Guest Posted November 29, 2023 Posted November 29, 2023 (edited) Red team bots with an 8 to 3 kill ratio. Our humans outplayed theirs but you can only do so much when the outcome is so out of your control Talk about having no agency in a game...this BOT discrepancy is common at low tiers and indicates some sort of shenanigans on WG's part regarding which team gets which BOTS. Edited November 29, 2023 by Kalishnikat
Wolfswetpaws Posted November 29, 2023 Posted November 29, 2023 Once in a while, one or more 'Bots "Level-Up!" and provide some interesting shennanigans. 🙂
AdmiralThunder Posted November 29, 2023 Posted November 29, 2023 That's why at low tiers when you get games with a lot of bots you need to focus the red human players and try and take them out/reduce their numbers while your friendly bots act as a distraction for you. Too many people try and kill the bots first. Take out the red humans first if you can so that if you get down vs the reds it is against bots which can be handled fairly easy. 1
Guest Posted November 29, 2023 Posted November 29, 2023 You can watch the BOTs. BOT Danaes will sail past each other..one will fire torps..the other won't. So of course one gets the kill. Have no idea why one side doesn't fire.
AdmiralThunder Posted November 29, 2023 Posted November 29, 2023 (edited) 14 minutes ago, Kalishnikat said: You can watch the BOTs. BOT Danaes will sail past each other..one will fire torps..the other won't. So of course one gets the kill. Have no idea why one side doesn't fire. Torpedo tubes damaged or destroyed is one possibility and it can happen even early on in the game/at the start. Later in the game one may have fired torps and is on reload. Edited November 29, 2023 by AdmiralThunder
BOBTHEBALL Posted November 29, 2023 Posted November 29, 2023 21 minutes ago, Kalishnikat said: You can watch the BOTs. BOT Danaes will sail past each other..one will fire torps..the other won't. So of course one gets the kill. Have no idea why one side doesn't fire. It's possible depending on the ship the torpedo tubes might not be reloaded in time, also like it was mentioned it might have been destroyed.
Guest Posted November 29, 2023 Posted November 29, 2023 (edited) Early game...they pass each other. One fires the other doesnt. One sides BOTs WASD and hit what they shoot at, the other side shoots open ocean. Its 50/50 whether you get good BOTs or moron BOTs. Play low tiers for a while and you'll see. You end up with some lopsided kill ratios BOT v. BOT. In theory it seems BOTs should be more or less equal. You end up losing on points because your team hits zero quickly when all the bots get quickly killed by the other bots, thus you have no agency in the game. Edited November 29, 2023 by Kalishnikat
BOBTHEBALL Posted November 29, 2023 Posted November 29, 2023 1 minute ago, Kalishnikat said: Early game...they pass each other. One fires the other doesnt. One sides BOTs WASD and hit what they shoot at, the other side shoots open ocean. Its 50/50 whether you get good BOTs or moron BOTs. Play low tiers for a while and you'll see. You end up with some lopsided kill ratios BOT v. BOT. In theory it seems BOTs should be more or less equal. Like I said before it depends on the ship and it's torpedoes
aleksi111 Posted November 29, 2023 Posted November 29, 2023 Bots are not what they used to be years ago. That aside, as someone who has played Co-Op almost exclusively since CV rework, I would point out an observation: Bots tend to get target fixated, so if they have whatever target selected they are focusing on, they will ignore an perfect torpedo target 2km away off of the opposite beam. And obvious bit: If torpedo launcher is damaged during reload cycle, it gets interrupted -just like with human torpedo launchers 1
aleksi111 Posted November 29, 2023 Posted November 29, 2023 Ps. Remember an issue from year or two ago: An bot Vladivostok had issue with target selection between myself and another target. As a result it didn't fire it's guns, and kept rotating them left to right like an WT/WoT tanker trying to bait shots into turret cheecks/mantle. We suffered no damage from main guns. IIRC, this was around the time bot pathfinding took massive nose dive & their accuracy likewise plummeted. To those who didn't know: high tier bots used to be dead-shots and go for citadel shots, and you could exploit this to bait shots to belts and safe DCP cooldown if fighting cruisers
Guest Posted November 30, 2023 Posted November 30, 2023 (edited) Here again. No agency. Playing well is overshadowed by tilted RNG. Our humans outplayed theirs but it wasn't enough to overcome the 5 to 0 kill ratio RNG gifted to their BOTS. 5 TO 0! This stuff is bullsh*t. Edited November 30, 2023 by Kalishnikat
cheapinkc Posted November 30, 2023 Posted November 30, 2023 Frankly sounds like MM being no worse than when humans are involved.
Bumblegoose Posted November 30, 2023 Posted November 30, 2023 (edited) Frankly, my experience in recent times at Tiers 2 to 4 is the same as Kalishnikat's. Today I played four random games in the Tier 3 battleship Nassau. Each of these had 2 or 3 human players on each side. In the first two games, our green bots rolled the red bots, so that the human red players were then swamped by green bots trampling all over their base. Two wins, but zero fulfilment. The next two games, the mirror opposite. Two losses, but zero fulfilment. Is one group of bots heavily sedated, while the other side's bots are on steroids? Or is this just the nature of the random game? Edited November 30, 2023 by Bumblegoose typo
Guest Posted November 30, 2023 Posted November 30, 2023 (edited) 13 hours ago, Bumblegoose said: Frankly, my experience in recent times at Tiers 2 to 4 is the same as Kalishnikat's. Today I played four random games in the Tier 3 battleship Nassau. Each of these had 2 or 3 human players on each side. In the first two games, our green bots rolled the red bots, so that the human red players were then swamped by green bots trampling all over their base. Two wins, but zero fulfilment. The next two games, the mirror opposite. Two losses, but zero fulfilment. Is one group of bots heavily sedated, while the other side's bots are on steroids? Or is this just the nature of the random game? Exactly, win or lose the lack of agency is disheartening. The BOT slaughters usually happen early leading to a kind of one sided battle where one side is quickly 4 to 5 ships down facing an enemy of superior numbers, and it's all beyond any players control. Me thinks one side gets better programmed BOTs because WG wants to move things along at a quick pace, especially low tiers. Asymmetric battles show that they CAN program BOTs differently. Edited November 30, 2023 by Kalishnikat
Daniel_Allan_Clark Posted December 1, 2023 Posted December 1, 2023 On 11/28/2023 at 9:18 PM, Kalishnikat said: Red team bots with an 8 to 3 kill ratio. Our humans outplayed theirs but you can only do so much when the outcome is so out of your control Talk about having no agency in a game...this BOT discrepancy is common at low tiers and indicates some sort of shenanigans on WG's part regarding which team gets which BOTS. It's usually not bot cheating, and more the effect of whoever gets the first significant hit in. If the bots lose the first ship, that reduces the firepower capability of the fleet with respect to the other bots, and so the chances of losing another ship without sinking one of the reds increases. This creates a death spiral where the bot team that is winning wins faster and faster. If a bot loses a significant weapon, like the torpedoes...this may also happen...because of the firepower disparity the other fleet will now have.
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