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Which one of these RB ship would you pick and why?


Ocsimano18

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Inspired by the steel ship thread:
 

shot-24.07.28_14.21.58-0274.jpg

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19 minutes ago, Ocsimano18 said:

Which one of these RB ship would you pick and why?
Inspired by the steel ship thread:

shot-24.07.28_14.21.58-0274.jpg

Paolo Emilio.
She's "less boring" than the others, and offers a challenging play-style.

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29 minutes ago, Wolfswetpaws said:

Paolo Emilio.
She's "less boring" than the others, and offers a challenging play-style.

Is that the one they call Yolo Emilio?

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20 minutes ago, Admiral_Karasu said:

Is that the one they call Yolo Emilio?

that's the one.

It's because her smoke generator creates a burst of smoke large enough so she can travel at full speed and still remain concealed.  This allows her to make torpedo runs concealed in smoke (radar, hydro, and assured detection notwithstanding.)

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10 minutes ago, Admiral_Karasu said:

Is that the one they call Yolo Emilio?

That's the one!

Her playstyle is built around her high-speed fuel smoke and speed boost, rushing in to deliver a dev-strike without being able to be seen and then getting most of the way out of Dodge before the smoke dissipates. The problem is that you need to be sure about where your target is or have someone else spotting it for you, because Italian high-speed smoke blinds the ship that uses it. 

Sicilia is more or less a premium Cristoforo Colombo with some changes, so if you have the Colombo or access to the public test server, you can get a general idea of what she's like.

Colbert is based around raining fire on your enemies until they burn to death, and she is most infamous for what one of the best players on NA was able to do with her in this freak battle:

Your results may vary.

Slava is supposedly one of those Russian battleships that's more accurate at distance than at short range, with very nasty, bitey guns, but I seem to have such terrible problems with Russian BBs that I don't think getting the Slava will be a magical fix. If Soviet battleships are your perfect drug, she might be worth a look.

Hector is weird. I got her to drench bots with HE shells and torpedoes while chugging at low speed through creeping smoke. If you are predominantly a randoms player, she may not be as viable a proposition. Hector's biggest problem is that the Brisbane exists, and is basically a Radar Minotaur with HE ammo. If you're comfortable with playing Radar Minotaur (i.e. no smokescreen) then Hector is probably not for you and Brisbane is the better option.

If I understand correctly, Van Speijk is a Haarlem buffed up to be viable at Tier 9, with matching changes to her airdrop bombers. My problem with this is that as a co-op main, I'm up against enemies who know exactly when and where the bombs are going to hit the instant they're deployed, and getting solid hits with them is rare (but impressive when it happens). Again, if you're a PvP player who loves Dutch cruisers and is a menace with airdrops, this might be more of a viable proposition for you.

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36 minutes ago, HamptonRoads said:

that's the one.

It's because her smoke generator creates a burst of smoke large enough so she can travel at full speed and still remain concealed.  This allows her to make torpedo runs concealed in smoke (radar, hydro, and assured detection notwithstanding.)

 

35 minutes ago, Ensign Cthulhu said:

That's the one!

Her playstyle is built around her high-speed fuel smoke and speed boost, rushing in to deliver a dev-strike without being able to be seen and then getting most of the way out of Dodge before the smoke dissipates. The problem is that you need to be sure about where your target is or have someone else spotting it for you, because Italian high-speed smoke blinds the ship that uses it. 

 

Ah, thanks. Didn't actually know why so it's like having a private pain train then. Interesting.

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The Colbert is fun for challenges and whatnot. It is a great ship in better hands than mine for PVP though. I'd more so give it an honorable mention than a suggestion as next one.

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Colbert => very hard to play correctly to be fair, but highly rewarding. Can be a pleasure. But really depends on positionning.
Ah yes : CVs generally tend to forget you  😛

Slava for its demonical accuracy.

Maybe Paolo Emilio too, yes (probably my next one).

Van Speijk and Sicilia I can't tell.
And forget the Hector : definitely TOO many flaws for being useful in a game.

