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Based on the degree to which we've seen WG be willing to indulge in fantasy, which tech tree lines are reasonably left?


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Posted

Based on the degree to which we've seen WG be willing to indulge in paper ships and fantasy ships, which tech tree lines are reasonably left?  I know people like to sarcastically make claims about Mongolian BBs or Swiss CVs, but we all know those aren't on the table.  I think, based on WG's loose attachment to reality, a case can be made for the following:

Japanese SS
Japanese SSV

American DD split
American SS split

Russian SS split

German CA/CL split
German SS split

British DD split
British CV split
British SS split

French CA/CL split
French DD split
French CV
French SS

Italian CA/CL split
Italian CV
Italian DD split
Italian SS

Pan-Asia DD split
Pan-Asia SS

Pan-European CA/CL
Pan-European BB
Pan-European SS

Pan-European SS split

Pan-American DD
Pan-American BB
Pan-American SS

Spanish DD
Spanish SS

Commonwealth DD
Commonwealth CL
Commonwealth CV
Commonwealth SS

 

I did not include Japanese or American CV split or Russian SS as those are announced.  Without reaching significantly greater heights of fantasy, and the two BB lines I included are pushing that, I can't think of any more lines out there.  Bold means a full line, as far as that means for each type of ship, as opposed to a probably truncated line.

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Posted

Food for thought.  🙂 

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Posted

Well the next round of crazy will be either PT/E boats or DDG or CG CLG CAG. This is my guess on what I am seeing for ship progression of trees.

Posted (edited)

commonwealth ships 

 

canadian destroyers.jpg

Edited by Gaelic_knight
Posted

Pan-Asian submarines can be made easily with transferred/licenced boats.

PLAN alone operated Soviet vintage M-class and Shchuka-class coastal submarines, Stalinets-class medium submarines and cold war Whiskey and Romeo-classes.

May add Soviet-Russian dreadnoughts a la the Kansas-Vermont branch, based on Tsarist Russian studies.

Posted

Captain Nemo’s Nautilus and Richard Basehart’s Seaview with submersible bombers and rocket planes with no-look target acquiring guided missiles and satellite guidance that will play without the human player even logging on…

Shhhhhhhh…. Shouldn’t even think it…

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Posted (edited)

future tech-tree will all include  hybridBB  BB BC CB CA CL hybrid CL DD(trop) DD(gun) DD(AA)  DD(hybrid)  CV supportCV SS  hybrid SS

lol,the background is not WWII or cold war, the background of WoWs, will be Chaos&....waaaaaaaaaaaagh!

But reality is often crazier than cultural works, maybe they really can find the most unreliable solutions from the scrap pile

Edited by Kawaii_shirasu_azusa
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Posted

Weicome home, sailor. 🙂 

Otherwise....

450px-Panteleimon,_1906.jpg

 

...the battleship Potemkin with a new, special mechanic, called Mutinous! It will convert red ships, in a certain range, to the other side. 5 min cool down/reload, can affect multiple ships, which also can spread the red plague. 🙂 Closest thing to a nuke.

Duke, nuke'm!

 

53EB5C0D-3B99-4A7E-8E10-0AD06C0F515D.gif 

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Posted

Welp since someone brought it up "da nuke", Ballistic Submarines. 15m charge time and once fired, everyone dies.  Player in ballistic submarine is make pink (since everyone dies, allies included).  Weapon Auto-Fires.  When entering a battle, game will auto-place you in a ballistic submarine randomly regardless if you own one or not.  If you do not own one and you sink, you will be charged amount = to ballistic submarine's price if purchased normally, plus service cost fees.

