. 

12 minutes ago, Ensign Cthulhu said:

Covering all the possible things that could happen in a PvP battle is impossible in a context like this, and asking for a dockyard guide to do so is frankly unreasonable.

I disagree with your statement. If we are to talk about how to achieve and strategize for dockyard missions, the discussions should not exclude certain contexts and battle modes. The player base is not exclusive to Co-op mains, nor it is exclusive to PVP mains.

13 minutes ago, Ensign Cthulhu said:

That's the point where I acknowledge that a particular nation's ships might not be the best tool for the job and start thinking about what ships I have at my disposal that are better. If that means swallowing my pride and putting a grind on hold until a particular task is done, that's what I'll do.

That exactly is my point: not everyone has the best tool for the job. So what will be the strategy now? How does one maximize effectiveness of the strategy with what he has at his disposal?  What about captain skills? What about taking into account tech tree ships you can reset, and then using them in Dockyard missions to progress through the line, leading to the completion of the line reset? What strategy works best to achieve 2 or 3 birds with one stone?

Are we just going to limit the discussion to "hey, just divide the number of tasks by 7 days"? We've had the same discussions over and over again each time there is a Dockyard, even during the time when the old WOWS NA forum was still around. I know the discussions have been like this, talking about which ship for what, instead of taking into account other rarely discussed factors that shape the entire player experience.

So how about we elevate the discussions here instead of repeating the same lines again? 

And it bears repeating again: no one should impose what a player should ask or not ask.

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14 minutes ago, Frostbow said:

No one should impose what a player should ask or not ask. That's absolutely dictatorial. 

If you will not demonstrate or share a strategy to maximize effectiveness in a PVP setting for Dockyard Missions, then just say you won't. No one is trolling here. 

I disagree with your statement. If we are to talk about how to achieve and strategize for dockyard missions, the discussions should not exclude certain contexts and battle modes. The player base is not exclusive to Co-op mains, nor it is exclusive to PVP mains.

That exactly is my point: not everyone has the best tool for the job. So what will be the strategy now? How does one maximize effectiveness of the strategy with what he has at his disposal?  What about captain skills? What about taking into account tech tree ships you can reset, and then using them in Dockyard missions to progress through the line, leading to the completion of the line reset? What strategy works best to achieve 2 or 3 birds with one stone?

Are we just going to limit the discussion to "hey, just divide the number of tasks by 7 days"? We've had the same discussions over and over again each time there is a Dockyard, even during the time when the old WOWS NA forum was still around. I know the discussions have been like this, talking about which ship for what, instead of taking into account other rarely discussed factors that shape the entire player experience.

So how about we elevate the discussions here instead of repeating the same lines again? 

And it bears repeating again: no one should impose what a player should ask or not ask.

Enough.

If you want to ask a particular question about how to achieve a particular mission with the ships at your disposal, do so. Otherwise stop this endless generalizing which you and I both know to be disingenuous at best.

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