Jump to content

Recommended Posts

Posted (edited)

image.jpeg.074cbfac3a46567ff888e196b3ae2f55.jpeg

I read somewhere (?) that the Bot Ships know the very instant they are targeted.

Human players may/may not know when they are targeted, depending on whether or not they have the priority target Commander Skill.

The description on the WoWs-ShipBuilder Priority Target Commander skill states: “The detection indicator additionally shows the number of opponents on the enemy team (Opposed to opponents on your team? 🤷‍♂️) that are currently aiming at your ship with their main battery guns.”  

I have a few Questions. (Haha, of course, I do! 😊)

1)   How are Bot’s built? Do they have 21-point Commanders?

2)   What Commander Skills do they have?

3)   How critical is it (for a human) to pay 2 points for that skill?
Especially if you are short on Commander points.
(It just seems like something to get after more important skills are acquired.)

4)   And... does it trip their targeted indicator if you just point your main guns at them without actually locking on?

As always
Thanks!

 

 

Edited by Malum0ne
  • Like 1
Posted

No one knows how the bots are programmed.  There are a number of theories, but none can be proven.  

As far as #3, PT depends on the ship.  For DDs, and CLs that can't take a lot of hits, PT makes a lot of sense.  For Asymmetric Battles it is nice to know when to continue to press and when to cut and run, but not absolutely necessary.

  • Thanks 1
Posted
2 hours ago, Malum0ne said:

(Opposed to opponents on your team? 🤷‍♂️)

Yes. The green bots on your team in co-op. 

  • Thanks 1
Posted
6 hours ago, Malum0ne said:

How are Bot’s built? Do they have 21-point Commanders?

As far as I observed, I don't think bots learn any skills, some obvious indications include no concealment expert (you will usually outspot bot DDs), no last stand (bots will slow down and stop dead in water when engined are out), no fire prevention (you can light 4 fires on bot BBs).

6 hours ago, Malum0ne said:

How critical is it (for a human) to pay 2 points for that skill?

I usually spec it on cruisers. One has to be vigilant on DDs and I have more important skills to spec on BBs, such as brisk.

6 hours ago, Malum0ne said:

And... does it trip their targeted indicator if you just point your main guns at them without actually locking o

Priority target will not proc when you didn't lock on the target, as well as when you blind fire them.

  • Thanks 1
Posted
7 hours ago, Malum0ne said:

3)   How critical is it (for a human) to pay 2 points for that skill?

Personally, I consider "Priority Target" to be a waste of skill points.

  • Thanks 1
Posted

Bots may not have commander skills equipped... but they do have the mutant love-child of RPF and PT, on steroids. They know where you are, whether you're aiming at them, and what kind of shells you've got loaded. You could be halfway across the map, never spotted once, and the moment you sight in on a bot, that sucker's already turning bow-in before you've finished loading the AP.

  • Like 2
  • Thanks 1
Posted
9 hours ago, Malum0ne said:

image.jpeg.074cbfac3a46567ff888e196b3ae2f55.jpeg

I read somewhere (?) that the Bot Ships know the very instant they are targeted.

Human players may/may not know when they are targeted, depending on whether or not they have the priority target Commander Skill.

The description on the WoWs-ShipBuilder Priority Target Commander skill states: “The detection indicator additionally shows the number of opponents on the enemy team (Opposed to opponents on your team? 🤷‍♂️) that are currently aiming at your ship with their main battery guns.”  

I have a few Questions. (Haha, of course, I do! 😊)

1)   How are Bot’s built? Do they have 21-point Commanders?

2)   What Commander Skills do they have?

3)   How critical is it (for a human) to pay 2 points for that skill?
Especially if you are short on Commander points.
(It just seems like something to get after more important skills are acquired.)

4)   And... does it trip their targeted indicator if you just point your main guns at them without actually locking on?

As always
Thanks!

 

 

1./2. No idea, we'd have to look at how they are spotted and their reloads, consumable quantities and such.
3. Depends heavily on the ship but I have it on most of my cruisers.
4. No if they have PT it doesn't work like that.

  • Thanks 1
Posted

Thanks, all of you.

I can see it useful on DDs, they can get out of the way with their quick turns and speed.
Maybe -some- cruisers, and wasted on BBs who couldn't move fast enough to do any good. 

  • Like 1
Posted
1 hour ago, Malum0ne said:

Thanks, all of you.

I can see it useful on DDs, they can get out of the way with their quick turns and speed.
Maybe -some- cruisers, and wasted on BBs who couldn't move fast enough to do any good. 

At long ranges (more than 18 km, for example) if a player is looking at the ship when it opens fire upon their own ship, then there might be some time to "just dodge" a salvo or a portion of a salvo.

Of course, learning to "wiggle" as a normal part of your maneuvering repertoire can make one a less predictable target, and thus might avoid incoming projectiles without even knowing they were 'on the way'.  🙂 

And there's a nice song which goes well with the occasion ....

Wiggle - Vintage 1920s Broadway Jason Derulo Cover feat. Robyn Adele Anderson


 

  • Like 1
  • Thanks 1
Posted
4 hours ago, Malum0ne said:

Thanks, all of you.

I can see it useful on DDs, they can get out of the way with their quick turns and speed.
Maybe -some- cruisers, and wasted on BBs who couldn't move fast enough to do any good. 

For DDs you want IFA more, PT is better for cruisers imho.

  • Thanks 1
Posted (edited)

I think the bots were programed by WG after watching my game play under the influence of a six

pack and 3 shots of tequila. No need for PT under these circumstances it's hard to see anyway.

Edited by clammboy
  • Like 1
Posted

Well yes the bots are programmed by WG, this is a WG game afterall.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.