<?xml version="1.0"?>
<rss version="2.0"><channel><title>Cruisers Latest Topics</title><link>https://www.devstrike.net/forum/205-cruisers/</link><description>Cruisers Latest Topics</description><language>en</language><item><title>LWM Collection of Ship Reviews - A Note from DevStrike</title><link>https://www.devstrike.net/topic/8329-lwm-collection-of-ship-reviews-a-note-from-devstrike/</link><description><![CDATA[<p style="background-color:#444444;color:#fce5cd;font-size:14px;">
	<span style="font-size:16px;">These sections preserve the extensive body of ship reviews created by<span> </span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.devstrike.net/profile/7-littlewhitemouse/?do=hovercard" data-mentionid="7" href="https://www.devstrike.net/profile/7-littlewhitemouse/" rel="" style="color:#ffffff;font-size:14.4px;padding:0.1em 0.8em;">@LittleWhiteMouse</a>, representing many years of detailed analysis, testing, and thoughtful commentary on World of Warships ships.  While some individual reviews may no longer reflect the current in-game balance, this collection remains an invaluable historical archive documenting ship design philosophies, gameplay evolution, and the analytical standards that helped shape how ship reviews are written today.</span>
</p>

<p style="background-color:#444444;color:#fce5cd;font-size:14px;">
	<span style="font-size:16px;">Although balance changes over time mean that some information may be outdated, the collection stands as a cornerstone of community-driven analysis and remains an important reference for understanding ship roles, strengths, and design.</span>
</p>

<p style="background-color:#444444;color:#fce5cd;font-size:14px;">
	<span style="font-size:16px;">Special Note: Some links may not direct to the correct text or image(s).  This is currently a work in progress due to the volume of reviews.</span>
</p>
]]></description><guid isPermaLink="false">8329</guid><pubDate>Thu, 18 Dec 2025 17:04:54 +0000</pubDate></item><item><title>Premium Ship Review: Yahagi</title><link>https://www.devstrike.net/topic/1166-premium-ship-review-yahagi/</link><description><![CDATA[<div>
	<p>
		<em>HolycowwhatisYahagiMouseandisitanygoodnowthatitisfinallyout?</em><br>
		Well, I'm glad you asked.  Yahagi is a typical Japanese premium.  You may begin groaning now.
	</p>

	<p>
		<strong>What Good About Her:  </strong>Torpedoes, mostly.  Yahagi has two center line mounted, quadruple torpedo launchers.  These torpedoes deal 17,233 damage each with a 60 knot top speed and a 12km range.<br>
		<strong>What's Bad About Her:  </strong>Torpedoes, mostly.  Yahagi's torpedo launchers have horrible firing arcs, a 120 second reload timer and a 1.6km detection range.  This gives enemies about 10 seconds worth of reaction time.
	</p>

	<p style="text-align:center;">
		<img alt="mL0d79d.png" class="ipsImage" data-ratio="55.02" height="422" style="height:auto;" width="767" src="https://i.imgur.com/mL0d79d.png" loading="lazy"><br>
		<em><span style="font-size:12px;">Yubari players should find this familiar.</span></em>
	</p>

	<p>
		<strong>Is that All?  </strong>No, let's break it down by section:
	</p>

	<p>
		<span style="font-size:18px;"><strong>Firepower</strong></span>
	</p>

	<p>
		I've already gone over her torpedoes, so let's talk about her guns.  Yahagi has only six of them and they're pretty bad, even with their 14.9km range.  With a nine second reload, you're not winning any DPM races even with her improved HE damage.  Furthermore, her AP penetration is the worst at her tier, behind Omaha and Marblehead.  She has less than 100mm worth of AP penetration at 7km and with terrible ballistics to match.  If you're familiar with Royal Navy 152mm gun ballistics, Yahagi's are slightly more floaty than those.  She has some 76mm secondaries, but these have only 12mm worth of penetration so...
	</p>

	<p>
		<span style="font-size:18px;"><strong>Durability</strong></span>
	</p>

	<p>
		Yahagi has a modest hit point pool, slightly on the small side.  Her cardinal sin, however, is her 60mm citadel belt which sits over the waterline for the length of the ship between her two masts.  Her extremities are also only 13mm thick, so she can be overmatched by 203mm AP shells, so watch yourself.
	</p>

	<p>
		<strong><span style="font-size:18px;">Agility</span></strong>
	</p>

	<p>
		This is admittedly pretty good.  Yahagi has some long legs with a 35 knot top speed and great rudder shift time.  Her turning radius is on the chubtacular side at 690m, which in turn hurts her rotation rate.  Still, that quick rudder shift is nice and that top speed is nicer.  On top of this, she has access to the <em>Engine Boost</em> consumable, providing an extra 8% speed for 120s.  Slap on the <em>Sierra Mike</em> signal and activate this consumable and Yahagi will do almost 40 knots. Speed solves a lot of problems in World of Warships, I ain't gonna lie, so this is pretty nice to have.
	</p>

	<p>
		<span style="font-size:18px;"><strong>Anti Aircraft Firepower</strong></span>
	</p>

	<p>
		The big one until patch 0.8.9 rolls around and applies a big ol' kick to the junk to Hosho.  Yahagi's personal AA defense is pretty good, but only for personal use.  It's too short ranged to lend support to anyone, but it has enough volume of fire at those ranges to bruise a squadron, not stop it outright.  She has a fighter consumable, first of all, so that will make some CV players a little gun shy.  Keep in mind, there's only 2 fighters in the air group, so it's not like it's going to gut the incoming squadron all by itself.  She <em><u>does not</u></em> have access to <em>Defensive AA Fire</em>.
	</p>

	<p>
		<span style="font-size:18px;"><strong>Refrigerator</strong></span>
	</p>

	<p>
		She's pretty good here..  She has access to <em>Hydroacoustic Search</em> and her aforementioned <em>Catapult Fighter</em> to help with detection, so that's good.  Her surface detection is 11.34km base, getting down to 9.9km with <em>Concealment Expert</em> on your commander and her camouflage.  This isn't great, but it's not bad.  I give it a pass.
	</p>

	<p>
		<span style="font-size:18px;"><strong>Overall Impressions</strong></span>
	</p>

	<p>
		She's a Japanese Omaha with worse guns, more speed and better torpedoes.  Her fragility will let you down in all sorts of short-lived, hilarious ways.  But that speed and those fish are going to make her pretty good in the hands of an expert player.  Her fire chance isn't terrible either, so she's going to pretty competitive in the harassment department.  Just watch out for Royal Navy battleship HE shells, they will ruin your day even if they don't hit you.  They break <em><u>everything</u></em>. 
	</p>

	<p>
		Overall, if I had to play a six gun Japanese cruiser, I'd much rather have Furutaka, but that's because Furutaka is bloody amazing.  Yahagi is not.  Yahagi is very not amazing. 
	</p>
</div>
]]></description><guid isPermaLink="false">1166</guid><pubDate>Sat, 28 Oct 2023 06:19:32 +0000</pubDate></item><item><title><![CDATA[Premium Ship Review: Dragon & ARP Myoko Ships]]></title><link>https://www.devstrike.net/topic/1326-premium-ship-review-dragon-arp-myoko-ships/</link><description><![CDATA[<div>
	<div>
		 
	</div>
</div>

<div>
	<p>
		They're a Myoko without camo.
	</p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="14339" width="800" alt="undefined-Imgur.gif.9d538b1fb46ef18a2e1a5fb4a5a39e69.gif" src="//media.invisioncic.com/u327663/monthly_2024_09/undefined-Imgur.gif.9d538b1fb46ef18a2e1a5fb4a5a39e69.gif" loading="lazy" height="448">
	<p>
		 
	</p>
</div>
]]></description><guid isPermaLink="false">1326</guid><pubDate>Mon, 30 Oct 2023 13:38:10 +0000</pubDate></item><item><title>Premium Ship Review: Cheshire</title><link>https://www.devstrike.net/topic/714-premium-ship-review-cheshire/</link><description><![CDATA[<div>
	<h4 style="text-align:center;">
		<img alt="BhalwXV.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/BhalwXV.jpeg" loading="lazy">
	</h4>

	<h4 style="text-align:center;">
		<span style="font-size:18px;">The following is a review of Cheshire, the tier VIII British heavy cruiser.  This ship was kindly provided to me by Wargaming for review purposes.  To the best of my knowledge, the performance and statistics discussed in this review are current as of patch 0.9.3.1.  Please be aware that the ship may change in the future.</span>
	</h4>

	<p>
		<strong>Quick Summary:  </strong> A stealthy, but terribly squishy British heavy cruiser with a small battery of powerful 234mm guns.
	</p>

	<h4>
		<span style="font-size:18px;">PROS</span>
	</h4>

	<ul>
		<li>
			AP shells can overmatch 16mm worth of armour, including the extremities of many lower-tier cruisers and destroyers.
		</li>
		<li>
			Good AP penetration and improved auto-ricochet angles.
		</li>
		<li>
			Excellent HE penetration, capable of directly damaging most battleship decks.
		</li>
		<li>
			Good gun handling with 10º/s gun rotation rate.
		</li>
		<li>
			Excellent AA firepower.  No, really.  Yeah, I'm surprised too.
		</li>
		<li>
			Stealthy, with a surface detection as low as 9.5km.
		</li>
		<li>
			British "portable dry dock" <em>Repair Party</em>, healing up to 40% of her health per charge before modifiers.
		</li>
	</ul>

	<h4>
		<span style="font-size:18px;">CONS</span>
	</h4>

	<ul>
		<li>
			Only six main battery guns, greatly reducing her alpha-strike and DPM.
		</li>
		<li>
			Her "stepped" citadel presents a shell-trap for large caliber battleship AP shells.
		</li>
		<li>
			Only modest gun fire angles, leaves her vulnerable to return fire from AP shells.
		</li>
		<li>
			Mediocre range on main battery guns for so vulnerable a ship.
		</li>
		<li>
			Torpedoes are short ranged at 8km.
		</li>
	</ul>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Overview</span></span></span>
	</h2>

	<p>
		<span style="font-size:18px;"><strong>Skill Floor:  </strong><span style="color:#008000;">Simple</span> / <span style="color:#008080;">Casual</span>/ <span style="text-decoration:underline;"><strong><span style="color:#0000ff;text-decoration:underline;">CHALLENGING</span></strong></span><em><strong><span style="color:#0000ff;"> </span></strong></em>/ <span style="color:#800080;">Difficult</span><br>
		<strong>Skill Ceiling:  </strong><span style="color:#008000;">Low</span> / <span style="text-decoration:underline;"><strong><span style="color:#008080;text-decoration:underline;">MODERATE</span></strong></span> / <span style="color:#0000ff;">High </span>/ <span style="color:#800080;">Extreme</span></span>
	</p>

	<p>
		This ship doesn't do anyone any favours, new players least of all.  Like the tier VII Pensacola of years prior, Cheshire is a lemon that will punish you for simply choosing to shoot your guns at the wrong time.  As players become more familiar with the foibles of the British heavies, Cheshire (and her sister Albemarle) will become primary targets for the farming of easy <em>Devastating Strike</em> medals.
	</p>

	<p>
		For veterans, as appealing as the on-paper potential for this ship appears, in practice she's just too fragile to really feel worthwhile.  You can do better in almost any other ship where skills like angling, island use, etc will serve you much better.
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Options</span></span></span>
	</h2>

	<h4>
		<span style="font-size:18px;">Consumables</span>
	</h4>

	<p>
		<img alt="KmiDHWl.png" class="ipsImage" data-ratio="66.67" height="120" style="height:auto;" width="180" src="https://i.imgur.com/KmiDHWl.png" loading="lazy">
	</p>

	<p>
		There's nothing much out of the ordinary here short of her god-tier healing potion.  Keep in mind that all consumables will be the premium version soon so I'm just listing those values.
	</p>

	<ul>
		<li>
			Cheshire's <strong>Damage Control Party</strong> is standard for a cruiser with a 60s reset timer.  It's active for 5 seconds and has unlimited charges.
		</li>
		<li>
			Her <strong>Repair Party</strong> heals back up to 40% of her health base per charge over 20 seconds.  She starts with two charges with a reset timer of 80s.
		</li>
		<li>
			You have the choice between two consumables in her last slot.  Both consumables start with three charges base.  Her <strong>Defensive AA Fire </strong>is active for 40s, increasing sustained DPS by 50% and explosion damage by 300%.  It has an 80s reset timer.<br>
			Her <strong>Hydroacoustic Search </strong>is active for 100s.  It detects torpedoes at 3.5km and ships at 5km.  It has a 120s reset timer.
		</li>
	</ul>

	<h4>
		<span style="font-size:18px;">Upgrades</span>
	</h4>

	<p>
		<img alt="r5j1OYn.png" class="ipsImage" data-ratio="40.00" height="120" style="height:auto;" width="300" src="https://i.imgur.com/r5j1OYn.png" loading="lazy">
	</p>

	<p>
		Start with <strong>Main Armaments Modification 1</strong>.
	</p>

	<p>
		In your second slot, <strong>Hydroacoustic Search Modification 1</strong> is optimal if you can afford it.  Obviously this dictates that you'll be eschewing using <em>Defensive AA Fire</em> but that's okay. This will set you back 17,000 Coal.  Otherwise, default to <strong>Engine Room Protection</strong>.
	</p>

	<p>
		<strong>Aiming System Modification 1 </strong>is really the only upgrade worth taking in slot three.
	</p>

	<p>
		You have a choice in slot 4 depending on how you like to play.  If you prefer island humping, then <strong>Propulsion System Modification 1 </strong>is preferable to improve your acceleration from a standstill.  Otherwise, <strong>Steering Gears Modification 1 </strong>is your best bet.
	</p>

	<p>
		ER MAH GERD choice in slot 5!?  Well, it's not really.  <strong>Concealment System Modification 1 </strong>is still optimal.  But, for the sake of argument, let's look at <strong>Ship Consumables Modification 1 </strong>and how it affects her consumables:
	</p>

	<ul>
		<li>
			With this, her <em>Damage Control Party</em> will now last 5.5 seconds.  Yawn.
		</li>
		<li>
			Cheshire's <em>Hydroacoustic Search</em> will increase from 100s to 110s (or to 132s if you have <em>Hydroacoustic Search Modification 1</em> installed).  This is nice.  It's not game changing, but it's nice.
		</li>
		<li>
			Her <em>Defensive AA Fire</em> increases from 40s to 44s ... which doesn't really help.  The duration of <em>Defensive AA Fire</em> was never the issue, but rather the damage it does.
		</li>
		<li>
			And here's the juicy bit:  Her <em>Repair Party</em> adds another 2 ticks worth of healing -- or between 4% and 4.8% of her total health depending on if you're using the <em>India Delta</em> signal or not.  This amounts to an additional 1,700 to 2,040hp per charge used with an upper maximum of 6,120 additional hp with three charges blown.
		</li>
	</ul>

	<p>
		So, is that worth giving up <strong>Concealment System Modification 1</strong>?  Heck no.  But <strong>Ship Consumables Modification 1 </strong>isn't terrible.  It's just that <strong>Concealment System Modification 1</strong> is (still) too damn good.
	</p>

	<h4>
		<span style="font-size:18px;">Captain Skills</span>
	</h4>

	<p style="text-align:center;">
		<img alt="BIWwnSi.png" class="ipsImage" data-ratio="54.56" height="389" style="height:auto;" width="713" src="https://i.imgur.com/BIWwnSi.png" loading="lazy">
	</p>

	<p>
		Cheshire isn't a very skill-hungry boat.  For the first 10 skill points, take the usual suspects.
	</p>

	<ul>
		<li>
			Your choice of a tier 1 skill -- I prefer <strong>Priority Target</strong> to let me know when my doom is nigh.
		</li>
		<li>
			<strong>Adrenaline Rush</strong> is optimal at tier 2.
		</li>
		<li>
			Through my play-testing, I used <strong>Superintendent</strong> as my skill of choice at tier 3, thinking I would get to make use of my <em>Repair Party</em>'s extra heal.
		</li>
		<li>
			And to no one's surprise, <strong>Concealment Expert</strong> rounds things off at tier 4.
		</li>
	</ul>

	<p>
		Pick and choose your favourites for your remaining points.
	</p>

	<h4 style="text-align:left;">
		<span style="font-size:18px;">Camouflage</span>
	</h4>

	<p style="text-align:left;">
		<img alt="sY4wLFU.png" class="ipsImage" data-ratio="38.71" height="60" style="height:auto;" width="155" src="https://i.imgur.com/sY4wLFU.png" loading="lazy">
	</p>

	<p style="text-align:left;">
		Cheshire has two camouflage options:  <strong>Type 10 </strong>and <strong>Victorian White </strong>camouflage.  They both provide identical bonuses:
	</p>

	<ul>
		<li>
			-3% surface detection
		</li>
		<li>
			+4% increased dispersion of enemy shells.
		</li>
		<li>
			-10% to post-battle service costs.
		</li>
		<li>
			+50% experience earned.
		</li>
	</ul>

	<p style="text-align:center;">
		<img class="ipsImage ipsImage_thumbnailed" data-fileid="19168" width="800" alt="undefined-Imgur.gif.b33e6d389302d46e8331547948096ebb.gif" src="//media.invisioncic.com/u327663/monthly_2025_01/undefined-Imgur.gif.b33e6d389302d46e8331547948096ebb.gif" loading="lazy" height="448"><br>
		<em><span style="font-size:12px;">I do like the camouflage schemes for Cheshire. She's a nice looking ship.</span></em>
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Firepower</span></span></span>
	</h2>

	<p>
		<strong>Main Battery:  </strong>Six 234mm/50 guns in 3x2 turrets in an A-B-X superfiring configuration.<br>
		<strong>Secondaries:  </strong>Sixteen 113mm/45 guns in 8x2 turrets with four mounted each side in superfiring forward and rear positions.<br>
		<strong>Torpedoes:  </strong>Eight tubes in 2×4 launchers with one on each side mounted in the hull beneath the first funnel.
	</p>

	<p style="text-align:center;">
		<img alt="9IhVCLg.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/9IhVCLg.jpeg" loading="lazy">
	</p>

	<h4>
		<span style="font-size:18px;">Celebratory Pew-Pews</span>
	</h4>

	<p>
		Let's start with Cheshire's secondaries because they're largely forgettable.  They are decent for cruiser secondaries.  However, given that Wargaming has yet to implement any cruiser with kick-butt secondaries 'decent' doesn't matter.  At least they have 19mm of penetration, so they're capable of directly damaging anything she faces.  Their high rate of fire does spit out a lot of shells.  But without phenomenal range or improved accuracy, they're just window dressing.
	</p>

	<p>
		I did kill a Dallas with one, so that was fun.
	</p>

	<p style="text-align:center;">
		<img alt="pk7Ozco.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/pk7Ozco.jpeg" loading="lazy"><br>
		<em><span style="font-size:12px;">The muzzle blasts off of Cheshire's guns are huge.</span></em>
	</p>

	<h4>
		<span style="font-size:18px;">Are 234mm guns worthwhile?</span>
	</h4>

	<p>
		This is the big question at the core of not only Cheshire's worth, but her higher-tiered sisters as well.
	</p>

	<ul>
		<li>
			What's the big deal with large-caliber guns on a cruiser?
		</li>
		<li>
			What can they do that faster-firing (or more plentiful) 203mm guns can't?
		</li>
		<li>
			What are their drawbacks?
		</li>
		<li>
			And finally, are they any good?
		</li>
	</ul>

	<p>
		In theory, a larger caliber gun provides inherent benefits over its smaller brethren.  These include higher penetration values for both HE and AP shells, including energy retention over distance (which factors both into penetration and ballistics).  In addition, the shells will individually cause more damage and have a higher chance of starting fires.  The final benefit is that depending on the size of the shells, it's possible for their AP rounds to overmatch key armour values, ignoring ricochet mechanics.  These benefits are typically off-set by a smaller number of barrels, a larger dispersion area, a slower rate of fire and worse gun handling.  In summary, larger guns make it more likely that individual hits will cause significant damage but with fewer hits overall compared to smaller-caliber guns.
	</p>

	<p>
		Whether or not this exchange is worthwhile depends upon just how much these guns gain versus how much they surrender.  For the sake of Cheshire's 234mm caliber weapons, we have a direct same-tier analogue to compare them to in the form of Albemarle's 203mm armament.
	</p>

	<p style="text-align:center;">
		<img alt="5UUl937.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/5UUl937.jpeg" loading="lazy">
	</p>

	<h4>
		<span style="font-size:18px;">Alpha versus DPM</span>
	</h4>

	<p>
		You would think that larger caliber guns, though fewer in number, would allow you to deliver more devastating volleys.  The idea being that while you might not shoot as often, the fewer salvos hit harder. I wish that were the case.  Let's take Albemarle vs Cheshire as an example.
	</p>

	<ul>
		<li>
			<strong>Citadel Penetrations (AP):  </strong>40,500 Albemarle vs 34,500 Cheshire
		</li>
		<li>
			<strong>Citadel Penetration (HE): </strong> 29,700 Albemarle vs 23,100 Cheshire
		</li>
		<li>
			<strong>Penetration (AP): </strong> 13,365 Albemarle vs 11,385 Cheshire
		</li>
		<li>
			<strong>Penetration (HE):  </strong>9,801 Albemarle vs 7,623 Cheshire
		</li>
	</ul>

	<p>
		Yeah, so that's a wash.  A small bump up in gun caliber size does not provide an advantage in damage output on anything but a per-shell basis.  So the increased shell damage does not make up for a three-gun deficit (though in theory it could make up for a two-gun deficit).  Understandably, with a slower reload, the gap only opens up further.
	</p>

	<p>
		And it's not like Cheshire's reload is particularly slow either.  Let me be clear, one of her gimmicks is the accelerated reload on her main battery guns.  Drake and Goliath, using the same weapons, have a base reload time of 18 seconds.  This can be modified down on these ships with the use of <em>Main Battery Modification 3</em>, providing them with a 15.8 second reload.  Cheshire, meanwhile, boasts a 12.5s reload timer which is amazing -- this is a half second faster than Albemarle.
	</p>

	<p>
		So if there's any benefit to be found here, it has to be on how easily it is to make those shells deal damage rather than the damage potential itself.   Cheshire's raw damage output values suck, so every hit needs to count.
	</p>

	<p style="text-align:center;">
		<img alt="oYIqDbY.png" class="ipsImage" data-ratio="87.75" height="468" style="height:auto;" width="800" src="https://i.imgur.com/oYIqDbY.png" loading="lazy"><br>
		<em><span style="font-size:12px;">A cruiser with only six heavy guns has crappy DPM. Who knew?</span></em>
	</p>

	<h4>
		<span style="font-size:18px;">AP Performance</span>
	</h4>

	<p>
		Cheshire's AP shells are pretty good at ensuring they deal damage compared to 203mm AP shells found on Albemarle.  I say 'pretty good' and not 'great'.  There are three factors where they hold an advantage over her counterpart.
	</p>

	<ol>
		<li>
			She has high penetration.
		</li>
		<li>
			She has improved auto-ricochet angles.
		</li>
		<li>
			She has overmatch potential against a key structural armour value.
		</li>
	</ol>

	<p style="text-align:center;">
		]<img alt="Unf9VQy.png" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/Unf9VQy.png" loading="lazy"><br>
		<em><span style="font-size:12px;">Cheshire has Baltimore's AP penetration values with Japanese 203mm ballistics. Note that while Cheshire does have slightly improved auto-ricochet angles, they are not on par with Baltimore's. Her AP shells feel less effective overall because of this, even though they have about the same punch over distance.</span></em>
	</p>

	<p>
		British 234mm AP shells have higher penetration than 203mm guns -- enough that it matters, but not so much where it's an advantage except at very close ranges.  Like with HE shells, AP penetration values are important when they cross various functional thresholds -- like being enough to citadel cruisers at very long ranges or having enough to penetrate battleship belt armour at specific distances.  Cheshire (and British 234mm guns in general) are capable of both of these things.  Albemarle struggles but can still manage the former and is generally unable to do the latter.  Understandably, this provides Cheshire with a bit more utility out of her AP shells -- at least in theory.
	</p>

	<p>
		That theory is much harder to put into practice.  Punching through battleship belt armour is only possible at suicidal ranges -- well within 7km.  At such distances, you're better suited to making use of her torpedoes rather than relying on the bite of her AP shells.  I suppose every little bit helps, especially given that not all cruisers are capable of doing so.   At least against cruisers, her AP shells are much more reliable, with enough extra penetration to contend with the relative increase in armour thickness due to angling.  Of course, this only works up to a point.
	</p>

	<p>
		Curiously, Cheshire's 234mm AP shells have slightly improved auto-ricochet angles, though only slightly -- Cheshire's AP shells automatically ricochet at an angle of 65º instead of 60º though the chance for it to happen still starts at 45º.  This runs contrary to the 234mm AP shells found on Goliath and Drake -- so it's something special found only on Cheshire.
	</p>

	<p>
		So it's less likely that Cheshire's shells will slide off before getting a chance to punch in, but only slightly.  For example, 203mm AP shells normally have a 50/50 chance of ricocheting at 52º or so.  That doesn't happen to Cheshire until about 55º.  This a far cry from the American auto-ricochet angles, which on Baltimore run from 60º to 67.5º,  This keeps Cheshire's AP from being a universal shell.
	</p>

	<p>
		Still, there are some targets that even angling against Cheshire will not avail them.  Her AP shells can overmatch 16mm hull sections; an important armour threshold being found on the extremities and hulls of tier VI and VII heavy cruisers and tier VIII+ very light cruisers.  It's also the armour value found tier VI and VII destroyer hull forms, providing the 234mm AP shells a whole range of targets where they need not wait for perfect broadsides in order to be effective.  So that's kinda nice, if a bit of a niche superpower that 203mm AP shells can't pull off themselves.
	</p>

	<p>
		I did get a chance to put it to good effect against a Dallas in a brawl during playtesting which was nice -- he couldn't angle against me while I was able to smash shells down the length of his hull even when he angled.  But that was one time in all of my play-testing.  Matchmaking was part to blame in this -- being continually up-tiered meant that there were fewer targets where Cheshire's overmatch could be used, but even seeing an opponent I <em>could</em> overmatch didn't guarantee that I would have an opportunity to do so.
	</p>

	<p>
		These three elements make Cheshire's AP shells more useful than the AP shells of Albemarle though they don't stray into the potency of American Piercing shells which can be used a lot more often.  So British 234mm AP shells are "more gooder" than Albemarle's 203mm AP shells, but I'd argue they're not good enough to make up for that alpha / DPM disparity.
	</p>

	<h4>
		<span style="font-size:18px;">HE Performance</span>
	</h4>

	<p style="text-align:center;">
		<img alt="rOgqTDD.png" class="ipsImage" data-ratio="78.13" height="416" style="height:auto;" width="800" src="https://i.imgur.com/rOgqTDD.png" loading="lazy"><br>
		<em><span style="font-size:12px;">The big numbers to concern ourselves with here are the thresholds needed to directly damage various parts of tier VIII+ battleships. These thresholds are: 1.) Their extremities (32mm) 2.) The upper hull and amidship deck of British &amp; French battleships (32mm) 3.) The amidships deck of American battleships (38mm), 4.) The amidships deck of German battleships 50mm 4.) The amidships deck of Japanese battleships (57mm) 5.)  The amidships deck of Soviet battleships (60mm).</span></em>
	</p>

	<p>
		There is one thing, and one thing only to get excited over in regards to Cheshire's HE performance and that's her improved HE penetration.  Cheshire has 59mm of base HE penetration as opposed to the 39mm she would be expected to have.  This crosses an important (albeit, not crucial) threshold, allowing her to directly damage the amidship decks of many battleships along with the infamous extended armoured prows of Soviet ships.
	</p>

	<p>
		This, to me, creates a target preference for Cheshire . Specifically, she's better suited to hammering any vessel with extensive deck armour which includes most high-tier battleships (with the exception of the French and British) than most 203mm armed heavy cruisers.  Cheshire is capable of stacking direct damage here where other cruisers will have their damage partially mitigated by shells that stray onto these thicker armoured sections.
	</p>

	<p>
		As nice as this is for Cheshire, it's a bit of a booby prize.  While it does allow her to damage a wider variety of targets, when it comes to that DPM disparity mentioned previously, this advantage only comes into play in those select circumstances.  HE penetration is a binary after all -- you can either penetrate or your shells shatter.  There's no advantage to having more than you need.  There's no point to Cheshire's 59mm of HE penetration when she's shooting up a destroyer or light cruiser.
	</p>

	<p>
		Thus, the only way her 234mm HE shells keep up with Albemarle's 203mm guns is through farming damage off of select battleships.  That's really it.
	</p>

	<p style="text-align:center;">
		<img alt="PY7mwvo.png" class="ipsImage" data-ratio="81.63" height="435" style="height:auto;" width="800" src="https://i.imgur.com/PY7mwvo.png" loading="lazy"><br>
		<em><span style="font-size:12px;">I've included the FPM of heavy cruisers using IFHE for the sake of comparison when trying to encroach upon Cheshire's massive penetration values (don't do this, it's silly). Overall, Cheshire is not a bad fire starter for a heavy cruiser. She's not great, mind you,but she's not bad.</span></em>
	</p>

	<p style="text-align:center;">
		<img alt="fIQxGJd.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/fIQxGJd.jpeg" loading="lazy"><br>
		<em><span style="font-size:12px;">Cheshire may single fire her torpedoes like other British ships which is nice. I wish she had more range.  These weapons are nice and hard hitting and could have done a lot to pad her mediocre gun DPM.</span></em>
	</p>

	<h4>
		<span style="font-size:18px;">But are they worth it?</span>
	</h4>

	<p>
		Heck no.
	</p>

	<p>
		Look, 234mm guns aren't terrible but short of pounding high-tier battleships with HE, Cheshire's main battery firepower offers nothing worthwhile.  They didn't stand up to a direct comparison to Albemarle's guns and they're no rock stars, so where does that leave these things?
	</p>

	<p>
		Well, not in a good place. This isn't a ship that kills anything quickly, and that can be a real problem if she doesn't have the longevity to farm meaningful damage.  To me, this means that the ship better have some miracle or gimmicks buried in the hull itself in order to make it worthwhile.  Sadly, these don't materialize in her weapon systems.
	</p>

	<p>
		While Cheshire's six-guns are definitely a hurdle to overcome, I lay a lot of the blame with this ship's performance on her range.  Her 16.1km main battery reach and her 8km range on her torpedoes makes maximizing Cheshire's firepower difficult.  As you'll see in later sections regarding this ship, she just doesn't stand up to return fire.  More range would have provided her with at least the semblance of being able to dodge.  At 17.5km or more, I think I would have felt a lot more comfortable in this ship. 10km fish wouldn't have hurt either.
	</p>

	<p>
		In short, Cheshire's firepower is just plain bad.  Her main battery guns can't keep up.  Her torpedoes are too short ranged to be used in any role save that of desperation and cruiser secondaries are (still) not worth it.
	</p>

	<p style="text-align:center;">
		<img class="ipsImage ipsImage_thumbnailed" data-fileid="19169" width="800" alt="undefined-Imgur.gif.139a751fcc67e9ad61c03c313065af99.gif" src="//media.invisioncic.com/u327663/monthly_2025_01/undefined-Imgur.gif.139a751fcc67e9ad61c03c313065af99.gif" loading="lazy" height="448"><br>
		<em><span style="font-size:12px;">Like London, Cheshire's fire arcs aren't particularly good but at least they're consistent. For those wondering, "good" entails being able to fire 30º off the long axis of the ship, allowing the ship to fire while still giving her the best chance to take advantage of auto-ricochet mechanics.  Still, Cheshire's 10º/s gun traverse is sexy.</span></em>
	</p>

	<p>
		<strong>Verdict:  </strong> Awful because she only has six guns.  Also her torpedoes are too short ranged, but mostly because she only has six guns.
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Defense</span></span></span>
	</h2>

	<p>
		<strong>Hit Points: </strong>42,500<br>
		<strong>Minimum Bow &amp; Deck Armour: </strong>25mm extremities with 30mm plating and deck amidships.<br>
		<strong>Maximum Citadel Protection:  </strong>152mm belt armour<br>
		<strong>Torpedo Damage Reduction: </strong>19%
	</p>

	<p>
		With Cheshire's firepower woes, I was really (<strong>REALLY</strong>) hoping for some miracles in regards to her durability.  I was an early optimist until I started playing this damn thing.  Lemme show you why:
	</p>

	<p style="text-align:center;">
		[<img alt="kNxKRqn.png" class="ipsImage" data-ratio="82.00" height="437" style="height:auto;" width="800" src="https://i.imgur.com/kNxKRqn.png" loading="lazy"><br>
		<em><span style="font-size:12px;">Cheshire is a certified chungus.</span></em>
	</p>

	<p>
		Look at that.  Big healthy heals and a pretty chunky hit point pool to boot.  Awesome!  There's a whole lot to love here -- namely that <em>Repair Party</em> isn't a universal upgrade at tier VIII and just having one is a pretty solid advantage.  Having a British "portable drydock" which heals back up to 40% of the ship's health per charge is amazing.  In theory, Cheshire is built to outlast most of her contemporaries, which should largely make up for any deficits in her firepower.
	</p>

	<p>
		In theory.
	</p>

	<p style="text-align:center;">
		<img alt="XhJNU2C.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/XhJNU2C.jpeg" loading="lazy"><br>
		<em><span style="font-size:12px;">Cheshire's 30mm deck stands out -- normally tier VIII heavy cruisers only have 27mm thick decks. This does provide some benefits against small caliber HE shells from destroyers and overmatch protection against battleship caliber AP shells smaller than 429mm.</span></em>
	</p>

	<p>
		That all falls apart when you realize that her protection scheme is a joke.  Her citadel is specifically designed to maximize the number of citadel hits she takes -- I wish I was kidding.  It's nigh impossible to angle Cheshire successfully against battleship fire of 380mm caliber or greater.  Every incoming salvo is potentially world ending.  She practically prints <em>Devastating Strike</em> medals for enemy battleships if they catch her out in the open, which means the best protection she could hope for is a big ol' rock to hide behind.
	</p>

	<p>
		The guilty party here is Cheshire's "stepped" citadel. Not only does this section sit up significantly higher (and let's keep in mind, the rest of Cheshire's citadel already peeks over the waterline), but the upright angles ensure that battleship caliber shells that are slamming down the length of the ship will still smack against the citadel if they're aimed high.  Furthermore, it creates a weak point where ships capable of overmatching her 27mm upper hull can STILL dunk shots into her citadel when she's steeply angled where as other cruisers could at least content themselves that their belt armour will keep out the worst of it.  And, while Cheshire does have some hull sections that can ricochet up to 381mm AP shells, her soft bow and stern provide openings that even these will get through.  This isn't a problem unique to Cheshire, it's shared by Albemarle and to a lesser degree by Goliath.  But spreading the pain doesn't make this any more acceptable.
	</p>

	<p>
		Kiting and dodging in open water a fool's errand -- any shots that come in are potentially lethal.  When Cheshire is top tier, on the rare occasions where she's facing 356mm armed battleships (or smaller), surprise-surprise, she becomes a little monster.  But banking on that kind of Matchmaking is a fool's errand for a tier VIII cruiser.
	</p>

	<p>
		I'm no stranger to playing squishy cruisers, but I'm used to there being some trade-off for it.  Maybe the ship has excellent firepower.  Maybe her consumables are amazing.  Maybe she has excellent agility and speed to facilitate dodging. Maybe her <em>Repair Party</em> could come off cooldown very quickly?  I dunno, I would expect <em>something</em> for all of Cheshire's woes.
	</p>

	<p style="text-align:center;">
		<img alt="ASzSnCI.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/ASzSnCI.jpeg" loading="lazy"><br>
		<em><span style="font-size:12px;">So here's the bad news. That 'hump' of Cheshire's stepped citadel is her Achilles' heel. It's too easy to hit and it makes angling in this ship next to impossible against high penetration AP shells.  Oh, those thick citadel decks will also guarantee that AP bombs wreck you thoroughly.</span></em>
	</p>

	<p>
		<strong>Verdict:  </strong>Her <em>Repair Party</em> is amazing.  Too bad she can't survive long enough to take advantage of it.
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Agility</strong></span></span></span>
	</h2>

	<p>
		<strong>Top Speed: </strong>34kts<br>
		<strong>Turning Radius: </strong>720m<br>
		<strong>Rudder Shift Time: </strong>10.5s<br>
		<strong>4/4 Engine Speed Rate of Turn: </strong>5.8º/s
	</p>

	<p>
		On the whole, I have to give Cheshire decent marks here.  Her top speed is respectable for a cruiser.  Her turning radius isn't horrible.  Her rate of turn is acceptable.  The only real glaring flaw is her rudder shift time and even that's not irredeemable.  Don't get me wrong, she could certainly be better -- but she's not terrible.  The only thing that I wish she had was better acceleration, especially given her love of island-humping.  That can be partially corrected by taking <em>Propulsion Modification 1</em> but that would preclude her from fixing her rudder shift time with <em>Steering Gears Modification 1</em>.  I certainly value the former over the latter given the current meta.
	</p>

	<p>
		Given Cheshire's firepower and durability problems, "respectable" agility just doesn't cut it.  In of itself, Cheshire's agility would be fine for a heavy cruiser -- even good, but with everything else stacked against this ship, it's just not enough.  I would kill for her to have British light cruiser improved engine power -- to make taking shelter behind islands easier or to facilitate dodging.  I would love it if she was even two knots faster, to make running down destroyers or dodging in open water feel a bit more viable, but it's just not there.
	</p>

	<p style="text-align:center;">
		<img alt="mWJnGn5.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/mWJnGn5.jpeg" loading="lazy"><br>
		<em><span style="font-size:12px;">Man, I've gotten to re-use this graphic three times now. All the time saved makes me very happy.</span></em>
	</p>

	<p>
		<strong>VERDICT:  </strong>She's not terrible, but she doesn't stand out here in a good or bad way.
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Anti-Aircraft Defense</span></span></span>
	</h2>

	<p>
		<strong>Flak Bursts: </strong>7 explosions for 1,470 damage per blast<br>
		<strong>Long Ranged (up to 5.8km):   </strong>168dps at 90% accuracy<br>
		<strong>Medium Ranged (up to 2.5km):  </strong>228dps at 90% accuracy<br>
		<strong>Short Ranged (up to 2.0km):  </strong>249dps at 85% accuracy
	</p>

	<p>
		Cheshire has some truly monstrous levels of AA firepower -- it's enough to grant her near immunity to tier VI carriers.  This, of course, translates to merely inconveniencing tier VIII and X aircraft carriers.  Cheshire will shoot down a lot of planes.  Given that she's not starved for commander skill points, you could even go so far as to spend a few towards boosting her AA performance further if you were so inclined.
	</p>

	<p>
		This ship has to be good at something, after all.
	</p>

	<p style="text-align:center;">
		<img alt="T7xIU8M.png" class="ipsImage" data-ratio="75.50" height="402" style="height:auto;" width="800" src="https://i.imgur.com/T7xIU8M.png" loading="lazy"><br>
		<em><span style="font-size:12px;">With apologies (still) to the colour-blind. Cheshire has arguably the best AA firepower of any tier VIII vessel.  Unless it was show-stopping levels of air-defense, you couldn't sell me a premium based on its AA firpower, though.</span></em>
	</p>

	<p>
		<strong>Verdict:  </strong>Really good.  Like, "make tier VI carriers cry" levels of good.
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Refrigerator</span></span></span>
	</h2>

	<p>
		<strong>Base/Minimum Surface Detection: </strong>12.1km/9.51km<br>
		<strong>Base/Minimum Air Detection Range: </strong>7.51km/6.08km<br>
		<strong>Detection Range When Firing in Smoke: </strong>7.5km<br>
		<strong>Main Battery Firing Range: </strong>16.1km
	</p>

	<p>
		Cheshire has good surface detection values.  They're not great, but they're good.  Any cruiser capable of dropping their concealment below the 10km range is really nice and I can't complain here at all about Cheshire's concealment values.  Had this been paired with benefits anywhere else, such as agility, durability, firepower, good consumables, etc, I would probably be singing this ship's praises, but here we are.
	</p>

	<p>
		Cheshire doesn't interact well with smoke -- her 7.5km detection range when opening fire is scarcely better than her improved surface detection so she can't dare follow destroyers in to take advantage of their advanced smoke screens.  Again, this further relegates this ship to humping islands and hoping against hope that she's an unappealing target.
	</p>

	<p>
		<strong>Verdict:  </strong>Good, but not enough to save the ship.
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Final Evaluation</span></span></span>
	</h2>

	<p>
		I'm not going to mince words here.  I hate this ship.  I hate playing it.  I'm glad this review is over.  I'm not touching it again until Wargaming does something to improve her lot.  Cheshire offers nothing, <span style="text-decoration:underline;"><strong>nothing </strong></span>of value.  Her 234mm guns with their improved HE penetration could have been a very interesting armament but their performance stops well short of that mark.  This ship needs more range, more agility and/or a faster reload before I would consider her to be a worthwhile investment.
	</p>

	<p>
		Even in co-op battles, while it's certainly possible to do well, you're not really gaining anything over taking out Albemarle instead.  Yes, you might be able to get a few more HE penetrations on high-tier battleships, but you could get the same if you just stuck to peppering superstructures or the bows with 203mm guns.  While overmatching the snoots of charging tier VI and VII bot-cruisers with AP shells is entertaining, it's not worth the price paid to acquire this ship.
	</p>

	<p>
		I'm sorry I didn't get this review out sooner.  Keep well clear of this failure.
	</p>

	<p style="text-align:center;">
		<img alt="51MTnoL.jpeg" class="ipsImage" data-ratio="64.12" height="436" style="height:auto;" width="680" src="https://i.imgur.com/51MTnoL.jpeg" loading="lazy">
	</p>

	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Conclusion</span></span></span>
	</h2>

	<p>
		Reviewing Cheshire has been really taxing.  My enjoyment of World of Warships was severely compromised with having to keep coming back to this damn thing.  It's bad enough to play a bad ship, but it makes every little frustration just that much more poignant.  Anyway, it's over, finally.  I'm going to go do something else for a bit to recharge my batteries.
	</p>

	<div>
		<div>
			<p style="text-align:center;">
				<img alt="3.jpg?token-time=1738627200&amp;token-hash=a" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://c10.patreonusercontent.com/4/patreon-media/p/campaign/1448951/836bb48f4ea04f19ad56428819294185/eyJ3IjoxOTIwLCJ3ZSI6MX0=/3.jpg?token-time=1738627200&amp;token-hash=aBIT46gZRihUle8IuZlkmdB9whtFmUHTf3vdFk5wmk0=" loading="lazy">
			</p>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">714</guid><pubDate>Sat, 23 Sep 2023 14:54:02 +0000</pubDate></item><item><title>Premium Ship Review: San Diego</title><link>https://www.devstrike.net/topic/115-premium-ship-review-san-diego/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="VSaIPzq.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/VSaIPzq.jpeg" loading="lazy">
</p>

<p style="text-align:center;">
	<strong><span style="font-size:18px;">The following is a review of San Diego, the tier VIII premium American Cruiser, brought to you by my patrons on <a href="http://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a>.  To the best of my knowledge, the statistics discussed in this review are current as of patch 0.11.11.  Please be aware that her performance may change in the future.</span></strong>
</p>

<p>
	<span style="font-size:18px;"><strong>PROS</strong></span>
</p>

<ul>
	<li>
		Heavy armament of sixteen 127mm guns, capable of delivering a 14-gun broadside.
	</li>
	<li>
		Improved ballistics.
	</li>
	<li>
		She has access to semi armour piercing (SAP) ammunition.
	</li>
	<li>
		Excellent gun handling.
	</li>
	<li>
		Unlike most American cruisers, she has torpedoes!
	</li>
	<li>
		Agile, with a small turning radius and good rate of turn.
	</li>
	<li>
		Decent concealment from the sea and air.
	</li>
	<li>
		Massive glut of consumables, including:
	</li>
	<li style="margin-left:40px;">
		a<em> Repair Party</em> that always queues a minimum of 50% of damage received.
	</li>
	<li style="margin-left:40px;">
		a<em> Hydroacoustic Search</em> on its own slot (as opposed to sharing it with DFAA).
	</li>
	<li style="margin-left:40px;">
		a Special <em>Defensive AA Fire</em> consumable with a shorter reset timer and increased sustained DPS.
	</li>
	<li style="margin-left:40px;">
		and access to a limited <em>Main Battery Reload Booster</em>.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>CONS</strong></span>
</p>

<ul>
	<li>
		Tiny hit point pool for a tier VIII cruiser at 27,900hp.
	</li>
	<li>
		Her armour may as well be made of paper, providing almost no protection to even destroyer calibre guns.
	</li>
	<li>
		Slow base reload for a 127mm armed ship of 5.5 seconds.
	</li>
	<li>
		Low damage on her SAP shells for their calibre.
	</li>
	<li>
		No HE shells whatsoever, so unable to start fires.
	</li>
	<li>
		Limited range of 14.82km
	</li>
	<li>
		Painfully short-ranged torpedoes with only a 4.5km reach.
	</li>
	<li>
		When her <em>Defensive AA Fire</em> consumable is on cooldown, her AA is weak.
	</li>
	<li>
		Her <em>Main Battery Reload Booster</em> only provides a 33.3% speed increase and a painfully long 180 second reset timer.
	</li>
	<li>
		So many consumables to micromanage
	</li>
</ul>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Overview</u></strong></span></span>
</p>

<p>
	<span style="font-size:18px;"><strong>Skill Floor: </strong> <span style="color:#27ae60;">Simple </span>/ <span style="color:#16a085;">Casual </span>/ <u><strong><span style="color:#2980b9;">CHALLENGING</span></strong></u> / <span style="color:#8e44ad;">Difficult</span><br>
	<strong>Skill Ceiling:</strong>  <span style="color:#27ae60;">Low</span> / <span style="color:#16a085;">Moderate</span> / <span style="color:#2980b9;"><u><strong>HIGH</strong></u> </span>/ <span style="color:#8e44ad;">Extreme</span></span>
</p>

<p>
	New fish: stay away.
</p>

<p>
	San Diego is not a good ship for new players.  She's too fragile and too reliant on using (and abusing) spotting mechanics to stay alive.  Knowing where to setup and when to shoot or not is life and death in this ship and that's only going to frustrate inexperienced players.  Even her ammunition choice has a pitfall with her AP being heavily situational.  While I would like to think most will stick to SAP, I know there's going to be someone out there who wonders why they can't make the ship's ammo work.  And I pity the poor newbie that buys here thinking that her AA will always be strong. The only reason I didn't give this ship a <span style="font-size:14px;"><strong><span style="color:#8e44ad;">Difficult</span></strong></span> evaluation is that she has heals and her SAP is pretty brainless once you learn to load it to the exclusion of all else.
</p>

<p>
	For a veteran player, there's so much to know.  SAP trivializes ammunition choice, but there are times where her AP can net you more overall damage if you know when to use it  She has a ton of consumables to micromanage.  Her AA can be troll if a CV isn't prepared for it so you can lay an ambush if that's your thing.  Using and abusing concealment is huge.  So too is knowing what large calibre AP shells can and cannot fuse on your citadel at what range.  Her <em>Hydroacoustic Search</em> combined with her good concealment gives her some limited (but powerful) vision control too.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Options</span></span></span>
</h2>

<h4>
	<span style="font-size:18px;">Consumables</span>
</h4>

<p>
	<img alt="BJrvi7R.png" class="ipsImage" data-ratio="20.00" height="60" style="height:auto;" width="300" src="https://i.imgur.com/BJrvi7R.png" loading="lazy">
</p>

<ul>
	<li>
		San Diego's  <strong>Damage Control Party</strong> is standard for a cruiser.  It comes with unlimited charges, a 5 second active period and a 60 second reset timer.
	</li>
	<li>
		Her <strong>Repair Party</strong> comes with three charges.  It heals up to 14% of San Diego's starting HP per charge over 28 seconds.  She queues of 50% of all shell, bomb, rocket and torpedo damage received, regardless if they are citadel hits or merely penetrations.  San Diego recovers 100% of fire, flood and ramming damage.  This has a standard 80 second reset timer.
	</li>
	<li>
		San Diego's <strong>Hydroacoustic Search</strong> is standard for a tier VIII cruiser.  This detects torpedoes at 3.5km, surface ships at 5km and submarines running deep at 2km.  It has a 100 second active period and a 120 second reset timer.  San Diego starts with three charges.
	</li>
	<li>
		One of the ship's selling features is her <strong>Defensive AA Fire </strong>consumable.  It has a shorter active period of 30 seconds instead of the usual 40, but this also comes with a shorter reset timer of 60 seconds instead of 80 seconds.  While she doesn't get unlimited charges like Atlanta and Flint, she does get the American cruiser bonus of an additional charge.  This gives her 4 charges total instead of 3 other cruisers have.  But most importantly, San Diego's consumable increases her sustained AA DPS by 100% instead of the nominal 50%.  Her flak damage is unchanged at +300%.
	</li>
	<li>
		Finally, she has access to a weird <strong>Main Battery Reload Booster</strong>.  It increases her rate of fire by 33.3% for 15 seconds, dropping her reload from 5.5 seconds to 3.67 seconds.  She comes with two charges and this has a 180 second reset timer.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Upgrades</strong></span>
</p>

<p>
	Sadly, there are no AA upgrades worth taking.
</p>

<p>
	<img alt="LE14Pwk.png" class="ipsImage" data-ratio="40.00" height="120" style="height:auto;" width="300" src="https://i.imgur.com/LE14Pwk.png" loading="lazy">
</p>

<ul>
	<li>
		Start with <strong>Main Armaments Modification 1</strong> in the first slot.
	</li>
	<li>
		Then move on to <strong>Hydroacoustic Search Modification 1</strong> which will cost you 17,000<img alt="Y35gE6B.png" class="ipsImage" data-ratio="100.00" height="10" style="height:auto;" width="10" src="https://i.imgur.com/Y35gE6B.png" loading="lazy">  in the Armory.  if you cannot afford that, then default to <strong>Engine Room Protection</strong>.
	</li>
	<li>
		<strong>Aiming System Modification 1</strong> is the best choice in the third slot with no competitors.
	</li>
	<li>
		You have a gameplay choice in her fourth slot:
	</li>
	<li style="margin-left:40px;">
		<strong>Propulsion Modification 1</strong> is the best choice.  Islands will keep you safe and using the extra acceleration to make the best use of them is the smart-play.
	</li>
	<li style="margin-left:40px;">
		If you prefer to live dangerously then you can go for <strong>Steering Gears Modification 1</strong>.
	</li>
	<li>
		<strong>Concealment Modification 1</strong> is your best choice in slot five.  Though, you can try and double-down on open-water kiting by taking <strong>Steering Gears Modification 2</strong>. Just be advised that you lose your ability to ambush aircraft.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Commander Skills</strong></span>
</p>

<p>
	San Diego isn't starved for commander skill points like similarly armed American light cruisers.  Her lack of HE shells frees her up from the obvious <em>Inertial Fuse for HE Shells</em> and <em>Demolition Expert</em> points sinks.  Thus, you can build her for a full AA spec if you wanted to without much of a depreciation in efficiency when engaging conventional surface targets.
</p>

<ul>
	<li>
		Start with <strong>Last Stand</strong>.  San Diego's rudder and engines break even from near misses from HE shells.
	</li>
	<li>
		Next, you have your choice between <strong>Priority Target</strong> (my favourite pick here), <strong>Consumable Enhancements </strong>or you can get the jump on your AA build with <strong>Focus Fire Training</strong>.
	</li>
	<li>
		<strong>Heavy HE and SAP Shells</strong> is the best choice at tier 3. 
	</li>
	<li>
		Finish off with <strong>Concealment Expert.</strong>
	</li>
</ul>

<p>
	If you didn't take <strong>Priority Target </strong>at tier 2, you're going to want to pick it up or <strong>Incoming Fire Alert</strong> at tier 1 ASAP.  From here, you can spend your remaining 10/11 points how you wish.  I would grab <strong>Superintendent</strong> as a priority given her reliance on consumables (though admittedly, it's uncommon for you to have a match where you'll exhaust even one of them).  If you're looking to maximize her AA build then <strong>AA Defense and ASW Expert</strong> should perhaps come before that.  Afterwards you can double back to some of the tier 2 skills listed before or grab from the following:  <strong>Consumables Specialist </strong>(1pt), <strong>Survivability Expert </strong>(3pts), <strong>Adrenaline Rush </strong>(3pts) or <strong>Radio Location </strong>(4pts).
</p>

<p>
	Here's the build I settled on for my test games:
</p>

<p style="text-align:center;">
	<img alt="1kv3fzm.png" class="ipsImage" data-ratio="60.94" height="415" style="height:auto;" width="681" src="https://i.imgur.com/1kv3fzm.png" loading="lazy">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Camouflage</strong></span>
</p>

<p>
	San Diego is presently sold with only her default camouflage.  However, when she was initially released, there was also a promotional 1776 camouflage available in some bundles.
</p>

<p style="text-align:center;">
	<img alt="KM7ujQA.png" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/KM7ujQA.png" loading="lazy"><br>
	<em><span style="font-size:12px;">The 1776 Camouflage was available in bundles when San Diego was first sold.  This was a cosmetic swap and did not provide any additional economic bonuses.</span></em>
</p>

<p style="text-align:center;">
	<img alt="384L9mE.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/384L9mE.jpeg" loading="lazy"> 
</p>

<p style="text-align:center;">
	<img alt="mK6FWcM.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/mK6FWcM.jpeg" loading="lazy"><br>
	<em><span style="font-size:12px;">Her default "San Diego" camouflage can be palette swapped from white &amp; black to grey and purply-blue upon completion of part of the American Cruisers Collection.</span></em>
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Firepower</u></strong></span></span><br>
	<strong>Main Battery:  </strong>Sixteen 127mm/38 guns in an A-B-C / P-Q / X-Y-Z layout.  A-B-C turrets superfire forwards.  X-Y-Z superfire to the rear.  P and Q are wing turrets, able to cover only one side.<br>
	<strong>Torpedoes:  </strong>Eight tubes in 2x4 launchers in wing mounts just ahead of P and Q turret on their respective sides.
</p>

<p style="text-align:center;">
	<img alt="bqoCWNg.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/bqoCWNg.jpeg" loading="lazy">
</p>

<p>
	<span style="font-size:18px;"><strong>Mad Mouse</strong></span>
</p>

<p>
	I hate San Diego's guns.
</p>

<p>
	I say this as someone who loves American 127mm/38s.  I have over 500 Random Battle games in Atlanta between various accounts and plenty more in various other game modes..  I love Atlanta's guns.  I was really hoping that with San Diego at tier VIII, we'd finally get to play an Atlanta-class with their historic, blistering rate of fire instead of the throttled one necessary to keep Atlanta in check at tier VII.  But sadly, San Diego doesn't inherit Atlanta's guns.  They pay only lip service to the Atlanta-class in general and frankly, her guns do not have the same fun feel of the lead-ship.  This was done to make room for the various gimmicks necessary to make San Diego behave more like Austin, the tier X ship whose game-design she borrows.
</p>

<p>
	This doesn't mean that San Diego's guns aren't effective.  They are.  That, by their very definition precludes them from being Atlanta-class guns, as American 127mm/38s, with their wonky ballistics and poor penetration, are temperamental (at best!) at this tier.  But they're not Atlanta-class weapons. This is arguably a feature instead of a flaw so long as you dismiss or are disdainful of history exerting even a minor bit of influence over game play. 
</p>

<p style="text-align:center;">
	<img alt="fKfM1ar.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/fKfM1ar.jpeg" loading="lazy"> 
</p>

<p style="text-align:center;">
	<img alt="enir3a2.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/enir3a2.jpeg" loading="lazy"><br>
	<em><span style="font-size:12px;">This is 180 AP shells fired at a stationary Fuso bot at a range of 13km.  Normally I do 15km but neither ship can reach that far.  Shells are coming in from right to left (the Fuso is bow-tanking).  Both San Diego (left) and Atlanta (right) were using Aiming Systems Modification 1.  San Diego uses cruiser horizontal dispersion (range x 6.9 +33m) and 2.05 sigma instead of destroyer horizontal dispersion (range x 7.5 +15m) and 1.7 sigma like Atlanta and Flint.  Destroyer dispersion is much tighter at the engagement distances these cruisers fight, so despite San Diego's improved sigma, she's not as accurate as her sister ships.  The flatter trajectory and shorter flight time on San Diego's shells helps with aiming, but her accuracy is ever-so slightly more influenced by RNG.  The rounder shape of Atlanta's dispersion pattern comes, in part, from the steeper angle at which the shells are falling.</span></em>
</p>

<p>
	San Diego's ballistics have been conjured from the realm of make-believe.  Gone are Atlanta's infamous (and downright hilarious) rainbow arcs.  Instead, San Diego's shells have a ballistic quality that sits almost perfectly between Cleveland's 152mm rounds and the 203mm rounds of Baltimore.  Seriously, these 127mm guns have better ballistics than a 152mm gun.  This was made possible by throwing out any pretense of consistency with previous 127mm/38 weapons.  Wargaming artificially boosted the mass of San Diego's shells by around 10% while also their air resistance down by nearly half.  These shells are thus heavier than they should be and less affected by drag, allowing them to preserve speed over distance. For those familiar with Royal Navy 152mm ballistics on their light cruisers, they behave almost identically up to 11km with around a 0.3 second flight time difference to San Diego's maximum reach of 14.8km.  This poor maximum reach is one of San Diego's drawbacks making her very dependent upon concealment and hard cover to permit her to engage her targets.  This is nothing new for American cruisers, however.
</p>

<p style="text-align:center;">
	<img alt="DR8fLwz.jpeg" class="ipsImage" data-ratio="100.00" height="573" style="height:auto;" width="800" src="https://i.imgur.com/DR8fLwz.jpeg" loading="lazy"><br>
	<em><span style="font-size:12px;">I wasn't kidding.  San Diego's ballistics slot in right between American 152mm and 203mm shells.  They fly as if they were some imaginary 180mm round.</span></em>
</p>

<p>
	Their second deviation from the expected Atlanta-class norm comes in the form of their rate of fire.  For 127mm/38 guns, especially high-tier 127mm/38s, San Diego's reload is slow.  This can be temporarily amended with the use of her <em>Main Battery Reload Booster</em> consumable, though even this results in a slower rate of fire than 127mm/38 armed destroyers and only SLIGHTLY better than Atlanta's own rate of fire. 
</p>

<p>
	Now, this is to be expected with San Diego's access to SAP ammunition.  You need only look at Italian ships to see that both their cruisers and battleships with SAP shells fire more slowly than those who sling HE.  But as we'll see, San Diego's SAP is <em><u>weird</u></em>.
</p>

<p style="text-align:center;">
	<img alt="Yv9pheh.jpeg" class="ipsImage" data-ratio="100.00" height="483" style="height:auto;" width="800" src="https://i.imgur.com/Yv9pheh.jpeg" loading="lazy"><br>
	<em><span style="font-size:12px;">These are approximate shell counts over 60 seconds worth of firing.  San Diego has better short-term burst than Atlanta but loses out over long-term sustained fire.  However, only Flint is truly capable of holding down the trigger reliably for prolonged periods of time thanks to her Smoke Generator.  </span></em>
</p>

<p>
	<span style="font-size:18px;"><strong>One Ammunition to Rule Them All</strong></span>
</p>

<p>
	San Diego is a SAP delivery system.  Her SAP sucks butts, though, at least relative to what you might normally expect from SAP ammunition.
</p>

<p>
	In World of Warships, SAP follows the following behaviours, generally speaking:
</p>

<ul>
	<li>
		SAP deals higher damage relative to other shell types of comparable calibre
	</li>
	<li>
		SAP has much higher penetration than HE. (HE usually has penetration equivalent to 1/6th or 1/4 of its shell diameter while SAP is slightly higher than 1/4 shell diameter plus a little extra)<sup>1</sup>
	</li>
</ul>

<p>
	This comes with five trade-offs:
</p>

<ul>
	<li>
		Guns that shoot SAP usually have a longer reload than guns that do not fire SAP.  This leads to lower DPM even once you account for the bonus damage SAP does.
	</li>
	<li>
		SAP shells have a chance of ricocheting, but this is only at extreme angles.
	</li>
	<li>
		SAP shells have no blast radius and thus cannot damage internal modules at all and can only damage an external module if they strike it directly.
	</li>
	<li>
		SAP shells cannot start fires.
	</li>
</ul>

<p>
	This all said, having access to SAP is an advantage.  The high penetration of SAP rounds and front-loaded damage outweighs the numerous drawbacks.  It allows ships to engage a greater range of targets effectively while simultaneously giving the ship a more potent alpha-strike. So you hit harder and you can hurt more ships directly than you could with HE.  Dealing a lot of damage early on in an engagement is usually enough to decide encounters on the short term.  Players tend to get a little squirrelly when a huge chunk of their health goes missing in a single volley.  So what's the issue with San Diego's version of SAP?
</p>

<p>
	San Diego doesn't deal increased damage with her SAP.  At a maximum of 1,800 damage per hit, her SAP shells have the same alpha strike as other 127mm/38 HE rounds all while maintaining <em><u>most</u></em> the same list of flaws normally afflicting SAP, but not all.  If increased penetration over 127mm/38 HE shells were the only compensation, San Diego would be a very hard sell over Flint and Atlanta. However, Wargaming made some concessions.
</p>

<ol>
	<li>
		As we already discussed, San Diego was given (much) improved ballistics with her guns.
	</li>
	<li>
		She has a faster rate of fire than we might otherwise expect for a SAP armed weapon.  Yes, San Diego is slow firing for an Atlanta-class, but for a SAP firing ship, she shoots more quickly than we would expect.  She trades alpha strike from singular broadsides to a sustained burst between her quicker reload and access to her <em>Main Battery Reload Booster</em>.
	</li>
</ol>

<p>
	San Diego's SAP ammunition makes her preferred prey different from Atlanta's.  Atlanta is a destroyer-hunter.  Atlanta works best scattering the roaches at suicidal close-ranges.  Atlanta's <em>Surveillance Radar</em> digs out soft ships hiding in smoke and her HE shells and high DPM go to work at shredding them inside of 10km.  San Diego isn't anywhere near as effective in this role.   She lacks the bug-spray consumable, for one.. Her extra penetration also goes to waste against such targets.  Her SAP's inability to break engines or lighting them on fire also makes it much easier for lolibotes to escape. Similarly, the ricochet chance of her shells can make finishing off fleeing targets frustrating. So destroyer-hunting really isn't San Diego's best fit.  She can do it, but she's not specialized for it.  What San Diego can do is front-load her damage onto bigger ships like there's no tomorrow.
</p>

<p>
	Harassing cruisers and battleships is San Diego's bread and butter.  If she does catch out a destroyer, she can spank it, but she risks over-exposing herself to do it.  She has to clear cover to bring those weapons to bear and that makes her a juicy target for return fire.  Once a DD turns tail, the chances of finishing it off gets much more difficult, so why risk engaging them in the first place?  Instead, it's best for San Diego to set up shop behind an island and hose down targets of opportunity.  Punch cruisers  in the nose that tries to peak out from behind an island. If a battleship tries to push, hose them down with SAP until he turns around (he will).  Harass.  Displace.  Harass again.  That's what San Diego's guns are good for.  Unlike fire-reliant ships, San Diego's SAP is harder for battleships and high-tiered cruisers to heal through, so that's an added plus.
</p>

<p>
	SAP is San Diego's mainstay.  She paid a dear price to have access to it, so you had better use it.
</p>

<p style="text-align:center;">
	<img alt="rvL7eHZ.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/rvL7eHZ.jpeg" loading="lazy"><br>
	<span style="font-size:12px;"><em>San Diego's torpedoes have good stats everywhere except their range.  You're only going to use them if someone (either you or your opponent) screws up.</em></span>
</p>

<p>
	<span style="font-size:18px;"><strong>AP Shells &amp; Torpedoes</strong></span>
</p>

<p>
	Any time you can use San Diego's AP shells or torpedoes effectively will be memorable.
</p>

<p>
	Her torpedoes are largely a weapon of desperation.  Their 4.5km range means that they only get used when someone screws up (who that is depends on who dies in the following moments).  By and large, you can forget San Diego has them.  Those rare opportunities where they become relevant are always funny, though.
</p>

<p>
	San Diego's AP rounds are a trap.  Yes, they have improved ballistics.  Yes, their penetration is much better than comparable AP shells fired from other 127mm/38 guns.  Yes, they do more damage than San Diego's SAP shells.  However, they do not have "good" penetration overall for an AP shell.  They also lack any form of improved auto-ricochet mechanics.  It's best to imagine San Diego's AP as being comparable to the AP shells off a Cleveland-class.  San Diego has better ballistics but worse penetration.  The short fuse timers on San Diego's shells makes them better (but not yet ideal) for hammering softer sections of larger ships, like upper hulls and particularly bulky superstructures.  However, this same short fuse timer makes them struggle to land citadel hits against ships whose machine spaces and magazines don't abut against the hull's exterior.  Anytime your shells ricochet or overpenetrate, that's lost damage compared to having spammed SAP at those areas instead.
</p>

<p>
	If an enemy big ship like a cruiser or battleship is offering a flat broadside and has a lot of squishy places for her AP to bite in? You can try your luck in padding a bit of extra damage with AP..  The same goes for close in brawls; just be aware you don't have the improved auto-ricochet angles that your SAP rounds do.  Novice players will find San Diego's AP frustrating.  Experienced players can use it to nudge their average numbers up in the correct situation, such as punching into bunkers in operations.  And like San Diego's torpedoes, those moments when AP clinches an engagement will always be amusing.
</p>

<p style="text-align:center;">
	<img alt="OLAhrff.png" class="ipsImage" data-ratio="100.00" height="449" style="height:auto;" width="800" src="https://i.imgur.com/OLAhrff.png" loading="lazy"><br>
	<em><span style="font-size:12px;">The improved ballistics of her shells gives her AP a bit more bite, but not enough to make them particularly competitive.  If you wouldn't fire AP from Cleveland at a given target, then it's best to hold off on doing the same with San Diego's AP.</span></em>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Summary</strong></span>
</p>

<p>
	San Diego is a cruiser-killer.  Her high penetration SAP is relatively reliable at medium ranges and she can stack damage quickly, at least until saturation begins to throttle her damage.  She is less than ideal in a destroyer-hunting role and her efficacy against battleships is mixed.  She does well against battleships with softer skins like the British, French and some American vessels, but has a harder time against Soviet, Italian and German ones.  Her game play focuses around the proper use of island cover, setting up supporting fire and displacing to either follow the flow of battle or to avoid reprisals.
</p>

<p>
	Opportunities to use anything other than SAP will come up on occasion.  However, you can go a full game (or three) without needing to reach for AP or torpedoes.
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="gif" data-fileid="19173" href="//media.invisioncic.com/u327663/monthly_2025_01/undefined-Imgur.gif.ff9daaa7988b1fe4c667a5cc2a10be4d.gif" rel=""><img alt="undefined-Imgur.thumb.gif.8e2a5dae315caa39598e1679f6a45a0f.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="19173" style="height:auto;" width="800" src="//media.invisioncic.com/u327663/monthly_2025_01/undefined-Imgur.thumb.gif.8e2a5dae315caa39598e1679f6a45a0f.gif" loading="lazy" height="448"></a><br>
	<em><span style="font-size:12px;">San Diego's gun handling is excellent, traversing at 25º/s.  She doesn't quite clone Atlanta's firing arcs.  The two ships differ slightly towards the rear with one of the forward turrets on Atlanta not quite managing to reach as far over the shoulder as the other two.  While I would have loved to have seen 300º coverage on everything but her wing turrets, it's not that much of a loss given San Diego's easily overmatched armour.  Everything thrown at you hurts, so a couple of degrees off auto-ricochet angles isn't going to ruin your day.  Overall, her fire arcs are fairly comfy and it's easy to bring most of her guns to bear with just a light touch of her rudder if needs be.</span></em>
</p>

<p>
	<strong>VERDICT:  </strong>Generally effective. Situationally, San Diego's guns are incredibly strong but only in her area of expertise.  Pick on larger ships.  Help out on destroyers and subs when you can, but that's not your main job.
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><u><strong>Durability</strong></u></span></span><br>
	<span style="font-size:14px;"><strong>Hit Points: </strong>27,900<br>
	<strong>Bow &amp; stern / superstructure / upper-hull / amidships-deck: </strong> 16mm / 13mm / 16mm / 16mm<br>
	<strong>Maximum Citadel Protection: </strong>89mm belt<br>
	<strong>Torpedo Damage Reduction: </strong> None</span>
</p>

<p style="text-align:center;">
	<img alt="hm3UcB2.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/hm3UcB2.jpeg" loading="lazy"><br>
	<span style="font-size:12px;"><em>San Diego shares the soft armour profile of a "very light cruiser", like the British light cruiser tech tree.  This gives her 16mm extremities instead of the usual 25mm.  This makes her more vulnerable to all kinds of damage, most notably destroyer calibre HE and small calibre rockets.  Everything thrown at San Diego hurts.  Furthermore, her 'stepped' citadel ends up being an inconvenient shell trap, 'catching' AP shells that blast down the easily-overmatched length of the ship.  San Diego has a habit of popping very suddenly when she comes under the attention of battleship calibre guns.</em></span>
</p>

<p>
	The best thing that could be said about San Diego's durability is that she has access to a <em>Repair Party</em> consumable.  Other than that, her durability is a total disaster.
</p>

<p>
	She has "very light cruiser" structural plate; a mere 16mm on her bow, stern, decks and upper hull, capable of being overmatched by any AP or SAP shell that's 229mm or greater in size.  This same, thin armour plate allows even the French 100mm HE Shells off battleship secondaries to damage her directly.  Her citadel protection is thin, but not so thin that it cannot arm any size of battleship shell presently in the game. The ship is also fat enough that, unlike Smolensk, there's enough girth amidships to allow most (but not all) battleship shells time to explode after being fused. And worse, the 'stepped' geometry of the citadel creates convenient shell traps if the hits slam down the length of the ship.  If all of that wasn't bad enough, San Diego has less than 30,000 hit points -- the second lowest base total at her tier at the time this article was written.  Oh, and she has no anti-torpedo protection either, not that this is uncommon for cruisers.
</p>

<p>
	So yeah, San Diego's a total glass cannon.  As I said earlier, her only redeemable feature is her <em>Repair Party</em> consumable.  Even that's not really remarkable. The best thing about it is that it treats all penetration damage equally, queuing up 50% of all penetration damage taken even if it's a citadel hit.  But San Diego's heals are not the chunktacular portable-drydock version that the British Royal Navy has access to.  More shame that.  This isn't a ship where you want to trade body blows.  Your <em>Repair Party</em> will barely keep you in a fight through incidental, unavoidable damage.  Maybe.
</p>

<p>
	This fragility dictates San Diego's play style.  Either bring a friend and borrow their smoke screens or camp islands like your life depends upon it.  Because it does. 
</p>

<p style="text-align:center;">
	<img alt="DQCwZm5.jpeg" class="ipsImage" data-ratio="100.00" height="659" style="height:auto;" width="800" src="https://i.imgur.com/DQCwZm5.jpeg" loading="lazy"><br>
	<em>With FORTY cruisers at tier VIII, graphical comparisons of EVERYTHING are just a silly, cluttered mess at this point.</em>
</p>

<p style="text-align:center;">
	<img alt="3jO7LM4.jpeg" class="ipsImage" data-ratio="100.00" height="429" style="height:auto;" width="800" src="https://i.imgur.com/3jO7LM4.jpeg" loading="lazy"><br>
	<span style="font-size:12px;"><em>This is (mostly) the same info, showing the highest and lowest health along with the average and mean for both the base hit point totals and the theoretical maximum (minus unique commanders).  San Diego has the second lowest base health at her tier, though thanks to her access to heals, she sits in the upper half for overall health.</em></span>
</p>

<p>
	<strong>VERDICT:  </strong>Yikes.  Don't get shot.
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Agility</u></strong></span></span><br>
	<strong>Top Speed: </strong>32.5 knots<br>
	<strong>Turning Radius: </strong>610 meters<br>
	<strong>Rudder Shift Time:</strong> 7.3 seconds<br>
	<strong>4/4 Engine Speed Rate of Turn</strong>: 6.6º/s at 26kts<br>
	<strong>Main Battery Traverse Rate: </strong>25º/s
</p>

<p>
	San Diego isn't a fast ship.  Her 32.5 knot top speed is downright pedestrian and she struggles to control engagement distance ranges because of it.  At tier VIII, she increasingly needs to contend with fast battleships and faster cruisers.  Keeping a wary eye on the flow of battle is a must or she can find herself exposed.
</p>

<p>
	San Diego has one of the tightest turning circle radius of any of the tier VIII cruisers, best only by Tiger '59 presently.  The Atlanta-class are quite agile at tier VII and carrying that over to a tier VIII ship, where turning circle radius begin to balloon up to ridiculous levels just exaggerates this disparity further.  She doesn't quite feel destroyer levels of agile, though.  Her rudder shift time is solid for a cruiser, but not destroyer quick, so there's a been of clumsiness to her handling still.  You can correct this by taking <em>Steering Gears Modification 1</em>, if you wish, but I find myself prefering <em>Propulsion System Modification 1 </em>given how dependant San Diego is at peeking out behind islands.  Your own mileage may vary.  Still, pair this with her excellent gun handling and it's very easy to get San Diego pointed to where she needs to.
</p>

<p>
	Overall?  Good marks here but not the best.  San Diego would need some type of manoeuvrability gimmick to be truly remarkable in this category.  An <em>Engine Boost</em> consumable might have done it, or perhaps some of the zany acceleration or energy retention some of the British light cruisers enjoy when at full engine power.  Heck, even having a top speed in excess of 35 knots would do. She lacks any of this, so she simply remains a light cruiser with a tight rate of turn but held back by a modest top speed.
</p>

<p style="text-align:center;">
	<img alt="nOkjuX2.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/nOkjuX2.jpeg" loading="lazy"><br>
	<em><span style="font-size:12px;">Most American cruisers have a similar top speed, with only 1 knot of variance between the slowest and fastest ships at tier VIII. Thus as their turning radius increases, their rate of turn goes down steadily.  San Diego handles so well because she has the same top speed as Cleveland and Baltimore but enjoys a tiny turning radius by comparison.  If Cleveland's turning radius seems a bit out of place, it's not just you.  Both Cleveland and Montpelier bleed too much speed in a turn, behaving like a battleship in this regard instead of a cruiser.  Cleveland should be coming about at 6.1º/s, slightly better than Wichita which owes its great handling to its higher top speed relative to most of its peers.</span></em>
</p>

<p>
	<strong>VERDICT:  </strong>Good turning radius and that's about it.  It'll do.
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Anti-Aircraft Defence</u></strong></span></span><br>
	<strong>Flak Bursts:</strong> 6 + 1 explosions for 1,540 damage per blast at 3.5km to 5.8km.<br>
	<strong>Long Ranged (up to 5.8 km):</strong>  168 dps at 90% accuracy (151.2 dps)<br>
	<strong>Medium Ranged (up to 3.5 km): </strong>91 dps at 90% accuracy (81.9 dps)<br>
	<strong>Short Ranged (up to 2 km): </strong>115.5 dps at 85% accuracy (98.2 dps)
</p>

<p>
	<span style="font-size:18px;"><strong>AA DPS by Aura</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong><img alt="F0wvHZS.png" class="ipsImage" data-ratio="7.00" height="31" style="height:auto;" width="800" src="https://i.imgur.com/F0wvHZS.png" loading="lazy"></strong></span><br>
	<strong><span style="font-size:18px;">Total AA DPS</span></strong>
</p>

<p>
	<img alt="YaEtU5U.png" class="ipsImage" data-ratio="7.00" height="31" style="height:auto;" width="800" src="https://i.imgur.com/YaEtU5U.png" loading="lazy">
</p>

<p>
	San Diego illustrates a lot of the present problems with the current AA system in World of Warships.  San Diego's AA defences are duct-taped together by her <em>Defensive AA Fire </em>consumable.  Without it, her AA is pretty terrible. 
</p>

<p>
	The primary issue comes down to the present AA system being overly reliant upon flak.  If flak were indeed a reliable threat to enemy CV predation, then San Diego's AA firepower would be excellent. While it may work well in PVE modes, dealing flak damage in PVP is the exception, remarkable for when it occurs (and about as hilarious as a <em>Devastating Strike</em> against a ship).  And because Wargaming over-values flak, the rest of San Diego's damage output suffers.
</p>