Edited by Silence_CN
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54 minutes ago, Silence_CN said:

And forget the Hector : definitely TOO many flaws for being useful in a game

Agree. Based on the overwhelming majority of comments and reviews I've seen, Hector is a monumental waste of time, effort, and Research Points. 

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39 minutes ago, Frostbow said:

Agree. Based on the overwhelming majority of comments and reviews I've seen, Hector is a monumental waste of time, effort, and Research Points. 

I think those reviews and comments will need to be re-evaluated once Hector gets her super-heal in 0.13.7

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Still far too fragile imho.
But wait & see

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2 minutes ago, torino2dc said:

I think those reviews and comments will need to be re-evaluated once Hector gets her super-heal in 0.13.7

Agree. And that buff is overdue.

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My three picks would be Colbert, and then Slava and Paolo Emilio (probably in that order).

Colbert will either farm the enemy into submission or blow up herself, but she can be a very fun ship if you know how to play. It's fast, squishy, and has lots of guns and shells (with destroyer dispersion, but floaty ballistics that are somewhat similar to Worcester or Austin). If you can get really good at being in range to shoot but not getting hit in return, you can get some high damage games. But if you struggle with that, you're probably going to have a bunch of express tickets back to port included in the purchase. It's great for main battery hit or cruiser ribbon missions, though.

Slava is a sniper, but it does it well in typical balansed fashion. It lacks the 30 mm overmatch of many Tier X battleships now and doesn't have the close range strengths or survivability that the tech tree BBs have. But it has extremely accurate guns at long range with very flat ballistics and fast shells. You'll struggle a bit more to damage angled targets, but if you find a broadside enemy they'll know it too. It can be a bit more one dimensional and boring than a Colbert or Yolo Emilio, but it can still be good in randoms if played well. Not quite as good a pick for something like clan battles or ranked though, where you want ships that can get close to the action and absorb damage.

Paolo Emilio is the yolo torp rush destroyer. That's what it does. Find an isolated battleship, run full speed toward it, and unless you get radared or hydro'd, it'll probably be a dead battleship. Then go dark and wait for the next opportunity. It's great at yolo rushing and killing large isolated ships, but it's not as good at a bunch of other things you usually want a destroyer to do. It has SAP that can chunk up an enemy destroyer that doesn't expect you, but it's not necessarily going to win a lot of gunfights on its own. It's very fast with lots of health and a thick armor belt, but it's also a large and clumsy target. I still think it's more of a one trick pony, but you can't deny it's the best pony when you want to do that specific thing.

 

Sicilia isn't bad, but it's really just a sidegrade Colombo for the most part. Sort of like Verdi is for Lepanto. Like Verdi, Sicilia gets HE instead of SAP, slightly better AA, and a "better" smokescreen. You also have SAP secondaries, which is one of Sicilia's big selling points, but IMO not what you get Sicilia for. They will chew a destroyer apart when they hit, but you don't have any sort of improved range or dispersion and the reload is on the long side. It can be great in a push (especially as part of a division) since you can just smoke up at full speed and let your secondaries farm damage, but I don't think it's as worth the RB price as some of the other options. 

Van Speijk isn't bad, but to me it feels more like a generic DPS cruiser than a Dutch cruiser. It has normal cruiser dispersion and survivability rather than battlecruiser (which is definitely nice), and a much longer airstrike range, but you only get one charge and it has a much longer reload. If you're good with aiming Dutch airstrikes you can get some good games with them, but IMO it just felt like any other kiting cruiser (Roon, Andalucia, etc) if you don't have games where the extra airstrike range ends up being that useful. And you also have a shorter firing range than many other Tier IX cruisers with a similar main gun-focused role.

Hector I've personally never been a big fan of. It's sort of a spiritual successor to Perth combined with a Sejong. It's fairly fast and agile with the typical Commonwealth crawling smoke and hard hitting Neptune torps, but she's squishy (and currently doesn't have a superheal like the UK light cruisers or Brisbane, although that might be changing next patch) and has fairly limited firing angles if you want to be using all fourteen guns. And despite the guns being dual-purpose, her AA is barely better than Atlanta two tiers lower. It's fairly unique among the RB options, but in this case unique doesn't necessarily mean good. I know some people end up liking it, but most players I know tend to agree it's not really worth spending your points on. 

