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What have you just noticed after tens - hundreds or thousand's of hours of playing


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Posted

main-qimg-a988e10a62e0cac55305e7e55fc1dbal-36-35Sm-238x300.jpg?w=640

I just noticed on the rear mast of two battleships, clocks after playing so long on playstation not xbox i saw it how i missed it i do not know its small but not tiny, what have you noticed about the game or game models you missed for the longest time before discovering.

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Posted

Yeah.. there's a reason why Swiss clocks and watches are world famous and the French ones... not so much.

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Posted
5 hours ago, kriegerfaust said:

main-qimg-a988e10a62e0cac55305e7e55fc1dbal-36-35Sm-238x300.jpg?w=640

I just noticed on the rear mast of two battleships, clocks after playing so long on playstation not xbox i saw it how i missed it i do not know its small but not tiny, what have you noticed about the game or game models you missed for the longest time before discovering.


Why are There Clocks on the Superstructure of Battleships?

  
 

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Posted
2 hours ago, Admiral_Karasu said:

Yeah.. there's a reason why Swiss clocks and watches are world famous and the French ones... not so much.

 

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Posted

PVE modes are just more fun usually than PVP modes...

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Posted

What have you just noticed after tens - hundreds, or thousands of hours of playing?

Well, despite my my frustrations with certain aspects of the game...I come back to playing it over and over and over...

Still my go-to game.

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Posted
1 hour ago, Daniel_Allan_Clark said:

PVE modes are just more fun usually than PVP modes...

I just threw up a little in my mouth.   

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Posted (edited)

I noticed that you can't just broadside devstrike people like you used to. Now, if someone is right in front of you, you rarely can delete them like in the past. 

Makes me think they calculate the dodge by winrate, the absolute garbage player who turns broadside to you will eat a lot of pens, but in the past they would just instantly be devstriked. 

A lot of ships have been stealth nerfed as well. They used to announce things like moving HP around on a ship hull, now they say nothing at all.

 

Edited by Subtle_Octavian
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Posted

What have I noticed after tens - hundreds, or thousands of hours of playing?

This is my "last game" to study.  The sixth game I've played to "see what game maturity cycles" are and do in videogames.  I still play two other games I've taken "years" to play and review "why" they do what they do as they age. 

Games repeat the same mistakes previous games made.  So much so, it is a cultural reaction it seem universally...  This game and my last game (MWO) come from two completely different cultural roots, niches, base languages, and yet, both games have done almost the same things as they aged....  I've posted 1:1 examples of several of the major changes in the old forum.... 

Why?  Because, as Santayana said in the early 20th Century in this "Life of Reason" :  "Those who do not remember the past as condemned to repeat it"....  And, in gaming, it seems that no one has ever published a "history of gaming" based on the content development maturity.....  Another favorite is: Fanaticism consists of redoubling your efforts when you have forgotten your aim..."   and, that is a recurring theme in game aging.... (Santayana, Life of Reason, et.al, 1905/1906)  This initial game vision was too big to accomplish....

This game lost it's "Aim" at the Cruiser Line Split;  and,  in MWO, at the LRM changes.  Both games had Captain Skill Tree Changes what did the same things.....  All six games have done very, very similar things.....why?

 

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Posted
1 minute ago, Asym said:

What have I noticed after tens - hundreds, or thousands of hours of playing?

This is my "last game" to study.  The sixth game I've played to "see what game m

 

I'm just waiting out the end. Lesta's version is far superior to the current wows in only two patches.

I hope they sell the game off to another group or to lesta.

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Posted
Just now, Subtle_Octavian said:

I noticed that you can't just broadside devstrike people like you used to. Now, if someone is right in front of you, you rarely can delete them like in the past. 

Makes me think they calculate the dodge by winrate, the absolute garbage player who turns broadside to you will eat a lot of pens, but not like in the past where

they would just instantly be devstriked. 

A lot of ships have been stealth nerfed as well. They used to announce things like moving HP around on a ship hull, now they say nothing at all.

In most games I've looked at and played:  they are called "Art changes"......that, in reality change the hitbox geometry to..........[pick a tin foil hat reason].

Posted
40 minutes ago, Type_93 said:

I just threw up a little in my mouth.   

I'm not sure how I feel about it, to be honest.

Having more fun shooting bots than real people?

...and yet, that's where the game sits at the moment.

19 minutes ago, Asym said:

In most games I've looked at and played:  they are called "Art changes"......that, in reality change the hitbox geometry to..........[pick a tin foil hat reason].

Are we enjoying the casino arcade? Or playing a simulation...