<p>
	It's not that San Diego's AA is incapable of being good.  It's more of an issue on what being "good" actually means in the context of AA firepower within the game's present meta.  "Good" means you do a lot of damage to incoming squadrons.  It does not mean that it will prevent your ship from taking damage or significantly mitigate the damage done by individual attack runs.  While an enemy CV may think twice about entering San Diego's protected airspace for fear of sustained casualties, if necessary, many carriers (especially the higher tiered carriers) are still capable of bloodying this soft-skinned ship.
</p>

<p>
	With this said, lower tiered carriers should fear testing San Diego's AA defences for fear that she may have <em>Defensive AA Fire</em> at the ready.
</p>

<p>
	<span style="font-size:18px;"><strong>San Diego's Strengths</strong></span>
</p>

<p>
	There are three redeeming elements to San Diego's AA firepower.
</p>

<ol>
	<li>
		<strong>San Diego's sustained AA DPS is front-loaded into her dual-purpose main battery guns.</strong>  Her 127mm/38 guns generate nearly 46% of San Diego's total sustained AA DPS output.  Thus, she does more damage sooner to incoming aircraft.  Secondly, it also makes her more effective at lending support to nearby allied ships.  San Diego's support is worth more than other vessels grace of this long-range damage.  Finally, her large calibre AA mounts are more durable than dual-purpose guns mounted as secondaries.  San Diego's large calibre AA guns have 2,000hp base instead of the more typical 1,200hp found on secondaries.<br>
		 
	</li>
	<li>
		<strong>San Diego is less "skill point hungry" than other ships, facilitating the inclusion of AA boosting skills</strong>.  As discussed earlier in the commander skill section, the lack of HE makes it easier to afford experimenting with San Diego's commander skill build.  This makes it easier to afford these skills without compromising her anti-surface warfare abilities significantly.<br>
		 
	</li>
	<li>
		<strong>San Diego has an improved version of the <em>Defensive AA Fire</em> consumable.</strong>  She receives a 100% buff to sustained AA DPS instead of just 50% like other cruisers.  In addition, the reset timer of her consumable is a mere 60 seconds instead of the normal 80.
	</li>
</ol>

<p>
	It's point #3 that salvages everything.  But let's go over point #2. 
</p>

<p>
	With <em>Defensive AA Fire</em> active but no other buffs, San Diego puts out comparable damage to Cleveland, Mainz or Baltimore.  Unlike these other ships, however, San Diego is more likely to have a host of the AA skill improvements (if not all of them) that buff this value further.  This <em><u>only</u></em> applies if San Diego has a commander with a skill build dedicated to this ship, however.  There are few other cruisers (premium or otherwise) that would work well with that build.  Thus it's hard to say how often carriers will encounter dedicated AA specialized San Diegos.  I ran one during testing, but I recognize that this may be the exception rather than the rule.  Still, the potential is there.
</p>

<p style="text-align:center;">
	<img alt="4P5G0p6.gif" class="ipsImage" data-ratio="85.71" height="300" style="height:auto;" width="344" src="https://i.imgur.com/4P5G0p6.gif" loading="lazy"><br>
	<em><span style="font-size:12px;">Actual video footage of San Diego vs Enterprise in World of Warships.  Sandy's doing something.  We're just not sure if the tier VIII carrier will actually notice...</span></em>
</p>

<p>
	<strong>VERDICT:  </strong>Unremarkable (and even disappointing) when stock.  Fully upgraded and with <em>Defensive AA Fire</em> active, she's a credible threat to incoming squadrons.  This will make her a no-fly zone to some carriers but it will not guarantee immunity from air attack.
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Refrigerator</u></strong></span></span><br>
	<strong>Base/Minimum Surface Detection:</strong> 11.43 km / 9.26 km<br>
	<strong>Base/Minimum Air Detection Range:</strong> 7.16 km / 5.8 km<br>
	<strong>Detection Range When Firing in Smoke: </strong>5.13km<br>
	<strong>Maximum Firing Range: </strong> 14.82km
</p>

<p>
	<span style="font-size:18px;"><strong>Being a Sneaky Butt</strong></span>
</p>

<p>
	San Diego is a stealthy momo.  There's just a handful of numbers you need to keep in mind.  When it comes to surface detection, she is:
</p>

<ul>
	<li>
		The 6th stealthiest cruiser at her tier out of 40 ships.
	</li>
	<li>
		She ranks 12th out of 97 cruisers when she's top tier (facing tiers VI, VII and VIII)
	</li>
	<li>
		She ranks 8th out of 99 cruisers when she's middle tier  (facing tiers VII, VIII and IX)
	</li>
	<li>
		She ranks 9th out of 93 cruisers when she's bottom tier (facing tiers VIII, IX and X)
	</li>
	<li>
		Out of all of the cruisers presently in her matchmaking, she ranks 15th out of 140 cruisers, which is pretty damn good.
	</li>
</ul>

<p>
	Some of these ships that are more stealthy than San Diego are <em><u>much</u></em> more stealthy, exceeding her best surface detection by more than 300m and as much as nearly 1km.  This is enough time for a given player to react to spotting her (though not necessarily enough to prevent being mutually detected).  This said, it's rare for San Diego to be among the screening surface vessels.  She doesn't have the speed, never mind the durability, to be in the van.  The only time she's detecting things with her face are (a) when you're being dumb and (b) when the game is almost over.  Still, it's a nice trait to have and it facilitates disengaging when things invariably go pear shaped.
</p>

<p>
	More importantly, San Diego's aerial detection matches the reach of long range AA batteries. Provided she has not yet given away her position by being tripped over by an enterprising lolibote or submarine, it's entirely possible for San Diego to stage an initial interception of enemy aircraft.  If you've specialized for AA, this kind of ambush is all kinds of rewarding, especially if the poor aircraft were coming more-or-less right for you as opposed to at an angle.  They might not be able to turn away in time to avoid a mauling.
</p>

<p>
	<span style="font-size:18px;"><strong>Atlanta &amp; Flint, She is Not</strong></span>
</p>

<p>
	As good as ambushing aircraft from concealment and not being visible from space might be, San Diego doesn't live up to her pedigree.  Yes, she has access to <em>Hydroacoustic Search </em>on it's own dedicated slot, and that's nice, but that's it. That's all she gets for additional vision control consumables.  She doesn't have access to Atlanta's <em>Surveillance Radar</em>.  She doesn't get Flint's <em>Smoke Generator</em> (and a sexy American <em>Smoke Generator</em> at that!). The only thing more fun than ambushing aircraft  is ambushing aircraft in the guise of an angry smoke cloud. And this, to me, is probably the most disappointing aspect about San Diego:  because of the lack of these radar or smoke, her game play is largely relegated to that of the rest of the American tech tree cruisers:  Hump islands, bombard ships that get too close.  But even here, she ends up losing out because she can't set those sweet, sweet fires.  Boo-urns.
</p>

<p>
	Lemme be clear, San Diego doesn't <em><u>need</u></em> these consumables to be balanced.  She just offers less utility because of their lack.  So because of this lack, she gets a mediocre rating here.  She doesn't bring anything compelling to the table.
</p>

<p>
	<strong>VERDICT:  </strong>Good surface and aerial stealth ratings, but lacklustre otherwise. 
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Anti-Submarine Warfare</u></strong></span></span>
</p>

<p>
	<strong>ASW Armament Type:  </strong>Airstrike from 0.5km to 7km (plus part of the bomb drop column)<br>
	<strong>Number of Salvos:  </strong>Two<br>
	<strong>Reload Time:  </strong>30 seconds<br>
	<br>
	<strong>Aircraft:  </strong>One PBY Catalina with 2,000hp<br>
	<strong>Drop Pattern: </strong>2 bombs<br>
	<strong>Maximum Bomb Damage:  </strong>4,200<br>
	<strong>Fire Chance:</strong> 24%<br>
	<strong>Bomb Blast Radius:</strong> 300m
</p>

<p>
	Anti-Submarine Warfare (ASW) has changed a lot over this year.  San Diego went from dropping three bombs at 1,600 damage and 12% fire chance each to a pair of 4,200 damage bombs with a 24% fire chance.  Not only that, but her reload dropped from 45 seconds to 30 seconds.  She covers a smaller overall area with her bomb drops now, but her hits are much (much!) meatier.  Since the changes were made, I haven't run into any submarines so I can't comment with anecdotes about how much better or worse things are since.  I wasn't especially impressed with my ASW experiences in San Diego back when she was first released.
</p>

<p>
	This said, <strong><em><u>in theory</u></em></strong> the combination of air-dropped ASW ordnance and access to <em>Hydroacoustic Search</em> makes San Diego a good cruiser to be in when you don't want to be picked on by submarines.  This doesn't make her a good sub-chaser, though.  She hasn't the range or the speed to do this well.  Theoretically, if you catch a sub on the surface, with <em>Main Battery Reload Booster</em> going, you could get a salvo or two into them before they dive deep enough not to worry about further damage.  However, AP and SAP are poor anti-submarine munitions, doing less damage than HE.  So I wouldn't count San Diego's guns as a particular strength when engaging submarines; just about any other cruiser will be comparable in such an ideal scenario. 
</p>

<p>
	<strong>VERDICT:  </strong>Big buckets of pretty-terrible barring her hydro and not a cruiser I'd want to hunt subs in. 
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Final Evaluation</u></strong></span></span>
</p>

<p>
	<span style="font-size:18px;"><strong>World of Disappointment</strong></span>
</p>

<p>
	USS Atlanta sold me on World of Warships as a game I <em><u>had</u></em> to play.  Watching PhlyDaily and BaronVonGamez derp about in Atlanta on YouTube during Closed Beta got me SO HYPED to play World of Warships.  I bought her immediately, loved her to death and she ended up being the second ship I wrote a review for back in July of 2015.  After Warspite, I've played her more than any other ship.  I love Atlanta.  I love her game play.
</p>

<p>
	Fast forward a few years, I'm neck deep in the Community Contributor program and I'm in daily communication with employees from the WGNA office through the wiki staff.  Part of our semi-regular chats at the time involved which ships should be added to the game.  San Diego comes up often in these talks.  A tier VIII version of Atlanta just seems like an obvious move, especially in light of Wargaming's recent crossover with the Azur Lane franchise where San Diego is one of the most popular characters.  Lert publishes a proposal based on these discussions and several formal proposals are put forth to Wargaming when asked.  So you cannot imagine my excitement when I heard that San Diego was finally coming to the game in early 2022.
</p>

<p>
	To say that what has come to World of Warships is a disappointment for me is an understatement.  I must preface this by saying that I don't think San Diego is underpowered or a bad ship.  My point of contention was how little Wargaming valued the historical performance of the ship when it came to her design in game.
</p>

<p>
	While there is a <strong><em><u>lot</u></em></strong> of abstraction of when it comes to the systems and mechanics in World of Warships, savvy players could (and did!) figure out how a given ship's historical parameters would usually translate in game.  Armour profiles, Hit points, main battery firepower, torpedoes performance, anti-aircraft efficiency and speed could all be predicted with reasonable levels of accuracy.  This became even more accurate if a new vessel was a sister-ship or a vessel derived from an existing design already in game, further making new additions predictable.  And make no mistake, for those invested in the game, this was exciting!  It was easy to fall in love with what could-be. If you look back to threads in 2015, 2016 and 2017, there are tons of wish-list vessels people suggested, many of which are now in the game. The wiggle-room that Wargaming still had to play with factors like range, reload times, turning radii, consumables and concealment still allowed ships to be surprising and entirely their own beast.  But still, there was this core set of parameters that were largely predictable.
</p>

<p>
	Now, there have always been the odd deviation.  These stood out as notable precisely because a given addition strayed so obviously from the norm.  Most of these were pretty tame at first. One of the earliest example of this is Murmansk, who (for whatever reason) has artificially boosted AP shell penetration despite using the same guns and the same ammunition as Omaha, the Marblehead-clones and Phoenix.  Graf Spee's AP shells were artificially buffed, Cleveland and AL Montpelier don't turn properly, Etc. But we'd begin to see more extreme examples over time.  Champagne and Florida have odd guns and odd armour.  Wargaming entirely threw out the consistency in their AA system when they reworked CVs with AA defence now being "whatever they feel like" on a per-ship basis without discernible pattern.
</p>

<p>
	San Diego is one of these oddities.  For those looking for more variation in the game, this is a good thing.  There's no arguing that San Diego does not behave at all like Atlanta or Flint or Chumphon or Sejong.  She most closely resembles Austin in design, but even these two ships behave completely different in practice.  So from a variety for variety's sake standpoint, San Diego's design works and works well.  She is her own beast.  And they did this by taking an Atlanta-class hull and making it play like a 152mm armed Italian cruiser.
</p>

<p>
	What boggles my mind is that there's still room for a tier VIII Atlanta-class cruiser in World of Warships; namely a glass cannon with 3 to 4 second reload, slinging the usual AP and HE without the need to make San Diego so <em><u>weird</u></em>.
</p>

<p>
	<span style="font-size:18px;"><strong>Mouse, Nobody Cares...</strong></span>
</p>

<p>
	I know, I know...
</p>

<p>
	San Diego may not be the ship I want, but that doesn't mean it's not a decent vessel.  She lacks the utility of Flint and Atlanta, however, which largely relegates her to the role of fire support and anti-aircraft interdiction.  It's only this latter role that holds any interest for me.  I loved playing an AA escort back in the day and San Diego does allow for this.  She's not a no-fly zone, let's be clear, but she does make venturing into her AA bubble extremely costly; prohibitively so for tier VI carriers when her <em>Defensive AA Fire</em> consumable is available.  Outside of game-deciding plays, most CVs would be wise to stay clear. 
</p>

<p>
	in terms of her gunnery?  I'm not impressed.  I don't find San Diego's gunnery particularly interesting.  As terrible as Atlanta's rainbow arcs are, at least they're at least memorable.  And it's kind of rewarding to lob spitwads onto the decks of a battleship from two islands away.  With San Diego's ballistics sitting between Cleveland's and Baltimore's, I'm inclined to compare them directly.  I would rather have Cleveland's firepower to San Diego's, even if this does force me down the route of needing to spend more commander skill points to prop up her HE.  Cleveland can engage a broader range of targets more successfully than San Diego can.  SAP should give San Diego the edge, but San Diego's SAP is pretty crappy.  There's no wow factor there with increased alpha or stupendous levels of penetration.  Any tier VIII, 152mm armed cruiser with the <em>Inertial Fuse for HE Shells</em> commander skill has 37mm of penetration to San Diego's 36mm.  And they can still start fires.  And they probably have more range with similar ballistics.
</p>

<p>
	So yeah.  San Diego's gunnery isn't particular fun.  I guess the fourteen guns is pretty novel if you haven't played any of the other Atlanta-class derivatives before.
</p>

<p>
	I would recommend players get Atlanta or Flint over San Diego.  Atlanta is just a fun ship, just not quite as unique as she was once upon a time.  But her low-tier <em>Surveillance Radar</em> shakes up PVP gameplay, especially in limited matchmaking environments like Ranked Battles.  Flint is easy to use with her <em>Smoke Generator.  </em>It lets you really enjoy pooping out those rainbow arcs.  Her workable torpedoes are a nice bonus.  These ships are just as competitive in PVE modes like Scenarios, with Flint being particularly good thanks to being able to avoid detection on demand with her smoke.  The only place where San Diego beats them there is that her increased AP penetration lets her bully bunkers from further away, which is admittedly quite nice.
</p>

<p>
	So yeah, only grab San Diego if you want to see what decent AA could be like in World of Warships with a dedicated AA commander.  That's pretty fun.  But, with that said, this may be undermined or buffed in the near future with AA changes coming.  For now, I'd give her a pass and see which way the wind blows on any future AA changes.
</p>

<p>
	And I was so looking forward to going full out on <strong><a href="https://www.youtube.com/watch?v=0majDKJPay4" rel="external nofollow">Sandy weebery</a></strong> for this review too.  I wanted you to be numba wan, Sandy, I really did, but I couldn't justify it.  Maybe they'll make an AL San Diego in the future.  I can't see them putting that much energy into rebalancing what could just be an easy reskin job, though.  Oh well.
</p>

<p>
	<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Appendix</u></strong></span></span>
</p>

<ol>
	<li>
		For cruisers, the SAP penetration formula appears to be <strong>{ [ (Shell Diameter) * 0.24908 ] + 4.3766 }.</strong> This yields results slightly higher than the 1/4 shell diameter HE penetration found on German cruisers and way beyond the nominal 1/6th shell diameter penetration of most HE shells.
	</li>
</ol>

<p>
	Source: 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-embedid="embed3294300586" style="height:326px;" src="https://www.devstrike.net/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://www.reddit.com/r/WorldOfWarships/comments/m74gg8/anyone_know_how_to_calculate_sap_penetration/" loading="lazy"></iframe>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">115</guid><pubDate>Thu, 17 Aug 2023 12:48:15 +0000</pubDate></item><item><title>Premium Ship Review: Wukong</title><link>https://www.devstrike.net/topic/719-premium-ship-review-wukong/</link><description><![CDATA[<p>
	 
</p>

<h4 style="text-align:center;">
	<a href="https://i.imgur.com/xVj4Sqt.jpg" rel="external nofollow"><img alt="xVj4Sqt.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/xVj4Sqt.jpg&amp;key=22971576c9a56e95029032148442247d74496bac4a5fd0137ae9a1e89ff05067" loading="lazy"></a>
</h4>

<h4 style="text-align:center;">
	<span style="font-size:18px;">The following is a review of Wukong, the tier VIII Pan Asian premium cruiser.  She was provided to me by Wargaming for evaluation purposes at no cost to me.  To the best of my knowledge, the statistics discussed here are accurate as of patch 0.9.0.  Please be aware that the ship’s performance may change in the future.</span>
</h4>

<p>
	<strong>Quick Summary:  </strong>A premium Charles Martel-class cruiser with a balanced weapon-set between guns and her fish.  She has completely different consumables than the French ship making her much slower. However, she has faster reloading guns and powerful deep water torpedoes.
</p>

<h4>
	<span style="font-size:18px;">PROS</span>
</h4>

<ul>
	<li>
		Excellent main battery range of 17.6km.
	</li>
	<li>
		Good main battery DPM and fire setting for a heavy cruiser.
	</li>
	<li>
		Powerful, deep water torpedoes with good range, speed and damage.
	</li>
	<li>
		Access to <em>Torpedo Reload</em> <em>Booster.</em>
	</li>
</ul>

<h4>
	<span style="font-size:18px;">CONS</span>
</h4>

<ul>
	<li>
		Very squishy for a heavy cruiser.
	</li>
	<li>
		Meh to poor fire angles forward and aft.
	</li>
	<li>
		On the slow side.
	</li>
	<li>
		Only modest AA firepower.
	</li>
	<li>
		No access to <em>Hydroacoustic Search</em>.
	</li>
</ul>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Charles Martel vs Wukong</span></span></span>
</h2>

<p>
	The French cruisers are gunships foremost with their torpedoes as a comfortable afterthought.  The Monkey King takes a more even approach with modest gunnery and a fairly potent torpedo armament, albeit with the usual targeting limits of deep water fish.  Thus, as a battle progresses, Wukong tends to prefer to get closer though she lacks the flexible, consumable tool-set of the lead of her class.  Simply put, Wukong risks more getting closer but stands to gain more when she does make that move.
</p>

<p>
	Here's the complete list of differences between them:
</p>

<ul>
	<li>
		<strong>Wukong is a premium Pan Asian ship.  </strong>She has improved economy, access to premium camouflage, can train commanders, etc.  Charles Martel is a tech tree French ship.
	</li>
	<li>
		<strong>Wukong has 2 meters more main battery range.  </strong>Yep, two whole meters.  Suck it, Charles Martel.
	</li>
	<li>
		<strong>Wukong's guns reload faster</strong>.  The Monkey King's guns reload in 10.5 seconds.  Charles Martel's reload in 11 seconds.
	</li>
	<li>
		<strong>Wukong has powerful deep water torpedoes</strong>.  They are faster, longer ranged, harder to detect and more powerful than those found on Charles Martel.  They are also slower loading.
	</li>
	<li>
		<strong>Wukong does not have access to a <em>Hydroacoustic Search</em></strong><em>.  </em>She only has access to <em>Defensive AA Fire</em>.  Charles Martel can choose between the two.
	</li>
	<li>
		<strong>Wukong has access to a <em>Torpedo Reload Booster </em></strong>instead of Charles Martel's <em>Main Battery Reload Booster.</em>
	</li>
	<li>
		<strong>Wukong has access to a <em>Spotter</em> <em>Aircraft</em> </strong>instead of Charles Martel's <em>Catapult Fighter.</em>
	</li>
	<li>
		<strong>Wukong does not have access to <em>Engine Boost</em>.  </strong>She's nowhere near as fast and flexible as the French ship.
	</li>
</ul>

<p>
	Wukong feels very different from Charles Martel.  They still share the same base game play elements -- namely firing from the second line, but Wukong does not have the agility of Charles Martel to make her fight comfortably in open water.  Without access to the vaunted French <em>Engine Boost</em> consumable, her speed, acceleration and agility parameters are all downright pedestrian. Thus open engagements without cover are far more dangerous for Wukong than Charles Martel.  Exercising range to take advantage of longer incoming shell flight times on Wukong is paramount in these fights, as is silencing her guns to disappear when battleship attention strays her way.
</p>

<p>
	Wukong feels closer to a Japanese heavy cruiser than a French one.  She can't quite build for stealth the way the Japanese heavy cruisers do, but it's still worthwhile for the extra play she can get out of her torpedoes with this measure.  Much higher risk, indeed.
</p>

<p>
	You can play test Wukong somewhat by using Charles Martel and restricting yourself to only using <em>Defensive AA Fire</em> and her <em>Damage Control Party</em>.  Unlike with the Bajie - Izumo comparison, this is a far less perfect trial run as it does not reflect the impact of Wukong's torpedo armament and its accompanying <em>Torpedo Reload Booster</em> consumable.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Overview</span></span></span>
</h2>

<p>
	Let's get into the nitty gritty with some graphics and details about this ship.  Like with my review of Bajie, I'm keeping this review shorter for a couple of reasons.  Most of the data surrounding Charles Martel is available to all, first of all.  Second, I want to get this review out in a timely manner and full, exhaustive reviews are enormous time sinks.  Instead, I'll be focusing upon the differences that make Wukong stand apart and hopefully this will be enough information for players to make their own judgements.
</p>

<p>
	<span style="font-size:18px;"><strong>Skill Floor:  </strong><span style="color:#008000;">Simple</span> / <span style="color:#008080;">Casual</span>/ <span style="color:#0000ff;"><strong>CHALLENGING</strong> </span>/ <span style="color:#800080;">Difficult</span><br>
	<strong>Skill Ceiling:  </strong><span style="color:#008000;">Low</span> / <span style="color:#008080;">Moderate</span> / <span style="color:#0000ff;"><strong>HIGH</strong></span> /<span style="color:#800080;"> Extreme</span></span>
</p>

<p>
	Wukong doesn't have any training wheels.  Doing well with her is linked directly to long-range gunnery, a player's ability to Just Dodge™ and knowing when it's time to move in and starting pushing the enemy.  These are all skill-sets more likely to be found on experienced players.
</p>

<h4>
	<span style="font-size:18px;">The more things change...</span>
</h4>

<p>
	Wukong isn't the same ship as Charles Martel.  They're the same class, but from the top down, they're designed to play very differently. Whether they <em>actually</em> play differently is more the question.  You can design things to play a certain way, but if it's not optimal to be used as you envision, then all of your funky designs are just window-dressings.  Charles Martel plays best at range, using speed and agility to bombard targets from open water.  Between it's <em>Engine Boost</em> and <em>Main Battery Reload Booster</em>, it's well positioned to take advantage of this play style, with it's incredible burst and frustrating ability to dodge well making it a real threat.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/AtfTpMm.jpg" rel="external nofollow"><img alt="AtfTpMm.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/AtfTpMm.jpg&amp;key=589ca0f9b0c4ebd4684e6ef9175656c51d5e0768e81d21efe3d32eed579309b6" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Cheshire and Mainz remain works in progress and their performance is subject to change. Please note that the turning radii here are taken from their in-game performance at 4/4 speed during a sustained turn and may differ from the in-port stats provided by Wargaming.  Increases in speed, such as those provided to Bayard and Charles Martel through their Engine Boost consumables, improve a ship's rate of turn but at the expense of their turning radius.  Simply put: a ship using this consumable changes direction more quickly but needs more room to do it.</span></em>
</p>

<p>
	Wukong is capable of acting similarly, but without the added on-demand agility and increased rate-of-fire, she's not as well designed to survive or capitalize on exposed targets.  Placed in this position Wukong is, hands down, an inferior Charles Martel.  Wukong <em>can</em> compete, it's simply an uphill battle.  The best that could be said about her is that she can open up the range even further with her <em>Spotter Aircraft</em>, ostensibly providing a similar level of protection that Charles Martel enjoys under the effects of <em>Engine Boost</em>.  The duration of the consumables and practicality of the differences between increased range over increased agility doesn't make this a fair comparison, in my opinion.
</p>

<p>
	This begs the question if there's an alternative play style which is just as viable for her to undertake.  The answer is 'yes' with a big ol' flaming mandrill's butt attached.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/1flWnp9.png" rel="external nofollow"><img alt="1flWnp9.png" class="ipsImage" data-ratio="20.00" height="120" width="600" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/1flWnp9.png&amp;key=a0fc7c2323f9da8a3f23e07f4fa907e8b59c29d6ccc257befdca25c73bfe17f4" loading="lazy"></a><br>
	<em><span style="font-size:12px;">The consumable differences between the two ships, with Wukong on the left and Charles Martel on the right.  Wuking is much less flexible than her French counterpart.</span></em>
</p>

<p>
	Wukong has the ability to play as a stealthy torpedo-cruiser.  With a full stealth build, she can rig herself to have a concealment of 10.75km between the <em>Concealment Expert</em> skill, camouflage and the <em>Concealment Modification 1 </em>upgrade.  This provides her with a 1.25km stealth-firing window from which she can launch torpedoes at cruisers, battleships and aircraft carriers without being detected.  Combine this with the improved speed and damage performance of her torpedoes along with her <em>Torpedo Reload Booster</em> and this seems to be the answer, right?
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/x62n14I.gif" rel="external nofollow"><img alt="x62n14I.gif" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/x62n14I.gif&amp;key=d145ee8e19d9af06d1b7594c96f12b41ef457dc71c1cb08ae62ff5f260dbbd31" loading="lazy"></a><br>
	<em><span style="font-size:12px;">If you disable Wukong's camouflage through the port UI, you get a Pan Asian colour scheme. However, if you use basic temporary camouflage, Wukong's palette changes back to a French one. Bajie does this too, but to a Japanese palette.</span></em>
</p>

<p>
	Wukong torpedoes are good, they're very good even.  However, they're not so good that they overshadow (or come close to overshadowing) Wukong's gun performance.  Short of your opponent being an absolute idiot (or heavily distracted), your torpedoes are never going to outshine your guns.  To me, her fish are very much in the "nice to have" category, rather than the game-defining role.  The one exception here may be co-op battles, where YOLO-rush jousting is in higher demand (and highly rewarded).  Still, it's not like a single spread of Wukong's torpedoes can one-shot a hale and healthy battleship, necessitating the well-timed use of her consumable to put one of the big beasts down.  So even in the ideal scenario where nothing goes wrong, there's still caveats holding Wukong back.
</p>

<p>
	You see, Charles Martel <span style="text-decoration:underline;"><em>also</em></span> has the flexibility to move in when opportunity permits.  She's reasonably capable with her on-demand improved agility and speed over Wukong, to say nothing of her access to her <em>Hydroacoustic Search</em> consumable to help with detection. At close ranges like this, her <em>Main Battery Reload</em> <em>Booster</em> is as much of a danger as her torpedoes so it's not like Wukong is hands-down better even in this scenario.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/34mh8PZ.png" rel="external nofollow"><img alt="34mh8PZ.png" class="ipsImage" data-ratio="54.37" height="435" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/34mh8PZ.png&amp;key=93ceaf4e2622a10d9f7d5b07ac04427b44349c886b54df46fb853bede872e5b0" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Wukong's DPM is bloody respectable for a heavy cruiser, even if she lacks Charles Martel's burst potential through her consumable.</span></em>
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/MwYGjvu.png" rel="external nofollow"><img alt="MwYGjvu.png" class="ipsImage" data-ratio="59.00" height="472" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/MwYGjvu.png&amp;key=29dab90dd3a8cd1b8a85519b7031275fc70968273b15e29c29c21fdbefd24f0c" loading="lazy"></a><br>
	<em><span style="font-size:12px;">She's not a bad fire setting either.  It pays to keep in mind that these are only comparing her to other HEAVY cruisers.  The light cruisers at tier VIII all kick her butt thoroughly.</span></em>
</p>

<h4>
	<span style="font-size:18px;">The more things stay the same...</span>
</h4>

<p>
	Wukong is still a gunship.  She's a gunship with workable torpedoes, to be clear, but a gunship she remains.  Those torpedoes simply aren't good enough that they redefine the play style of this ship.  Wukong is still a Charles Martel-class cruiser and whatever the paper designs may imply, you're still going to get the best mileage dittoing the behaviours of the French lead of her class:  Keep at range.  Kite and bombard the enemy.  You can get closer and use torpedoes opportunistically, but your business is primarily done with guns from a distance.  Wukong may lack Charles Martel's burst-output, but her sustained DPM and fire setting is respectable.
</p>

<p>
	Frankly, that's all that really matters.  Wukong is "good enough" to compete.  The question becomes if you're willing to pay money for second place.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/5HScsR4.jpg" rel="external nofollow"><img alt="5HScsR4.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5HScsR4.jpg&amp;key=87706c07cbf0ee26483f43cff78787fd6b4bec1f3ab32f7baef13347bb91db30" loading="lazy"></a><br>
	<em><span style="font-size:12px;">For those not good at the math, a broadside of Wukong's torpedoes tops out at a theoretical (but not achievable) 55,200 damage. Charles Martel caps out at 44,499. This isn't enough damage to one-shot any battleship once you start account for torpedo damage reduction, so beware of YOLO rushing pristine big ships if you've got survivability in mind.</span></em>
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Overall Impression</span></span></span>
</h2>

<p>
	Charles Martel is a good ship.  So is Wukong.  Charles Martel is simply better.  I really don't have much more to say about this ship's performance beyond that.  I will say that I find it really strange that they named a pretty mediocre, squishy ship after a quadruple-immortal powerhouse like the Monkey King.  Couldn't they have slapped a British mega-heal on something Russian?  That would have been much more in character.  Like a British mega-healing Kronshtadt or Vladivostok?
</p>

<p>
	For a fun, abridged version of Sun Wukong's origin story, may I present:
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" title="Legends Summarized: The Monkey King (Journey To The West Part 1)" width="480" src="https://www.youtube.com/embed/61nuXrvqNgI?feature=oembed&amp;enablejsapi=1&amp;origin=https://forum.worldofwarships.com" loading="lazy"></iframe>
	</div>
</div>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Conclusion</span></span></span>
</h2>

<p>
	Alright, two down and one to go.  I'm not quite sure what format Siliwangi's review will take.  I'm leaning towards a full review as there's such a long list of differences between her and the closest tech tree ship, but we'll see.  Expect that either late next week or early the week after!  Thank you for reading!
</p>

<div>
	<p style="text-align:center;">
		<a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow"><img alt="5TLMT4E.jpg" class="ipsImage ipsImage_thumbnailed" data-ratio="46.13" height="369" style="width:180px;height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5TLMT4E.jpg&amp;key=8c7397c705ecbffd3f5989952b79066eb3067e9619df044a38970b5d32d9b29b" loading="lazy"></a>
	</p>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">719</guid><pubDate>Sat, 23 Sep 2023 15:03:45 +0000</pubDate></item><item><title>Premium Ship Review: London</title><link>https://www.devstrike.net/topic/717-premium-ship-review-london/</link><description><![CDATA[<h4 style="text-align:center;">
	<img alt="91jRVU5.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/91jRVU5.jpeg" loading="lazy">
</h4>

<p>
	<span style="font-size:18px;">The following is a review of London, the tier VI British heavy cruiser.  This ship was kindly provided to me by Wargaming for review purposes.  To the best of my knowledge, the performance and statistics discussed in this review are current as of patch 0.9.1.  Please be aware that the ship <span style="text-decoration:underline;"><em>will</em> </span>change in the future (like, it's guaranteed).</span>
</p>

<p>
	<strong>Quick Summary:  </strong> A British heavy cruiser with smoke.  Effectively, she's the chubby, slower Exeter I was wishing for from last year.  She uses a mix of British destroyer and cruiser consumables.
</p>

<h4>
	<span style="font-size:18px;">PROS</span>
</h4>

<ul>
	<li>
		Smaller citadel area than you would expect.
	</li>
	<li>
		Powerful main battery armament of eight 203mm guns.
	</li>
	<li>
		Heavy torpedo armament with torpedoes that may be single-fired.
	</li>
	<li>
		Access to a (weird) <em>Repair Party</em> consumable.
	</li>
	<li>
		Access to a <em>Smoke Generator</em> consumable.
	</li>
	<li>
		Her <em>Hydroacoustic Search</em> has a very long active period of 3 minutes.
	</li>
</ul>

<h4>
	<span style="font-size:18px;">CONS</span>
</h4>

<ul>
	<li>
		Painfully short main battery gun range of 13.4km.
	</li>
	<li>
		Very low DPM on main battery guns.
	</li>
	<li>
		Low top speed, large turning radius -- she feels like a heavy cruiser.
	</li>
	<li>
		Most of her AA firepower is very short ranged.
	</li>
	<li>
		Her <em>Smoke Generator</em> has a short emission period, making it easy to overshoot her own cover before the ship comes to a stop.
	</li>
	<li>
		Her <em>Hydroacoustic Search</em> is very short ranged.
	</li>
	<li>
		Her <em>Repair Party </em>is severely limited.
	</li>
</ul>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Overview</span></span></span>
</h2>

<p>
	<span style="font-size:18px;"><strong>Skill Floor:  </strong><span style="color:#008000;">Simple</span> / <span style="text-decoration:underline;"><span style="color:#008080;"><strong>CASUAL</strong></span></span>/ <span style="color:#0000ff;">Challenging</span> / <span style="color:#800080;">Difficult</span><br>
	<strong>Skill Ceiling:  </strong><span style="color:#008000;">Low</span> / <span style="color:#008080;">Moderate</span> / <span style="text-decoration:underline;"><span style="color:#0000ff;"><strong>HIGH</strong></span></span> / <span style="color:#800080;">Extreme</span></span>
</p>

<p>
	London should be a harder ship to play than she is.  For a novice player, her short range, long reload time and poor handling are all marks against her.  However, the presence of her <em>Repair Party</em> and <em>Smoke Generator</em> largely alleviate any challenges presented by this ship.
</p>

<p>
	For an expert player, London is almost (ALMOST) a dream ship.  It's her lack of speed and range that really holds her back her carry potential and then only just.  She has an excellent suite of consumables which, when properly used and abused, allows her to pull off all sorts of shenanigans.  You'd think Wargaming would learn to stop putting smoke on HE-spamming cruisers, but whatever.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Options</span></span></span>
</h2>

<h4>
	<span style="font-size:18px;">Consumables</span>
</h4>

<p>
	<img alt="BsfPLUq.png" class="ipsImage" data-ratio="25.00" height="60" style="height:auto;" width="240" src="https://i.imgur.com/BsfPLUq.png" loading="lazy">
</p>

<p>
	London's consumables are pure weirdness, being derived largely from British Destroyer versions.
</p>

<ul>
	<li>
		Her <strong>Damage Control Party</strong> is normal, at least.  Unlimited charges, 90s/60s reset timer and an active period of 5 seconds -- everything here is in order.
	</li>
	<li>
		The presence of her <strong>Repair Party</strong> is nice but it's odd, akin to that found on high-tier British destroyers.  It starts with a single charge (!), healing back 1% of her health per second (!) for a mere 10 seconds (!).  Unlike other cruisers, this only queues up 10% of citadel damage (!).  So yeah, hella weird.  At least it's reset timer is kinda normal at 120s/80s.
	</li>
	<li>
		London's <strong>Hydroacoustic Search</strong> is also strange.  She uses the version found on British Destroyers.  This gives her a ship and torpedo detection range of a mere 3km.  On the plus side, it has a very long active time of 180 seconds.  It comes with two charges and an 180s/120s reset timer.
	</li>
	<li>
		Unlike other British heavy cruisers, London has access to a British light cruiser <strong>Smoke Generator</strong>.  She starts with two charges.  It has a 15s emission time, so make sure you're slowing down before deploying if you intend to sit in it.  Each cloud of smoke lasts for 99 seconds.  It has a 240s/160s reset timer.
	</li>
</ul>

<h4>
	<span style="font-size:18px;">Upgrades</span>
</h4>

<p>
	The new upgrades don't change a whole lot for mid-tier ships.
</p>

<p>
	<img alt="ppUSIzq.png" class="ipsImage" data-ratio="50.00" height="120" style="height:auto;" width="240" src="https://i.imgur.com/ppUSIzq.png" loading="lazy">
</p>

<ul>
	<li>
		Start with <strong>Main Armaments Modification 1</strong>.
	</li>
	<li>
		Next, if you can afford it, spring for <strong>Hydroacoustic Search Modification 1</strong> from the Armory.  This will set you back 17,000 Coal <a href="http://shipcomrade.com/wordpress/wp-content/uploads/2020/01/Coal.png" rel="external nofollow"><img alt="Coal.png" height="10" width="10" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://shipcomrade.com/wordpress/wp-content/uploads/2020/01/Coal.png&amp;key=69ac6c2442baaa965091bfe62734ec5e3fd05175db48cf9cb618971842b8f84a" loading="lazy"></a>.  If you can't, default to <strong>Engine Room Protection</strong>.
	</li>
	<li>
		<strong>Aiming System Modification 1</strong> hasn't been dethroned by the new upgrades like I was hoping it would.  It's still the best bang for your buck and always a reasonable default.
	</li>
	<li>
		For your fourth slot, you have a choice.  If you're the type to park in your smoke often, then <strong>Propulsion System Modification 2</strong> is probably your best choice.  It gives more grunt to your engines when you first accelerate which can be critical for dodging incoming torpedoes.   If you're always mobile, then <strong>Steering Gears Modification 2</strong> is the better choice.
	</li>
</ul>

<h4>
	<span style="font-size:18px;">Captain Skills</span>
</h4>

<p>
	London doesn't gain vast amounts of improved performance from most skills.  I suppose with the incoming changes to <em>Inertial Fuse for HE Shells, </em>this is going to be a increasing trend.  For your first ten points, I recommend:
</p>

<ul>
	<li>
		Start with ONE of the following:  <strong>Priority Target</strong>, <strong>Incoming Fire Alert</strong> or <strong>Expert Loader </strong>depending on your personal ability to keep situationally aware.
	</li>
	<li>
		Next up, <strong>Last Stand</strong> is highly recommended given the relative fragility of her rudder.  This breaks often, especially when dodging HE shells.
	</li>
	<li>
		<strong>Superintendent</strong> is your best choice at the third tier.
	</li>
	<li>
		And to no one's surprise, <strong>Concealment Expert</strong> rounds out your 10th skill point.
	</li>
</ul>

<p>
	Other useful skills include:  <strong>Demolition Expert</strong>, <strong>Adrenaline Rush </strong>and <strong>Expert Marksman </strong>which are all no-brainers, really.  You can feel free to play with some of the more odd skills like <strong>Smoke Screen Expert</strong> (handy because London doesn't slow down particularly fast) if you want.  Again, this ship isn't starved for commander skill points like some other ships, so you can experiment a bit.
</p>

<h4>
	<span style="font-size:18px;">Camouflage</span>
</h4>

<p>
	<img alt="vvswpLn.png" class="ipsImage" data-ratio="38.71" height="60" style="height:auto;" width="155" src="https://i.imgur.com/vvswpLn.png" loading="lazy">London comes with <strong>Type 10 Camouflage.  </strong>She also has access to <strong>Victorian White - London </strong>which can be acquired through bundles or by paying 2,000 doubloons.  Both camouflages have identical bonuses, providing the usual:
</p>

<ul>
	<li>
		A 3% reduction in surface detection ranges.
	</li>
	<li>
		A 4% increase to the dispersion of enemy gunfire.
	</li>
	<li>
		A 10% reduction to post-battle service costs.
	</li>
	<li>
		A 50% increase to experience earned.
	</li>
</ul>

<p style="text-align:center;">
	<span style="font-size:12px;"><em><img alt="Vm0z9cT.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/Vm0z9cT.jpeg" loading="lazy"><br>
	London's default camouflage.</em></span>
</p>

<p style="text-align:center;">
	<br>
	<em><span style="font-size:12px;"><img alt="eYF8p27.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/eYF8p27.jpeg" loading="lazy"><br>
	London's Victorian White camouflage.</span></em>
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Firepower</span></span></span>
</h2>

<p>
	<strong>Main Battery:  </strong>Eight 203mm/50 guns in 4x2 turrets in an A-B-X-Y superfiring configuration.<br>
	<strong>Secondaries:  </strong>Eight 102mm/45 guns in 4x2 turrets with two turrets per side behind the funnels.<br>
	<strong>Torpedoes:  </strong>Eight tubes in 2x4 launchers mounted on deck behind the funnels with one launcher per side.
</p>

<p style="text-align:center;">
	<em><span style="font-size:12px;">[<img alt="5K6wrUX.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/5K6wrUX.jpeg" loading="lazy"><br>
	HE and IFHE penetration values are reflective of patch 0.9.1... which means they'll be obsolete shortly.</span></em>
</p>

<h4>
	<span style="font-size:18px;">Guns</span>
</h4>

<p>
	There are largely two different types of 203mm guns among British heavy cruisers.  The first are what I like to call "the old timey premiums".  The second are the "tech-tree ships".  The difference is an artifact of the balance process with London preserving the first-draft version of the British heavy cruiser armament. While on paper, Devonshire, London, Surrey, Exeter and London all appear to use the same guns and ammunition, the two premiums diverge considerably.
</p>

<p>
	The differences are as follows (tech-tree vs premiums):
</p>

<ul>
	<li>
		<strong>Muzzle Velocity:  </strong>814m/s vs 855m/s (London's shells are initially faster)
	</li>
	<li>
		<strong>Shell Drag:  </strong>0.304 vs 0.346 (They bleed speed more quickly, though)
	</li>
	<li>
		<strong>AP Damage:  </strong>4,500 vs 4,550 (London's AP shells hit slightly harder)
	</li>
	<li>
		<strong>AP Krupp:  </strong>2,650 vs 2,400 (But they have 10% less penetration at comparable velocities)
	</li>
	<li>
		<strong>HE Damage:  </strong>3,300 vs 2,850 (Her HE shells are worse...)
	</li>
	<li>
		<strong>Fire Chance:  </strong>17% vs 15% (... much, much worse)
	</li>
</ul>

<p>
	On the whole, London's gun performance is a step down from her tech-tree counterparts.  This is especially evident with her lack-luster high-explosive performance.  Her AP shells aren't as good either, though the practical difference is so slight as to largely be a non-issue in this case.
</p>

<p style="text-align:center;">
	<img alt="VioZyR8.gif" class="ipsImage" data-ratio="56.25" height="450" style="height:auto;" width="800" src="https://i.imgur.com/VioZyR8.gif" loading="lazy"><br>
	<em><span style="font-size:12px;">Penetration and shell flight times of the cruisers with 180mm+ guns.  Compared to the other heavy cruisers (and Molotov), London's lacking in both penetration and ballistic speed. Still, it's not like she doesn't have enough penetration. She's fully capable of landing citadel hits against just about any cruiser she comes across up to her maximum range.</span></em>
</p>

<p>
	Being patently inferior to the guns of her tech-tree counterpart does not immediately relegate London's main battery firepower to the "meh" category, especially on the eve of the <em>Inertial Fuse for HE Shells</em> rework.  Heavy cruisers are largely immune to the performance changes coming and London is future proofed in this regard.  She's only going to appear stronger compared to light cruisers when the patch rolls around.
</p>

<p>
	I tend to put London's gunnery on the "good enough" category, barring the deficiency of their range and reload time.  London has painfully little reach which would be downright crippling were it not for the presence of her <em>Smoke Generator</em>.  Her consumable transforms any pretense of challenge and risk-management to a non-issue.  Approach target, blow smoke, hold down the left mouse button.  Yes, expert players might snipe you in your cover.  Yes, her in-smoke detection range is kind of high.  But on the whole, London's gunnery benefits enormously from her smoke and it glosses over any perceived flaws in her main battery firepower.
</p>

<p>
	In short:  Her guns aren't the best, but they don't have to be.  Smoke makes London's gunnery super-simple to use.
</p>

<p style="text-align:center;">
	<img alt="dZBrQ9J.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/dZBrQ9J.jpeg" loading="lazy">
</p>

<h4>
	<span style="font-size:18px;">Fish</span>
</h4>

<p>
	While London may share Exeter's guns, her torpedoes are a modest step down.  They aren't without their merits.  London has quadruple tubes on her launchers and her fish may be fired individually -- this gives her excellent alpha strike potential.  Like her guns, range is the issue.  London's torpedoes have a mere 7km reach compared to Exeter, Leander's and Devonshire's 8km.  This really relegates her to launching them at "suicide close" ranges -- which admittedly happens often enough thanks to her smoke screens.
</p>

<p>
	Like her guns, London's torpedoes aren't ideal but they're entirely satisfactory.
</p>

<h4>
	<span style="font-size:18px;">Summary</span>
</h4>

<p>
	On the whole, London's weapon systems are all kinds of middling meh.  With the upcoming changes to IFHE, her 203mm weapons get a bit of a boost, if only grace that that smaller caliber  guns are getting nerfed (supposedly -- we'll see what finally makes it into the game).
</p>

<p style="text-align:center;">
	<em><span style="font-size:12px;"><img alt="RCUDwx9.gif" class="ipsImage" data-ratio="56.25" height="450" style="height:auto;" width="800" src="https://i.imgur.com/RCUDwx9.gif" loading="lazy"><br>
	While London's fire angles aren't great they're at least consistent.</span></em>
</p>

<p style="text-align:center;">
	<em><span style="font-size:12px;"><img alt="XYIBh2a.png" class="ipsImage" data-ratio="84.13" height="448" style="height:auto;" width="800" src="https://i.imgur.com/XYIBh2a.png" loading="lazy"><br>
	As of writing this article, the IFHE changes haven't been finalized yet, so consider them a Work in Progress and subject to change (I'll honestly be shocked if WG doesn't change something to do with IFHE before I publish -- if only to invalidate the couple of hours it took to make this).  If it goes through as advertised, light cruisers will have to choose between being able to deal direct damage to battleships or being good at setting fires.  Heavy cruisers, like London, don't have to make that choice.</span></em>
</p>

<p style="text-align:center;">
	<img alt="SaKxn98.png" class="ipsImage" data-ratio="100.00" height="539" style="height:auto;" width="800" src="https://i.imgur.com/SaKxn98.png" loading="lazy"><br>
	<em><span style="font-size:12px;">London's DPM is pretty terrible. Thankfully, her Smoke Generator makes it easier for her to sustain fire -- something a lot of the other cruisers on this list (barring Perth, Huanghe and Leander) can't boast.</span></em>
</p>

<p>
	<strong>Verdict:  </strong> Good enough.  Her smoke makes them better than they appear.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Defense</span></span></span>
</h2>

<p>
	<strong>Hit Points: </strong>34,600<br>
	<strong>Minimum Bow &amp; Deck Armour: </strong>16mm<br>
	<strong>Maximum Citadel Protection:  </strong>114mm belt armour<br>
	<strong>Torpedo Damage Reduction: </strong>4%
</p>

<p style="text-align:center;">
	<img alt="YMOXO50.gif" class="ipsImage" data-ratio="84.38" height="450" style="height:auto;" width="800" src="https://i.imgur.com/YMOXO50.gif" loading="lazy"><br>
	<em><span style="font-size:12px;">This graphic is going to be out-dated shortly after publishing. Oh well, let it remain an archive of what-was.  The best that could be said about London's protection scheme is that her citadel is a small target.</span></em>
</p>

<p>
	Eh, I don't want to spend too much time talking about London's armour with the upcoming <em>Inertial Fuse for HE Shell</em> changes in the works that also affects hull plating thickness.  These changes should be a buff for London -- not a significant one, but a buff none the less.  At the time of writing, these changes are still a work in progress -- they're not exactly confirmed at this stage.  So I'm going to keep light on discussing London's armour.  Changes are coming and what's written here is not future-proofed.
</p>

<p>
	As far as citadel protection and placement goes, London's alright.  Her citadel sits over the waterline (that's bad) but it's not a large target (that's good).  Her transverse bulkhead is a mere 25mm thick, easily overmatched (that's bad) but her citadel roof, at 35mm, cannot (that's good).  Her citadel contains potassium benzoate.
</p>

<p>
	The size disparity of London's citadel is largely owing to her magazines being placed <span style="text-decoration:underline;"><em>outside</em></span> of it -- which isn't uncommon for lower tiered cruisers.  Despite this apparently normalcy, London's magazines really should have been included.  London's magazines are heavily protected, with between 76mm and 102mm worth of armour surrounding these boxes, largely echoing the citadel of the higher tiered cruisers starting with Albemarle.  That London (and the other lower-tiered heavies) get away with having their magazines considered separate is really to their advantage.
</p>

<p>
	Special mention needs be made about her <em>Repair Party, </em>which has pronounced differences compared to those of other British cruisers (light and heavy both).  London makes use of a British <span style="text-decoration:underline;"><em>destroyer</em></span> consumable, healing back up to 10% of her health over 10 seconds rather than 14% over 28 seconds.  Furthermore, London's <em>Repair Party</em> only queues up 10% of citadel damage done (as opposed to 50% for other British cruisers).  Combined with fewer charges, London's heals are much less potent than the presence of the consumable would otherwise indicate.  Still, she is one of the few mid-tier cruisers with a heal at all, so that's a big plus right there.
</p>

<p>
	On the whole, London's scores pretty well in this category.  No, she's not going to be bouncing battleship caliber AP shells left and right, nor does she have any particular HE immunity.  But her large chunk of health, her small(ish) citadel and her heals make her objectively better protected than most of her contemporaries.
</p>

<p style="text-align:center;">
	<em><img alt="hxQKL0r.png" class="ipsImage" data-ratio="94.38" height="503" style="height:auto;" width="800" src="https://i.imgur.com/hxQKL0r.png" loading="lazy"><br>
	<span style="font-size:12px;">I'm shocked they gave a smoke-generating, HE-spamming, chunkamungus cruiser like London a heal at all. Perth and Huanghe don't have them and they're far squishier.</span></em>
</p>

<p>
	<strong>Verdict:  </strong> Pretty darned good, all things told.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Agility</strong></span></span></span>
</h2>

<p>
	<strong>Top Speed: </strong>32.3kts<br>
	<strong>Turning Radius: </strong>710m<br>
	<strong>Rudder Shift Time: </strong>7.8s<br>
	<strong>4/4 Engine Speed Rate of Turn: </strong>5.6º/s
</p>

<p>
	It was a bit of a shock to play the British Heavy Cruisers the first time.  If London is your first foray into these ships be prepared:  they do not have the British Light Cruiser (and Exeter's) ability to fold space and time itself and defy physics.  London, along with the other British Heavy Cruisers, do not have the improved engine power at 4/4 settings like their predecessors.  They are entirely normal, behaving exactly as other cruisers do.  This makes them feel like big, heavy ships (which they are).
</p>

<p>
	I admit, setting this bias aside was difficult and it coloured my initial impressions of this ship negatively.  She felt like a thunderchunker -- a bulbous chunkosaurus, a chonk-stonk-wallowiscious lard-laden-lass.  God, making these ships flop about felt unpleasant.  I kept expecting to see melted butter oozing out of shell holes punched into her hull.
</p>

<p>
	Once I finished fat-shaming this new ship, I could finally start analyzing and evaluating her properly.  So here goes:  "Good" agility for a mid-tier cruiser is defined by having one or more of the following:
</p>

<ul>
	<li>
		A top speed in excess of 34 knots (with or without the use of consumables).
	</li>
	<li>
		A turning radius that's 650m or smaller.
	</li>
	<li>
		A rate of turn of 6.0º/s or faster.
	</li>
	<li>
		Marked improved acceleration / energy preservation.
	</li>
</ul>

<p>
	London doesn't have any of these things. In my head I was expecting Leander.  Instead they handed me a tub of old mayonnaise.  Her turn radius is on the large side for a tier VI cruiser -- even a tier VI heavy cruiser for that matter.  This combines with a downright pedestrian (and disappointing) top speed that barely squeaks over 32 knots.  So that's not good either.  Her rate of turn understandably suffers because of this low speed, putting her on the low end there too.  The only really good point here is that she doesn't out-turn her turrets.  Poor marks all around.
</p>

<p>
	In short, London is fat. This becomes an issue with the use of smoke if you're not careful -- leaving her vulnerable to torpedoes strikes even with the use of <em>Hydroacoustic Search</em> as she can't accelerate particularly fast from a dead stop.  This can also be a problem when receiving counter-battery fire -- getting out of the way while parked in her smoke screens isn't easy.  <em>Propulsion Modification 2</em> is highly recommended to help alleviate this if you intend to sit her still when smoke's deployed.
</p>

<p>
	I say boo-urns to you, London.  Boo-urns.
</p>

<p style="text-align:center;">
	<em><span style="font-size:12px;"><img alt="eFNEuPe.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/eFNEuPe.jpeg" loading="lazy"><br>
	The new British heavy cruisers handle quite similarly to the German cruiser Nurnberg. London is all kinds of bloated meh for a tier VI cruiser, lacking the high top speed of the Soviets and French.  Nor does she have the reckless acceleration of the British light cruisers.  She doesn't even haver the nice tight turns of the American &amp; Italian ships.  Of course, compared to higher tiered cruisers, she's okay, but let's not let facts and figures get in the way of tier VI feels.</span></em>
</p>

<p>
	<strong>VERDICT:  </strong>Her theme song is a mad tuba solo.  London and Graf Spee should hang out.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Anti-Aircraft Defense</span></span></span>
</h2>

<p>
	<strong>Flak Bursts: </strong>2 explosions for 1,120 damage per blast<br>
	<strong>Long Ranged (up to 5.8km):  </strong>16 damage every 0.32s (50.4dps)<br>
	<strong>Medium Ranged (up to 2.5km):  </strong>24 damage every 0.32s (75.6dps)<br>
	<strong>Short Ranged (up to 2.0km): </strong>40 damage every 0.34s (119dps)
</p>

<p>
	The bulk of London's AA firepower is too short ranged to be effective.  You're really relying on her 20mm Oerlikons to do the heavy lifting here, and they're only engaging just as or after the aircraft have launched ordnance which is far from ideal.  I mean, as far as a tier VI cruiser goes, her AA is alright -- better than average even in terms of raw numbers but it's difficult to call any of the tier VI cruisers as "good" AA platforms.
</p>

<p>
	I think what I lament most about London's AA power is the lack of a catapult fighter.  Their presence does more to dissuade the average CV player than <em>Defensive AA Fire </em>ever could (not that London has either).
</p>

<p>
	Overall, poor marks, but that shouldn't surprise anyone.
</p>

<p>
	<strong>Verdict:  </strong>Insufficient and forgettable.  Park in smoke if you desperately need to avoid being bombed.
</p>

<p style="text-align:center;">
	<em><span style="font-size:12px;"><img alt="d8225yR.jpeg" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://i.imgur.com/d8225yR.jpeg" loading="lazy"><br>
	London's AA power is best described as "an angry smoke cloud spitting out small-caliber shells".</span></em>
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Refrigerator</span></span></span>
</h2>

<p>
	<strong>Base/Minimum Surface Detection: </strong>12.06km/10.53km<br>
	<strong>Base/Minimum Air Detection Range: </strong>6.58km/5.92km<br>
	<strong>Detection Range When Firing in Smoke: </strong>6.79km<br>
	<strong>Main Battery Firing Range: </strong>13.4km
</p>

<p>
	"Good enough" sums up London's surface and aerial detection.  I might beef with these values more if she didn't have a <em>Smoke Generator</em> but because it's present, London's consumables will largely dominate the discussion of this section.  Suffice to say, London's concealment, when upgraded, is good enough to get her into position and out of trouble when needs be, so long as she keeps her guns silent.  Even then, her short main battery range allows for some pretty easy disengagements grace of their relatively short reach, provided there are no smaller ships or aircraft keeping her lit.
</p>

<p>
	So!  I'm not sure if you heard, but London has smoke.  I know!  What a shocker!  I've only mentioned her interactions with smoke fifteen times in this review already.  This consumable largely defines London's performance in the hands of most players.  London's <em>Smoke Generator</em> is panacea to all of the ship's possible woes.
</p>

<ul>
	<li>
		<strong>Is the threat of return-fire preventing you from maximizing your low DPM? </strong> No problem, get into position and blow smoke.  That way you can cycle your guns freely without having to stop  for dodging or weaving.
	</li>
	<li>
		<strong>Are you struggling to use your torpedoes?  </strong>You can bait enemy ships into charging your smoke screen, making it much easier to bring those fish into play.
	</li>
	<li>
		<strong>Fragile hull?  </strong>Never fear, smoke is here.  You can feel much safer about your exposed citadel if they struggle to hit you.
	</li>
	<li>
		<strong>Not enough AA? </strong> Only chumps Just Dodge™. Blow smoke and frustrate that CV drop.
	</li>
</ul>

<p>
	Now, London doesn't have enough charges of her smoke to cover all of her bases all of the time.  Furthermore, it's not like she's holding onto an American <em>Smoke Generator</em> with their stupid-amazing long emission and duration time.  With only a 15 second emission time, it's generally a good idea to already be slowing down if you intend to park inside her smoke.  This <span style="text-decoration:underline;"><em>does</em></span> mean that if you're already spotted, you might be setting yourself up to get your machine spaces blown out before concealment takes effect.  Thus, her smoke is best used preemptively to spare yourself the humiliation of being blown out of the water before dropping off enemy screens.
</p>

<p>
	Once she's in her smoke, things are pretty comfy.  London does have a rather large smoke detection bloom of nearly 7km every time she fires her guns, so that's worth keeping in mind.  Though once that detection goes off, you at least know you're in range to use your torpedoes, provided you can survive the next few moments.
</p>

<p>
	The short range of London's <em>Hydroacoustic Search</em> largely limits it to defensive uses ... unless, like me, you end up constantly running into destroyers that get the bright idea to charge your smoke when their torpedoes don't hit.  I'm sure it <em>seems</em> like a good idea to them at the time, but I chalk it up purely to emotional reasoning.  The lesson here, children, is that listening to your heart gets your face stoved in by 203mm HE shells -- don't do it.  London's DPM may not be great, but it's still good enough to put the smack down on a pervy lolibote trying to sneak a peek under another ship's smoke-skirt.
</p>

<p>
	Speaking of her <em>Hydroacoustic Search</em>, it's only "okay" at spotting torpedoes.  Given London's rather sluggish handling, this lead to one too many close-calls.  While this may make for some excellent highlight real footage for a Yuro Torpedo-Beat clip, you should still be wary even while this consumable is active, particularly if you're parked at a dead stop in smoke.  If you're caught broadside like this, her hydro won't save you.  She's just not agile enough.  It will simply give you enough time to string together a particularly colourful string of expletives.
</p>

<h4>
	<span style="font-size:18px;">Summary</span>
</h4>

<p>
	So here's the take away from all of this:
</p>

<ul>
	<li>
		London's base levels of concealment are "okay".
	</li>
	<li>
		Her <em>Hydroacoustic Search</em> consumable doesn't quite trivialize dodging torpedoes, but it makes it much easier.  It's largely useless for offensive purposes unless your opponent is a blooming idiot.  But let's be clear, that's not the consumable doing the legwork, that's your opponent handing you a win.  Similarly, you should be torpedo-safe with this thing active unless you screw up.  That's not the hydro's fault.
	</li>
	<li>
		London is a decent heavy cruiser with a <em>Smoke Generator</em>, which immediately makes her a damn-good heavy cruiser.  This consumable is hella powerful when used (and abused) properly.
	</li>
</ul>

<p>
	<strong>Verdict:  </strong>Smoke is overpowered.  It can make even a modest ship great.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Final Evaluation</span></span></span>
</h2>

<p>
	London is a damn good heavy cruiser.  Rather, she's a very respectable heavy cruiser and then Wargaming went and gave her a <em>Smoke Generator.  </em>The ship would have to suck moose-balls in many categories before I could consider any cruiser with smoke to be a bad ship.  And London's pretty decent overall, with her glaring weaknesses being her poor range and slow reload time.  For most players, her <em>Smoke Generator</em> will be used as a crutch to overcome these deficiencies.  This won't hold back expert players, of course.
</p>

<p>
	It's hard not to look at London and not think back to Exeter's release a year ago.  Exeter, even with less hit points and two fewer guns, is a hands-down better ship.  Here's the list of primary differences.
</p>

<ul>
	<li>
		<strong>London has more health</strong>.  She out-classes Exeter by just over 5,000hp.
	</li>
	<li>
		<strong>London has more armour.</strong>  Exeter's belt is only 76mm and her citadel includes her magazines.  London's belt is 114mm and her citadel is relatively smaller.
	</li>
	<li>
		<strong>Exeter has British Light Cruiser engine power</strong>, making her accelerate and preserve energy much better than her stats might otherwise indicate.  Despite the 0.4kt advantage in speed London claims in a straight line, Exeter is much faster in the practical sense.
	</li>
	<li>
		<strong>Exeter has 2km less surface detection</strong>.  She is stealthy as all get out.
	</li>
	<li>
		<strong>London has eight guns to Exeter's six.</strong>  Pretty easy comparison here.
	</li>
	<li>
		<strong>Exeter has 1km more reach</strong>.  Longer ranged guns, yo.
	</li>
	<li>
		<strong>Exeter has better torpedoes</strong>.  Exeter uses Leander's tier VI torpedoes.  They have more range, hit harder and are faster.  London uses Emerald's tier Vs.  At least London gets two quad launchers to Exeter's two triples.
	</li>
	<li>
		<strong>Exeter's <em>Repair Party</em></strong><em> </em><strong>heals up to 14% of her health over 28s.</strong>  Exeter has a normal <em>Repair Party</em>.  This includes providing her more health per use (despite their HP differences) and she gains an extra charge.
	</li>
	<li>
		<strong>Exeter's uses a normal cruiser <em>Hydroacoustic Search</em>.  </strong>Exeter's consumable can detect ships 1km further but lasts only 100s vs Londons' 180s.
	</li>
	<li>
		<strong>Exeter has better AA power</strong>.  She has a fighter.  London has more AA DPS admittedly, but that matters less, sadly.
	</li>
</ul>

<p>
	And the biggest difference of all, of course, is that London gets access to a <em>Smoke Generator</em>.  Exeter had one back during testing but it was nixed to shoe horn into a tier where she doesn't belong.  Yes, I'm still bitter about this. While I'm glad to see London added to the game, I can't help but lament how Exeter was included.  At least there's a marked difference between the two ships.  Exeter feels more like a hybrid, bridging the old British Light Cruiser game play with the new heavy cruisers.  It's just a shame about her tiering -- she can't be used in operations and her experience and credit earning is compromised too.   Strip out the consumables and Exeter is the better ship. I'll take concealment and agility over two more guns and a few more hit point any day.  That's even with the disparity between tiers.  But London is tier VI and London has her smoke.  She's more useful to players than Exeter, I'm sorry to say.
</p>

<p>
	London is a fairly safe purchase, or grind if you've been putting the time in to unlock her with the event that's ongoing right now.  After all of the nonsense over this past holiday season, it's nice to see an easy grind for some decent, free goodies.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Conclusion</span></span></span>
</h2>

<p>
	I've given up on trying to understand and predict what's coming in patch 0.9.2.  That HE penetration and IFHE change looks all kinds of disruptive.  I admit, I held my breath before reviewing London, hoping to get a better picture and then be able to speak with some authority on how heavy and light cruisers now compared.  No such luck, I'm afraid, and that's a week's worth of time lost.  Oh well.
</p>

<p>
	Next up will be a review of Cheshire, the tier VIII British heavy cruiser.  I hope to have that out sometime next week.  Thank you very much for reading! ♥
</p>

<div>
	<div>
		<p style="text-align:center;">
			<img alt="3.jpg?token-time=1738627200&amp;token-hash=a" class="ipsImage" data-ratio="100.00" height="450" style="height:auto;" width="800" src="https://c10.patreonusercontent.com/4/patreon-media/p/campaign/1448951/836bb48f4ea04f19ad56428819294185/eyJ3IjoxOTIwLCJ3ZSI6MX0=/3.jpg?token-time=1738627200&amp;token-hash=aBIT46gZRihUle8IuZlkmdB9whtFmUHTf3vdFk5wmk0=" loading="lazy">
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">717</guid><pubDate>Sat, 23 Sep 2023 15:00:29 +0000</pubDate></item><item><title>Mouse's Angry YouTuber Review: American Cruisers</title><link>https://www.devstrike.net/topic/1325-mouses-angry-youtuber-review-american-cruisers/</link><description><![CDATA[<div align="center">
	<div style="text-align:center;">
		<span style="font-size:18px;"><b><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">The following is a PREVIEW of some of the upcoming American cruisers</span><span style="background:transparent none repeat scroll 0% 0%;"> which</span><span style="background:transparent none repeat scroll 0% 0%;"> Wargaming very kin</span><span style="background:transparent none repeat scroll 0% 0%;">dly provided me</span><span style="background:transparent none repeat scroll 0% 0%;">. The statistics discussed here are still being evaluated by Wargaming's developers and do not necessarily represent how the ship will appear when released.</span></span></span></span></span></span></b></span>
	</div>
	<a href="https://i.imgur.com/nSwAVAG.png" rel="external nofollow"><img alt="nSwAVAG.png" class="ipsImage_thumbnailed" data-ratio="95.69" height="458" style="width:360px;height:auto;" width="480" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/nSwAVAG.png&amp;key=6d7bc92af1daf477c80cc2c5f43d0feb5e0ca8e75678c9522d11a4f57f796da9" loading="lazy"></a>
</div>

<div>
	 
</div>

<div>
	What the heck is an Angry Youtuber Review, you ask?  It's a quick and dirty evaluation -- a tongue in cheek review of the apparent power level of the new ships in jpeg or gif form.  They're usually tempered with small dose of irony.  To compose these, I play a handful of games in the ship and then rate them upon the following scale:
	<div>
		 
	</div>

	<ul>
		<li>
			<span style="color:#800000;background:transparent none repeat scroll 0% 0%;font-size:12pt;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><span style="font-size:12pt;">- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.</span>
		</li>
		<li>
			<span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:12pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span><span style="font-size:12pt;"> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.</span>
		</li>
		<li>
			<span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:12pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span><span style="font-size:12pt;"> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task</span>
		</li>
		<li>
			<span style="font-size:12pt;">.</span><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:12pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span><span style="font-size:12pt;"> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span>
		</li>
	</ul>

	<p>
		Sometimes I ignore the rating entirely and just have fun with it.  Case in point:
	</p>

	<p style="text-align:center;">
		<br>
		<a href="https://i.imgur.com/K06iUFX.gif" rel="external nofollow"><img alt="K06iUFX.gif" class="ipsImage_thumbnailed" data-ratio="56.25" height="270" style="width:640px;height:auto;" width="480" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/K06iUFX.gif&amp;key=9416b0e1264b3159bdbc5272ebef9027574b08adac644bc122b536c8b14a6bcb" loading="lazy"></a><br>
		Enjoy!
	</p>
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u style="font-family:Georgia;"><b>The Heavy Cruisers</b></u></span><br>
	The reshuffle of the heavy cruiser line is interesting despite how straight-forward it was.  Pensacola, New Orleans and Baltimore each dropped a tier.  These brought some surprising winners and losers with the reshuffling.   Buffalo is the only truly new ship added to this line and she's a very exciting addition, IMO.
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/G6xjLDW.jpg" rel="external nofollow"><img alt="G6xjLDW.jpg" data-ratio="56.25" height="575" style="width:800px;height:auto;" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G6xjLDW.jpg&amp;key=912b5773e7ef0e2d059b3d0c046084f23251d32ab57249f35b90b60d58775e7c" loading="lazy"></a><br>
	I know it's hard to believe, but Pensacola feels so much better down at tier 6.  She's still fragile as all get out with her exposed citadel, but her ten 203mm guns at tier 6 feel wonderful.  Do note their traverse is on the real sluggish side, so <i>Expert Marksman</i> is almost a must.  Her surface detection also ballooned back up to bad levels, though, so be careful.
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/Jk23hAQ.jpg" rel="external nofollow"><img alt="Jk23hAQ.jpg" data-ratio="56.25" height="574" style="width:800px;height:auto;" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Jk23hAQ.jpg&amp;key=12f424e00c093f338c9226a39745d8234176d5b6ea36639694be2e781bc7a3af" loading="lazy"></a><br>
	Meet the new Pensacola.  She has marginally better DPM than the old Pensacola and slightly improved range and concealment.  It's not enough to make her feel especially comfortable though.
</div>

<div>
	 
</div>

<div>
	<p style="text-align:center;">
		<a href="https://i.imgur.com/CumBsbX.gif" rel="external nofollow"><img alt="CumBsbX.gif" data-ratio="56.25" height="449" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/CumBsbX.gif&amp;key=4cdf3a0b4a0e79f2282f971c2072eec570fa008bb48cce5b4872ef72152c7868" loading="lazy"></a>
	</p>

	<div align="center">
		Pass.  Baltimore was never anyone's darling, even after receiving almost as many buffs as Pensacola over the years.
	</div>
</div>

<div>
	 
</div>

<div>
	<div align="center">
		<a href="https://i.imgur.com/8UHuLBv.jpg" rel="external nofollow"><img alt="8UHuLBv.jpg" class="ipsImage_thumbnailed" data-ratio="56.25" height="421" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/8UHuLBv.jpg&amp;key=21890385629097b24df7212dd502ec550d1aea23606f17aaae6591e3bfc2e41d" loading="lazy"></a><br>
		Buffalo feels like an American heavy cruiser should.  She's got some great punch in her twelve 203mm guns.  Her AA power is great.  Her concealment isn't terrible.  Overall, replacing Baltimore with Buffalo is a nice buff for the line as a whole.
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:22px;"><strong><u><span style="font-family:Georgia, serif;">The Light Cruisers</span></u></strong></span>
	</div>

	<div>
		This is the line worth getting excited about.  For fans of light cruisers, you're in for a treat.  For everyone else:  hold onto your butts.  These are not easy ships to use, especially as you climb in tiers.  You have no monster-alpha strike from torpedoes to bail you out if you end up in a brawl.  You're incredibly squishy and you're not so stealthy that you can ninja-vanish at will.  What you can do, however, is make islands your waifu and lob shells and set fires like a boss.  <i>Inertial Fuse for HE Shells</i> should be considered a must for this line.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/UTdiopT.jpg" rel="external nofollow"><img alt="UTdiopT.jpg" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/UTdiopT.jpg&amp;key=5e069ed53b6d8593e783fae867d625e3e97af982440498b852605a98d9cbd1ff" loading="lazy"></a><br>
		This really wasn't a surprise.  Cleveland was a great ship at tier 6 and she had several historical aspects nerfed to shoe horn into this tier.  Her replacement, Dallas, is stealthier with marginally better handling, but is otherwise a pale shadow of her predecessor.  Dallas isn't terrible, but Cleveland she is not.<br>
		<br>
		Even with all of these nerfs, she's still a better ten 152mm gun boat, tier for tier, than Duca degli Abruzzi.  Yeah, I went there.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/Ssuj3AC.jpg" rel="external nofollow"><img alt="Ssuj3AC.jpg" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Ssuj3AC.jpg&amp;key=7ead703ea14161c4db2517d951f91d03ccfb480369259c37224cb1b750ebb6c4" loading="lazy"></a><br>
		Helena is a big upgrade in firepower over Dallas with 50% more guns.  The firing arcs are very favourable too.  I fell in love with this ship right out of the gate and the amount of abuse she can dispense against enemies that leave themselves exposed is glorious.  Do be careful though, she has only a 14.6km range which means you must get very snuggly with islands or risk getting yourself delorted by return fire.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/qv07yJm.jpg" rel="external nofollow"><img alt="qv07yJm.jpg" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/qv07yJm.jpg&amp;key=e615c348e9a2f5caac8f0210afe0c131c345d1186ec7f3c24d7fd41ddef90701" loading="lazy"></a><br>
		Cleveland is where the light cruiser line gets some range and their radar finally, so lobbing shells over islands becomes much easier and nothing with smoke wants to be near you.  Unfortunately, the big guns you face also get much more plentiful, so it's really feast or famine from this point forward.   Each of the cruisers from here on out is very powerful in the right environment ... or an XP pinata just waiting to be hoovered up. 
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/W9Vj0VH.jpg" rel="external nofollow"><img alt="W9Vj0VH.jpg" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/W9Vj0VH.jpg&amp;key=a28edb956779b1a87b88213cdec9155e92c7344167770a9dbe9700b268034a08" loading="lazy"></a><br>
		Seattle is a direct upgrade over Cleveland grace of her consumable and upgrade options.  You now have a <i>Repair Party</i> on top of everything else and you get access to that coveted sixth upgrade slot.  This makes running Seattle (potentially) hella expensive.  If you load up on premium consumables, good luck on turning a profit .  This ship is designed to make you either spend doubloons on her permanent camouflage AND make you invest in a premium account just to break even.  You could forgo using premium consumables, of course, but then you're not as playing up to her versatile toolkit.
	</div>

	<div>
		 
	</div>

	<div align="center">
		 <a href="https://i.imgur.com/KSvo9V8.gif" rel="external nofollow"><img alt="KSvo9V8.gif" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/KSvo9V8.gif&amp;key=06c72c7cc7957a9cbb59ddeaddfbf29c76e82277d7e8579b943a677c8d7afd48" loading="lazy"></a><br>
		I apologize for nothing.
	</div>
	<br>
	<u><b> <span style="font-size:12pt;font-family:Georgia;">Thanks for Reading!</span></b></u>
</div>

<div>
	If you enjoy my work and want to help me continue producing content, <b><a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">please consider becoming a supporter on Patreon</a></b>. Even a dollar helps me eat food, which I think is a generally a good thing.  My next article coming up will be my 100th Premium Ship Review featuring HMS Thunderer!  Stay tuned!
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/KTd70zJ.png" rel="external nofollow"><img alt="KTd70zJ.png" class="ipsImage_thumbnailed" data-ratio="43.48" height="156" width="360" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/KTd70zJ.png&amp;key=e8cf5439d8ad076c9ff682ae9da85a1dc332ab559423cc57394f04c3fea7348d" loading="lazy"></a> 
</div>
]]></description><guid isPermaLink="false">1325</guid><pubDate>Mon, 30 Oct 2023 13:33:22 +0000</pubDate></item><item><title>Premium Ship Review: Rochester</title><link>https://www.devstrike.net/topic/1317-premium-ship-review-rochester/</link><description><![CDATA[<div>
	<p style="text-align:center;">
		<a href="https://i.imgur.com/QnzwHWk.jpg" rel="external nofollow"><img alt="QnzwHWk.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/QnzwHWk.jpg&amp;key=5dd0d74e8a5f61734117414df564fae8e9715d9ff8f9af124b8fc4eb6758c4c1" loading="lazy"></a>
	</p>

	<p style="text-align:center;">
		<strong><span style="font-size:18px;">The following review of Rochester, the tier VIII premium American heavy cruiser, was sponsored by my patrons on Patreon who helped me afford this ship. To the best of my knowledge, the statistics discussed in this review are current as patch 0.10.9.</span></strong>
	</p>

	<p>
		<span style="font-size:18px;"><strong>Quick Summary:</strong></span>  Imagine a Baltimore-class cruiser with slight tweaks (generally nerfs) across all performance parameters and strip out her access to <em>Surveillance Radar</em>.  In compensation, give her access to <em>Defensive AA Fire</em> and <em>Hydroacoustic Search</em> and a <em>Smoke Generator</em> consumable.
	</p>

	<p>
		<span style="font-size:18px;"><strong>PROS</strong></span>
	</p>

	<ul>
		<li>
			American/German 27mm hull extremities.
		</li>
		<li>
			Access to "American Piercing" AP shells with higher shell damage, penetration and auto-ricochet angles.
		</li>
		<li>
			Great gun fire angles, especially to the rear (it's about time I got to review another ship with these).
		</li>
		<li>
			Good anti-aircraft firepower for a tier VIII cruiser.
		</li>
		<li>
			Competitive concealment and decent stealth range while firing in smoke for a 203mm armed cruiser.
		</li>
		<li>
			Does not have to choose between <em>Hydroacoustic Search</em> and <em>Defensive AA Fire</em>.
		</li>
		<li>
			Has a <em>Smoke Generator.</em>
		</li>
	</ul>

