Ensign Cthulhu Posted August 1, 2024 Posted August 1, 2024 TOGETHER on the same WG EU English stream. 3 1
ArIskandir Posted August 1, 2024 Posted August 1, 2024 20 minutes ago, Ensign Cthulhu said: TOGETHER on the same WG EU English stream. Right, another Balao because why not... after they castrated Gato, I guess there's room for a new hype. And I wouldn't be surprised if Shinano is inducted as first CV with manual control for her gun battery, if there's ever gonna be an armored CV able to pew pew like the best... like what happens if you strap 2 Harugumos to a Yamato hull but remove the superstructure and give it infamous T10 CV armored deck. Sorry for the buzzkill... today I stepped out of bed with my cynic foot first. 3 1 2
Nevermore135 Posted August 1, 2024 Posted August 1, 2024 At least being tier X means there’s a good chance she won’t be available exclusively for cash/doubloons, as most tier Xs either go straight to the Armory or have a limited time FOMO event and are added a few months later. WG is featuring a CV in next patch’s event, and I’m morbidly curious as to how that’s going to be implemented. Everyone should think twice before purchasing a premium CV considering we are in the midst of a second CV rework. 3
Itwastuesday Posted August 1, 2024 Posted August 1, 2024 Dang. I guess I'll have to acquire a TX carrier, whatever resource it costs. Friggin' Shinano! 2 3 1
Wulf_Ace Posted August 1, 2024 Posted August 1, 2024 WG: Hey playerbase we hear your feedback that you hate subs and CVs and we know we always ban them in all competetive mods beacouse they are not balanced SO we are giving you two more of them. WG man, dont know what to say... 1 1 1
aleksi111 Posted August 1, 2024 Posted August 1, 2024 I wonder what unique trait Archerfish gets Maybe a special ping CV's can automatically remove & +50% Damage against CVs?
Lord_Slayer Posted August 1, 2024 Posted August 1, 2024 17 minutes ago, aleksi111 said: I wonder what unique trait Archerfish gets Maybe a special ping CV's can automatically remove & +50% Damage against CVs? no.... Dev blog reads as: Quote The third Tier 10 USN submarine to be added, Archerfish features some key differences from her sisters. While Gato heavily relies on unguided torpedoes and Balao is a comfortable jack-of-all-trades, Archerfish will lean heavily into short-range homing torpedoes, while her unguided torpedoes have lower range and damage compared to her sister submarines. While her torpedoes have an individually fast reload, unlike the other American submarines Archerfish will only reload one torpedo at a time for her front and rear torpedo sets. To complement her torpedoes, Archerfish's sonar pings travel at a high speed and feature increased sector width, making it easier to land double pings; however, sector duration is greatly reduced. Additionally, while she has a large battery reserve, Archerfish has a very slow battery recharge, encouraging more time to be spent on the surface. As a first for a submarine, Archerfish also possesses Combat Instructions; these will charge mainly while submarine is being spotted by enemy ships but also torpedo and main battery gun hits can contribute. Once full, combat instructions activate automatically, and provide a substantial reload boost to all of her consumables. Speaking of which, Archerfish's complement includes the normal Damage Control Party (with additional charges), Hydrophone, Submarine Surveillance (with reduced range and duration), Reserve Battery Unit, as well as Engine Boost. 3
Wolfswetpaws Posted August 1, 2024 Posted August 1, 2024 Multiple topics covering the same information, it seems. 1
ArIskandir Posted August 2, 2024 Posted August 2, 2024 3 hours ago, Lord_Slayer said: no.... Dev blog reads as: Man... They so royally fckd up that they have not the slightest idea how to move forward with Subs... So sad to watch 6
Nevermore135 Posted August 2, 2024 Posted August 2, 2024 2 hours ago, ArIskandir said: Man... They so royally fckd up that they have not the slightest idea how to move forward with Subs... So sad to watch Don’t worry, they’ll just rework subs in a year or two. 4
Andrewbassg Posted August 2, 2024 Posted August 2, 2024 4 hours ago, ArIskandir said: Man... They so royally fckd up that they have not the slightest idea how to move forward with Subs... So sad to watch And when its quite obvious. Let 'em into ops and reverse the nono for sub on sub luv. After what, three years, they are still confined to PvP. 1
Itwastuesday Posted August 2, 2024 Posted August 2, 2024 Heh, so Shinano gets a different DCP just so that Archerfish can ping it. It seems rather bad tbh. Low amounts of low hp planes. AP skip bombs sound stupid and not the kind of main weapon you want. So many ships with goofy/no citadel, and even if there were lots of good targets, this kind of a weapon is either going to be a balance problem if it's accurate (old richthofen ap bomb) or so inconsistent that it's unsatisfying to use (current richthofen bombs).