 

Blame to guy who brought up nukes.  Smile-_tongue.gif.815202131f57ef4298ef4efcb67059db.gif

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Posted

 

VA-111 Shkval

 
"Shkval" redirects here. For the interceptor airplane project, see Sukhoi Shkval.
VA-111 Shkval
220px-Shkval.jpg
VA-111 Shkval
Type Supercavitating torpedo
Place of origin Soviet Union
Service history
In service 1977–present
Used by Russian Navy and Iranian Navy
Production history
Designer NII-24 research institute
Designed 1960s–70s
Manufacturer Tactical Missiles Corporation
Produced 1977–present
Variants Shkval 2, Shkval-E
Specifications
Mass 2,700 kg (6,000 lb)
Length 8,200 mm (26 ft 11 in)
Diameter 533 mm (21 in)

Effective firing range Shkval: 7 km (4.3 mi)
Shkval 2: From 11–15 km (6.8–9.3 mi)
Warhead Conventional explosive or nuclear
Warhead weight 210 kg (460 lb)

Engine Solid-fuel rocket
Propellant Solid-fuel
Maximum speed Launch speed: 50 knots (93 km/h; 58 mph)
Maximum speed: in excess of 200 knots (370 km/h; 230 mph)
Guidance
system
GOLIS autonomous inertial guidance
Launch
platform
533 mm (21 in) torpedo tubes

The VA-111 Shkval (from Russian: шквал, squall) torpedo and its descendants are supercavitating torpedoes originally developed by the Soviet Union. They are capable of speeds in excess of 200 knots (370 km/h or 230 miles/h).[1]

Design and capabilities[edit]

Design began in the 1960s when the NII-24 research institute was ordered to produce a new weapon capable of engaging nuclear submarines. The merger of the institute and GSKB-47 created the Research Institute of Applied Hydromechanics, who continued with the design and production of the Shkval.[2]

Previously operational as early as 1977, the torpedo was announced as being deployed in the 1990s.[2] The Shkval is intended as a countermeasure against torpedoes launched by undetected enemy submarines.[2]

220px-Shkval_head.jpg Shkval nose cone 220px-Shkval_rear.jpg Shkval rear, showing the guidance fins and the electronics connector

The VA-111 is launched from 533 mm (21 in) torpedo tubes at 50 kn (93 km/h; 58 mph).[3] A solid-fuel rocket accelerates it to cavitation speed, with a combined-cycle gas turbine in the nose creating the required gas bubble. Once accelerated, speed is maintained by an underwater ramjet fueled by hydroreactive metals using seawater as both reactant and the source of oxidizer; the torpedo travels at around 200 kn (370 km/h; 230 mph).[4][5] Published information about this type of hydro-ramjet shows a dedicated steam circuit for the supercavitation generating head.[6]

Some reports indicate that the VA-111 possibly exceeds speeds of 250 kn (460 km/h; 290 mph), and that work on a 300 kn (560 km/h; 350 mph) version was underway.[7][8]

The high speed is made possible by supercavitation, whereby a gas bubble surrounding the torpedo is created by outward deflection of water by its specially-shaped nose cone and the expansion of gases from its engine and the gas generator in the nose. This minimizes water contact with the torpedo, significantly reducing drag.[2]

Early designs may have relied solely on an inertial guidance system.[9][10] The initial design was intended for nuclear warhead delivery. Later designs reportedly include terminal guidance and conventional warheads.[7]

The torpedo steers using four fins that skim the inner surface of the supercavitation gas bubble. To change direction, the fin(s) on the inside of the desired turn are extended, and the opposing fins are retracted.[2]

In 2016, KTRV was upgrading Shkval.[11]

 

 

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Posted (edited)
4 hours ago, Helstrem said:

Based on the degree to which we've seen WG be willing to indulge in paper ships and fantasy ships, which tech tree lines are reasonably left?  I know people like to sarcastically make claims about Mongolian BBs or Swiss CVs, but we all know those aren't on the table.  I think, based on WG's loose attachment to reality, a case can be made for the following:

Japanese SS
Japanese SSV

American DD split
American SS split

Russian SS split

German CA/CL split
German SS split

British DD split
British CV split
British SS split

French CA/CL split
French DD split
French CV
French SS

Italian CA/CL split
Italian CV
Italian DD split
Italian SS

Pan-Asia DD split
Pan-Asia SS

Pan-European CA/CL
Pan-European BB
Pan-European SS

Pan-European SS split

Pan-American DD
Pan-American BB
Pan-American SS

Spanish DD
Spanish SS

Commonwealth DD
Commonwealth CL
Commonwealth CV
Commonwealth SS

 

I did not include Japanese or American CV split or Russian SS as those are announced.  Without reaching significantly greater heights of fantasy, and the two BB lines I included are pushing that, I can't think of any more lines out there.  Bold means a full line, as far as that means for each type of ship, as opposed to a probably truncated line.