	<p>
		<span style="font-size:18px;"><strong>CONS</strong></span>
	</p>

	<ul>
		<li>
			No health regeneration.
		</li>
		<li>
			Low DPM &amp; fire setting for a pure-gunship heavy cruiser.
		</li>
		<li>
			Painfully slow turret traverse.
		</li>
		<li>
			Not terribly agile.
		</li>
		<li>
			No access to <em>Surveillance Radar</em>.
		</li>
	</ul>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Overview</u></strong></span></span>
	</p>

	<p>
		<span style="font-size:18px;"><strong>Skill Floor: </strong> <span style="color:#27ae60;">Simple </span>/ <u><strong><span style="color:#16a085;">CASUAL</span></strong></u> / <span style="color:#2980b9;">Challenging</span> / <span style="color:#8e44ad;">Difficult</span><br>
		<strong>Skill Ceiling:</strong>  <span style="color:#27ae60;">Low</span> / <span style="color:#16a085;">Moderate</span> / <u><strong><span style="color:#2980b9;">HIGH</span></strong></u> / <span style="color:#8e44ad;">Extreme</span></span>
	</p>

	<p>
		Rochester pretty new-fish friendly.  Without <em>Surveillance Radar</em> to worry about, there's no reason to push in too close which may help reduce the amount of "death by over-extending".  Furthermore, her good concealment and decent smoke-firing properties give her a comfortable buffer.  Firing from smoke is pretty easy and Rochester makes it about as comfortable as it can get for an American heavy cruiser.  Furthermore, the forgiving nature of 203mm HE and her AP auto-ricochet angles will take the sting out of sloppy ammunition choices.  So good marks here.
	</p>

	<p>
		Her carry potential in the hands of an expert is a little more limited.  Good knowledge of how to use and abuse islands will take you far, as will proper ammunition use.  Abusing her concealment along with her 27mm bows can yield some pretty meme-worthy encounters against 381mm and smaller-armed battleships that keep trying to use SAP or AP against her at close range.  But, while her <em>Smoke Generator</em> does have some team play uses (along with her DFAA and Hydro consumables), her lack of <em>Surveillance Radar</em> is dearly felt.  She just doesn't put the pressure on destroyers like she should, not without some incredible risk taking. 
	</p>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Options</u></strong></span></span>
	</p>

	<p>
		Rochester is defined by her consumables.  Really, it's the reason you're buying this ship.  So if this doesn't intrigue you, close your wallet now and skip to the end.
	</p>

	<p>
		<span style="font-size:18px;"><strong>Consumables</strong></span>
	</p>

	<p>
		<a href="https://i.imgur.com/uQ2BVCd.png" rel="external nofollow"><img alt="uQ2BVCd.png" class="ipsImage" data-ratio="25.00" height="60" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/uQ2BVCd.png&amp;key=b69119c130f6112b3ce54852b89dd8b2333b150b95c548fb22399ac41d51c59b" loading="lazy"></a>
	</p>

	<ul>
		<li>
			Rochester's <strong>Damage Control Party</strong> is standard for a cruiser.  It has unlimited charges, a 5 second active period and a 60 second reset timer.
		</li>
		<li>
			Her <strong>Defensive AA Fire</strong> is also standard for an American cruiser providing and additional 50% continuous damage and 300% flak damage for 40 seconds.  Like many other American cruisers, it comes with a bonus charge to start (four total instead of the usual three) and an 80 second reset timer.
		</li>
		<li>
			The <strong>Hydroacoustic Search<em> </em></strong>Rochester detects torpedoes at 3.5km and ships at 5km for 100 seconds.  It comes with one fewer charge than normal Hydroacoustic Search consumables with only two (instead of three) but it has a standard reset timer of 120 seconds.
		</li>
		<li>
			Finally, Rochester has a <strong>Smoke Generator<em> </em></strong>in her fourth slot.  Like other American smoke consumables, this generates clouds for a full thirty seconds (which is good). It comes with two charges and a 160 second reset timer.
		</li>
	</ul>

	<p>
		The duration of each smoke cloud is a bit odd.  She matches Anchorage's duration of 104 seconds which is decent, but not quite top grade.  Here's some of the equivalent smoke duration times at tier VIII for <em>Smoke Generator</em> consumables.
	</p>

	<ul>
		<li>
			124 seconds: American Destroyers, Loyang
		</li>
		<li>
			<strong>104 seconds:  Rochester &amp; Anchorage</strong>
		</li>
		<li>
			99 seconds: Edinburgh
		</li>
		<li>
			89 seconds: Most destroyers, Mikhail Kutuzov
		</li>
		<li>
			70 seconds: Lightning, Cossack, Z-35, Belfast '43 (these have very quick reset timers)
		</li>
		<li>
			69 seconds: Z-23, Harekaze II
		</li>
		<li>
			10 seconds: Italian <em>Exhaust Smoke</em><em> Generator</em> equipped ships (these have longer emission time)
		</li>
	</ul>

	<p>
		The only other comparable values to consider are Flint (121 seconds) and Smolensk (89 seconds).  I'll talk about this more in the Vision Control (Refrigerator for you old-timer readers) section below.  But suffice to say, Rochester's smoke is pretty good.  She makes a lot of it and it lasts a fairly long time.
	</p>

	<p>
		<span style="font-size:18px;"><strong>Upgrades</strong></span>
	</p>

	<p>
		Your choices here aren't anything revolutionary.  The big decision here is whether or not to focus her upon camping in smoke or for more open-water manoeuvrability.
	</p>

	<p>
		<a href="https://i.imgur.com/6NKbqD4.png" rel="external nofollow"><img alt="6NKbqD4.png" class="ipsImage" data-ratio="40.00" height="120" width="300" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/6NKbqD4.png&amp;key=1947b93990ef920ff5f8592808220fc486d785199bd31fc12db700f2451e7a6b" loading="lazy"></a>
	</p>

	<ul>
		<li>
			Start with <strong>Main Armaments Modification 1</strong>.
		</li>
		<li>
			Generally speaking, <strong>Hydroacoustic Search </strong><strong>Modification 1</strong> is your best choice in slot two.  It will cost you cost 17,000<a href="https://i.imgur.com/Y35gE6B.png" rel="external nofollow"><img alt="Y35gE6B.png" class="ipsImage" data-ratio="100.00" height="10" width="10" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Y35gE6B.png&amp;key=71f0d3dcb25ba87902eaf3c0f775b9c3dfd273091b61ad427bd47eadc1edc21b" loading="lazy"></a> in the Armory.  If you cannot (or will not) afford that then default to <strong>Engine Room Protection</strong>.
		</li>
		<li>
			In slot #3, <strong>Aiming System Modification 1</strong> is best.  However, if her sluggish gun traverse ticks you off as much as it does me, you can sacrifice some accuracy for <strong>Main Battery Modification 2</strong>.  This latter choice is more worth while in an open-water build if you plan to be actively wiggling and dodging.
		</li>
		<li>
			If you're planning to hug islands or camp in smoke primarily, then the extra acceleration provided by <strong>Propulsion Modification 1</strong> is optimal. Still, there's a place for <strong>Steering Gears Modification 1</strong> if you're planning to aggressively pursue a more open-water style of play.
		</li>
		<li>
			Finally, <strong>Concealment System Modification 1</strong> is generally considered optimal because of the stacked bonuses of air, sea and underwater stealth AND the increased dispersion to incoming fire.  However, if you're a smoke-hiding, island-humping pro, or just intent on once again going full-hog to the open-water route, then you can get <strong>Steering Gears Modification 2</strong> instead.
		</li>
	</ul>

	<p>
		<span style="font-size:18px;"><strong>Commander Skills</strong></span>
	</p>

	<p>
		I haven't talked about heavy cruiser commander skills much since the (repeated) skill rework earlier this year.  It's going to be difficult to do so without going on a prolonged rant, but here goes:  Cruisers got screwed with the rework.  While battleships had to spend more points to get the same features as before, I really don't feel like there's enough <em><u>good</u></em> choices for heavy cruisers to be worth investing into.  If your ship doesn't need <em>Inertial Fuse for HE Shells</em> then you're kind of starved for compelling, competitive options.  I would love to be able to say that this is a good thing; that you can pick among your favourites without much fear of losing in-game performance.  But the rework didn't really <em><u>add</u></em> anything worth discussing to heavy cruiser game play.  The most daring build would be to eschew any shell-performance buffs and dip your toe into trying to be an AA ship if you wanted.  That's kinda neat, I guess, but AA performance isn't interesting anymore.  It hasn't been since the 0.8.0 rework.  It's a shame.
	</p>

	<p>
		For a 10 point, brainless standard build, go with: 
	</p>

	<ul>
		<li>
			<strong>Grease the Gears</strong> at tier 1.  Reasonable alternatives (in no particular order) include:  <strong>Gun Feeder, Incoming Fire Alert</strong> and <strong>Last Stand</strong>.  The extra turret traverse is best if you're going to grab <strong>Priority Target</strong> as I recommend at tier 2.  If not, then <strong>Incoming Fire Alert</strong> goes way up in value.
		</li>
		<li>
			<strong>Priority Target</strong> remains my favourite tier 2 skill and I admit a healthy bias towards it.  Alternatives include: <strong>Demolition Expert </strong>and our first AA skill:  <strong>Focus Fire Training</strong>.
		</li>
		<li>
			With Rochester's reliance on smoke, it's a pretty simple choice to default to <strong>Superintendent</strong>.  <strong>Adrenaline Rush</strong> and <strong>Heavy AP Shells</strong> are the best alternates.
		</li>
		<li>
			To no one's surprise, <strong>Concealment Expert</strong> is best at tier 4.  Don't get me wrong, <strong>Radio Location </strong>is nice, but give us some variety please, Wargaming!  The only other skill that vaguely interests me at this tier is <strong>AA Defence and ASW Expert</strong> and that's only if you're building an AA ship for the memes.
		</li>
	</ul>

	<p>
		Feel free to double back through the options here to mix and match for a build you find works for you.  You really can't go wrong here, so don't sweat it.
	</p>

	<p>
		<span style="font-size:18px;"><strong>Camouflage</strong></span>
	</p>

	<p>
		<a href="https://i.imgur.com/oNzdeiY.png" rel="external nofollow"><img alt="oNzdeiY.png" class="ipsImage" data-ratio="80.00" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/oNzdeiY.png&amp;key=d8898621639b436f5eab5ad94a16006971469256c4ddea7bdd46e5622a72b128" loading="lazy"></a>
	</p>

	<p>
		You got one camo.  It provides the usual:
	</p>

	<ul>
		<li>
			-3% surface detection
		</li>
		<li>
			+4% increased dispersion of enemy shells.
		</li>
		<li>
			-10% to post-battle service costs.
		</li>
		<li>
			+50% to experience gains.
		</li>
	</ul>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/iog9rKp.gif" rel="external nofollow"><img alt="iog9rKp.gif" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iog9rKp.gif&amp;key=15c0ba41d16de106c3ff03a03bba44f5e44826c7ed8d54bf7139ea238e005eb3" loading="lazy"></a><br>
		<span style="font-size:12px;"><em>Rochester's default (pale) palette looks best in my opinion.  You can unlock the darker version through completing the 5th tab of the American Cruiser Collection.</em></span>
	</p>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Firepower</u></strong></span></span>
	</p>

	<p>
		<strong>Main Battery:</strong>  3x3 203mm/55 guns in an A-B-X superfiring configuration<br>
		<strong>Secondary Battery:  </strong>Twelve 127mm/38 guns in 6x2 turrets with one superfiring forward over the main battery forward, one superfiring aft and the other four divided evenly along the sides.
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/jUAqeOK.jpg" rel="external nofollow"><img alt="jUAqeOK.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jUAqeOK.jpg&amp;key=2714a50edbc872bc827b4dcf978010cad794b5b400621fe5ff3e1e1cf1474205" loading="lazy"></a>
	</p>

	<p style="text-align:center;">
		 
	</p>

	<p>
		<strong><span style="font-size:18px;">American Piercing</span></strong>
	</p>

	<p>
		Rochester has comfortable if unimpressive firepower for a tier VIII cruiser.  Her main battery of nine 203mm guns are unbacked by any other competitive assets with both her secondaries and her ASW airstrike both being entirely forgettable.  For being Rochester's sole weapon system, there is an expectation of competitive damage output from them to compensate for the lack of any other.  She kinda-sorta gets there with her improved AP shells.  For those unaware, American heavy cruisers tend to have better AP shells than their contemporaries.  Despite their low muzzle velocity, they have good penetration.  This is joined by good damage values for their calibre and reduced chance of ricochets from angled armour.  Grace of her <em>Smoke Generator</em> consumable, Rochester has the ability to cycle her guns more often than other American heavies -- she is not as reliant on making use of island cover to fire and stay alive.
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/abGmqst.png" rel="external nofollow"><img alt="abGmqst.png" class="ipsImage" data-ratio="44.13" height="353" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/abGmqst.png&amp;key=ba08cba3ba312e6b172d1c7812cfbe699c834d00fc749163adb4c2722c1ac481" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Let's reuse this older penetration graphic from my Anchorage (and earlier, Wichita) review.  Anchorage and Wichita share the same AP penetration values.  Rochester has the same AP penetration as Baltimore, which is among the best at her tier.  At point blank ranges (such as the frequent jousts in co-op) Rochester has enough AP penetration to citadel through the belt of some battleships.</span></em>
	</p>

	<p>
		Rochester pays for this ease-of-use granted by her smoke with a less-than-ideal reload time on her guns.  While Baltimore and Wichita may cycle their weapons every 10 seconds, Rochester needs 12.  This extra bit of wait is just enough to take the edge off the competitiveness of her weapons whenever she's using anything other than AP shells.  Her damage output between fires and HE spam is comparable to that of Atago without the latter's ability to back this up with the occasional torpedo strike.  As such, it's imperative to use Rochester's AP shells whenever the opportunity arises.  Rochester can and will citadel just about any other cruiser it comes across at any engagement range if they present a broadside.  She can even smack shells into their machine spaces when they angle thanks to that one-two combination of great penetration values and those improved auto-ricochet angles.
	</p>

	<p>
		The only issue with relying too heavily on AP rounds is the lack of fire-setting.  I can't count the number of times I got a target low with AP and they successfully managed to disengage.  A fire might have finished them off, you know, provided Rochester could stack one past their <em>Damage Control Party</em>.  However, Rochester isn't good at this, being among the worse fire-setters at her tier.
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/8mF0jVv.jpg" rel="external nofollow"><img alt="8mF0jVv.jpg" class="ipsImage" data-ratio="40.75" height="326" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/8mF0jVv.jpg&amp;key=0770be8ed18f6c5bec7a75b776b16db288d5155cbedb4faff9823db5d28885dc" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Charles Martel is listed twice.  That with the asterix (*) is using her Main Battery Reload Booster for 15 seconds.  Amalfi uses SAP instead of HE.  Rochester's AP DPM is competitive while her HE DPM is not.</span></em>
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/8NWu66l.jpg" rel="external nofollow"><img alt="8NWu66l.jpg" class="ipsImage" data-ratio="57.25" height="458" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/8NWu66l.jpg&amp;key=8ed39b38f3bf2a5d035b4efbf38926885dd920d1f5e7a6139e83109662b79ff9" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Rochester's fire-setting ability isn't great -- especially when you appreciate that your actual chances of setting a blaze are roughly half of what you see here once you account for your target's innate fire resistance.  She's comparable to Atago and most of the heavies pale in fire setting compared to the light cruisers.  The best light cruisers have FPMs up near 16 and 17 blazes, but this gets butchered if they take the Inertial Fuse for HE Shells commander skill.</span></em>
	</p>

	<p>
		Despite having a <em>Smoke Generator</em>, Rochester's game play does not stray very far from that already established by the American tech-tree heavy cruisers.  This generally summarizes to:  Find island.  Peek from island.  Cycle guns until you get their attention and hide until contact is broken / their attention goes elsewhere.  Rinse and repeat this until it's time to push forward or fall back.  The ballistics on Rochester's guns (especially her AP shells) makes her very comfortable in this role, allowing her to snuggle quite close to landmasses that will safely screen return fire from battleship calibre and higher-velocity rounds.  In open water, Rochester doesn't fare so well.  The same ballistics that make yeeting AP rounds over islands makes her long-range gunnery rather poor against anything but the most predictable of targets.  Combine this with a slow rate of fire and every dodged salvo hurts that much more.  But worse, Rochester's sub-16km range (with no way of increasing it) makes her dangerously vulnerable to return fire.  Even with the comfortable over-the-shoulder fire angles, Rochester doesn't kite particularly well, having neither the speed, range or agility to pull it off.  Add on the only modest damage output with anything other than AP broadsides and she's only a modest damage-dealer.
	</p>

	<p>
		So yeah, Rochester is just your typical American heavy cruiser when it comes to her firepower.  The pair of wrinkles to keep in mind is that she has smoke to facilitate her slower reload.
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/CyB9Ipj.gif" rel="external nofollow"><img alt="CyB9Ipj.gif" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/CyB9Ipj.gif&amp;key=07baa5041c3230cf0d91e03af0db38adc9487b6441bd39e847fa1b48328afb38" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Yaaaaaaaas! ♪  It's too bad she doesn't pair this with some great turret traverse rates.  Oh well.</span></em>
	</p>

	<p>
		<strong>VERDICT:  </strong>Comfortable yet ultimately unimpressive.
	</p>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Durability</u></strong></span></span><br>
		<strong>Hit Points: </strong>41,900<br>
		<strong>Bow &amp; stern/superstructure/upper-hull/deck: </strong> 27mm / 16mm / 27mm / 27mm<br>
		<strong>Maximum Citadel Protection:</strong> 152mm belt (+27mm bows for head on shots)<br>
		<strong>Torpedo Damage Reduction: </strong> 13%
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/NL89NK7.jpg" rel="external nofollow"><img alt="NL89NK7.jpg" class="ipsImage" data-ratio="61.63" height="493" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/NL89NK7.jpg&amp;key=8ac6810b906f9097ed74ff8727b54d4877cbc66a10613ae90d93b1b6506d87ea" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Rochester has a reasonable slug of hit points for a tier VIII cruiser, at least so long as you ignore her lack of a heal.  While you might not feel this lack when she's top tier, against tier IX and X opponents, her inability to recover health becomes a serious handicap when every other cruiser (and many destroyers besides!) can claw back health.</span></em>
	</p>

	<p>
		I can't talk about tier VIII cruiser survivability without addressing the elephant in the room:  <em>Repair Party </em>consumables.
	</p>

	<p>
		Fully one-third of tier VIII cruisers have the ability to regenerate health and this creates a huge disparity between the survivability of those who can and those who cannot.  Ostensibly, the balance is supposed to wors out.  Those ships with heals are either extremely fragile (generally prone to giving away <em>Devastating Strike</em> medals to their opponents) or their damage output sucks, with the idea being that they need to survive longer (on average) in order to make up for the damage disparity.  That only kinda works out in practice and these rules do not apply universally across all of the ships at tier VIII.  This makes the lack of a heal feel much more pronounced on ships that go without when the difference of which ships have it (particularly legacy vessels) isn't clearly defined.
	</p>

	<p>
		Rochester is semi-okay without heals.  I mean there are other ways to keep a ship safe and her <em>Smoke Generator</em> sure goes a long way to helping with that.  However, it would be a mistake to think she's going to shrug off much in the way of damage.  Her 27mm hull plating is nice but not as nice as it was, once upon a time.  While she can still troll 381mm or smaller calibre AP shells by prompting ricochets with steep angling, with penetrating hits to turrets and barbettes now giving away damage, face-tanking isn't anywhere near as effective as it used to be.  Thus, barring bullying the occasional Italian, German or British battleship at stupidly-close ranges, you can't count on her structural plate for repelling AP rounds.  Her citadel protection is decent for a cruiser though nothing remarkable.  Her citadel abuts against the exterior of the hull around her machine spaces and sticks up over the waterline besides.  Her citadel roof cannot be overmatched, however, so you're only giving away citadel damage to shells that strike near or at the water's surface, so that's okay.  Her 152mm belt also means she's proof against citadel hits from HE shells from enterprising Royal Navy battleships.  She also has a pretty healthy numberof hit points, being in the top third for her tier if you look past healing potential.
	</p>

	<p>
		Finally, she does have at least some anti-torpedo protection, which is more than can be said for most cruisers.  It's not really going to do much against ship or submarine-launched fish but it may protect you from some flooding from carrier-borne weapons.
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/YSx6jHm.jpg" rel="external nofollow"><img alt="YSx6jHm.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/YSx6jHm.jpg&amp;key=cf9ee183a2e3537ee352d4746c51f8b83da3786ab2a4bef2aa4f489a328722f2" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Rochester's armour profile is pretty straight forward for an American heavy cruiser.</span></em>
	</p>

	<p>
		<strong>VERDICT:  </strong>I wish she had a heal when she's bottom tier. Otherwise, she's okay.
	</p>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Agility</u></strong></span></span><br>
		<strong>Top Speed: </strong>33 knots<br>
		<strong>Turning Radius: </strong>750 meters<br>
		<strong>Rudder Shift Time:</strong> 10.5 seconds<br>
		<strong>4/4 Engine Speed Rate of Turn</strong>: 5.4º/s at 26.4kts<br>
		<strong>Main Battery Traverse Rate:  </strong>6.0º/s
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/7TJzzAM.jpg" rel="external nofollow"><img alt="7TJzzAM.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/7TJzzAM.jpg&amp;key=7059f10e9b8f6df0a01460cc2a8da570878fc2907c7c3b87c671e592b22434dc" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Rochester's agility is very middle-of-the-road.  If your cruiser can't be fast, you want to turn quickly.  Rochester can do neither.</span></em>
	</p>

	<p>
		I gotta give Rochester poor marks here. Comparing her to other cruisers, you can make the following claims about Rochester's agility:
	</p>

	<ul>
		<li>
			She's not fast.
		</li>
		<li>
			Her turning radius isn't small.
		</li>
		<li>
			Her rudder shift time is slow.
		</li>
		<li>
			Her rate of turn is sluggish.
		</li>
	</ul>

	<p>
		Being on the poor side of average has a lot of stacked detriments for a cruiser.  The most effective combination for a cruiser is range and high speed -- this allows a cruiser to stand off at a distance where she can pummel enemy ships and give herself the maximum amount of time to avoid enemy fire.  Even with horrible handling, high speed and enough range can make up for any other agility detriments to keep a cruiser in the game longer than it has any right to be.  Rochester's downright pedestrian 33 knots doesn't provide that speed threshold needed and her sub-16km range doesn't tick the other box either. Now if you can't have that speed + range combination then hopefully you have a very tight turning radius and good rudder shift time.  Up close, your reaction times to dodge are much reduced and unless you can change course and/or speed quickly, dodging fire gets that much more difficult.  And here, again, Rochester falls short.  Her 750m turning radius isn't appalling nor is her 10.5 second rudder shift time the worst we've seen (it is pretty bad, though), but neither hit the benchmarks needed to help her avoid damage.
	</p>

	<p>
		As a result, Rochester punishes you more than other cruisers for being caught out.  Combine this with what I said earlier about the lack of health recovery and being in the wrong place at the wrong time gets her punished hard.  It's very difficult to extract her when she over-extends and she's heavily reliant upon her <em>Smoke Generator</em> to band-aid misplays.
	</p>

	<p>
		Now, it really doesn't matter what the source of incoming damage is -- be it battleship shells, HE spam, torpedoes or an air-drop of some sort, Rochester just doesn't avoid things well.  She's certainly better at it than a battleship, but not by much, all things told.  Her reliance on her smoke kinda precludes her from making good use of rudder-shift upgrades (you'll really want the extra acceleration provided by <em>Propulsion Modification 1</em>).  That, in turn, hurts Rochester's already mediocre open-water fighting ability.  Add on her sluggish turret traverse and I'm not a fan of fire and manoeuvre in this ship.  She can do it (all cruisers can), but she's not built for that kind of game play.  It's better to stick to the American standbys of finding an island and making it your waifu interlaced with a bit of smoke play.  This isn't a problem unique to Rochester by any means.  Only Wichita, out of the American tier VIII heavies, breaks the mould.
	</p>

	<p>
		<strong>VERDICT:  </strong>A whole lot of meh..
	</p>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Anti-Aircraft Defence</u></strong></span></span><br>
		<strong>Flak Bursts:</strong> 5 + 1 explosions for 1,540 damage per blast at 3.5km to 5.8km.<br>
		<strong>Long Ranged (up to 5.8km):</strong>  108.5dps at 90% accuracy (97.7dps)<br>
		<strong>Medium Ranged (up to 4km):</strong> 353.5dps at 90% accuracy (318.2dps)
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/Kihfju9.jpg" rel="external nofollow"><img alt="Kihfju9.jpg" class="ipsImage" data-ratio="64.13" height="513" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Kihfju9.jpg&amp;key=73168facade112a96dab9c161acdf1e028667d3489d3f8c7bf05f6faf677e5fd" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Anything that doesn't specify whether it cannot or will always have DFAA has the choice of taking it, usually at the expense of relinquishing access to their Hydroacoustic Search.  Rochester's </span></em>
	</p>

	<p>
		As the meta stands currently, Rochester stands in contention for having the second-best AA power among the tier VIII cruisers (way) behind De Zeven Provincien.  The Dutch cruiser is an AA powerhouse, and one of the few rare examples in the game after the butchering of the anti-aircraft interdicting cruiser role with the CV rework (more on that in her own review).  Rochester's AA power is closely comparable to that of Cheshire.  While she lacks the higher overall damage output of the British heavy cruiser, she has better range on her medium-calibre guns, allowing them to put out damage for longer.  In addition, Rochester will always have access to <em>Defensive AA Fire</em> while the British heavy might not.
	</p>

	<p>
		This may sound like pretty high praise, but it's really not.  Yes, Rochester has good AA firepower values for at tier VIII cruiser, but she's not a complete monster in this regard.  Even with <em>Defensive AA Fire</em> active, she's still not reaching De Zeven Provincien's levels of sustained AA DPS. In practical terms, this means that a pristine Rochester, correctly played is all but untouchable to tier VI carriers.  Fully specialized she can almost prevent tier VIII carriers from dropping.  Tier X can still dump on her but it gets expensive fast. That may be enough to discourage carriers from even attempting to poke at her but in end-game situations with the game in the balance, I wouldn't count on being immune to high-tier carrier attacks.  You'll have to Just Dodge™ like the rest of the plebs.
	</p>

	<p>
		<strong>VERDICT:  </strong>Good as Rochester's AA firepower is, the AA interdiction cruiser archetype is still missing from World of Warships.
	</p>

	<p>
		<br>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Vision Control</u></strong></span></span><br>
		<strong>Base/Minimum Surface Detection:</strong> 12.06km / 9.48km<br>
		<strong>Base/Minimum Air &amp; Underwater Detection Range:</strong> 7.25km / 5.87km<br>
		<strong>Detection Range When Firing in Smoke: </strong>6.79km<br>
		<strong>Maximum Firing Range: </strong> 15.86km
	</p>

	<p>
		So, here's the 11,300 doubloon question:  Is it worth dropping a <em>Surveillance Radar</em> to get access to a <em>Smoke Generator</em>?
	</p>

	<p>
		Conveniently enough, this question has already been answered in another tech tree line.  The British light cruisers allow you to swap smoke for radar from tier VIII+ starting with the Edinburgh.  Generally speaking, <em>Surveillance Radar</em> provides more influence in a battle with the provision that you have team mates that will capitalize upon your spotting.  Sinking destroyers early on wins games, after all.  However, in solo-play, a <em>Smoke Generator </em>is the safer option.  If you only have your own self to rely upon, then  increasing your own survivability is the way to go.
	</p>

	<p>
		It's a bit of a fallacy to say that Rochester is just a Baltimore that drops radar for smoke.  Rochester isn't a Baltimore-class cruiser.  There's a lot of small differences between them that adds up quickly to disparities of performance, even before you swap out consumables.  Thus, the question on whether or not smoke is worth more to radar between the two vessels is complicated. Specifically to this section of my review, Rochester has much better concealment than Baltimore.  Rochester shaves a whole 540m off her base surface detection range.  After all of the upgrades are applied, this shrinks to a 420m advantage which is still noticeable.  Rochester sits towards the upper half of concealment within her tier and near the very top within her matchmaking.  So her concealment is good and in select scenarios can even be abused to flex, attack or disengage as needs be without the use of her smoke. 
	</p>

	<p>
		But even her use of smoke is remarkable as she has better concealment values while firing in smoke than Baltimore or Anchorage which are visible at 7.18km and 7.98km respectively compared to Rochester's 6.79km.
	</p>

	<p>
		Rochester isn't the first "sneaky" American heavy cruiser.  We've seen all of this before in Wichita.  She and Rochester share concealment values and I find her a better ship to compare Rochester to than Baltimore.  Both Rochester and Wichita can make some pretty bold plays by using and abusing their stealth and then following it up with clever consumable use.  However, I prefer Wichita's consumable combination for this, though.  <em>Surveillance Radar</em> is my kinda jam as it lets me abuse lolibotes and smoked up cruisers in all kinds of hilarious ways that Rochester simply can't.  Rochester's smoke is good, do not mistake me.  It provides Rochester with a greater level of survivability than that enjoyed by most of the other American cruisers at this tier barring Congress.  However, the ability to scatter the roaches is still preferable in my books, especially when a lot of what Rochester's smoke provides can be made up for with good use of terrain. 
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/dPckejM.jpg" rel="external nofollow"><img alt="dPckejM.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/dPckejM.jpg&amp;key=c256bb015d97fad27862f6da8d351598efbeb084cdbd9301fd9df9bfd7343a10" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Who needs smoke when you have an island waifu?</span></em>
	</p>

	<p>
		<strong>VERDICT:  </strong>Wichita-good, but not Wichita-great.  I'd rather have radar.
	</p>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Anti-Submarine Warfare</u></strong></span></span>
	</p>

	<p>
		<strong>ASW Armament Type:  </strong>Airstrike<strong> </strong>up to 5km away<br>
		<strong>Number of Salvos:  </strong>Up to two<br>
		<strong>Reload Time:  </strong>90 seconds<br>
		<strong>Aircraft:  </strong>Two flights of two PBY Catalinas with 2,000hp per plane.<br>
		<strong>Drop Pattern: </strong>6 bombs each dropped evenly over roughly a 4km column<br>
		<strong>Maximum Bomb Damage:  </strong>2,100<br>
		<strong>Fire Chance:</strong> 12%
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/LfVx463.jpg" rel="external nofollow"><img alt="LfVx463.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/LfVx463.jpg&amp;key=4487ef3b0e50f53a608a1d2a413466ea571ae5ba1de08881237c825c026497a9" loading="lazy"></a><br>
		<em><span style="font-size:12px;">Rochester's air strike reticule with some ships for scale.  The length of this column is roughly 4km.</span></em>
	</p>

	<p>
		Hey, new section!
	</p>

	<p>
		Oh, how I wish I could take subs into the training rooms or populate them as targets.  Rochester's airstrike ability is brand new with patch 0.10.9 and represents the bare minimum Wargaming will issue for anti-submarine warfare for those who have so far gone without.  It's so new, I have barely time to do any testing of it short of derping bombs into open water because no subs are available to test against at the time I'm writing this.  Anticipate anything and everything having to do with subs still to change significantly.
	</p>

	<p>
		So let's theory-craft a little.
	</p>

	<p>
		Note that Rochester's 5km range is where the strike starts,.  The drop pattern covers approximately a 4km stretch with six bombs dropping per plane at fixed intervals with a left/right scatter, effectively allowing her to engage submarines up to 9km away.  It takes 15 seconds from the time the airstrike is called for the first set of depth charges to detonate.  The bombs themselves are listed as having a maximum damage of 2,100 but the reality is that like all submarine damage, this appears to follow a blast-style damage similar to that used by torpedoes, meaning there's a whole bunch of parameters modifying this damage that I don't yet understand.  Don't even get me started with how this damage scales up with skills because I have no idea.  The in port values jump up to 2,415 with all bonuses applied.  Will that reflect in game?  NO IDEA!
	</p>

	<p>
		It's a brave new world, people.  At any rate, to engage submarines with Rochester, you're going to have to get pretty damn close which means taking an active role in order to do so.  Barring submarines being stupid (please be stupid) this largely relegates Rochester's anti-submarine combat to late-game if it materializes at all.
	</p>

	<p>
		<strong>VERDICT:  </strong>Still not ready for Random Battles.
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/48eHvEu.jpg" rel="external nofollow"><img alt="48eHvEu.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/48eHvEu.jpg&amp;key=b3738f6dc9b2991c1423896878417f09b11eac15e54fe73e3dba7cab8aa4c8fd" loading="lazy"></a><br>
		<em><span style="font-size:12px;">I do love me some PBYs.</span></em>
	</p>

	<p>
		<span style="font-size:26px;"><span style="font-family:Georgia, serif;"><strong><u>Final Evaluation</u></strong></span></span>
	</p>

	<p>
		Do you want a premium Baltimore?  You're spoiled for choice.
	</p>

	<ul>
		<li>
			If you want a Baltimore that trades AP shell performance for stealth and agility, get Wichita.
		</li>
		<li>
			If you want a Baltimore that trades AP shell performance and radar for smoke and torpedoes, get Anchorage.
		</li>
		<li>
			If you want a Baltimore that trades radar for smoke and stealth, get Rochester.
		</li>
	</ul>

	<p>
		Rochester's strength here is that she more closely duplicates Baltimore's AP gunnery than Wichita or Anchorage and changes up the game play from team-based with <em>Surveillance Radar</em> to a more selfish style with her <em>Smoke Generator</em>.  That's really not my cup of tea, so I'm not going to be playing Rochester much (if at all) after this review.  Wichita is the more compelling choice for me; I prefer that aggressive style of play of providing vision and molesting lolibotes over Rochester's admittedly easier "angry smoke cloud" game play.  This said, it's not like I'd be running out to throw money at Wargaming to get Wichita either. I'm not in the market for a premium Baltimore-class.  Maybe you are. 
	</p>

	<p>
		That's really all I have to say about Rochester.  She's not terrible -- anything with smoke and not-horrible range is always going to be competitive.  She's just not offering me the kind of play that I want.  I had only modest success in her with no amazing games (rushing this review out precluded me from getting in only a handful of games to confirm her performance) but I'm certain that some players will be able to get some truly monstrous results out of her if people let her farm.
	</p>

	<p>
		Overall? I'm likely to forget about her before long.  She's ultimately a very "safe" premium.  There's nothing surprising here to trip up the developers when it came to balancing her or for tripping up consumers who bought her blind.  She is exactly what you'd expect out of an American heavy cruiser premium.
	</p>

	<p>
		Thanks for reading.  Mouse out!
	</p>
</div>
]]></description><guid isPermaLink="false">1317</guid><pubDate>Mon, 30 Oct 2023 12:56:52 +0000</pubDate></item><item><title>Premium Ship Review: Mikhail Kutuzov (2.0)</title><link>https://www.devstrike.net/topic/1305-premium-ship-review-mikhail-kutuzov-20/</link><description><![CDATA[<div>
	<p style="background:transparent none repeat scroll 0% 0%;">
		<strong>This review was originally published on the WGNA Forums on March 25th, 2016.</strong>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash.  The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun.  The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase.  The usual disclaimers apply:  everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note
	</p>

	<p>
		A very special thanks to Argh_My_Liver for his generousity in gifting me this ship.
	</p>

	<p>
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		Without further ado: 
	</p>

	<hr style="background:transparent none repeat scroll 0% 0%;">
	<p style="text-align:center;">
		<span style="font-family:Georgia;font-size:18pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:20px;background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">The Soviet Navy Sverdlov-class Cruiser</span></span></span>
	</p>

	<div style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<em><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;font-size:18pt;background:transparent none repeat scroll 0% 0%;">Mikhail Kutuzov</span></b></em>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Quick Summary:</b>   A large and fragile escort cruiser armed with twelve 152mm high velocity rifles.  Superior to the Soviet tier 8 Chapayev-class in most respects.  Can use a destroyer Smoke Launcher consumable but lacks radar.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">Cost:  </strong>Was originally sold in through the online store until the end of January 2016 in bundles starting at $49.99 USD.  It went on sale again at the end of March 2016 with the same price.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<p>
		<b style="background:transparent none repeat scroll 0% 0%;">PROs</b>
	</p>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			Excellent range of 19.1km, best of the tier 8 cruisers.
		</li>
		<li>
			Her rifles are high velocity with flat shell arcs, facilitating long range gunnery.
		</li>
		<li>
			Good rate of fire of 7.5rpm and very high potential DPM.
		</li>
		<li>
			Decent torpedo armament, with a quintuple launcher off each side and 8km range.
		</li>
		<li>
			Excellent AA power, particularly long-range AA.
		</li>
		<li>
			Good rudder shift time of 6.5s
		</li>
		<li>
			Has access to a Smoke Launcher charge. Can increase to 3 charges with skills and premium consumable.
		</li>
	</ul>

	<p>
		<b style="background:transparent none repeat scroll 0% 0%;">CONs</b>
	</p>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			152mm rifles can struggle to do damage to larger capital ships.
		</li>
		<li>
			Very little armour and a large, exposed citadel
		</li>
		<li>
			Has no torpedo bulges -- expect to take full damage from any torpedo strikes.
		</li>
		<li>
			Large surface detection range of 14.1km.
		</li>
		<li>
			No float plane spotter, fighter or radar options.
		</li>
	</ul>

	<p>
		 
	</p>

	<p style="text-align:center;">
		<a href="https://i.imgur.com/Holth11.jpg" rel="external nofollow"><img alt="Holth11.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Holth11.jpg&amp;key=19edf579c42e21dff85fae19fd13dca50cc156cae2017ad81605c2d54da1f364" loading="lazy"></a>
	</p>

	<p style="text-align:center;">
		<span style="font-family:'courier new', courier, monospace;"><span style="font-size:12px;">She still looks gorgeous.  Her camouflage doesn't have any surprises attached to it, like bonus free XP.</span></span>
	</p>

	<p>
		 
	</p>

	<p>
		A lot has changed since the Mikhail Kutuzov was first introduced in January of 2016. The first and most significant change was the overhaul of Captain Skills which no longer showed the same synergy with guns with a caliber between 140mm and 155mm as they did previously. The second change was the introduction of the Soviet Cruiser line in 0.5.4, giving another series of ships against which to compare the Mikhail Kutuzov.  In short, the landscape of the game is changing and it's worth taking another look at this important Soviet premium.
	</p>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="font-weight:normal;"><span style="font-size:18pt;"><span style="font-family:Georgia;"><span style="font-size:14pt;">Primary Armament</span></span></span></strong>

		<div style="font-weight:normal;">
			The stock values of the Mikhail Kutuzov's guns have improved since she was introduced in 0.5.2.  By and large, these changes were designed to preserve the maximums acquired through the Captain Skills, <em>Expert Marksman</em>, <em>Basic Fire Training</em> and <em>Advanced Fire Training</em> which improved Turret Rotation, Rate of Fire and Range, respectively.  The end result, however, saw a slight boost overall in Rate of Fire, while keeping the other values if these skills (<em>Expert Marksman</em>, notably) were retained  This means that right out of the box, the Mikhail Kutuzov is better than it was after 0.5.3.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			She's even better when you compare her to the other light cruisers in her matchmaking bracket, that were not so fortunate in seeing their stats so favourably tweaked.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div align="center" style="font-weight:normal;">
			<a href="https://i.imgur.com/MaYIDhF.png" rel="external nofollow"><img alt="MaYIDhF.png" class="ipsImage" data-ratio="37.39" height="258" width="690" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/MaYIDhF.png&amp;key=83a070c09eaf1356c6a3770c11a6abe30cb1ea6759509fea9299634bc94f6daa" loading="lazy"></a> 
		</div>

		<div align="center" style="font-weight:normal;">
			<span style="font-family:Courier;font-size:8pt;">Light Cruiser gunnery statistics with <em>the use of Basic Fire Training, Advanced Fire Training </em>&amp; <em>Expert Marksman</em> captain skills between patches 0.5.2 and 0.5.4.  Note how the Mikhail Kutuzov's RoF &amp; DPM <u>increased</u>.</span>
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			The Mikhail Kutuzov is armed with twelve 152mm high velocity rifles.  These have excellent gunnery characteristics, including flat trajectories which makes long distance gunnery very easy, even against high speed targets like Destroyers. My only real complaint with these guns is that her HE shells are lacking in hitting power against heavily armoured targets such as Battleships.  Landing multiple-hit, zero-damage volleys is commonplace and plays contrary to the large potential DPM values these guns otherwise boast.  Her AP shells are reasonably reliable.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			 It should be noted that the Mikhail Kutuzov's primary armament are identical to those found on the Chapayev -- the tier 8 Soviet Cruiser in almost every respect except for range.  The Mikhail Kutuzov has an extra 1.8km range advantage over her sister ship without any drawbacks to her gun performance.
		</div>

		<div style="font-weight:normal;">
			<strong><span style="font-family:Georgia;"> <span style="font-size:24pt;"><span style="font-size:14pt;">Secondary Armament</span></span></span></strong>
		</div>

		<div style="font-weight:normal;">
			 The Mikhail Kutuzov has six dual-purpose 100mm mounts which serve as secondary batteries for the ship, providing a small amount of defensive fire against ships that venture too close.  Two are positioned forward and four facing aft. Only two may fire directly forward and directly aft, with an angle needed for these guns to track targets alongside the ship. They have an excellent base range of 5.0km and rate of fire of 15rpm. Their chance for starting fires is on the low side at a mere 6%. Overall, they're decent but I wouldn't expect much out of them in close encounters.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			In addition, she boasts two quintuple torpedo launchers off each side.  For those used to (and frustrated by) Soviet cruiser torpedoes, you're in for a pleasant surprise.  These have an 8km range, which (let's be honest) is still inadequate for her tier, but manageable at least.  The large number of torpedoes more than makes up for their modest hitting power of 14,400 alpha damage and at 60 knots, they're reasonably high speed too.  It's unlikely you will find much use for these fish, but at least they are more versatile than anything else seen in the Soviet Cruiser line until the Dmitri Donskoi at tier 9.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			<strong><span style="font-size:14pt;"><span style="font-family:Georgia;">Maneuverability</span></span></strong>
		</div>

		<div style="font-weight:normal;">
			Compared to the rest of the Soviet cruiser line, the Mikhail Kutuzov is downright agile.  Her rudder shift time is a mere 6.5s with a 760m turning circle.  This gives her the comparable agility to some of the IJN Heavy Cruisers, such as the Atago and Mogami.  Her straight line speed 33.0 knots which pales a little compared to some of the other long legged Soviet Cruisers, but it's still more than fair and far from being a drawback. This does preclude her from running down some of the slower DDs in the manner that some of the more fleet footed Soviet cruisers are capable.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			With her fast turret rotation, she won't throw off your aim in a hard maneuver either.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			<strong style="font-family:Georgia;"><span style="font-size:14pt;">Durability and Defense</span></strong>
		</div>

		<div style="font-weight:normal;">
			The Mikhail Kutuzov's armour scheme is utterly insufficient to protect her against Battleship caliber rounds that she faces -- full stop.  Even when angled, you can and will be struck in the citadel, especially at close range by large caliber guns.  It's decent enough that in medium to long range engagements with other cruisers that angling will protect you from the worst of the damage that you'll see.  But as a large ship with a huge superstructure, she's very vulnerable to high explosive fire.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			This is coupled with an enormous surface detection range of 14.1km which makes hiding the Mikhail Kutuzov exceedingly difficult.  Even with a full set of concealment modifications, skills and camouflage, she remains an easy to spot surface vessel.  The one saving grace is that the 152mm Soviet guns only seem to add about 4.5km to her surface detection range, giving her potentially a rather large area of concealment when properly specialized while still being able to engage enemy vessels.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			To assist her in keeping herself safe from guns, she joins the Iwaki Alpha as one of only two cruisers with a Smoke Launcher charge.  Identical to those found on destroyers, this opens up both offensive and defensive uses of this consumable.  The Mikhail Kutuzov only starts with a single charge initially, but this can be expanded to 3 with the <em>Superintendent</em> Captain Skill and the premium version of the same consumable.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			Unlike other high tier Soviet cruisers, she does not have access to radar.  She also lacks access to any form of aircraft to extend vision around her.  This limits her anti-destroyer abilities to the use of Hydroacoustic Search.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			<strong><span style="font-size:14pt;"><span style="font-family:Georgia;">AA Defense</span></span></strong>
		</div>

		<div style="font-weight:normal;">
			This is one of the Mikhail Kutuzov's greatest strengths.  She not only has good AA strength, it's also clustered into two long-ranged brackets -- 5.0km and 3.5km.  With 117dps coming from her dual purpose, 100mm guns, the Mikhail Kutuzov has one of the strongest long-ranged AA bubbles found from a cruiser in the game.  When this combines with AA-skills and a <em>Defensive Fire</em> consumable, enemy attack craft waves melt away quickly.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			This makes the Mikhail Kutuzov an excellent anti-aircraft escort vessel.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			<strong><span style="font-family:Georgia;"><span style="font-size:14pt;">Overall Impressions</span></span></strong>
		</div>

		<div style="font-weight:normal;">
			 I have followed the progress of the Mikhail Kutuzov with some interest since her arrival in World of Warships, particularly as she dodged the <em>Basic Fire Training / Advanced Fire Training / Expert Marksman</em> nerfs that have afflicted the more senior light cruisers found in the game.  On the one hand, I was glad to see that this expensive ship wasn't getting nerfed a month after Wargaming had sold it to their customers.  On the other, I worried this might push the Mikhail Kutuzov into the role of the next Gremyashchy.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			Like the pre-order destroyer, the Mikhail Kutuzov is <em>better</em> than the same tier Soviet counterpart found in the tech tree.  You need only go through the checklist, comparing the Chapayev to the Mikhail Kutuzov.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			<ul>
				<li>
					Gunnery:  They have the same guns, but the Mikhail Kutuzov is longer ranged.  (Winner: Mikhail Kutuzov)
				</li>
				<li>
					Secondaries:  The Chapayev's torpedoes hit harder and are faster but she has less of them and they are painfully short ranged. (Winner:  Mikhail Kutuzov). 
				</li>
				<li>
					Durability:  The Chapayev has less HP and a similar armour scheme, but has radar.  The Mikhail Kutuzov has more HP, better AA power and a smoke screen. (Winner:  Mikhail Kutuzov)
				</li>
				<li>
					Maneuverability:  The Chapayev is 0.5 knots faster but has much worse rudder shift and almost a 900m turning circle.  (Winner: Mikhail Kutuzov)
				</li>
				<li>
					Concealment:  The Chapayev is more stealth (Winner:  Chapayev).
				</li>
			</ul>
		</div>

		<div style="font-weight:normal;">
			Now, I like the Chapayev -- though I understand she's not an easy ship to like.  The Mikhail Kutuzov has a very similar, long range play style with escort qualities that I enjoy.  However, like the entire Soviet Cruiser line, she is incredibly fragile.  This results in a high risk, high reward type of play that isn't for everyone.  You won't be successfully leading many charges with the Mikhail Kutuzov but you need to be flexible in order to help secure a win.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			What concerns me the most is that this continues the trend of a premium tier 8 cruiser being arguably better than many of the research based tier 8 ships.  I am not certain if this is a flaw of the Atago and Mikhail Kutuzov or more of a reflection of the tier 8 cruisers being in a rough spot.  Certainly, few would argue that the New Orleans needs a look at.  Though the Mogami performs well, a few quality of life changes would make her more enjoyable.  The Admiral Hipper feels under gunned.
		</div>

		<div style="font-weight:normal;">
			 
		</div>

		<div style="font-weight:normal;">
			At least for her part, the Mikhail Kutuzov is a solid ship.
		</div>

		<div style="font-weight:normal;text-align:center;">
			<a href="https://i.imgur.com/aR3C2a0.jpg" rel="external nofollow"><img alt="aR3C2a0.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/aR3C2a0.jpg&amp;key=6228058f9e2beedc5185abef4d4b85373994cdb2aceb27a938ea35e9799aaffc" loading="lazy"></a>
		</div>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:14pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Would I recommend?</span></span></b>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		The cost of the Mikhail Kutuzov is rather high.  Depending where you live in the world, this can be as much as three months worth of premium time.  The Mikhail Kutuzov is not a good lone-wolf vessel.  She's not a solo hunter-killer the way the Atago can manage on occasion as a top tier ship.  Be aware that when you're purchasing her, you're picking up a support ship -- one that fights best from the second line when no one's looking at you.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		The best analogue from the regular tech tree are ships like the Budyonny, Shchors and Chapayev.  If you enjoyed these Soviet 152mm armed cruisers, then the Mikhail Kutuzov will be a sound purchase.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<p style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Recommended Modules:</span></strong>
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				Your first slot is easy. <strong style="background:transparent none repeat scroll 0% 0%;">Main Battery Modification 1</strong> is the only one that makes sense.
			</li>
			<li>
				For your second slot, you've got two good choices:<br style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Gun </strong><strong style="background:transparent none repeat scroll 0% 0%;">Fire Control Modification 1 </strong>should be your choice if you intend to just focus on doing the damages with your guns, particularly at long range. This is a good choice when you first get her and should be the default most players reach for.<br style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">AA Guns Modification 2 </strong>is an interesting choice for players more interested in playing a support role. This increases your dual-purpose AA compliment from 5km to 6km and everything else onboard up from 3.5km to 4.2km which is very respectable.
			</li>
			<li>
				For your third slot, it's really up to you -- they're all "meh" choices in my opinion.  Though given the fragility of her citadel, you might find the most traction out of <b style="background:transparent none repeat scroll 0% 0%;">Propulsion Modification 1</b>.
			</li>
			<li>
				For your fourth slot, the best choice is <strong style="background:transparent none repeat scroll 0% 0%;">Steering Gear Modification 2</strong> to reduce her rudder shift time.
			</li>
			<li>
				For your fifth slot, I would strongly recommend <strong style="background:transparent none repeat scroll 0% 0%;">Concealment Modification 1</strong> to reduce her surface detection range to 13.1km.
			</li>
		</ul>

		<p>
			<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Recommended Consumables: </span></strong><strong style="background:transparent none repeat scroll 0% 0%;"> </strong>
		</p>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		I would very strongly recommend grabbing the premium consumable, <strong style="background:transparent none repeat scroll 0% 0%;">Smoke Generator 2</strong>, to give you an additional charge. In addition, <strong style="background:transparent none repeat scroll 0% 0%;">Hydroacoustic Search</strong> is of less value for the Mikhail Kutuzov than <strong style="background:transparent none repeat scroll 0% 0%;">Defensive Fire</strong> -- generally you don't want to be up close in this ship without a spotter plane to assist in unmasking torpedo strikes and destroyers, though your mileage may vary.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Recommended Captain Skills:</span> </strong>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		If you're progressing down the Soviet cruiser tree, then once you reach the Kirov, a lot of the same play style carries over to the Mikhail Kutuzov.  This means there's quite a bit of overlap on skills.  You need to decide, however, if you intend to specialize as an escort cruiser (with a focus on AA power) or long range gunnery.  These two paths will largely determine how you select your skills.
	</div>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			For tier one, <strong style="background:transparent none repeat scroll 0% 0%;">Situational Awareness </strong>should be one of the first skills you grab.  For AA escort ships, you'll want <b style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</b> to increase your AA power for your 15th skill point.
		</li>
		<li>
			For tier two, I strongly recommend investing in <b style="background:transparent none repeat scroll 0% 0%;">Last Stand</b>.  The thin skin of the Mikhail Kutuzov means you will take a lot of critical damage from high explosive rounds, including hits to your steering gears and engine.  This can help mitigate needing to reach for your Damage Control Party consumable.
		</li>
		<li>
			For tier three, <strong style="background:transparent none repeat scroll 0% 0%;">Superintendent</strong> is your best choice, to add an additional charge to all of your mounted consumables. Most importantly, this affects your Smoke Generator and Defensive Fire consumables.
		</li>
		<li>
			For tier four, your choice varies depending on the role you choose.  <b style="background:transparent none repeat scroll 0% 0%;">Demolition Expert</b> is your best choice if you want to specialize in long range gunnery.  Otherwise, <b style="background:transparent none repeat scroll 0% 0%;">Advanced Fire Training</b> or <b style="background:transparent none repeat scroll 0% 0%;">Manual Fire Control for AA Armament</b> is recommended with both being desirable for a dedicated AA ship, skipping tier 5.
		</li>
		<li>
			For tier five, <strong style="background:transparent none repeat scroll 0% 0%;">Concealment Expert</strong> should be picked up for players looking to specialize in long range gunnery.  AA-escort ships can skip tier 5 and instead take another tier 4 skill and Basic Fire Training from tier 1.
		</li>
	</ul>
</div>
]]></description><guid isPermaLink="false">1305</guid><pubDate>Mon, 30 Oct 2023 08:04:20 +0000</pubDate></item><item><title>Premium Ship Review: Indianapolis</title><link>https://www.devstrike.net/topic/1293-premium-ship-review-indianapolis/</link><description><![CDATA[<div>
	<p style="background:transparent;">
		<strong>This review was originally published on the WGNA Forums on May 29th, 2016.</strong>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<strong><span style="font-size:16px;">The following a preview of the upcoming USS Indianapolis, a ship kindly provided to me by Wargaming for review purposes.  The statistics discussed here reflect those she had at the time of testing.  </span></strong><br>
		<strong><span style="font-size:16px;">Please be aware that these stats may change in the future.</span></strong>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash. The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun. The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase. The usual disclaimers apply: everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note
	</p>

	<div style="background:transparent none repeat scroll 0% 0%;text-align:left;">
		A special thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.devstrike.net/profile/484-ichase/?do=hovercard" data-mentionid="484" href="https://www.devstrike.net/profile/484-ichase/" rel="">@iChase</a> and Menkaure_KhaKhet for their assistance with this review.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;text-align:left;">
		Without further ado:
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;text-align:left;">
		<hr style="background:transparent none repeat scroll 0% 0%;">
	</div>

	<p style="text-align:center;background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">The Tier 7 American Portland-class Heavy Cruiser</span></span></span><br>
		<b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:26px;background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><i style="background:transparent none repeat scroll 0% 0%;"><u>USS Indianapolis</u></i></span></span></b>
	</p>

	<p style="text-align:center;background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<div class="ipsEmbeddedVideo">
		<div>
			<iframe allowfullscreen="true" frameborder="0" height="344" title="sharkbait" width="459" src="https://www.youtube.com/embed/krdFR5a6a5o?start=113&amp;feature=oembed&amp;enablejsapi=1&amp;origin=https://forum.worldofwarships.com" loading="lazy"></iframe>
		</div>
	</div>

	<p style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Quick Summary: </b>A long ranged heavy cruiser designed as a fleet escort for Battleships. The only tier 7 Cruiser with the use of radar. Though overall quite fragile, she has good bow armour against cruiser caliber weapons and a strong anti-aircraft suite.<br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Cost:  </b>Ship first went on sale on May 30th, 2016 for $34.99 USD with a port slot.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Closest in-Game Contemporary:</b> New Orleans &amp; Pensacola<br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Degree of Similarity:</b> <span style="color:rgb(0,128,0);background:transparent none repeat scroll 0% 0%;">Clone</span> / <span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;">Sister-Ship</span> / <span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,205);background:transparent none repeat scroll 0% 0%;">Related Class</span></b></u></span> / <span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;">Similar Role</span> / <span style="font-size:14px;background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(128,0,128);background:transparent none repeat scroll 0% 0%;">Unique</span></span><br style="background:transparent none repeat scroll 0% 0%;">
		Indianapolis shares much in common with the Tier 8 New Orleans and the Tier 7 Pensacola, ending up being a sort of hybrid of the pair. She has a layout more similar of the New Orleans but with a familiar fragility of the Pensacola.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">PROs</b></u>
	</p>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			Tier 7 Cruiser with Radar!
		</li>
		<li>
			Great range of 16.9km with decent muzzle velocity on AP rounds makes sniping long distance targets comfortable.
		</li>
		<li>
			Very good handling with 32.5 knot top speed, 620m turning circle and 9.1s rudder shift.
		</li>
		<li>
			Good AA armament.
		</li>
		<li>
			Excellent bow armour when angled towards the enemy. Can repulse even 203mm AP shells.
		</li>
		<li>
			Combination of range, AA power and radar makes her an excellent BB escort.
		</li>
	</ul>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">CONs</b></u>
	</p>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			She feels very under gunned with her 15s reload and only 9 rifles.
		</li>
		<li>
			Poor HE Shell performance.
		</li>
		<li>
			Difficult to make proper use of her radar -- she's not well equipped to hunt destroyers.
		</li>
		<li>
			Armour is utterly insufficient to protect her from Battleship caliber (356mm+) rounds which can overmatch her almost anywhere.
		</li>
		<li>
			Exceedingly vulnerable to concentrated HE fire.
		</li>
	</ul>

	<p style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<span style="font-size:12px;"><a href="http://i.imgur.com/AfiTaQK.jpg" rel="external nofollow"><img alt="AfiTaQK.jpg" style="height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/AfiTaQK.jpg&amp;key=362feec567bee1e2498343e7e6f86919273cd633f8effbb32c5d0616fd0ee4be" loading="lazy" height="448"></a><br>
		<em><span style="font-family:arial, helvetica, sans-serif;">The famous (infamous) USS Indianapolis.  As a Heavy Cruiser, one would think that she would be as far removed from the other tier 7 USN Premium Cruiser's style of game play as possible and rescue players from the need to use the USS Atlanta as a crew trainer.</span></em></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		Indianapolis has been a highly anticipated vessel.  Historically, she's a very interesting ship.  But from a World of Warships perspective, many players hope she can supplant the USS Atlanta as <u style="background:transparent none repeat scroll 0% 0%;">the</u> go-to high-tier trainer / credit earning vessel for the US Navy.  In truth, this really shouldn't be a difficult mantle to usurp given the issues with the USS Atlanta.  But at the same time, this desperation to replace the Atlanta with something else may blindside some players into accepting anything better than the infamous rainbow-pooping light cruiser without seriously considering what's under the hood.  It's with two pairs of critical eyes that we take a look at this new USN Cruiser.  Lert will be once again joining me to provide some additional insight into this ship.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><a href="http://cdn-frm-us.wargaming.net/wows/us//profile/photo-83937.gif?_r=1384376716" rel="external nofollow"><img alt="photo-83937.gif?_r=1384376716" style="width:90px;background:transparent;height:90px;" width="90" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://cdn-frm-us.wargaming.net/wows/us//profile/photo-83937.gif?_r=1384376716&amp;key=d888f1c9971b1c36727dda4255b4b069c7731cbc51abda2cd4119c720801ef4a" loading="lazy" height="90"></a></span></span></span></span></span></span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em style="background:transparent none repeat scroll 0% 0%;">LittleWhiteMouse has once again let me into her den <span style="font-size:10px;background:transparent none repeat scroll 0% 0%;">(very trusting of a cat this little mouse is)</span> to share my thoughts about the in-game premium version of a very controversial and tragic ship, the USS Indianapolis. This is the ship that carried parts of Little Boy to the US air base at Tinian, as well as getting torpedoed by a Japanese submarine and sinking. Of nearly 1300 crew, 900 went into the water, and by the time four days had passed, they were found and rescue efforts could get underway, only 317 were pulled out of the water alive.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em style="background:transparent none repeat scroll 0% 0%;">But is the World of Warships version of this ship any good? Let's find out. For this review I will be comparing her to Pensacola and New Orleans. Why those two? The Portland class was basically a modified Pensacola hull, and carried an armament layout like that on New Orleans. Plus, she carries a form of radar, something not seen in the USN cruiser tree until New Orleans.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Options</span></span></b></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		You're pretty spoiled for choice with Indianapolis. The most interesting option is the use of her Surveillance Radar.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Consumables:</b> Three slots
	</p>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			Damage Control Party.
		</li>
		<li>
			Defensive Fire <u><i style="background:transparent none repeat scroll 0% 0%;">or</i></u> Hydroacoustic Search
		</li>
		<li>
			Catapult Fighter <u><i style="background:transparent none repeat scroll 0% 0%;">or</i></u><i style="background:transparent none repeat scroll 0% 0%;"> </i>Surveillance Radar (8.49km range, 25s active period)
		</li>
	</ul>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Module Upgrades: </b>Four slots, standard options.<br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Premium Camouflage: </b>Tier 6+ standard. This provides 50% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Indianapolis gets access to the standard and premium American version of hydroacoustics, the standard and premium versions of defensive fire, a standard and a premium fighter, and a standard and a premium version of radar. This radar is slightly gimped compared to the regular T8+ USN radar as found on New Orleans and up, with only 8.49km range and a 25 second uptime. Still, radar at tier 7. Can't deny that's cool.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Pensacola gets everything Indianapolis gets minus radar, and New Orleans gets everything Indianapolis gets, but with the familiar 9km radar that's up for 30 seconds. As such, it won't be a surprise to anybody that I rate them the following:</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">Indianapolis</strong>: 2 pts<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">Pensacola</strong>: 1 pt</em><br>
		<em><strong style="background:transparent none repeat scroll 0% 0%;">New Orleans</strong>: 3 pts</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Artillery</b></span></span></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Primary Battery:</b> 203mm main guns in 3x3 turrets (A-B-X arrangement, super-firing)<br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Secondary Battery:</b> 127mm dual purpose rifles in 8x1 turrets
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Indianapolis carries nine 8" rifles in the same set-up that New Orleans does, two superfiring triple barrel turrets afore, and a single turret aft. This contrasts with Pensacola's upgraded form which carries ten of the same guns, in two superfiring pairs fore and aft, carrying three barrels in the upper and two in the lower turrets. The reload on Indianapolis' guns is 15 seconds, the same as on Pensacola. New Orleans' guns reload slightly quicker, needing 14 seconds. This means that Indianapolis has the least rounds in the air of the three, with New Orleans taking second place and Pensacola first place.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>The guns the trio carry are the same, firing the same shells with the same floaty arcs, the same time-to-target and the same damage potential and fire chances. Indianapolis can fire those shells the furthest out of the three, being able to lob shells at targets 16.9km away, compared to New Orleans' 16.2 and Pensacola 15.9.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Accuracy-wise the thee are the same. Indianapolis shows the worst, with 150 meter dispersion at max range. New Orleans clocks in second with 145 meter at maximum range, with Pensacola being the most accurate at 141 meters at max range. however, with the linear way dispersion works, they all have the same spread when firing at the same ranges.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>All three ships have the same 8x 127mm secondaries, so nothing to write about there.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>So how do I rate them? Pensacola has the most shells in the air per minute and is the most accurate, but the shortest range. New Orleans has more shells in the air per minute than Indianapolis, but at shorter range. To me, Pensacola wins because of the sheer volume of fire. But who takes second place? I'm going to give it to New Orleans, simply because the faster ROF helps, whereas Indianapolis' extra 700 meter range isn't really that much of deal.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">Indianapolis</strong>: 1 pt<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">Pensacola</strong>: 3 pts<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">New Orleans</strong>: 2 pts</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<span style="font-size:12px;"><a href="http://i.imgur.com/ZErG9ji.jpg" rel="external nofollow"><img alt="ZErG9ji.jpg" style="background:transparent;height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/ZErG9ji.jpg&amp;key=51333d27607feac5effb4d7e937aa307f71d638ebf85df30836414be657a4e28" loading="lazy" height="448"></a><br>
		<em>The use of islands as cover is invaluable for making the most of Indianapolis.  Don't get caught out in the open by enemy Dreadnoughts.  Bad things will happen.</em></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		Indianapolis is armed with the American 203mm/55 Mk14 rifles. These are identical to the guns you first upgrade on the Pensacola and use later on the stock New Orleans. She shares the gun layout of this latter class of Heavy Cruisers. They're not great guns, unfortunately, suffering in a couple of areas. This is a common problem to the American heavy-cruiser line as a whole, where they struggle with poor HE performance, have uninspired AP performance and their rate of fire isn't good enough to compensate. This is especially important as it's the only way for these USN Heavy Cruisers to do damage and their output just isn't there. Indianapolis is no different.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		To put this in perspective, the Myoko has more guns that hit harder and with a faster reload. The Yorck has less guns but they hit harder and reload faster. And both of these cruisers have torpedoes as backup weaponry. At least Indianapolis can look down her nose at the 127mm off the Atlanta.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		The real strength of the guns, however, is their range. At 16.9km, she has tremendous range for a USN Cruiser and it's upon this feature good performance with this ship relies. Using (and abusing) this range will keep you alive. However, while they appear to have good muzzle velocity, there's a lot of "float" in the High Explosive shells of the  USN 203mm guns, leading to a long travel time to distance making ranged gunnery a bit uncomfortable.  You won't easily bulls-eye a juking Destroyer at 12km like you might in a Soviet cruiser.  While your guns do perform well at lesser distances, the threat of reprisals, her poor armour values and the inability to match contemporary cruisers in a DPM race makes it ill advised to let anything get this close. This is unfortunate, though, given that one of her more interesting consumables is an 8.49km radar option. While she might be well equipped to unmask lurking destroyers, being so close to the enemy to make good use of it may end up being a terrible mistake.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		Keep Indianapolis at range.  Look for opportunities to make use of her AP rounds against enemy cruisers.  Indianapolis can and will citadel penetrate enemy heavy cruisers at up to her maximum range with her AP shells.  If an enemy cruiser gives you her broadside, lock on and open fire.  This is the fastest way to stack up damage and help thin out the enemy team.  A good broadside can strip over 10,000 damage in a single go, with multiple citadel penetrations easily stacked in short order against unwary cruisers that are paying more attention to the lay of Battleship guns than an enemy cruiser.  Your AP performance, while good, can struggle against more heavily armoured Battleships so vary your ammunition choices as the situation dictates.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		This all adds up to point a very obvious direction towards Indianapolis' intended role: She makes an excellent fleet escort for Battleships. Her range is sufficient that at the ranges where Battleships are engaging, she can often add her firepower too.  Her primary target should be cruisers where you can make use of her good AP penetration and Battleships as a secondary target.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<span><a href="http://i.imgur.com/SrJwS6o.jpg" rel="external nofollow"><img alt="SrJwS6o.jpg" style="height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/SrJwS6o.jpg&amp;key=0b09c3c0c753c3bdc9071255f7d8b61ec563dd20dc68007b4a3fe12ad6e5d0e6" loading="lazy" height="448"></a></span><br>
		<em><span style="font-size:12px;">Danger close, the secondaries of Indianapolis engage a low-health Minekaze.</span></em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Aircraft</b></span></span></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Air Group: </b>Single deployed float plane fighter.
	</p>

	<p>
		If you take the fighter, you preclude the ability to take radar instead. It might feel an unfortunate waste to lose out on one of her defining graces as a premium vessel for something so mundane. The gains made by deploying her fighter are appreciable -- it does 53 dps --  but it may not be worth the cost for having a trump detection card, however short its duration.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Maneuverability</span></span></u></b></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Top Speed: </b>32.5 knots.<br>
		<b style="background:transparent none repeat scroll 0% 0%;">Turning Radius: </b>620m<br>
		<b style="background:transparent none repeat scroll 0% 0%;">Rudder Shift:</b> 9.1s
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		The agility of Indianapolis is downright American. This is to say that compared to the German and Japanese cruisers, she's surprisingly nimble with a good turning radius and responsive rudder. Compared to other ships in the USN arsenal, she's nothing special. Her speed does allow her to keep up with fat Battleships and redeploy to assist a straggler that may be under sudden air attack. Her maneuverability will also allow her an easier time of shifting between incoming runs of torpedoes dropped by aircraft or enemy vessels. This trading of speed for maneuverability precludes her from taking on an aggressive anti-destroyer role (not that her fragility and slow reload allowed for it in the first place). It also limits her ability to kite larger vessels effectively as any form of turning will slow her down and allow fleet footed warships like IJN Heavy Cruisers and fast Battleships to close the distance.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Neither Pensacola nor New Orleans is particularly fast - especially compared to their Imperial Japanese competitors - but they're more agile than the oriental sisters. Does Indianapolis follow the same trend? To start with, her 32.5 knot top speed is exactly the same as the other two. Indianapolis' 620 meter turn radius is the same as that on Pensacola, with New Orleans requiring 660 meters to throw that behind around.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>However, it's the rudder shift that lets Indianapolis down, with a value of 9.1 seconds compared to Pensacola's 7.0 and New Orleans' 6.9. I'm going to give this category to Pensacola, because I think a 40 meter smaller turning radius is worth more than a 0.1 second faster rudder shift. Indianapolis takes the last place, because of a 2.1 second slower rudder.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">Indianapolis</strong>: 1 pt<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">Pensacola</strong>: 3 pts<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">New Orleans</strong>: 2 pts</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Durability</span></span></b></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Hit Points: </b>32,500<br>
		<b style="background:transparent none repeat scroll 0% 0%;">Citadel Protection: </b>Up to 146mm<br>
		<b style="background:transparent none repeat scroll 0% 0%;">Anti-Torpedo Bulge: </b>None
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Ah, the category all of these ships are known for lacking. Indianapolis boasts 32.500 hitpoints, behind Pensacola's 34.300 and New Orleans' 35.400. However, on paper Indianapolis has the strongest armor, with a belt clocking in at 146mm versus New Orleans' 127 and Pensacola's 102mm. In practise though, this doesn't really show. All three ships are soft, with their belts only covering their citadels and everything else being soft as tissue paper. Driving any of these, you want to avoid being shot at.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>I was very tempted to tie this whole category, but that wouldn't really be fair. New Orleans is a fair bit tougher than Pensacola. But how to rate Indianapolis compared to New Orleans? The latter has more health, the former more armor - in very select places. So I've decided to tie New Orleans and Indianapolis, with Pensacola lagging behind.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">Indianapolis</strong>: 2 pts <span style="font-size:10px;background:transparent none repeat scroll 0% 0%;">(Tie with Nola)</span><br>
		<strong style="background:transparent none repeat scroll 0% 0%;">Pensacola</strong>: 1 pt<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">New Orleans</strong>: 2 pts <span style="font-size:10px;background:transparent none repeat scroll 0% 0%;">(Tie with Indi)</span></em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		Indianapolis has an interesting armour layout.  Her bow armour is sufficient to bounce armour piercing rounds up to 220mm in caliber. Heavily sloped, it would take a 230mm round to overmatch her bow armour and be able to slam shells into her vitals. This allows her to tank and duel with other cruisers that are slinging armour piercing rounds and fight them with near impunity. However, everything changes when they reach for high explosive shells. High explosive does work very well against her, though, so take care of her fragility when facing high DPM vessels like the Soviet and American 152mm armed cruisers.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		This fragility continues, as one would expect, when facing any battleship-caliber weapons.  It's possible to citadel Indianapolis with 356mm AP shells from almost any angle.  If you get struck by a Battleship, the best you can hope is to receive some over penetration damage, but coming under the attention of Battleship caliber weapons is always going to be a bad show. 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<span style="font-size:12px;"><a href="http://i.imgur.com/GIhtdxd.jpg" rel="external nofollow"><img alt="GIhtdxd.jpg" style="height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/GIhtdxd.jpg&amp;key=1c2c909ab6de075363f65b1646b1124ad60df3f42b2284a3bbf675a9dd266723" loading="lazy" height="448"></a><br>
		<em>Yes, this really happened.  Second game ever in Indianapolis, I took a single torpedo just beneath the #3 turret and detonated.  The original armour model of Indianapolis was rife with bugs that have been largely corrected.</em></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Concealment &amp; Camouflage</span></span></u></b></span>
	</p>

	<p>
		13.9km Surface Detection, 8.1km Air Detection.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Indianapolis boasts rather decent scores values of 13.4 km by sea and 8.1 km by air. Pensacola only manages 15.7 and 7.8 respectively. New Orleans meanwhile gives the best showing with 12.4 by sea and 7.5 by air. Very straight forward category. New Orleans takes the win and Indianapolis second place, despite Pensacola being less visible from the air - it's her enormous 15.7 kilometer visibility by sea that loses her this category.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">Indianapolis</strong>: 2 pts<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">Pensacola</strong>: 1 pt<br>
		<strong style="background:transparent none repeat scroll 0% 0%;">New Orleans</strong>: 3 pts</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		There's not much to say here.  WhileIndianapolis does have better concealment values than the Pensacola, she's still a large cruiser.  She doesn't have the ability to fire from the surface without being detected, even when you stack camouflage and <em>Concealment Expert</em> from your Captain onto her.  You can reduce her surface detection to below 12km but this won't be sufficient to let you sneak up on destroyers to get in range with your radar, nor is it a small enough value to make dropping back into stealth easy when enemy vessels begin focusing upon you.  As such, it's imperative with Indianapolis to make use of cover and be very conscious of the engagement ranges at which you find yourself.  Watch your minimap -- keep an eye on where and how far each enemy ship is in case you run into trouble and need to hide.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</span></span></b></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">AA Battery Calibers:</b> 127mm / 40mm / 20mm<br>
		<b style="background:transparent none repeat scroll 0% 0%;">AA Umbrella Ranges: </b>4.2km / 3.5km / 2.0km
	</p>

	<p>
		The AA power of Indianapolis is best described as "interesting".  It's not out-the-gates powerful like the Cleveland or Atlanta.  It has its flaws, most notably in the lack of any 5.0km range large caliber AA guns, being limited to 4.2km to start.  This really hurts her ability as a dedicated escort vessel to put out a wide umbrella to protect her charges.  This means the upper limits of her range when combined with <em>AA Gun Battery Modification 2</em> and <em>Advanced Fire Training</em> is 6.05km rather than the 7.2km umbrella present on dedicated AA ships.  She does have some respectable DPS, however.  Indianapolis puts out a stock 212dps at 2.0km, with 58 of that coming from her 127mm rifles in 290 damage bursts every 5 seconds.  This scales well with the Pensacola and New Orleans with 217dps and 299dps respectively.
	</p>

	<p>
		Overall, it means that if you lean heavily on her AA power, you can make her into a decent, but not truly terrifying AA vessel.  She won't have the reach to utterly murder incoming planes, but she will put a healthy bit of damage into said squadrons and make them think twice about attacking any ships protected by your umbrella.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Indianapolis has 46 rating standard, with 8x dual oerlikon 20mm mounts, 6x quad bofors 40mm and 8x 127mm DP secondaries. Pensacola gets 46 rating standard, with 15x single Oerlikon 20mm, 6x quad bofors 40mm and 8x 127mm DP secondaries. New Orleans gets 49 rating standard, with 9x single Oerlikon 20mm, 17x double Oerlikon 20mm, 6x quad Bofors 40mm and 8x 127mm DP secondaries.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>All three ships are very close in AA performance, being basically the USN standard for the tier. Good for escorting, good for self defense. While strictly speaking the Pensacola has less AA than Indianapolis with a single 20mm Oerlikon lacking over her premium Portland class sister, I'm still going to give them equal rating. New Orleans takes the win though.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">Indianapolis</strong>: 2 pts <span style="font-size:10px;background:transparent none repeat scroll 0% 0%;">(Tie with Pensi)</span><br>
		<strong style="background:transparent none repeat scroll 0% 0%;">Pensacola</strong>: 2 pts <span style="font-size:10px;background:transparent none repeat scroll 0% 0%;">(Tie with Indi)</span><br>
		<strong style="background:transparent none repeat scroll 0% 0%;">New Orleans</strong>: 3 pts</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Overall Impressions</span></span></b></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><b style="background:transparent none repeat scroll 0% 0%;">Mouse' Summary:</b></span>
	</p>

	<ul>
		<li>
			Great AP performance, especially against cruisers at range.
		</li>
		<li>
			Armour is sufficient to bounce cruiser-caliber guns and smaller at range.  Useless otherwise.
		</li>
		<li>
			Too slow moving and slow-firing to be a good destroyer hunter.
		</li>
		<li>
			Too fragile to lead a push.
		</li>
		<li>
			Very good as an escort for battleships.
		</li>
	</ul>

