Andrewbassg Posted June 1 Share Posted June 1 Mines don't count as pot dmg...... Mines got tested and tested yet no dev ever realized that they should count as pot dmg....... 4 2 Link to comment Share on other sites More sharing options...
Aethervox Posted June 1 Share Posted June 1 Where are mines present? What major omission has Wedgie ever failed to miss? 1 Link to comment Share on other sites More sharing options...
Verytis Posted June 1 Share Posted June 1 nothing explicitly stated by WG but its still a good point. although I also wonder if it'd be too easy to abuse for farming potential dmg, since by travelling through one it'd count all the mines in the entire minefield. 2 Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 5 minutes ago, Verytis said: although I also wonder if it'd be too easy to abuse for farming potential dm Mines are laid down by Cv's ,D day notwithstanding. 6 minutes ago, Verytis said: since by travelling through one it'd count all the mines in the entire minefield. Which would be the devs job to figure out. Entering a minefield is a personal risk for many reasons. It should be counted coz is teamplay. Link to comment Share on other sites More sharing options...
MidnightPhoenix07 Posted June 1 Share Posted June 1 41 minutes ago, Andrewbassg said: Mines are laid down by Cv's ,D day notwithstanding. Besides the current D Day op, the only places that use them or have used them recently are the current CB season and last month's Piñata mode. CVs on WoWS haven’t had mines since WG first tested support CVs in their own separate mode. Back then the US support CVs got mines and the IJN had smoke, but WG gave the US line smoke when they finally started normal live testing. I believe Lesta has mines on their Japanese support CVs, but we don’t have them on WoWS. 2 Link to comment Share on other sites More sharing options...
Admiral_Karasu Posted June 1 Share Posted June 1 4 hours ago, MidnightPhoenix07 said: Besides the current D Day op, the only places that use them or have used them recently are the current CB season and last month's Piñata mode. CVs on WoWS haven’t had mines since WG first tested support CVs in their own separate mode. Back then the US support CVs got mines and the IJN had smoke, but WG gave the US line smoke when they finally started normal live testing. I believe Lesta has mines on their Japanese support CVs, but we don’t have them on WoWS. There was the bath tub mode which first introduced the concept of mines to World of Warships, though it had those yellow rubber ducks and so on the mines were there as well in the form of the initial concept. I'm surprised any issues with the mines didn't already come up in testing. Wargaming usually takes testing very seriously and conduct it in a controlled environment. Here we see the mines concept testing in progress. Spoiler https://www.youtube.com/watch?v=I5lAAqvf5N4 2 1 Link to comment Share on other sites More sharing options...
I_cant_Swim_ Posted June 1 Share Posted June 1 40 minutes ago, Admiral_Karasu said: Here we see the mines concept testing in progress Kindred soul at 1:38 2 Link to comment Share on other sites More sharing options...
Wolfswetpaws Posted June 1 Share Posted June 1 1 hour ago, Admiral_Karasu said: There was the bath tub mode which first introduced the concept of mines to World of Warships, though it had those yellow rubber ducks and so on the mines were there as well in the form of the initial concept. I'm surprised any issues with the mines didn't already come up in testing. Wargaming usually takes testing very seriously and conduct it in a controlled environment. Here we see the mines concept testing in progress. Hide contents https://www.youtube.com/watch?v=I5lAAqvf5N4 Trouble in the Hot Tub: Dead Serious | Choose your rubber ducky World of Warships PTS || Trouble in Hot Tub || DUCK BATTLE 2 Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 (edited) Look who i spotted in the wild giving a helping hand on NA!!! Edited June 1 by Andrewbassg 2 Link to comment Share on other sites More sharing options...
Ensign Cthulhu Posted June 1 Share Posted June 1 Fine. Now think about why that might be the case. 1 Link to comment Share on other sites More sharing options...
Wolfswetpaws Posted June 1 Share Posted June 1 12 minutes ago, Ensign Cthulhu said: Fine. Now think about why that might be the case. My guess is that it is an oversight or accidental omission. If they did think about it, and reject the notion of mines being items that cause potential damage (as well as actual damage), then what do you think their line-of-reasoning was? 1 Link to comment Share on other sites More sharing options...