Wulf_Ace Posted August 2, 2024 Posted August 2, 2024 10 hours ago, aleksi111 said: I wonder what unique trait Archerfish gets Maybe a special ping CV's can automatically remove & +50% Damage against CVs? to be honest, it sounds its weaker then Balao and Gato. Combat instructions that requires you to be spotted, yeeeeah no..
Schnitchelkid01_ Posted August 2, 2024 Posted August 2, 2024 Yay, Two ships I could care less about!!!!
Jakob Knight Posted August 2, 2024 Posted August 2, 2024 (edited) 4 hours ago, Wulf_Ace said: to be honest, it sounds its weaker then Balao and Gato. Combat instructions that requires you to be spotted, yeeeeah no.. Well, it's getting Speed Boost and the Reserve Battery consumable, which is a first for a USN Sub, along with -two- main battery guns. But only reloading one torpedo tube at a time? On a Sub that has to get within 8 km to hit anything. And which does little damage with those torpedoes. And which has to fire from no further than 6 km and no less than 5 km to hit with the torpedoes that actually hurt (ranges in typical combat conditions, as firing from longest or shortest ranges will almost always fail due to target speed). This when the Devs just nerfed Subs to ensure they fight from longer distances because they don't want close-in fighting by Subs. Yeah....they really are lost on Subs, and this one is going to be a real juggling act to make work. I don't want to be in it facing the other T10 Subs. Edited August 2, 2024 by Jakob Knight 1
Wulf_Ace Posted August 2, 2024 Posted August 2, 2024 2 minutes ago, Jakob Knight said: Well, it's getting Speed Boost and the Reserve Battery consumable, which is a first for a USN Sub, along with -two- main battery guns. But only reloading one torpedo tube at a time? On a Sub that has to get within 8 km to hit anything. And which does little damage with those torpedoes. And which has to fire from no further than 6 km and no less than 5 km to hit with the torpedoes that actually hurt (ranges in typical combat conditions, as firing from longest or shortest ranges will almost always fail due to target speed). This when the Devs just nerfed Subs to ensure they fight from longer distances because they don't want close-in fighting by Subs. Yeah....they really are lost on Subs, and this one is going to be a real juggling act to make work. I don't want to be in it. its pretty obvious that whoever is making this decisions does not play the game
Ensign Cthulhu Posted August 2, 2024 Author Posted August 2, 2024 5 hours ago, Itwastuesday said: Heh, so Shinano gets a different DCP just so that Archerfish can ping it. Their sense of historically-created demand is flawless; they could sell an introductory two-pack for 70K doubloons or more, and people would rush to buy it. 1
Itwastuesday Posted August 2, 2024 Posted August 2, 2024 29 minutes ago, Jakob Knight said: Well, it's getting Speed Boost and the Reserve Battery consumable, which is a first for a USN Sub, along with -two- main battery guns. But only reloading one torpedo tube at a time? On a Sub that has to get within 8 km to hit anything. And which does little damage with those torpedoes. And which has to fire from no further than 6 km and no less than 5 km to hit with the torpedoes that actually hurt (ranges in typical combat conditions, as firing from longest or shortest ranges will almost always fail due to target speed). Yeah, statswise compared to other subs, hard to see why you would want Archerfish. What's the concept? Get closer to ping more and torp less? I suppose it can move around the map relatively quickly. That could be valuable. Maybe it's meant to slam somebody with everything, ping them like mad while speedboosting to avoid damage, activate combat instruction to reload speed boost. Relocate with the good speed to make another attack from a better position. Or maybe it's meant to sucker people who like the history of it. 1
Verblonde Posted August 2, 2024 Posted August 2, 2024 15 minutes ago, Itwastuesday said: Or maybe it's meant to sucker people who like the history of it. This, probably. I mean, I'm vaguely interested in the damn things (because of the history), and I hardly play either class (and both of them in PvE only)...! 1