	<p style="background:transparent none repeat scroll 0% 0%;">
		I very much wanted to enjoy Indianapolis.  With the Atlanta being such a controversial vessel, I was hoping that Indianapolis would be a straight-up performer so that the USN would have an obvious high-tier training vessel to reach for. 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		But I didn't enjoy my time on Indianapolis.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		A lot of this was largely coloured by my initial impressions of her.  Before 0.5.6 launched, iChase contacted me over Skype to do some testing with ndianapolis.  We spent a little over an hour trying out her armour. Early release versions of the vessel showed that even destroyer caliber guns were capable of landing citadel hits beneath the #1 and #2 turrets with their <i style="background:transparent none repeat scroll 0% 0%;">high explosive</i> shells. One of the Russian-speaking developers later went on to say that the armour model on Indianapolis had a few bugs and she sat too high in the water which added to her fragility. This meant that any testing really exemplified her fragility -- perhaps unfairly, but such was the first experiences I had with her. 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		These deficiencies in her armour have been largely corrected.  You won't take citadel hits from casually fired high explosive shells from 120mm to 130mm armed destroyers at the side of your ship.  Knowing this bug was present, I had to split my review time into two parts and attempt to look at the vessel with a fresh pair of eyes after 0.5.6 launched (which is why you're all getting this review rather late compared to the reviews published by my colleagues).  And yet, I still wasn't having a very good time in Indianapolis while I was trying her out the second time through.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		She's a very typical American Heavy Cruiser.  Her interesting "quirks" are her radar and her long range.  These two quirks don't overlap very well, as you can imagine, but they're two very handy tools for helping assist heavier warships.  And it was finally acknowledging these traits that I came to realize I had to stop trying to play super aggressive with her (as I am want to do) and take a second-line position alongside the Battleships in my fleet.   I tried to put myself in a Molotov mindset ("everything can and WILL kill me if they shoot at me") and the performance numbers started creeping back in my results, though I wasn't able to dictate the pace of matches.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		You can't nuke all comers with sha-mazing gun performance.  Instead, you have to wait for your opportunities, set up your targets and pull the trigger with an expectation of doing a lot of damage quickly before the enemy can organize reprisals.  She has to be played with caution and care.  Driving up close and hitting things with your sword is right out, so that's probably why I grouched quite a bit through my playtime with her. 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		So does she replace the Atlanta?  Well... not in my books.  At least the Atlanta can be fun.
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">So, let's tally up, shall we?</strong></em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Indianapolis gathered 10 points<br>
		Pensacola managed 11 points</em><br>
		<em>New Orleans scrounged up 15 points</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em><strong style="background:transparent none repeat scroll 0% 0%;">In conclusion, New Orleans is the far better ship than either of these two, right?</strong></em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>Well, yes. That's why it's a tier 8 and Pensi and Indi tier 7's. I included Nola purely because she is very similar, especially in firepower and maneuverability. Between Pensacola and Indianapolis though, differences are a lot smaller. Pensacola wins out in the firepower department, while Indianapolis has a very cool feature with her radar consumable. While having radar at tier 7 is undeniably a cool gimmick, it is still just that, a gimmick. Other than that, Indianapolis is exactly on par with other USN cruisers of similar tiers.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>.... Which is part of the problem. Neither Pensacola nor New Orleans are much beloved. They are slow, soft, tricky to play with mediocre guns. While both have their defenders, Pensacola a bit more than New Orleans it seems, high tier USN cruisers seem to be lagging behind their counterparts, especially from Japan. Also, tier 7 is not really a very good tier for cruisers, with universally divisive ships like Pensacola, Shchors and Yorck. So, while Indianapolis is on par with her American sisters, that just means she manages to reach the lowest standard set for her. I did not enjoy my time with Indianapolis, and unless a blanket buff happens to the tier 7+ USN heavy cruisers, have little to no interest in ever playing her again.</em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<span><a href="http://i.imgur.com/8ZP7EBL.jpg" rel="external nofollow"><img alt="8ZP7EBL.jpg" style="height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/8ZP7EBL.jpg&amp;key=66aa682f22634a4cd15bde6d3c1066b4097bd265737b70d852ee69184a6d7faa" loading="lazy" height="448"></a></span><br>
		<em><span style="font-size:12px;">Lert and I share the opinion that while Indianapolis is a good USN Heavy Cruiser, USN Heavy Cruisers are in general a rather poor choice.</span></em>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Would I Recommend?</b></span></span></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;">The Lert Box</span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<span style="font-family:'courier new', courier, monospace;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:18px;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><a href="http://cdn-frm-us.wargaming.net/wows/us//profile/photo-83937.gif?_r=1384376716" rel="external nofollow"><img alt="photo-83937.gif?_r=1384376716" style="width:90px;background:transparent;height:90px;" width="90" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://cdn-frm-us.wargaming.net/wows/us//profile/photo-83937.gif?_r=1384376716&amp;key=d888f1c9971b1c36727dda4255b4b069c7731cbc51abda2cd4119c720801ef4a" loading="lazy" height="90"></a></span></span></span></span></span></span></strong></u></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;margin-left:40px;">
		<em>If you want her for what she represents and the history behind the ship, yeah, I guess so. If you can forgive her her - ... USN'ness and really enjoy the thought of having radar at tier 7, sure. But her radar is only real selling point. If you're looking for a fun, enjoyable, capable and competitive ship, look elsewhere. Despite all its faults I would recommend Atlanta over Indianapolis. Much more interesting and fun T7 premium.  </em>(Ouch, shot down by the Atlanta?  That's a pretty harsh assessment.  -Mouse)
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		Rather than giving a one-answer for all types of game play, let's take a look at some of the more popular reasons someone would want to add Indianapolis to their collection.<br style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			For<b style="background:transparent none repeat scroll 0% 0%;"> Random Battle Grinding</b>, Indianapolis doesn't have a lot of carry potential.  She's a support cruiser, so you may find your success rate with the ship tied a lot to the competency of your team mates.  It's still possible to do a lot of damage and win yourself credits and experience needed for retraining Captains and earning coin.  However, she's not the ship you want to use to carry a match and dictate the pace of the engagement.  She plays passively, punishing enemies for their mistakes and she's forever trying to buy time to let her low damage totals stack up sufficiently to whittle down bigger ships.  I would give a pass on this one.<br style="background:transparent none repeat scroll 0% 0%;">
			 
		</li>
		<li>
			For <b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b> in the form of <b style="background:transparent none repeat scroll 0% 0%;">Team Battles</b> and <b style="background:transparent none repeat scroll 0% 0%;">Ranked Battles</b>, no.  Though her radar is very interesting if she was top tier in a Ranked Battle, her fragility makes her an obvious target for early elimination.  Also, she struggles to put out damage quickly to anything short of cruiser targets, making her less ubiquitous than other choices out there.  USN Heavy Cruisers are not a competitive choice.<br style="background:transparent none repeat scroll 0% 0%;">
			 
		</li>
		<li>
			For <b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>, darn tootin'.  It's the USS Indianapolis.  She's steeped in history.<br style="background:transparent none repeat scroll 0% 0%;">
			 
		</li>
		<li>
			For <b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>, ugh.  Did you enjoy the Pensacola and New Orleans?  Yes?  Then get all over this like a duck on a beetle. If those two ships didn't tickle your fancy, Indianapolis isn't going to offer you anything new and novel to make you smile.
		</li>
	</ul>

	<p style="background:transparent none repeat scroll 0% 0%;">
		 
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:26px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Outfitting your Indianapolis</b></u></span></span></span>
	</p>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><b style="background:transparent none repeat scroll 0% 0%;">Recommended Modules</b></span>
	</p>

	<p>
		At tier 7, Indianapolis has four module slots to play with.  Keep in mind, she will be facing tier 8+ vessels that have access to that vaunted 5th slot which can reduce their surface detection range.  When you're kitting her out, it's a pretty standard selection for a USN Cruiser.  Decide first if you want to play as an AA escort or not and then if you're going to take <em>Last Stand</em> or <em>Expert Marksman </em>for your Captain's second skill choice.  This will largely determine which modules you should install.
	</p>

	<ul>
		<li>
			For your first lost, <strong>Main Battery Modification 1</strong> is the only one that makes sense (they really need to re-balance these first modules).
		</li>
		<li>
			For your second slot, you have a choice.  If you want to exemplify her gunnery, go with <strong>Gun Fire Control System Modification 1</strong>.  This will reduce her dispersion somewhat.  Alternatively, if you want to play up her role as an anti-aircraft escort, <strong>AA Gun Battery Modification 2</strong> will help nudge up her range.
		</li>
		<li>
			For your third slot, you have a bit of a choice.  If you're not going to take the <em>Last Stand</em> Captain Skill, then <strong>Propulsion Modification 1</strong> is your best choice.  Any Battleship caliber shell hits that cause citadel penetration are likely to mess up your machine spaces.  This will help keep them in the game.  Otherwise, <strong>Damage Control System Modification 1</strong>, though not-very-good, is the better choice.
		</li>
		<li>
			And finally, for your fourth slot, <strong>Steering Gear Modification 2</strong> is your best choice to get your rudder shift time down to 7.3s.
		</li>
	</ul>

	<p style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><b style="background:transparent none repeat scroll 0% 0%;">Recommended Consumables</b></span>
	</p>

	<p>
		Indianapolis is interesting for the consumables she could choose.  It's unfortunate that she's not fast, stealthy or better armed to take on an anti-destroyer role which would make double stacking <strong>Surveillance Radar</strong> and <strong>Hydroacoustic Search</strong> a more fun and viable option.  The first question any player should ask themselves is if they intend to dedicate themselves to an AA-role in their Indianapolis.  If so, I would strongly recommend taking the premium version of <strong>Defensive Fire</strong> to accelerate the reset timer of the consumable along with providing an extra charge.  I wouldn't bother with the premium version of anything short of the <strong>Damage Control Party</strong> otherwise. But overall, I would recommend the following for most players to keep from eating too much into your credit earning:
	</p>

	<ul>
		<li>
			Damage Control Party II
		</li>
		<li>
			Defensive Fire I
		</li>
		<li>
			Surveillance Radar I
		</li>
	</ul>

	<p>
		<span style="font-size:18px;"><b style="background:transparent none repeat scroll 0% 0%;">Recommended Captain Skills</b></span>
	</p>

	<p>
		There's a couple different ways to specialize a Captain towards optimum performance withIndianapolis.  Again, it depends if you want to focus on being a long range gunship or performing anti-aircraft duties.
	</p>

	<ul>
		<li>
			For your first slot, <strong>Situational Awareness</strong> is key for both builds.  You're incredibly fragile incoming Battleship fire, so you need to be aware of when you need to begin evasive maneuvers.  For an AA-gunship, <strong>Basic Fire Training</strong> will be your alternate choice.
		</li>
		<li>
			From the second tier, <strong>Last Stand</strong> is arguably the best choice.  <strong>Expert Marksman </strong>may look appealing, but keep in mind it will only improve your rotation speed on Indianapolis by 0.7'/s, changing her 180' rotation time from 30s down to 26.9s.
		</li>
		<li>
			From the third tier, <strong>Vigilance</strong> is the best choice for a gunship while <strong>Superintendent</strong> can be preferable for an anti-aircraft cruiser for the additional charge of <em>Defensive Fire</em>.  This said, the latter is very situational as it would require you to use your AA consumable 3-4 times before Superintendent would worthwhile.
		</li>
		<li>
			From the fourth tier, <strong>Demolition Expert</strong> is best for a gunship while <strong>Advenced Fire Training</strong> should be the first skill you pick up here for an AA-gunship.  <strong>Manual Fire Control for AA Armament</strong> should be considered instead of the tier 5 skill for AA-gunships.
		</li>
		<li>
			From the fifth tier, <strong>Concealment Expert</strong> is the best choice for gunships.
		</li>
	</ul>
</div>
]]></description><guid isPermaLink="false">1293</guid><pubDate>Mon, 30 Oct 2023 06:38:20 +0000</pubDate></item><item><title>Premium Ship Review: Oleg</title><link>https://www.devstrike.net/topic/1246-premium-ship-review-oleg/</link><description><![CDATA[<div>
	<div align="center" style="background:transparent none repeat scroll 0% 0%;">
		<div align="center" style="background:transparent none repeat scroll 0% 0%;">
			<a href="https://i.imgur.com/T6EtzAk.jpg" rel="external nofollow"><img alt="T6EtzAk.jpg" class="ipsImage" data-ratio="53.87" height="431" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/T6EtzAk.jpg&amp;key=6db2eda851a9a90c0a9fb18f0fd051e5c13a46552cf3ff68d5b905f51bce3423" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Bogatyr in a sexy black dress.</span></em></span>
		</div>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">Quick Summary:  </strong>A stock Bogatyr-class protected cruiser.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">Patch and Date Written:  </strong>0.6.0 - January 25th, 2017
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">Cost:  </strong>Undisclosed at the time of publishing.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<table border="1" cellpadding="1" cellspacing="1">
			<tbody>
				<tr>
					<td>
						<p>
							<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Closest in-Game Contemporary</span></span></strong>
						</p>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<strong style="background:transparent none repeat scroll 0% 0%;">Bogatyr, Tier 3 Russian Protected Cruiser</strong><br style="background:transparent none repeat scroll 0% 0%;">
							<strong style="background:transparent none repeat scroll 0% 0%;">Degree of Similar</strong><strong style="background:transparent none repeat scroll 0% 0%;">ity:</strong> <span style="font-size:14px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Clone</span></span></span></span></span></span><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"> / </span><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Sister-Ship</span></span></span></span></span></span></strong></u> <span style="font-size:14px;">/ <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,205);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Related Class</span></span></span></span></span></span> </span>/ <span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Similar Role</span></span></span></span> / <span style="color:rgb(128,0,128);background:transparent none repeat scroll 0% 0%;">Unique</span></span><br style="background:transparent none repeat scroll 0% 0%;">
							 
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							The Oleg is a stock Bogatyr-class.  Lert and I will go on at length about the difference between the ships, so I'll keep it short here.  I was sorely tempted to compare her instead to the Aurora.  The Pallada-class is very similar in play style in World of Warships and short of an obvious difference in speed, it would be difficult to really set them apart in terms of performance.
						</div>
					</td>
				</tr>
			</tbody>
		</table>

		<p>
			 
		</p>

		<p>
			<strong style="background:transparent none repeat scroll 0% 0%;">PROs</strong>
		</p>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				The Oleg is very soft skinned leading to many over penetrating hits from battleship-caliber, armour piercing shells.
			</li>
			<li>
				More hit points than the fully upgraded Bogatyr.
			</li>
			<li>
				Fast for a protected cruiser at 24.0 knots.
			</li>
			<li>
				Good HE performance, with 2,100 alpha strike per shell and 8% base fire chance.
			</li>
			<li>
				Great handling, with a tighter turning circle than her sister ship at 450m.
			</li>
			<li>
				Very easy to understand and with a very low skill floor.
			</li>
		</ul>

		<p>
			 
		</p>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">CONs</strong>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				Low DPM for a tier 3 cruiser with her 8-gun broadside and 9s reload.
			</li>
			<li>
				Agonizingly slow turret rotation made all of the more noticeable by her small turning circle.  Guns will often slide off the target in a high speed turn.
			</li>
			<li>
				Her top speed, while perfectly adequate when top tier is severely lacking when she faces tier 4 ships.
			</li>
			<li>
				Short of the turrets, the entire ship has no more than 13mm of external armour plating. Much of it has 6mm. This makes her take high explosive penetrations from any size of shell that strikes her.
			</li>
			<li>
				A small portion of the citadel is raised well over the waterline (found just beneath the two large lifeboats behind the last funnel). This portion has less sloping than the rest of the citadel.
			</li>
			<li>
				Her AP shells are downright forgettable with poor penetration and requiring very short range engagements to be effective.
			</li>
			<li>
				No anti-aircraft firepower whatsoever.
			</li>
		</ul>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<div align="center" style="background:transparent none repeat scroll 0% 0%;">
			<a href="https://i.imgur.com/NvuJmhp.jpg" rel="external nofollow"><img alt="NvuJmhp.jpg" class="ipsImage" data-ratio="58.75" height="470" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/NvuJmhp.jpg&amp;key=2e36c7c8291b8811a1cd2ac05c576043e21000c802e56152a2ab0018b3281a58" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
			<em style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Doing the dance.  The Oleg cannot win by rate of fire alone.  Learn to WASD early and often with your cruisers.  It will serve you well.</span></em>
		</div>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		If you ascended the Russian cruiser line, you've already played the Oleg.  It's disappointing to say, but there it is.  The Oleg is a stock Bogatyr with a few tweaks to her stat line.  They can be summarized by the following.  The Oleg:
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				Has more hit points.
			</li>
			<li>
				Has a slightly smaller turning circle.
			</li>
			<li>
				Has sexy black camouflage.
			</li>
		</ul>

		<p style="background:transparent none repeat scroll 0% 0%;">
			 
		</p>

		<p style="background:transparent none repeat scroll 0% 0%;">
			Good and we're done.  Review over.  Goodnight everybody!
		</p>

		<div style="background:transparent none repeat scroll 0% 0%;">
			Huh?  What do you mean that's not good enough!? Ugh!  Fine! 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		I've asked Lert to once again join me in this review to provide his views.  Lert has more experience in the Bogatyr than anyone else I know and he's certain a better hand at it than I am.  He'll even deliberately up-tier his cruiser to face bigger opponents like the good ol' days.  Apparently baby seals aren't enough to sate his appetite anymore.  I totally approve of this behaviour.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<table border="1" cellpadding="1" cellspacing="1">
			<tbody>
				<tr>
					<td>
						<p>
							<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">The Lertbox</span></span></strong>
						</p>

						<p>
							<em style="background:transparent none repeat scroll 0% 0%;">Hello and welcome to another Lertbox. This time we're discussing the russian tier 3 Bogatyr class cruiser Oleg. Is it worth your money? Is it worth being in this game at all?  For this Lertbox I will comparing her to Bogatyr, St Louis and Aurora. I feel these are very representative of the protected cruiser gameplay at the tier.</em>
						</p>
					</td>
				</tr>
			</tbody>
		</table>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		(He better make this review good cause I dunno how many times I can repeat myself in saying this is a stock Bogatyr and be expected to be entertaining!)
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<div style="background:transparent none repeat scroll 0% 0%;">
			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Options</span></span></span></strong></u></span>
			</div>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			No surprises here.  Low tier cruisers aren't terribly complicated.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<p>
				<strong style="background:transparent none repeat scroll 0% 0%;">Consumables</strong>:
			</p>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					Damage Control Party
				</li>
			</ul>

			<p>
				 
			</p>

			<p>
				<strong style="background:transparent none repeat scroll 0% 0%;">Module Upgrades: </strong>Two slots, standard cruiser options.<br style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Premium Camouflage: </strong>Tier 2 to 5 Standard. This provides 30% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy.  The Oleg's camouflage is pretty sexy looking.
			</p>

			<p>
				 
			</p>
		</div>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><span style="font-family:georgia, serif;"><u><strong>Firepower</strong></u></span></span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">Primary Battery:  </strong>Twelve 152mm rifles.  Eight guns are mounted in casemates along the flanks of the ships, four to each side.  The remaining four are divided into two, two-gun turrets on the bow and stern.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">Secondary Battery:  </strong>Twelve 75mm rifles, with six down each side of the ship in casemates.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		Let's start with what was almost a deal breaker for me:  The Oleg has horrible gun handling.  It takes 30s to rotate her guns 180º.  This is so slow that in a turn, your guns will slide off your target every single time.  This is so slow that you're unable to shift fire from one side of the ship to another quickly because it will take so long for the guns to acquire their target.  Yes, even the casemate guns bolted to the sides of the ship which can only face on side will take too long to rotate onto your target.  This is so slow that you'll be using the rudder to line your guns up.  It's that bad.  <em style="background:transparent none repeat scroll 0% 0%;">Expert Marksman</em>, the tier 2 Captain Skill, is almost a must.<br style="background:transparent none repeat scroll 0% 0%;">
		<br style="background:transparent none repeat scroll 0% 0%;">
		The Oleg has less main battery firepower than the Aurora despite having the same broadside of eight 152mm/45 Canet guns.   This disparity comes from a difference in rate of fire.  The Pallada-class cruisers reload in 8.6s while the Bogatyr-class cruisers reload in 9.0s.  This places the Oleg third from the bottom in terms of HE DPM among the tier 3 cruisers.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				140,000 - Bogatyr (B-Hull) 152mm
			</li>
			<li>
				126,667 - Bogatyr (B-Hull) 130mm with <em style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</em>
			</li>
			<li>
				126,000 - St.Louis
			</li>
			<li>
				118,800 - Kolberg with <em style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</em>
			</li>
			<li>
				117,209 - Aurora
			</li>
			<li>
				114,000 - Bogatyr (B-Hull) 130mm
			</li>
			<li style="background:transparent none repeat scroll 0% 0%;font-weight:bold;">
				<strong style="background:transparent none repeat scroll 0% 0%;">112,000 - Oleg</strong>
			</li>
			<li>
				108,000 - Kolberg
			</li>
			<li>
				  96,000 - Tenryu
			</li>
		</ul>

		<p>
			 
		</p>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		But let's be clear here -- she's not that far behind the Bogatyr with 130mm before Captain Skills.  The 2,000 DPM between them is the difference of 1 extra hit from the Oleg's 152mm rifles.  In the real world with shot dispersion, the Oleg's damage is going to compare very closely with the Bogatyr until <em style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</em> is added.  To this end, the Oleg won't feel that far behind ships like the Aurora or an upgraded Kolberg.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		The Oleg's main battery is supplemented by twelve 75mm secondary guns.  However, like most low-tier vessels, her secondaries are hamstrung by painfully short range -- in this case, a mere 2.5km.  Their small caliber isn't too much of an issue against anything short of a Battleship.  While it's possible to engage targets with these guns, it's never going to end well unless you already have the upper hand by a significant margin.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		Overall, the Oleg's firepower is pretty average with nothing really spectacular about it.   She has only a modest a 10.8km range,  her AP performance is hamstrung by poor ballistics and she can't out muscle any of her contemporaries in terms of raw damage.  This might be acceptable if the Oleg had other abilities to supplement her firepower but as you'll see in subsequent sections, these advantages fail to materialize.  While her guns are completely capable of doing damage and performing, the Oleg does not win any recognition for what she brings to the table as a gunship.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
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					<td>
						<p>
							<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Rivals:  Versus the Bogatyr</span></span></strong>
						</p>

						<p style="background:transparent none repeat scroll 0% 0%;">
							<em style="background:transparent none repeat scroll 0% 0%;">Against a bone stock Bogatyr you actually stand a chance in an Oleg. Similar range, similar broadside with the same guns, similar reload, similar speed, same armor profile but more hit-points. It's when the Bogatyr starts upgrading though that Oleg is left choking in the dust. The B hull gives Bogatyr a heavier broadside, the FCS gives the tech tree ship better range and the 130mm guns give her a better fire chance. Plus, if the Bogatyr player has the 130mm guns mounted and AFT researched, he can keep you at arm's length without ever allowing you a chance to shoot back.</em>
						</p>

						<p style="background:transparent none repeat scroll 0% 0%;">
							 
						</p>

						<p style="background:transparent none repeat scroll 0% 0%;">
							<em style="background:transparent none repeat scroll 0% 0%;">The best (and only) way to handle a Bogatyr is when the latter is distracted. Get your fire in, while he's concentrating on other things. Try not to be the easy target, because he outguns and out-ranges you.</em>
						</p>
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	<div align="center" style="background:transparent none repeat scroll 0% 0%;">
		<br>
		<a href="https://i.imgur.com/lo2cwtg.jpg" rel="external nofollow"><img alt="lo2cwtg.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/lo2cwtg.jpg&amp;key=5fdc0546fd3d0651cf09dd9c4a13cc4de68b47e57bd5bec2d1c95e99d8a8fd34" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">The Oleg, doing what she does best:  Providing s</span><span style="background:transparent none repeat scroll 0% 0%;">upporting firepower into an engagement from the second line.  She doesn't have the DPM, armour or hit point total to trade blows effectively.</span></em></span>
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	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<div style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Maneuverability</span></span></strong></u></span>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Top Speed: </strong>24.0 knots
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		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Turning Radius:</strong> 450m
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Rudder Shift Time: </strong>7.1s
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			This is probably the best bit of news about this ship.  The Oleg is, for a tier 3 protected cruiser, both fast and maneuverable.  Her 24.0 knots isn't a blistering top speed by any means, but it does give her longer legs than most of her contemporaries with the exception of the Tenryu and Caledon.  Her turning circle is also very tight at a mere 450m.  This is a marginal 10m improvement over the Bogatyr herself, though she loses out on rudder-shift time.  Still, she is very wiggly and this can be used to help dodge incoming fire and attack planes.
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		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			Her top speed really feels lacking when she's facing tier 4 ships, though.  She's easily outpaced by every other cruiser found at this tier and even some of the Battleships like the Ishizuchi and Myogi are outright faster.   Being kited is a real risk in this ship, especially if the Oleg is fool enough not to silence her guns and turn away to drop back into concealment.
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		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			A second drawback is that the Oleg WILL out turn her turrets.  Firing and maneuvering just isn't possible as your guns will slide off their targets.  Even with <em style="background:transparent none repeat scroll 0% 0%;">Expert Marksman</em>, it's impossible to keep her guns tracking an enemy while she has her rudder hard over at full speed.
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		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Durability</span></span></strong></u></span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Hit Points: </strong>24,100
			</div>
			<strong style="background:transparent none repeat scroll 0% 0%;">Citadel Protection: </strong><span style="background:transparent none repeat scroll 0% 0%;">Layered armour, with a 13mm outer hull and a sloped 70mm citadel deck.</span>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Min Bow &amp; Deck Armour: </strong><span style="background:transparent none repeat scroll 0% 0%;">Between 6mm and 11mm.</span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 The Oleg is an experience and credits pinata in her matchmaking spread.  Hit her with anything and rewards leak out.  She can be penetrated almost everywhere even by the smallest caliber HE shells and her bows can be overmatched by even 88mm worth of AP fire. You're simply not going to bounce a whole lot in this ship.  Though she has more hit points than the Bogatyr, it isn't an appreciable gain over her sister ship, nor is it anywhere near enough to allow her to make up for the deficiencies in her DPM against vessels like the St.Louis.  The Oleg shares the raised citadel weakness of the Bogatyr.  There's a small section behind the funnels, found underneath the large lifeboats mounted there where the citadel rides significantly higher than the waterline.
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				The only defense the Oleg has is to use terrain and her maneuverability to attempt to avoid fire.
			</div>

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								<p>
									<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Rivals:  Versus the St.Louis</span></span></strong>
								</p>

								<p style="background:transparent none repeat scroll 0% 0%;">
									<em style="background:transparent none repeat scroll 0% 0%;">On paper, Oleg looks ok against a stock St Louis. You have a heavier broadside, slightly more range and are a hair faster. But that's where your advantages end. Even stock, a St Louis has more hit-points and better armor. When the American fighting lady is fully upgraded however, you're in trouble. A heavier broadside, much more hit-points, better armor, similar range and only a little bit slower, she'll outgun, out-tank and out-brawl you.</em>
								</p>

								<p style="background:transparent none repeat scroll 0% 0%;">
									 
								</p>

								<p style="background:transparent none repeat scroll 0% 0%;">
									<em style="background:transparent none repeat scroll 0% 0%;">It helps a lot to know where to aim on a St Louis. While she has better armor, that only covers her machinery spaces. Her extremities and superstructure are still soft, and that's where you should put your HE. Other than that though, the best you can do is pray that the St Louis driver is a worse shot than you are. She will outlast you in a direct slugging match.</em>
								</p>
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				<div style="background:transparent none repeat scroll 0% 0%;">
					<div style="background:transparent none repeat scroll 0% 0%;">
						<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Concealment &amp; Camouflage</span></span></strong></u></span>
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						<div style="background:transparent none repeat scroll 0% 0%;">
							<strong style="background:transparent none repeat scroll 0% 0%;">Surface Detection Range:  </strong>10.3km
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<strong style="background:transparent none repeat scroll 0% 0%;">Air Detection Range:  </strong>5.7km
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<strong style="background:transparent none repeat scroll 0% 0%;">Minimum Surface Detection Range: </strong>8.8km
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<strong style="background:transparent none repeat scroll 0% 0%;">Concealment Penalty while Firing: </strong>+4.56km (versus 10.8km maximum range)
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							 
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							The best that can be said for the Oleg is that at least her surface detection range doesn't outstrip her guns.  It's a very near thing, though, and something for players to be aware of.  In the claustrophobic maps found at tiers two through four, there's not a whole lot of room to use range to hide, but there are a plethora of islands behind which cover can be found to break line of sight.  Make judicious use of these to keep your Oleg not-sunk and to control the engagement.
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							 
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<div style="background:transparent none repeat scroll 0% 0%;">
								<span style="font-size:18px;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</span></span></u></strong></span></span></span><br style="background:transparent none repeat scroll 0% 0%;">
								<span style="background:transparent none repeat scroll 0% 0%;">You can find it by reaching down and grabbing your ankles.  It's down there somewhere.  Just keep looking.</span>
							</div>

							<div style="background:transparent none repeat scroll 0% 0%;">
								 
							</div>

							<div style="background:transparent none repeat scroll 0% 0%;">
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											<td>
												<p>
													<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Rivals:  Versus the Aurora</span></span></strong>
												</p>

												<p style="background:transparent none repeat scroll 0% 0%;">
													<em style="background:transparent none repeat scroll 0% 0%;">Finally a comparison where Oleg comes out at least looking equal to her competitor. Where Aurora has slightly more range, she's considerably slower. Where she turns better, she has less hit-points. The differences are small though, except for a 5 knot speed difference. Even the armor scheme is close to the same. With Oleg's superior speed you might try to kite Aurora and rain down fire from range, but she can turn better to avoid your fire, and return fire from just outside our range. Conversely you might try closing the distance to knife fighting range and bringing your secondaries in, but you're not walking out of that trade smelling of roses.</em>
												</p>

												<p style="background:transparent none repeat scroll 0% 0%;">
													 
												</p>

												<p style="background:transparent none repeat scroll 0% 0%;">
													<em style="background:transparent none repeat scroll 0% 0%;">In a 1v1 duel between these two Russian premium tier 3 cruisers, it usually comes down to who is the better shot and who manages his damage control party better. Both ships are underwhelming compared to their direct rivals, but between the two of them I would still choose Oleg. Her 5 knot superior speed cannot be underestimated, it gives her an edge in flexibility that Aurora simply cannot match.</em>
												</p>
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						<div align="center" style="background:transparent none repeat scroll 0% 0%;">
							<br>
							<a href="https://i.imgur.com/pTRsSHb.jpg" rel="external nofollow"><img alt="pTRsSHb.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/pTRsSHb.jpg&amp;key=212404525e16ae25c1399edd6bd364f02c767a0ce4cc4dea3d7cd6f8091f6ee2" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
							<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">The Oleg is utterly reliant on friendly ships to shoot down aircraft.  With it's good agility, it can be an annoying target for inexperienced carrier players, especially for torpedo bomber strikes.  But don't get complacent. </span></em></span>
						</div>

						<div align="center" style="background:transparent none repeat scroll 0% 0%;">
							 
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<div style="background:transparent none repeat scroll 0% 0%;">
								<p style="background:transparent none repeat scroll 0% 0%;">
									<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Overall Impressions</span></span></strong></u></span><br style="background:transparent none repeat scroll 0% 0%;">
									<strong style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><u style="font-size:10pt;background:transparent none repeat scroll 0% 0%;">Skill Floor</u><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;">:</span></span> </strong><span style="font-size:14px;"> <span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,153,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,102,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Simple</span></span></span></span></span></span></span></span></span></strong></u></span> <span style="background:transparent none repeat scroll 0% 0%;">/ </span><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Casual</span></span></span></span></span></span> / <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Challenging</span></span></span></span></span> / <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(153,51,102);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(153,0,204);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Difficult</span></span></span></span></span></span></span></span></span></span></span></span><br style="background:transparent none repeat scroll 0% 0%;">
									<strong style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><u style="font-size:10pt;background:transparent none repeat scroll 0% 0%;">Skill Ceiling</u><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;">:</span></span> </strong><span style="font-size:14px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,153,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,102,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Low</span></span></span></span></span></span></span></strong></u></span> <span style="background:transparent none repeat scroll 0% 0%;">/ </span><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Moderate</span></span></span> / <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">High</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> / <span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(153,0,204);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Extreme</span></span></span></span></span></span></span></span></span>
								</p>

								<p style="background:transparent none repeat scroll 0% 0%;">
									 
								</p>
							</div>
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						<div style="background:transparent none repeat scroll 0% 0%;">
							Game play doesn't get much more simple than that found in the Oleg.  The only complexity to this ship is the choice of ammunition, the use of range, terrain and maneuver and the optimization found in the correct choices of Captain Skills.  This is one of the ship's greatest strengths.  It's also one of the ship's greatest weaknesses.  There's not going to be a whole lot that separates an experienced Oleg pilot and a great Oleg pilot.
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						<div style="background:transparent none repeat scroll 0% 0%;">
							 
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											<p>
												<strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">The Lertbox</span></span></strong>
											</p>

											<p>
												<em style="background:transparent none repeat scroll 0% 0%;">Welcome to the most superfluous ship in World of Warships. Yet another Russian premium ship, at a tier where one already exists, and offering a playstyle that is done better in the free tech tree ships. Oleg offers nothing that hasn't already been done better before. She doesn't really offer that great captain training, and did we really need another premium Russian cruiser?</em>
											</p>
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						<div style="background:transparent none repeat scroll 0% 0%;">
							<br>
							<strong style="background:transparent none repeat scroll 0% 0%;">Mouse's Impressions:</strong>
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<ul style="background:transparent none repeat scroll 0% 0%;">
								<li>
									Dirt simple game play -- often devolving into simply trading damage.
								</li>
								<li>
									There are a couple of ways to include sister ships in the game -- this isn't a very interesting way of doing it.
								</li>
								<li>
									Not different enough from the Aurora to matter, IMO. 
								</li>
								<li>
									Her awful gun traverse was almost a deal breaker for me.  <em style="background:transparent none repeat scroll 0% 0%;">Expert Marksman</em> is a must-have.
								</li>
							</ul>

							<p>
								 
							</p>

							<p style="background:transparent none repeat scroll 0% 0%;">
								The Oleg has it pretty rough.  Her big sister Bogatyr is arguably one of the best tier 3 ships in the game.  I had high expectations for the Oleg as a Bogatyr-class premium.  She looks really sharp in her black and gold camouflage.  However her performance is admittedly lacking.  She's not a bad ship, but she's definitely not a great one either.  She's just the sister ship of a vessel already available in the tech tree, accessible simply by not unlocking any improvements.  This is probably a big strike against her for some players, especially when she doesn't offer anything new in terms of game play.
							</p>

							<p>
								 
							</p>

							<p>
								The Oleg doesn't follow the example of the Missouri or Texas which are an improvements over the Iowa and New York respectively.  She also doesn't have a gimmick in the way the Lo Yang incorporates a Hydroacoustic Search to the Benson.  She's not even like the Shinonome which now offers a weapon configuration no longer available to the Fubuki.
							</p>

							<div style="background:transparent none repeat scroll 0% 0%;">
								<p>
									 
								</p>

								<p style="background:transparent none repeat scroll 0% 0%;">
									I mean, if we thought the Prinz Eugen was pretty blah for being so similar to the Admiral Hipper, well at least the Prinz Eugen compared well to an <em style="background:transparent none repeat scroll 0% 0%;">upgraded</em> Admiral Hipper.  And on top of that, she had a baked in bonus with her premium camouflage.  But the Oleg doesn't even have that going for her.  And worse still, it's not like there's a drought of low-tier Russian protected cruiser premiums.  The Diana and Aurora are so similar in play style as to be almost comical.
								</p>

								<p style="background:transparent none repeat scroll 0% 0%;">
									 
								</p>

								<div style="background:transparent none repeat scroll 0% 0%;">
									Taken in isolation?  Yeah, the Oleg is an okay-ish premium if you absolutely must have a low-tier cruiser to help train Captains.  But she's not good and she's not special.
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									 
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<span style="font-size:18px;"> <strong style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Would I </span><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">R</span><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">ecommend?</span></u></strong></span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									No, I wouldn't. <br style="background:transparent none repeat scroll 0% 0%;">
									<br style="background:transparent none repeat scroll 0% 0%;">
									For a start, the Oleg isn't that different from a stock Bogatyr -- meaning if you really wanted to try this ship out, play a stock Bogatyr.  The differences are so minor as to be near trivial.  On top of that, there are comparable ships in and around that Matchmaking spread.  While she's objectively better than the Aurora grace of her speed, that doesn't make her a "good" ship.
									<div style="background:transparent none repeat scroll 0% 0%;">
										<div style="background:transparent none repeat scroll 0% 0%;">
											 
										</div>

										<div style="background:transparent none repeat scroll 0% 0%;">
											<ul style="background:transparent none repeat scroll 0% 0%;">
												<li>
													For<strong style="background:transparent none repeat scroll 0% 0%;"> <span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></strong>
												</li>
											</ul>

											<p style="background:transparent none repeat scroll 0% 0%;">
												<strong style="background:transparent none repeat scroll 0% 0%;">Mouse:  </strong>I did earn <em style="background:transparent none repeat scroll 0% 0%;">Confederate</em> medals very easily in the Oleg.  But then again, I earn <em style="background:transparent none repeat scroll 0% 0%;">Confederate</em> medals very easy in an Aurora, St.Louis or a Bogatyr so... yeah.  Nothing special there.  So overall?  Nope.
											</p>

											<div style="background:transparent none repeat scroll 0% 0%;">
												<strong style="background:transparent none repeat scroll 0% 0%;">Lert:  </strong><em style="background:transparent none repeat scroll 0% 0%;">No. She barely makes more than a tech tree ship, and she doesn't offer that much in captain training. If you really need a captain trainer or credit grinder there are better options out there.</em>
											</div>
										</div>

										<div style="background:transparent none repeat scroll 0% 0%;">
											 
										</div>
									</div>

									<div style="background:transparent none repeat scroll 0% 0%;">
										<div style="background:transparent none repeat scroll 0% 0%;">
											<ul style="background:transparent none repeat scroll 0% 0%;">
												<li>
													For <strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Competitive Gaming</span></strong>
												</li>
											</ul>

											<p style="background:transparent none repeat scroll 0% 0%;">
												<span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;">Mouse</span>:</strong> </span><strong style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"> </strong></strong>No, the Bogatyr is hands down better.  And free.
											</p>

											<div style="background:transparent none repeat scroll 0% 0%;">
												<strong style="background:transparent none repeat scroll 0% 0%;">Lert:  </strong><em style="background:transparent none repeat scroll 0% 0%;">Ha. You make good joke.</em>
											</div>
										</div>
									</div>

									<div style="background:transparent none repeat scroll 0% 0%;">
										 
									</div>

									<div style="background:transparent none repeat scroll 0% 0%;">
										<ul style="background:transparent none repeat scroll 0% 0%;">
											<li>
												For <strong style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Collectors</strong>
											</li>
										</ul>

										<p style="background:transparent none repeat scroll 0% 0%;">
											<strong style="background:transparent none repeat scroll 0% 0%;">Mouse:</strong>  The Oleg is a well storied ship and for those interested in Imperial Russian Naval History, she's a little gem.  Aside from that?  Meh.
										</p>

										<div style="background:transparent none repeat scroll 0% 0%;">
											<strong style="background:transparent none repeat scroll 0% 0%;">Lert:  </strong><em style="background:transparent none repeat scroll 0% 0%;">Maybe. Oleg's combat history is actually quite extensive. She fought at Tsushima and survived, she fought in World War I and survived, finally meeting her end in combat in the Russian Revolution, being sunk by a Royal Navy torpedoboat. All that still doesn't make her a good ship though.</em>
										</div>
									</div>

									<div style="background:transparent none repeat scroll 0% 0%;">
										 
									</div>

									<ul style="background:transparent none repeat scroll 0% 0%;">
										<li>
											For <strong style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Fun Factor</strong>
										</li>
									</ul>
								</div>
							</div>

							<div style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Mouse:  </strong>Meh.  I love riding on a sleek, black vessel as much as the next girl but I didn't get my jollies on the Oleg.
							</div>

							<div style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Lert:  </strong><em style="background:transparent none repeat scroll 0% 0%;">No. There are tech tree ships that offer the same play style but are more fun to drive and flat-out better. Plus, they're free.</em><em style="background:transparent none repeat scroll 0% 0%;"> </em>
							</div>

							<div style="background:transparent none repeat scroll 0% 0%;">
								 
							</div>

							<div align="center" style="background:transparent none repeat scroll 0% 0%;">
								<a href="https://i.imgur.com/gp31sH7.jpg" rel="external nofollow"><img alt="gp31sH7.jpg" class="ipsImage" data-ratio="56.50" height="452" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/gp31sH7.jpg&amp;key=490fbf4ba451c0da7aeb3d52c9d6426d30f1cc57e2b7509bf503f7e868cb323d" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
								<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Fire is a huge problem for low tier ships.  Proper use of your Damage Control Party is paramount to survival. </span></em></span>
							</div>

							<div style="background:transparent none repeat scroll 0% 0%;">
								 
							</div>

							<div style="background:transparent none repeat scroll 0% 0%;">
								<div style="background:transparent none repeat scroll 0% 0%;">
									<span style="font-size:18px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How to Equip your Oleg</span></strong></u></span></span></span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									 
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Recommended Modules</strong></span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									As a low tier ship, the Oleg doesn't have a whole lot of options to choose from.  Take <strong style="background:transparent none repeat scroll 0% 0%;">Main Armaments Modification 1 </strong>in your first slot and back that up with <strong style="background:transparent none repeat scroll 0% 0%;">Damage Control System Modification 1</strong> in your second slot.
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									 
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<p style="background:transparent none repeat scroll 0% 0%;">
										<span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Recommended Consumables</strong></span><br style="background:transparent none repeat scroll 0% 0%;">
										There's only one consumable here.  You'd be wise to upgrade to the premium version of the <strong style="background:transparent none repeat scroll 0% 0%;">Damage Control Party</strong>.  Fires will be everywhere and the shorter reset timer can really help mitigate the damage here.
									</p>

									<p style="background:transparent none repeat scroll 0% 0%;">
										 
									</p>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<div style="background:transparent none repeat scroll 0% 0%;">
										<span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Recommended Captain Skills</strong></span>
									</div>

									<div style="background:transparent none repeat scroll 0% 0%;">
										The essential skills for the Oleg on your first pass through the tree are:
									</div>

									<div style="background:transparent none repeat scroll 0% 0%;">
										 
									</div>

									<div style="background:transparent none repeat scroll 0% 0%;">
										<ul style="background:transparent none repeat scroll 0% 0%;">
											<li>
												At tier one, <strong style="background:transparent none repeat scroll 0% 0%;">Priority Target</strong>.  This will let you know when it's absolutely imperative that you start wiggling your tush.  You should be going semi-evasive anyway to avoid torpedoes, but this is less of a concern at lower tiers.
											</li>
											<li>
												Follow this up with <strong style="background:transparent none repeat scroll 0% 0%;">Expert Marksman </strong>at tier two.  You'll <em style="background:transparent none repeat scroll 0% 0%;">almost</em> be able to keep your guns on target while turning.
											</li>
											<li>
												At tier 3, <strong style="background:transparent none repeat scroll 0% 0%;">Demolition Expert</strong> is probably your best choice as the rest of the skills are pretty lackluster for the Oleg.
											</li>
											<li>
												And finally, at tier 4, <strong style="background:transparent none repeat scroll 0% 0%;">Concealment Expert</strong> is your best choice to let you go gun silent and sneak away when things get scary.
											</li>
										</ul>

										<p>
											 
										</p>

										<p style="background:transparent none repeat scroll 0% 0%;">
											Other useful skill include:  <strong style="background:transparent none repeat scroll 0% 0%;">Preventative Maintenance </strong>(T1)<strong style="background:transparent none repeat scroll 0% 0%;"> </strong>and <strong style="background:transparent none repeat scroll 0% 0%;">Last Stand</strong> (T2).  The Oleg loses her engines and steering gears frequently and each of these skills can help with that.  If you take Last Stand, you won't necessarily need Preventative Maintenance, so make it an either-or choice.<strong style="background:transparent none repeat scroll 0% 0%;">  High Alert</strong> and <strong style="background:transparent none repeat scroll 0% 0%;">Adrenaline Rush</strong> are both good skills from Tier 2.  The former will reduce your reset timer on your Damage Control Party to as low as 54s if you're using a premium consumable.  Adrenaline Rush will help accelerate your DPM as you take damage.  And you will take damage in almost every game. 
										</p>

										<div style="background:transparent none repeat scroll 0% 0%;">
											Skip Tier 3 skills.  <strong style="background:transparent none repeat scroll 0% 0%;">Vigilance</strong> would be the only other one worth while here.
										</div>

										<div style="background:transparent none repeat scroll 0% 0%;">
											 
										</div>

										<div style="background:transparent none repeat scroll 0% 0%;">
											None of the other Tier 4 skills are particularly useful for the Oleg though there's two interesting choices at least.   <strong style="background:transparent none repeat scroll 0% 0%;">Inertia Fuse for HE Shells</strong> is curious.  There isn't enough 25mm armour at tiers 2, 3 and 4.  Most Battleships have 16mm of armour on their decks and extremities and your 152mm HE shells will handle that just fine.  However, the decks of all of the  IJN cruisers found at this tier are vulnerable if you take this skill, letting you land citadel hits against them. If this feels like a worthwhile investment for you, go for it.  It's a lot of points to spend to help against one specific enemy.
										</div>

										<div style="background:transparent none repeat scroll 0% 0%;">
											 
										</div>

										<div style="background:transparent none repeat scroll 0% 0%;">
											 <strong style="background:transparent none repeat scroll 0% 0%;">Radio Location</strong> may look appealing and you can certainly consider it but you won't get much use out of it in low tier games unless you come across an Isokaze seal-clubbing division.
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1246</guid><pubDate>Sun, 29 Oct 2023 09:35:45 +0000</pubDate></item><item><title>Premium Ship Review: Atlanta</title><link>https://www.devstrike.net/topic/1243-premium-ship-review-atlanta/</link><description><![CDATA[<div>
	<div style="background:transparent none repeat scroll 0% 0%;text-align:center;">
		<span style="font-size:12px;"><a href="https://i.imgur.com/kv8IlV7.jpg" rel="external nofollow"><img alt="kv8IlV7.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kv8IlV7.jpg&amp;key=d6ae202c105631843f75c1e26bcadf05c2f10be851f5a9e09db6eba63a137abd" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
		<em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Poopin' rainbows</span></em>.</span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Quick Summary: </strong></span> A fragile anti-aircraft cruiser with radar and armed with sixteen 127mm rifles and short-ranged torpedoes.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Patch and Date Written:</strong></span>  0.6.1.  February 3rd, 2017
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Cost:</strong> </span>9,000 doubloons.
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<table border="0" cellpadding="1" cellspacing="1">
			<tbody>
				<tr>
					<td>
						<p>
							<span style="font-size:26px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Closest in-Game Contemporary</span></span></strong></span></u></span>
						</p>

						<p>
							<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Flint, Tier 7 USN Cruiser</strong><br>
							<strong style="background:transparent none repeat scroll 0% 0%;">Degree of Similar</strong><strong style="background:transparent none repeat scroll 0% 0%;">ity:</strong><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"> </span><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"> Clone</span></span></span></span></span><span style="background:transparent none repeat scroll 0% 0%;"> / </span><u style="background:transparent none repeat scroll 0% 0%;"><strong style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Sister-Ship</span></span></span></span></span></span></strong></u> / <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,205);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Related Class </span></span></span>/ <span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Similar Role</span></span></span> / <span style="color:rgb(128,0,128);background:transparent none repeat scroll 0% 0%;">Unique</span></span></span>
						</p>

						<p>
							Flint is an Oakland-subclass of the Atlanta-class cruiser, so it stands to reason that the two ships would be very similar.  Flint has an upgraded medium-range anti-aircraft suite.  She loses out on the two wing turrets found on Atlanta giving her a maximum of a twelve-gun broadside.  Flint's superiority is very firmly set by her torpedoes which have a reach out to 9.2km.  Lastly, the two ships trade out their third consumable, with Flint having a USN Smoke Generator instead of Atlanta's Radar. 
						</p>
					</td>
				</tr>
			</tbody>
		</table>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">PROs</strong></span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				Armed with sixteen, rapid fire 127mm rifles in eight turrets dispensing up to168 rounds per minute from a fourteen gun broadside.
			</li>
			<li>
				Turret traverse is blinding-quick at 25º per second.
			</li>
			<li>
				Able to fire over intervening terrain quite easily.
			</li>
			<li>
				Her main battery customizes incredibly with the 0.6.0 Captain Skills.
			</li>
			<li>
				Her torpedoes are very fast and very hard hitting for a cruiser of her tier.
			</li>
			<li>
				Powerful anti-aircraft armament, with unlimited charges of her <em style="background:transparent none repeat scroll 0% 0%;">Defensive Fire</em> consumable.  With a full AA-upgrade build, she has some of the best AA-power in the game, tier for tier.
			</li>
			<li>
				She has access to the USN Radar consumable.
			</li>
		</ul>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">CONs</strong>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				Tiny hit point pool of 27,500hp.
			</li>
			<li>
				Her machine-spaces citadel sits over the waterline and has a maximum of 89mm of protection.
			</li>
			<li>
				Her bows are overmatched by 203mm guns or larger.
			</li>
			<li>
				Her turrets get temporarily disabled easily.
			</li>
			<li>
				Painfully short ranged at 11.1km stock.
			</li>
			<li>
				Very poor ballistics, with shells being launched into low orbit even at modest ranges.
			</li>
			<li>
				Poor penetration values on her AP and HE shells.  She struggles to do damage to tier 8+ Battleships.
			</li>
			<li>
				Torpedoes are pathetically short ranged at 4.5km.
			</li>
			<li>
				Large surface detection range of 11.0km.
			</li>
		</ul>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<p style="background:transparent none repeat scroll 0% 0%;">
			 My last review of Atlanta was over a year ago and there have been some rather significant changes to the game in that time.  Atlanta has been graced by some better fortunes, including one direct buff and many smaller, indirect buffs caused by differences in new mechanics and systems.  This time last year, she was an overspecialized oddity, unable to perform in the manner players wanted and expected her to perform.  She remained a favourite to eccentrics and experts and downright punitive to novice players.
		</p>

		<div style="background:transparent none repeat scroll 0% 0%;">
			Atlanta's fame (or infamy) has waned considerably over the year.  She is no longer commonly available, having been removed as a permanent fixture from the online store.  She is also gone from the in-game tech-tree where she could be bought with doubloons.  Though far from rare, it is likely that as the game matures she may become a more uncommon sight.  This said, her game play style has been diluted somewhat by the inclusion of USS Flint, an Oakland-subclass of the Atlanta-class cruiser.  Flint shares many characteristics with Atlanta but with the benefits of better torpedoes and a smoke generator -- two fixes for the Atlanta-class many fans of her were clamouring for.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			We received different fixes for Atlanta instead of questionable effectiveness.  This does raise the question if Atlanta is now worth purchasing for those who do not have her, especially given her limited availability.  Hopefully this review will address said concerns.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<div align="center" style="background:transparent none repeat scroll 0% 0%;">
				<a href="https://i.imgur.com/WtnzSrp.jpg" rel="external nofollow"><img alt="WtnzSrp.jpg" class="ipsImage" data-ratio="57.75" height="462" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/WtnzSrp.jpg&amp;key=2ffbc60620824e653d0ad882b6d1f3f4ddd564ac419b678ddf289fa899685438" loading="lazy"></a>
			</div>

			<div align="center" style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Atlanta subscribes to the original Wargaming design for premium vessels in World of Warships, where candidates were to be selected from ships that didn't fit in the tech tree.  These "weird" vessels included ships like Kitakami and Tone.</span></em></span>
			</div>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Options</span></span></strong></u></span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				Atlanta's <em style="background:transparent none repeat scroll 0% 0%;">Defensive Fire</em> is special.  Unlike other ships, she has unlimited charges of this consumable.  Its other characteristics, including reset timer, duration and intensity remain the same.  Atlanta is also one of the few tier 7 ships with Radar.  This has an 8.49km range, 25s duration and two or three minute reset timer depending if you took the premium version or not.
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>
			<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Consumables</strong>:</span>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					Damage Control Party
				</li>
				<li>
					Defensive Fire or Hydroacoustic Search
				</li>
				<li>
					Radar
				</li>
			</ul>
			<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Module Upgrades: </strong></span><br>
			Four slots, standard USN Cruiser options.<br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Premium Camouflage: </strong></span><br>
			Tier 6+ Standard. This provides 50% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy
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		<div style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Firepower</span></span></span></span></strong></span></strong></u></span>
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		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Main Battery:  </strong>Sixteen 127mm rifles in 8x2 turrets with an A-B-C-P-Q-X-Y-Z arrangement.  A-B-C and X-Y-Z are superfiring, with all three turrets capable of shooting unobstructed directly forward or aft respectively.  P and Q are wing turrets mounted just ahead of X-turret and behind the torpedo launchers.  This gives the ship a fourteen gun broadside.
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			<strong style="background:transparent none repeat scroll 0% 0%;">Torpedo Armament:  </strong>Eight tubes between 2x4 launchers.  One is mounted to each side of the ship behind the rear funnel.
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			Let's start with Atlanta's torpedoes; they are terrible.  While individually hard hitting at 16,663 damage per and fast at 65 knots they are pathetically short ranged at 4.5km.  This limits their utility to ambush scenarios and acts of desperation.  In order to properly make use of Atlanta's torpedoes, your opponent has to have made a serious mistake.  In such scenarios, a broadside of all four fish will be catastrophic and your opponent deserves the punishment these can dish out for being so horribly out of position.
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			In close range brawls with enemy cruisers, a broadside of her AP shells is often more reliably devastating than her torpedoes. That's really all that needs to be said about these weapons.
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			<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Main Battery</span></strong></u></span>
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			 Atlanta has arguably the most entertaining main battery armament in the game.
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			There are few guns as interesting as the USN 127mm/38 rifles in World of Warships.  They are not without their controversies either.  With 0.6.0 they received a significant buff in regards to how they interact with select Captain Skills and the variety of builds centered around improving these weapons is diverse.   But let's start with looking at their raw performance before we worry about how we can modify them.
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		<div align="center" style="background:transparent none repeat scroll 0% 0%;">
			<a href="https://i.imgur.com/JbojTCP.png" rel="external nofollow"><img alt="JbojTCP.png" class="ipsImage" data-ratio="15.53" height="116" width="747" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/JbojTCP.png&amp;key=acb93c6fdec77a33c9b3f2a407a4154de90b14cdcde6c7eb93247e40807724fc" loading="lazy"></a>
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			<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Common Captain Skills taken by Atlanta players to buff their Main Battery.  Few ships benefit so greatly from Captain Skills as the Atlanta. From left to right:  Basic Fire Training, Advanced Fire Training, Demolition Expert, Inertia Fuse for HE Shells, Adrenaline Rush and Expert Marksman.  Not all of these skills should be considered optimal or even necessary.</span></em></span>
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			The 127mm/38 rifles found on Atlanta are similar to, but not an exact match to the weapons found on the USN Destroyers.  They fire the same shells, with the same relative range, ballistic qualities, alpha strike, penetration values and fire chance to her line's destroyers.  However, Atlanta doesn't enjoy the same rate of fire found on vessels like Mahan, Farragut or Sims.  Farragut, at tier 6, fires 15 rounds per minute -- a value matched by Mahan at tier 7.  Sims gets this volume of fire as high as 18.2 rounds per minute while Atlanta has to make do with 12.  For those wondering, this isn't historical and has been reduced for balance reasons.
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			Atlanta may appear to have the equivalent broadside to three USN Destroyers combined, once you factor in her reload time, this works out closer to two.  And this brings us to our first two Captain Skills.
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			<span style="font-size:18px;"><strong><u>Rate of Fire</u></strong></span>
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		<div style="background:transparent none repeat scroll 0% 0%;">
			Atlanta reloads every 5s giving her fourteen gun broadside a potential rate of fire of 168 rounds per minute.  There are two ways to increase this.  As a destroyer-caliber weapon, Atlanta enjoys full benefits of <em style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</em> which drops her reload down to 4.5s and increases her rate of fire up to just over 186rpm.  As if that weren't enough, you can also take <em style="background:transparent none repeat scroll 0% 0%;">Adrenaline Rush</em> which increases her rate of fire as your ship takes damage.  At half health, this drops Atlanta's reload by another half second, increasing it to 210rpm.
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			Let's look at some real-world examples.  Assuming penetrating hits from her HE shells (594 damage per), a full 14 gun volley (8,316 damage per) yields the following.  Against saturated areas, the damage will be half this.
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			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					At 168rpm:  99,792 damage.
				</li>
				<li>
					At 186rpm:  110,494 damage.
				</li>
				<li>
					At 210rpm:  124,740 damage.
				</li>
			</ul>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			This is contingent on being able to land hits with that level of accuracy and penetrate vulnerable areas.  Like all guns, Atlanta's rifles are exceedingly dangerous up close.  Landing with ten or more shells per volley is easy enough inside of 7km ranges.  However, even veteran Atlanta players only land between 29% and 35% of their hits overall which much of the accuracy disparity coming from her poor ballistic qualities at range.
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			<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Range and Ballistics</span></strong></u></span>
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		<div style="background:transparent none repeat scroll 0% 0%;">
			One of Atlanta's biggest weaknesses is her lack of reach relative to her surface detection.  Stock, Atlanta's guns can theoretically hit targets up to 11.1km away while she's detected from the surface from 11.0km.  This 100m buffer for such a fragile ship forces her to be placed in harms way anytime she pulls the trigger.  Taking the skill, <em style="background:transparent none repeat scroll 0% 0%;">Advanced Fire Training </em>extends her reach up to 13.3km.  Between camouflage and skills, it's possible to get her surface detection down to 9.4km.  In theory, this opens the tiniest of stealth fire windows (less than 100m) but in all practical sense, Atlanta cannot engage targets and stay hidden without the use of cover.
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			This is further compounded by the appalling ballistic qualities of her shells.  At her maximum range, her shells are taking a full second per kilometer of distance traveled.  This leads to horrible lead times.  Depending on game resolution, some players may be prevented from using the maximum zoom when ranging their shells as their targets will be well off screen.
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		<div style="background:transparent none repeat scroll 0% 0%;">
			This can make targeting specific sections of ships very difficult   This is a necessary skill when facing off against heavily armored targets which her HE shells can struggle to damage.<br style="background:transparent none repeat scroll 0% 0%;">
			<br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Penetration and Fire</span></strong></u></span>
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		<div style="background:transparent none repeat scroll 0% 0%;">
			Atlanta has one of the lowest average damage per game values of any tier 7 cruiser.  Stock, Atlanta's high explosive shells can penetrate a maximum of 20mm of armour.  Aside from destroyers and some light cruisers, her shells just don't have the penetration power to directly affect vessels short of their superstructures.  So while her guns may murder a destroyer with some alacrity, when facing against cruisers and battleships, Atlanta was often on her back foot.
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			Atlanta's AP shells can be truly monstrous when properly applied.  However, their penetration values due to their low muzzle velocity and poor ballistics arcs prevents them from being used efficiently outside of 7km ranges.  Inside this distance, Atlanta is more than capable of blowing out the citadel of heavy cruisers or hammering the upper hull or extremities of a Battleship with her AP shells and wracking up enormous damage totals quickly.  It's not uncommon for Atlanta to deliver seven to ten citadel hits against a broadside cruiser inside of knife fighting range.  This can deal a whopping 29,400 AP damage if you can land 14 out of 14 shells as citadel hits.  For this reason, Atlanta's torpedoes are often forgotten in the heat of a brawl as her AP can be more than sufficient to put down an enemy cruiser. 
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			Outside of this range or against even slightly angled targets, her AP performance becomes quite anemic.  For this reason, the ship has often lived and died by her high explosive shells.
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			In the past, this forced Atlanta Captains to rely on the fire potential of her weapons to inflict damage against larger capital ships.  As a flamethrower, she was quite good at this in theory but in practice, this was never sufficient.   Her individual shells have a poor base fire chance at 5% per hit.  <em style="background:transparent none repeat scroll 0% 0%;">Demolition Expert</em> can nudge this number up to 7%.  However, this plugs into a larger formula:
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				<p style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:12px;"><strong style="background:transparent none repeat scroll 0% 0%;">[Fire Resistance Coefficient x ( 1 - [Damage Control Modification 1 - [Fire Prevention ) x ( [Projectile Base Fire Chance + [Demolition Expert + [signals - [inertial Fuse for HE Shells) = Fire Chance</strong></span>
				</p>

				<div align="left" style="background:transparent none repeat scroll 0% 0%;">
					Fire Resistance Coefficients vary, from 0.8668 for a stock tier 5 to 0.5671 for a fully upgraded tier 9 vessel.  This makes the chances of stacking fires much easier against lower tiered targets than higher tiered, which is ironic given that Atlanta can often deal more damage directly to lower tiered targets than needing fires to prop up her damage totals.  Here are some real world examples:
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					<strong style="background:transparent none repeat scroll 0% 0%;">Atlanta with Demolition Expert facing an upgraded Kongo with Damage Control Modification 1</strong>
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				<div align="center" style="background:transparent none repeat scroll 0% 0%;">
					(0.8335) x [1-(0.05) - (0) x [(0.05) + (0.02) + (0) - (0) = 5.54% per shell
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					<strong style="background:transparent none repeat scroll 0% 0%;">Atlanta with Demolition Expert facing an upgraded Iowa with Damage Control Modification 1 and Fire Prevention</strong>
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					(0.5671) x [1-(0.05) - (0.1) x [(0.05) + (0.02) + (0) - (0) = 3.37% per shell
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				<div align="left" style="background:transparent none repeat scroll 0% 0%;">
					Combine this with Basic Fire Training on the Atlanta (186rpm) and a 30% accuracy and you're looking at 3.1 fires per minute against the Kongo and 1.9 fires per minute against the Iowa.  Based on these numbers, an Atlanta should be able to easily stack a fire or two past Kongo's Damage Control Party and disengage.  Against an Iowa or similar tier 9 Battleship, it's questionable whether any fires will stick at all if the target Captain manages their consumable properly.  Dueling with either Battleship for longer than a minute greatly increases the changes of reprisals from the now-annoyed battleship from which Atlanta is unlikely to survive, so it's important to stack fires in a limited time frame and disappear.
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				<div align="left" style="background:transparent none repeat scroll 0% 0%;">
					Without the ability to do damage quickly to larger targets and her own poor survivability when such ships elect to shoot back, it's perhaps no wonder that Atlanta's average damage has been so low.  There is a ray of sunshine, however.
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			<div style="background:transparent none repeat scroll 0% 0%;">
				 
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			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:18px;"><strong><u>Inertial Fuse for HE Shells</u></strong></span>
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			<div style="background:transparent none repeat scroll 0% 0%;">
				All light cruisers have benefited massively from this skill and it has been a real game changer.  For Atlanta, this increases her HE penetration from 20mm to 27mm allowing her to now damage the extremities of tier 6 and 7 battleships and all cruisers within her matchmaking spread.  With this skill, now Atlanta can drop those theoretical 8,314 damage, 14 penetrating hit HE volleys against most of her opponents.  Only tier 8+ Battleships retain an immunity to her shells with the exception of their superstructures.
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			<div style="background:transparent none repeat scroll 0% 0%;">
				This skill isn't without its trade-offs, however.  It's an expensive investment for one, requiring the sacrifice of one or more beneficial Captain Skills.  In addition, it damages her already poor base fire chance by a whole 3%.  It's this latter trade off which can really hurt as her (in)effectiveness against tier 8+ Battleships plummets even further.  Let's look at our Iowa example again.
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				<div align="center" style="background:transparent none repeat scroll 0% 0%;">
					<strong style="background:transparent none repeat scroll 0% 0%;">Atlanta with Demolition Expert and Inertial Fuse for HE Shells facing an upgraded Iowa with Damage Control Modification 1 and Fire Prevention</strong>
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				<div style="background:transparent none repeat scroll 0% 0%;">
					<div align="center" style="background:transparent none repeat scroll 0% 0%;">
						(0.5671) x [1-(0.05) - (0.1) x [(0.05) + (0.02) + (0) - (0.03) = 1.92% per shell
					</div>
					<br style="background:transparent none repeat scroll 0% 0%;">
					And if you can no longer afford Demolition Expert:
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				<strong style="background:transparent none repeat scroll 0% 0%;"> Atlanta with Inertial Fuse for HE Shells facing an upgraded Iowa with Damage Control Modification 1 and Fire Prevention</strong>
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			<div align="center" style="background:transparent none repeat scroll 0% 0%;">
				 (0.5671) x [1-(0.05) - (0.1) x [(0.05) + (0) + (0) - (0.03) = 0.96% per shell
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		<div style="background:transparent none repeat scroll 0% 0%;">
			Once again, assuming Atlanta is using Basic Fire Training and attaining 30% accuracy, this works out to 1.1 fires per minute with Demolition Expert and 0.5 fires per minute without.  So it becomes a question of a trade off.  Inertial Fuse for HE Shells greatly increases Atlanta's lethality against same tier or lower tiered battleships but worsens her performance against those found at tiers 8 and 9.
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			<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Conclusions: </span></strong></u></span><span style="font-size:16px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"> </span></strong></u></span>
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		<div style="background:transparent none repeat scroll 0% 0%;">
			Few ships have their performance defined so significantly by Captain Skills as Atlanta.  With her torpedoes being a mere afterthought, how a player customizes and elects to use Atlanta's main batteries will largely define their level of success with this ship.  There is no build that is optimal against all targets and some that are superfluous or even damaging to Atlanta's damage output depending on the ship type engaged.  A player must decide well in advance what kinds of ships she wishes to specialize against and build her Atlanta accordingly.
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				<div align="center" style="background:transparent none repeat scroll 0% 0%;">
					<a href="https://i.imgur.com/qcBf2sj.jpg" rel="external nofollow"><img alt="qcBf2sj.jpg" class="ipsImage" data-ratio="54.50" height="436" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/qcBf2sj.jpg&amp;key=485ad1e9adb5775d1f52a57b4534848f55053139648d5abc077b2ac7e58187e2" loading="lazy"></a>
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					<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">One of Atlanta's more infamous traits is the awful shell flight times.  At maximum range (13.3km) it's possible to begin firing a fourth volley volley before the first has hit the target.  This makes lead times downright punitive and adjusting fire difficult.</span></em></span>
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			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Maneuverability</span></span></strong></u></span>
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			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Top Speed: </strong>32.5 knots
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			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Turning Radius:</strong> 610m
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			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Rudder Shift Time: </strong>8.4s
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			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>
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		<div style="background:transparent none repeat scroll 0% 0%;">
			Atlanta's top speed of 32.5 knots isn't particularly exciting.  It's sufficient for her task as an escort cruiser, but she doesn't have the speed necessary to challenge evasive destroyers.  Perhaps more pressingly, she is also lacking in sufficient speed to outrun fast Battleships that may seek to engage her, such as Bismarck, Tirpitz, Scharnhorst, Gneisenau or Iowa and she has no chance of outpacing Soviet and Japanese cruisers.  So while not slow or inflexible, some care needs to be taken when planning Atlanta's course lest she find herself out of position or over extended.  This is a problem common to all USN Cruisers.
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		<div align="center" style="background:transparent none repeat scroll 0% 0%;">
			<a href="https://i.imgur.com/rQWo1gH.png" rel="external nofollow"><img alt="rQWo1gH.png" class="ipsImage" data-ratio="25.25" height="202" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/rQWo1gH.png&amp;key=3d244f7ab94af723c33b540fdea6ce3b3538a9691cd1ae311bdf3b4ed2e2767d" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><em style="background:transparent none repeat scroll 0% 0%;">Ship rotation times from starting at maximum speed and rudder hard over.  Each ship was run through the course five times (except Flint and Atlanta which were run for ten to confirm their similarities) and the average taken.  Deceleration is the time taken for a ship to reach it's lowest speed in a turn.  The two most important factors for determining ship rotation speed is the radius of her turn combined with the average speed while turning.  Smaller turning circles and higher average speed will result in faster rotation rates.  The tier 7 and tier 8 American cruisers are all very similar to one another in their performance, but Atlanta and her sister, Flint, are hands down the most agile of all of the mid tier USN Cruisers with between a 0.5s and 1.0s advantage in turning 90º.</em></span></span>
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		<div style="background:transparent none repeat scroll 0% 0%;">
			Atlanta's handling is almost identical to other vessels found in the American cruiser line.  This similarity between mid-tier USN Cruisers makes for easy skill transference from one ship to the next.  If you can torpedo beat in a New Orleans, you'll find Atlanta answer similarly to her rudder. 
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		<div style="background:transparent none repeat scroll 0% 0%;">
			Atlanta's turrets have no difficulties tracking targets, even with her rudder hard over.  They traverse at a rate of 25º per second compared to the 6.3º per second she turns at full speed, allowing Atlanta to quickly acquire targets and engage new threats from one side of the ship to the other even while under heavy maneuvers.  This makes the Captain Skill, <em style="background:transparent none repeat scroll 0% 0%;">Expert Marksman,</em> much less valuable for Atlanta than on other USN Cruisers.
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			<p style="text-align:center;">
				<a href="https://i.imgur.com/JGpwwxy.jpg" rel="external nofollow"><img alt="JGpwwxy.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/JGpwwxy.jpg&amp;key=14e32a6d446c8dff7952aac13e800d78894f0d566c88aa0c3f1ce165ca6c2aaa" loading="lazy"></a><br>
				<em style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Atlanta is rather agile and can be a real bothersome target for destroyers.</span></em>
			</p>
			 

			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Durability</span></span></strong></u></span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Hit Points: </strong>27,500
			</div>
			<strong style="background:transparent none repeat scroll 0% 0%;">Citadel Protection: </strong><span style="background:transparent none repeat scroll 0% 0%;">89mm of belt armour</span>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Min Bow &amp; Deck Armour: </strong><span style="background:transparent none repeat scroll 0% 0%;">13mm</span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Torpedo Damage Reduction: </strong>None.
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<div align="center" style="background:transparent none repeat scroll 0% 0%;">
				<div align="left" style="background:transparent none repeat scroll 0% 0%;">
					Over the last year, Atlanta has enjoyed a considerable buff to her turret durability.
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					 
				</div>

				<div align="left" style="background:transparent none repeat scroll 0% 0%;">
					Patch 5.5 from April 26th, 2016, all small caliber weapons had their hit points increased as much as 2.6 times what they had been.  Prior to this, Atlanta's turrets had 1,500 hit points each while she now enjoys 4,000 hit points per.  Previously, it was a rare occurrence for Atlanta to survive a battle without losing some of her main battery.  Now it's rather uncommon for Atlanta to permanently lose any of her weapons.
				</div>

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				</div>

				<div align="left" style="background:transparent none repeat scroll 0% 0%;">
					However, much of what was previously said about Atlanta's durability still holds true.<br style="background:transparent none repeat scroll 0% 0%;">
					<br style="background:transparent none repeat scroll 0% 0%;">
					Atlanta is one of the worst protected cruisers in the game, making her truly a glass cannon. She has a pittance when it comes to her hit point total.  Her armour layout is laughable with 89mm of belt armour.  Her large citadel has a section that sits above the surface running beneath the twin superstructures, from the bridge to the  wing turrets.  Her bow has only 13mm worth of protection, making it possible to overmatch it with 180mm guns found on the Kirov, Molotov and Dmitri Donskoi, never mind the larger caliber guns found on heavy cruisers and battleships.  There are few HE shells not capable of landing penetrating damage on Atlanta, no matter where they strike her.
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					 
				</div>

				<div align="left" style="background:transparent none repeat scroll 0% 0%;">
					In short, an exposed Atlanta is very likely to become a dead Atlanta.  It's imperative to make use of her concealment and agility to stay alive.  Hug islands and use them to block incoming fire.
				</div>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Concealment &amp; Camouflage</span></span></strong></u></span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Surface Detection Range: </strong>11.0<strong style="background:transparent none repeat scroll 0% 0%;"> </strong>km
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Air Detection Range:</strong> 6.4 km
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Minimum Surface Detection Range: </strong>9.4km
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">Concealment Penalty while Firing: </strong>+3.8km (vs 11.1km gun range)
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			For such a fragile and short ranged vessel, Atlanta is shackled with an enormous surface detection range.  She is utterly incapable of engaging enemy targets with her torpedoes without giving her position away.  It's only when either her main battery range or her concealment is upgraded that she can ambush surface targets with her guns.  Even with a full investment into concealment and range modifiers, Atlanta cannot stealth-fire from open water and remains dependent upon friendly smoke or island cover to stay concealed.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 At best, Atlanta can get her surface detection range down to 9.4km which is still punitive for a ship of her size and range.  She's unable to sneak up on destroyers and, unlike HMS Belfast, her surface detection range exceeds that of her radar, giving destroyers time enough to begin evading before Atlanta can light them up with her consumable. 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			It is worth mentioning that Atlanta, with her radar consumable, can make better use of borrowed smoke clouds than some other ships.  When divisioned with smoke-laying vessels, Atlanta can help provide eyes for herself and allies while remaining obscured within the smoke clouds.  Though her radar has a very short duration, this can tip the balance in some engagements to let this fragile vessel exploit concealment mechanics within the game to her advantage and decide the local fight.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:26px;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</u></strong></span></span></span><br style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">AA Battery Calibers:</strong> 127mm / 28mm / 20mm<br style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">AA Umbrella Ranges: </strong><span style="background:transparent none repeat scroll 0% 0%;">5.0km / 3.1km / 2.0km</span><br style="background:transparent none repeat scroll 0% 0%;">
				<strong style="background:transparent none repeat scroll 0% 0%;">AA DPS per Aura:</strong><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"> </strong>121 / 27 / 29</span>
			</div>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<br style="background:transparent none repeat scroll 0% 0%;">
			Atlanta used to have the best anti-aircraft armament at tier 7 without contest  She has been partially eclipsed by her sister ship, Flint, which has a modernized suite of weapons which replaces Atlanta's 28mm 'Chicago Piano' mounts with the famous (and more reliable and powerful) 40mm Bofors.  This gives Flint a better punch at medium to close range while Atlanta dominates at a distance.  When combined with Captain Skills and module upgrades, Atlanta competes very well with her sister.  The image below breaks down how Atlanta's anti-aircraft power can be modified.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<div align="center" style="background:transparent none repeat scroll 0% 0%;">
				<div align="center" style="background:transparent none repeat scroll 0% 0%;">
					<a href="https://i.imgur.com/sShvKAv.png" rel="external nofollow"><img alt="sShvKAv.png" class="ipsImage" data-ratio="56.75" height="454" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/sShvKAv.png&amp;key=f5653b27c97dcc814c682795193d91ef83e53f4ba66b62464be0442ec3773b4f" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><em>* Bonuses are multiplicative, not additive. Note that all DPS values are approximate with some weird rounding occurring (which is why the tool-tip in port is weird when you begin stacking bonuses).  This table can be used to calculate partial bonus stacks.  For example, a 127mm mount (121dps) with Basic Fire Training (x1.2) Priority Target (x1.1) and Defensive Fire (x3) bonuses would generate an average of 479dps.  The maximum output of Atlanta in an optimal situation would be a combined total of 1,215dps</em>.</span></span>
				</div>
			</div>
			 

			<div align="left" style="background:transparent none repeat scroll 0% 0%;">
				<div style="background:transparent none repeat scroll 0% 0%;">
					Fully specialized and in an optimal situation, Atlanta puts out 1054 / 118 / 42 dps (a combined total of 1,215 dps) at ranges of 7.2km / 5.0km / 2.9km.  Flint manages a combined total of 793 / 392 / 62 dps (a total of 1,247dps) at the same range intervals.  No other ships at her tier come close to Atlanta as her sister-ship.  With Atlanta's anti-aircraft firepower focused on her 127mm rifles and their 7.2km range, she makes a much better anti-aircraft escort over Flint and bests just about any other cruiser in the game, tier for tier.
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					 
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					Atlanta's anti-aircraft advantages do not stop with just raw damage.  Her aerial detection range is only 6.4km.  If she keeps gun silent and switches off her AA guns, she can ambush incoming aircraft squadrons by sailing into their path to intercept them.  By  keeping her AA guns silent up until they're all in range, she gives the CV player no warning of her presence and can devastate a concentrated attack wave before the CV player can react.  In addition, her and her sister Flint are the only ships in the game with unlimited charges of their Defensive Fire consumable.
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					 
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					Specialized in this role, Atlanta becomes a 7.2km no-fly zone which any CV player is fool to test, no matter what their tier.  But don't kid yourself.  Without this specialization, without <em style="background:transparent none repeat scroll 0% 0%;">Defensive Fire</em> specifically, you're only going to damage attack craft waves, not rout them.  Any carrier wishing to delete you will be more than capable of doing so.
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;text-align:center;">
					<a href="https://i.imgur.com/YBtgafm.jpg" rel="external nofollow"><img alt="YBtgafm.jpg" class="ipsImage" data-ratio="57.75" height="462" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/YBtgafm.jpg&amp;key=9f0ccce57385f7c5a242bb645050880174d33a7bf23895e9ec951a1f906909d1" loading="lazy"></a>
				</div>

				<div align="center" style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">In her element and unconcerned.</span></em></span>
				</div>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<p style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Overall Impressions</span></span></strong></u></span><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:18px;"><strong style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="font-size:10pt;background:transparent none repeat scroll 0% 0%;">Skill Floor</u><span style="background:transparent none repeat scroll 0% 0%;">:</span></span> </strong> <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,153,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,102,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Simple</span></span></span></span></span></span></span></span></span> <span style="background:transparent none repeat scroll 0% 0%;">/ </span><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Casual</span></span></span></span> / <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Challenging</span></span></span></span></span></span></span> / </span><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(153,51,102);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(153,0,204);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Difficult</span></span></span></span></span></span></span></span></span></span></span></span></strong></u><br style="background:transparent none repeat scroll 0% 0%;">
					<strong style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="font-size:10pt;background:transparent none repeat scroll 0% 0%;">Skill Ceiling</u><span style="background:transparent none repeat scroll 0% 0%;">:</span></span> </strong><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,153,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(255,102,0);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(51,153,102);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Low</span></span></span></span></span></span> <span style="background:transparent none repeat scroll 0% 0%;">/ </span><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Moderate</span></span></span> / <u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,0,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">High</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></strong></u> / <span style="color:rgb(153,0,204);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Extreme</span></span></span></span></span></span>
				</p>
			</div>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 Atlanta is not a friendly ship for beginners. 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					Her weapons are too short ranged with a very temperamental damage output. 
				</li>
				<li>
					Her surface detection range is too large and she has no easy-escape tools.
				</li>
				<li>
					She is far too fragile to account for any mistakes.
				</li>
			</ul>

			<p style="background:transparent none repeat scroll 0% 0%;">
				While it's terribly fun to hold down your left mouse button and poop out rainbows of 127mm high explosive rounds, the efficacy of doing so is highly suspect at best.  You can't deal damage quickly with Atlanta unless you get in close and without proper forethought, that will simply get you killed before accomplishing anything of note.
			</p>

			<div style="background:transparent none repeat scroll 0% 0%;">
				The influence a well played Atlanta can have on a game is telling, but it depends entirely upon her Captain / Consumable / Module build.  She's a good support ship, however the decision on how to support your team will largely dictate the spheres of influence you can perform.  When Atlanta is caught out of position (which, let's admit, occurs almost continually in this ship), her ability to affect the outcome of the match falls away to nothing. 
			</div>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:18px;"><strong style="background:transparent none repeat scroll 0% 0%;">Mouse's Summary:</strong></span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<ul style="background:transparent none repeat scroll 0% 0%;">
					<li>
						One of the oldest premiums in the game.
					</li>
					<li>
						She's also one of the most unforgiving ships in the game.
					</li>
					<li>
						The recent buffs were nice... sort of.  I wanted Atlanta to get what Flint has.
					</li>
					<li>
						Despite all of her troubles, Atlanta is a riot to play.
					</li>
				</ul>

				<p style="background:transparent none repeat scroll 0% 0%;">
					What a difference a year makes.  Here's the long list of changes that occurred directly or indirectly to Atlanta between February 2016 and 2017.
				</p>

				<div style="background:transparent none repeat scroll 0% 0%;">
					<ul style="background:transparent none repeat scroll 0% 0%;">
						<li>
							Her main battery durability was buffed, increasing her hit points 2.6 times.  She no longer loses her turrets constantly (HOORAY!).
						</li>
						<li>
							The Situational Awareness skill was given out for free.
						</li>
						<li>
							Her AP shell normalization was changed from 8º to 10º.  This means that if her shells strike at a 10º angle to the flat broadside of a ship, her shells will treat it as 0º and calculate as if they had struck flush.
						</li>
						<li>
							She received Radar.
						</li>
						<li>
							The new Matchmaker system places her at top tier very frequently.
						</li>
						<li>
							The Captain Skill changes have benefited Atlanta greatly, with easier access to quality of life improving skills like Concealment Expert and the introduction of Inertial Fuse for HE Shells.  In addition, many players can't easily afford fire-mitigation skills like they used to.
						</li>
					</ul>

					<p style="background:transparent none repeat scroll 0% 0%;">
						Atlanta has seen both feast and famine.  During Closed Beta, when AP shells were dominant, she was as powerful as she has ever been.  The changes to AP and HE shells nerfed her considerably, but she still had a lot of functionality with asymmetrical carrier Matchmaking and how common carriers were during Open Beta.  There was almost always need for an AA escort and Atlanta filled that role nicely.  Once deployment symmetry became a thing when the game was released in September of 2015, Atlanta's popularity began to severely wane.
					</p>

					<div style="background:transparent none repeat scroll 0% 0%;">
						Now in 2017, it's the increase in smoke generators, specifically those of the British Cruisers, that have breathed new life into USS Atlanta.  She has a purpose now -- an ability that's always welcome when there's an enemy that needs digging out.  It's sad to say, but she gets more use out of that than she does her Defensive Fire consumable.
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						 
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						Inertia Fuse for HE Shells has restored some of the bite Atlanta once enjoyed back in Closed Beta.  While her upgraded HE shells don't have quite the same ubiquity as AP did back in the day, the average damage that Atlanta is dealing out has been on the rise in the last six months.  Looking at a two-week snapshot of her performance ranks her 6th overall for damage output among tier 7 cruisers.  It's still not a good performance, but it's definitely better than has been for the last year.
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						 
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						Atlanta isn't back to her glory days from Closed Beta.  
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						 
					</div>
				</div>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:26px;"><strong style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Would I </span><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">R</span><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">ecommend?</span></u></strong></span>
			</div>
			Atlanta is a weird ship.  She's not something you invest in because you think she's <em style="background:transparent none repeat scroll 0% 0%;">good</em>.  You do it because you want something unique.  While it is possible to earn an equivalent through Ranked Battles in the form of USS Flint, Atlanta's analogue is likely to be out of reach for much of the player base.

