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Commander skills reset only works once! - UPDATE - Apparently now fixed.


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Posted
2 minutes ago, AdmiralThunder said:

It's basically the old skill that did that anyway and they just added the secondary range to it 

Ahh...you're right (I didn't realize that at first). 

  • Like 1
Posted
2 hours ago, Ensign Cthulhu said:

The reset button in the event article has always been a global reset. 

Unfortunately, I didn't realize that. I tried resetting when I logged in right after the server came up, and couldn't reset anything for free, so assumed it was another one of those things you have to do to participate like with a lot of missions these days. Where you have to click the button to get the mission. Just assumed it was like it was in the past where you just need to reset individual captains and so on after clicking get discount. Anyway, I was wrong.

  • Like 2
Posted (edited)

So.....

Update: Functionality is corrected.

  • The article button will enable the 0 Doubloon Resets for the week as expected.

  • Mass Commander Respec functionality has been removed.

from reddit, Ahskance

 ONE HAVE TO PRESS THE BUTTON ( IN THE NEWS ARTICLE) AND THEN ONE CAN START INDIVIDUALLY RESPECCING.....

...............................................

 

picard-facepalm.jpg.606e3d2b141842df7569

 

Edited by Andrewbassg
  • Like 2
  • Thanks 1
Posted (edited)
1 hour ago, Verblonde said:

Looks like they've been rather emphatically visited by Mister Cock-Up! I assume there is a good reason why they couldn't just repeat whatever it was they did last time around...?

I see two possibilities:

1) Everything Ahskance has communicated is 100% correct and this is always how WG intended this to function. This does raise the question of why there is no mass reset option, though, given past precedent. The only logical reason to set this up intentionally is to make its as difficult as possible to reset large numbers of commanders, increasing the chance that players will miss one of many commanders (or one of the five skill sets on each commander that needs to be manually reset) and thus minimizing potential revenue loss.

2) WG originally intended for this to work as previously, and the mass reset function was broken when fixing the individual reset feature and the “working as intended” is the corporate line to save face. However, the problem is that this makes it look like WG’s intentions were the ones I outlined above, which is an even worse look than being unable to fix the bugs.

Maybe we’ll get a “we listened to your feedback” spiel and a fixed mass reset function after the patch goes live on EU tomorrow, but I don’t think anyone should count on it.

 

Edited by Nevermore135
  • Like 2
Posted

>fixed

Welp.

5 minutes ago, Nevermore135 said:

Maybe we’ll get a “we listened to your feedback” spiel and a fixed mass reset function after the patch goes live on EU tomorrow, but I don’t think anyone should count on it.

Hope so. Though a lot of my captains are at least still reset from the last time they gave us a working mass reset button.

Posted (edited)
2 minutes ago, MnemonScarlet said:

Hope so. Though a lot of my captains are at least still reset from the last time they gave us a working mass reset button.

Many of mine are as well. But I’ll still need to spend the time checking them all to ensure one doesn’t fall through the cracks. It’s needlessly frustrating.

Edited by Nevermore135
  • Like 2
Posted

I don't remember how things worked way back, maybe there was an automatic discount to 0 doubloons initially, years ago, I mean. In the more recent years it's always been a global reset with the cleverly hidden button in one or another news article.

  • Like 1
Posted
10 minutes ago, Admiral_Karasu said:

I don't remember how things worked way back, maybe there was an automatic discount to 0 doubloons initially, years ago, I mean. In the more recent years it's always been a global reset with the cleverly hidden button in one or another news article.

These kind of resets don't come around very often, and I don't think any of them have been exactly the same. The only constant is that some detail gets lost in the fine print...like your "cleverly hidden button"...which leads to confusion amongst the players.

One time the reset automatically chose new skills for each captain...skills that weren't exactly optimal for a given ship. Some players didn't realize this until it was too late, and they weren't very happy.

  • Like 3
Posted

WG clown show as usual.

Posted

Bottom line do I push the button or not. Dont care if it resets everything I wll just reset each ship as I play. I am afraid with work and all I dont have time to play and then reset all my ships multiple times to my liking anyway. Maybe I can do 10 ships that way but not all of them.

Posted
1 minute ago, clammboy said:

Bottom line do I push the button or not. Dont care if it resets everything I wll just reset each ship as I play. I am afraid with work and all I dont have time to play and then reset all my ships multiple times to my liking anyway. Maybe I can do 10 ships that way but not all of them.

Almost all of my captains have been reset to 0, and they will stay there for now. I probably won't look at these guys until I start playing each ship during snowflake season next month. Maybe this would work for you.

  • Like 1
Posted

Well...resetting everything plus getting rid of excess captains took about 45 minutes.

Not sure I have anything left in me for battles now.

God, what a clown show...

Posted (edited)

This is frustrating and feels mean spirited.

There has been at least one occasion in the past where after commander skill changes not only were respecs free, you could also freely retrain commanders to new tech tree ships - man that was awesome and felt generous and accomodating by Wargaming. I did so much fiddling and configuring. I loved it.