Admiral_Karasu Posted August 2, 2024 Posted August 2, 2024 14 hours ago, Wolfswetpaws said: Multiple topics covering the same information, it seems. Their in different sections so I'm hesitant to take action here. I must refer this to a higher power. @HogHammer 1 1
Jakob Knight Posted August 2, 2024 Posted August 2, 2024 (edited) 2 hours ago, Itwastuesday said: Yeah, statswise compared to other subs, hard to see why you would want Archerfish. What's the concept? Get closer to ping more and torp less? I suppose it can move around the map relatively quickly. That could be valuable. Maybe it's meant to slam somebody with everything, ping them like mad while speedboosting to avoid damage, activate combat instruction to reload speed boost. Relocate with the good speed to make another attack from a better position. Or maybe it's meant to sucker people who like the history of it. The only type of action I see Archerfish doing is closing to 7km, unloading all 6 front homing torpedoes, turning and running with speed boost to spend the next two minutes rearming, then moving back into range to do it again, scoring about 30k damage a strike. That's even assuming she survives the ASW strikes in-close to her position and can disengage from whatever other ships are around. She might be good at downing other Subs once her Sub Surveillance comes online, but the other T10 Subs are fully capable of doing that job too, especially U-4501 (which now actually will have a Sub it outranges). I don't see anything here except an attempt to make another shotgun Sub within the revised Sub mechanics meant to remove shotgunning because the Devs realize shotgunning is the only way a Sub will produce reliable damage but they don't want shotgunning from non-Destroyers. "Sir, we're trying our best to get open that deck hatch. We're pushing down as hard as we can, but the deck keeps stopping us." "Very good, very good! Keep up the good work!" Edited August 2, 2024 by Jakob Knight 1
ArIskandir Posted August 2, 2024 Posted August 2, 2024 44 minutes ago, Jakob Knight said: I don't see anything here except an attempt to make another shotgun Sub within the revised Sub mechanics meant to remove shotgunning because the Devs realize shotgunning is the only way a Sub will produce reliable damage but they don't want shotgunning This design reeks of self-defeating mechanics... This thing is designed to coast well within Airstrike range and pester ships with pings and 'string' torps with a combat instruction that requires you to be dumb in order to activate, it is the ultimate 'anti-Sub' play loop ... always annoying, never a real threat. Whoever designed this obviously hates Submarines, very likely the same guy who came up with British Subs and U-4501... 2
Jakob Knight Posted August 2, 2024 Posted August 2, 2024 (edited) 11 minutes ago, ArIskandir said: This design reeks of self-defeating mechanics... This thing is designed to coast well within Airstrike range and pester ships with pings and 'string' torps with a combat instruction that requires you to be dumb in order to activate, it is the ultimate 'anti-Sub' play loop ... always annoying, never a real threat. Whoever designed this obviously hates Submarines, very likely the same guy who came up with British Subs and U-4501... At least the UK Subs and U-4501 have the defense that they were implemented before the revision to Subs. This seems like someone was going to make a long-range homing Gato and got scared. So, they decided to go with a 4501 without the things that let that Sub have some success (reload of all tubes at the same time, mostly rear-firing torpedoes). In full knowledge of the changes to Subs meant to make people avoid that kind of gameplay with Subs. I agree that this is a Sub designed to defeat itself. "Nevermind what I told you! I'm -telling- you!" - Captain Morton, Mister Roberts Edited August 2, 2024 by Jakob Knight 1
Itwastuesday Posted August 2, 2024 Posted August 2, 2024 What's wrong with British sub other than the concealment, anyway? They're the worst performing sub TX according to tomato.gg. I found it fine more or less? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now