			<div style="background:transparent none repeat scroll 0% 0%;">
				<div style="background:transparent none repeat scroll 0% 0%;">
					 
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					<ul style="background:transparent none repeat scroll 0% 0%;">
						<li>
							<span style="font-size:18px;">For<strong style="background:transparent none repeat scroll 0% 0%;"> <span style="background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></strong></span>
						</li>
					</ul>
				</div>
			</div>
			Atlanta isn't going to make it easy on you to earn rewards like High Caliber, Confederate or Kraken Unleashed.  While she or any premium will earn a fair amount of experience and credits, Atlanta is difficult to make perform to make such numbers consistent.  There are definitely better investments.  So no.

			<div style="background:transparent none repeat scroll 0% 0%;">
				<div style="background:transparent none repeat scroll 0% 0%;">
					 
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					<ul style="background:transparent none repeat scroll 0% 0%;">
						<li>
							<span style="font-size:18px;">For <strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</span></strong></span>
						</li>
					</ul>
				</div>
			</div>
			No.  There are much better ships to bring in a competitive environment than Atlanta.  She's too fragile and if caught out of position, she has no get-out-of-jail cards to play.

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<ul style="background:transparent none repeat scroll 0% 0%;">
					<li>
						<span style="font-size:18px;">For <strong style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Collectors</strong></span>
					</li>
				</ul>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				Yes.  They saw lots of action early in WWII and enjoyed success and tragedy (Google the Sullivan brothers and have tissues handy). 
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					<span style="font-size:18px;">For <strong style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">Fun Factor</strong></span>
				</li>
			</ul>

			<p>
				Very yes on toast.  Her guns are hilarious.
			</p>

			<div align="center" style="background:transparent none repeat scroll 0% 0%;">
				<a href="https://i.imgur.com/UAjFUhy.jpg" rel="external nofollow"><img alt="UAjFUhy.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/UAjFUhy.jpg&amp;key=dc5e5f91a68e16ccd75168202750f57af8335e8ce7b8ad0bda15829346a7c5f0" loading="lazy"></a><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12px;"><em style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Staying near islands is imperative for the longevity of your Atlanta.  Use it to set up attacks and cover your escape.  Atlanta is not an easy ship to play.  She's not like the British Cruisers or premiums like Mikhail Kutuzov or Flint where you can pop an easy smoke consumable and trump any attempts to engage you.</span></em></span>
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				 
			</div>

			<div style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:26px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Outfitting Atlanta</span></span></strong></u></span>
			</div>
			Atlanta can be one of the most complicated premium ships to equip in the game presently.  It's important to decide on a role for your Atlanta first.  From there you may select Captain Skills and equip consumables which best support the role that you've decided upon.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Modules:  </strong>All of my builds for Atlanta include the same module choices.  <strong style="background:transparent none repeat scroll 0% 0%;">Main Armaments Modification 1, AA Guns Modification 2, Damage Control Modification 1, Steering Gears Modification 2</strong>.  There's some pretty simple reasons for this.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					 In slot 1, you can take <strong style="background:transparent none repeat scroll 0% 0%;">Magazine Modification 1</strong> if you're really paranoid about detonations.  If you're intending to take Atlanta into a competitive environment, this choice should be moot as you <u style="background:transparent none repeat scroll 0% 0%;"><em style="background:transparent none repeat scroll 0% 0%;">should</em></u> be using Juliet Charlie signals instead to mitigate detonations.  Personally, detonations don't bother me.  Atlanta does pop a little bit more than other cruisers, so keep that in mind.
				</li>
				<li>
					In slot 2, you may be wondering about the viability of <strong style="background:transparent none repeat scroll 0% 0%;">Aiming Systems Modification 1</strong>.  Skip it.   At maximum range, and by that I mean 13.3km from <em style="background:transparent none repeat scroll 0% 0%;">Advanced Fire Training</em>, ASM1 provides an eight meter dispersion reduction.  Yep.  That's it.  Eight whole meters.  It's 6.9m at 11.1km.  Whoo.  Exciting!  Take the AA mod.  You'll get more use out of it.
				</li>
				<li>
					All of the choices in slot 3 are terrible for the Atlanta.  Take what you want.
				</li>
				<li>
					In slot 4, <strong style="background:transparent none repeat scroll 0% 0%;">Propulsion Modification 2</strong> is also a fair choice.  However, <strong style="background:transparent none repeat scroll 0% 0%;">Steering Gears Modification 2</strong> will shave almost half a second off of a 90º turn going at full speed.
				</li>
			</ul>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<br>
			<strong style="background:transparent none repeat scroll 0% 0%;">Core Skills:   </strong>Despite the 0.6.0 Captain Skill overhaul making several builds viable, there remain some skills that are optimal for Atlanta.  They re included in all of the builds below.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					Your tier 1 skill for Atlanta should be <strong style="background:transparent none repeat scroll 0% 0%;">Priority Target</strong>.  Knowing when you're targeted and when you're not will save your ship and allow you to pull off some rather audacious feats.  None of the other tier 1 skills is as useful.
				</li>
				<li>
					At tier 3, <strong style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</strong> is the second essential.  This increases your main battery rate of fire by 10% and your AA dps by 20%.  Few ships gain so much as Atlanta from this skill.
				</li>
			</ul>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Bombardment Build</span></span></strong></u></span>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			This build focuses upon doing damage to larger ships -- specifically cruisers and tier 6 and 7 battleships.  The idea is to keep her guns singing as often as possible and to use intervening terrain to keep safe.  Because you're expected to be shooting almost non-stop, stealth abilities are less of priority.  This build, grace of taking skills which improve her gunnery, also makes a passable anti-aircraft cruiser but this isn't our focus.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Consumables:  </strong>Damage Control Party II, Defensive Fire II, Surveillance Radar II
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Captain Skills:</strong><br>
			<a href="https://i.imgur.com/sa8GeRV.png" rel="external nofollow"><img alt="sa8GeRV.png" class="ipsImage" data-ratio="58.10" height="380" width="654" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/sa8GeRV.png&amp;key=40ffaea1fb99e1cb36bdbdb3edc261c5db887236507f03eee093a6737506a844" loading="lazy"></a>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			This build is all about maximizing the performance of your guns against these targets.  <strong style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</strong> and <strong style="background:transparent none repeat scroll 0% 0%;">Adrenaline Rush</strong> increase your rate of fire.  <strong style="background:transparent none repeat scroll 0% 0%;">Inertia Fuse for HE Shells</strong> allows you to land damaging hits against the plethora of 25mm armoured sections found on ships of your chosen targets.  <strong style="background:transparent none repeat scroll 0% 0%;">Demolition Expert</strong> helps mitigate some of the lost fire-potential. <br style="background:transparent none repeat scroll 0% 0%;">
			<br style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Variant:  </strong>Swap <strong style="background:transparent none repeat scroll 0% 0%;">Inertia Fuse for HE Shells </strong>for <strong style="background:transparent none repeat scroll 0% 0%;">Concealment Expert</strong>.  This changes the build from doing direct damage to relying on fire damage to affect your targets.  This will generally result in increased survivability but you'll pay for it with lower damage totals.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:18px;"><strong><u>Destroyer Hunter</u></strong></span>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			The idea here is to sneak up as close as possible to destroyers and annihilate them at close range. She's built for stealth. This ship is rather vanilla when it comes to the performance of her weapons against larger targets, but such is the price you pay for being a specialized hunter.  Keep your anti-aircraft guns disabled until you absolutely need them.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Consumables:  </strong>Damage Control Party II, Hydroacoustic Search II, Surveillance Radar II
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<strong style="background:transparent none repeat scroll 0% 0%;">Captain Skills: </strong><br>
			<a href="https://i.imgur.com/QwlYyAo.png" rel="external nofollow"><img alt="QwlYyAo.png" class="ipsImage" data-ratio="57.91" height="377" width="651" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/QwlYyAo.png&amp;key=78af7e78da2169f8b33259694ef99937abee6d4e2b0f2cb9b8f78528509e60bd" loading="lazy"></a>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			The first thing that should stand out is that this will keep your Atlanta shorter ranged than other builds.  This will also impair her anti-aircraft power somewhat.   <strong style="background:transparent none repeat scroll 0% 0%;">Radio Location</strong> is used to assist with finding the little blighters.  <strong style="background:transparent none repeat scroll 0% 0%;">Concealment Expert</strong> is used to reduce the range at which you're spotted to give destroyers less time to react.  In addition, you will have to go gun silent to evade return fire from larger capital ships.  <strong style="background:transparent none repeat scroll 0% 0%;">Superintendent</strong> provides an additional charge of your Radar and Hydroacoustic Search consumables. 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			You'll use Radio Location to home in on the destroyers until you're spotted.  If haven't uncovered the destroyer within 20 seconds of being lit, activate your Radar to light the destroyer and be ready to evade any return fire.  <strong style="background:transparent none repeat scroll 0% 0%;">Last Stand</strong> is there to help keep you alive when your rudder gets shot out as you try to evade.  The destroyers will shoot back and they always seem to hit your rudder and set you repeatedly on fire.  The last thing you want to be doing is spinning in circles.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:18px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Escort</span></strong></u></span>
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			As the name suggests, this build focuses on protecting friendly ships from air attack.  This is hardly an optimal build in the current Random Battle meta -- carriers are not as commonplace as they once were.  However, few can argue against Atlanta's efficiency as an AA-platform with this build.
		</div>

		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>
		<strong style="background:transparent none repeat scroll 0% 0%;">Consumables: </strong>Damage Control Party II, Defensive Fire II, Surveillance Radar II
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<strong style="background:transparent none repeat scroll 0% 0%;">Captain Skills:</strong><br>
		<a href="https://i.imgur.com/gwQWB9y.png" rel="external nofollow"><img alt="gwQWB9y.png" class="ipsImage" data-ratio="58.20" height="376" width="646" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/gwQWB9y.png&amp;key=07310bd0688dbffbadaab003785a3c5e68486c518917a177dacbf6cd4ec30655" loading="lazy"></a>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		 
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		Everything pushes towards increasing Atlanta's AA range and DPS.  <strong style="background:transparent none repeat scroll 0% 0%;">Basic Fire Training</strong> and <strong style="background:transparent none repeat scroll 0% 0%;">Manual Fire Control for AA Armament</strong> boost your DPS directly while <strong style="background:transparent none repeat scroll 0% 0%;">Advanced Fire Training</strong> provides the range.  <strong style="background:transparent none repeat scroll 0% 0%;">Concealment Expert</strong> provides some survivability while also helping prevent you from being spotted early by surface ships.  This can allow you to better intercept an inbound bomber stream and ambush them.  <strong style="background:transparent none repeat scroll 0% 0%;">Jack of All Trades</strong> is used to reduce the reset timer of your <em style="background:transparent none repeat scroll 0% 0%;">Defensive Fire</em> consumable so that it will always be ready when the next attack wave comes in.
	</div>
</div>
]]></description><guid isPermaLink="false">1243</guid><pubDate>Sun, 29 Oct 2023 09:21:59 +0000</pubDate></item><item><title>Premium Ship Review: Prinz Eugen</title><link>https://www.devstrike.net/topic/1224-premium-ship-review-prinz-eugen/</link><description><![CDATA[<div align="center">
	<span style="font-size:12pt;">This review is brought to you by my patrons on <b><a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a></b>. Their support helps bring you reviews just like this, allowing me to spend more time twirling ships, mapping shell falls and writing about the game. They voted on which old review I should update next and Prinz Eugen was the clear winner.<br>
	<br>
	<span style="font-size:22px;"><b>My sincerest thanks to all of you who help with these projects.</b></span></span><br>
	<br>
	<span style="font-size:12px;"><a href="https://i.imgur.com/enkYJ7o.jpg" rel="external nofollow"><img alt="enkYJ7o.jpg" data-ratio="56.25" height="574" width="1023" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/enkYJ7o.jpg&amp;key=b32065ad9d0c3426738a1d3f17ffe0c25ce507745492f7d7def3134d1b898844" loading="lazy"></a><br>
	<i>Building a better butter-based brawler</i></span>
</div>

<div>
	 
</div>

<div>
	<b>Quick Summary:  </b>Prinz Eugen is the slower-firing, tankier sister-ship to Admiral Hipper.  She's a large escort-cruiser with good performance out of her small artillery battery and her short ranged torpedoes.
</div>

<div>
	<b>Cost:  </b>Sold with a port slot for $48.99 USD.
</div>

<div>
	<b>Patch &amp; Date Written:  </b>0.7.3 to 0.7.4, April 16th to May 2nd, 2018.
</div>

<div>
	 
</div>

<div>
	<b>PROS</b>
</div>

<div>
	<ul>
		<li>
			Massive hit point pool for a tier VIII cruiser at 45,000hp and access to a <i>Repair Party</i> consumable (!)
		</li>
		<li>
			Trollish armour scheme, especially at medium to close range.  Immune to overmatch from 380mm guns or smaller.
		</li>
		<li>
			Good 17.5km range on her artillery with excellent ballistic arcs and high muzzle velocity.
		</li>
		<li>
			Excellent AP shell performance including extra damage and good penetration over distance.
		</li>
		<li>
			Increased penetration on her HE shells, capable of besting up to 50mm of armour.
		</li>
		<li>
			Heavy torpedo armament with two triple launchers per side and good fire arcs.
		</li>
		<li>
			Decent anti-aircraft suite.
		</li>
		<li>
			Access to German <i>Hydroacoustic Search </i>consumable with increased range and duration.<br>
			 
		</li>
		<li>
			Base camouflage comes with improved commander training bonuses. (!)
		</li>
		<li>
			Access to the <i>Adler</i> camouflage with even further improved economic bonuses. (!!)
		</li>
	</ul>

	<p>
		<b>CONS</b>
	</p>

	<div>
		<ul>
			<li>
				Her armour scheme falls apart under long distance fire, leading to many citadel hits.
			</li>
			<li>
				Small main battery of only eight 203mm guns combined with a long reload.
			</li>
			<li>
				Terrible HE shells and the worst fire-starting cruiser at her tier.
			</li>
			<li>
				Torpedoes are painfully short ranged at 6.0km.
			</li>
			<li>
				Slow, fat and cumbersome.  She manages a maximum of 32 knots and she does not turn quickly.
			</li>
			<li>
				Enormous surface detection and aerial ranges of 14.94km and 9.36km respectively.<br>
				 
			</li>
			<li>
				<i>Adler</i> camouflage is not included in her price.  You must pay an additional 3,000 doubloons to access it.  The only difference between it and her usual camo (other than cosmetic) is a 10% increase to credit earning.
			</li>
		</ul>

		<p>
			<b><span style="font-size:22px;"><u><span style="font-family:Georgia;">Overview</span></u></span><br>
			<span style="font-size:16px;">Skill Floor: <b> </b></span></b><span style="font-size:16px;"><span style="color:rgb(0,128,0);">Simple</span> / <span style="color:rgb(51,153,102);"><span style="color:rgb(0,128,128);">Casual</span></span> / <u><b><span style="color:rgb(0,0,255);">Challenging</span></b></u> / <span style="color:rgb(128,0,128);">Difficult</span><br>
			<b>Skill Ceiling: </b> <span style="color:rgb(0,128,0);">Low</span> / <span style="color:rgb(0,128,128);">Moderate</span> / <u><b><span style="color:rgb(0,0,255);">High</span></b></u> / <span style="color:rgb(128,0,128);">Extreme</span></span>
		</p>

		<p>
			Prinz Eugen is not a ship for novices. While most high tier cruisers have an added bit of challenge to their performance, Prinz Eugen compounds this with temperamental artillery. She lacks a universal round, making dynamic shell choice important. The bar <span>was lowered somewhat with the addition of her </span><i>Repair Party</i> consumable and improved armour protection.<br>
			<br>
			For Veterans, Prinz Eugen will enable you only so far. She's impossible to hide in open water and the flat arcs of her shells makes using hard cover difficult which limits her tactical options. She's just too inflexible between her low-speed and high surface detection. While other cruisers enable a certain amount of finesse, Prinz Eugen is as unsubtle as swinging a brick in a tube sock: As a weapon system, she's not practical, she's awkward and she often looks silly. However, when everything works right in her favour, worlds end.
		</p>

		<div>
			Let's look at how she compares to the other cruisers at her tier:
		</div>

		<div>
			 
		</div>

		<div>
			 
		</div>

		<div align="center">
			 <a href="https://i.imgur.com/ZM1pYcM.jpg" rel="external nofollow"><img alt="ZM1pYcM.jpg" class="ipsImage_thumbnailed" data-ratio="284.36" height="412" style="width:205px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ZM1pYcM.jpg&amp;key=9c9ead4731578474e4c0c75be2868ab8dfad00f232e8c4aa10c6446b9cf1243d" loading="lazy"></a>   <a href="https://i.imgur.com/3TyUTdf.jpg" rel="external nofollow"><img alt="3TyUTdf.jpg" class="ipsImage_thumbnailed" data-ratio="284.36" height="412" style="width:205px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/3TyUTdf.jpg&amp;key=f8cdc3687dfcd5c674336937683df64193731cf7586f5d9be1c61938e11425d9" loading="lazy"></a>   <a href="https://i.imgur.com/blQC6Si.jpg" rel="external nofollow"><img alt="blQC6Si.jpg" class="ipsImage_thumbnailed" data-ratio="284.36" height="412" style="width:205px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/blQC6Si.jpg&amp;key=f5b1429d089b1adfe87f427b58de72b432d38cd7ce9b0563cb84483d111a7668" loading="lazy"></a>   <a href="https://i.imgur.com/SseciiY.jpg" rel="external nofollow"><img alt="SseciiY.jpg" class="ipsImage_thumbnailed" data-ratio="284.36" height="412" style="width:205px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/SseciiY.jpg&amp;key=6b7a383538de22f786d8ab2cd34bdedd5f36f6ec44bf5ea46ae56195ffecb550" loading="lazy"></a>   <a href="https://i.imgur.com/wKDuecr.jpg" rel="external nofollow"><img alt="wKDuecr.jpg" class="ipsImage_thumbnailed" data-ratio="284.36" height="412" style="width:205px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/wKDuecr.jpg&amp;key=f239b87de9df359f850bf2bdd1769d166791c4bbac3b00d6f5ca6a491d4716d6" loading="lazy"></a>
		</div>

		<div>
			<blockquote>
				<blockquote>
					<blockquote>
						<div>
							<div>
								<blockquote>
									<div style="text-align:center;">
										<span style="font-size:14px;"><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>- One of, if not the worst at its tier. This is a pronounced weakness.</span>
									</div>

									<div style="text-align:center;">
										<span style="font-size:14px;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br style="font-size:8pt;">
										<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br style="font-size:8pt;">
										<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="32" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship.</span>
									</div>
								</blockquote>
							</div>
						</div>
					</blockquote>
				</blockquote>
			</blockquote>
		</div>

		<div>
			 On the surface, Prinz Eugen doesn't look too exciting.<br>
			 
		</div>

		<div>
			<ul>
				<li>
					Her firepower barely ekes out a <span style="font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></span> evaluation.  She just as easily could have warranted a <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b> one.  It's only grace of her AP performance and the presence of her torpedoes that she's rated as she is, pulling ahead of the American cruiser, Baltimore.
				</li>
				<li>
					With the inclusion of her <i>Repair Party</i> consumable, Prinz Eugen has earned the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> spot for Defense among the tier VIII cruisers.  She was overshadowed by Atago earlier which has been nudged out of the top rank.  While she is helped along by her enormous hit point pool but her armour is no slouch either.
				</li>
				<li>
					All of Prinz Eugen's <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>agility<b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b> woes lie at the feet of her lower top speed.
				</li>
				<li>
					Her anti aircraft firepower can be formidable, but only with a deep build between skills, consumables and upgrades.  She is not in contention for one of the <span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span> evaluations at her tier with there being now two American cruisers at tier VIII and the Soviet Kutuzov.
				</li>
				<li>
					It should be no surprise that Prinz Eugen's pudding affliction has kept her too well padded to have anything but a <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>concealment value.  While she can use a phenomenal German <i>Hydroacoustic Search</i>, her tendency to stress AA power over detection keeps this rating at garbage levels.
				</li>
			</ul>

			<p>
				While the sum of her parts is unexciting, this belies the potential of this vessel. The overall whole meshes well together and makes for a ship that's far more competitive than she has any right to be.  Let's examine why:
			</p>

			<div>
				<div>
					<span style="font-size:22px;"><u style="font-family:Georgia;"><b><span><span>Options</span></span></b></u></span><br>
					Prinz Eugen spoils you for choice, and perhaps not in a good way.  There are a lot of decisions to be made here and while the flexibility is welcome, it also means it can be difficult for a player to find the right fit for their play style.  There are two main styles of Prinz Eugen build:
				</div>

				<div>
					<ol>
						<li>
							<b>AA Support Ship:</b>  Prinz Eugen's anti-aircraft firepower is good, but like all high tier cruisers, it's reliant upon taking consumables, skills and upgrades to accentuate its merits.  If you wish to go this route, go in deep or not at all.  This starts by taking her <i>Defensive Fire</i> consumable.
						</li>
						<li>
							<b>Close Support:  </b>If your intention is to get up on the front lines when opportunities arise, then you'll want to build for durability and emphasize the range of her <i>Hydroacoustic Search </i>consumable.
						</li>
					</ol>
				</div>

				<p>
					<b>Consumables:</b> Prinz Eugen has four consumable slots.
				</p>

				<div class="ipsSpoiler_contents">
					<ul>
						<li>
							<a href="https://i.imgur.com/kpn3pAh.png" rel="external nofollow"><img alt="kpn3pAh.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kpn3pAh.png&amp;key=6509d50e0b04999626788711b50ad79695a7de52bbd584d9322792ebb7640d8c" loading="lazy"></a> Her <b>Damage Control Party</b> is standard.
						</li>
						<li>
							<a href="http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png" rel="external nofollow"><img alt="Consumable_PCY008_SonarSearch.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png&amp;key=26e00342a62ffd26c96c3803a57690e61916bd70ff1ed7f8e11baf73c33066d1" loading="lazy"></a>  or <a href="http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png" rel="external nofollow"><img alt="Consumable_PCY003_AirDefenseDisp.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png&amp;key=320c23fea836e2d1643ae8a8f3061132fa3b17d97bc33f8930ec988b516ef846" loading="lazy"></a> This is, perhaps, one of the biggest decisions you need to make for this ship.  Prinz Eugen's German <b>Hydroacoustic Search</b> consumable is excellent, with improved duration and ranges.  It lasts 118 seconds with a 3.84km torpedo detection range and a 5.58km ship detection range.  The standard version lasts 96 seconds with 3.12km and 4.44km torpedo and ship acquisition respectively.<br>
							<br>
							Alternatively, you can take the <b>Defensive AA Fire</b> consumable.  Prinz Eugen has a good base AA power which upgrades very well with the right modules and skills.
						</li>
						<li>
							<a href="http://wiki.gcdn.co/images/e/e8/Consumable_PCY004_Fighter.png" rel="external nofollow"><img alt="Consumable_PCY004_Fighter.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/e/e8/Consumable_PCY004_Fighter.png&amp;key=3a5a74ca9588754f40859befe8b66a891fabe11b238dd2c00dabe26e1f3c7cd2" loading="lazy"></a> Prinz Eugen has a <b>Catapult Fighter</b> in her third slot, providing 60dps with 1,590 hit points. 
						</li>
						<li>
							<a href="http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png" rel="external nofollow"><img alt="Consumable_PCY002_RegenCrew.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png&amp;key=f7523d1caa33f6f8289c9a38fe69327a7e72dffe06294f339e52bd2ecd99a979" loading="lazy"></a>  The most recent addition to Prinz Eugen's arsenal is her <b>Repair Party</b>.  This is the equivalent of a tier IX cruiser version of the consumable, healing back up to 14% of Prinz Eugen's maximum hit points (a total of 6,300hp) per charge.  This will queue 33% of citadel damage taken.
						</li>
					</ul>

					<p>
						<b>Upgrades:</b> Five slots, standard cruiser upgrades.
					</p>

					<div class="ipsSpoiler_contents">
						<ul>
							<li>
								<a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a> In your first slot, take <b>Main Armaments Modification 1</b>. Your guns and torpedoes take a lot of abuse in Prinz Eugen, especially if you take her into a brawl.  Yeah, a brawling cruiser.  Who'd have thought?<br>
								<br>
								 
							</li>
							<li>
								<a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/4/4c/Wows_icon_modernization_PCM040_AirDefenseDisp_Mod_I.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM040_AirDefenseDisp_Mod_I.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4c/Wows_icon_modernization_PCM040_AirDefenseDisp_Mod_I.png&amp;key=08c93ad186308d4562068e116877c0fc2e8af0790f3c27c726fdcc0af589e3a3" loading="lazy"></a> <a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png&amp;key=3c68457cd23f05cbf6d33c9eca15c3c66844712a525455076818a841385f6ea3" loading="lazy"></a><a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a> <a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/c/c3/Wows_icon_modernization_PCM021_Engine_Mod_I.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM021_Engine_Mod_I.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/c/c3/Wows_icon_modernization_PCM021_Engine_Mod_I.png&amp;key=ccab65aec214aba9e9420e069909206848d201ff1bac688b19c0770f89c5ae93" loading="lazy"></a> If you have access to the special upgrades, <b>Defensive AA Fire Modification 1</b> or <b>Hydroacoustic Search Modification 1</b> are the best choice for this slot depending on your consumable preference.  If you're new to Prinz Eugen, I would suggest playing her a little while before deciding on which of these two to use.  Until then, <b>Damage Control Modification 1</b> or <b>Propulsion Modification 1</b> are good choices.<br>
								 
							</li>
							<li>
								<b><a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM033_Guidance_Mod_I.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png&amp;key=38204d8a6507b3f59f9c034ebb2dc346b7a78c242eef6651f4e362fc196325f4" loading="lazy"></a></b><b> <a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png" rel="external nofollow" style="float:left;"><img alt="Icon_modernization_PCM011_AirDefense_Mod_II.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png&amp;key=ee305a69388b525a8990793842f5ef6a9f9ebca76363dc1347b8cec7aaccec8f" loading="lazy"></a></b>If you're intending to play Prinz Eugen as a support vessel, then <b>AA Guns Modification 2</b> is preferred here, especially if you intend to pair this with <i>Defensive AA Fire</i> as your consumable choice.  <b>Aiming Systems Modification 1</b> should be considered the indecisive standby if you can't make up your mind to commit to AA power.<br>
								 
							</li>
							<li>
								<a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png&amp;key=59202c8fdd47d47ac04bf2ecf3de13b42cf77f58b78bcaeb68746cf0bc29fc0f" loading="lazy"></a>  <a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM023_DamageControl_Mod_II.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png&amp;key=5e09eb8a0e4e14eeb010d50074a6355dd5ce7c6af9c0a18552986155bf5b708c" loading="lazy"></a>  Little Miss Pudding Thighs doesn't handle well, so <b>Steering Gear Modification 2</b> helps alleviate some of her turning woes.  Alternatively, if you want to make her even tankier against fire damage, then <b>Damage Control System Modification 2</b> is ideal.  With the right skills and consumable choices, she can absorb up to three fires before reaching for a single charge of her <i>Repair Party</i> which is hilarious.<br>
								 
							</li>
							<li>
								<a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/6/62/Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png" rel="external nofollow" style="float:left;"><img alt="Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/62/Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png&amp;key=39fd0481f409be30ade72abebe405bf72cc5fe572c58befcc78c4ec500dcaa00" loading="lazy"></a>  The only upgrade worth taking here is <b>Concealment Modification 1</b>.  This will drop your surface detection range with camouflage down to 13.04km.
							</li>
						</ul>

						<p>
							 
						</p>

						<div align="center">
							<a href="https://i.imgur.com/0uFcmMx.gif" rel="external nofollow"><img alt="0uFcmMx.gif" data-ratio="42.13" height="336" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/0uFcmMx.gif&amp;key=45d8a4d9cee6e4f9038c900110fc4f86ab3a07edc2df8bd823e828b088ca293e" loading="lazy"></a>
						</div>

						<div>
							 
						</div>

						<div>
							<b>Camouflage</b>:  Prinz Eugen has two premium camouflage patterns, neither of which are the normal standards for a premium ship and come with improved economic bonuses.
						</div>

						<div>
							<div class="ipsSpoiler_contents">
								<ul>
									<li>
										<a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png" rel="external nofollow" style="float:left;"><img alt="PBEC503_Campbeltown.png" class="ipsImage_thumbnailed" data-ratio="80.00" height="40" style="width:75px;height:auto;" width="50" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png&amp;key=86dba53302c4723d39ab15d118ec64b0dbb04ec91875893f687e0ca08eae9c94" loading="lazy"></a>  When you purchase the ship, you will have access to <b>Type 30 Camouflage</b>.  Like Type 10 camo, this provides a 10% reduction to repair costs, a 50% bonus to your experience gains, a 3% reduction in surface detection and a 4% reduction in enemy accuracy.  As an added bonus, it includes +50% commander experience.<br>
										 
									</li>
									<li>
										<a class="ipsAttachLink ipsAttachLink_left" href="http://wiki.gcdn.co/images/b/b2/PGEP418_Prinz_Eugen.png" rel="external nofollow" style="float:left;"><img alt="PGEP418_Prinz_Eugen.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="50" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b2/PGEP418_Prinz_Eugen.png&amp;key=ecf83f137c0d912ef86a8602063dd3779b2cdb2d70aa861269817d55152a22f1" loading="lazy"></a>  You have the option of purchasing Prinz Eugen's <b>Adler Camouflage</b>.  This is available in port for 3,000 doubloons -- the same cost as permanent camouflage for a tier VIII ship.  <u><b>This has the same bonuses as the Type 30 Camouflage mentioned above but with 10% increased credit earning</b></u><i>.  </i><br>
										<br>
										Yep, that's it.  For those of you concerned with the profit margins of the <i>Adler</i> camouflage, the economic outlook isn't good. This isn't a replacement for Missouri. <b>Adler</b> <b>Camouflage</b><i> </i>will add between 20,000 and 50,000 credits for a typical game (depending on premium account). The conversion rate for doubloons directly into credits is 1:1500, meaning that you're looking in excess of 100 games before the camouflage pays for itself.
									</li>
								</ul>

								<div>
									<div>
										<div>
											<p>
												As you can see, there's a lot of choices to be made with Prinz Eugen.  Some of them are easier than others, thankfully (like deciding if the <i>Adler</i> camouflage is worth it from anything other than an aesthetic perspective -- it's not).  Making the big choice on whether to emphasize <i>Hydroacousic Search</i> or <i>Defensive AA Fire</i> facilitates all other choices, so I stress with starting there.
											</p>
										</div>
									</div>

									<p>
										<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Firepower</span></b></u></span><br>
										<b>Main Battery:  </b>Eight 203mm rifles in 4x2 turrets in an A-B-X-Y superfiring configuration.<br>
										<b>Secondary Battery:  </b>Twelve 105mm rifles in 6x2 turrets with three to each side.<br>
										<b>Torpedoes: </b> Twelve tubes in 4x3 launchers with two to each side fore and aft of the funnel.
									</p>

									<div align="center">
										<a href="https://i.imgur.com/dEmJXSE.jpg" rel="external nofollow"><img alt="dEmJXSE.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/dEmJXSE.jpg&amp;key=585d88b8d7d7a36a9c3baae7bc8a3a7fdfb0b579b2f2786b2493c52cfa831ef4" loading="lazy"></a><br>
										<span style="font-size:12px;"><i>Not necessarily suicidal or even a bad idea.</i></span>
									</div>

									<div>
										 
									</div>

									<div>
										Let's start with the irrelevant.
									</div>

									<div>
										 
									</div>

									<div>
										<b><span style="font-size:12pt;">Secondaries</span></b>
									</div>

									<p>
										Prinz Eugen's secondaries are forgettable. They have a nice 5.0km range (this <span>was buffed from 4.5km in 0.6.8) and a solid rate of fire with their 3.35s reload which would lend itself to a nice broadside weight. However, they are let down by their small-caliber. At 105mm, her shells do little damage, are poor fire starters and they don't have sufficient penetration to hurt anything but the superstructure of most ships she faces, including tier VIII+ destroyers. At best, you can hope them to start a blaze or two, but beyond that, they are easily dismissed. It would be a mistake to invest any modules, skills or consumables with a specific intent to upgrade these weapons.</span>
									</p>

									<div>
										Moving on.
									</div>

									<div>
										 
									</div>

									<div>
										<b><span style="font-size:12pt;">Main Battery</span></b>

										<div align="center">
											<a href="https://i.imgur.com/1zQwW31.jpg" rel="external nofollow"><img alt="1zQwW31.jpg" class="ipsImage_thumbnailed" data-ratio="56.25" height="421" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/1zQwW31.jpg&amp;key=0bdbd899f2615b829e3c2bd1e20491e305ad46f8c7f564615d03c51a01dff2e3" loading="lazy"></a>
										</div>
									</div>

									<div>
										 
									</div>

									<div>
										<p>
											Success with Prinz Eugen's artillery focuses entirely on proper ammunition choice. While other ships <span>perform best based on correct shell use, there is a lot less forgiveness with Prinz Eugen's main battery than with other vessels due to several flaws hard-baked into Prinz Eugen's guns. A deep understanding of their weaknesses can help mitigate these drawbacks and ensure steady performance. </span><br>
											<br>
											Prinz Eugen's 203mm L/60s are primarily armour-piercing (AP) slug throwers. On a per-shell basis, her AP rounds deal <span>significantly more damage than her high explosive (HE). Even with the risk of ricochets, it's often more worthwhile damage-wise to attempt a speculative shot with AP shells than it is to reach for her HE. HE shells are a necessary stopgap but only for as long as needed and not a moment more. Prinz Eugen's AP reliance has a lot to do with her low broadside weight. Prinz Eugen is a bit of a dinosaur in regards to her rate of fire. All tier VIII heavy cruisers originally had longer reload times before patch 0.6.1 (February 2017). Things went kinda pear shaped after this. Over the next year, New Orleans was (understandably) buffed and Charles Martel was introduced. With patch 0.7.4, two further changes to Admiral Hipper and the American cruiser line left Prinz Eugen as a forgotten fossil in regards to her rate of fire. They now stand as follows:</span>
										</p>
										 

										<div align="center">
											<a href="https://i.imgur.com/q1fFO8r.png" rel="external nofollow"><img alt="q1fFO8r.png" data-ratio="35.13" height="360" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/q1fFO8r.png&amp;key=78334b29e7d678bf5e8d19ad3ec9c651f007c96a643ed22469668ee08e5e8342" loading="lazy"></a><br>
											<span style="font-size:12px;"><i>Note that cruiser representing the United States Navy changed at tier VIII.  The reduction in reload time is still comparable though as they are both 9-gun cruisers without torpedoes.  There is no longer a direct correlation between the number of guns available and the reload time of the weapons.</i></span>
										</div>
									</div>

									<div>
										<p>
											Prinz Eugen simply cannot put out as many rounds per minute (rpm) as most of the other heavy cruisers. The justification here is likely that with her <i>Repair Party</i> consumable, Prinz Eugen is likely to survive longer to make up for any damage output disparity in a similar <span>manner to Atago. On the short-term, it appears Prinz Eugen's firepower does not trade favourably with most of her contemporaries.  However, this  isn't always the case. Ammunition selection allows Prinz Eugen to dominate exchanges when she has the opportunity to use her phenomenal AP shells.</span>
										</p>

										<div align="center">
											<a href="https://i.imgur.com/asnMlO6.gif" rel="external nofollow"><img alt="asnMlO6.gif" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/asnMlO6.gif&amp;key=c6db74293f62dbbc97666257cf21f6494bed3be090562392698aca724e1d8163" loading="lazy"></a><br>
											<span style="font-size:12px;"><i>At least they're consistent.  Prinz Eugen's fire angles aren't great but they're not terrible. Ideally, I would like to see a 300º fire angle forward so that she could maintain a well angled aspect while still being able to shoot all of her guns.  As it is, if you wish to keep yourself safe, make sure that your rear guns are unable to fire at the enemy in order to bow-tank up to 381mm shells.  </i></span>
										</div>

										<div>
											 
										</div>

										<div>
											Prinz Eugen's AP shells are powerful, but they are not a universal shell. They have a two advantages -- high damage and high penetration. Other than that, they hold no other benefit over other 203mm AP shells from other nations. At 5,900 damage, Prinz Eugen's AP delivers a larger broadside alpha strike than any of the other heavy cruisers at her tier. Despite Prinz Eugen's disadvantage in gun number, she can still compete (and even best) other cruisers provided she gets a chance to exercise these munitions.
										</div>

										<div>
											 
										</div>

										<div>
											As good as her AP penetration values are, they cannot contend with battleship belt armour except at point-blank ranges inside of 7km -- and even then you need the flat broadside as any angling will likely cause the shells to shatter. Similarly, they cannot overmatch anything higher than 14mm. Bow-in targets, including destroyers, are all but immune to her AP shells and will stay safe at up to 60º angles and <span>retain the ability to cause some to ricochet at up to 45º. Firing at long-range into the superstructure of enemy ships can mitigate this somewhat, allowing you to stack some hurt on enemies. </span>
										</div>

										<div>
											 
										</div>

										<div>
											Whatever gains Prinz Eugen makes with her AP damage, she loses out with her anemic HE shells. Short of starting fires, when Prinz Eugen must rely upon HE, she loses more than half of her potential DPM. Her HE shells compare so poorly to those of other nations that they're more closely compared to 150mm to 155mm caliber guns than 203mm. In fact, they do <span>100hp less damage than Mogami's 155mm and a mere 300hp more than Cleveland's 152mm. Their fire chance is similarly poor for a shell of their size. The only salve to this is the artificially high penetration of Prinz Eugen's HE shells. They all but guarantee she can scrape together some damage when she hits a target, even if it is at a horribly throttled rate.</span>
										</div>

										<div>
											 
										</div>

										<div>
											Overall, Prinz Eugen's gun performance is, at best, mediocre, and regularly devolving to <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b> ratings, especially when she's made reliant on her HE performance.  However, her torpedoes save her.
										</div>

										<div>
											 
										</div>

										<div>
											 <b style="font-size:12pt;">Torpedoes</b>
										</div>

										<div>
											<div align="center">
												<a href="https://i.imgur.com/seDMYse.jpg" rel="external nofollow"><img alt="seDMYse.jpg" class="ipsImage_thumbnailed" data-ratio="56.25" height="421" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/seDMYse.jpg&amp;key=53fed843f11a3e6d071ea9eec331b223cc17d1148d8b37f85d59eb5106dadb24" loading="lazy"></a> 
											</div>
										</div>

										<p>
											If you're looking for criticism, Prinz Eugen's torpedoes are far too short ranged and their warheads are small for a high-tier weapon. However, she has four banks of torpedo launchers, each putting three fish into the water. These have excellent fire arcs, making them easy to use once you're in range. Quantity <span>has a quality all of its own -- Prinz Eugen can and will maul just about any ship fool enough to get close to her, even the largest capital ship. Only a full health high-tier battleship is likely to survive taking all six torpedoes off a broadside. Anything smaller just cannot cope with that kind of alpha strike.</span>
										</p>

										<div>
											Putting these torpedoes to use is difficult, though. Brawling opportunities outside of <span>PVE environments are generally rare and restricted to encounters late into an engagement. Like battleship Tirpitz, attempts to race ahead and brawl too early will get Prinz Eugen killed. Even still, she must pick her targets with care. Prinz Eugen's armour will only hold up against battleship targets when properly angled and at very close ranges, and only then against select gun calibers.</span>
										</div>

										<div>
											 
										</div>

										<div>
											Of course, when you pull off this the level of <span>bad-assery it makes a great clip for the highlight reel. When you screw it up, you'll look like an idiot that threw their ship away. The question really becomes, are you clever and audacious enough to pull it off with any regularity?</span>
										</div>

										<div>
											 
										</div>

										<div>
											<b><span style="font-size:12pt;">Conclusions</span></b>
										</div>

										<div>
											Prinz Eugen lives in a binary state in regards to its weapon performance, either terrible or amazing. Each individual system behaves and performs exactly as advertised with glaring weaknesses undermining modest strengths. Given her poor output most of the time, she is often underestimated. When the stars align, Prinz Eugen's damage output spikes in terrifying ways, making her no less of a threat than any of her contemporaries. However, there <span>can be long spells of middling performance.</span>
										</div>

										<div>
											 
										</div>

										<div>
											With her improved survivability, the chances to exercise her firepower have only increased. She can fish for those opportunities to make her weapon systems sing far longer than other cruisers.
										</div>

										<div>
											 
										</div>

										<div>
											 <b>Summary:  </b>
										</div>
									</div>

									<div>
										<ul>
											<li>
												Great AP, poor HE, slow reload.
											</li>
											<li>
												Her torpedoes are individually poor, but she gets a lot of them.
											</li>
											<li>
												Exercise patience, wait for your opportunity -- Prinz Eugen will reward you.
											</li>
										</ul>

										<p>
											<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
											<b>What it would have needed to be</b> <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:  With only eight guns, it's going to take a lot to nudge Prinz Eugen up the ratings list.  She's <i>barely</i> holding onto her <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> evaluation as is.  To warrant an upgrade, we're talking about improving her rate of fire down to a minimum of a 10 second reload AND increasing her torpedo range / striking power.
										</p>
									</div>

									<div>
										<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Defense</span></b></u></span><br>
										<b>Hit Points: </b>45,000hp<br>
										<b>Maximum Citadel Protection:  </b>13mm anti-torpedo bulge + 80mm belt armour + 40mm turtleback +  20mm citadel wall.<br>
										<b>Minimum Extremities &amp; Deck Armour: </b>27mm<br>
										<b>Torpedo Damage Reduction:  </b>10%
									</div>

									<div>
										 
									</div>
									<u><b><span style="font-size:12pt;">Extremities </span></b></u>
								</div>

								<div>
									<div align="center">
										<a href="https://i.imgur.com/OalzgkC.jpg" rel="external nofollow"><img alt="OalzgkC.jpg" data-ratio="56.38" height="575" width="1021" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OalzgkC.jpg&amp;key=e0ca8947f5a2254bb1735d042f370ba7d5ed4d883bcdad6067c41363e579135d" loading="lazy"></a><br>
										<span style="font-size:12px;"><i>Bow protection for the tier VIII cruisers including the WiP Baltimore and WiP Cleveland.</i><br>
										<i>25mm worth of bow protection prevents 356mm and smaller AP shells from overmatching. 27mm prevents 381mm guns or smaller from doing the same. The 40mm strips on Admiral Hipper and her sister, Prinz Eugen, can prevent overmatching by even Yamato's 460mm AP shells should they strike at an acute angle. However, this is only ever likely to happen at point blank ranges.</i></span>
									</div>

									<div>
										 
									</div>

									<div>
										When it comes to keeping shells out, Prinz Eugen is one of the best protected cruisers at her tier.  Much of this is owing to her reinforced, 27mm deck, hull and extremities armour -- a value shared with Admiral Hipper and Baltimore.  This has three prime benefits:
									</div>

									<div>
										<ul>
											<li>
												High Explosive shells smaller than 127mm are incapable of dealing direct damage to Prinz Eugen except on her superstructure, even with the <i>Inertial Fuse for HE Shells</i> skill.
											</li>
											<li>
												Any HE shell of 165mm or smaller are incapable of dealing direct damage to Prinz Eugen unless they have <i>Inertial Fuse for HE Shells</i> (or have the improved 1/4 HE penetration found on select German vessels) or they strike her superstructure.
											</li>
											<li>
												She cannot be overmatched by 381mm/380mm AP shells or smaller from battleship guns. 
											</li>
										</ul>

										<p>
											It's perhaps this latter point for which the 27mm bows are most famous.  Prinz Eugen, when aggressively angled, is fully capable of bouncing a full volley of 380mm AP shells from the like of the French Battleship, Alsace, without taking any damage.  This is infuriating for battleship commanders with their long reload and it makes Prinz Eugen a very real danger in a close range brawl with enemy super-dreadnoughts.  Without <i>Inertial Fuse for HE Shells</i>, most of their secondary gun fire will splash harmlessly across her hull.
										</p>

										<div>
											 Where Prinz Eugen bests Baltimore in this regard is a further 40mm belt which extends almost to the tip of her bow.  This added protection gives Prinz Eugen the chance (and only a chance) of deflecting up to 460mm AP shells from Musashi and Yamato. To be clear, this only works if the shells strike precisely along that plate when she's bow on against them -- nominally when a battleship gets greedy and attempts to citadel her through the snout at close range.  Her sister ship, Admiral Hipper also has this belt, but it reaches right to the very front of the ship, giving her a slight edge in this regard.
										</div>

										<div>
											 
										</div>

										<div>
											Overall, her 27mm worth of hull plating isn't going to foil much.  It's more trollish than it is truly effective -- allowing you to counter a poorly planned shot, but it cannot be relied upon to keep Prinz Eugen truly safe.
										</div>
									</div>
								</div>

								<div>
									 
								</div>

								<div>
									<u><b><span style="font-size:12pt;">Citadel Protection</span></b></u>

									<div align="center">
										 <a href="https://i.imgur.com/UJAtViX.png" rel="external nofollow"><img alt="UJAtViX.png" data-ratio="38.50" height="394" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/UJAtViX.png&amp;key=baee64e21976ff1dea33d0326273b6530d63ef312251e757e411423a99ad39d8" loading="lazy"></a><br>
										<span style="font-size:12px;"><i>Evaluation of raw armour thickness protecting a ship's magazine and/or machine spaces.  Note this refers only to the maximum thickness of armour protecting these areas, and not the effective armour which varies considerably based on factors including angling and citadel height.</i></span>
									</div>

									<p>
										Prinz Eugen has an undeserved reputation for being difficult to citadel.<br>
										<br>
										Prinz Eugen's belt armour is among the thinnest at her <span>tier at a mere 80mm, but the obstacles a shell must pass to strike her citadel are many. The thinnest route, available only through long-distance plunging fire from large-caliber battleship shells, would be by over-matching her upper hull and dropping through her turtleback directly into her citadel. At most, this path would meet 87mm of combined armour and as little as 67mm. Lateral fire runs a gauntlet of her torpedo bulge, belt, turtleback and citadel wall for a minimum total of 153mm. The slope of her turtleback effectively makes this much thicker. Angling further exaggerates this effect, deflecting shells up and out of the ship and resulting in over penetrations.</span>
									</p>

									<div>
										In addition, Prinz Eugen's citadel is very thin. Unlike ships like Baltimore, where the citadel abuts against the exterior of the vessel, Prinz Eugen's citadel is quite slender. The sandwiched layers of armour make it less likely that a shell will arrest perfectly inside the citadel when it detonates, turning a potential citadel hit into a penetration or over penetration instead. The low height of Prinz Eugen's citadel also makes it harder to hit, unlike the high water citadels of ships like <span>Chapayev, Atago and Charles Martel.</span>
									</div>

									<div>
										 
									</div>

									<div>
										The result is that Prinz Eugen <i>may</i> take citadel hits, but she's unlikely to. Most hits occur at very long ranges from battleship caliber shells. While it is possible that she may receive citadel hits at brawling ranges, a bit of angling and even a touch of imperfect aim will make this very uncommon. She is much more survivable than ships like Edinburgh, <span>Mogami and Mikhail Kutuzov which seem to gargle and guzzle citadel hits the moment they're on offer. Even AP bombs from American and German aircraft carriers struggle to land anything more than over penetrations against her.</span>
									</div>

									<p>
										This all said: the grim reality to which most cruiser players are painfully aware is that it's nigh impossible to keep their ship from being penetrated by enemy fire. Prinz Eugen is no different here. Damage is commonplace for these ships and it stacks up fast, even when the ship angles perfectly. At least in Prinz Eugen's case, this accumulation is far less spiky and often more slow <span>given the penchant for battleships to over penetrate her.</span>
									</p>

									<div>
										<br>
										<u><b><span style="font-size:12pt;">Repair Party</span></b></u>

										<div>
											<div align="center">
												<a href="https://i.imgur.com/XXUdUNz.png" rel="external nofollow"><img alt="XXUdUNz.png" data-ratio="66.25" height="530" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/XXUdUNz.png&amp;key=a08d7476124576aa9c69c9ec8c8d9e028ab9303ca97b8ad0682c716a70a73de4" loading="lazy"></a><br>
												<br>
												<span style="font-size:12px;"><i>Comparison of raw hit point totals of tier VIII cruisers, including healing potential with </i>Superintendent<i> and a premium </i>Repair Party<i> consumable.</i></span>
											</div>
										</div>

										<p>
											Prinz Eugen was given access to a Repair Party with patch 0.7.4. Ships with this bonus are better than their peers when it comes to apparent durability. Edinburgh, Prinz Eugen and <span>Atago may seem to be the toughest of the tier VIII cruisers, with Edinburgh being able to print out a new version of herself over the course of several charges of her consumable. This hinges on Edinburgh being able to survive the burst damage thrown at her, however. As we've discussed, Prinz Eug</span>en is far less likely to explode suddenly than other tier VIII cruisers. This, in turn, makes her <i>Repair Party</i> consumable far more valuable as she is likely to survive long enough to get to use each charge available.
										</p>

										<div>
											For a ship that struggles to do damage quickly, this survivability boost is welcome. It artificially gives her the ability to contest the damage output of more well armed ships grace of simply staying in the fight longer.
										</div>

										<div>
											 
										</div>

										<div>
											<b>Summary:</b>
										</div>

										<div>
											<ul>
												<li>
													Unlikely to take citadel hits except at very long ranges or when presenting the perfect, flat broadside.
												</li>
												<li>
													Her armour protection is trollish, leading to a lot of over penetrations and the occasional bounce when angled properly.
												</li>
												<li>
													Barring eating a wall of torpedoes, Prinz Eugen is very likely to be able to survive incremental damage long enough to use each and every available charge of her <i>Repair Party</i>.  This is something that Atago and Edinburgh can't readily boast with their poor citadel protection.
												</li>
											</ul>
										</div>
									</div>

									<div>
										 
									</div>

									<div>
										<b>Evaluation:</b> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a><br>
										<b>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>: </b> Wargaming would need to introduce a battlecruiser at tier VIII to rival Prinz Eugen's current standing.  This isn't beyond the realm of possibility, bear in mind.  Kronshtadt and Stalingrad at tiers IX and X and the experiment with Duke of York at tier VII show that this is likely to be an inevitability.
									</div>

									<div>
										 
									</div>

									<div>
										<div>
											<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Agility</span></b></u></span><br>
											<b>Top Speed:</b> 32.0 knots<br>
											<b>Turning Radius: </b>770m<br>
											<b>Rudder Shift Time: </b>10.9s<br>
											<b>Maximum Rate of Turn: </b>5.3º/s
										</div>

										<div>
											 
										</div>

										<div>
											Prinz Eugen handles better than you might expect for a ship of her size. However, when compared to the other <span>tier VIII cruisers, she doesn't come out that well. She's tied for the slowest cruiser at her tier with her sister, Admiral Hipper but she handles more poorly. She has the worst rudder shift time among the tier VIII cruisers. She's not the worst at coming about -- she has a faster rate of turn than Chapayev, but that's the only member of contemporaries that she bests. There was one surprise, though -- her turning radius appears to be marginally better than stated in port at 750m and not 770m, but that's nothing to get too excited about given all of her other wants.</span>
										</div>

										<div>
											 
										</div>
										Overall, Prinz Eugen is a large, predictable target.

										<div>
											 
										</div>

										<div>
											<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><br>
											<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>: Speed, speed and more speed.<br>
											 
											<div align="center">
												<a href="https://i.imgur.com/7EkyLCK.jpg" rel="external nofollow"><img alt="7EkyLCK.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/7EkyLCK.jpg&amp;key=06323dc78ef35e53e54206e695b080299c8eaf57aee06a690bde80905eba2f70" loading="lazy"></a><br>
												<span style="font-size:12px;"><i>Like all cruisers, Prinz Eugen's survivability greatly improves through making use of island cover.  Her agility is reasonable and she handles better than her stats in port may suggest but not enough to compete with her peers.</i></span>
											</div>
										</div>

										<div>
											 
										</div>

										<div>
											<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Anti-Aircraft Defense</span></b></u></span><br>
											<b>AA Battery Calibers: </b>105mm / 40mm / 20mm<br>
											<b>AA Umbrella Ranges</b>: 4.5km / 3.5km / 2.0km<br>
											<b>AA DPS per Aura:</b> 99.6 / 135 / 44.4<br>
											<b>Float Plane Fighter DPS:</b> 60
										</div>

										<div>
											 
										</div>

										<div align="center">
											<a href="https://i.imgur.com/eN9jNhs.png" rel="external nofollow"><img alt="eN9jNhs.png" data-ratio="39.63" height="406" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/eN9jNhs.png&amp;key=4df6e39368b3912f35e23a30242607c8ea27d4f3b7e7ae14a10578a7930ec296" loading="lazy"></a><br>
											<span style="font-size:12px;"><i>Maximum AA Power is calculated with all applicable DPS  and rangebonuses, including </i>Defensive Fire<i>.   This is then multiplied by the range of the mount less 1km in order to properly weight the influence of a given weapon.  Hipper, Eugen and Cleveland are all very close in effective performance.</i></span>
										</div>

										<div>
											 
										</div>

										<div>
											<span>The quality of anti-aircraft firepower among the tier VIII cruisers divides into two tiers -- those with powerful anti-aircraft firepower and those who aircraft carriers will pee on with impunity. Prinz Eugen thankfully finds herself in the former group, though she's near the bottom of this top cluster.</span>
										</div>

										<div>
											 
										</div>

										<div>
											The flaw which holds Prinz Eugen's AA Power back is the relative short-range of her 105mm guns. Their 4.5km reach can only be extended out to just shy of 6.5km with <i>Advanced Fire Training</i> and <i>AA Guns Modification 2</i>. Prinz Eugen and Admiral Hipper are less effective as support ships as they can't extend their <i>Defensive Fire's</i> disruption effect far enough to easily cover friendly vessels. Combined with Prinz Eugen's enormous aerial detection range of nearly 9.4km, enemy aircraft are unlikely to accidentally stumble into her AA auras.
										</div>

										<div>
											 
										</div>

										<div>
											The choice between taking <i>Defensive Fire</i> or a <i>German <span>Hydroacoustic Search</span></i> consumable is a difficult one for Prinz Eugen commanders. One option is to rely on Prinz Eugen's <i>Catapult Fighter</i> to <span>provide the disruption effect to keep her safe from enemy air attack, but even with two planes from </span><i>Direction Center for Catapult Aircraft</i>, high tiered aircraft carriers can simply swarm and out-muscle her personal fighter screen. Without <i>Defensive Fire</i>, Prinz Eugen will only bruise enemy attack squadrons and will be unable to prevent a drop. With it, she becomes a formidable threat that most <span>CVs will be unwilling to contest.</span>
										</div>

										<div>
											 
										</div>

										<div>
											 
										</div>

										<div align="center">
											<a href="https://i.imgur.com/GdmZ6bs.jpg" rel="external nofollow"><img alt="GdmZ6bs.jpg" data-ratio="31.50" height="322" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/GdmZ6bs.jpg&amp;key=812a1f8415ea0352da5a26535d0993735dfaf593937312316e26d4d62408b981" loading="lazy"></a><br>
											<span style="font-size:12px;"><i>Almost half of Prinz Eugen's AA firepower is found in her 40mm medium caliber AA mounts.  While these are individually fragile, she does have a lot of them scattered across the fore and aft ends of the ship.  </i></span>
										</div>

										<div>
											 
										</div>

										<div>
											<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
											<b>What it would have needed to be</b> <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:  In order to compete with the big three (Kutuzov, Cleveland, Baltimore), Prinz Eugen first needs to upgrade the range of her large caliber guns.  This could be done by swapping her 105mm with 128mm rifles found on Gneisenau but this would hurt her DPS.  To combat this, her single 40mm guns should be swapped for the improved performance found on German 37mm AA guns.<br>
											 
										</div>

										<div>
											<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Refrigerator</span></b></u></span><br>
											<b>Surface Detection Range:</b> 14.94 km<br>
											<b>Air Detection Range:</b> 9.36 km<br>
											<b>Minimum Surface Detection Range:</b> 11.48km<br>
											<b>Concealment when Firing in Smoke:</b> 9.13km
										</div>
									</div>

									<div>
										 
									</div>

									<div>
										Prinz Eugen is huge. She has the worst detection range of any of the tier VIII cruisers and she's out spotted by battleships like Monarch and Roma. Yes, it's that bad. The only salve to this wound is that some of the higher-tiered cruisers are worse and not by much. This isn't a ship you can hide -- not from air and not by sea. Her one saving grace is her access to the German <i><span>Hydroacoustic Search </span></i>consumable which picks up enemy ships up to 5.5km away and torpedoes at 3.8km. When facing unsupported cruisers or destroyers in smoke, Prinz Eugen can charge them with impunity.
									</div>

									<div>
										 
									</div>

									<div>
										Otherwise, Prinz Eugen is too chubby <span>to be any good here.</span>
									</div>

									<div>
										 
									</div>

									<div>
										<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><br>
										<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  I'd actually be inclined to bump up my evaluation of her here if she could get access to <i>Hydroacoustic Search</i> and <i>Defensive Fire</i> at the same time -- German Hydro is just that good for Vision Control.  As it is, she's forced to choose between them.
									</div>

									<div>
										 
									</div>

									<div>
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											<tbody>
												<tr>
													<td>
														<span style="font-size:20px;"><b><span style="font-family:Georgia;"><u>History of Buffs</u></span></b></span><br>
														Prinz Eugen was released with patch 0.5.11.1 back in late September of 2016.  She has received a steady series of small buffs over time since my initial review.<br>
														 
														<ul>
															<li>
																<b>November 2016, Patch 0.5.14</b> - Rear armour section on turrets A and Y buffed from 60mm to 90mm.
															</li>
															<li>
																<b>December 2016, Patch 0.5.16 </b>- Credit earning coefficient improved by 3%.
															</li>
															<li>
																<b>April 2017, Patch 0.6.4 </b>- Increased the armour thickness of her bow and stern from 25mm to 27mm.
															</li>
															<li>
																<b>June 2017, Patch 0.6.6 </b>- Increased HE penetration of her main battery from 34mm to 51mm.
															</li>
															<li>
																<b>July 2017, Patch 0.6.8</b> - Secondary range increased from 4.5km to 5.0km.
															</li>
															<li>
																<b>April 2018, Patch 0.7.4 </b>- Received a <i>Repair Party</i> consumable.
															</li>
														</ul>

														<p>
															It was the changes to her bow armour, HE penetration and the addition of her <i>Repair Party</i> that should be seen as the most direct impact to her performance.  
														</p>
													</td>
												</tr>
											</tbody>
										</table>
									</div>

									<div>
										 
									</div>

									<div>
										<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Eating Pudding with Prinz Eugen</span></b></u></span>
									</div>

									<div>
										You've got a lot of choice when it comes to skills with Prinz Eugen. I highly recommend trying out a few builds on <b><a href="http://shipcomrade.com/captcalc" rel="external nofollow"><span>ShipComrade's Captain Skill Calculator</span></a></b> to find the one that's right for you. The following is a safe, generalist build, not specialized for any particular task but able to do it all reasonably well:<br>
										 
									</div>

									<ul>
										<li>
											Start with <b>Priority Target</b>. This skill is a life saver for cruisers, not only warning you of pending shots from battleships but also advising you when a destroyer switches from guns to torpedoes. If you're feeling confident about your ability to dodge incoming shells, then <b>Direction Center for Catapult Aircraft </b>is <span>optimal.</span>
										</li>
										<li>
											Next up, get <b>Adrenaline Rush</b> at tier two. Your DPM needs all the help it can get.
										</li>
										<li>
											With your excellent heal, you'll want <b>Superintendent </b>at tier three to maximize this bonus.
										</li>
										<li>
											And finally, you're still a cruiser, so Vision Control is important. Take <b>Concealment Expert</b> at tier four to give you <span>the option of dropping back into stealth when firing at long-range.</span>
										</li>
									</ul>

									<p>
										The skills <b>Advanced Fire Training</b>, <b>Vigilance</b> and <b>Expert Marksman</b> will round out Prinz Eugen's performance nicely, allowing you to make good use of both of her <i><span>Hydroacoustic Search</span></i> or <i>Defensive Fire</i> consumables depending on which you choose. You can freely swap between the two without being penalized based on commander skills.
									</p>

									<div>
										<div align="center">
											 <a href="https://i.imgur.com/oP8so7G.png" rel="external nofollow"><img alt="oP8so7G.png" data-ratio="67.74" height="434" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/oP8so7G.png&amp;key=eda24b34abca5f06378f46e95b8f363f62cc04ed789cd53b3992c66bf2eabe70" loading="lazy"></a>
										</div>

										<div>
											 
										</div>

										<div>
											Prinz Eugen does take a specialized AA build well, though this will hurt her concealment value.   In this case, take <b>Basic Fire Training</b> instead of <b>Vigilance </b>and <b>Manual Fire Control for AA Guns</b> instead of <b>Concealment Expert</b>.  Make sure you take <b>Direction Center for Catapult Aircraft</b> as your tier one skill.
										</div>

										<div>
											 
										</div>

										<div>
											Other useful (but not optimal) skills include:  <b>Basics of Survivability</b>, <b>Last Stand</b>, and <b>Radio Location</b>.
										</div>

										<div>
											 
										</div>

										<div>
											<div>
												<div>
													<span style="font-size:22px;"><u><span><b><span style="font-family:Georgia;">Final Evaluation</span></b></span></u></span><br>
													<span style="font-size:16px;"><b>Mouse's Summary:</b></span>
												</div>

												<div>
													<ul>
														<li>
															<span style="font-size:16px;">Tougher than any tier VIII cruiser has any right to be.</span>
														</li>
														<li>
															<span style="font-size:16px;">Her firepower is all kinds of meh unless your opponent is an idiot.  Then it's hilarious.</span>
														</li>
														<li>
															<span style="font-size:16px;">Prinz Eugen is a great support cruiser.  It's a shame that support doesn't pay the bills in World of Warships.</span>
														</li>
													</ul>

													<div>
														 
													</div>

													<div>
														Prinz Eugen is tough. That's the extent to which she's remarkable.
													</div>

													<div>
														 
													</div>

													<div>
														I've always liked Prinz Eugen -- I could never really pin down why, though. I do enjoy my lame-duck premiums, but only those that come about it honestly (Puke of Dork, you're still on notice). And I suppose this is the reason I've enjoyed Prinz Eugen -- she didn't rely on gimmicks. This aspect is really changing with her new <i>Repair Party</i>.<br>
														 
													</div>

													<div>
														<ol>
															<li>
																She's not durable enough to ever be considered a forgiving vessel for novice players.
															</li>
															<li>
																She's not very flexible which limits her carry potential (unless your opponents are idiots).
															</li>
														</ol>
														<br>
														Let's linger on point #2 for a moment -- Prinz Eugen gets underestimated a <i>lot</i>.<br>
														 
													</div>

													<div>
														<ul>
															<li>
																Her guns don't hit especially hard.
															</li>
															<li>
																She's a cruiser so people think she's squishy.
															</li>
															<li>
																Her AA power is rather short ranged.
															</li>
															<li>
																She's big.
															</li>
															<li>
																She's fat.
															</li>
															<li>
																She's slow.
															</li>
														</ul>
														<br>
														Yet, contrary to these points, she can put out an enormous amount of damage very quickly if underestimated with AP shell and torpedoes. She has a habit of shrugging off battleship broadsides that would end most other tier VIII cruisers. Her AA power is surprisingly formidable. For all her problems with concealment, her <i><span>Hydroacoustic Search</span></i> consumable makes destroyers and British cruisers fear letting her get in close. This is a cruiser that can <i>brawl</i> for crying out loud. And this is where Prinz Eugen's success often lies -- by what fantastic moments she's capable of when enemies underestimate her.
													</div>

													<div>
														 
													</div>

													<div>
														There's a danger in touting said moments as a highlight of the vessel because they <span>give the illusion of greater competency than really exists (either in the ship or my own ability to play her). These are rare and memorable moments and not regular events. Prinz Eugen is a mediocre offering all told, even with her </span><i>Repair Party</i>. Every now and then she will surprise both you and your opponents.
													</div>

													<div>
														 
													</div>

													<div>
														If you can keep that reasonable expectation in your head, then she's a great ship.
													</div>

													<div>
														 
													</div>

													<div>
														<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
															<tbody>
																<tr>
																	<td>
																		<u><span style="font-size:20px;"><b><span style="font-family:Georgia;">Rivals:  Admiral Hipper</span></b></span></u>

																		<div align="center">
																			<a href="https://i.imgur.com/iFXtq5R.jpg" rel="external nofollow"><img alt="iFXtq5R.jpg" class="ipsImage_thumbnailed" data-ratio="56.25" height="360" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iFXtq5R.jpg&amp;key=e670d587f446fe3e2883d6972f32411a3720f9561bc521881d4a8d7afd11d095" loading="lazy"></a>
																		</div>
																		<br>
																		Well now, hang on a minute!  Why should you shell out $50 USD for Prinz Eugen when you could just get her equivalent in the German tech tree at tier VIII?  This is a really good question and prior to patch 0.7.4, it was a pertinent one.  The differences between the two ships are now more pronounced to make Admiral Hipper quite distinct from her chubby little sister.<br>
																		 
																		<ul>
																			<li>
																				Prinz Eugen has a <i>Repair Party</i> and 1,200 more hit points.
																			</li>
																			<li>
																				Prinz Eugen's turtleback is 10mm thicker.
																			</li>
																			<li>
																				Admiral Hipper's belt extends right to her bow.
																			</li>
																			<li>
																				Admiral Hipper's guns reload 1.5 seconds faster.
																			</li>
																			<li>
																				Admiral Hipper's AA firepower is slightly better with additional 20mm gun mounts.
																			</li>
																			<li>
																				Admiral Hipper's has better rudder shift, a smaller turning circle and a faster rate of turn.
																			</li>
																			<li>
																				Admiral Hipper is stealthier by 700m.
																			</li>
																		</ul>

																		<p>
																			Overall, Prinz Eugen is tougher but Admiral Hipper has better soft stats across the board.
																		</p>
																	</td>
																</tr>
															</tbody>
														</table>

														<p>
															<span style="font-size:22px;"><u><b><span><span style="font-family:Georgia;">Would I Recommend?</span></span></b></u></span><br>
															It's worth mentioning again, while I will generally recommend Prinz Eugen to anyone looking for a solid (if challenging) ship to command, I would advise against picking up the Adler camouflage for any other reason except for cosmetic appeal.  In terms of economic gain, you would be better served with Kii with the Makoto Kobayashi camouflage or grabbing Musashi instead if you were looking for a top tier credit earner.  Of course, if you already have Missouri, you're never starved for credits anyway.
														</p>
													</div>
												</div>
											</div>
										</div>
									</div>
								</div>

								<div>
									<ul style="background:transparent none repeat scroll 0% 0%;">
										<li>
											<u><b><span style="font-size:12pt;">PVE Battles</span></b></u><br>
											<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span>How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span></span>
										</li>
									</ul>

									<p>
										<b>Yes, absolutely, yes!</b>  Prinz Eugen is an absolute monster in PVE battles.  This babe can BRAWL and Co-Op battles are saturated with brawling opportunities.  The short-range of many engagements emphasizes the strengths of her AP shells against all targets as well as her protection scheme.  In addition, should the opportunity arise to use her in Scenarios, her <i>Repair Party</i> will make her one of the top cruisers for these missions.  I cannot recommend her strongly enough here.
									</p>

									<ul style="background:transparent none repeat scroll 0% 0%;">
										<li>
											<b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
											<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span></span>
										</li>
									</ul>

									<p>
										<b>Yes.  </b>Prinz Eugen does well in random battles, farming <i>Dreadnought</i> medals quite regularly.  Her additional 50% commander training above and beyond most premiums is also welcome.   So long as you don't over-extend, she has the endurance to make her weak firepower pay off in the long run. 
									</p>

									<ul style="background:transparent none repeat scroll 0% 0%;">
										<li>
											For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
											<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span></span>
										</li>
									</ul>

									<p>
										<b>No.</b>  Prinz Eugen is too big, too slow and she doesn't hit hard enough to make her a good candidate for Ranked Battles or tournament play.  You can make her work thanks to her durability, but those other aspects are going to hold you way back.
									</p>

									<ul style="background:transparent none repeat scroll 0% 0%;">
										<li>
											For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
											<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span></span>
										</li>
									</ul>

									<p>
										<b>Very yes.</b>  It's Prinz Eugen -- she fought at the Battle of the Denmark Strait alongside Bismarck against Hood and Prince of Wales.  She survived the war despite several combat actions only to be used as a target at the atomic test of Operation Crossroads.
									</p>

									<ul style="background:transparent none repeat scroll 0% 0%;">
										<li>
											For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u><br>
											<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span></span>
										</li>
									</ul>

									<p>
										<b>Yes. </b> Prinz Eugen, for all of her faults, is very comfortable and rewarding to play.  She's a challenge to do well in, but it's a fair challenge.  Her gunnery, AA power and torpedoes are all very satisfying to use.
									</p>

									<ul style="background:transparent none repeat scroll 0% 0%;">
										<li>
											What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
											<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span></span><br>
											 
										</li>
									</ul>
									<span style="font-size:16px;"><span style="color:rgb(128,0,0);background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br style="font-size:8pt;">
									<span style="color:rgb(204,102,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br style="font-size:8pt;">
									<span style="color:rgb(102,102,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br style="font-size:8pt;">
									<span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span>

									<div>
										 
									</div>

									<div align="center">
										<br>
										<a href="https://i.imgur.com/QLbHWwJ.jpg" rel="external nofollow"><img alt="QLbHWwJ.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/QLbHWwJ.jpg&amp;key=b0017349e79bb41dbc979157dcd2c8327311c96e5367814b251e7c02c389e4fd" loading="lazy"></a>
									</div>

									<div>
										 
									</div>

									<div>
										 
									</div>

									<div>
										<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">In Closing</span></u></b></span>
									</div>
								</div>