Edited by MidnightPhoenix07
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Sicilia isn’t worth it I’d say. While I don’t own her, she is basically just Colombo with sap secondaries, better exhaust smoke, and no sap on the main battery. The sap secondaries aren’t as good as they sound though, as they use standard secondary dispersion which sucks. If you want sap secondaries, Napoli is a better choice still. Her secondaries should’ve been her selling point, but the lack of improved range or dispersion kills them completely. Just play Colombo instead as they’re both more or less the same.

Yolo is good in niche situations but I wouldn’t get it.

Van speijk and hector are a solid pass, even if you have RB to burn I would avoid them.

Slava is pretty much the only good or meta relevant choice. Colbert can be good on the right map and right situation.

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The point of Paolo is to be able to shout WITNESS ME! 

Whenever I play it I just drive around and shoot things tho. Like a worse Khabarovsk. Yoloing kiting battleships in the back of the map is rather impractical. 

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Colbert comes in handy for those fire missions, since despite the low chance, she pushes enough rounds down range that it won't matter.  Get a Captain spec'd for fire and you should be able to sit back and enjoy watching the world burn.

That being said, what is your play style?  Which class do you gravitate towards?  If you give us this info, we can better point you in the right direction. Smile_great.gif.ff9d4ab3002206b67ce1d47fd4d2411a.gif

Edited by Volron
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Out of the listed ships, I'd choose a unique upgrade lol

None of those ships are interesting to me. I don't play russian ships. Sicilia is just columbo. Colbert is a play style I hate. Same with yolo emilio. The other 2 cruisers aren't special. 

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Being a brawling BB main and a Verdi fan, this was my choice:
shot-24_08.04_19_34.26-0103.thumb.jpg.ef070f42dbbbda5d8ce2ad54b332c376.jpg

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I got Van Speijk and traded it out in trade event. 

Its really bad and doesnt offer anything great in dutch cruisers line, maybe only that it burns for 30 sec instead of 1 min.

Its not even a fun ship to play and definitly not worth the RB points.

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1 hour ago, Wulf_Ace said:

Its really bad and doesnt offer anything great in dutch cruisers line, maybe only that it burns for 30 sec instead of 1 min.

Arguably, even the dutch cruiser line itself doesn't offer anything great except for Gouden.

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On 7/29/2024 at 12:23 AM, Ocsimano18 said:

Inspired by the steel ship thread:
 

shot-24.07.28_14.21.58-0274.jpg

Colbert is the only unique and good ship, the second good ship although not too unique is Sicilia.

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18 minutes ago, MBT808 said:

Arguably, even the dutch cruiser line itself doesn't offer anything great except for Gouden.

Yeah especially that horrible tier 8 Harem.

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On 7/29/2024 at 7:47 AM, MBT808 said:

Slava is pretty much the only good or meta relevant choice. Colbert can be good on the right map and right situation.

Slava isn't good

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6 hours ago, Wulf_Ace said:

Its really bad and doesnt offer anything great in dutch cruisers line, maybe only that it burns for 30 sec instead of 1 min.

Cruiser dispersion as well. Van Speijk is pretty much what Haarlem should have been, since her and JdW are saddled with CB weaknesses (accuracy and DoT timers) despite having smaller guns because the devs are married to their design philoshy that a line’s “flavor” should be set by tier VIII.

That being said, while I really like the idea behind the ship, she definitely feels like a tier 8.5 rather than a proper tier 9. Since her airstrike is so neutered compared to the tech tree ships, she really needs to do more work with her guns, which just aren’t up to the task. She would feel a lot better with just a bit extra main battery range or reload.

Edited by Nevermore135
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On 7/29/2024 at 5:13 AM, torino2dc said:

I think those reviews and comments will need to be re-evaluated once Hector gets her super-heal in 0.13.7

A superheal means little if you can't utilise most of it. And there has been no mention of repair potential increase.

No evaluation required.

Edited by Verytis
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