You missed Russian hybrid cruisers, which are basically the basis for the real life soviet aircraft carriers that were primarily used for anti-submarine warfare. Ships of that design, dumbed down a little would totally fit this game. Otherwise the main complication moving forward is that battleship lines are almost spent, and the best options for monetization going forward lie with Aircraft Carriers and Submarines, which will not make a lot of the competitive veterans, who largely dominate current streaming and make up a significant part of playtesting, very happy at all.

There is one other direction WG can go with this game, and that is to go further down the rabbit hole submarines opened and add a sixth ship type: the Auxiliary. Most MMOs have a definied set of roles the represent in their games, but World of Warships is missing one of those primary roles: The Healer/White Mage. Auxiliaries would be the perfect ships to take up that role, although they might not be particularly popular to casual ship fans. I don't know how many players would be excited to play VI Altmark in a battle where their primary role is to keep other ships in the fight, but from my point of view, it would be pretty cool to see a VI Altmark healing a VI Graf Spee.

Edited by _KlRlTO_
  • Like 2
Posted

German Panzerschiffe line is viable, there are several projects that can fit in the line historically without having to make fantasy ships. tier VI-X can all be done, material exists. the tier X and XI might end up being somewhat fantasy, but that would only be in the case that WG wasn't satisfied with the tier X candidate.

I plan on releasing what this hypothetical line would look like at some point. Got most of the details, just a few things to finish.

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Posted
2 minutes ago, _KlRlTO_ said:

Otherwise the main complication moving forward is that battleship lines are almost spent, and the best options for monetization going forward lie with Aircraft Carriers and Submarines

More than likely get into more fantasy or extremely obscure projects at that point. CVs and Subs do not sell well at all, surface ships make up the bulk of the premium ship sales. Its worth pointing out that we're already getting clones of tech tree ships being sold as premiums and even clones of other premium ships.

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Posted
3 hours ago, Volron said:

Welp since someone brought it up "da nuke", Ballistic Submarines. 15m charge time and once fired, everyone dies.  Player in ballistic submarine is make pink (since everyone dies, allies included).  Weapon Auto-Fires.  When entering a battle, game will auto-place you in a ballistic submarine randomly regardless if you own one or not.  If you do not own one and you sink, you will be charged amount = to ballistic submarine's price if purchased normally, plus service cost fees.

 

Blame to guy who brought up nukes.  Smile-_tongue.gif.815202131f57ef4298ef4efcb67059db.gif

this makes more sense than the current sub implementation. 10/10 would play. 

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Posted

armored cruisers with their main theme being heavy BB armor, high concealment and large secondary guns that will evolve over the tiers into large dual purpouse secondary guns in exchange of slow speed and few main battery guns.

 

starting point tier 5:

italian San Giorgio:
2 twin 254 mm (10.0 in)/45 guns
4 twin 190 mm (7.5 in)/45 guns
4 x 2 100 mm (4 in) / 47 caliber dual purpose guns
1 x 1 100 mm (4 in) / 47 caliber dual purpose gun on the forecastle
6 x 1 Breda 37 mm (1.5 in) AA guns
6 x 2 Breda Model 35 20 mm (0.79 in) AA guns
7 x 2 Breda Model 31 13.2 mm (0.52 in) AA machine guns

Armour
Belt: 200 mm (7.9 in)
Gun turrets: 160–200 mm (6.3–7.9 in)
Deck: 50 mm (2.0 in)
Conning tower: 254 mm (10.0 in)

 

Rusian rurik

4 × 254 mm (10 in) guns
8 × 203 mm (8 in) guns
20 × 120 mm (4.7 in) guns
4 × 47 mm (1.9 in) guns
2 × 457 mm (18 in) torpedo tubes

Armor    
Belt: 76–152 mm (3–6 in)
Turrets 203 mm (8 in)
Barbettes: 180 mm
Deck: 25 to 38 mm (1.0 to 1.5 in)
Casemates: 76 mm
Conning tower: 203 mm