								<div>
									 Thank you for reading.  It was fun to have an excuse  to play Prinz Eugen again, though I admit I spent a little too much time derping around in Co-Op after I discovered how well she could brawl.  The next review I'll be publishing will be for the new German Destroyer, Z-39.  Please look forward to it. 
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1224</guid><pubDate>Sun, 29 Oct 2023 07:30:08 +0000</pubDate></item><item><title>Premium Ship Review: Huanghe</title><link>https://www.devstrike.net/topic/1221-premium-ship-review-huanghe/</link><description><![CDATA[<div>
	<div align="center">
		<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following is a review of Huanghe, a ship kindly provided to me by Wargaming. To the best of my knowledge, this is the release version of the ship and the stats are current as of November 30th, 2017.</span></span></b></span></span></b><br>
		<br>
		<a href="https://i.imgur.com/CceSXTL.jpg" rel="external nofollow"><img alt="CceSXTL.jpg" data-ratio="53.00" height="542" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/CceSXTL.jpg&amp;key=2ed4966b2cb12e405fa6f2df64f3588e80cd50ef98f3842198b7b0719fb5a884" loading="lazy"></a><br>
		<i><span style="font-size:8pt;">Red River, Yellow River, Red River, Yellow River, Red River, Yel -- ow, I just bit my tongue.</span></i>
	</div>

	<p>
		<br>
		<b>Quick Summary:  </b>A<b> </b>British light cruiser with Soviet guns, a Japanese destroyer torpedo reload consumable and a Commonwealth cruiser's smoke generator.  She's fragile, agile and tiny.<br>
		<b>Cost:  </b>$26.49 USD with a port slot.<br>
		<b>Patch and Date Written: </b>0.6.13.1 to 0.6.14.0 November 16th, 2017 to November 30th, 2017.
	</p>

	<div>
		<div>
			<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
				<tbody>
					<tr>
						<td>
							<div>
								<u><span style="font-size:18px;"><b><span style="font-family:Georgia;">Closest in-Game Contemporary</span></b></span></u>
							</div>

							<div>
								Perth, Tier 6 British Commonwealth Cruiser<br>
								<b>Degree of Similar</b><b>ity:</b> <span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="color:#008000;background:transparent none repeat scroll 0% 0%;"><span style="font-size:14px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;"><span style="font-size:10pt;">Clone</span></span></span></span></span><span style="font-size:10pt;"> / </span><span style="font-size:10pt;"><span style="font-size:10pt;"><span style="color:#008080;background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;"><span style="color:#008080;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Sister-Ship</span></span></span></span></span></span></span></span></span></span> / <u style="font-size:12pt;"><b><span style="font-size:12pt;"><span style="color:#0000cd;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Related Class</span></span></span></span></span></span></span></span></span></span></b></u> / <span style="font-size:12pt;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Similar Role</span></span></span></span></span></span></span></span></span></span> / <span style="color:#800080;">Unique</span>
							</div>

							<div>
								Huanghe is an Arethusa-class light cruiser -- a design that came immediately after the Leander-class.   There are a lot of obvious similarities between the two, with the Arethusa being a less expensive alternative, allowing the Royal Navy to get more ships for the equivalent cost.  In game, the ships appear similar but their performance values are vastly different.  They don't share the same guns, torpedoes, armour, consumables or handling characteristics, with Perth being arguably better built in almost every case.
							</div>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<div>
			<br>
			<b>PROs</b>

			<ul>
				<li>
					Excellent gunnery performance with great ballistics, high fire chance and good AP penetration.
				</li>
				<li>
					Accelerated rate of fire of 8.57 rounds per minute.
				</li>
				<li>
					Extremely agile with a faster rate of turn than some IJN Destroyers (!)
				</li>
				<li>
					Small surface detection, capable of being reduced to 8.14km.
				</li>
				<li>
					Powerful anti-aircraft firepower for her tier.
				</li>
				<li>
					Equipped with the equivalent of <i>Propulsion Modification 2 </i>for free.
				</li>
				<li>
					Has the option of taking a<i> Torpedo Reload Booster</i>.
				</li>
				<li>
					Comes with HMAS Perth's <i>Smoke Generator</i>, with a 90s emission time, allowing her to stay mobile while remaining concealed.
				</li>
			</ul>
			<br>
			<b>CONs</b>
		</div>

		<ul>
			<li>
				Exposed citadel over the waterline, capable of being penetrated by all German and British battleship HE.
			</li>
			<li>
				<b>FUN AND ENGAGING!  </b>Her magazines are not housed in her citadel with as little as 32mm of armour protecting them.
			</li>
			<li>
				She has an absolutely tiny hit point pool for a cruiser at 24,100hp.
			</li>
			<li>
				Small main battery armament of only 6 guns.
			</li>
			<li>
				Terrible main battery range of 13.2km which cannot be extended.
			</li>
			<li>
				Torpedoes may only fire in a thin spread with no option for wide or single fire.
			</li>
			<li>
				No <i>Defensive Fire</i> consumable.
			</li>
			<li>
				No aircraft consumable to assist her in detecting enemies while hiding in her own smoke.
			</li>
		</ul>
	</div>

	<div>
		 
	</div>

	<div>
		This review is being published a little later than I would like.  It's been a difficult testing period, frustrated by more limited access to this ship than I would like.  The wait to publish hinged on confirming final release details -- looking for issues that were noted during the testing period and seeing whether or not they were corrected when she went live.  These were tidbits that wouldn't be covered in patch notes or described on third party datamine sites, such as her handling, torpedo spreads or which modules she was compatible with.  I didn't get access to the ship until <i>after</i> she had been put up for sale, which is why this is being published now instead of prior to release as I would prefer.
	</div>

	<div>
		 
	</div>

	<div>
		Anyway, here we are a day late.  Let's hope this review isn't a dollar short.
	</div>

	<div>
		 
		<div>
			<div>
				<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Options</span></span></b></u></span>
			</div>

			<div>
				Huanghe is weird when it comes to her options.  This is, I think, symptomatic of her troubled development cycle as different gimmicks were tried and tested and a hodge-podge of abilities emerged in an effort to balance her.  Let's go through them.
			</div>

			<div>
				 
			</div>

			<div>
				<ul>
					<li>
						First, Huanghe counts as a British cruiser for the purposes of her upgrades.  As such, she cannot take <b>Propulsion Modification 2</b> as it's already installed for free.
					</li>
					<li>
						Second, she may take a <b>Torpedo Reload Booster</b>.  She's the first cruiser to have access to this traditionally Japanese destroyer consumable.  This reduces the reload time of her torpedo tubes to 8 seconds.  This has a six minute reset timer for the standard consumable and a four minute reset timer for the premium version.
					</li>
					<li>
						Third, her <b>Smoke Generator</b> is odd, mirroring that found on the tier VI British Commonwealth cruiser, HMAS Perth.  This comes with three charges by default and has a 90 second emission time, with each cloud only lasting for 10 seconds.  This allows Huanghe to continue to creep forward at 1/4 speed and remain concealed while she moves.  The reset timer on her consumable is 240s / 160s depending on if you take the free or premium version.
					</li>
				</ul>
			</div>

			<div>
				 
			</div>

			<div>
				<b>Consumables</b>:

				<ul>
					<li>
						Damage Control Party
					</li>
					<li>
						Hyroacoustic Search <u><b>or</b></u> Torpedo Reload Booster
					</li>
					<li>
						Smoke Generator
					</li>
				</ul>
				<b>Module Upgrades: </b>Four slots.  British cruiser upgrades.
			</div>

			<div>
				<b>Premium Camouflage: </b>Standard Type 10. This provides 50% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy.
			</div>
		</div>

		<div>
			 
		</div>

		<div>
			Huanghe's upgrade choices will deviate somewhat from standard Light Cruiser equipment.
		</div>

		<div>
			 
		</div>

		<div>
			<ul>
				<li>
					Take <b>Magazine Modification 1</b> in your first slot.  Huanghe's magazines are not located in her armoured citadel and they have as little as 32mm worth of armour protecting them.  She's as vulnerable to detonations as Perth and Leander are to HE shells of 152mm caliber or larger.  If you prefer to live dangerously, you can take <b>Main Armaments Modification 1</b>, but don't come crying to me when you get your ship blown out from under you by a stray 152mm HE shell.
				</li>
				<li>
					In your second slot, you have a choice. You should probably take <b>Propulsion System Modification 1</b> to protect your engine. However, it's your rudder that will get knocked out most frequently. For that, take <b>Steering Gears Modification 1</b>.
				</li>
				<li>
					For your third slot, take <b>AA Guns Modification 2</b> for the increased range.  Huanghe is a very short ranged cruiser, so it's difficult to justify <b>Aiming Systems Modification 1</b> as it only reduces her maximum dispersion by a mere 8.7m (from 124m to 115m).
				</li>
				<li>
					And in your fourth slot, take <b>Steering Gears Modification 2</b>. 
				</li>
			</ul>

			<p>
				 
			</p>

			<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
				<tbody>
					<tr>
						<td>
							<p>
								<b><span style="font-size:12pt;"><span style="font-family:Georgia;"><u><span style="font-size:18px;">Special Upgrades</span></u></span></span></b><br>
								Huanghe is compatible with the following Special Upgrades.
							</p>

							<ul>
								<li>
									<b>Hydroacoustic Search Modification 1</b> replaces <b>Propulsion System Modification 1</b> in your second slot.  This increases the action time of your consumable to 110 seconds. 
								</li>
								<li>
									<b>Smoke Generator Modification 1</b> replaces <b>AA Guns Modification 2</b>.  This increases the active time of your <i>Smoke Generator</i> from 90 seconds to 117 seconds, but shortens their duration from 10 seconds to 9.5 seconds.
								</li>
							</ul>

							<p>
								Both of these consumables are excellent choices for Huanghe.  If you have access to them (and no better ships to place them upon), I would highly recommend installing each.
							</p>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<div>
			<div>
				<div>
					<div>
						 
					</div>

					<div>
						<div style="background:transparent none repeat scroll 0% 0%;">
							<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Firepower</span></span></b></u></span></span>
						</div>

						<div>
							<div style="background:transparent none repeat scroll 0% 0%;">
								<b style="background:transparent none repeat scroll 0% 0%;">Primary Battery:</b><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"> </b>Six 152mm/57 in three turrets in an A-B-X superfiring configuration.</span>
							</div>

							<div>
								<b>Secondary Battery:  </b>Eight  100mm/70s in four turrets mounted behind the funnels
							</div>

							<div>
								<b>Torpedo Armament: </b>Six tubes in 2x3 launchers straddling the rear funnel.
							</div>
						</div>

						<div>
							 
						</div>

						<div align="center">
							<a href="https://i.imgur.com/VoVyUXX.jpg" rel="external nofollow"><img alt="VoVyUXX.jpg" data-ratio="56.75" height="363" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/VoVyUXX.jpg&amp;key=77a67b2147e6235bb2ce4c83e50ebd2e2d6b1895541823d6fda9b7f3c1bdf862" loading="lazy"></a> 
						</div>

						<div>
							 
						</div>

						<div>
							A lot of justified disdain will be aimed squarely at Huanghe's main battery.  Let's get them out of the way.
						</div>

						<div>
							 
						</div>

						<div>
							Huanghe has only six 152mm rifles at tier VI.  This is appalling and regardless of what other merits I list here, there's no getting around just how terrible this is.  Huanghe's lack of sufficient main battery firepower really holds her back.  Are we all clear on this?  I'm saying Huanghe's guns are bad.  This "badness" is tempered by a few positive traits, that while welcome, they are insufficient to redeem the overall lack of firepower.  These traits are:
						</div>

						<div>
							 
						</div>

						<div>
							<ul>
								<li>
									Huanghe uses Soviet 152mm/57 rifles instead of Royal Navy 152mm guns.  These are the same guns found on Budyonny, Shchors, Mikhail Kutuzov &amp; Chapayev.  These guns have excellent ballistic arcs, great AP penetration and a high fire chance per shell hit which exceeds those found on the equivalent (premium) Royal Navy armament.
								</li>
								<li>
									Huanghe has an increased rate of fire with her guns to help offset her low DPM and overall fire-setting abilities.  She reloads in 7.0 seconds flat as opposed to 7.5s of her Soviet counterparts.
								</li>
							</ul>

							<p>
								Yep, that's it.  She's using Soviet guns instead of British and they have an increased rate of fire.  In practical terms, this means Huanghe does more damage on a per-gun basis than Perth, Belfast or Leander which is definitely a plus.  You'll set more fires, land more citadel hits, and generally be more accurate.  However, this does not offset the disparity of losing out two rifles.  Perth and Leander both struggle to kill even soft targets quickly and Huanghe amplifies this weakness.
							</p>

							<div>
								I wish I could say that was the end of the bad news, but it gets worse.  Huanghe does not have access to the <i>Spotter Aircraft</i> consumable enjoyed by her British and British Commonwealth contemporaries.  This means she's capped with an awful 13.2km main battery range with no way to fire beyond that.  She also doesn't have very good fire arcs, with her C-turret only capable of engaging enemies 37º off her bow.  Her rearward arcs are better, but still not great, with all three turrets capable of putting shells on targets 33º off her stern.
							</div>

							<div>
								 
							</div>

							<div>
								If there's one area where Huanghe's guns are at least not-terrible, it's fire starting.  She can be a respectable firebug -- almost on the same level as a nine-gun Galissonniere if she specializes for it (and I do stress "almost").  This will come at the expense of direct damage, though.  Huanghe would need to sacrifice taking <i>Inertial Fuse for HE Shells</i> to do it which is almost a must have for all 152mm HE throwing cruisers.
							</div>

							<div>
								 
							</div>

							<div>
								I'm repeating myself, but let me be absolutely clear:  Huanghe's main battery firepower sucks moose-balls.  Not just moose-balls, but hairy and sweaty moose balls.  It all comes down to her not having enough guns.  Good as they are individually, they can't make up for the fact they're overtaxed for damage output.  You're welcome for that moose-visual.
							</div>

							<div>
								 
							</div>

							<div align="center">
								<a href="https://i.imgur.com/UpdD4YU.png" rel="external nofollow"><img alt="UpdD4YU.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="288" style="width:500px;height:auto;" width="374" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/UpdD4YU.png&amp;key=f1088a200f487a527ebc49a592e1c6d9f0ead50157e04d6ade81242c09ab4063" loading="lazy"></a><a href="https://i.imgur.com/C4nJpeA.png" rel="external nofollow"><img alt="C4nJpeA.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="288" style="width:500px;height:auto;" width="374" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/C4nJpeA.png&amp;key=813a14c615f991686b40d74cb17552a871d506ff5efe42b9f34ce896eebde3d0" loading="lazy"></a><br>
								<i><span style="font-size:8pt;">Huanghe, on paper, has better overall DPM  and fire starting abilities than ships like Aoba and Molotov.  What these graphs do not describe is the ease at which this firepower is put to use.  Molotov can engage enemies at long distances.  Aoba's 203mm guns aren't reliant upon commander skills to ensure her HE shells penetrate.  Huanghe is best compared with HMAS Perth and Leander in regards to her damage output -- all three are painfully short ranged.  However, all three are capable of maximizing their DPM for short periods of time when they can setup their smoke.</span></i>
							</div>

							<div>
								 
							</div>

							<div>
								Her torpedo armament doesn't make up for the faults of her guns.
							</div>

							<div>
								 
							</div>

							<div align="center">
								<a href="https://i.imgur.com/pyi6kJy.jpg" rel="external nofollow"><img alt="pyi6kJy.jpg" data-ratio="50.63" height="324" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/pyi6kJy.jpg&amp;key=5090c1ef62e1f6f83e5cdde3d397460edd073ed8eae8242a4ef9d7f8e48e6c9a" loading="lazy"></a> 
							</div>

							<div>
								 
							</div>

							<div>
								Huanghe has a pair of triple launchers off each side of her ship.  If you're hoping she'll get some world-ending fish to compensate for the problems with her guns, Huanghe will let you down.  The good news is that these aren't Deepwater torpedoes -- they can engage any target she faces.  The bad news is that these aren't Deepwater torpedoes -- they don't hit especially hard, move particularly fast, have great range or good concealment.  Huanghe can't even launch these torpedoes from stealth.
							</div>

							<div>
								 
							</div>

							<div>
								What's more, Haunghe's torpedoes appear to have been implemented haphazardly.  It's as if they copy and pasted the British torpedo launchers, removed the British single-fire option and then forgot to replace it with the wide spread after the fact.  This means Huanghe is limited to a narrow spread and a narrow spread only. 
							</div>

							<div>
								 
							</div>

							<div>
								It becomes almost laughable that Wargaming baits players to take a <i>Torpedo Reload Booster</i> to prop up Huanghe's firepower.  This is the first time this consumable has been made available outside of the Japanese destroyer line.  In order to take it, a player must surrender access to her <i>Hydroacousic Search</i> consumable.  This gimmick might have more weight and appeal if Huanghe had an impressive torpedo armament -- something with more launchers or more teeth.  The ability to double dip with another helping from her triple launchers doesn't strike me as terribly appealing.  I can imagine some scenarios where it might change the outcome of a given match, but on the whole it's highly situational for an armament that's already lacking in versatility.  In my play testing, I never came across an opportunity where I could have made good use of it.
							</div>

							<div>
								 
							</div>

							<div>
								In short, redemption isn't found in Huanghe's torpedo armament.
							</div>
						</div>
					</div>

					<div>
						<div>
							 
							<div>
								<b>Summary:</b>
							</div>

							<div>
								<ul>
									<li>
										Garbage-tier firepower.  Yeah, there are some redeeming qualities.  No one could argue otherwise.  But on the whole?  Garbage.
									</li>
									<li>
										With all of this poo-pooing of Huanghe's firepower, do not make the mistake of thinking she's utterly incapable of dealing damage.  That's not the message I'm trying to deliver.  She's not going to put out <i>as much</i> damage as comparable ships, or do so as reliably.  More fool you if you underestimate her.
									</li>
									<li>
										Are you regretting purchasing her yet?
									</li>
								</ul>
							</div>

							<div>
								 
							</div>

							<div>
								<div style="background:transparent none repeat scroll 0% 0%;">
									<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Durability</span></span></b></u></span></span><br style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Hit Points:</b>  24,100<br style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Maximum Citadel Protection: </b><span style="background:transparent none repeat scroll 0% 0%;">70mm</span><br>
									<b style="background:transparent none repeat scroll 0% 0%;">Min Bow &amp; Deck Armour: </b>16mm<br style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Torpedo Damage Reduction: </b><span style="background:transparent none repeat scroll 0% 0%;"> None</span>
								</div>

								<div>
									 
								</div>
							</div>

							<div>
								Everything here is also terrible. 
							</div>

							<div>
								 
							</div>

							<div>
								Huanghe puts on a whole new level of 'suck' when it comes to defining mid-tier cruiser durability.  She makes Omaha look tough.  Within her matchmaking spread, there is no cruiser with less hit points.  The closest is Königsberg with 24,300hp -- a ship that's already known for capsizing and exploding violently when a loud noise occurs in the next grid-square over.  Every other ship has a more significant advantage in health.  It's well within the math for some tier VII and VIII battleships to delete Huanghe outright with no more than a pair of citadel hits. 
							</div>

							<div>
								 
							</div>

							<div>
								It's not like things get any better when you look at her armour scheme.  Huanghe shares a similar protection scheme to the preceding Leander-class upon which the Arethusa-class was based, albeit having a weaker scheme overall.  This comes with a few quirks:
							</div>

							<div>
								 
							</div>

							<div>
								<ul>
									<li>
										She has a small citadel, composed of only her engine spaces which sits slightly over the waterline.
									</li>
									<li>
										Her citadel wall extends to the exterior of the ship, making them potentially vulnerable to HE citadel hits.
									</li>
									<li>
										Her magazines lie outside of the armoured citadel directly beneath her guns and well submerged. 
									</li>
								</ul>

								<p>
									So the only ray of sunshine is that people may miss your citadel when they think it extends further forward and back than it actually does.  If you're lucky, you'll take some overpenetrating hits there which will keep you in the game just a little longer.
								</p>

								<div>
									As damning as this assessment is, let's be real:  few light cruisers could ever make the claim of being reasonably protected.  What's likely to kill an Arethusa-class would be just as traumatic and world-ending to a Nurnberg or Leander.  Heavy cruisers will bully you.  Battleships will savage you.  And, even destroyer-caliber guns can be painful if you have to suffer their attentions for long.  But this is worth looking into more closely.  Yes, a Leander or Nurnberg may appear on the surface to be as fragile but Leander can <i>heal</i>.  Nurnberg or Budyonny can sit back at 14km+ and use that extra range to give them more time to dodge.  Huanghe can't.  She has to tough it out and 'tough' is something she does not do well.
								</div>

								<div>
									 
								</div>

								<div>
									Really, though -- don't expect to live long under fire.  Death comes quickly and suddenly to Huanghe -- and it's your own damn fault for buying her.  Shame on you.
								</div>

								<div>
									 
								</div>

								<div align="center">
									<div align="center">
										<a href="https://i.imgur.com/M6NUwfX.jpg" rel="external nofollow"><img alt="M6NUwfX.jpg" data-ratio="53.00" height="542" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/M6NUwfX.jpg&amp;key=a91e816dede13e9ba9ea86050371da8a55f6cee7f87a6de3013f28c023e5a2ed" loading="lazy"></a><br>
										<i><span style="font-size:8pt;">Though Huanghe's durability would have you wanting to hiding around friendly battleships in the second line, her range dictates that she must go forward into harm's way to score any damage.  This is a common problem associated with all British cruisers.  They get around this vulnerability by making use of a Smoke Generator and good concealment values -- traits Huanghe boasts as well.</span></i>
									</div>
								</div>
							</div>

							<div>
								 
								<div>
									<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Manoeuvrability</span></span></b></u></span></span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Top Speed: </b>33.0knots<br style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Turning Radius: </b><span style="background:transparent none repeat scroll 0% 0%;">570m</span><br style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Rudder Shift:</b><span style="background:transparent none repeat scroll 0% 0%;"> 6.7s</span>
								</div>

								<div>
									<b>Maximum Turn Rate: </b>7.1º per second.
								</div>

								<div>
									 
								</div>
							</div>
						</div>
					</div>

					<div>
						Alright, I can almost forgive you for forking out the cash for Huanghe for her agility.  If she had a little more speed, she'd put many destroyers to shame.  As it is, she out performs all other cruisers with her ability to dodge and twirl.  She can even out turn several IJN destroyers. It's strange, but she does this without the funny turning-acceleration quirks found in the Royal Navy cruiser line.  Huanghe doesn't preserve speed in a turn the way Leander, Belfast or Minotaur does.  She does have the equivalent of <i>Propulsion Modification 2</i> installed -- her initial acceleration from a dead stop is very comfortable.  She just doesn't get <i>all</i> the Royal Navy manouevrability quirks.
					</div>

					<div>
						 
					</div>

					<div>
						The only thing she really lacks is a little more grunt in her engine and I could ignore all of the miserable, eye-bleeding terrible aspects of her durability.  She's just not fast enough to dictate engagement ranges against anything other than a standard-type battleship and that's a big fly in the ointment.  At 33 knots, she's not terrible in this regard, but I would have been much more excited to see her exceed 34.5 knots.  At least at this speed she could conceivably run down a destroyer she caught flat footed and out pace any battleships she might face without much issue.  I dunno, maybe I'm just being greedy.  But after the disappointment of her guns and torpedoes, can you really blame me?
					</div>

					<div>
						 
					</div>

					<div align="center">
						<a href="https://i.imgur.com/zq9ndWD.png" rel="external nofollow"><img alt="zq9ndWD.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="288" style="width:500px;height:auto;" width="374" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/zq9ndWD.png&amp;key=19fab80602e4cec80cf29bcb615966371ed3ee7bdff7e517716ecef043f81565" loading="lazy"></a> <a href="https://i.imgur.com/7KP1VUv.png" rel="external nofollow"><img alt="7KP1VUv.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="288" style="width:500px;height:auto;" width="374" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/7KP1VUv.png&amp;key=19d092d596f737a19efdd5b146b4bf766e7ac02034d35c1b816884a1386c3a2c" loading="lazy"></a><br>
						<a href="https://i.imgur.com/1oMbc3y.png" rel="external nofollow"><img alt="1oMbc3y.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="288" style="width:500px;height:auto;" width="374" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/1oMbc3y.png&amp;key=f02f1dd91595e821dc79ebcfac572a4df7b627c7b48c2728ed862d5d007ec783" loading="lazy"></a><a href="https://i.imgur.com/uwJKFAd.png" rel="external nofollow"><img alt="uwJKFAd.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="288" style="width:500px;height:auto;" width="374" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/uwJKFAd.png&amp;key=774c587c8705d458beb95cafd251d718fab38e01cccdb4358bf4afe339202f9b" loading="lazy"></a><br>
						<i><span style="font-size:8pt;">Manoeuvrability ratings of the tier 6 cruisers.  Note that De Grasse and La Galissonniere have access to the </span><span style="font-size:8pt;">Engine Boost</span><span style="font-size:8pt;"> consumable which increases their top speed by 15% for 3 minute intervals.  Huanghe's ability to turn and throw herself about is on par with many destroyers she faces.  She's only lacking in a good top speed to really allow her to enjoy the same level of flexibility.</span></i>
					</div>

					<div>
						 
						<div>
							 
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						<div>
							<div>
								<div style="background:transparent none repeat scroll 0% 0%;">
									<span style="font-size:22px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Concealment &amp; Camouflage</span></span></span></span></b></span></u></span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Base Surface Detection Range: </b>9.54km
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Air Detection Range:</b> 5.97 km
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">Minimum Surface Detection Range: </b>8.14km
								</div>

								<div>
									<b>Main Battery Firing Range: </b>13.18km
								</div>

								<div>
									<b>Detection Range when Firing from Smoke: </b>4.2km
								</div>

								<div>
									<b>Surface Detection Rank within Tier:  </b>1st among 14 cruisers.
								</div>

								<div>
									<b>Surface Detection Rank within Matchmaking: </b> 1st among 43 cruisers
								</div>

								<div>
									 
								</div>
							</div>

							<div>
								Huanghe's concealment also redeems her somewhat, but again it's not without its flaws.
							</div>
						</div>

						<div>
							 
						</div>

						<div>
							This is the sneakiest cruiser within her matchmaking spread and not by a small margin either.  When fully specialized, she enjoys as 450m advantage over Perth and a 600m advantage over Leander and Belfast.  The closest non-British cruiser comes in with New Orleans with nearly a 1km gap and everything else is considerably worse from there.
							<div>
								 
							</div>

							<div>
								As good as this looks, let's be realistic -- it's not enemy cruisers that you need to worry about spotting you; it's destroyers and aircraft carriers.  We'll speak about the latter in the next section, but let's discuss destroyers for a moment.  Huanghe is looking at needing to sprint across as much as a 2.7km gap in order to illuminate what's detecting her, all the while being under fire from the lolibote's big friends in the back.  Given her 33 knot speed, it's just not feasible for her to cover this distance unless the destroyer makes a stupid mistake. 
							</div>

							<div>
								 
							</div>

							<div>
								As good as her concealment is, she can't perform the role of a forward scout even though her main battery range precludes her from skulking in the second line and firing from a distance.  You're going to need to use cover to stay undetected to move into engagement ranges -- at least until the herd thins out.   Thankfully, she brings her own concealment with her.
							</div>

							<div>
								 
							</div>

							<div>
								<span style="font-family:Georgia, serif;"><u><b><span style="font-size:12pt;">Smoke Generator</span></b></u></span>
							</div>

							<div>
								Huanghe has the same consumable found on HMAS Perth.  While each smoke cloud lasts a mere 10 seconds, it continues to dispense smoke for a minute and a half.  While Huanghe's <i>Smoke Generator</i> is in use, she may remain mobile and keep concealed while she does so, though she is normally limited to between 1/4 and 1/2 speed (12.5 knots).  This allows her to foil the usual traps of air dropped and ship launched torpedoes aimed at smoke clouds as she slowly crawls away.  Allied ships may also make use of this smoke, though doing so is much more difficult and it requires a conscious effort to match speed and heading.
							</div>

							<div>
								 
							</div>

							<div>
								Huanghe has less tools to provide her vision beyond her smoke than HMAS Perth, though.  While both use the same <i>Hydroacoustic Search</i> consumable, HMAS Perth has the extra advantage of a <i>Spotter Aircraft</i> to assist with detecting enemies.  This lack would be damning were it not for the changes in smoke detection while firing.   Any enemy battleships that opens fire within 10.5km of Huanghe is visible for twenty seconds and she can use that to give herself something to shoot at.  This is a bit of a double edged sword, however, with Huanghe herself being visible within 4.2km within her own smoke when she shoots beyond it.  This makes it risky to charge cap circles early on (a challenge she shares with Perth), especially if there are larger craft looming behind the lolibotes that have also rushed the control point.
							</div>

							<div>
								 
							</div>

							<div>
								Even with these challenges, Huanghe's smoke is meant to redeem all of the other weaknesses so far described.  She may have low DPM, but her smoke allows her to cycle her guns aggressively to take better advantage of their reload time for short periods.  Her fragility may be masked behind concealment.  Her difficulties in disengaging with her modest top speed can be corrected by hiding in smoke until she can put an island between her and her enemies. 
							</div>

							<div>
								 
							</div>

							<div>
								This is a huge burden for one consumable to bear, and I'm not certain it entirely corrects the deficiencies found so far within Huanghe.  Still, it's not hard to see how powerful Huanghe can be in the right circumstances through clever use of her concealment and smoke.
							</div>

							<div>
								 
							</div>

							<div align="center">
								 <a href="https://i.imgur.com/OmI1NBt.jpg" rel="external nofollow"><img alt="OmI1NBt.jpg" data-ratio="54.25" height="556" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OmI1NBt.jpg&amp;key=051dc16a50d95e26844310603086f68ea7980fb971edae5639f6e76ac743018f" loading="lazy"></a><br>
								<i><span style="font-size:8pt;">Opening moves on an Epicenter match.  Though Huanghe shares a lot of traits in common with destroyers, it would be a mistake to play her as one.  You're a support ship, not a front line scout or knife-fighter.</span></i>
							</div>

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						</div>
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					<div>
						 
					</div>
				</div>
			</div>

			<div>
				<div>
					<div>
						<div>
							<div>
								<span style="font-size:20px;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</u></b></span></span></span>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">AA Battery Calibers:</b> 100mm / 37mm / 20mm<br style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">AA Umbrella Ranges:</b><span style="background:transparent none repeat scroll 0% 0%;"> 5.0km / 3.5km / 2.0km</span><br style="background:transparent none repeat scroll 0% 0%;">
									<b style="background:transparent none repeat scroll 0% 0%;">AA DPS per Aura: </b><span style="background:transparent none repeat scroll 0% 0%;">78 / 73.6 / 28.8</span>
								</div>
							</div>
						</div>

						<div>
							 
						</div>
					</div>

					<div>
						Huanghe doesn't approve of your planes.
					</div>

					<div>
						 
					</div>

					<div>
						One of this ship's most surprising characteristics is her anti-aircraft firepower.  She uses a modern Soviet anti-aircraft suite -- a combination of dual purpose 100mm guns and 37mm automatic cannon to make the life of any planes within her sphere of influence miserable. It can be a rude shock for carriers that loiter around Huanghe's moving smoke cloud, hoping to spot her when the consumable wears off, only to have their air groups shredded.  This is something HMAS Perth could never do.
					</div>

					<div>
						 
					</div>

					<div>
						In terms of raw damage, Huanghe sits behind only Cleveland at tier VI in terms of her anti-aircraft firepower, which is no mean feat.  Unfortunately, she does not get access to <i>Defensive Fire</i>.   This was one of the casualties of Huanghe's long development cycle -- she used to have <i>Defensive Fire</i> and in this role, she could play an excellent support vessel.  However, she had to surrender this for her <i>Smoke Generator</i> in one of the updates, so it was a fair trade off.
					</div>

					<div>
						 
					</div>

					<div>
						Huanghe's anti-aircraft firepower will never truly be a dominating threat to enemy carriers and remains merely a nuisance that will cause them a few casualties, but it cannot stop attacks from being made.
					</div>

					<div>
						 
					</div>

					<div>
						<div>
							<u><b><span style="font-size:14pt;"><span style="font-family:Georgia;">From HuangMeh to HuangGud</span></span></b></u>
						</div>

						<div>
							<div>
								<div>
									<div>
										Like all 152mm HE throwing cruisers at mid tiers, Huanghe's performance is really locked behind getting access to 14pt commander.  While she can perform reasonably well before this, it's the ability to direct damage to all targets that makes her come into her own.  Give the skills which optimizes her performance, she becomes a poor choice for training Pan Asian destroyer commanders, unfortunately.  Here's what your first 10pts should look like:
									</div>

									<div>
										<ul>
											<li>
												Take <b>Priority Target</b>.
											</li>
											<li>
												Follow this up with <b>Adrenaline Rush</b>.  Your DPM needs all the help it can get.
											</li>
											<li>
												Next, take <b>Demolition Expert</b>.  Setting fires is the only thing you're good at.
											</li>
											<li>
												And finally take <b>Concealment Expert</b>.
											</li>
										</ul>

										<p>
											The big skill you're racing towards is <b>Inertial Fuse for HE Shells</b> which should be your 14th skill point.  This gives her the ability to directly damage large areas of any battleship she might face, along with some of the heavy cruisers when she's bottom tier.  Your final 5pts should be placed between <b>Vigilance</b> (which stacks with <i>Hydroacoustic Search </i>to better spot torpedo threats while you're creeping along in smoke) and either <b>Expert Marksman</b> to buff your horrible turret traverse or <b>Last Stand</b> if you're sick of having your rudder shot out.
										</p>

										<div>
											An inefficient, entirely situational build for hilarity's sake is an anti-aircraft build.  Drop <b>Demolition Expert</b> and take <b>Basic Fire Training</b> instead.  Load up on <b>Advanced Fire Training</b> and <b>Manual Fire Control for AA Guns</b> and complete the set with <b>Preventative Maintenance</b>.  This is hardly a good build, but at least you'll shoot down a lot of planes.
										</div>

										<div>
											 
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										<div align="center">
											<div align="center">
												<a href="https://i.imgur.com/j2WKRBJ.jpg" rel="external nofollow"><img alt="j2WKRBJ.jpg" data-ratio="53.00" height="542" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/j2WKRBJ.jpg&amp;key=edf8ee12021661a8c429ba72c39d853ae5ed8f76c54134c906d650cf059cf825" loading="lazy"></a><br>
												<span style="font-size:8pt;">Oh, it's going to be like </span><i style="font-size:8pt;">that</i><span style="font-size:8pt;">, is it? </span>
											</div>
										</div>
									</div>

									<div>
										 
										<div>
											<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Overall Impressions</span></span></b></u></span>
										</div>

										<div style="background:transparent none repeat scroll 0% 0%;">
											<b style="font-size:10pt;"><span style="font-size:16px;"><u>Skill Floor</u>:</span> </b><span style="font-size:14px;"> </span><span style="font-size:10pt;"><span style="font-size:14px;"><span style="color:rgb(51,153,102);"><span style="color:rgb(255,153,0);"><span style="color:rgb(255,102,0);"><span style="color:rgb(51,153,102);">Simple</span></span></span></span> / <span style="color:rgb(0,128,128);">Casual</span> / <span style="color:rgb(0,0,255);">Challenging</span> / </span><span style="font-size:10pt;"><span style="color:#993366;font-size:14pt;"><span style="color:#9900cc;"><span style="font-size:10pt;"><span style="font-size:14pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><u><b><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Difficult</span></span></span></b></u></span></span></span></span></span></span></span></span></span></span>
										</div>

										<div>
											Huanghe isn't going to do novice players any favours.  She's a British light cruiser without a <i>Repair Party</i> that has to sneak in even closer to do damage.  That's a recipe for disaster.
										</div>

										<div>
											 
										</div>

										<div>
											<b style="font-size:10pt;"><span style="font-size:10pt;"><u style="font-size:10pt;"><span style="font-size:16px;">Skill Ceiling</span></u><span style="font-size:16px;">:</span></span> </b><span style="font-size:10pt;"><span style="font-size:14px;"><span style="color:rgb(51,153,102);"><span style="color:rgb(255,153,0);"><span style="color:rgb(255,102,0);"><span style="color:rgb(51,153,102);">Low</span></span></span></span> / <span style="color:rgb(0,128,128);">Moderate</span> / </span><u><b><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="color:#0000ff;"><span style="font-size:12pt;"><span style="font-size:12pt;"><span style="font-size:12pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="color:#0000ff;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">High</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></b></u> /<span style="font-size:14px;"> <span style="color:rgb(153,0,204);">Extreme</span></span></span>
										</div>
									</div>
								</div>
								Properly managed, Huanghe can pull her own weight -- you just need to really flex those carrying muscles to do it.  This makes for an interesting challenge for those inclined.  Getting those Soviet 152mm up close opens up the opportunity for all kinds of hilarity, especially against enemy cruisers that are probably not used to getting their citadels shot out from smoke 12km away. However, her overall lack of firepower holds her back.
							</div>

							<div>
								 
							</div>

							<div>
								<b style="background:transparent none repeat scroll 0% 0%;">Mouse's Summary:</b>

								<div>
									<ul>
										<li>
											Perth-lite.  Same Perth flavour with half the effectiveness!
										</li>
										<li>
											I kid, Huanghe isn't that bad.  She's just not as good as Perth.
										</li>
										<li>
											I can already tell there's going to be a counter-culture movement that absolutely loves this ship...
										</li>
									</ul>

									<p>
										Can destroyer-levels of agility, the smoke generator of HMAS Perth along with good values for her AA firepower and concealment make up for garbage levels of firepower and durability?
									</p>

									<div>
										I was full ready to slap a 'Garbage' label on Huanghe and wash my hands of her.  I don't care if she has good AA firepower -- that's a window dressing; it doesn't define a ship as being good or bad.  Destroyer levels of twirling are nice but without speed to dictate engagement  distances, it's a half measure.  Her stealth is good, but not good enough especially in light of her weapon ranges.  These arguments all strongly point towards a wholesale condemnation of this ship, but there's one thing and only one thing giving me pause.
									</div>

									<div>
										 
									</div>

									<div>
										It's her damned <i>Smoke Generator</i>.
									</div>

									<div>
										 
									</div>

									<div>
										Without it, this would be cut and dry:  slap a trashbote label and move on.  But, I cannot ignore how powerful this is when played well.  It allowed me in play testing to rip the throat out of several ships that, on paper, had me dead to rights based on firepower, speed and durability.  Yet, I must remind myself that a bad ship is still fully capable of doing damage and even sinking another.  This isn't a game like World of Tanks where a disparity in power levels can mean outright immunity to a lesser-vehicle's attacks.  I cannot outright dismiss the successes I did enjoy with this ship, but I must weigh them in context.
									</div>

									<div>
										 
									</div>

									<div>
										 Perhaps it's simply best to separate the two.  Huanghe is a trashbote with a good <i>Smoke Generator</i>.  So ask yourself: What you want to play with?  Is it the trashbote, or is it the <i>Smoke Generator</i>?  Because if it's the latter, HMAS Perth will be back around in the shops sometime soon...
									</div>

									<div>
										 
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>

	<div>
		<p>
			<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Would I Recommend?</b></span></span></u></span><br>
			I'm forced to ask myself:  "Why would you buy this?"  If you're looking for comparable game play, HMAS Perth is superior in almost every regard.  For trainer for the Pan Asian destroyer line, there are better choices.  Loyang is one of the most competitive destroyers at her tier and Anshan comes in at a similar price tag with added economic bonuses baked in to boot.  Huanghe is a premium without a purpose...
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<u><b><span style="font-size:12pt;">PVE Battles</span></b></u><br>
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;">How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span>
			</li>
		</ul>
		No.

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span>
			</li>
		</ul>
		Also no.

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span>
			</li>
		</ul>
		Very no.

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span>
			</li>
		</ul>

		<p>
			Very no on toast.
		</p>

		<div>
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u><br>
					<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span>
				</li>
			</ul>

			<p>
				Actually, yes.<br>
				Be advised:  Mouse has a soft spot for lame-[edited]ships, like the pre-buff Atlanta, Albany and Prinz Eugen.
			</p>
		</div>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span>
			</li>
		</ul>
		<span style="color:#800000;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b><span style="font-size:8pt;">- Grossly uncompetitive and badly in need of buffs.</span><br style="font-size:8pt;">
		<span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span><span style="font-size:8pt;"> - Average ship. Has strengths and weaknesses. Doesn't need buffs to be viable, but certainly not advantageous.</span><br style="font-size:8pt;">
		<span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span><span style="font-size:8pt;"> - A strong ship that has obvious competitive strengths and unique features that make it very appealing.</span><br style="font-size:8pt;">
		<span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span><span style="font-size:8pt;"> - A ship with very clear advantages over all of its competitors and unbalancing the game with its inclusion.</span>
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/3nRTVSR.jpg" rel="external nofollow"><img alt="3nRTVSR.jpg" data-ratio="53.00" height="339" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/3nRTVSR.jpg&amp;key=8dd8c3aa61334b860a0af1ddc4d2930d490c1b7eeb3bdf8bfd7279ca96ca06c1" loading="lazy"></a><br>
		<i><span style="font-size:8pt;">Her Smoke Generator gets a Gudbote, though.</span></i>
	</div>
</div>
]]></description><guid isPermaLink="false">1221</guid><pubDate>Sun, 29 Oct 2023 07:22:49 +0000</pubDate></item><item><title>Premium Ship Review: Admiral Makarov</title><link>https://www.devstrike.net/topic/1217-premium-ship-review-admiral-makarov/</link><description><![CDATA[<div>
	<div align="center">
		<strong style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following is a review of Admiral Makarov, a ship kindly provided to me by Wargaming. This is the release version of the vessel and these stats are current as of December 18th, 2017.</span></span></strong></span></span></strong><br>
		<br>
		<a href="https://i.imgur.com/NFKie7a.jpg" rel="external nofollow"><img alt="NFKie7a.jpg" data-ratio="56.25" height="576" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/NFKie7a.jpg&amp;key=155666dd292a12ba0e8fcdf58a43d90cf21d29bd44a0bdc6bb264f119cdb64aa" loading="lazy"></a><br>
		<em><span style="font-size:8pt;">Bite the pillow -- they're coming in raw.</span></em>
	</div>

	<div>
		 
	</div>

	<div>
		<strong>Quick Summary:  </strong>A C-Hull Nurnberg with Soviet modifications to her AA-armament and <em>Hydroacoustic Search</em>.<br>
		<strong>Cost: </strong>Undisclosed at the time of publishing.<br>
		<strong>Patch and Date Written: </strong>0.6.13.1 to 0.6.14.2, November 25th, 2017 to December 18th, 2017.<br>
		 
	</div>

	<div>
		<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
			<tbody>
				<tr>
					<td>
						<u><span style="font-size:18px;"><strong><span style="font-family:Georgia;">Closest in-Game Contemporary</span></strong></span></u>

						<div>
							Nurnberg, Tier 6 German Cruiser<br>
							<strong>Degree of Similar</strong><strong>ity:</strong><span style="font-size:14px;"> <span style="background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Clone</span></span></span> / </span><span style="font-size:16px;"><u><strong><span style="color:rgb(0,128,128);background:transparent none repeat scroll 0% 0%;"><span style="color:rgb(0,128,128);">Sister-Ship</span></span></strong></u></span><span style="font-size:14px;"> / <span style="color:rgb(0,0,205);background:transparent none repeat scroll 0% 0%;">Related Class</span> / <span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;">Similar Role</span> / </span><span style="color:#800080;"><span style="font-size:14px;">Unique</span><br>
							<br>
							<span style="color:#000000;">Admiral Makarov is almost an exact clone of the Nurnberg-class. tier 6 German tech-tree cruiser.   Historically, Admiral Makarov <u><em>is</em></u> Nurnberg, handed over to the Soviets as war reparations.  In Soviet hands, she apparently received an upgrade to her anti-aircraft armament. In general, the differences between them are minor but sufficient enough to dodge the "clone" label.</span></span><br>
							 
						</div>

						<div>
							<ul>
								<li>
									Nurnberg is longer ranged (16.5km vs 16.3km)
								</li>
								<li>
									Nurnberg's <em>Hydroacoustic Search</em> has longer range (3.66km vs 2.82km for torpedoes, 5.28km vs 3.96km for ships).
								</li>
								<li>
									Makarov has a smaller surface detection range (12.42km vs 12.60km).
								</li>
								<li>
									Makarov is slightly less  visible when she fires in smoke (5.99km vs 6.13km)
								</li>
								<li>
									Makarov's secondaries hit harder per shell (1,100hp vs 1,000hp)
								</li>
								<li>
									Makarov's secondaries have a higher base fire chance (7% vs 4%)
								</li>
								<li>
									Makarov uses a Soviet AA-armament.
								</li>
							</ul>
						</div>
					</td>
				</tr>
			</tbody>
		</table>
	</div>

	<div>
		<br>
		<strong>PROs</strong>

		<ul>
			<li>
				Excellent rate of fire of 10rpm, giving her some of the highest potential DPM totals at her tier.
			</li>
			<li>
				H<em>er </em>HE shells have 38mm of penetration (1/4 of shell diameter), allowing her to directly damage battleships with ease.
			</li>
			<li>
				Powerful AP shell, doing 3,900 damage.
			</li>
			<li>
				Good fire setting with her high volume of fire and decent fire chance per shell.
			</li>
			<li>
				Decent 16.3km range and reasonable gun handling.
			</li>
			<li>
				Rear turrets can rotate 360º, making it very easy to shift fire from left to right while in an aggressive stance.
			</li>
		</ul>
		<br>
		<strong>CONs</strong>
	</div>

	<ul>
		<li>
			Small hit point pool of 27,000hp.
		</li>
		<li>
			Enormous, exposed citadel with minimal amounts of protection.
		</li>
		<li>
			Magazines are exposed over the waterline.
		</li>
		<li>
			Her lightweight AP shells have terrible penetration values.
		</li>
		<li>
			Anemic HE shell damage of 1,700hp per hit.
		</li>
		<li>
			Not especially fast, agile or manoeuvrable for a cruiser.
		</li>
		<li>
			Not especially stealthy either.
		</li>
		<li>
			Does not get access to the German version of the <em>Hydroacoustic Search</em> consumable.<br>
			 
		</li>
	</ul>

	<div>
		Surprise.  Admiral Makarov is here.  I've had access to a test-version since early Summer of 2017 and no one at Wargaming seemed to have any idea on when we would see it, so it ended up as a rather low priority on my review list.  That is until now.  With patch 0.6.15, Admirak Makarov is going to be available for doubloons within the tech tree.  I'm glad I've put some work into this review ahead of time...
	</div>

	<div>
		 
	</div>

	<div>
		Previously, to acquire it on the Russian server, players had to sign up for a specific service bundle with the provider, Rostelecom.  This provided them automatically with a premium account, Admiral Makarov and a T-44-100 for premium for World of Tanks.  According to the promotion, access to this ship wasn't permanent -- it was contingent upon players maintaining their service through Rostelecom.  We're lucky we get to fork over premium currency for it, I guess.
	</div>

	<div>
		 
	</div>

	<div>
		Here's what you need to know about this not-quite Nurnberg clone.<br>
		 
	</div>

	<div>
		<p style="text-align:center;">
			<a href="https://i.imgur.com/3YuiUfu.jpg" rel="external nofollow"><img alt="3YuiUfu.jpg" data-ratio="53.00" height="542" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/3YuiUfu.jpg&amp;key=0af7eea026c65933edc8d9ab8ca1ba524937f7dae8e467e823c90de4cb324c51" loading="lazy"></a><br>
			<em><span style="font-size:8pt;">I think what disappoints me most about Makarov is her camouflage scheme.  It doesn't look that much different from the ones you can equip for 25,000 credits.  What?  Making ships pretty is important, damn it!</span></em>
		</p>

		<div>
			 
		</div>

		<div>
			<div>
				<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Options</span></span></strong></u></span>
			</div>

			<div>
				The only real surprise anyone may find with Admiral Makarov is that she <u>does not</u> retain the vaunted German <strong>Hydroacoustic Search</strong> consumable.  She instead is forced to make do with the standard Soviet version.
			</div>

			<div>
				 
			</div>

			<div>
				<strong>Consumables</strong>:

				<ul>
					<li>
						Damage Control Party
					</li>
					<li>
						Hyroacoustic Search <u><strong>or</strong></u> Defensive Fire
					</li>
				</ul>
				<br>
				<strong>Module Upgrades: </strong>Four slots, standard cruiser options.
			</div>

			<div>
				<strong>Premium Camouflage: </strong>Standard Type 10. This provides 50% bonus experience gains, a 10% reduction to maintenance costs, 3% reduction in surface detection and 4% reduction in enemy accuracy.
			</div>
		</div>

		<div>
			 
		</div>

		<div>
			Makarov doesn't reinvent the wheel.  Her upgrades are what you should expect for a Light Cruiser.<br>
			 
		</div>

		<ul>
			<li>
				<strong>Main Armaments Modification 1</strong> should be your first upgrade.  However, given the vulnerability of Makarov's magazines, you wouldn't be remiss in selecting <strong>Magazine Modification 1</strong> to help minimize detonation chances, especially given how frequently large caliber HE-shells get thrown around.  Like Nurnberg, Makarov seems especially vulnerable to AP-shell induced detonations due to the high-water placement of her exposed ammunition lockers which makes them more easy to strike at any range.
			</li>
			<li>
				You have a choice for your second slot and none of them especially good. <strong>Damage Control System Modification 1</strong> is probably optimal as this will reduce incidental fires somewhat and provide a little more torpedo-defense protection. However, Makarov tends to take a lot of damage to both her engine and rudder, so grabbing either <strong>Propulsion Modification 1</strong> or <strong>Steering Gear Modification 1</strong> isn't a terrible choice.
			</li>
			<li>
				In your third slot<strong>, </strong>you again have your choice. <strong>Aiming System Modification 1</strong> should be your default choice and is optimal -- especially given Makarov's habit of firing at the extremes of her range. However, if you want to play more of a support role, you may elect to take <strong>AA Guns Modification 2</strong> to help boost up the reach of your anti-aircraft firepower to an acceptable level.
			</li>
			<li>
				Finally, in your last slot, take <strong>Steering Gear Modification 2 </strong>to put a little more wiggle in her tush.
			</li>
		</ul>

		<p>
			 
		</p>

		<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
			<tbody>
				<tr>
					<td>
						<u><strong><span style="font-family:Georgia;"><span style="font-size:12pt;">Special Upgrades</span></span></strong></u><br>
						Makarov is compatible with two special upgrades, but only one is worth considering.<br>
						 
						<ul>
							<li>
								<strong>Hydroacoustic Search Modification 1</strong> is probably the optimal choice if you're not going to use <em>Defensive Fire</em>.  This will increase the active time of your consumable from 92 seconds to 110 seconds.  You're really not going to miss any of the other upgrades that fit into your second slot.  Personally, I would prefer to save this upgrade for a ship that's going to be played more aggressively, but if you have one to spare, it couldn't hurt.
							</li>
						</ul>
					</td>
				</tr>
			</tbody>
		</table>

		<div>
			 
		</div>

		<div>
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						<div style="background:transparent none repeat scroll 0% 0%;">
							 
						</div>

						<div style="background:transparent none repeat scroll 0% 0%;">
							<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Firepower</span></span></strong></u></span></span>
						</div>

						<div>
							<div style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Primary Battery:</strong><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"> </strong>Nine 150mm L/60 in three turrets in an A-X-Y superfiring configuration.</span>
							</div>

							<div>
								<strong>Secondary Battery: </strong> Eight 88mm rifles in 4x2 turrets
							</div>

							<div>
								<strong>Torpedo Armament: </strong>Six tubes in 2x3 launchers, one to each side between the bridge and the funnel.
							</div>

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								<a href="https://i.imgur.com/JCctn5G.jpg" rel="external nofollow"><img alt="JCctn5G.jpg" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/JCctn5G.jpg&amp;key=178b19475b21da909721bc87360de2982625fb952d718e250ca7f8c0259770b3" loading="lazy"></a> 
							</div>

							<div>
								 
							</div>

							<div>
								Makarov's secondary armaments are largely forgettable, even if they do differentiate her from Nurnberg.  So let's start here.  Admiral Makarov has the same 88mm rifles as Nurnberg, but where they differ is in their ammunition.  Makarov's guns do 1,100 damage instead of 1,000 and they have a base 7% fire chance instead of 4%.  Maybe if these weapons were on a bigger ship that could have more of them, I'd celebrate.  As it is, they have a 4.5km range and a broadside of four secondary rifles isn't anything terribly exciting, even if they are buffed with Russian bias (we had to cram some in there!).
							</div>

							<div>
								 
							</div>

							<div>
								The other side to her secondary armaments are her torpedoes.  Just like the C-Hull Nurnberg, she has a pair of triple launchers mounted between the bridge and funnel.  These are your classic German torpedoes, the G7a T1 that you find on everything from Konigsberg through to Tirpitz.   The best thing about them, really, is that they're fast and hard to spot.  Given Makarov's weaknesses in a brawl, they don't come into play very often, but it's hilarious when they do.
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								<a href="https://i.imgur.com/PkwoGVZ.jpg" rel="external nofollow"><img alt="PkwoGVZ.jpg" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/PkwoGVZ.jpg&amp;key=611c4d2f8b11f69acf0249a6d941dae4f34eb2b4000504ecaa44941292f47261" loading="lazy"></a> 
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							</div>

							<div>
								The Nurnberg-class cruisers have a rate of fire better than some destroyers.  On paper, she can put out fearsome amounts of damage that no ship could rightly stand up against.  These guns have high AP shell damage, good range, excellent fire arcs, ridiculously fast muzzle velocity and excellent HE penetration.  In reality, there's a combination of factors that make Admiral Makarov's firepower more of a paper tiger.
							</div>

							<div>
								 
							</div>

							<div>
								Let's start with her AP shells.  On paper, the 3,900 damage per shell looks phenomenal.  Admiral Makarov's DPM blows all of the other cruisers out of the water (literally).  However, there are three mitigating factors which make these damage totals a nigh-impossible pipe dream<strong>.</strong><br>
								 
							</div>

							<div>
								<ul>
									<li>
										<strong>Admiral Makarov's shells are light weight.  </strong>This reduces overall penetration and limits energy preservation over distance.  Which means...<br>
										 
									</li>
									<li>
										<strong>Admiral Makarov's shells bleed energy quickly</strong>.  While they start strong with a 960m/s muzzle velocity, at range, they've lost a lot of their forward momentum.  On top of making long distance gunnery more challenging, it reveals that...<br>
										 
									</li>
									<li>
										<strong>Admiral Makarov has terrible penetration values</strong>.  Among the tier VI cruisers, Admiral Makarov has the worst AP penetration values, full stop.  The above issues stack with a low Krupp value (shell hardness) which further reduces her penetrative power. She's going to struggle to land citadel hits at 10km, never mind trying to land them at range.  Even a slight angle adopted by a battleship will shatter the majority of the AP shells thrown. 
									</li>
								</ul>

								<p>
									Thus, while on paper, her AP shells may look to be the ammunition of choice, in reality, so many of your hits are going to bounce and shatter.  Because of their standard fusing requirements and timers, attacks against destroyers will normally overpenetrate.  Admiral Makarov does not enjoy any improved autobounce, normalization or fuse-timer features to pad these numbers.  If she had them, she'd be something truly fearsome. <br>
									<br>
									Even with these flaws, Makarov's AP shells should be the ones you fire as often as possible.  Even with the risks of bounces and shatters, her AP shells out perform her HE shells by more than two to one. 
								</p>

								<div align="center">
									<a href="https://i.imgur.com/kXrsXzs.png" rel="external nofollow"><img alt="kXrsXzs.png" class="ipsImage_thumbnailed" data-ratio="87.59" height="480" width="550" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kXrsXzs.png&amp;key=c320ff746a59b908f23a004d74064a250bfd6dd9335dceb9287408e38b572c7f" loading="lazy"></a><br>
									<em><span style="font-size:8pt;">Yes, yes, I know. Molotov is technically a light cruiser. Let's say 6" armed light cruisers, then</span></em>.<br>
									<br>
									<a href="https://i.imgur.com/Wg5EPsq.png" rel="external nofollow"><img alt="Wg5EPsq.png" class="ipsImage_thumbnailed" data-ratio="41.38" height="265" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Wg5EPsq.png&amp;key=27761a067dbaf0605e04b6804eeb3d17d62a6158bc21948710760215305ec51d" loading="lazy"></a><br style="font-size:8pt;">
									<em><span style="font-size:8pt;">And here's the big ol' fly in the ointment.  Makarov just doesn't have the penetration power with her AP shells to get the big damages.</span></em>
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								<div>
									 
								</div>

								<div>
									Everything's not all rainbows and sunshine in HE-land, though the forecast is only partly cloudy.  Makarov retains the 1/4 shell diameter penetration value of her German origins.  This allows Makarov to penetrate areas with up to 37mm worth of armour while a normal 150mm shell would only be able to damage 24mm.  This largely mitigates any need for taking the commander skill, <em>Inertial Fuse for HE Shells</em> which in turn means that her fire setting chance is artificially higher than her contemporaries.  This buffs Makarov's real-world fire setting abilities, making her one of the best firebugs at her tier.
								</div>

								<div>
									<p align="center">
										<a href="https://i.imgur.com/MAfxPWL.png" rel="external nofollow"><img alt="MAfxPWL.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="423" width="550" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/MAfxPWL.png&amp;key=ccc4b22fcadbc34e6ae782c984cf06e29ae66e2b0743df2aa32d4ddae2c096c3" loading="lazy"></a><br>
										<em><span style="font-size:8pt;">Comparison of likely skill combinations between tier VI light cruisers and how this affects their fire setting.  Without the need for </span><span style="font-size:8pt;">IFHE,</span><span style="font-size:8pt;"> Makarov ends up being one of the best potential fire starters of her tier when equipped with </span><span style="font-size:8pt;">Demolition Expert</span><span style="font-size:8pt;">.</span></em>
									</p>

									<div align="left">
										 The only true downside to Makarov's HE is their horrible damage per shell.  While her reload time mitigates this somewhat, her shells deal so little damage (and her AP shells deal so much).  When hammering saturated areas of a ship, her HE shells will do 281 damage while an AP overpenetration will do 390.  It pays to keep in an eye on the damage totals you're inflicting upon your opponents and flex to an appropriate ammunition choice.  Look for any excuse you can find to use Makarov's AP -- her HE isn't terrible, but it doesn't hit hard enough.
									</div>

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									</div>

									<div>
										Overall, Makarov's gunnery is very comfortable -- deceptively so, even.  The 360º rotation on her X and Y turret make sailing evasive while shooting at enemies comfortable.  Her gun rotation speed is a tad slow, but nothing punitive -- you'll hardly notice.  She cannot out turn her turret traverse.  With decent range, reasonable ballistics -- what's not to like?
									</div>

									<div>
										 
									</div>

									<div>
										It all comes down to her durability.  Makarov needs time to deal damage to enemies -- time she doesn't have if they're shooting back.  When faced with the choice of doing a little more damage and risk being shot at or keeping your guns silent and staying stealthy, Makarov must choose the latter.  This often precludes her from putting out sustained bursts of that phenomenal DPM which can get frustrating.  Impatience in this ship gets you killed.
									</div>
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						<a href="https://i.imgur.com/JVNLmDn.gif" rel="external nofollow"><img alt="JVNLmDn.gif" data-ratio="56.25" height="450" width="801" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/JVNLmDn.gif&amp;key=4317acf15f3be54a3d02ed21bf10f6529c26ee10c5dde85e39c987c058aa6392" loading="lazy"></a><br>
						<em><span style="font-size:8pt;">Admiral Makarov isn't found terribly wanting where fire angles are concerned -- maybe a few more degrees would have been nice, especially on A &amp; X turret, but that's just being greedy.</span></em>
					</div>

					<div>
						 
						<div>
							<strong>Summary:</strong>
						</div>

						<div>
							<ul>
								<li>
									I love her guns.  Her AP shells take huge bites out of ships that are dumb enough to give you their broadside and her HE is functional enough to let you nibble on them until they pull a second stupid and expose their broadside again.
								</li>
								<li>
									Her torps are okay.  They have great fire arcs but it's going to be super rare that you get a chance to use them.
								</li>
								<li>
									Russian bias secondaries are hilarious. Useless, but hilarious.
								</li>
							</ul>
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						<div>
							<div style="background:transparent none repeat scroll 0% 0%;">
								<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Durability</span></span></strong></u></span></span><br style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Hit Points:  </strong><span style="background:transparent none repeat scroll 0% 0%;">27,000 </span><br style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Maximum Citadel Protection:</strong><span style="background:transparent none repeat scroll 0% 0%;">  19mm + 50mm + 25 mm</span><br>
								<strong style="background:transparent none repeat scroll 0% 0%;">Min Bow &amp; Deck Armour:  </strong><span style="background:transparent none repeat scroll 0% 0%;">16mm</span><br style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Torpedo Damage Reduction:  </strong><span style="background:transparent none repeat scroll 0% 0%;">7%</span>
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							</div>
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						You're going to eat citadels for days.

						<div>
							 
						</div>

						<div>
							If there's one pronounced failing of this ship class, it's with its durability -- or rather, her lack of durability.  She doesn't have a lot of hit points.  Her magazines are exposed.   Her machine spaces are exposed.   Her citadel runs near the full length of the ship and she doesn't have a lot of armour.  Most gunship destroyers can blow out her citadel with AP shells within 7km.  Most cruisers can do so within their their weapon range.   Most battleships can blow out her boilers in a catastrophic mushroom cloud simply by looking at her. 
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						<div align="center">
							<strong><span style="font-size:12pt;"><a href="https://i.imgur.com/OQIJnuK.jpg" rel="external nofollow"><img alt="OQIJnuK.jpg" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OQIJnuK.jpg&amp;key=e4adb729dec1f955268841b82a5b50883242c6524234e468d2d17326b0ac72c4" loading="lazy"></a></span></strong><br>
							<em><span style="font-size:12pt;"><span style="font-size:8pt;">A Admiral Makarov Haiku.  At least I can be poetic about it.</span></span></em>
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						<div>
							<em> </em>
						</div>

						<div>
							If you're getting shot at, you're doing something wrong.  Seriously.  Don't be in front.  Don't get noticed.  Don't get shot at.
						</div>

						<div>
							 
						</div>

						<div>
							Ignoring her vulnerability to citadel hits, she simply lacks the hit point total to absorb any kind of abuse.  Torpedoes?  Death.  Dive bombers?  Death.  Cruiser HE seemingly plinking harmlessly off your belt armour beneath your #1 turret?  Death by Fun and Engaging.  This isn't a ship you want to trade fire in or even <u><em>risk</em></u> getting shot at.  Use islands.  Abuse spotting mechanics.  Hide behind friendly ships.  Above all -- do NOT get hit.  Stop sticking your neck out! Admiral Makarov has a habit of making even cursory damage turn hilariously (and abruptly) catastrophic.
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						<div align="center">
							 <a href="https://i.imgur.com/33HAZln.gif" rel="external nofollow"><img alt="33HAZln.gif" data-ratio="37.35" height="298" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/33HAZln.gif&amp;key=4dbe47ce52cad94cd5d4d1e19a10e2330a9fa3caae2d9ff4ff468e4f8a49a593" loading="lazy"></a><br>
							<em><span style="font-size:8pt;">Cutaway of Admiral Makarov (courtesy of Gamemodels3d.com) showing Makarov's citadel in yellow and her magazines in red. <br>
							This entire ship is one big wet dream for battleship players.  You're essentially sailing one big, open citadel with a prow and some weapons glued onto it.  If they're not hitting your bow, turrets or torpedoes, they're blowing open your citadel.</span></em>
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							<div>
								<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Manoeuvrability</span></span></strong></u></span></span>
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							<div style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Top Speed: </strong><span style="background:transparent none repeat scroll 0% 0%;">32 knots</span><br style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Turning Radius:   </strong><span style="background:transparent none repeat scroll 0% 0%;">720m</span><br style="background:transparent none repeat scroll 0% 0%;">
								<strong style="background:transparent none repeat scroll 0% 0%;">Rudder Shift:</strong><span style="background:transparent none repeat scroll 0% 0%;">  7.6s</span>
							</div>

							<div>
								<strong>Maximum Turn Rate:  </strong>5.4º/s
							</div>
						</div>
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					<div>
						 
					</div>

					<div>
						There's nothing remarkable about Admiral Makarov's handling.  Though billed as a light cruiser, she is not fast.  She is not agile.  She cannot even boast a small turning turning circle despite her lower top speed.  Her handling is identical to Nurnberg in all respects.
					</div>

					<div>
						 
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					<div align="left">
						In order to dodge enemy fire effectively, you need time -- and for time, you need distance.  It's imperative to keep Makarov at range to give you as much time as possible to adjust course to dodge incoming fire.  Like avoiding torpedoes in a battleship, you need to be doing this pre-emptively.  If you're waiting for the muzzle flash before slamming your rudder hard over, it's already too late.  
					</div>

					<div align="left">
						 
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					<div align="left">
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									<td>
										<u><span style="font-size:18px;"><strong><span style="font-family:Georgia;">Rate of Turn</span></strong></span></u>

										<div>
											There are several factors which affect how quickly a ship comes about. The most significant are the ship's forward momentum and the size of her turning radius. As a ship slows down, their turning radius changes, but not always for the better. To make things more complicated, different ships also preserve speed better in a turn. In a high speed turn, Admiral Makarov bleeds about 20% of her maximum velocity.<br>
											<br>
											When it comes to changing your heading, maintain speed whenever possible. If you want a tighter turning circle, slow down to 3/4 engine power  -- but be aware that your ship will not manoeuvre as quickly. <strong>Steering Gears Modification 2</strong> will shave off approximately half a second off their 90º turn time.
										</div>

										<div>
											 
										</div>

										<div>
											<strong>360º Rotation Rate (Ship Maximums):</strong>

											<ul>
												<li>
													1/4 speed (7.8 knots): 1.4º/s rotation, ~845m turning radius
												</li>
												<li>
													1/2 speed (14.7 knots): 3.4º/s rotation, ~672m turning radius
												</li>
												<li>
													3/4 speed (20.3 knots): 4.8º/s rotation, ~658m turning radius
												</li>
												<li>
													4/4 speed (25.5 knots): 5.4º/s rotation, ~728m turning radius
												</li>
											</ul>

											<p>
												<strong>90º Rotation Rate (Stock):</strong>
											</p>

											<div>
												<ul>
													<li>
														1/4 speed: 1.4º/s rotation for 65.1s
													</li>
													<li>
														1/2 speed: 3.2º/s rotation for 28.3s
													</li>
													<li>
														3/4 speed: 4.4º/s rotation for 20.6s
													</li>
													<li>
														4/4 speed: 4.9º/s rotation for 18.5s
													</li>
												</ul>

												<p>
													<strong>90º Rotation Rate (Steering Gears Modification 2)</strong>
												</p>

												<div>
													<ul>
														<li>
															1/4 speed: 1.4º/s rotation for 64.3s
														</li>
														<li>
															1/2 speed: 3.2º/s rotation for 27.9s
														</li>
														<li>
															3/4 speed: 4.5º/s rotation for 20.2s
														</li>
														<li>
															4/4 speed: 5.0º/s rotation for 18.0s
														</li>
													</ul>
												</div>
											</div>
										</div>
									</td>
								</tr>
							</tbody>
						</table>

						<p>
							 
						</p>
					</div>

					<div align="center">
						<a href="https://i.imgur.com/LXaCOEg.jpg" rel="external nofollow"><img alt="LXaCOEg.jpg" data-ratio="56.25" height="574" width="1023" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/LXaCOEg.jpg&amp;key=38f47569fc6ebc19e0fed77913f85072a107090acd25e5e020f6e069b76fc5dd" loading="lazy"></a><br>
						<em style="font-size:8pt;">Though she's not especially manoeuvrable for a cruiser, she's <u>still</u> a cruiser and capable of frustrating clumsy attempts to hit her with fish. </em>
					</div>

					<div>
						 
						<div>
							<div>
								<div style="background:transparent none repeat scroll 0% 0%;">
									<span style="font-size:22px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Concealment &amp; Camouflage</span></span></span></span></strong></span></u></span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<strong style="background:transparent none repeat scroll 0% 0%;">Base Surface Detection Range:   </strong><span style="background:transparent none repeat scroll 0% 0%;">12.42km</span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<strong style="background:transparent none repeat scroll 0% 0%;">Air Detection Range:  </strong><span style="background:transparent none repeat scroll 0% 0%;">6.9km</span>
								</div>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<strong style="background:transparent none repeat scroll 0% 0%;">Minimum Surface Detection Range:  </strong><span style="background:transparent none repeat scroll 0% 0%;">10.6km</span>
								</div>

								<div>
									<strong>Main Battery Firing Range:  </strong>16.31km
								</div>

								<div>
									<strong>Detection Range when Firing from Smoke:  </strong>5.99km
								</div>

								<div>
									<strong>Surface Detection Rank within Tier:  </strong>Tied for 7th out of 14 cruisers
								</div>

								<div>
									<strong>Surface Detection Rank within Matchmaking: </strong>20th out of 43 cruisers
								</div>
								 

								<div>
									Admiral Makarov won't win any awards for stealth.  The best you could say is that enemy battleships won't be sneaking up on her without island or smoke cover.  It's important for this ship to keep larger ships at arm's length. Sadly, her concealment doesn't do her many favours here.  What's more, to play to her DPM strengths, she needs to cycle her guns constantly which undoes any pretense of concealment anyway.
								</div>

								<div>
									 
								</div>

								<div>
									A special mention should be made for smoke -- use it and abuse it whenever possible.  Unfortunatley, as a second-line ship, it's quite unlikely that there will be much smoke around for you to take advantage.
								</div>

								<div>
									 
								</div>

								<div>
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										<tbody>
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												<td>
													<u><span style="font-size:18px;"><strong><span style="font-family:Georgia;">Hydroacoustic Search or Defensive Fire?</span></strong></span></u><br>
													<span style="font-size:14px;">If you were sailing Nurnberg, choosing which consumable to use on your cruiser is much simpler.  The German version of <em>Hydroacoustic Search</em> is just too good.  Admiral Makarov has a more difficult choice to make.<br>
													<br>
													This isn't a ship you're (generally) going to want to play aggressively -- though there's a qualifier to that.  You don't want to play aggressive during the initial stages of a match.  Being singled out for deletion will ensure you get sent back to port in a hurry each and every time.  To this end, <em>Hydroacoustic Search</em> seems like a bit of a waste.  However, as the game progresses, in close matches <em>Hydroacoustic Search</em> becomes a godsend, particularly if there's a savvy enemy destroyer that needs some serious killing done onto their person.  Of course, this is locked behind a rather high skill wall.<br>
													<br>
													<em>Defensive Fire</em>, by contrast, is the "safer" option.  It's only going to be effective occasionally, but it's reliable.  Press a button.  Focus fire on enemy attack aircraft, dodge their munitions and hoover up some nice assistance experience and credits.</span>
												</td>
											</tr>
										</tbody>
									</table>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>

			<div>
				<div>
					<div>
						<div>
							<div>
								 
							</div>

							<div>
								<span style="font-size:22px;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</u></strong></span></span></span>

								<div style="background:transparent none repeat scroll 0% 0%;">
									<strong style="background:transparent none repeat scroll 0% 0%;">AA Battery Calibers:</strong> 88mm / 37mm / 20mm<br style="background:transparent none repeat scroll 0% 0%;">
									<strong style="background:transparent none repeat scroll 0% 0%;">AA Umbrella Ranges:</strong><span style="background:transparent none repeat scroll 0% 0%;"> 4.0km / 3.5km / 2.0km</span><br style="background:transparent none repeat scroll 0% 0%;">
									<strong style="background:transparent none repeat scroll 0% 0%;">AA DPS per Aura: </strong><span style="background:transparent none repeat scroll 0% 0%;">32.4 / 92 / 12</span>
								</div>
							</div>
						</div>

						<div>
							 
						</div>
					</div>
					Here's where Admiral Makarov differs noticeably from the C-Hull Nurnberg.  She sheds all of Nurnberg's 40mm mounts and most of her 20mm guns too and replaces them with Soviet 37mm automatic cannon.  She takes an overall loss of AA DPS, though she gains an increase in effective AA power.  With more of her flak centered around her 3.5km range guns, she hounds enemy aircraft for longer.  This is more valuable than a wall of short ranged, small caliber weapons. <em>Defensive Fire</em> applies its buff to medium caliber and large caliber guns (25mm+) only, thus Admiral Makarov benefits from this consumable more than Nurnberg.
				</div>

				<div>
					 
				</div>

				<div>
					On the whole, however, Admiral Makarov won't be frightening any aircraft carrier with her AA umbrella, not without <em>Defensive Fire</em> active. 
				</div>

				<div>
					 
				</div>

				<div>
					<div align="center">
						<a href="https://i.imgur.com/qB0by6a.jpg" rel="external nofollow"><img alt="qB0by6a.jpg" data-ratio="51.00" height="407" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/qB0by6a.jpg&amp;key=8c7c731e6aa63d32081079df0ddfe48def6e668c2a47c9c91ebf5db8ce1bce19" loading="lazy"></a><br>
						<span style="font-size:10px;"><em>Makarov's AA DPS:  32.4dps / 92.0 dps / 12.0dps at 4.0km / 3.5km / 2.0km<br>
						Nurnberg AA DPS:  32.4dps / 60.0dps / 88.8dps at 4.0km / 3.5km / 2.0km</em></span>
					</div>
					 

					<div>
						<div>
							<div>
								<div>
									<div>
										 
									</div>

									<div>
										<span style="font-size:22px;"><u><strong><span style="font-family:Georgia;">How not to go to Gulag</span></strong></u></span>
									</div>
								</div>

								<div>
									<div>
										Makarov is a great trainer for your Soviet cruiser commanders that don't yet have <em>Inertial Fuse for HE Shells</em> unlocked.  She doesn't need it, so stick 'em on here and hoover up the XP needed to finally unlock it.  Then go play a good premium cruiser like Molotov or Mikhail Kutuzov.<br>
										 
									</div>

									<div>
										<ul>
											<li>
												 Start with <strong>Priority Target</strong> and, for the love of toast, <u><em>listen to what it's telling you</em></u>.  If you see a number 1 appear, stop what you're doing, go evasive and hide.  If you see a number 2 or larger, scream loudly and curl up beneath your desk.  With luck, your room mate, significant other or your offspring will care enough to unplug your computer before you have to see your shiny premium cruiser get deleted again.<br>
												 
											</li>
											<li>
												Next up, grab <strong>Adrenaline Rush</strong>.  This skill is of less value on Makarov, as you tend to not take damage so much as explode suddenly.  Still, in theory it's a raw DPS gain and that's worth the two points.<br>
												 
											</li>
											<li>
												At tier 3, take <strong>Demolition Expert</strong>.  If you fancy yourself a destroyer-hunter, you should grab <strong>Vigilance</strong> instead, especially with those Pan Asian destroyers lurking about.<br>
												 
											</li>
											<li>
												Finally, at tier 4, take <strong>Concealment Expert</strong>.  If you have to ask why, you haven't been paying attention.
											</li>
										</ul>

										<p>
											From here, pick and choose skills to your heart's content.  If you want to be salty about aircraft and fancy trying to provide a small bit of much-needed fleet defense, grab <strong>Advanced Fire Training</strong>, <strong>Basic Fire Training</strong>, and finish things off with <strong>Expert Marksman.</strong>  If you would rather hunt destroyers and ensure you never get ambushed, <strong>Radio Location</strong>, <strong>Demolition Expert</strong> (because you already took Vigilance) and <strong>Expert Marksman </strong>is the way to go.
										</p>
									</div>

									<div>
										<div>
											 
										</div>

										<div>
											<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Overall Impressions</span></span></strong></u></span>
										</div>

										<div>
											<div>
												<span style="font-size:16px;"><strong><u>Skill Floor:</u>  </strong></span><span style="font-size:14px;"><b style="font-size:10pt;"> </b> <span style="color:rgb(51,153,102);"><span style="color:rgb(255,153,0);"><span style="color:rgb(255,102,0);"><span style="color:rgb(51,153,102);">Simple</span></span></span></span> / <span style="color:rgb(0,128,128);">Casual</span><span style="font-size:16px;"><b> </b></span>/ <span style="color:rgb(0,0,255);">Challenging</span> / </span><span style="font-size:16px;"><u><strong><span style="color:rgb(153,51,102);"><span style="color:rgb(153,0,204);">Difficult</span></span></strong></u></span>
											</div>
											Makarov is so damn fragile that even social-justice-warriors tell her that she needs to toughen up and stop being such a victim about incoming fire.  This is not an easy ship to do well in.
										</div>

										<div>
											 
										</div>

										<div>
											<b style="font-size:10pt;"><span style="font-size:10pt;"><span style="font-size:10pt;"><u><span style="font-size:16px;">Skill Ceiling:</span></u> </span></span> </b><span style="font-size:14px;"><span style="color:rgb(51,153,102);"><span style="color:rgb(255,153,0);"><span style="color:rgb(255,102,0);"><span style="color:rgb(51,153,102);">Low</span></span></span></span> / <span style="color:rgb(0,128,128);">Moderate</span> / </span><span style="font-size:16px;"><u><strong><span style="color:rgb(0,0,255);"><span style="color:rgb(0,0,255);">High</span></span></strong></u></span><span style="font-size:14px;"> / <span style="color:rgb(153,0,204);">Extreme</span></span>
										</div>
									</div>
								</div>
								Makarov has a surprising amount of carry potential in her, but only if you can keep her alive.  Anytime you have a platform that can deal a lot of damage (and do it quickly) while also being reasonably fast and decently stealthy, it's a recipe for a dangerous ship, especially in the hands of an expert player.  However, Makarov's fragility holds her back.  She just can't survive under duress.
							</div>

							<div>
								 
							</div>

							<div>
								 
								<div>
									<strong style="background:transparent none repeat scroll 0% 0%;">Mouse's Summary:</strong>

									<ul>
										<li>
											It's Nurnberg.
										</li>
										<li>
											No really, it's Nurnberg.
										</li>
										<li>
											Yes, I know there's some subtle differences, but really, it's just Nurnberg.<br>
											 
										</li>
									</ul>
								</div>
							</div>
						</div>
					</div>
				</div>

				<div>
					Did you like Nurnberg?  Do you have happy memories of derping about in that ship, even when things went horribly awry?  Did you prefer to use <em>Defensive Fire</em> over <em>Hydroacoustic Search</em> when you played her?  If you answered 'yes' to all three of these questions, then you'll like Admiral Makarov.
				</div>

				<div>
					 
				</div>

				<div>
					I am honestly shocked at how little "Russian bias" crept into this ship.  I expected her citadel to be lowered or her to be armed with Soviet 152mm/57 rifles with the same reload time.   Seriously, Wargaming, you're not meeting my expectations.
				</div>

				<div>
					 
				</div>

				<div>
					I really do enjoy my cruisers -- especially the ones with fun guns and a penchant for suffering gory demises both suddenly and hilariously.  Admiral Makarov tickles my fancy in the same way that Atlanta, Duca d'Aosta, and Prinz Eugen do.  Let me be clear though -- my enjoyment isn't contingent upon the ship being <em>good</em>.  Admiral Makarov certainly isn't that.  She's too damn fragile, too damn slow and not sneaky enough to ever earn a recommendation based on her combat prowess.  She is a challenge, however, and she greatly rewarded me for out playing my opponents.  This panders to my ego.  When I did well in Makarov, I know it was down to my correct positioning, target priority and manoeuvres.
				</div>

				<div>
					 
				</div>

				<div>
					 This ship doesn't offer anything new in terms of game play.  She's not good either, though at least she's not objectively worse than Nurnberg.  She <em>is</em> fun, however -- but of course this last trait is subjective.  Fortunately, you can try out Makarov yourself by simply unlocking and playing the C-Hull Nurnberg without <em>Hydroacoustic Search</em>.  If you have fun there, you'll like Makarov.
				</div>

				<div>
					 
				</div>

				<div>
					If you're sane, though, you'll stay the Hell away.
				</div>

				<div>
					 
				</div>
			</div>
		</div>
	</div>

	<div>
		<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Would I Recommend?</strong></span></span></u></span><br>
		At least no one's asking you to subscribe to some service package to get access to this ship.  I've said it once and I'll say it again:  Go play Nurnberg.  If you like that ship a lot, enjoy this premium version of her. 
		<div style="background:transparent none repeat scroll 0% 0%;">
			 
		</div>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<u><strong><span style="font-size:12pt;">PVE Battles</span></strong></u><br>
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;">How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span>
			</li>
		</ul>
		Yeah, Makarov can do alright here.  She's fragile, so don't put her up on the firing line and don't take any early damage.  If you do, the bots will focus you quickly and give you a rough time.  The bots are very predictable and the frightening amounts of DPM this ship can spit out is a godsend to your team.