Later we got the "Big Red Button" - even better! I always used it. It was always clear what it did. There was no confusion, at least not for me. Press button, respec all - respec all works once, but you get a week or more to individually respec ships at will.

It was always clear and simple. I always reset everything and then toyed with indivdual commanders/ships to try out the new skills or changes.

It felt generous and generated goodwill. 

But this time, it feels artificial, murky and duplicitous. If the system worked last time and it was clear how it functioned, why reinvent the wheel? These things don't happen by accident, they happen by decisions. And these decisions do not feel generous nor are they generating any goodwill.

They could still have done the same thing this time with a simple warning.

If they used the same system as last time they could have made it clear.

How hard is it?

"Warning: If you press the Big Red Button then all your captain skills on all your captains will be reset - Pressing Big Red Button can only be done once. If you do not wish to reset all your captain skills as a bulk action, then for one week you can still indivdually reset your commander skills for no doubloon cost - but be careful as Elite Commander XP is still enabled - please ensure your reset cost is set to Doubloons. We hope you enjoy this opportunity to try new things with your captains following these skill changes".

Not hard.

Not hard at all - IF your goal is generousity and clarity.

EDIT AND RETRACTION.

There is now a full respec button.

I'm not going to delete my post - I said what i said when i said it.

I'm just going to say I am now happy with the situation.

Edited by Max_Battle
  • Like 3
Posted

where is the one time button for the commander reset

Posted
Just now, clammboy said:

where is the one time button for the commander reset

It doesn't exist. That's part of the problem at this time.

  • Like 1
Posted
1 minute ago, clammboy said:

where is the one time button for the commander reset

You enable the option to individually reset captains, if you select the doubloon cost option, in the 0.12.10 update news article.

There is no mass respec...

...and WG did not make the respec foolproof, leaving multiple avenues for players to ignorantly overpay for the privilege.

When WG whines about being disrespected....remember, this is the respect they give to us.

  • Like 2
Posted

I was just playing after pressing a red button forgot what it said something in the 0.12.10 update . Didnt charge me anything and when I go to respec any of my captains it says 0 doubloons cost didn't charge me anything. But now I cant target anything with my seconderies since I did the respect . I tried a couple ships it's not working is anyone else have this problem? Is there a different way to target a ship with seconderies.

Posted
3 minutes ago, clammboy said:

I was just playing after pressing a red button forgot what it said something in the 0.12.10 update . Didnt charge me anything and when I go to respec any of my captains it says 0 doubloons cost didn't charge me anything. But now I cant target anything with my seconderies since I did the respect . I tried a couple ships it's not working is anyone else have this problem? Is there a different way to target a ship with seconderies.

I think the issue with secondaries came up during today's Twitch stream. If you have time to watch the replay, you may find the answer there. Sorry I can't be more help. 

  • Thanks 1
Posted (edited)

I ended up manually reset my captains using change command screen of each ship type of each nation.  For example, get in Samland to see if all EU captains' DD skills are reset.  90% of my captains were reset last commander skill change and not setup yet, it was like 15 minutes to go through.

image.thumb.png.45ea917fd48d3e89d88f4dd01c811ead.png

 

Edited by o4x4
Posted
1 hour ago, Max_Battle said:

But this time, it feels artificial, murky and duplicitous. If the system worked last time and it was clear how it functioned, why reinvent the wheel? These things don't happen by accident, they happen by decisions. And these decisions do not feel generous nor are they generating any goodwill.

Goodwill is a concept that is alien to them no matter how much they profess they have it. 

1 hour ago, Daniel_Allan_Clark said:

You enable the option to individually reset captains, if you select the doubloon cost option, in the 0.12.10 update news article.

There is no mass respec...

...and WG did not make the respec foolproof, leaving multiple avenues for players to ignorantly overpay for the privilege.

When WG whines about being disrespected....remember, this is the respect they give to us.

Trust Wargaming to always make matters worse.

 

  • Like 3
Posted

The current resett option isn't appealing to me. I'm satisfied with most of my captain skills, so resetting makes little to no sense. Means just unnecessary work and stress. On the EU server, we did receive three coupons with a 34% price reduction if we wish to change captain skills. In case I'm going to change something I will take those in use. 

  • Like 1
Posted (edited)

Hi,

So, there is no "reset-all-captains-skills-in-one-time " button, which means that if you are regrinding a line for RB XP, and you don't have a premium/special ship of the type, you need to finish before the deadline or you're screwed to respec your captains.

Edited by Latouche_Treville
  • Thanks 1
Posted

So, my understanding, based on what was said yesterday, is if you press the button in the article it activates the doubloon discount of zero cost but won't reset any of the captain skills. This would allow us to then individually either to reset and respec any captain, or not in which case they would retain their existing skills.

Basically, is that correct as far as we know, at this time.

Posted

Yes, but you can't reset skills for types of ships you don't have.

  • Like 1

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