SolitudeFreak Posted June 1 Share Posted June 1 11 hours ago, Andrewbassg said: Mines don't count as pot dmg...... How would you do that when minefields are the janky horribly implemented procedural generated ouchy-zones with HP that they are? The only thing that is consistent about them for all players is their border and current HP. They aren't ordinance in the same sense as what is normally tracked as potential damage, so this really shouldn't surprise anyone. Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 18 minutes ago, Ensign Cthulhu said: Fine. Now think about why that might be the case. My job is to complain, to help them make the game better 1 Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 (edited) 8 minutes ago, SolitudeFreak said: How would you do that when minefields are the janky horribly implemented procedural generated ouchy-zones with HP that they are? The only thing that is consistent about them for all players is their border and current HP. No. Coz you can individually destroy'em and they don't det all at once. And..... 8 minutes ago, SolitudeFreak said: They aren't ordinance in the same sense as what is normally tracked as potential damage, so this really shouldn't surprise anyone. .....yes they are, coz they can be called in and individually do dmg Edit: And actually it is quite easy to implement. Once the mine is spotted, it is in range. Edited June 1 by Andrewbassg 1 Link to comment Share on other sites More sharing options...
torino2dc Posted June 1 Share Posted June 1 Precision in language matters. 1 2 Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 2 minutes ago, torino2dc said: Precision in language matters. Yeah, and respectfully, it is. It is a new, separate game mechanic, which is not fully thought out and implemented. Inflict dmg, yet doesn't gives pot dmg. I mean....... Link to comment Share on other sites More sharing options...
SolitudeFreak Posted June 1 Share Posted June 1 (edited) 16 minutes ago, Andrewbassg said: And actually it is quite easy to implement. How do you know that? This is like when I said plane only spotting should be minimap only and you went on about how it works like you wrote the code yourself. This ordinance doesn't act like other ordinance. Specific mines are not in the exact same place for every player like a torpedo, shell, or bomb would be. There is only a vague location (which can be affected for other players via DCs, but it is still vague) of where they might spawn for you within a defined border and defined HP pool. I won't pretend to understand the coding of it like you do, but I at least understand how the fields interact with ships, and that most likely has something to do with this 'MAJOR(it's not actually major) omission'. Edited June 1 by SolitudeFreak Link to comment Share on other sites More sharing options...
Wolfswetpaws Posted June 1 Share Posted June 1 25 minutes ago, Andrewbassg said: My job is to complain, to help them make the game better 🙂 Complain "better". 🙂 2 Link to comment Share on other sites More sharing options...
Itwastuesday Posted June 1 Share Posted June 1 I'm amazed that mines aren't the most boring and rubbish thing they added to CB,even though minefield gameplay in it and the operation is paint-drying levels of fun and intresting. 1 Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 (edited) 19 minutes ago, SolitudeFreak said: How do you know that? This is like when I said plane only spotting should be minimap only and you went on about how it works like you wrote the code yourself. Because, when I see a problem, I see it as a problem. Which also implies seeking a solution. Whether I'm spot on or not is irrelevant, because i act upon the best information which I have and that includes prior experience, like coding. Knowing the actual code and understanding the logic, are complementary. in fact for every problem, can be laid down a logical solution, regardless of the actual means (i.e the actual coding language) And then the solution can be adapted to various existing or presumed conditions. 19 minutes ago, SolitudeFreak said: This ordinance doesn't act like other ordinance. Specific mines are not in the exact same place for every player like a torpedo, shell, or bomb would be. There is only a vague location (which can be affected for other players via DCs, but it is still vague) of where they might spawn for you within a defined border and defined HP pool. Yes, but that doesn't exclude, neither the problem, nor the solution. Coz spotting them is individual, as is pot dmg. Edited June 1 by Andrewbassg Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 10 minutes ago, Wolfswetpaws said: 🙂 Complain "better". 🙂 Yooo .......I just gave a solution. For Free!!! 1 Link to comment Share on other sites More sharing options...
SolitudeFreak Posted June 1 Share Posted June 1 4 minutes ago, Andrewbassg said: Because, when I see a problem, I see it as a problem. What does that have to do with you knowing how easy something is to implement? 12 minutes ago, Itwastuesday said: paint-drying levels of fun and intresting. Someone here is speaking facts about mines. I could care less whether the stupid mines make the imaginary damage number go up or not. The fact is that they are annoying. Not fun, dangerous, compelling or interesting. They're literally speed bumps in a parking lot. 1 Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 1 minute ago, SolitudeFreak said: What does that have to do with you knowing how easy something is to implement? Because, we have a preexisiting condition, a "precedence". When the mines are spotted, they could be considered as being in range . it is MUCH easier to start from there, instead of building a whole new metric for them. it is actually a quite elegant solution. Link to comment Share on other sites More sharing options...
SolitudeFreak Posted June 1 Share Posted June 1 1 minute ago, Andrewbassg said: it is actually a quite elegant solution. That you literally do not know the difficulty of. 2 Link to comment Share on other sites More sharing options...
Andrewbassg Posted June 1 Author Share Posted June 1 Just now, SolitudeFreak said: That you literally do not know the difficulty of. That's true. However, as a player of the game, that's the very best I can do. 1 Link to comment Share on other sites More sharing options...
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