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<strong style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></strong><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span>
			</li>
		</ul>
		Yes.  This ship is good at training Soviet cruiser commanders, mostly because her performance isn't locked in behind unlocking a 10th or 14th skill point where you get <em>Inertial Fuse for HE Shells</em>.

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</strong>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span>
			</li>
		</ul>
		Hells to the no.

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Collectors</strong>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span>
			</li>
		</ul>

		<p>
			Meh.  It <em>is</em> Nurnberg, so that's pretty cool.  But it's a Soviet war-reparations Nurnberg, so that's less cool.
		</p>

		<div>
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Fun Factor</strong>:</span></u><br>
					<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span>
				</li>
			</ul>

			<p>
				I enjoy this boat a lot.  I shouldn't, but I do.  Your own mileage may vary considerably, so go play Nurnberg first.
			</p>
		</div>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</strong></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span>
			</li>
		</ul>
		<span style="color:#800000;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><strong style="background:transparent none repeat scroll 0% 0%;">GARBAGE</strong></span><strong style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </strong><span style="font-size:8pt;">- The boat is unbalanced, not fun to play and weak.  The ship desperately needs some buffs or some quality of life changes.</span><br style="font-size:8pt;">
		<span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Mehbote</strong></span></span><span style="font-size:8pt;"> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.</span><br style="font-size:8pt;">
		<span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Gudbote</strong></span></span><span style="font-size:8pt;"> - A powerful ship, often one of the best ships at a given role within its tier.  Usually considered optimal for a given task.</span><br style="font-size:8pt;">
		<span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</strong></span></span><span style="font-size:8pt;"> - The boat is unbalanced and powerful.  Typically she's either horrible to play against or she redefines the meta entirely.</span>
	</div>

	<div>
		 
	</div>

	<div align="center">
		 <a href="https://i.imgur.com/xBoQT7a.jpg" rel="external nofollow"><img alt="xBoQT7a.jpg" data-ratio="57.38" height="587" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/xBoQT7a.jpg&amp;key=a14e93531eec35239b801826d3e580955d5bcfc9fb3ea13f4c1183993a9d786b" loading="lazy"></a>
	</div>
</div>
]]></description><guid isPermaLink="false">1217</guid><pubDate>Sun, 29 Oct 2023 07:08:45 +0000</pubDate></item><item><title>Premium Ship Review: Wichita</title><link>https://www.devstrike.net/topic/1181-premium-ship-review-wichita/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:16px;"><strong>The following is a review of USS Wichita, the tier VIII Premium American Heavy Cruiser kindly provided to me by Wargaming.  Please be aware that though this represents the release version of the ship, her statistics may change in the future.  To the best of my knowledge, these stats are accurate as of patch 0.8.0.2.  If you have any questions regarding any changes to this ship after subsequent patches, please feel free to contact me.</strong></span>
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/IsVs6kQ.jpg" rel="external nofollow"><img alt="IsVs6kQ.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/IsVs6kQ.jpg&amp;key=69b156eec2840f83135d13790b28c8f1b528373a24555950793df762673c63bd" loading="lazy"></a>
</p>

<p>
	Wichita is a fast, stealthy heavy cruiser borrowing elements from Baltimore and New Orleans with just a touch of Atago.
</p>

<h4>
	<span style="font-size:16px;">PROS</span>
</h4>

<ul>
	<li>
		27mm extremities and deck, capable of autobouncing 381mm and smaller AP shells.
	</li>
	<li>
		Uses "American Piercing" AP shells with improved auto-ricochet angles.
	</li>
	<li>
		Decent anti-aircraft firepower?  Maybe?  I mean it's okay for now...
	</li>
	<li>
		Agile with good top speed, rudder shift time, turning radius and rate of rotation.
	</li>
	<li>
		Good surface detection which can reduced down to 9.5km.
	</li>
	<li>
		No Gimmicks.
	</li>
</ul>

<h4>
	<span style="font-size:16px;">CONS</span>
</h4>

<ul>
	<li>
		Smallish hit point pool for a tier VIII cruiser and parts of her citadel are exposed over the waterline, making her quite squishy.
	</li>
	<li>
		No torpedoes -- entirely reliant upon its main battery for damage output.
	</li>
	<li>
		DPM and fire output is entirely lacking when compared to same-tier Light Cruisers.
	</li>
	<li>
		Horribly sluggish gun traverse.
	</li>
	<li>
		Shorter 9km ranged radar.
	</li>
	<li>
		No Gimmicks.
	</li>
</ul>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Overview</span></span></span>
</h2>

<p>
	<span style="font-size:16px;"><strong>Skill Floor:  </strong><span style="color:#008000;">Simple</span> / <span style="color:#008080;">Casual</span>/ <strong><span style="text-decoration:underline;"><span style="color:rgb(0,0,255);text-decoration:underline;">CHALLENGING</span></span></strong> / <span style="color:#800080;">Difficult</span><br>
	<strong>Skill Ceiling:  </strong><span style="color:#008000;">Low</span> / <span style="color:#008080;">Moderate</span> / <span style="text-decoration:underline;"><strong><span style="color:rgb(0,0,255);text-decoration:underline;">HIGH</span></strong></span> / <span style="color:#800080;">Extreme</span></span>
</p>

<p>
	High tier American heavy cruisers aren't the most forgiving of vessels in World of Warships.  Being caught out in open water is just asking to have your face kicked in.  The striking power of their guns necessitates dynamic ammunition choices to generate competitive numbers.
</p>

<p>
	For all the same reasons that Wichita isn't the best ship in the hands of a novice, it rewards veterans that have mastered the core mechanics in World of Warships.  She goes a step further rewarding abuse of vision projection, stealth and island terrain.  Her fragility and her modest gun damage hurt her carry potential, however.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/oXnjKj8.png" rel="external nofollow"><img alt="oXnjKj8.png" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/oXnjKj8.png&amp;key=b24d48bbd9d3ae58029ae0b9505497149adf5247425706e74a37d90bf31bf979" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Wichita is neither a front runner or the tail end Charlie in Offense or Defense. She's just kinda there. However, her agility and concealment belie her light-cruiser origins. As for her anti-aircraft firepower? It's okay for now -- maybe even good. But who knows if that will last with everything still subject to change?</span></em>
</p>

<div style="margin-left:80px;">
	<a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow" title="Enlarge image"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a>– One of, if not the worst at its tier. This is a pronounced weakness.
</div>

<div style="margin-left:80px;">
	<a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> – Middle of the pack at its tier. Not terrible, but not terribly good either.<br>
	<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> – Has a significant advantage over her tier mates. A solid, competitive performer.<br>
	<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> – No other ship at its tier does this as well as this ship.
</div>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Options</span></span></span>
</h2>

<p>
	There's a fair bit of choice here -- namely if you want to specialize her for anti-aircraft firepower or not.
</p>

<h4>
	<span style="font-size:18px;">Consumables</span>
</h4>

<p>
	<a href="https://i.imgur.com/5RaGYlW.png" rel="external nofollow"><img alt="5RaGYlW.png" class="ipsImage" data-ratio="66.67" height="120" width="180" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5RaGYlW.png&amp;key=d021733b70aca34f03c55db24189a18849aa64bca7affb615f50dde2ae4884b4" loading="lazy"></a>
</p>

<p>
	There are no surprises with Wichita's consumables.  Everything is standard for American cruisers right out of the box.
</p>

<ul>
	<li>
		Her <strong>Damage Control Party</strong> has a 90s/60s reset timer with a 5 second active period and unlimited charges.
	</li>
</ul>

<p>
	You have two choices for her second slot.
</p>

<ul>
	<li>
		<strong>Defensive AA Fire</strong> doubles her effective AA firepower for 40 seconds.  This has a 180s / 120s reset timer.  Wichita receives the American cruiser bonus with this consumable, starting with three charges instead of two.
	</li>
	<li>
		<strong>Hydroacoustic Search</strong> is standard for a tier VIII cruiser, detecting torpedoes at 3.5km and enemy ships at 5.0km.  This has a 100s active period and a 180s / 120s reset timer.  It comes with two charges base.
	</li>
</ul>

<p>
	You have two choices for her third slot.
</p>

<ul>
	<li>
		Wichita's <strong>Surveillance Radar</strong> detects concealed enemy ships at 9km for 30 seconds.  It has two charges initially and comes with a 180s / 120s reset timer.
	</li>
	<li>
		Alternatively, you can go all <a href="https://www.youtube.com/watch?v=ua-KUOL9Mjs" rel="external nofollow">Yuro</a> and use a <strong>Spotting Aircraft.  </strong>In addition to providing you with limited improvements to spotting threats (especially over islands), this extends her main battery range from 15.83km to 19.0km for 100 seconds.  This has a six minute / four minute reset timer.
	</li>
</ul>

<h4>
	<span style="font-size:18px;">Upgrades</span>
</h4>

<p>
	<a href="https://i.imgur.com/IbIsovR.png" rel="external nofollow"><img alt="IbIsovR.png" class="ipsImage" data-ratio="61.00" height="183" width="300" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/IbIsovR.png&amp;key=e685c06a41558630e97b95853febf084e1d1e46fb1489399182986e3830c2aef" loading="lazy"></a>
</p>

<p>
	There seems like a lot of choice here but it's pretty uncomplicated.
</p>

<ul>
	<li>
		If you're trying to be memeworthy, take the special upgrade <strong>Spotter Aircraft Modification 1</strong>.  For most normal (sane) people, default to <strong>Main Armaments Modification 1</strong> in your first slot.
	</li>
	<li>
		Special Upgrades dominate the choices in your second slot.  If you're playing PVP, <strong>Defensive Fire Modification 1</strong> should be your default choice.  If PVE is more your thing (or you're feeling especially MANLY and like to brawl, aircraft be damned) then <strong>Hydroacoustic Search Modification 1 </strong>is your better choice.  If you can't afford either, then default to <strong>Propulsion Modification 1 </strong>or any of the other wiener-choices in this slot.
	</li>
	<li>
		Upgrading your anti-aircraft firepower is smartest in your third slot.  Take <strong>AA Guns Modification 1</strong> until things quiet down with CVs.  Otherwise take <strong>Aiming Systems Modification 1</strong> for that slight boost to your main and secondary batteries.
	</li>
	<li>
		Your fourth slot is up to you and it depends on your preferred play style.  If you like dodging in open water then <strong>Steering Gears Modification 2</strong> is your choice.  If you make islands your waifu, then <strong>Propulsion Modification 2</strong> is better.
	</li>
	<li>
		And finally, <strong>Concealment Modification 1 </strong>is the only real go-to worthwhile here.  Of course, if you want to emphasize playing in hard mode with open water dodging, you can double stack your earlier rudder upgrade with <strong>Steering Gears Modification 3</strong> and get her rudder shift time down to 2.9 seconds.  You nutter.
	</li>
</ul>

<h4>
	<span style="font-size:18px;">Camouflage</span>
</h4>

<p>
	<a href="https://i.imgur.com/rA9QRM6.png" rel="external nofollow"><img alt="rA9QRM6.png" class="ipsImage" data-ratio="80.00" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/rA9QRM6.png&amp;key=3fbe0c1a9808607ba80f05711c2723ce844b04e559ab4464c6bb063dfa869e49" loading="lazy"></a>
</p>

<p>
	Wichita has a single camouflage pattern: <strong>Type 10 – Wichita</strong> providing:
</p>

<ul>
	<li>
		50% bonus experience gains.
	</li>
	<li>
		10% reduction in maintenance costs.
	</li>
	<li>
		3% reduction to surface detection.
	</li>
	<li>
		4% reduction of enemy accuracy.
	</li>
</ul>

<p style="text-align:center;">
	<a href="https://i.imgur.com/MjNmgWP.gif" rel="external nofollow"><img alt="MjNmgWP.gif" class="ipsImage" data-ratio="48.00" height="384" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/MjNmgWP.gif&amp;key=db0d1f57f0400ad86638db58e12be92aa8d258428995df3e71e5a87331b1991a" loading="lazy"></a><br>
	<em><span style="font-size:12px;">You can unlock an alternative grey palette swap for Wichita by completing the American Cruisers collection found under your Profile tab.</span></em>
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Firepower</span></span></span>
</h2>

<p>
	<strong>Main Battery:  </strong>Nine 203mm guns in 3x3 turrets in an A-B-X superfiring configuration.<br>
	<strong>Secondary Battery:  </strong>Four 127mm in armoured turrets and four 127mm open-air turret mounts.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/M6qu9Op.jpg" rel="external nofollow"><img alt="M6qu9Op.jpg" class="ipsImage" data-ratio="53.00" height="424" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/M6qu9Op.jpg&amp;key=c5908ab3a1e3a7b9b2809564f1977648b9f615c740cffd02dafa3a4729a1f5bb" loading="lazy"></a>
</p>

<p>
	Wichita is an American heavy cruiser gunship.  This comes with all sorts of damage-dealing baggage.  You don't have torpedoes.  You're entirely reliant upon your main battery guns.   You're not going to dispense as much hurt as a comparable light cruiser using <em>Inertial Fuse for HE Shells</em>.  Your gun shell arcs also won't let you take advantage of as many terrain features as light cruisers.  You're also not setting anywhere near as many fires.  And, it's not like you have battleship caliber guns where your AP shells can take all comers. In summation:  the other cruisers have it easier than you do, with torpedo trump-cards or raw DPM to out-muscle their opponents.  When you're playing Wichita, you have to be that much more clever.
</p>

<p>
	You're bloody-well doomed.
</p>

<h4>
	<span style="font-size:18px;">Almost Baltimore</span>
</h4>

<p>
	Wichita shares her heavy cruiser plight with Baltimore but without Baltimore's full gunnery toolkit.  They're nearly similar -- Wichita clones Baltimore's gun performance with the same range, reload time and gun handling.  Her AP shells have the same improved autobounce characteristics.  However, she uses New Orleans' higher velocity and lower shell-weight AP shells from a tier lower.  These do less damage and have less penetration than Baltimore's.  Wchita has tier seven-and-a-half heavy-cruiser firepower at tier VIII.  Well, maybe seven-and-three-quarters.  While spamming HE, these two tier VIII American cruisers are identical, after all.  It's only in slinging AP that they differ but it's a distinct lack.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/Vdw8x7h.png" rel="external nofollow"><img alt="Vdw8x7h.png" class="ipsImage" data-ratio="44.13" height="353" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Vdw8x7h.png&amp;key=4dd43bee2baf30ede81f40f9154d3ecc503ef1c6cde310631f7589209585405e" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Where heavy cruisers do out-perform lights is with their AP penetration and Wichita is no different. The difference in shell weights between Baltimore and Wichita's AP rounds also shows up in a disparity of penetration, especially over range. Like her DPM, her AP performance is closely likened to those found on Admiral Hipper and Charles Martel.  Penetration values pulled from proships.ru (link in the Appendix) which hasn't been updating their site lately.  I hope they're not dead.</span></em>
</p>

<p>
	This isn't to say Wichita's AP performance is bad.  It's not.  It's simply not as good as Baltimore's.  Wichita's AP penetration compares very closely to that of the German Admiral Hipper-class heavy cruisers which are no slouches.  She is defined, however, by what Baltimore can do that she herself cannot -- namely reliably hit cruiser citadels at maximum range.  By the math, Wichita nearly has the capacity to do it.  She should (in theory) be capable of contesting up to 155mm of belt armour at 15km even at a modest angle.  In practice, your mileage will vary some.  I found that her ideal engagement range was closer to 13km depending upon the target and the aspect I could acquire. I was still able to land citadel hits at maximum reach if my opponents were blessedly ignorant and giving me a full broadside to shoot at, even for ships with thicker belts like Des Moines and Moskva.
</p>

<p>
	What sets American heavy cruiser AP shells apart is the improved auto-bounce mechanics they receive.  While other cruisers must contend with ricochet mechanics starting at 45º angles, Wichita (and other American heavy cruisers) have another 15º worth of leeway before the game starts making their shells splash off otherwise vulnerable targets.  This comes at the expense of having a faster drop-off once this threshold is reached.  In practical terms, American heavies can continue firing AP shells when other cruisers have to switch over to HE.  In duels, particularly at close range, this can be game changing.
</p>

<p>
	If you feel I'm prattling on at length about Wichita's AP potential, there's a reason. This is where the good news ends and a harsh dose of reality sets in.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/Y8pqonN.png" rel="external nofollow"><img alt="Y8pqonN.png" class="ipsImage" data-ratio="60.25" height="482" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Y8pqonN.png&amp;key=4aca823ea82af5d589c8bf11122b1f70c0d2459892b9bc726ad64fe091fbbeda" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Until Wargaming does something about the IFHE skill, heavies are always going to play a distant second to light cruisers in terms of HE damage output. Wichita looks pretty good compared to her heavy cruiser peers until Charles Martel activates her Main Battery Reload Booster consumable. The French cruiser's sustained DPM over 10 minutes with her consumable active on cooldown (and using all of her improved premium charges) gives her comparable HE output to Wichita and better AP performance than anything short of Baltimore. And she has torpedoes. Boo-urns, Charles Martel. Boo-urns.</span></em>
</p>

<h4>
	<span style="font-size:18px;">Area Denial</span>
</h4>

<p>
	Area denial is a point of struggle for American heavy cruisers.  It's a challenge to convince enemy ships that they would rather be elsewhere when Wichita makes her presence felt.  Against destroyers, this it's not so bad: Activate <em>Surveillance Radar</em> and watch the lolibotes scatter like roaches.  It's more difficult when facing off against battleships and cruisers.
</p>

<p>
	Against the latter, I've already discussed at length how you're hoping for an opportunity to use Wichita's excellent AP shells and make them regret their life decisions -- hopefully before they get within jousting ranges where they can make use of their world-ending torpedoes.   Trading HE shells back and forth doesn't play to Wichita's strengths (unless you're beating up a Hipper or something much lower tier).  Given the pacing of combat, most engagements will be at long range during the onset of matches with close-range encounters typically limited to end-of-game.  So, preserving hit points and avoiding direct trades with other cruisers is key.
</p>

<p>
	Then we get to battleships.  Wichita can put out the hurt with her AP shells on battleships that provide enough broadside for your shells to bite in.  You're not going to be anywhere near as good as a light cruiser pummeling them with HE shells and setting fires, however.  For a heavy cruiser, you're not terrible at it, but taxing a battleship's <em>Damage Control</em> <em>Party</em> and stacking multiple fires is a challenge without sustained bombardment or a whole lot of help.  In order to keep yourself from being deleted while harassing, you must make use of island cover to lob your shells from a point of  concealment.  Firing at a hale and healthy battleship from open water is just asking to get spanked, and not in the sexy way.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/mOVqJu2.gif" rel="external nofollow"><img alt="mOVqJu2.gif" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/mOVqJu2.gif&amp;key=b5dc348d1fe5f01c3362412cd2a46488012a2aa2dd0e0d6c258b440ae4a08a46" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Not bad, Wichita.  Not bad at all.  Why does your turret traverse have to suck so bad, though?  It really holds her back in a brawl.</span></em>
</p>

<h4>
	<span style="font-size:18px;">Overall Thoughts</span>
</h4>

<p>
	Wichita's gunnery is comfortable if you're a veteran player of American cruisers.  Her fire arcs are nice.  Her range is workable if a little on the low side.  This can be padded with her <em>Spotter Aircraft</em>, but giving up her <em>Surveillance Radar</em> is a bit of a hard sell unless you're a meme-machine from YouTube.  Her rate of fire feels <em>almost</em> good enough -- especially if you're working with her AP shells.  She's not quite on Baltimore's level overall, but she is close.
</p>

<p>
	You're still going to miss not having torpedoes.  You're still going to look enviously at those light cruisers spraying fires and shells at a faster rate than you can.  And so help me, I nearly pulled my hair out a few times coping with her slow turret traverse. Overall, Wichita's performance is solid, but she doesn't lead the pack in any aspect.  She's sufficient unto the task and nothing more.
</p>

<h4>
	<span style="font-size:18px;">Summary</span>
</h4>

<ul>
	<li>
		Oh yeah, she has secondaries.  Whatevs.  Her main battery gunnery is hella comfortable.
	</li>
	<li>
		Her AP performance is steady.  Use it whenever you can.  Her HE is good for a heavy cruiser but she'll never hold a candle to those light cruisers.
	</li>
	<li>
		Her turret traverse feels downright glacial when you're forced to make sudden manoeuvres.
	</li>
</ul>

<p>
	<strong>Evaluation: <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
	What it would have needed to be <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</strong> Baltimore's AP shells or a faster reload.  I do so enjoy American heavy cruiser guns.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Defense</span></span></span>
</h2>

<p>
	<strong>Hit Points:</strong>  37,900hp<br>
	<strong>Min Bow &amp; Deck Armour:</strong> 27mm<br>
	<strong>Maximum Citadel Protection: </strong> 152mm belt<br>
	<strong>Torpedo Damage Reduction: </strong> 4%
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/Y0InOBf.jpg" rel="external nofollow"><img alt="Y0InOBf.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Y0InOBf.jpg&amp;key=02eeb589dd02118ef8a02dedd6fb295bd1ae1294e4b2095cc7e10ec91b97ddbf" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Note not all of the fiddly armour bits are listed here, like turret roofs or how her barbettes get thicker the deeper you go into the ship. As far as tier VIII cruisers go, Wichita's armour protection is pretty good. She boasts 27mm worth of structural plate on her deck and hull which allows her to bounce 381mm and smaller AP shells while simultaneously foiling small and medium caliber HE that lack improved penetration.  She does suffer from having her citadel peeking up over the surface of the water and next to no anti-torpedo protection, however.</span></em>
</p>

<p>
	Tier VIII cruisers are in an interesting place.  They have two key survivability improvements over their tier VII brethren -- increased hit points (which is to be expected) and improved structural plating.  It's this latter element which is so wonderful.  The jump up from 19mm extremities to 25mm+ for most cruisers gives them the ability to potentially tank and ricochet smaller caliber battleship shells (along with all other AP).  Being able to avoid sudden deletion is wonderful, if locked behind a modest skill-wall. Yet despite this, they are largely found wanting when compared to tier IX and X cruisers due to the scarcity of healing.  The effect is to make select tier VIII cruisers feel very tanky when top tier.  When they're not, they're not (imagine that).  Wichita is no different.
</p>

<p>
	To play tier VIII cruisers that lack a <em>Repair Party</em> is to accept this duality of being both a potential bully and a ready victim depending on what RNGesus has dispensed through matchmaking.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/BO3Nzc9.jpg" rel="external nofollow"><img alt="BO3Nzc9.jpg" class="ipsImage" data-ratio="62.88" height="503" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/BO3Nzc9.jpg&amp;key=50456f693e3f6e42199fb0a3006d1f2b8b319f27963b34de850bf66eb4da5ed0" loading="lazy"></a><br>
	<em><span style="font-size:12px;">You're so screwed.</span></em>
</p>

<p>
	Wichita, like all tier VIII cruisers  is thus a bit of a mixed bag when it comes to her durability (except Prinz Eugen, but she's special).  If you're not a regular cruiser player, it's going to be hard to look past her flaws, namely:
</p>

<ul>
	<li>
		She has a <strong>small hit point pool</strong> for a tier VIII cruiser and no ability to heal.  Her treaty-cruiser pedigree really shows here.
	</li>
	<li>
		She has almost <strong>no anti-torpedo protection</strong>.
	</li>
	<li>
		Her <strong>exposed citadel</strong> sits above the waterline.
	</li>
</ul>

<p>
	There is no counter argument against Wichita's small hit point pool.  This is a ready flaw.  Wichita has 4,500hp less than Baltimore which amounts to as many as three penetrating hits from battleship caliber weapons (or up to four if you're Scharnhorst - lul).  This disparity in hit points only compounds when you compare her to the heavyweights at tier VIII which includes Prinz Eugen and Atago -- two ships with the ability to heal.  If caught out, Wichita is easy meat. Wichita must use concealment, armour, terrain and her agility to keep herself safe.  In this regard, Wichita is well set-up -- see Agility and Refrigerator below and we'll talk more about her armour later.  Her ballistic arcs are also decent for making good use of island cover.
</p>

<p>
	Wichita's anti-torpedo protection looks to be in a similar sorry state until you weigh her against other cruisers.  This is just a fancy way for me to say: "they all suck".  The only rays of sunshine are that Wichita's agility makes her an unappetizing target for destroyers and her <em>Surveillance Radar</em> has a wonderful side effect of making lolibotes wet themselves and then wish they were elsewhere.
</p>

<p>
	If you're especially paranoid about torpedo damage, you could always swap out her <em>Defensive AA Fire</em> for <em>Hydroacoustic Search</em> and trust on her USN cruiser reputation to keep torpedo planes away.   That's a bit of a gamble with the rework, though
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/Ejodi2x.gif" rel="external nofollow"><img alt="Ejodi2x.gif" class="ipsImage" data-ratio="32.63" height="261" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Ejodi2x.gif&amp;key=c6245c589e8dabeeef58b00d75e0c44828e7157951c4668b5450d02d7c81a990" loading="lazy"></a>
</p>

<p>
	Then there's the matter of her citadel. First of all, it's not especially big.  Much of it is deeply submerged with only the machine spaces being a viable target for enemy gunnery.  This section is considerably smaller than that found on other cruisers (especially when compared to Baltimore's).  The roof of her citadel is proof against overmatching so only direct hits count here.   What's more her machines spaces are recessed further back from the ship's bows giving her considerably more protection from overmatching battleship guns where shells may fuse long before reaching her boiler rooms.
</p>

<p>
	With her 27mm thick hull, knowing what can and cannot overmatch your hull is key to Wichita's survival.  Against 381mm guns or smaller, you can be lazy and ensure that your bow is no more than 30º to the enemy and rest confident that you're safe.  Against larger caliber guns, going perfectly bow on is necessary to avoid their shells striking the raised 140mm transverse bulkhead of her machine spaces through the sides of the ship.  You have less belt armour to work with than Baltimore, which means more of an area 406mm+ shells can overmatch if you're caught angled.
</p>

<p>
	Your best defense, of course, is to not get hit in the first place.
</p>

<h4>
	<span style="font-size:18px;">Summary</span>
</h4>

<ul>
	<li>
		Frustrating target for 381mm or smaller AP shells when properly angled.
	</li>
	<li>
		Citadel is exposed over the waterline but it's a smaller target than some other cruisers.
	</li>
	<li>
		Squishy overall.
	</li>
</ul>

<p>
	<strong>Evaluation: <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
	What it would have needed to be <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</strong>  A <em>Repair Party</em> is needed to even be a contender.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Agility</span></span></span>
</h2>

<p>
	<strong>Top Speed:  </strong>33.6 knots<br>
	<strong>Port Turning Radius: </strong>680m<br>
	<strong>Rudder Shift Time:</strong> 6.0 seconds<br>
	<strong>4/4 Engine Speed Turning Rate: </strong>6.0º/s
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/qrGlEmC.png" rel="external nofollow"><img alt="qrGlEmC.png" class="ipsImage" data-ratio="60.88" height="487" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/qrGlEmC.png&amp;key=664dc89555d4e8ce0fddf6590df719f8b091bff2febcddfe475587e40eeaab64" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Wichita is in the top 3 for all categories. She has one wiggly badonkadonk. For those curious, the * represents a ship whose in-port turning radius is a filthy lie. The 730m value is approximately its real in-game value.</span></em>
</p>

<p>
	Wichita's top speed bugs me.  33.6 knots -- it's the point-six which stands out.  She's the first ship to have this but not the last.  Before Wichita went into testing, every other ship in the game has a top speed with point-naught or point-five after it.  It's like Wichita's top speed was <em>supposed</em> to be 32.0 knots but someone glued a perma-<em>Sierra Mike </em>signal onto her during development (32 * 1.05 = 33.6).  This theory doesn't hold water, though, given that I would expect to see trickle-down errors in her turning radius, but she's a-okay there with an as-expected 680m.  So as it is, Wichita is simply weird with her point-six knot decimal.
</p>

<p>
	Let's not get distracted by that minor gripe about decimals.  Wichita handles like a dream.  She has it all.  She has a good top speed.  Her turning radius is below 700m.  Her rudder shift time is wicked-fast.  She comes about quickly.  Match her up against the other tier VIII cruisers and she's in the top three of each one of these four metrics.  She feels like a much smaller ship than her armament would suggest.  The only gripe I have with this ship is that her fast rotation rate almost necessitates taking <em>Expert Marksman</em> on your commander.  She won't out turn her turrets during the initial leg of a manoeuvre but without the skill, her turrets will freeze in place when you try and counter rotate them.
</p>

<p>
	As good as Wichita handles, it pays to remember that she's not fast.  33.6 knots, while good for a tier VIII cruiser isn't enough to dictate engagement ranges in all scenarios.  You need to stick a <em>Sierra Mike</em> signal on her to get her speed up over that much tastier 35 knot threshold which will (eventually) let you outpace most threats.
</p>

<p>
	<strong>Evaluation: <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></strong><br>
	<strong>What it would have needed to be <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a>:</strong>  More speed or Edinburgh's improved engine power.  It's a close race though.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Anti-Aircraft Defense</span></span></span>
</h2>

<p>
	<strong>Long Range:  </strong>5 explosions at 1,260 damage and 124dps between 3.5km and 5.8km<br>
	<strong>Medium Range:  </strong>6 explosions at 770 damage and 233dps between 1.5km and 3.5km<br>
	<strong>Short Range: </strong>282dps between 0.1km and 1.5km
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/kFN7ZSo.png" rel="external nofollow"><img alt="kFN7ZSo.png" class="ipsImage" data-ratio="54.75" height="438" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kFN7ZSo.png&amp;key=0efac84f5e67066e3003c4167af746bdceeae3aba872fb9181d60ea93a6bb0ae" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Here's some old-timey values that don't mean anything anymore. This was created back when Wichita was originally finalized back in December of 2018 for patch 0.7.12. For those of you struggling to keep up with the constant changes happening to AA, this should put things a bit into perspective. Under the old system, Wichita's anti-aircraft firepower was slightly worse than Chapayev's except at point blank ranges.  It was decent but nowhere near the top of the pile. This carries over under the new system.</span></em>
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/sKEoqFb.png" rel="external nofollow"><img alt="sKEoqFb.png" class="ipsImage" data-ratio="62.38" height="499" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/sKEoqFb.png&amp;key=879aa0462e768d8acf81f67cabbac8dbb05284a21b22005aba161a9c7b6ae551" loading="lazy"></a><br>
	<em><span style="font-size:12px;">I can't believe I wasted five hours putting this together when it's inevitably going to change.  Oi!  Any of you reading this in the future:  This graph was made for patch 0.8.0.2, shortly after the Hakuryu-Apocalypse and probably doesn't reflect the current AA stats. These are the number of explosions and the damage done per blast for the large and medium caliber AA guns for the tier VIII cruisers. So Baltimore, for example, has five large flak bursts at 1,330 damage per and nine medium at 840 damage per. These are colour coded per their engagement ranges. You'll notice that the HP of the flak mounts has increased significantly since 0.7.12.</span></em>
</p>

<p>
	I've said this often and I'll say it again:
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong>Don't buy a premium ship based around its anti-aircraft firepower until the CV rework is finished balancing.</strong></span>
</p>

<p>
	So who's comfortable with the AA numbers that are out there?  Give me a show of hands.  Anyone?  Is it just me? 
</p>

<p>
	I've invested way too much time into learning a set of values that are entirely transient. Rather than bore you all with details that aren't likely to be relevant in the long term, I've provided some pretty pictures for you to look at with lots of colours.  You can stare at them and draw your own conclusions.  In the long run, they'll be about as accurate as anything I could say here.
</p>

<p>
	Seriously, those pretty charts and all of those numbers and how they affect a given attack squadron aren't likely to be accurate a month after this review is published.  Whatever anecdotes I describe may not be replicable in the immediate future.  Are we clear?
</p>

<p>
	Wichita's anti-aircraft firepower in 0.8.0.2 is "okay".  It verges on "pretty darned good" if you specialize heavily into it and have <em>Defensive AA Fire</em> running.   This is all improved further by her small aerial detection range, but we'll speak more on that later.  You'll obliterate tier VI aircraft on the first pass with all this going for you.  Against tier VIIIs, you won't be able to prevent a drop but you will kill the planes that made the attack run as they attempt to return to the carrier and probably red-out the remaining aircraft, preventing a second strike.  Against the tier Xs, you might shoot down a single aircraft on the first attack run but they'll be able to launch a second before they take serious damage.
</p>

<p>
	Of course, if the enemy CV obliges you by running into your flak explosions, then you'll annihilate the squadron suddenly and hilariously (for you).  Do note that Wichita doesn't put out as many medium and long range flak explosions as some of the other cruisers.  Her flak is (much) easier to dodge than something coming from a Baltimore which is arguably the best AA ship at her tier currently.  Wichita's sustained DPS values are only modest too, so she's definitely not a nightmare for CVs when her <em>Defensive AA Fire</em> consumable is on cool down.
</p>

<p>
	Now make sure you forget everything I said here because it won't mean squat after the next patch inevitably changes everything.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/KcmohhM.jpg" rel="external nofollow"><img alt="KcmohhM.jpg" class="ipsImage" data-ratio="39.38" height="315" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/KcmohhM.jpg&amp;key=bb0b335e3c97fff365864ab85c1c0231655a40621fc63d9cc484bc9974027c66" loading="lazy"></a><br>
	<em><span style="font-size:12px;">More asymmetrical AA layouts! REEEEEE!</span></em>
</p>

<p>
	<strong>Evaluation: </strong><span style="font-size:14px;"><span style="font-family:impact, sans-serif;color:rgb(255,0,255);">NOT AVAILABLE / IRRELEVANT UNTIL REWORK CONCLUDES</span></span>
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Refrigerator</span></span></span>
</h2>

<p>
	<strong>Base Surface Detection: </strong>12.06km<br>
	<strong>Air Detection Range: </strong>7.68km<br>
	<strong>Minimum Surface Detection Range: </strong>9.47km<br>
	<strong>Detection Range when Firing in Smoke: </strong>6.8km<br>
	<strong>Main Battery Firing Range:  </strong>15.83km
</p>

<p>
	In Wargaming's efforts to simplify stealth and radar mechanics, they made this section a heck of a lot more complicated.
</p>

<p>
	Top down, Wichita's vision control can be summarized as "very good".  Her surface detection is competitive.  Her aerial detection is the best at her tier.  She has access to both <em>Hydroacoustic Search</em> and <em>Surveillance Radar</em>.  She's a <em>Smoke Generator</em> away from being downright overpowered in this category.  There's not many drawbacks here.
</p>

<p>
	In the current (highly transitory, so don't get used to it) meta, by far Wichita's most interesting quirk here is the ability to ambush aircraft.  With a full specialization, you can get her aerial detection down to 6.2km with her long range AA spitting out shells at 5.8km.  This gives almost no reaction time for CVs to avoid running into her AA bubble, particularly for planes moving at speed.  If she had a more force projecting with her long range AA, this might be more praiseworthy.  Instead it's more of a curiousity than anything else.  She's not an easy ship to look for from the air (though it is admittedly trivial to find just about any ship right now, regardless of size).
</p>

<p>
	Wichita has comparable surface detection to Mogami and American light cruisers which, while not the best within her Matchmaking spread, is highly competitive.  There is a downside to it with the 0.8.1 radar rework.  In order to mitigate stealth-radar, the lower a ship's surface detection, the less radar reach they have.  This largely divides the American radar ranges into two ranges -- 9km for the more stealthy light cruisers and 10km for the larger heavy cruisers.  Wichita is one of a few exceptions, being saddled with the shorter of the two ranges.  So, while the ship itself is more stealthy and able to abuse concealment distances, she doesn't have quite the same sudden projection of vision when her consumable activates.  It's easily a fair trade -- Wichita's concealment allows her to pull off some very aggressive stunts.
</p>

<p>
	As close in as Wichita can get to her opponents before being spotted, I found myself missing <em>Hydroacoustic Search.  </em>Slipping within 10km makes Wichita's AP shells truly monstrous.  I lost count of the number of cruisers I successfully ambushed this way, blowing out their citadels before they could react.  Doing so wasn't without risks and I lost more than one attempted duel to the sting of a cruiser's torpedoes.  In the current meta with the CV rework, it's simply ill advised to set aside <em>Defensive AA Fire</em> for <em>Hydroacoustic Search.   </em>If things settle down it may become more viable to do so, improving Wichita's strengths.
</p>

<p>
	On the whole, Wichita offers a whole lot of control where vision mechanics are concerned.  She's stealthy.  She has a nearly full-to-the-brim toolkit with her consumable options.  She's all but invisible from the air.  This is clearly one of her big strengths.
</p>

<p>
	<strong>Evaluation: <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></strong><br>
	<strong>What it would have needed to be <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a>:  </strong>Smoke (HA!) or not having to choose between <em>Hydroacoustic Search</em> and <em>Defensive AA Fire</em>.
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Rebalancing your Captain to Tier VI</span></span></span>
</h2>

<p>
	My instinct is to spend a lot of time here and go over the fine points of min-maxing Wichita for various builds.  As it stands right now with the CV rework, the value of some skills for this ship are still a bit up in the air.  Generally speaking, it's safe to glue whatever commander you're using currently for your American heavy cruisers on Wichita.  Let's just leave it at that.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/U7mNAct.png" rel="external nofollow"><img alt="U7mNAct.png" class="ipsImage" data-ratio="58.85" height="256" width="435" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/U7mNAct.png&amp;key=04c1717b9ad4da10ba18729190102c735b74cac49bb6d034a9422d61af3009b1" loading="lazy"></a>
</p>

<h2>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Final Evaluation</span></span></span>
</h2>

<p>
	Premium ship releases in 2019 are leading off with a pair of winners.  I like both Irian and Wichita for similar reasons:  they're elegantly designed ships.  They don't saturate the game with a glut of gimmicks.  Irian is a simple, small caliber gunship with a heavy torpedo armament.  Wichita is a stealthy heavy cruiser which excels at interdiction. Wichita taps into Baltimore's play style and adds a touch of dynamic sneak-and-stealth to the mix.  She's drawn from the same pedigree as premiums like Alabama, De Grasse and Ashitaka (now that she's fixed). They may look a little dull, but don't let that fool you...
</p>

<p>
	It strikes me as odd that I didn't take a shining to Wichita like I have the other three premiums.  Don't get me wrong:  I liked Wichita, but she hasn't been a ship I've reached for to play casually in my off time.  I'm attributing it to a bit of exhaustion rather than an inherent problem with the ship.  I might just be running a little low on enthusiasm between all of the recent chaos.  But make I thought it was worth noting that she hasn't charmed me.
</p>

<p>
	Speaking of charm ... stealth for a cruiser, never mind a heavy cruiser, doesn't quite have the charm it once did.  Aircraft are far too prevalent in the current meta to call this an automatic game-winner the way it might have been a patch or two ago.  This is important for Wichita.  While she suffers less than some other cruisers in this regard, she doesn't escape this shift entirely.  Wichita has paid for her stealth -- her lack of Baltimore's AP shells can largely be attributed to this as a balancing measure.  And you can't always use it.  I found myself missing that extra potential damage and penetration from Baltimore's shells.
</p>

<p>
	If you like Baltimore's play style, Wichita is a solid performer.  If you find yourself in a game without aircraft carriers, she really comes into her own and feels distinct.  Ambushing other cruisers is so much fun and bullying destroyers away from cap points never gets old.  When the air cover is thick, Baltimore is hands down better and Wichita feels like an up-tiered, buffed New Orleans.
</p>

<div>
	<h2>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">Would I Recommend?</span></span></span>
	</h2>

	<p>
		It's worth spending a moment here reiterating what may have been lost in the disclaimer prefacing this article.  <strong>Your premium ships may be changed in the future</strong>.  Base your buying decisions with that knowledge in mind.
	</p>

	<h4>
		<u><span style="font-size:18px;">For PVE Battles?</span></u>
	</h4>

	<p>
		<strong>Meh. </strong> Wichita does alright.  It's just that the AI is predictable:  they focus fire on the lowest hit point target they can see and they charge headlong towards it.  Wichita, with her smaller starting hit point pool, may end up the focus-fire target.  Her weapon systems also don't excel with bow-on situations.  She can do alright, but it's more work to make her excel.
	</p>

	<p>
		When CV and aircraft bots are back in the mix, this will upgrade to a firm <strong>Yes</strong>.
	</p>

	<h4>
		<u><span style="font-size:18px;">For Random Battle Grinding?</span></u>
	</h4>

	<p>
		<strong>Yes</strong>.  Wichita is an excellent commander trainer for the American heavy cruiser line.  As a tier VIII premium, she's a solid credit earner too.
	</p>

	<h4>
		<u><span style="font-size:18px;">For Competitive Gaming?</span></u>
	</h4>

	<p>
		<strong>Yes</strong>.  So long as CVs aren't in the mix, she's a good alternative choice to Baltimore if you want a bit more concealment and flexibility at the expense of striking power.
	</p>
</div>

<div>
	<h4>
		<u><span style="font-size:18px;">For Collectors?</span></u>
	</h4>

	<p>
		<strong>Very yes.  </strong>Wichita has 13 battle stars.  Go look her up.  Her design and construction alone is a really interesting story.
	</p>

	<h4>
		<u><span style="font-size:18px;">For her Fun-Factor?</span></u>
	</h4>

	<p>
		<strong>No.  </strong>I like Wichita, especially from a game-design perspective, but she wasn't a ship I found myself being excited about playing during the testing period.  It was work.  It wasn't fun for me.
	</p>

	<div>
		<h2>
			<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">What's the Final Verdict?</span></span></span>
		</h2>

		<div>
			<p>
				How would the ship rate on an Angry YouTuber scale of Garbage – Meh – Gud – Overpowered?
			</p>

			<ul>
				<li>
					<span style="font-size:18px;"><span style="color:#800000;"><b>GARBAGE</b></span>– I hate it!</span>
				</li>
				<li>
					<span style="font-size:18px;"><span style="color:#ff6600;"><b>Mehbote</b></span> – An average ship.  Probably forgettable.</span>
				</li>
				<li>
					<span style="font-size:18px;"><span style="color:#0000ff;"><b>Gudbote</b> </span>– The best thing ever.  Totally not overpowered because I like padding my stats in it.</span>
				</li>
				<li>
					<span style="font-size:18px;"><span style="color:#800080;"><b>OVERPOWERED</b></span> – I hate playing against it!</span>
				</li>
			</ul>

			<p style="text-align:center;">
				<a href="https://i.imgur.com/Dm833yr.jpg" rel="external nofollow"><img alt="Dm833yr.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Dm833yr.jpg&amp;key=f20b1cad17a5618f462c0955a522e366d13a38eb6c12b4290e866a9457c08fe4" loading="lazy"></a>
			</p>

			<h2>
				<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;">In Closing</span></span></span>
			</h2>

			<p>
				I've been sitting on this review since the end of December.  It's one of the "big five"  that I've been plugging away at for literal months.  The changes with 0.8.0 necessitated doing some sections over.  I was a bit of a fool hoping that the CV mechanics would be a bit less volatile at this stage, but lessons learned:  I'm not waiting on things to stabilize anymore.
			</p>

			<p>
				I feel like a bit of a broken record saying that a lot of work went into this review.  This investment felt exaggerated with the delays in Wichita's (and Alaska's) release which has kept me hopping back and forth between projects making only incremental gains. It's made worse that I've only got two reviews out so far in 2019.  I'll be improving on this next week with Charleston's review and maybe, <em>maybe</em> by then I'll have time with Alaska to get the last information I need for her to finish her evaluation for an early March publication.  Note to self:  annoy Wargaming for access to Alaska.
			</p>

			<p>
				This will just leave Dreadnought as my 2018 holdover.  It's going to feel pretty darned good to clear my desk of all this backlog.  Thank you all for your patience and (as ever) a very special thanks to my patrons on Patreon for their continued support.
			</p>
		</div>
	</div>
</div>

<div>
	<div>
		<p style="text-align:center;">
			<a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow"><img alt="5TLMT4E.jpg" class="ipsImage ipsImage_thumbnailed" data-ratio="46.13" height="369" style="width:180px;height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5TLMT4E.jpg&amp;key=8c7397c705ecbffd3f5989952b79066eb3067e9619df044a38970b5d32d9b29b" loading="lazy"></a>
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">1181</guid><pubDate>Sat, 28 Oct 2023 07:43:27 +0000</pubDate></item><item><title>Premium Ship Review: HSF Graf Spee</title><link>https://www.devstrike.net/topic/1203-premium-ship-review-hsf-graf-spee/</link><description><![CDATA[<div align="center">
	<span style="font-size:12pt;">his review is brought to you by my patrons on <a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a>.  Their support helps bring you reviews just like this, allowing me to spend more time twirling ships, mapping shell falls and writing about the game.  Graf Spee was the winner of a poll conducted for my patrons on which older review I should update first. <br>
	<br>
	My sincerest thanks to all of you who help with these projects.<br>
	<a href="https://i.imgur.com/DARMKk3.png" rel="external nofollow"><img alt="DARMKk3.png" data-ratio="100.00" height="80" width="80" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/DARMKk3.png&amp;key=3406821f9e746ad7c91c9b520dfe11fa349f3aafff88f4739cd6390280a78672" loading="lazy"></a><br>
	<br>
	<a href="https://i.imgur.com/LJ804xl.jpg" rel="external nofollow"><img alt="LJ804xl.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/LJ804xl.jpg&amp;key=6b945088b3b4173c095da1ee8867a368f9f5016bf9575a1c98377dcc8c0e3681" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>And HSF Graf Spee -- cause they're one and the same, except one is better.</i></span></span>
</div>

<p>
	<br>
	<b>Quick Summary:</b> A slow cruiser with battleship-caliber guns.<br>
	<b>Cost:</b> Including the port slot: 5,000 doubloons for Admiral Graf Spee and the equivalent of 5,340 doubloons for HSF Admiral Graf Spee.<br>
	<b>Patch and Date Written:</b> 0.7.2.1 to 0.7.3. March 17th April 6th, 2018.<br>
	<b>Previous Review:</b> December 15th, 2016<br>
	<br>
	<b>PROS</b>
</p>

<ul>
	<li>
		Enormous hit point pool for a tier VI cruiser with 39,400hp.
	</li>
	<li>
		Powerful AP alpha strike with her main battery.
	</li>
	<li>
		Excellent penetration on her HE shells.
	</li>
	<li>
		Surprisingly effective secondary armament.
	</li>
	<li>
		Precise, battleship-caliber guns with lower horizontal dispersion and 1.9 sigma.
	</li>
	<li>
		Powerful torpedo armament with good fire arcs and range.
	</li>
	<li>
		Access to German Hydroacoustic Search consumable.
	</li>
	<li>
		Access to a battleship Repair Party consumable (!)
	</li>
	<li>
		Very forgiving in regards to commander skill selection, making her an excellent trainer.<br>
		 
	</li>
	<li>
		<b>HSF Admiral Graf Spee</b> has improved permanent camouflage with a bonus 100% free experience earned.
	</li>
	<li>
		<b>HSF Admiral Graf Spee</b> can be used to train not only any of your German captains, but also any of the High School Fleet captains regardless of their nationality.
	</li>
</ul>

<p>
	<br>
	<b>CONS</b>
</p>

<ul>
	<li>
		Large, vulnerable citadel.
	</li>
	<li>
		Fires on her last 45 seconds -- 15 seconds longer than normal cruisers
	</li>
	<li>
		Terrible DPM with both AP and HE shells.
	</li>
	<li>
		Poorly equipped to deal with enemy destroyer threats.
	</li>
	<li>
		Low agility for a tier VI cruiser with a 28.5 knot top speed, 10.3s rudder shift time and 5.2º maximum rotation rate.
	</li>
	<li>
		Large surface and aerial detection ranges.
	</li>
	<li>
		Her Repair Party only queues 10% of citadel damage instead of 33% of high-tier cruisers.<br>
		 
	</li>
	<li>
		<b>HSF Admiral Graf Spee</b> is the better version of this ship with her camouflage bonuses, but not everyone likes (or wants to support) anime crossovers in World of Warships.
	</li>
</ul>

<div>
	<div>
		<br>
		<b><span style="font-size:22px;"><u><span style="font-family:Georgia;">Overview</span></u></span><br>
		Skill Floor: <b> </b></b><span style="color:#008000;">Simple</span> / <span style="color:#339966;"><span style="color:#008080;">Casual</span></span> / <u><b><span style="color:#0000ff;">Challenging</span></b></u> / <span style="color:#800080;">Difficult</span><br>
		<b>Skill Ceiling: </b> <span style="color:#008000;">Low</span> / <u><b><span style="color:#008080;">Moderate</span></b></u> / <span style="color:#0000ff;">High</span> / <span style="color:#800080;">Extreme</span><br>
		 
	</div>

	<div>
		Graf Spee looks complicated, handing players a lot of different plates to spin. You've got battleship caliber guns.  You've also got torpedoes. On top of that, there's four consumables all need to be managed properly to make this ship work.  What's more you've got cruiser-quality armour and a citadel to protect.  You can't play this ship as a battleship and expect to succeed, nor does she quite marry up to cruiser expectations, with speed, concealment and damage output.<br>
		<br>
		Experts will appreciate the variety of game play this ship offers which is an interesting departure from the norm, but overall her slow speed and small number of main-battery guns limits her flexibility.
	</div>

	<div>
		 
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/FUJ5phn.gif" rel="external nofollow"><img alt="FUJ5phn.gif" class="ipsImage_thumbnailed" data-ratio="284.36" height="568" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/FUJ5phn.gif&amp;key=8277df76e748a9a61d6d21517e1c95debc377d2aac4eec522219c08dbf72c062" loading="lazy"></a><a href="https://i.imgur.com/kjVwYtI.gif" rel="external nofollow"><img alt="kjVwYtI.gif" class="ipsImage_thumbnailed" data-ratio="284.36" height="568" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kjVwYtI.gif&amp;key=d8aff7d8c565e123c34f4dc6b5fbdf6c56d1138801de792b57780027ea0260e0" loading="lazy"></a><a href="https://i.imgur.com/GPifWnn.gif" rel="external nofollow"><img alt="GPifWnn.gif" class="ipsImage_thumbnailed" data-ratio="284.36" height="568" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/GPifWnn.gif&amp;key=4b6be6cd405f1a133bcebcd6a4f702ba2e937b883aa45f4d77952b976670990c" loading="lazy"></a><a href="https://i.imgur.com/PPGpCwv.gif" rel="external nofollow"><img alt="PPGpCwv.gif" class="ipsImage_thumbnailed" data-ratio="284.36" height="568" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/PPGpCwv.gif&amp;key=225ac61657f7d6d8b0ed1bc71137fb657f16cb9c9719a82ad7cdf48775c561ec" loading="lazy"></a><a href="https://i.imgur.com/cW2AgOJ.gif" rel="external nofollow"><img alt="cW2AgOJ.gif" class="ipsImage_thumbnailed" data-ratio="284.36" height="568" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/cW2AgOJ.gif&amp;key=9714b4b0337dd7b394e847714185b0f65baaba41d6d4f2ae726727e794dba690" loading="lazy"></a>
	</div>

	<div>
		 
	</div>

	<ul>
		<li>
			Graf Spee is largely defined by her battleship caliber gun armament, but it's her durability which is her <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> quality.
		</li>
		<li>
			Contrary to her <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="11" width="21" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a> rating, Graf Spee does not handle poorly -- she's simply a slow ship.
		</li>
		<li>
			She earns a <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="11" width="22" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a> rating in concealment owing to her large surface detection relative to the other tier VI cruisers.  The further combination of a large aerial detection radius and her inability to capitalize on destroyer-laid smoke like other cruisers worsens matters.
		</li>
	</ul>
</div>

<div>
	<span style="font-size:22px;"> </span>
</div>

<div>
	<span style="font-size:22px;"><u style="font-family:Georgia;"><b>Options</b></u></span><br>
	<b>Consumables:</b> Graf Spee has four consumable slots.
</div>

<ul>
	<li>
		<a href="https://i.imgur.com/kpn3pAh.png" rel="external nofollow"><img alt="kpn3pAh.png" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kpn3pAh.png&amp;key=6509d50e0b04999626788711b50ad79695a7de52bbd584d9322792ebb7640d8c" loading="lazy"></a>  Graf Spee's <b>Damage Control Party</b> is standard for a cruiser.
	</li>
	<li>
		<a href="https://i.imgur.com/wqJdaX3.png" rel="external nofollow"><img alt="wqJdaX3.png" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/wqJdaX3.png&amp;key=5cae82b1d536e95fd0815ce6e8cb0849248f1712467fff407bf427592c6d4175" loading="lazy"></a> or <a href="https://i.imgur.com/cGylqOI.png" rel="external nofollow"><img alt="cGylqOI.png" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/cGylqOI.png&amp;key=05ecf4a6845fe274316c7863162a5b1a77c66443e0a0f7da1372dc114fb115ac" loading="lazy"></a>  In her second slot, you have the choice between <b>Hydroacoustic Search</b> or<b> Defensive AA Fire</b>. The latter is a standard version of the cruiser consumable, but the former is a specialized German version with an additional duration and detection range, giving Graf Spee a 114s active time, 3.66km torpedo detection range and 5.28km ship detection range.
	</li>
	<li>
		<a href="https://i.imgur.com/Hsm6oTt.png" rel="external nofollow"><img alt="Hsm6oTt.png" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Hsm6oTt.png&amp;key=d9fe4e599209037f2aaf7fda801b35b7574ead726c1a3be511394295bdaba194" loading="lazy"></a>  Graf Spee uses as <b>Catapult Fighter</b> in her third slot with 1180 hit points and 48 dps.
	</li>
	<li>
		<a href="https://i.imgur.com/MU24kxB.png" rel="external nofollow"><img alt="MU24kxB.png" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/MU24kxB.png&amp;key=518f41b3e668932ac94ce2d6d0454beaa4c64ff6a4250fc3c074c4bb1c82095e" loading="lazy"></a>  Her <b>Repair Party</b> finishes off her consumable slots, healing back up to 14% of her maximum health (5,516hp) over 28s. This queues up damage in the same manner as a battleship.  She recovers 10% of citadel damage, 50% of all penetration damage and 100% of damage from all other sources.
	</li>
</ul>

<p>
	<b>Upgrades:</b> Four slots, standard cruiser upgrades.
</p>

<ul>
	<li>
		<a href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM030_MainWeapo" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a>  In your first slot, take <b>Main Armaments Modification 1</b>.
	</li>
	<li>
		<p>
			<a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" class="ipsImage" data-ratio="100.00" height="60" style="width:60px;height:auto;" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a>  or <a href="http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM041_SonarSear" class="ipsImage" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png&amp;key=3c68457cd23f05cbf6d33c9eca15c3c66844712a525455076818a841385f6ea3" loading="lazy"></a>  Next, take Damage Control Modification 1 in your second slot.  Alternatively, if you have access to the special upgrade Hydroacoustic Search Modification 1 you can use it here instead.
		</p>
	</li>
	<li>
		<p>
			<a href="http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM033_Guidance_" class="ipsImage" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png&amp;key=38204d8a6507b3f59f9c034ebb2dc346b7a78c242eef6651f4e362fc196325f4" loading="lazy"></a> or <a href="http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png" rel="external nofollow"><img alt="Icon_modernization_PCM011_AirDefense_Mod" class="ipsImage" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png&amp;key=ee305a69388b525a8990793842f5ef6a9f9ebca76363dc1347b8cec7aaccec8f" loading="lazy"></a>   Aiming System Modification 1 is optimal, especially for battleship-caliber guns. She gets a nice boost to her secondaries too. If you're particularly salty about aircraft, you can elect to take AA Guns Modification 2, but this is a highly situational upgrade you're only ever going to find use for when under direct attack from an enemy carrier.
		</p>
	</li>
	<li>
		<a href="http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM023_DamageCon" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png&amp;key=5e09eb8a0e4e14eeb010d50074a6355dd5ce7c6af9c0a18552986155bf5b708c" loading="lazy"></a> or <a href="http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM025_SteeringG" data-ratio="100.00" height="40" style="width:60px;height:auto;" width="40" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png&amp;key=59202c8fdd47d47ac04bf2ecf3de13b42cf77f58b78bcaeb68746cf0bc29fc0f" loading="lazy"></a>   You have your choice between <b>Damage Control System Modification 2</b> and <b>Steering Gears Modification 2</b> in your final slot, depending on your game play preferences. The latter makes steering more comfortable while the former will improve the efficiency of your <i>Repair Party</i> consumable in regards to fire damage.
	</li>
</ul>

<div align="center">
	<div align="center">
		<a href="https://i.imgur.com/cPsoQOK.gif" rel="external nofollow"><img alt="cPsoQOK.gif" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/cPsoQOK.gif&amp;key=dc6cdda741a0fc98a8dfba49fd387847fd77464d432a97c13bf839975b4b78d9" loading="lazy"></a>
	</div>
</div>

<p>
	<br>
	<b>Camouflage</b>: The primary difference between Admiral Graf Spee and the High School Fleet (HSF) Graf Spee lies in which camouflage patterns are available.
</p>

<ul>
	<li>
		<a href="http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png" rel="external nofollow"><img alt="PBEC503_Campbeltown.png" class="ipsImage_thumbnailed" data-ratio="80.00" height="40" width="50" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png&amp;key=86dba53302c4723d39ab15d118ec64b0dbb04ec91875893f687e0ca08eae9c94" loading="lazy"></a>  If you purchased (or earned) Admiral Graf Spee, you will have access to <b>Type 10 Camouflage</b>. This provides a 10% reduction to repair costs, a 50% bonus to your experience gains, a 3% reduction in surface detection and a 4% reduction in enemy accuracy.
	</li>
	<li>
		<a href="http://wiki.gcdn.co/images/c/cc/PCEP302_Permo_NY_2.png" rel="external nofollow"><img alt="PCEP302_Permo_NY_2.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" width="51" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/c/cc/PCEP302_Permo_NY_2.png&amp;key=569713d2af98b020b1e444ddb2e5ee77eaa4834a9543525f99ef040976aebbba" loading="lazy"></a>   Veterans may have unlocked <b>Type 12 Camouflage</b> for Admiral Graf Spee during the <i>Santa's Christmas Convoy </i>campaign. This provides the same bonuses as Type 10 above and is simply a cosmetic swap.  If you don't have it, you're not missing out on any benefits.
	</li>
	<li>
		<a href="http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png" rel="external nofollow"><img alt="PBEC503_Campbeltown.png" class="ipsImage_thumbnailed" data-ratio="80.00" height="40" width="51" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png&amp;key=86dba53302c4723d39ab15d118ec64b0dbb04ec91875893f687e0ca08eae9c94" loading="lazy"></a> or <a href="http://wiki.gcdn.co/images/3/32/PGES406_HSF_Graf_Spee.png" rel="external nofollow"><img alt="PGES406_HSF_Graf_Spee.png" class="ipsImage_thumbnailed" data-ratio="100.00" height="40" width="51" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/3/32/PGES406_HSF_Graf_Spee.png&amp;key=6c7f33d80f635993fcd0e514f45a0df6231acb706fdc606426e8df35e8e376e6" loading="lazy"></a>  HSF Graf Spee differs from the standard premium in that she has the choice between two camouflage patterns when you purchase her. Both camouflage patterns include a 10% reduction to repair costs, a 50% bonus to your experience gains,a 3% reduction in surface detection and a 4% reduction in enemy accuracy. In addition, they both provide 100% bonus experience. <u><b>This makes HSF Graf Spee superior to the standard premium.</b></u><br>
		<br>
		The <b>Type 10 Camouflage</b> turns HSF Graf Spee into a clone of the normal premium ship appearance wise.<i><b> </b></i><u><i><b>I say again, using the Type 10 Camouflage on HSF Graf Spee makes her look identical to Admiral Graf Spee.</b></i></u><br>
		<br>
		The <b>W207 Camouflage</b> provides not only a different colour scheme, but it changes the geometry of the ship, most notably around the bridge section. This matches her appearance in the anime.
	</li>
</ul>

<div align="center">
	<i><span style="font-size:8pt;"><a href="https://i.imgur.com/WwwhNwo.gif" rel="external nofollow"><img alt="WwwhNwo.gif" data-ratio="56.25" height="360" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/WwwhNwo.gif&amp;key=4ac4b278cc88459e824fd869a669fb34d1dfa3040c6814c1a5a4ce863ed2cd26" loading="lazy"></a><br>
	<span style="font-size:12px;">Upper bridge geometry differences between HSF Graf Spee (twin spotlights) and Graf Spee (single spotlight, radar assembly). </span></span></i>
</div>

<p>
	<br>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Firepower</span></b></u></span><br>
	<b>Main Battery:</b> Six 283mm rifles in 2x3 turrets in an A-X configuration.<br>
	<b>Secondary Battery: </b> Eight 150mm rifles in single turrets and six 105mm mounts in 3x2 turrets.<br>
	<b>Torpedo Armament: </b> Eight torpedoes in 2x4 launchers.<br>
	 
</p>

<div align="center">
	<a href="https://i.imgur.com/H0BNZEy.gif" rel="external nofollow"><img alt="H0BNZEy.gif" data-ratio="56.25" height="360" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/H0BNZEy.gif&amp;key=b1b5b5bdf9b2215967602d20ee2b828e0f80f87e0614c6365dba3f575f0e7593" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>Graf Spee's fire angles aren't great.  They're not terrible, but be mindful that if you try and fire your X turret or torpedoes at a target ahead of you, you've opened up yourself to take citadel hits.</i></span>
</div>

<p>
	<br>
	There's a lot wrong with Graf Spee's weapon systems. She doesn't have good fire angles. She doesn't put out a lot of DPM. Even her AP alpha strike is only moderately better than the other heavy cruisers at her tier. Yet, for all of these faults, Graf Spee's firepower is excellent. Graf Spee's claim to fame in game is that she rocks the same main caliber of guns as a battleship. Combined with powerful torpedoes and a surprisingly effective secondary gun battery, she's a potent threat to almost any ship she encounters.<br>
	<br>
	Almost...<br>
	<br>
	<b><u><span style="font-size:12pt;">Secondaries</span></u></b><br>
	Graf Spee's secondaries are perhaps the most surprising element of the ship's armament. This comes from three parts. First, she has a comparable broadside weight to HMS Warspite with four 150mm guns and up to another four 105mm guns. Second, like HMS Baebote, they fire a homogeneous wall of HE shells (which is most welcome). Third, her 150mm enjoy increased penetration, being able to damage areas of up to 37mm thick which lets her stack damage against any target she faces at close range.<br>
	<br>
	She is unfortunately lacking in rate of fire and range.<br>
	<br>
	At best, with all of the range improvements you can tag onto Graf Spee, the most you'll get her secondary armament to reach is 6.0km from 4.0km which isn't terrible but it's not great. I would have loved to see Graf Spee's base secondary range up at 5.0km so she could flirt with being able to use her secondaries in conjunction with her torpedoes. Similarly, the bulk of her broadside is made up of her 150mm guns with that great penetration. Unfortunately, their rate of fire is slow.<br>
	<br>
	As it stands, her defensive armament is okay, but it's not going to be a show stopper that makes a destroyer turn away. Given the deficiencies of her main battery when it comes to handling lolibotes, this is disappointing.<br>
	 
</p>

<div>
	<span style="font-size:12pt;"><u><b>Torpedoes</b></u></span>
</div>

<div align="center">
	<a href="https://i.imgur.com/x7zGHUs.jpg" rel="external nofollow"><img alt="x7zGHUs.jpg" data-ratio="56.25" height="360" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/x7zGHUs.jpg&amp;key=f9f4a866715af0b275a3762079769f74bbce33d8b4a658a551a4451c59daa72c" loading="lazy"></a> 
</div>

<p>
	<br>
	Speaking of her torpedoes, Graf Spee breaks the mold of German cruisers. Most German cruisers in the game make use of the G7a T1 torpedo -- the same weapon found on the stock Ernst Gaede German destroyer at tier VI but with a higher running speed and less range. Graf Spee instead uses the upgraded Gaede torpedo, the G7 Steinbutt (translation:turbot). This gives her fish improved range and speed over her contemporaries which can be a shock to opponents who are used to the short reach of most German armaments. The trade off is that they have a slightly larger surface detection range than the G7a T1s but this is hardly a concern.<br>
	<br>
	Graf Spee's torpedoes are excellent, owing to the decent fire arcs, good range and impressive striking power from her quad launchers. They easily can spell the doom for any enemies that over extend and take Graf Spee lightly. Cruiser and destroyer kills are particularly prized in a knife fight. There are four deficiencies to keep in mind regarding her torpedoes, though:
</p>

<ul>
	<li>
		Her fire arcs are good, but they have a strong rearward bias. In order to fire on targets ahead of her, it's easy for Graf Spee to over angle and give up too much broadside. This leaves her vulnerable to reprisals from AP shells.
	</li>
	<li>
		Like all torpedo mounts, Graf Spee's mounts are highly vulnerable to HE (and British cruiser AP) shells. It's not uncommon for them to get disabled or destroyed, especially when under a lot of fire. Plan your attacks carefully.
	</li>
	<li>
		Individually, the Steinbutts don't hit particularly hard. Even all four torpedoes cannot (and will not) sink a hale and healthy battleship short of setting off a detonation or flooding them out. While this will hurt them a lot, you've now got to contend with an understandably angry dreadnought.
	</li>
	<li>
		Graf Spee herself isn't fast and she's huge.  This isn't a ship where you can easily sprint into torpedo range from an ambush position.  If you're married to the idea of a near suicidal rush of an enemy capital ship, expect to sacrifice a lot (if not all) of your health to get those hits in.
	</li>
</ul>

<p>
	The extra 2km range on Graf Spee's torpedoes make them much easier to use than on other German cruisers (or German battleships for that matter), providing a welcome bit of shock-power to her armament.
</p>

<div>
	<b><u><span style="font-size:12pt;">Main Battery</span></u></b>
</div>

<div align="center">
	<a href="https://i.imgur.com/f1VsfEw.jpg" rel="external nofollow"><img alt="f1VsfEw.jpg" data-ratio="56.25" height="360" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/f1VsfEw.jpg&amp;key=4f333364b38e1ad60540d52ef9a5ea4dfc2d95d483be34b3d26f6372a65f915e" loading="lazy"></a> 
</div>

<p>
	Despite the similarities of gun caliber and mount appearance, Graf Spee does not use the same guns as found on Scharnhorst. Graf Spee's guns are an older, shorter barreled 283mm gun and this causes some disparity in performance between the two weapons. Graf Spee's guns hit harder and are far more accurate but they come with reduced penetration. Though her shells have a higher initial muzzle velocity, their shell drag coefficients are significantly worse which leads to longer shell flight times, decreased penetration over distance and higher shell arcs over range. However, it's her accuracy compared to other battleship guns that makes them remarkable.<br>
	 
</p>

<div>
	While not on cruiser levels, Graf Spee has much improved dispersion over battleships. As beneficial as this trait appears, it's highly necessary for the balance of the ship: Graf Spee struggles to do damage quickly against most targets. Furthermore, she doesn't have the rate of fire or the number of barrels necessary to contend with the damage-per-minute output of other cuirsers. This same lack in guns also hurts her alpha-strike output.
</div>

<div>
	 
</div>

<div align="center">
	<i><span style="font-size:8pt;"><a href="https://i.imgur.com/GoNVywx.gif" rel="external nofollow"><img alt="GoNVywx.gif" data-ratio="45.13" height="361" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/GoNVywx.gif&amp;key=bd93056f0fad1598f3d598ba9c5a5ccd9d18852eda34c6945d0a24a90f95fbab" loading="lazy"></a><br>
	<span style="font-size:12px;">Take Graf Spee's illustrated dispersion with a pinch of salt. Graf Spee suffers from a bug I call "downward drift". With the ship stationary and the guns trained on a distant target, the camera will slowly pan downward and reduce the range. With Graf Spee, this was particularly pronounced, with a loss of 60m to 80m worth of range over a 20 second firing cycle. This forced me to readjust after every salvo. This leads to an easily measurable +/- 10m vertical dispersion margin of error, but the damage on horizontal dispersion could be significantly larger, with only a distant nav buoy and rock formation to align my sites. The end result is that Graf Spee's dispersion is likely smaller than is being illustrated here. The only reason I include it in this review with these errors in mind is that the difference between Graf Spee's and Bismarck's dispersion is so pronounced that it's clearly visible even with this potential disparity.</span></span></i><span style="font-size:12px;"> </span>
</div>

<p>
	<br>
	In practice, these are not universal guns. They are highly specialized towards punishing cruisers -- particularly light cruisers where her 283mm AP shells can overmatch their thin bows and land citadels regardless of angles. Graf Spee does not have the penetration or shell fuse timer to punish battleships with citadel hits except at close range and against broadside targets. Heavy cruisers can successfully angle against Graf Spee and mitigate much of the damage of her AP shells. Thinly skinned ships like destroyers simply take an overpenetration or two, shrug it off and then have their way with you.<br>
	<br>
	Reaching for HE shells doesn't correct these problems either. While they do have impressive levels of penetration, the damage of her HE shells is anemic -- striking for less on a per hit basis than Japanese 203mm. This gives Aoba not only higher damage per minute but a higher HE alpha strike too. On a per shell basis, Graf Spee's fire chance is the highest among cruisers but combined with her rate of fire deficiencies, she's the worst fire starter short of Leander by a significant margin. And that's saying something when you remember Duca d'Aosta is a tier VI cruiser.<br>
	<br>
	You're always going to be hoping for those monstrous alpha strikes -- when the stars align and you catch a cruiser broadside and slap them with two or three citadel hits. Far more often you're going to be relegated to small amounts of chip damage; a thousand hit points here and there. This ship will not win any DPM races, but that doesn't mean she cannot out trade her opponents. Graf Spee has something the other cruisers don't: longevity. She's tough enough to survive most of what will be thrown back at her, so she tanks through the pain to try and land those crippling shots.<br>
	<br>
	<b>Summary:</b>
</p>

<ul>
	<li>
		Despite having battleship caliber guns, Graf Spee can struggle to do damage quickly to targets.
	</li>
	<li>
		While it's easy to focus on alpha strike between AP shells and torpedoes, slow and steady accumulation of damage is Graf Spee's bread and butter.  Those big alpha strikes are memorable, even if they can be somewhat rare.
	</li>
	<li>
		Her secondaries are surprisingly good, but not really good enough to be worth specializing.
	</li>
</ul>

<div>
	<br>
	<b>Evaluation:</b> <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a><br>
	<b>What it would have needed to be</b> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a>: Better flexibility with her weaponry. More range on her torpedoes, better secondaries for handling destroyers or a better HE shell on her main battery.
</div>

<p>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Defense</span></b></u></span><br>
	<b>Hit Points: </b>39,400hp<br>
	<b>Maximum Citadel Protection:</b> 16mm anti-torpedo bulge + 100mm armoured belt + 40mm citadel wall.<br>
	<b>Minimum Extremities &amp; Deck Armour: </b> 19mm<br>
	<b>Torpedo Damage Reduction:</b> 24%<br>
	 
</p>

<div align="center">
	<a href="https://i.imgur.com/1SU19bM.png" rel="external nofollow"><img alt="1SU19bM.png" data-ratio="50.57" height="322" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/1SU19bM.png&amp;key=041751e981521d4aae6c40cab5524d6017bc306248a3e1db8d9edad633be8acd" loading="lazy"></a><br style="font-size:8pt;">
	<span style="font-size:12px;"><i>Graf Spee has 10,600hp more than the average tier VI cruiser and 14,800hp less than the average tier VI battleship.</i></span>
</div>