WoWs is a casino arcade...play it for memes. Don't play it competitively or expect it to be a simulation.

I find the above expectation really helps me stay satisfied with what the game actually is.

It also drives my realization that PVE is more fun...

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Posted
2 hours ago, Daniel_Allan_Clark said:

I'm not sure how I feel about it, to be honest.

Having more fun shooting bots than real people?

...and yet, that's where the game sits at the moment.

I mean absolutely smashing real people is more fun than smashing bots, for me at least. However what I do know is that there's more sense of achievement when you carry a game against real people and that's what I live for. Anyone can carry a game against bots.

Posted
2 hours ago, Daniel_Allan_Clark said:

Are we enjoying the casino arcade? Or playing a simulation...

There is a very annoying aspect to computer game players in that they so often think these two things are mutually exclusive.

FYI, a properly simulated WWII era naval simulation game would feel MORE random than WoWS, not less. WoWS is distinctly a naval themed arcade game, but much of its arcade aspect comes from reducing randomness and using fixed rules.

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Posted

I've noticed most maps are so bad they are actually completely unplayable.

Except one, of course, which I never see.

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Posted
19 minutes ago, Helstrem said:

There is a very annoying aspect to computer game players in that they so often think these two things are mutually exclusive.

FYI, a properly simulated WWII era naval simulation game would feel MORE random than WoWS, not less. WoWS is distinctly a naval themed arcade game, but much of its arcade aspect comes from reducing randomness and using fixed rules.

...as someone who has played a real WW2 sim...

...your assertion is not true.

Posted
12 minutes ago, Daniel_Allan_Clark said:

...as someone who has played a real WW2 sim...

...your assertion is not true.

As someone who has played a real WW2 sim, it is true.

 

Try again.

Posted
4 hours ago, Type_93 said:
5 hours ago, Daniel_Allan_Clark said:

PVE modes are just more fun usually than PVP modes...

I just threw up a little in my mouth.   

PVE too "salty" for you?  😉 

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Posted
3 hours ago, Daniel_Allan_Clark said:
4 hours ago, Type_93 said:

I just threw up a little in my mouth.   

I'm not sure how I feel about it, to be honest.

Having more fun shooting bots than real people?

...and yet, that's where the game sits at the moment.

I think it will be entertaining when the WOWs 'Bots learn how to "trash talk" in a manner similar to how Thargoids would transmit seemingly nonsensical messages in the computer game "Elite".

"We will make hamburgers from your parking meters!" - and etc. & ect.  🙂 

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Posted
42 minutes ago, Wolfswetpaws said:

PVE too "salty" for you?  😉 

Depends what you consider "salty".

Posted
47 minutes ago, Helstrem said:

As someone who has played a real WW2 sim, it is true.

 

Try again.

Which one do you play?

I play War in the Pacific, Admirals Edition.

Posted
46 minutes ago, Wolfswetpaws said:

PVE too "salty" for you?  😉 

No...PVP isn't bringing a whole lot of challenge endorphins anymore.

I joined to play RTS CV, which made you really work.

PVP randoms of late doesn't bring the same challenge...and if I'm just playing for fun memes...then PVE scratches the same itch without the toxic chat and hurt feelings.

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Posted

The increase of the I don't care about winning players and the decrease of the players who do. 

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Posted
1 hour ago, Daniel_Allan_Clark said:

Which one do you play?

I play War in the Pacific, Admirals Edition.

That isn't a simulation.  It is a strategy game.

I was specifically thinking back to a conversation with Dale "HiTech" Addink of HiTechCreations, lead programmer of Aces High wherein he explained that the most realistic part of the game, the tank armor calculations, produced by far the most complaints from players quoting armor thickness, penetration and so on because players expect predictable, consistent results whereas in the game very slight differences in hit location and/or angle of impact changing the results of the hit drastically.  In comparison the aircraft damage model was much simpler hit point model for different sections because thin aluminum doesn't really bounce rounds.

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Posted
7 minutes ago, Helstrem said:

That isn't a simulation.  It is a strategy game.

I was specifically thinking back to a conversation with Dale "HiTech" Addink of HiTechCreations, lead programmer of Aces High wherein he explained that the most realistic part of the game, the tank armor calculations, produced by far the most complaints from players quoting armor thickness, penetration and so on because players expect predictable, consistent results whereas in the game very slight differences in hit location and/or angle of impact changing the results of the hit drastically.  In comparison the aircraft damage model was much simpler hit point model for different sections because thin aluminum doesn't really bounce rounds.

Ah.

Yeah, as an engineer, I expect simulations to provide those little variations...because they are simulations.

Certainly different expectations between gamers and engineers.

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