kriegerfaust Posted November 25, 2023 Share Posted November 25, 2023 If world of warships can't or won't go earlier what is the future of ship design in the game. The trouble is as you go forward warships designed around a primary gun armament become obsolete. In practice anything over six-inches becomes useless in most naval engagements. Many warships find their guns overwhelmingly replace with Anti-air missile systems. The dominance of air power that began in WW1 evolved in WW2 has been completed by the cold war. Many dual-purpose guns were inadequate to shoot down increasingly fast jet fighters armed with weapons with ever increasing standoff range. Even the introduction of ever increasingly powerful AA guns such as the 57 and 75 MM with insane triple digit RPM could not forestall Anti air missiles forever. The introduction of Autoloaders and burst mode have cause a ship from other designs that favor strapping ever increasing numbers of guns up to sixteen main guns. Or increasingly large guns such as eighteen- and seventeen-inch battleship guns and ten- and twelve-inch cruiser guns. The truth is at the end of the day all these changes can feel like numbers on a spread sheet. The Tulsa that has half as many guns as the Buffalo is another approach to this design different but not better or worse. The European line of destroyers is another example with ships that sacrifices a larger number of older slower firing guns for fewer and newer faster firing gun, and torps. Two-fold what is the point of all this one to introduce the idea of other ships that could fit this mold like the carpenter a gearing class with fast firing three inch. And by fast i mean insane as in les then a one second time to fire. The second is to get a feeling of the pulse of community cold war ships are here but how far will or can they go into the future. The truth is no one wants missiles Anti-air or Anti-ships, but if the game continues to pull in more cold war ships where will or can it go tell me do you like the idea or hate it, if you like it what more "modern" ships do you want to see. Link to comment Share on other sites More sharing options...
Project45_Opytny Posted November 25, 2023 Share Posted November 25, 2023 I would argue that a safe bet is more "Lesta's Patented Pseudo Cold War Ships" that combines early Cold War subsystem items like 76-mm OTO Melara, 100-mm Mle.53, AK-725 and helipads with traditional ships that are still defined and designed with traditional (that would also work well in game) archetypes. This well predates superships with examples like many high tier Soviet ships, Conqueror and Republique. Link to comment Share on other sites More sharing options...
Yedwy Posted November 25, 2023 Share Posted November 25, 2023 Yes Link to comment Share on other sites More sharing options...
pepe_trueno Posted November 25, 2023 Share Posted November 25, 2023 (edited) personally i don't have a problem with missiles as long as they are not homing or guided. for instance say missiles work like a long range airstrike in that one select an area, missiles are launched and 15-20 seconds later the area is bombarded then no problem from me. i would go with something like: min range: 8 km (this is not a brawling weapon that can be used from point blank range like torpedoes) max range: 20km damage per missile: 5000-11000 number per salvo and area where they land: up to the ship AA can shoot them down? debatable but would be nice if they are treated like a plane squad with health but immune to flaks so some can be destroyed by continuous damage before they hit. may be they can finaly add the USS LSM(R)-194 😆 Edited November 25, 2023 by pepe_trueno Link to comment Share on other sites More sharing options...
Asym Posted November 25, 2023 Share Posted November 25, 2023 4 hours ago, kriegerfaust said: If world of warships can't or won't go earlier what is the future of ship design in the game. The trouble is as you go forward warships designed around a primary gun armament become obsolete. In practice anything over six-inches becomes useless in most naval engagements. Many warships find their guns overwhelmingly replace with Anti-air missile systems. The dominance of air power that began in WW1 evolved in WW2 has been completed by the cold war. Many dual-purpose guns were inadequate to shoot down increasingly fast jet fighters armed with weapons with ever increasing standoff range. Even the introduction of ever increasingly powerful AA guns such as the 57 and 75 MM with insane triple digit RPM could not forestall Anti air missiles forever. The introduction of Autoloaders and burst mode have cause a ship from other designs that favor strapping ever increasing numbers of guns up to sixteen main guns. Or increasingly large guns such as eighteen- and seventeen-inch battleship guns and ten- and twelve-inch cruiser guns. The truth is at the end of the day all these changes can feel like numbers on a spread sheet. The Tulsa that has half as many guns as the Buffalo is another approach to this design different but not better or worse. The European line of destroyers is another example with ships that sacrifices a larger number of older slower firing guns for fewer and newer faster firing gun, and torps. Two-fold what is the point of all this one to introduce the idea of other ships that could fit this mold like the carpenter a gearing class with fast firing three inch. And by fast i mean insane as in les then a one second time to fire. The second is to get a feeling of the pulse of community cold war ships are here but how far will or can they go into the future. The truth is no one wants missiles Anti-air or Anti-ships, but if the game continues to pull in more cold war ships where will or can it go tell me do you like the idea or hate it, if you like it what more "modern" ships do you want to see. Well, History said in 1925 that the Battleship was obsolete. And, in WW2, the Carrier eliminated Battleships. Missiles eliminated the Carriers anti-ship weapons: planes. Now, missiles are the strategic weapons delivery systems and........lasers will eliminate missiles and........... see where this goes. Now, the problem: we have small, time compressed maps that match the technologies of the Battleship era ! And, Carriers and Submarine homing torpedoes are chafing the game's cultural acceptance standards because: planes and homing torps simply over match the Battleships.....just like in History.. Missiles are homing devices.....and, that means RADAR and that means constant Radar and that means the complete end to stealth...... See how this works? Missiles simply are the only way forward this game can go and yet, they can't go there because the entire process would implode......as was said in The Last Samurai (2003) - "Too many mind....." or, the Zen concept of "no mind"..... This game is no exception to or absolved from "too many mind"......... Missiles simply can not coexist with LOS limited WW1 and 2 ships on small, time compressed maps. Link to comment Share on other sites More sharing options...
ArIskandir Posted November 25, 2023 Share Posted November 25, 2023 Yes. After all what are homing torpedoes but guided missiles? The day they enter testing I might consider coming back... one of those things I "gotta see with my own eyes". Link to comment Share on other sites More sharing options...
Wolfswetpaws Posted November 25, 2023 Share Posted November 25, 2023 Missile-launching Submarines? 🙂 1 Link to comment Share on other sites More sharing options...
OldSchoolGaming_Youtube Posted November 25, 2023 Share Posted November 25, 2023 I want my surface to surface missiles for my Halland/Småland. 1 Link to comment Share on other sites More sharing options...
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