 

german:  Blücher
12 × 21 cm (8.3 in) SK L/45 guns
8 × 15 cm (5.9 in) SK L/45 guns
16 × 8.8 cm (3.5 in) SK L/45 guns
4 × 45 cm (17.7 in) torpedo tubes

Armor    
Belt armor: 6–18 cm (2.4–7.1 in)
Casemates: 14 cm (5.5 in)
Barbettes: 18 cm (7 in)
Turrets: 6–18 cm (2.4–7.1 in)
Conning tower: 8–25 cm (3.1–9.8 in)

 

 

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Posted
10 hours ago, Helstrem said:

French CA/CL split

Not likely for some time, since we have already seen the French cruisers split off a "large"/battlecruiser line and I suspect that any "light" line would end with the as-built De Grasse '56, in effect a sister ship to Colbert. If so, it would be a French example of the same ship appearing twice in the same nation (Cf. West Virginia 41 and 44), as the De Grasse (as we have her in the game right now) was captured unfinished by the Germans in 1940 and only completed after the war with a gun armament identical to Colbert's. Differentiating them could be tricky.

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Posted

What's the problem with the Swiss Navy then?

 

10 hours ago, Wolfswetpaws said:

Food for thought.  🙂 

🍿

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Posted (edited)

IMO, German CBs (Panzerschiffe) are quite likely in the next year or so. We already have US CVs, IJN CVs, and Soviet subs modeled and ready to go and the German market is one that WG has always been keen to tap (there’s a reason we have so many premiums). The other likely candidate for the next cruiser line would be a Commonwealth line, if for no other reason than the devs can reuse a lot of existing British assets.

Edited by Nevermore135
  • Like 1
Posted

The "support" carriers next and then I imagine soviet hybrid bb. 

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Posted

@Helstrem

A long list indeed.

I can add Dutch DDs and Subs.

But maybe surprisingly it would be no problem to add f.e. a US Battlecruiser line. 7 funneled Lexington at T7 10-14 inch paper armour and the 33 kts variant at T8 (tech tree Constellation) then maybe New Jersey as T9 and some fast 9-18 inch gun design but weak armour as T10. T5/6 paper designs but it exists designs for Battlecruisers with 12 inch guns contemporary to Arkansas could easily start at T4.

Naturally a slow RN navy line with say old KGV class (WW1)at T5, some 12 inchers at t3 and 4, Royal Sovereign at T6, Rodney T7 and then paper designs leading up to pr similar as St Vincent but the battleship slow verion. (N3) or such models.

 

IJN , Hiragas archive is massive, you have Toas ofc but also Amagi and later variants with 6x2 16 inch 3x4 16 inch 4x4 16 inch. (see Hachi-Hachi book in Japanese which I have) Early Fuso WW1, and early variants so it is not that Battleships are exhausted yet.

 

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Posted
10 hours ago, Admiral_Karasu said:

What's the problem with the Swiss Navy then?

Pollux, Swiss Navy flagship.

image.thumb.png.c8b9d72e86bda54dae374cb8cde1e90b.png

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Posted

hope WG contacts ghana to adds prototype ships from kantanka 

 

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Posted

What about the Greenlandic Navy??

 

"Fed up with the constant fighting gripping the world and criticism of their clothing choices, many would-be pioneers and those who considered the Alaskan wilderness to be too metropolitan immigrated to Greenland shortly after the Great Doubloon Meltdown on Wall Street.  With so many people with little else to do but climb cliffs, the government of Greenland decided the best way to provide gainful employment was to enlist them in the military.  That was shortly followed by forming a military.  Then deciding it should be a Navy, just to be sure the fishing boats were protected. 

 

"The Greenland Navy quickly established a name for itself as the foremost naval power in the world without warships.  Or armed military personnel.  They quickly decided to rectify that by buying ships from every established Navy in the world, and then declaring themselves at war with anyone who disagreed with their policies on preparing fish biscuits."

 

- excerpt from 'The Greenie Meanies:  The Greenland Navy and Its Rise to Power', Doctor J.J. Ataboy, New York Press, 1962

 

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