<p>
	<br>
	Graf Spee has an enormous hit point pool for a cruiser. When you take the average hit points of battleships and other cruisers at tier VI and compare them, Graf Spee sits just shy of the middle. This middle ground is duplicated in a few other ways with Graf Spee, both for good and ill. It makes her the toughest cruiser at tier VI by a landslide but she never gets close to challenging battleships for their supremacy of durability. She effectively has the health of a tier VIII cruiser two tiers lower, but she doesn't have everything her own way.<br>
	<br>
	<b><u><span style="font-size:12pt;">Fire Damage &amp; Consumables</span></u></b><br>
	Graf Spee's continues to be unable to make up her mind on what ship type she is with her consumables. She uses a cruiser's Damage Control Party with its 5 second active period and 90s/60s reset timer. This does a lot to help the issues she experiences with fires. Graf Spee not only has access to a Repair Party like a battleship at her tier, she also uses a battleship version of the consumable. Graf Spee is incapable of recovering from citadel damage like higher tier cruisers, healing back only 10% of damage she receives there like a battleship instead of 33% as you might expect.<br>
	<br>
	Patch 0.6.13 from November of 2017 halved the duration (and thus damage) of fires on cruisers and destroyers from 60 seconds down to 30 seconds. This means that a fire allowed to burn for its full length will remove 9% of a cruiser's total health instead of 18%. Graf Spee didn't quite get the same love, however. This is one of those instants where she sits in the unhappy middle ground between battleships and cruisers. Fires on Graf Spee burn for 45 seconds, costing her 5,319 hit points (13.5%) per blaze. This matches up almost perfectly with a single charge of her Repair Party (5,516hp).<br>
	<br>
	The diminished base time on her fires does just enough to make investment in upgrades like Damage Control Modification 2 and commander skills like Basics of Survivability questionable. The 15% reduction these afford spares Graf Spee about 800hp per fire. Stacking the two saves her almost 1,500hp. These skill points and the upgrade slot could be much better spent elsewhere, such as with Superintendent to increase the number of charges she has on her consumables.<br>
	<br>
	<u><b><span style="font-size:12pt;">Armour Protection</span></b></u><br>
	In terms of armour protection, however, Graf Spee is undeniably a cruiser. There are only small traces of battleship pedigree here. Like most other German cruisers, Graf Spee's waterline citadel is completely enclosed, making her immune to citadel hits from HE shells. This also affords her slightly more protection with a combination of a belt plus an interior citadel wall. In addition, she has decent torpedo protection, reducing damage taken along her bulges by nearly 1/4. This is largely where any similarities to battleships ends, however.<br>
	<br>
	Graf Spee's armoured belt is 100mm -- comparable to other cruisers like Budyonny, Leander and La Galissonnière. Her extremities are a mere 19mm thick, allowing them to be overmatched by any battleship-caliber shell she may encounter and they provide no protection against anything but the smallest caliber of HE shells being thrown about in her Matchmaking spread. Penetration damage will come regularly to this vessel.<br>
	<br>
	The best that could be said about Graf Spee's armour layout is that it's sufficient to foil AP shells from cruiser-caliber guns. Properly angled, she can tank 152mm, 180mm and 203mm armour piercing shells for days, making her a very real threat to Royal Navy cruisers in particular. How fitting is that?<br>
	<br>
	<u><b><span style="font-size:12pt;">The Best (and Worst) of Both Worlds</span></b></u><br>
	You'd have to be all kinds of terrible to think that Graf Spee's durability is anything but amazing for a cruiser. Compared to a battleship, Graf Spee gets reduced fire damage and an improved Damage Control Party. Compared to a cruiser, Graf Spee enjoys excellent anti-torpedo protection, a massive hit point increase and access to the Repair Party consumable. She pays for this by taking more damage from fires than a cruiser would and her Repair Party isn't quite as good as it could be.<br>
	<br>
	This seems like a trade in Graf Spee's favour.<br>
	<br>
	It's important to keep in mind, however, that as good as her durability is, Graf Spee cannot go toe to toe with a battleship over prolonged encounters and expect to come out the better for it. Her protection makes her an excellent bully against cruisers. Against dreadnoughts, Graf Spee provides a little more forgiveness than you might otherwise experience in a cruiser, but only just. Devastating Strikes against you will still be commonplace if you give up her broadside, especially to some of those new French battleships with all of the guns.<br>
	<br>
	Graf Spee has a second Achilles heel: destroyers. While she's well designed to outlast cruisers and limp away from unfortunate encounters with battleships, lolibotes present a very real threat. Given the weaknesses described earlier with her guns, short of lucky hits it takes far too long for Graf Spee to trade fire with an enemy destroyer gunship before they burn her down to the waterline. Torpedo boats are similarly dangerous. To be clear, this isn't a flaw of her durability but rather a weakness of her weapon systems. As tough as she is, she's not necessarily tough enough to come out the victor against a decently played destroyer.<br>
	<br>
	Graf Spee's durability seems focused on making her a monster against cruisers and it does this very, very well.<br>
	<br>
	<b>Evaluation:</b> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a><br>
	<b>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</b> Graf Spee stands well apart from the other ships at her tier. It's unlikely we'll see her knocked down from up high on her pillar. The only way I can think of would be if the Royal Navy battlecruiser line is introduced into the game as cruisers and not battleships.<br>
	<br>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Agility</span></b></u></span><br>
	<b>Top Speed:</b> 28.5 knots<br>
	<b>Turning Radius: </b>680m<br>
	<b>Rudder Shift Time: </b>10.3s<br>
	<b>Maximum Rate of Turn: </b> 5.2º/s<br>
	<br>
	Graf Spee is slow.<br>
	<br>
	There's no other qualifiers needed, really. While other cruisers are racing about at a minimum of 31.5 knots (and some in excess of 36), Graf Spee is rocking an epic tuba solo at a mere twenty-eight and a half. This has a splashdown effect across the rest of Graf Spee's handling. Though she maintains a cruiser's maximum speed in a turn (80% of maximum), her circle isn't small and her slower speed limits her agility as a result. She's one the slowest to come about, besting only Molotov -- and even then just barely. Her rudder shift time is also on the clumsy side.<br>
	<br>
	Overall, Graf Spee handles better than a battleship and even better than a lot of the higher tiered cruisers, which is alright all things told. Against a good number of the battleship she faces, Graf Spee is fast enough to dictate engagement distances which will keep her alive. Finally, she doesn't even out turn her guns which makes her feel very comfortable and far more agile than she actually is.<br>
	<br>
	<b>Evaluation:</b> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><br>
	<b>What it would have needed to be <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:</b> More speed.
</p>

<div>
	 
</div>

<div align="center">
	 <a href="https://i.imgur.com/gH3O4SC.gif" rel="external nofollow"><img alt="gH3O4SC.gif" data-ratio="55.50" height="443" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/gH3O4SC.gif&amp;key=c3af6aa112de9bb0ff3b9bd0087ce43d30bbb50a2c2aef445050b74c88f76639" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>Speed Racer, she is not.</i></span>
</div>

<div>
	 
</div>

<p>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Anti-Aircraft Defense</span></b></u></span><br>
	<b>AA Battery Calibers: </b>105mm / 37mm / 20mm<br>
	<b>AA Umbrella Ranges</b>: 4.5km / 3.5km / 2.0km<br>
	<b>AA DPS per Aura:</b> 49.8 / 10.4 / 30.0<br>
	<b>Float Plane Fighter DPS:</b> 48<br>
	 
</p>

<div align="center">
	<div align="center">
		<i><span style="font-size:8pt;"><a href="https://i.imgur.com/ngzh0Uh.jpg" rel="external nofollow"><img alt="ngzh0Uh.jpg" data-ratio="39.63" height="396" width="1000" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ngzh0Uh.jpg&amp;key=059dded0028391df502c1a0f6e41e7ce3a68dc18856a68fd7c7cb1d6baed9412" loading="lazy"></a><br>
		<i><span style="font-size:8pt;"><span style="font-size:12px;">One of the interesting curiousities about the modelling decision between Graf Spee and HSF Graf Spee is that the latter (using the W207 camouflage) has four additional, non-functional 20mm Flak 38s modeled. The rest of her AA gun mounts are identically placed when using other camouflage patterns and these four cosmetic AA guns disappear.</span></span></i> </span></i>
	</div>

	<div align="center">
		 
	</div>

	<div align="center">
		<i><span style="font-size:8pt;"><a href="https://i.imgur.com/h7NYRpB.png" rel="external nofollow"><img alt="h7NYRpB.png" data-ratio="38.75" height="396" width="1025" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/h7NYRpB.png&amp;key=d8f1a36646549fd780a89a2d03777f80f520f40e88949b748aa6c23ddce14b88" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>Without any bells or whistles, Graf Spee's AA power looks unimpressive. <i>"Effective AA DPS" is equal to the DPS of the gun multiplied by the formula "weapon range - 1.0km". This stresses the importance of long-range firepower over close range AA mounts.</i></i></span></span></i>
	</div>
</div>

<p>
	<br>
	For a tier VI cruiser, Graf Spee has decent anti-aircraft firepower though she does not look it at first glance. Her effectiveness owes to most of her damage potential being concentrated in her large caliber, 105mm L/65 dual purpose mounts.  These put out 50dps base before upgrades and offer three benefits:
</p>

<ul>
	<li>
		Graf Spee's anti-aircraft firepower is "front loaded", doing most of its damage at a distance before aircraft can line up their shot. Causing casualties early may dissuade carrier players from engaging her.
	</li>
	<li>
		Dual purpose guns are far more resilient to damage than small and medium caliber AA guns. Graf Spee is more likely to keep her "teeth" later in a match than a cruiser that relied more on 40mm Bofors or 25mm guns.
	</li>
	<li>
		Large caliber guns can benefit from more skills and bonuses than small or medium caliber.  Should a player choose to upgrade them, their increased performance is appreciable.
	</li>
</ul>

<p>
	Graf Spee responds well to investment into AA firepower, including the skills <i>Basic Fire Training</i>, <i>Advanced Fire Training</i> and <i>Manual Fire Control for AA Guns</i>. However, it's the consumable <i>Defensive AA Fire</i> which truly makes Graf Spee's defenses sufficient to the task. Without it, even fully upgraded, Graf Spee's AA firepower will (at best) only bruise attack squadrons. You're unlikely to prevent drops entirely, even against a tier V Bogue or Zuiho.<br>
	<br>
	This presents a bit of a problem for players when it comes to selecting their consumables. As a German vessel, Graf Spee has access to the improved version of <i>Hydroacoustic Search</i> and it can seem like a waste to set this aside in favour of a consumable whose use is far more limited. It's a difficult choice to make and even I flip-flop between the two based on previous experiences. Either one is a "safe" choice but it will affect how you respond to destroyer and aircraft carrier threats.<br>
	 
</p>

<div align="center">
	<i><span style="font-size:8pt;"><a href="https://i.imgur.com/GkJv3rl.png" rel="external nofollow"><img alt="GkJv3rl.png" class="ipsImage_thumbnailed" data-ratio="77.17" height="385" width="500" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/GkJv3rl.png&amp;key=29a6130f71c181c0719bbe871a5d1af7fa134c29523f629cc47b2587ceb80990" loading="lazy"></a><br style="font-size:8pt;">
	<span style="font-size:12px;"><i><i>"Maximum Effective DPS" </i>includes all possible bonuses from AA upgrades, skills and signals, including the use of </i></span></span></i><span style="font-size:12px;">Defensive AA Fire<i><i> where applicable (those without are marked with an asterisk). Under the effects of her consumable and a full AA build, Graf Spee proves to be quite a prickly target and one of the better defended tier VI cruisers in the game. The importance and impact of her large caliber guns becomes readily apparent. Without specialization, though, she's lackluster.</i></i></span>

	<div align="center">
		 
	</div>
</div>

<p>
	<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
	<b>What it would have needed to be</b> <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>: Graf Spee has a long way to go to separate herself from the pack. She would need a significant (and perhaps even modernized) AA-suite to make her truly advantageous.<br>
	<br>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Refrigerator</span></b></u></span><br>
	<b>Surface Detection Range:</b> 13.14 km<br>
	<b>Air Detection Range:</b> 8.49 km<br>
	<b>Minimum Surface Detection Range:</b> 11.22km<br>
	<b>Concealment when Firing in Smoke:</b> 9.47km<br>
	<br>
	Destroyers will make you bite the pillow.<br>
	<br>
	Graf Spee isn't a cruiser where it's generally safe to push early. While she doesn't have the worst surface detection range at tier VI, yet she still deserves a <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a> rating where concealment is concerned. She is one of the largest cruisers at her tier with a surface detection range on par with Budyonny. However, she has the worst aerial detection range of any of the tier VI cruisers. In addition, her gun bloom while in smoke is again the largest among cruisers.<br>
	<br>
	Enemy destroyers sitting within smoke in an aggressive position will spot Graf Spee every time she fires where other cruisers might keep hidden. While battleships also share this problem, Graf Spee doesn't have their resilience and she quickly becomes a magnet for incoming fire. Your worst nightmare is following an advance on a cap circle only to have a friendly destroyer dump smoke when they meet resistance. You're blind yet any enemy lolibotes will keep you lit for their heavy hitters to have their way with you.<br>
	<br>
	And they will have their way with you.<br>
	<br>
	To this end, it's difficult to play Graf Spee aggressively in the opening minutes of a match -- at least until destroyers and CV attentions can be sniffed out. This is unfortunate given the strengths of Graf Spee's <i>Hydroacoustic Search</i> consumable. It could be a powerful asset on the front lines, but in Graf Spee's hands it's largely relegated to simple torpedo detection until late in a match. She is already poorly armed to handle destroyers, and her large size (and slow speed) makes spotting and engaging anything but low health destroyers problematic.<br>
	<br>
	<b>Evaluation:</b> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><br>
	<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>: Graf Spee would need to lose at least a kilometer of base surface detection.
</p>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Helping Control the Pet Population Problem </span></b></u></span>
</div>

<div>
	 One of Graf Spee's best features is as a trainer.  Unlike ships whose performance is closely linked to the proper selection of commander skills, Graf Spee is forgiving in the extreme.  While there are some skills of higher value than others, not having the must-haves doesn't make playing this ship an ordeal.  In this regard, Graf Spee makes an excellent trainer of low-skill point commanders and as a cross-trainer for commanders specialized in any other ship type. 
	<ul>
		<li>
			Battleship commander?  Not a problem.  Stick him in her.
		</li>
		<li>
			Lolibote captain?  Don't worry, he'll love riding Graf Spee.
		</li>
		<li>
			You just bought Graf Zeppelin and you want to get to 10 skill points before committing crimes against humanity?   Don't worry, Graf Spee will take all comers.<br>
			<a href="https://i.imgur.com/e8gwpXR.png" rel="external nofollow"><img alt="e8gwpXR.png" class="ipsImage_thumbnailed" data-ratio="126.58" height="377" width="300" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/e8gwpXR.png&amp;key=aed22cde4906c37359660b8a0078bced18545cada345c691ea1a613df3f54212" loading="lazy"></a><br>
			Why are you all snickering?<br>
			 
		</li>
	</ul>
</div>

<div>
	A further point to mention is that HSF Graf Spee may be used to train not only German commanders, but she may also be used to train any of the High School Fleet girls regardless of their nationality. The only exception to this currently is the cat, Isoroku, which is bugged in 0.7.3 and can only captain Harekaze and other Japanese ships but not Graf Spee (don't worry, I expressed my outrage to Wargaming -- they may even fix it). Wargaming is really going out of their way to make the Hight School Fleet version of this ship look more appealing.
</div>

<div>
	 
</div>

<div>
	Right, let's get onto skill choices.  Start with the following build:
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/GNRZFPN.png" rel="external nofollow"><img alt="GNRZFPN.png" class="ipsImage_thumbnailed" data-ratio="66.36" height="424" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/GNRZFPN.png&amp;key=1c7dd9089ef063493b3c7cc1b520f0c02fadf4509400d93f9593c97713434a01" loading="lazy"></a>
</div>

<div>
	 
</div>

<div>
	This will give you better awareness, an improved rate of fire, more charges of your consumable and reduced surface detection range. Ideally, you'll want to follow this up with <b>Advanced Fire Training</b>, <b>Basic Fire Training</b> and <b>Expert Marksman</b> at tiers 4, 3 and 2 respectively to finish this off.  This will give you a nice solid build with the flexibility to swap between <i>Defensive AA Fire</i> or <i>Hydroacoustic Search</i> with your consumables and take all comers.  As an added plus, your secondaries will get their range boosted.<br>
	 
	<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
		<tbody>
			<tr>
				<td>
					<span style="font-family:Georgia, serif;"><span style="font-size:18px;"><u><b>Thea Kreuzer</b></u></span></span><br>
					<a href="https://i.imgur.com/T16slsm.png" rel="external nofollow"><img alt="T16slsm.png" class="ipsImage_thumbnailed" data-ratio="109.00" height="135" width="124" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/T16slsm.png&amp;key=e8fe422592772b9e1cfb92e2a5792445f5d0d18f8931b417a7b9dcf5c4e690d2" loading="lazy"></a><br>
					When you purchase HSF Graf Spee, not only do you get the bonus second (anime) camouflage scheme, but you also currently get a bonus 6pt commander in the form of Thea Kreuzer.  As if you needed any more reason for the <i>High School Fleet</i> version of Graf Spee to provide more value than the original.<br>
					<br>
					This is one of the characters from the <i>High School Fleet </i>show where she commands Graf Spee.  While any German commander may captain HSF Graf Spee, Thea may also captain any German ship of your choosing with a simple change of specialization.  She may commander any of your German premiums without cost, of course.  In addition, she may also command HSF Harekaze -- the Japanese premium destroyer.<br>
					<br>
					Using Thea Kreuzer in your ships changes the national dialogue of all ships in game to the cast of High School Fleet, making it sound like you're immersed in one of the episodes of the show.
				</td>
			</tr>
		</tbody>
	</table>
</div>

<div>
	<u><b><span style="font-size:14pt;"><span style="font-size:22px;"><span style="font-family:Georgia;">Final Evaluation</span></span> </span></b></u>
</div>

<div>
	<b>Mouse's Summary:</b>

	<ul>
		<li>
			Her hitting power is pretty good, but this comes from the combination of all of her weapon systems, not just her guns.  While you're going to be hoping for those big alpha strikes, you're probably going to have to settle for a lot of middling damage hits.  Relying solely upon her main battery guns can (and does) work, but you need a lot of time to make the damage add up. 
		</li>
		<li>
			Fortunately time is typically something Graf Spee has in spades.  Her durability for a tier VI cruiser is great, though it's somewhat contingent on avoiding battleship attention.
		</li>
		<li>
			Be really mindful of enemy destroyers in this ship.  Celebrate any chance you get to hit them with your torpedoes, though.  That's always hilarious.
		</li>
	</ul>

	<p>
		I didn't think very highly of Graf Spee when I first reviewed her. <br>
		<br>
		Oh, I liked her fine, but during play testing, way back in December of 2016, some of my fellow CCs just couldn't make this ship work.  This spoke to me of a higher learning curve which limited accessibility. However, if you can get over this initial hurdle, Graf Spee really mellows out and she becomes a joy to play.  What I didn't account for was how many players would slip past this obstacle and settle in.  I greatly underestimated her appeal, how doggedly people would keep at it and, as a result, how well liked she would become within the community.  I suppose people were quite willing to tough her out.  It doesn't hurt that she was initially handed out for free or that she's as historically significant as she is.
	</p>

	<div>
		So yeah, this is a good ship.  It's fun and it offers something different for players in mid tiers. 
	</div>

	<div>
		 
	</div>

	<div>
		Graf Spee, like Atago and the upcoming Abruzzi release, demonstrates how much power there really is in the <i>Repair Party</i> consumable.  At tiers where it isn't commonplace, it's a complete game changer.  Graf Spee takes this a step further with her enormous hit point pool relative to her peers.  She doesn't flirt with battleship levels of durability, mind you, but she's no slouch.  This simply affords players more time to keep shooting.  Given enough bites of the apple, Graf Spee performs.  Sometimes its in big, high alpha strike ways.  At others, it's just a slow, methodical stacking of low damage again and again and again.
	</div>

	<div>
		 
	</div>

	<div>
		The promise of delivering battleship-style alpha strikes against cruisers is a seductive lure.  While this does happen reasonably often against select opponents (specifically, sweet &amp; delicious Omaha and Emerald-class cruisers), farming <i>Devastating Strikes </i>just doesn't happen.  If you can console yourself to play "spot the Murmansk" in those matches where you're top or middle tier, then you may find some mileage this way, it's foolish to expect it anytime a cruiser slips between your crosshairs.  If you can wrap your mind around that, then Graf Spee is one Hell of a ride.
	</div>

	<div>
		 
	</div>

	<div>
		Enough praises.  Let's talk about the anime crossover, <i>High School Fleet</i> and how it affects Graf Spee.
	</div>

	<div>
		 
	</div>

	<div>
		HSF Graf Spee is all but a clone of Graf Spee.  Unlike the Kamikaze-sisters, HSF Graf Spee is hands down superior to the original which preceded her.  Even if you don't like anime at all, the ability to mount a skin which all but removes all traces of the show mitigates this.  As far as anime skins go, I do believe that the W207 is the best looking (if unhistorical) of the three that have been made available between the two ships.  If you were intending to spend money to own one of these two ships,HSF Graf Spee is the better purchase.  It's all because of that bonus 100% free experience gain which is invaluable.  While on its own, it doesn't amount to much but when combined with stacking bonuses available between signal flags, dragon flags and events, the amount you can gain is just too much to ignore.
	</div>

	<div>
		 
	</div>
	As I write this, HSF Graf Spee (and HSF Harekaze) are unavailable on all other servers with the exception of the NA server.  In North America, players are given the choice between both versions of Graf Spee and the choice is obvious. This makes me feel bad for players in other regions that are missing out.  Remember to bug your contacts at Wargaming if you want the crossover version of this ship available in your region!

	<div>
		 
	</div>

	<div>
		<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Would I Recommend?</span></b></u></span><br>
		It's worth restating (for the umpteenth time) that there are two Graf Spee ships out there.  Short of price, the Anime crossover version is superior due to the economical bonuses she has over the standard ship and the inclusion of a pre-trained commander as well.<br>
		 
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<u><b><span style="font-size:12pt;">PVE Battles</span></b></u><br>
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;">How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span>
			</li>
		</ul>
		Very yes.  In Co-op battles, especially, Graf Spee is a monster.  She works alright in scenarios too, though the prevalence of destroyers can be taxing on her guns.<br>
		 
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span>
			</li>
		</ul>
		Yes, Graf Spee is a great trainer for any German captain on your roster.<br>
		 
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span>
			</li>
		</ul>
		I'd give her a pass here.  You could make her work, but you'd be better served with a ship that has more versatility with her armaments.  Dat durability, tho...<br>
		 
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span>
			</li>
		</ul>

		<p>
			Very yes.  It's Admiral Graf Spee. 
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u><br>
				<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span>
			</li>
		</ul>
		Graf Spee offers unique game play unmatched even by the premium Soviet cruisers at tiers 9 and 10.<br>
		 
		<div>
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span>
				</li>
			</ul>
			<span style="color:#800000;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b><span style="font-size:8pt;">- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.</span><br style="font-size:8pt;">
			<span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span><span style="font-size:8pt;"> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.</span><br style="font-size:8pt;">
			<span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span><span style="font-size:8pt;"> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.</span><br style="font-size:8pt;">
			<span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span><span style="font-size:8pt;"> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span><br>
			 
			<div align="center">
				<a href="https://i.imgur.com/wCGCSi4.jpg" rel="external nofollow"><img alt="wCGCSi4.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/wCGCSi4.jpg&amp;key=e702bb195603a0d61dd5e7161627fa58d4a86048040fc9fd2a5c0811d4d1381d" loading="lazy"></a><br>
				<span style="font-size:12px;"><i>Are you cringing yet?  I tried to cram as much Azur Lane &amp; High School Fleet in as I could -- just like World of Warships!</i></span><br>
				 
			</div>
		</div>
	</div>

	<div>
		 <span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Appendix</span></u></b></span>

		<div>
			A list of sites, programs and people I rely upon to create my reviews.
		</div>

		<div>
			 
		</div>

		<div>
			<div>
				<b>Research:</b>
			</div>

			<ul>
				<li>
					<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
				</li>
				<li>
					<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
				</li>
				<li>
					<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
				</li>
				<li>
					<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
				</li>
				<li>
					<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
				</li>
				<li>
					<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
				</li>
				<li>
					<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
				</li>
				<li>
					<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
				</li>
				<li>
					<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
				</li>
				<li>
					<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
				</li>
				<li>
					<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
				</li>
				<li>
					<b>World of Warships AP Penetration Calculator </b>- <a href="https://mustanghx.github.io/ship_ap_calculator/" rel="external nofollow">https://mustanghx.github.io/ship_ap_calculator/</a>
				</li>
			</ul>

			<p>
				<b>Artwork:</b>
			</p>

			<div>
				<ul>
					<li>
						<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
					</li>
					<li>
						<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
					</li>
					<li>
						<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
					</li>
					<li>
						<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
					</li>
					<li>
						<b>Azur Lane</b>, <a href="http://www.azurlane.jp/" rel="external nofollow">http://www.azurlane.jp/</a>
					</li>
				</ul>
			</div>

			<p>
				<b>For Graphics:</b>
			</p>

			<ul>
				<li>
					<b>Imgur</b> for Image Hosting - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
				</li>
				<li>
					<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
				</li>
				<li>
					<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
				</li>
				<li>
					<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
				</li>
				<li>
					<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
				</li>
			</ul>

			<p>
				<b>Programs Used:</b>
			</p>

			<ul>
				<li>
					<b>World of Warships</b> (duh)
				</li>
				<li>
					<b>Notepad </b>(seriously)
				</li>
				<li>
					<b>MS Paint</b> (also, seriously)
				</li>
				<li>
					<b>iPhone Stopwatch App</b> (yep)
				</li>
			</ul>

			<p>
				<b>Hardware:</b>
			</p>
			Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1203</guid><pubDate>Sat, 28 Oct 2023 10:20:17 +0000</pubDate></item><item><title>Premium Ship Review: Varyag</title><link>https://www.devstrike.net/topic/1202-premium-ship-review-varyag/</link><description><![CDATA[<div align="center">
	<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following is a review of Varyag, a ship kindly provided to me by Wargaming. </span></span></b></span></span></b> <b><span style="font-size:12pt;">This may (or may not) be the release version of the vessel and these stats are current as of April 13th, 2018.</span><br style="font-size:12pt;">
	<span style="font-size:12pt;">These stats may change before release.</span></b> <br>
	<br>
	<strong><span style="font-size:18px;">We can hope.</span></strong><br>
	<br>
	<a href="https://i.imgur.com/gjZlLXX.jpg" rel="external nofollow"><img alt="gjZlLXX.jpg" class="ipsImage" data-ratio="56.25" height="576" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/gjZlLXX.jpg&amp;key=0cfb60069f6ad8fe10e92810bd59d591654c4b9a01784eed123d3ee3062c530a" loading="lazy"></a><br>
	<span style="font-size:12px;"><em>Thotbote:  All looks.  No substance.</em></span>
</div>

<p>
	 
</p>

<div>
	<strong>Quick Summary:  </strong>Oleg but worse.
</div>

<div>
	<strong>Cost:  </strong>It had better not cost anything.
</div>

<div>
	<strong>Patch &amp; Date Written:  </strong>0.7.3 - April 8th to 11th, 2018.
</div>

<div>
	 
</div>

<div>
	<span style="font-size:18px;"><strong>PROS:</strong></span>
</div>

<div>
	<ul>
		<li>
			It's free.
		</li>
		<li>
			You can sell it for a port slot.
		</li>
		<li>
			Muh history.
		</li>
	</ul>

	<p>
		<span style="font-size:18px;"><strong>CONS:</strong></span>
	</p>

	<div>
		<ul>
			<li>
				Remember <a href="https://forum.worldofwarships.com/topic/114031-premium-ship-review-oleg/" rel="external nofollow">Oleg</a>?
			</li>
			<li>
				This is worse than Oleg.
			</li>
		</ul>

		<div>
			<br>
			<span style="font-size:22px;"><u><strong><span style="font-family:Georgia;">Overview:</span></strong></u></span>
		</div>

		<div>
			<span style="font-size:18px;"><strong>Skill Floor: <strong> </strong><u><span style="color:rgb(0,128,0);">Simple</span></u></strong> / <span style="color:rgb(51,153,102);"><span style="color:rgb(0,128,128);">Casual</span></span> / <span style="color:rgb(0,0,255);">Challenging</span> / <span style="color:rgb(128,0,128);">Difficult</span><br>
			<strong>Skill Ceiling: </strong> <u><strong><span style="color:rgb(0,128,0);">Low</span></strong></u> / <span style="color:rgb(0,128,128);">Moderate</span> / <span style="color:rgb(0,0,255);">High</span> / <span style="color:rgb(128,0,128);">Extreme</span> </span>
		</div>

		<div>
			 
		</div>

		<div>
			Varyag is a protected cruiser.  She has just slightly more complex than the tier I ships with which we start the game in that she can mount some upgrades.  Forget everything you know about armour angling, ammunition choices and consumable management.  It's not needed here.<br>
			<br>
			Expert players will laugh.  The only skilled play here is clever use of terrain to lob shells and keep yourself safe.  However, the maps are too claustrophobic to do anything but delay the inevitable.  Varyag is too undergunned to be competitive and even playing your best, you will be severely disadvantaged.
		</div>

		<div>
			 
		</div>

		<div align="center">
			<a href="https://i.imgur.com/5QpnRIW.png" rel="external nofollow"><img alt="5QpnRIW.png" class="ipsImage_thumbnailed" data-ratio="284.36" height="566" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5QpnRIW.png&amp;key=2ff9a25ed500d39a80b4d0cec2cdbb8176d10c08a9084f977ab5c3c39f6d1913" loading="lazy"></a>  <a href="https://i.imgur.com/LA7Pwzh.png" rel="external nofollow"><img alt="LA7Pwzh.png" class="ipsImage_thumbnailed" data-ratio="284.36" height="567" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/LA7Pwzh.png&amp;key=6af0eebaf77e799a0b59e3a0ea0c191881255a2cccf7223ace674d992c0f6594" loading="lazy"></a>  <a href="https://i.imgur.com/6dtMBan.png" rel="external nofollow"><img alt="6dtMBan.png" class="ipsImage_thumbnailed" data-ratio="284.36" height="567" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/6dtMBan.png&amp;key=cabfbe84b9b12e1f8ab5466da498d4e4fa44bb54d82c8855610f59df0a2feda6" loading="lazy"></a>  <a href="https://i.imgur.com/tTUfW7R.png" rel="external nofollow"><img alt="tTUfW7R.png" class="ipsImage_thumbnailed" data-ratio="284.36" height="567" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/tTUfW7R.png&amp;key=b2496bb2529b658fb99d09581efd08cf2058dacd1424aefb934b148b8210399e" loading="lazy"></a>  <a href="https://i.imgur.com/yBtH30h.png" rel="external nofollow"><img alt="yBtH30h.png" class="ipsImage_thumbnailed" data-ratio="284.36" height="567" width="200" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/yBtH30h.png&amp;key=749339588d8fcbfc03cbb170ab812c8ab348f1a7367de9003bd12b7cd9764918" loading="lazy"></a>

			<blockquote>
				<div align="left">
					<blockquote>
						<blockquote>
							<blockquote>
								<div style="margin-left:240px;">
									<span style="font-size:12px;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="23" width="43" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><strong style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </strong>- One of, if not the worst at its tier. This is a pronounced weakness.</span>
								</div>

								<div style="margin-left:240px;">
									<span style="font-size:12px;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="23" width="46" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br style="font-size:8pt;">
									<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="23" width="61" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br style="font-size:8pt;">
									<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="23" width="58" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship.</span>
								</div>
							</blockquote>
						</blockquote>
					</blockquote>
				</div>
			</blockquote>
		</div>

		<div>
			 
		</div>

		<div>
			"Bad or worse" describes Varyag in just about every category.
		</div>

		<div>
			<ul>
				<li>
					There are some ships with some pretty <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="13" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a> firepower at tier III, but Varyag has the combination of poor guns and no torpedoes.
				</li>
				<li>
					Her best quality is her <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="13" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> agility.  She's fast for a protected cruiser, though she can't come close to the destroyer leaders like Tenryu.
				</li>
				<li>
					In her defense, half of the tier III cruisers have <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="13" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a> (read: non-existent) anti-aircraft firepower.
				</li>
			</ul>

			<p>
				<span style="font-size:22px;"><u style="font-family:Georgia;"><strong>Options</strong></u></span><br>
				Not much to go over here.
			</p>

			<div>
				<strong>  Consumables:  </strong>Varyag has the one consumable.

				<ul>
					<li>
						 <strong><strong><a href="https://i.imgur.com/kpn3pAh.png" rel="external nofollow"><img alt="kpn3pAh.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kpn3pAh.png&amp;key=6509d50e0b04999626788711b50ad79695a7de52bbd584d9322792ebb7640d8c" loading="lazy"></a></strong></strong> Her <strong>Damage Control Party</strong> is standard for a cruiser.
					</li>
				</ul>
				  <strong>Upgrades:  </strong>Two slots, standard cruiser options.

				<ul>
					<li>
						<a href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a>  In your first slot, take <strong>Main Armaments Modification 1.</strong>
					</li>
					<li>
						<strong><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a>  </strong>or<strong> </strong><a href="http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png&amp;key=53e574a8360d223fc12f339899d2c9b51216e6d6d8ce71058673a9c132fd95aa" loading="lazy"></a>  Follow this up with <strong>Damage Control Modification 1</strong> in your second slot.  Alternatively, you can take <strong>Steering Gears Modification 1</strong>, as the amount of HE fire thrown about at low tiers all but guarantees you're going to get your rudder shot out at some point.   You can skip on this if you take <em>Last Stand</em>, though.
					</li>
				</ul>

				<p>
					<strong>Camouflage:  Type 9, Standard</strong>.
				</p>

				<div>
					<ul>
						<li>
							 <a href="http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png" rel="external nofollow"><img alt="PBEC503_Campbeltown.png" data-ratio="80.00" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png&amp;key=86dba53302c4723d39ab15d118ec64b0dbb04ec91875893f687e0ca08eae9c94" loading="lazy"></a>  This provides a 10% reduction in service costs, a 50% bonus to your experience gains, a 3% reduction in surface detection and a 4% reduction in enemy accuracy.
						</li>
					</ul>
				</div>
			</div>
		</div>

		<div>
			 
		</div>

		<div>
			<span style="font-size:22px;"><u><strong><span style="font-family:Georgia;">Firepower</span></strong></u></span>
		</div>

		<div>
			 <strong>Main Battery:</strong>  Twelve 152mm rifles with a maximum of a six-gun broadside.  Four mounted between the bow and stern on the deck with decent fire arcs.  Eight mounted in casemates along the ship's flanks, with four to port and four to starboard. <br>
			<strong>Secondary Battery:</strong>  Twelve 75mm rifles mounted between the deck and casemates with six to each side.<br>
			 
			<div align="center">
				<a href="https://i.imgur.com/aWbJzIv.jpg" rel="external nofollow"><img alt="aWbJzIv.jpg" class="ipsImage_thumbnailed" data-ratio="56.25" height="421" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/aWbJzIv.jpg&amp;key=2efb3f6b37aeebce6e50da7d519ad8744f1bf11d1f06d05040658a1ce2cab328" loading="lazy"></a><br>
				<span style="font-size:12px;"><em>Varyag's AP shell penetration is held back by three factors.  First, they have a low muzzle velocity.  Second, they have enormous amounts of air drag which slows down their flight over distance, greatly reducing the energy on impact.  Third, their Krupp rating is terrible, further reducing their penetration power.  This is a cruiser you really want to spam HE on and forget that her AP shells even exist for the most part.  This leaves her with less than 70mm of penetration at 5.0km and around 25mm at 10km.  This isn't even effective against destroyers as they still require 25mm of steel to fuse properly.</em></span>
			</div>
		</div>

		<div>
			 
		</div>

		<div>
			Here's what you need to know:  Varyag uses the same 152mm naval rifles found on stock-Bogatyr, as well as the premiums Oleg, Aurora, and Diana.  Though the shell performance on these guns is identical between these four ships, their rate of fire differs as does the number of guns they can put on target.  Here's the breakdown of the number of guns they can fire at once and their respective reload times:
		</div>

		<div>
			 
		</div>

		<div align="center">
			<a href="https://i.imgur.com/PnV6PuJ.png" rel="external nofollow"><img alt="PnV6PuJ.png" class="ipsImage_thumbnailed" data-ratio="58.85" height="205" width="350" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/PnV6PuJ.png&amp;key=0db95ff3fa89df54f635497d289ed67d7b56a967fdae9488d35c1c777a3e2db4" loading="lazy"></a> <a href="https://i.imgur.com/b1rVn5n.png" rel="external nofollow"><img alt="b1rVn5n.png" class="ipsImage_thumbnailed" data-ratio="58.85" height="205" width="350" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/b1rVn5n.png&amp;key=ce0675dda1ee0d62aada085a67b27634a63db38e09d24b6add7b93483e15b8fe" loading="lazy"></a><a href="https://i.imgur.com/uQ4UY8V.png" rel="external nofollow"><img alt="uQ4UY8V.png" class="ipsImage_thumbnailed" data-ratio="58.85" height="205" width="350" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/uQ4UY8V.png&amp;key=f6f5a9f0e641e1613eb3372e8f5e7347da06a3018d4fdbe7a4d4ece9e31ad044" loading="lazy"></a><br>
			<a href="https://i.imgur.com/qiw5lrz.png" rel="external nofollow"><img alt="qiw5lrz.png" class="ipsImage_thumbnailed" data-ratio="58.85" height="205" width="350" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/qiw5lrz.png&amp;key=aae29cc7f0d89dab98e48ff32418ac31165b3e6ba44aafbbd83d20ac59c0d2df" loading="lazy"></a><a href="https://i.imgur.com/IEzcBIQ.png" rel="external nofollow"><img alt="IEzcBIQ.png" class="ipsImage_thumbnailed" data-ratio="58.85" height="205" width="350" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/IEzcBIQ.png&amp;key=fd72fa8bcb174ad279c7111d17c154e787e2447803a63d0b867edcaaa14026ec" loading="lazy"></a><br>
			<span style="font-size:12px;"><em>Russian cruisers at tier III (and Diana at tier II) which make use of the 152mm/45 armament. Varyag couples the low gun count of Diana with Bogatyr's and Oleg's longer reload.</em></span>
		</div>

		<div align="center">
			 
		</div>

		<div align="center">
			<table border="1" cellpadding="1" cellspacing="1" style="height:399px;" width="802">
				<tbody>
					<tr>
						<td>
							<p>
								<strong><span style="font-size:22px;"><u><span style="font-family:Georgia, serif;">Development Update, April 17th, 2018</span></u></span></strong><br>
								<a href="https://i.imgur.com/iAcVtko.png" rel="external nofollow"><img alt="iAcVtko.png" class="ipsImage" data-ratio="34.19" height="218" width="639" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iAcVtko.png&amp;key=e6ef27d0ef0f8802140858ba5622657f70037fafbddb49880258443d291980a4" loading="lazy"></a><br>
								<br>
								Varyag had her reload time buffed after this review was published.  While this is an improvement, it's not a significant one.  Varyag remains the worst performing cruiser at her tier in regards to firepower.
							</p>

							<p>
								Mouse out!
							</p>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<div>
			 
		</div>

		<div>
			There's such a pronounced disparity in the amount of firepower the tier III ships can put out, it has to be a joke.  I had to reconfirm several times that Varyag was indeed a tier III cruiser.  She scarcely out performs Diana at tier II and only by the smallest margins.  It gets even more frightening when you consider they're up against upgraded 130mm Bogatyr (instead of the 152mm listed above) and St.Louis.  The gap just gets comical with even Oleg looking good by comparison which is saying something.
		</div>

		<div>
			 
		</div>

		<div>
			There's not much more you need to know about Varyag's firepower beyond that, but I'll try and summarize the rest quickly.
		</div>

		<div>
			<ul>
				<li>
					The AP performance of these  low-tier, Russo-Soviet 152mm guns is a bad joke with the worst penetration over range at their tier.  Don't bother.
				</li>
				<li>
					They have horrible muzzle velocity and very long shell flight times.
				</li>
				<li>
					Her HE shells are reasonably good fire starters which about their only redeemable quality of her rifles.  Unfortunately with only a six gun broadside, Varyag is going to be the worst of the Russian bunch at her tier.
				</li>
				<li>
					While stock, Varyag's surface detection range is the exact same range as her guns.  You can't silence your guns and hide in this boat. 
				</li>
				<li>
					She has a lot of secondaries, but their small caliber, low penetration and pathetic range of 2.5km keeps them from being useful.
				</li>
			</ul>

			<p>
				<strong>Summary:  </strong>She should have been tier II based on her guns alone.  Its a mistake to underestimate her firepower -- she can still stack damage and it's not impossible to have good games with her, but you're really playing a tier III ship with tier II guns.<br>
				<br>
				<strong>Evaluation:</strong> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><br>
				<strong>What it would have needed to be <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  </strong>A (much) faster rate of fire, for starters.  That lacking, drop her down to tier II.
			</p>

			<div>
				<span style="font-size:22px;"><u><strong><span style="font-family:Georgia;">Defense</span></strong></u></span><br>
				<strong>Hit Points: </strong>22,400hp<br>
				<strong>Maximum Citadel Protection:</strong> 16mm belt + 76mm angled citadel wall<br>
				<strong>Minimum Extremities &amp; Deck Armour: </strong>6mm on her bow and stern.  16mm on her amidships deck.<br>
				 
				<div align="center">
					<a href="https://i.imgur.com/pbe0hrK.png" rel="external nofollow"><img alt="pbe0hrK.png" data-ratio="77.17" height="462" width="600" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/pbe0hrK.png&amp;key=9a1f3f76e6b52376bf3eb8102c9380f0545eae6db6f5da1e17d5fe4182711f98" loading="lazy"></a><br>
					<span style="font-size:12px;"><em>This graph illustrates just why Varyag cannot win in a toe to toe match with other protected cruisers.  It would take Varyag a full minute of 100% accuracy to strip off just half of St.Louis' hit points with saturated HE strikes (0.165x shell damage).  In return, St.Louis could nearly sink Varyag in the same time frame from 100% health.  For those that like math, this means that a St.Louis is functionally worth almost two Varyag cruisers in terms of combined damage output and absorption.  Scary, no?</em></span><br>
					 
				</div>
			</div>

			<div align="left">
				Protected cruisers aren't very complicated as far as their armour protection goes.  Varyag's thickest armour is a 152mm conning tower as a part of her superstructure.  Incoming shells need only contend with between 6mm and 16mm worth of steel to land penetration damage.  Her citadel is reasonably protected.  Between being fully enclosed and mostly submerged and some weird geometry to help foil incoming shells, she's completely immune to HE citadel hits and it's rare for AP to score the same.  In practice, tier II through IV matches usually devolve into slug fests of trading HE fire and Varyag will take damage from almost everything thrown at her. <br>
				<br>
				Do pay special attention to module damage, however.  Her powder magazines lie outside of her citadel (though thankfully they are fully submerged).  In addition, she is very prone to taking engine and steering gear critical damage from large caliber HE shells that are so often thrown about in low tier matches by battleships.  Investing in <em>Last Stand</em> for a dedicated commander wouldn't be remiss.
			</div>

			<div>
				 
			</div>

			<div>
				Varyag's hit point total of 22,400hp doesn't look too bad on the surface ... at least until you remember she can't win and damage-per-minute races with her main battery.  Then her hit point pool starts looking rather shallow.  She feels squishy -- far more so than her armour profile or hit point total should.  She can't kill aggressors fast enough and her own health melts under fire.<br>
				<br>
				<strong>Evaluation:</strong> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
				<strong>What it would have needed to be</strong> <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:  A massive slug of hit points to make up for her terrible DPM.  I'm thinking around 30,000+.  Otherwise, drop her down to tier II.
			</div>

			<div>
				 
				<div align="center">
					<a href="https://i.imgur.com/r1lD3qo.jpg" rel="external nofollow"><img alt="r1lD3qo.jpg" class="ipsImage_thumbnailed" data-ratio="56.25" height="422" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/r1lD3qo.jpg&amp;key=f98e9609b86862d3cb0c827566ccf0feb046fefb3dc67b7f21e717346440ecc6" loading="lazy"></a><br>
					<span style="font-size:12px;"><em>Nothing special here.  This is a very slightly improved protection scheme over Bogatyr and Oleg though nothing to get excited about.  It's just a difference of a couple of millimeters on the citadel roof, turtleback and base of the citadel.</em></span>
				</div>
			</div>

			<p>
				<span style="font-size:22px;"><u><strong><span style="font-family:Georgia;">Agility</span></strong></u></span><br>
				<strong>Top Speed:</strong> 25.0 knots<br>
				<strong>Turning Radius: </strong>450m<br>
				<strong>Rudder Shift Time: </strong>6.6s<br>
				<strong>Maximum Rate of Turn: </strong>6.6º/s
			</p>

			<div>
				This is Varyag's best quality and yet it still only merits a  <strong><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></strong> evaluation.  For a protected cruiser, she's greased lightning.  If she had her own anime, she'd be pooping out speed lines left right and center.  Of course, in the game of one-upmanship that is animated serials, all of her awesome speed would avail her not when faced with the likes of Caledon (29 knots), Friant (30 knots) and Tenryu (32.5 knots).  So even this great aspect is (at best) mediocre.  The best that could be said about her is that she can use this speed to disengage from most enemy battleships within her matchmaking spread.  She can even dictate the distance at which she fights some of those tougher protected cruisers out there.  It's too bad there's really not many places to hide on those small low-tier maps.
			</div>

			<div>
				 
			</div>

			<div>
				Oh well, at least she handles okay.  She's super tight when she wiggles, too. 
			</div>

			<div>
				 
			</div>

			<div>
				What you will find annoying is her habit of out turning her turrets.  They rotate at a maximum of 6.0º/s while Varyag herself can twirl at 6.6º/s, necessitating taking <em>Expert Marksman</em> in order to ensure your guns stay fixed on your target while under manoeuvres.  Even then, they'll only just manage to do so.  Ugh.  Could be worse, I guess.  It could be Oleg.<br>
				<br>
				<strong>Evaluation:</strong> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
				<strong>What it would have needed to be</strong> <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:  Another two or three knots of speed.  Combined with her tight turning circle, this could have made her feel like a slow destroyer in terms of her handling.
			</div>

			<div>
				 
			</div>

			<div>
				<span style="font-size:22px;"><u><strong><span style="font-family:Georgia;">Anti-Aircraft Defense</span></strong></u></span><br>
				<a href="https://i.imgur.com/zUJm0Sx.png" rel="external nofollow"><img alt="zUJm0Sx.png" class="ipsImage_thumbnailed" data-ratio="122.45" height="278" width="228" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/zUJm0Sx.png&amp;key=f8370338301a40bf43eb9b1fa227d93d89c19cac1d323614134d1333ce49103d" loading="lazy"></a><br>
				<br>
				<strong>Evaluation:</strong> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><br>
				<strong>What it would have needed to be <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  </strong>Boris in the crow's nest with a megaphone shouting insults at airplanes.  If you want to bump that up to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>, give him a service revolver.  It doesn't take much to get out of the dregs with AA firepower at tier III.
			</div>

			<div>
				 
			</div>

			<div>
				<span style="font-size:22px;"> <u><strong><span style="font-family:Georgia;">Refrigerator</span></strong></u></span><br>
				<strong>Surface Detection Range:</strong> 10.98km<br>
				<strong>Air Detection Range:</strong>  5.37km<br>
				<strong>Minimum Surface Detection Range:</strong> 9.37km<br>
				<strong>Concealment when Firing in Smoke:</strong> 5.04km
			</div>

			<div>
				<strong>Main Battery Firing Range:  </strong>10.98km
			</div>
		</div>

		<div align="center">
			 
		</div>

		<div>
			 So she's not Friant.  While stock, Varyag boasts a 360m advantage on surface detection over the French tier III cruiser, yet I give Varyag a worse rating between the two.  The reason is simple:  weapon range.  Friant can disengage from an opponent by silencing her guns.  Varyag cannot do this.  If she's in gun range, she's spotted.  This is <em>terrible</em>.  Granted, with <em>Concealment Expert</em> she can partially amend this disparity but even still, she's only ever getting a 1.6km window in to hide within. 
		</div>

		<div>
			 
		</div>

		<div align="left">
			Blech.
		</div>

		<div>
			<br>
			<strong>Evaluation:</strong> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><br>
			<strong>What it would have needed to be <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  </strong>Radar.  No, I'm serious.  This is the only way I could conceivably consider Varyag to redeem herself at this point.  Give her freakin' radar.  Then at least people might say,<em> "Oh, well at least she's good for something."</em>
		</div>

		<div>
			<em> </em>
		</div>

		<div>
			<span style="font-size:22px;"> <u style="font-family:Georgia;font-size:14pt;"><strong>Go to Gulag.  Go Directly to Gulag.</strong></u></span>
		</div>

		<div>
			 At least it could be said that Varyag makes a decent trainer.  She's so terrible that no combination of commander skills is going to really rescue her from her shoddy performance.  So, feel free to go ahead and preemptively train a Soviet Aircraft Carrier commander with Varyag -- you could get him up to 19 unrelated skill points and feel very little difference compared to a similarly experienced commander specialized in cruiser game play.
		</div>

		<div>
			 
		</div>

		<div>
			If you're a nutter and intending to build a dedicated Varyag commander, it should look like this:<br>
			 
			<div align="center">
				<a href="https://i.imgur.com/vqUfTLe.png" rel="external nofollow"><img alt="vqUfTLe.png" data-ratio="68.33" height="438" width="641" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/vqUfTLe.png&amp;key=bc7fa2e1fabe0f854304c13c5ab632e22bffb9c6acc38f88cead703a5d5998b3" loading="lazy"></a><br>
				 
				<div align="left">
					<ul>
						<li>
							Take <strong>Priority Target</strong> first.  This will let you know when you're about to die.  You can alternatively take <strong>Preventative Maintenance</strong> to help keep your guns, engines and rudder from being knocked out.
						</li>
						<li>
							Take <strong>Expert Marksman </strong>next.  This will keep your guns from slipping off target while under manoeuvres.
						</li>
						<li>
							Next up, you're taking <strong>Demolition Expert</strong> for a slight boost in your fire chance.
						</li>
						<li>
							And finally, you're grabbing <strong>Concealment Expert</strong> to boost your survivability.
						</li>
					</ul>

					<p>
						After you have these core skills down, you'll be doubling back through the tech tree.
					</p>

					<div>
						<ul>
							<li>
								At tier 2, you'll want to take <strong>Adrenaline Rush</strong> to increase your rate of fire while damaged.  This will never salvage the DPM disparity between Varyag and the other protected cruisers she faces, but it can help.  As an alternative, you may take <strong>Last Stand</strong>, which will have more value to you if you don't have <strong>Preventative Maintenance </strong>as a skill or <em>Steering Gear Modification 1</em> as an upgrade.  However, <strong>Adrenaline Rush</strong> should be considered optimal.
							</li>
							<li>
								Then we're jumping down to tier 4 to take <strong>Advanced Fire Training</strong>.  This will increase the range of your secondaries from 2.5km up to 3.0km.
							</li>
							<li>
								And finally, we're taking <strong>Basic Fire Training</strong> to boost your secondary rate of fire from 15 rounds per minute to 16.5 round per minute.
							</li>
						</ul>

						<p>
							Congratulations, you now have the perfect commander for a 130mm Bogatyr which is a much better boat (though for Bogatyr, you'd want to take <strong>Advanced Fire Training</strong> before <strong>Concealment Expert</strong> and <strong>Basic Fire Training</strong> before <strong>Demolition Expert</strong>).
						</p>

						<div>
							<span style="font-size:22px;"><u style="font-family:Georgia;"><strong>Final Evaluation</strong></u></span>
						</div>

						<div>
							 Man, reviewing low tier ships is easy.
						</div>

						<div>
							 
						</div>

						<div>
							<strong>Mouse's Summary:</strong>
						</div>

						<div>
							<ul>
								<li>
									It's Oleg, but worse.
								</li>
								<li>
									And if you remember, Oleg is a stock Bogatyr but worse.
								</li>
								<li>
									I don't have a rating lower than "Garbage" but I would use it here.
								</li>
							</ul>

							<p>
								Varyag is <a href="https://i.imgur.com/K2xl39f.png" rel="external nofollow"><img alt="K2xl39f.png" class="ipsImage_thumbnailed" data-ratio="50.37" height="41" width="81" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/K2xl39f.png&amp;key=fe2f2d062a791adb3099ce35ee4a74aa4183115eb474d7cb5404702fce825dc3" loading="lazy"></a>.  She's distinct from Aurora, Diana, and Oleg by just how much suck is crammed into one boat.
							</p>

							<div>
								This isn't the first time we've seen a lower tiered armament glued onto a higher tiered ship.  Usually, however, the hull has to be super great to counterbalance the lackluster performance of the weapons.  HMS Hood is a good example -- she has ridiculous amounts of hit points, decent armour and great speed while being limited to the same guns as Queen Elizabeth a tier lower.  Varyag doesn't do this.  Her hull is very obviously that of a tier III protected cruiser but her guns belong at tier II. 
							</div>

							<div>
								 
							</div>

							<div>
								With great ships like Tenryu, Bogatyr and St.Louis at tier III, she doesn't have a hope in Hell of competing.  However, I posit that she's not meant to.
							</div>

							<div>
								 
							</div>

							<div>
								There is a glut of low tier, Soviet premium cruisers.  We have Aurora, Oleg, Murmansk, Krasny Krym and two versions of Diana.  There's no need for another tier III cruiser to be tossed into the mix -- especially one that doesn't offer anything in terms of new and novel game play.  It is, however, the perfect environment to throw out a freebie.  Varyag, as a reward ship, isn't meant to compete with other premiums.  This isn't like Missouri where if you acquire her, you're now set for life where credit earning is concerned.  She's not a universal trainer in the same way Atago is for Japanese heavy cruisers or how Scharnhorst sets you up for German battleships.  Varyag is a sub par offering, scarcely worth the time and energy to collect her, even as a port decoration.  If you want the real goods, Wargaming is asking that you pay for them or play long term to unlock things like Flint, Nelson or Shinonome.
							</div>

							<div>
								 
							</div>

							<div>
								This doesn't absolve Varyag in my eyes.  She's still a trashbote, but she's at least a free trashbote.  I would be incensed if they were asking money for this.
							</div>

							<div>
								 
							</div>

							<div>
								<span style="font-size:22px;"><u><strong><span style="font-family:Georgia;">Would I Recommend?</span></strong></u></span><br>
								So here's what they're asking you to do to earn Varyag.  You can accomplish this in any game mode except Clan Battles with tier V ships or higher.  These are missions done in stages, gated over time.
							</div>

							<div>
								<ol>
									<li>
										 Win 10 battles.
									</li>
									<li>
										Earn 2M credits over any number of battles.
									</li>
									<li>
										Earn 1,000 ribbons over any number of battles.
									</li>
									<li>
										Win 5 battles.
									</li>
									<li>
										Deal 65,000 damage in a single battle that you win.
									</li>
									<li>
										Earn 20,000 experience over any number of battles.
									</li>
									<li>
										Sink 2 enemy ships in any battle that you win.
									</li>
								</ol>

								<p>
									At the same time, you can simply buy her if you do not have the time to be bothered with any of this.  Overall, the demands aren't bad and you could probably accomplish most of these without really trying.  I cannot stress enough that this is a trashbote, though, and not worth the quid.
								</p>
							</div>

							<div>
								<u><strong><span style="font-size:12pt;">PVE Battles</span></strong></u>

								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										<span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;">How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span>
									</li>
								</ul>
								Yeah, she can work alright in PVE, mostly because bots are dumb.<br>
								 
								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										<strong style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></strong><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span>
									</li>
								</ul>
								Just go play Bogatyr.  If you want a low-tier trainer for the Soviets, play Diana or Aurora instead.<br>
								 
								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</strong>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span>
									</li>
								</ul>
								This isn't a thing that is done in this ship.<br>
								 
								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Collectors</strong>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span>
									</li>
								</ul>

								<p>
									Yes, she makes a pretty port queen.  Varyag's historical claim to fame is fighting in the Russo-Japanese war where she distinguished herself in a heroic (but ultimately doomed) breakout action.  She was sunk and then raised.  She then had her refurbished carcass swap hands from Japan back to Imperial Russia then to Britain and finally to Germany where she was sold for scrap.<br>
									<br>
									Honestly, she deserves better.
								</p>

								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Fun Factor</strong>:</span></u><br>
										<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span>
									</li>
								</ul>
								Very no on toast.  Go play a good ship instead.<br>
								 
								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</strong></u><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="font-size:14px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span></span>
									</li>
								</ul>
								<span style="font-size:14px;"><span style="color:rgb(128,0,0);background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">GARBAGE</strong></span><strong style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </strong>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br style="font-size:8pt;">
								<span style="color:rgb(204,102,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Mehbote</strong></span></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br style="font-size:8pt;">
								<span style="color:rgb(102,102,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">Gudbote</strong></span></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br style="font-size:8pt;">
								<span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><strong style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</strong></span></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely. </span>
							</div>

							<div>
								 
							</div>

							<div style="text-align:center;">
								<a href="https://i.imgur.com/ma9bhSy.jpg" rel="external nofollow"><img alt="ma9bhSy.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ma9bhSy.jpg&amp;key=152980ba805df6198411c72e45bd8691bdd5b440b01fd14dc16ed729fb6ed54f" loading="lazy"></a>
							</div>

							<div style="text-align:center;">
								 
							</div>

							<div style="text-align:left;">
								<p>
									<span style="font-family:Georgia, serif;"><u><strong><span style="font-size:22px;">In Closing</span></strong></u></span><br>
									As ever, I would like to thank <a contenteditable="false" data-mentionid="1000076875" href="https://forum.worldofwarships.com/profile/1000076875-lert/" rel="external nofollow">@Lert</a> for his assistance in putting together this review.  He slaves away proof reading and twirling ships when I ask him and I can't offer enough thanks for his invaluable help.  I would also like to thank <a contenteditable="false" data-mentionid="1006420190" href="https://forum.worldofwarships.com/profile/1006420190-pigeon_of_war/" rel="external nofollow">@Pigeon_of_War</a> for his assistance with getting access to this ship in a timely fashion to put this review together.  <span style="font-size:14px;">This review is brought to you by my patrons on <strong><a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a></strong>.  Their support helps bring you reviews just like this, allowing me to spend more time twirling ships, mapping shell falls and writing about the game.<br>
									<br>
									This review was a lot of fun to write for, even if the ship itself was a steaming turd.  Low tier ships are a lot easier to review -- they're less involved and the depth in which I feel I have to go can be somewhat lessened.  This allows me a little more time to have fun with some creative elements -- much of this got dumped into spiffing up my upcoming review on <strong>Asashio</strong>, which I admit I am spending way too much time on.  This isn't to say that I didn't indulge in a little creative time wasting here.  Here's a fun little example of where my mind goes while writing.  Little side projects like this keep me sane.</span>
								</p>

								<p style="text-align:center;">
									<a href="https://i.imgur.com/R0CsUdJ.png" rel="external nofollow"><img alt="R0CsUdJ.png" class="ipsImage ipsImage_thumbnailed" data-ratio="122.45" height="454" width="371" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/R0CsUdJ.png&amp;key=3c2c3ec458b287bf606503bf674d166ee5495dbe23211f20ecca1b6390285837" loading="lazy"></a>
								</p>

								<div>
									<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Appendix</span></u></b></span><br>
									A list of sites, programs and people I rely upon to create my reviews.
								</div>

								<div>
									<div class="ipsSpoiler_contents">
										<div>
											<b>Research:</b>
										</div>

										<div>
											<ul>
												<li>
													<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
												</li>
												<li>
													<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
												</li>
												<li>
													<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
												</li>
												<li>
													<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
												</li>
												<li>
													<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
												</li>
												<li>
													<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
												</li>
												<li>
													<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
												</li>
												<li>
													<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
												</li>
												<li>
													<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
												</li>
												<li>
													<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
												</li>
												<li>
													<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
												</li>
											</ul>

											<p>
												<b>Artwork:</b>
											</p>

											<div>
												<ul>
													<li>
														<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
													</li>
													<li>
														<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
													</li>
													<li>
														<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
													</li>
													<li>
														<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
													</li>
												</ul>
											</div>

											<p>
												<b>For Graphics:</b>
											</p>

											<div>
												<ul>
													<li>
														<b>Imgur</b> for Image Hosting - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
													</li>
													<li>
														<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
													</li>
													<li>
														<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
													</li>
													<li>
														<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
													</li>
													<li>
														<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
													</li>
												</ul>

												<p>
													<b>Programs Used:</b>
												</p>

												<div>
													<ul>
														<li>
															<b>World of Warships</b> (duh)
														</li>
														<li>
															<b>Notepad </b>(seriously)
														</li>
														<li>
															<b>MS Paint</b> (also, seriously)
														</li>
														<li>
															<b>iPhone Stopwatch App</b> (yep)
														</li>
													</ul>

													<p>
														<b>Hardware:</b>
													</p>

													<div>
														<ul>
															<li>
																Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
															</li>
														</ul>
													</div>
												</div>
											</div>
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1202</guid><pubDate>Sat, 28 Oct 2023 10:18:57 +0000</pubDate></item><item><title>Premium Ship Review: Duca degli Abruzzi</title><link>https://www.devstrike.net/topic/1200-premium-ship-review-duca-degli-abruzzi/</link><description><![CDATA[<div align="center">
	<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following is a review of Duca degli Abruzzi, a ship kindly provided to me by Wargaming. This is the release version of the vessel and these stats are current as of April 27th, 2018.</span></span></b></span></span></b>
</div>

<div>
	 
</div>

<div align="center">
	 <a href="https://i.imgur.com/LMBlyis.jpg" rel="external nofollow"><img alt="LMBlyis.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/LMBlyis.jpg&amp;key=d0a749d9fecc48f41a98e06005347e0ee27fd52ab7260d95e95b529bce069d70" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>The markings on her bow are caution stripes:  "Danger, contents under pressure and may explode if penetrated".</i></span>
</div>

<div>
	 
</div>

<div>
	<b>Quick Summary:  </b>A fast but fragile light cruiser that lacks in hitting power.
</div>

<div>
	<b>Cost:  </b>Undisclosed at the time of publishing.
</div>

<div>
	<b>Patch &amp; Date Written:  </b>0.7.2 to 0.7.4.  March 1st through April 27th, 2018.
</div>

<div>
	 
</div>

<div>
	<b> PROS:</b>

	<ul>
		<li>
			Extended waterline belt armour of 30mm allows her to pull off some surprising close-range bounces.
		</li>
		<li>
			Decent anti-torpedo protection for a cruiser.
		</li>
		<li>
			Her torpedoes have excellent range of 12km.
		</li>
		<li>
			Very fast with a top speed of 35 knots.
		</li>
		<li>
			Good rate of turn of over 6.3º/s.
		</li>
		<li>
			Decent stock 11.2km surface detection range.
		</li>
		<li>
			Abruzzi has access to both Hydroacoustic Search and Defensive AA Fire at the same time.
		</li>
		<li>
			Access to the Repair Party consumable (!).
		</li>
	</ul>
	<br>
	<b>CONS</b>

	<ul>
		<li>
			Enormous, vulnerable citadel sitting high over the water's surface.  She eats citadels from battleships for days.<br>
			<br>
			<a href="https://i.imgur.com/mONourM.gif" rel="external nofollow"><img alt="mONourM.gif" class="ipsImage_thumbnailed" data-ratio="61.80" height="148" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/mONourM.gif&amp;key=94e423281536004b94f5c9d42ea68594493cbd5876300d9eab6e639388b74a7f" loading="lazy"></a><a href="https://i.imgur.com/l3m5pgM.png" rel="external nofollow"><img alt="l3m5pgM.png" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/l3m5pgM.png&amp;key=a82db96b889377e219b5a20395d499451cde87340c33a595069429245cfdd591" loading="lazy" height="146.4"></a><br>
			 
		</li>
		<li>
			I actually have some live footage of Abruzzi gobbling up a bowl full of citadel hits.<br>
			<a href="https://i.imgur.com/jsHaDVE.gif" rel="external nofollow"><img alt="jsHaDVE.gif" class="ipsImage_thumbnailed" data-ratio="53.80" height="129" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jsHaDVE.gif&amp;key=7d462858cdd12e41995cb2522eeb1f132a8333bcd927dc7e73631220648c92d2" loading="lazy"></a><a href="https://i.imgur.com/4D3AVnd.png" rel="external nofollow"><img alt="4D3AVnd.png" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/4D3AVnd.png&amp;key=69ece58697d9cae09880d08606a6a6d91bea2ab88ef47bd6439dedc8d54bb5e7" loading="lazy" height="146.4"></a><br>
			 
		</li>
		<li>
			Seriously, just when you think she couldn't possibly pack in another citadel hit, she goes and surprises you.<br>
			<br>
			<a href="https://i.imgur.com/t8dfP5i.gif" rel="external nofollow"><img alt="t8dfP5i.gif" class="ipsImage_thumbnailed" data-ratio="61.96" height="148" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/t8dfP5i.gif&amp;key=cf9dd5653d153f7d779642ea5fe3f3d560e3da58efd3e8c719b685d0792d52f0" loading="lazy"></a><a href="https://i.imgur.com/ymfxnaP.png" rel="external nofollow"><img alt="ymfxnaP.png" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ymfxnaP.png&amp;key=aa73f470d3b5253c62ace779fa42566110033028da239a3fef894ad753f4b209" loading="lazy" height="146.4"></a><br>
			 
		</li>
		<li>
			Small main battery for a tier VII cruiser with only ten 152mm rifles with mediocre DPM.
		</li>
		<li>
			Low AP shell penetration values.
		</li>
		<li>
			Poor fire chance on her HE shells making her incredibly dependent on a commander with at least 10 to 14 skill points to inflict reasonable amounts of damage.
		</li>
		<li>
			Her torpedoes are very slow at 51 knots and she doesn't have enough of them.
		</li>
		<li>
			Short of having access to <i>Defensive Fire</i>, her AA firepower and range are both terrible.
		</li>
	</ul>
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><span style="font-family:Georgia, serif;"><strong><u>Overview</u></strong></span></span>
</div>

<div>
	<b>Skill Floor: </b><span style="color:#008000;">Simple</span> / <span style="color:#339966;"><span style="color:#008080;">Casual</span></span> / <span style="color:#0000ff;">Challenging</span> / <u><b><span style="color:#800080;">Difficult</span></b></u><br>
	<b>Skill Ceiling: </b><span style="color:#008000;">Low</span> / <span style="color:#008080;">Moderate</span> / <u><b><span style="color:#0000ff;">High</span></b></u> / <span style="color:#800080;">Extreme</span>
</div>

<div>
	 
</div>

<div>
	Welcome to Hell.  Duca degli Abruzzi is not a ship for inexperienced commanders.  Owing to her fragility and poor attack power, she's going to punish novices.  Veterans who know how to use and abuse concealment, cover and WASD hax can generate some decent numbers, but these tricks will only save you until a battleship casually swats you for all of your health.<br>
	<br>
	While Abruzzi can perform, it's a lot of (unnecessary) work.
</div>

<div>
	 
</div>

<div>
	Her components break down as follows:
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/vkB3BMa.png" rel="external nofollow"><img alt="vkB3BMa.png" class="ipsImage_thumbnailed" data-ratio="251.05" height="363" style="width:200px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/vkB3BMa.png&amp;key=a82667194721aeabf3e52cb8915aa296b7d150eb671f2a36b3c5c9c908791e28" loading="lazy"></a>   <a href="https://i.imgur.com/33RM0Wq.png" rel="external nofollow"><img alt="33RM0Wq.png" class="ipsImage_thumbnailed" data-ratio="251.05" height="363" style="width:200px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/33RM0Wq.png&amp;key=07f771df43f8840b4c9872b07a913e34956ed0cec4e067eb3c63ae05480a8ead" loading="lazy"></a>   <a href="https://i.imgur.com/E8SOrsD.png" rel="external nofollow"><img alt="E8SOrsD.png" class="ipsImage_thumbnailed" data-ratio="251.05" height="363" style="width:200px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/E8SOrsD.png&amp;key=5b05afc1c8fe32eefe70bfbe36d507bf0a2fcc34ff3ff35e3a8952c83d151dd3" loading="lazy"></a>   <a href="https://i.imgur.com/pI6UTnu.png" rel="external nofollow"><img alt="pI6UTnu.png" class="ipsImage_thumbnailed" data-ratio="251.05" height="363" style="width:200px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/pI6UTnu.png&amp;key=85a881acb3207ad3697b376389584ab7ed30cd409b79ee311b046f4ede39c896" loading="lazy"></a>   <a href="https://i.imgur.com/PfnrwGL.png" rel="external nofollow"><img alt="PfnrwGL.png" class="ipsImage_thumbnailed" data-ratio="251.05" height="363" style="width:200px;height:auto;" width="145" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/PfnrwGL.png&amp;key=8a8b74d44c41600cc8e4fb55565e7977d3870e45c60229eb4cec4dde54916003" loading="lazy"></a>

	<blockquote>
		<blockquote>
			<blockquote>
				<div style="text-align:center;">
					<span style="font-size:14px;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="20" width="38" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>- One of, if not the worst at its tier. This is a pronounced weakness.<br>
					<a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="20" width="42" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br>
					<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="20" width="52" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br>
					<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="20" width="48" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship</span>
				</div>
			</blockquote>
		</blockquote>
	</blockquote>
</div>

<div>
	 <br>
	Her guns under perform and so do her torpedoes.  She's vulnerable as all get out to sudden deletion if a battleship even looks at her.  Abruzzi's AA firepower is terrible, even with <i>Defensive Fire</i>.  Her only good points are her agility and her <i>Repair Party</i> consumable, but the latter is shackled to a citadel that explodes if you look at it funny.  She's fast and she has decent handling -- not the best at her tier, but one of the best overall.  Her concealment and vision control (Refrigerator) is okay but she's nowhere near the best at it within her tier.
</div>

<div>
	 
</div>

<div>
	Candy-cane striping won't save this ship.  
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Options</span></b></u></span>
</div>

<div>
	<div>
		One of the defining characteristics of the Italian cruisers is their consumables. Other cruisers are forced to choose between <i>Hydroacoustic Search</i> and <i>Defensive Fire</i>, if they're given a choice at all. Abruzzi and d'Aosta have access to both at the same time, giving them more flexibility, but at the cost of lacking any form of specialization, such as extra range on German <i>Hydroacoustic Search</i> or an extra charge of American <i>Defensive Fire</i>.  However, Abruzzi must choose between <i>Defensive AA Fire</i> and her <i>Spotter Aircraft</i> which is an uncomfortable choice.  Unlike most tier VII cruisers, she has access to <i>Repair Party</i>.
	</div>

	<div>
		 
	</div>

	<div>
		Overall, Abruzzi's options are "safe". They're convenient rather than competitive, differing from the game-winning combinations of <i>Smoke Generator</i> and <i>Radar</i> of Belfast, for example.
	</div>
</div>

<div>
	 
</div>

<div>
	<b>Consumables:   </b>Abruzzi has access to four consumable slots.
</div>

<div>
	<ul>
		<li>
			<b><a href="https://i.imgur.com/kpn3pAh.png" rel="external nofollow"><img alt="kpn3pAh.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kpn3pAh.png&amp;key=6509d50e0b04999626788711b50ad79695a7de52bbd584d9322792ebb7640d8c" loading="lazy"></a></b>Abruzzi's <b>Damage Control Party</b> is standard.
		</li>
		<li>
			<b><a href="https://i.imgur.com/wqJdaX3.png" rel="external nofollow"><img alt="wqJdaX3.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/wqJdaX3.png&amp;key=5cae82b1d536e95fd0815ce6e8cb0849248f1712467fff407bf427592c6d4175" loading="lazy"></a>Hydroacoustic Search </b>is also standard in her second slot.
		</li>
		<li>
			<b><a href="https://i.imgur.com/cGylqOI.png" rel="external nofollow"><img alt="cGylqOI.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/cGylqOI.png&amp;key=05ecf4a6845fe274316c7863162a5b1a77c66443e0a0f7da1372dc114fb115ac" loading="lazy"></a></b> or<b> <a href="https://i.imgur.com/i2NjTMG.png" rel="external nofollow"><img alt="i2NjTMG.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/i2NjTMG.png&amp;key=9d9460c0b872c2f89156eaf1c7ac36757753eb722e365fd928f153a5aa1c90f1" loading="lazy"></a></b>In her third slot, you must choose between <b>Defensive Fire</b> and a <b>Spotter Aircraft</b>.
		</li>
		<li>
			<a href="https://i.imgur.com/MU24kxB.png" rel="external nofollow"><img alt="MU24kxB.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/MU24kxB.png&amp;key=518f41b3e668932ac94ce2d6d0454beaa4c64ff6a4250fc3c074c4bb1c82095e" loading="lazy"></a> Abruzzi rounds out her consumables with <b>Repair Party</b>.  This is a tier IX cruiser version of the consumable, healing back up to 14% of her maximum health over 28 seconds.  She can queue up 33% of damage to her citadel, 50% of any penetrating hits and 100% of flooding, fire, ram and over penetration damage.
		</li>
	</ul>
</div>

<div>
	<b>Camouflage:  </b>Abruzzi uses <b>Type 10 Camouflage</b>.  This provides 50% bonus experience gains, a 10% reduction to repair costs, 3% reduced surface detection range and increases dispersion of incoming fire by 4%
</div>

<div>
	 
</div>

<div>
	<b>Upgrades:  </b>Abruzzi has four upgrade slots with standard cruiser options.  There are no Special Upgrades worth considering for this ship.
</div>

<ul>
	<li>
		<b><a href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a>  </b>Take <b>Main Armaments Modification 1</b> for your first slot.
	</li>
	<li>
		<b><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a></b>or <a href="http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png&amp;key=53e574a8360d223fc12f339899d2c9b51216e6d6d8ce71058673a9c132fd95aa" loading="lazy"></a> or <a href="http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png&amp;key=3c68457cd23f05cbf6d33c9eca15c3c66844712a525455076818a841385f6ea3" loading="lazy"></a><b>  Damage Control Modification 1</b> for your second slot.  Alternatively, <b>Steering Gears Modification 1</b> is a good choice given how frequently her rudder breaks.  It's almost chronic with this ship.  If you have access to <b>Hydroacoustic Search Modification 1</b> and no better ship to put it on, it's not out of place here.
	</li>
	<li>
		<b><a href="http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM033_Guidance_Mod_I.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png&amp;key=38204d8a6507b3f59f9c034ebb2dc346b7a78c242eef6651f4e362fc196325f4" loading="lazy"></a></b><b>Aiming Systems Modification 1</b> is optimal for your third slot.  Don't bother with <b>AA Guns Modification 2</b> -- you can't salvage her AA power.
	</li>
	<li>
		<b><a href="http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png&amp;key=59202c8fdd47d47ac04bf2ecf3de13b42cf77f58b78bcaeb68746cf0bc29fc0f" loading="lazy"></a>  </b>or <a href="http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM023_DamageControl_Mod_II.png" data-ratio="100.00" height="45" style="width:60px;height:auto;" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png&amp;key=5e09eb8a0e4e14eeb010d50074a6355dd5ce7c6af9c0a18552986155bf5b708c" loading="lazy"></a><b>  Steering Gears Modification 2</b> is arguably the best of the fourth-slot options.  Alternatively, if you want to improve her mitigation of fire damage for the sake of maximizing your <i>Repair Party</i> consumable, you may take <b>Damage Control Modification 2</b>.
	</li>
</ul>

<p>
	 
</p>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Offense</span></b></u></span>
</div>

<div>
	<b>Primary Battery:  </b>Ten 152mm naval rifles in a 3-2-2-3, A-B-X-Y arrangement. <br>
	<b>Secondary Battery:  </b>Eight 100mm guns in 4x2 turrets with one facing forward and the other backward on each side.<br>
	<b>Torpedo Launchers:  </b>Six tubes in 2x3 launchers with one to each side between the funnels.
</div>

<div>
	 
</div>

<div align="center">
	<div align="center">
		<a href="https://i.imgur.com/PkGNjLi.jpg" rel="external nofollow"><img alt="PkGNjLi.jpg" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/PkGNjLi.jpg&amp;key=20e645aa8a4126a5f6bfd1af15c28fb5d762e8ea20a225224cec0b52250ad0f8" loading="lazy"></a>
	</div>
</div>

<div>
	<br>
	Abruzzi's guns are terrible.
</div>

<div>
	<ul>
		<li>
			Her AP shells have bad penetration performance.
		</li>
		<li>
			Her HE shells are anemic with low damage and low fire chance.
		</li>
		<li>
			She only has 10 guns compared to the 12 guns found on all other tier VII light cruisers.
		</li>
		<li>
			She does not have an accelerated reload / normalization / autobounce angles to facilitate doing damage despite these disparities.
		</li>
		<li>
			Her fire arcs are bad.
		</li>
	</ul>

	<p>
		Generally speaking for mid-tier cruisers, 152mm guns are the best gun caliber in the game currently.  They sit in this wonderful spot where taking <i>Inertial Fuse for HE Shells</i> gives them tremendous damage output.  While this skill is considered mandatory, their high explosive (HE) shells benefit so much from it that the four point cost seems a bargain.  With the boosted penetration provided by this skill, they can spam HE against any targets they encounter and gradually tear them apart.  Though they pay for this bonus with a slight dip in fire-setting efficiency, the trade off is largely considered worthwhile to emphasize their enormous damage-per-minute (DPM) potential.
	</p>
</div>

<div>
	Would that Abruzzi also benefited.
</div>

<div>
	 
</div>

<div align="center">
	 <a href="https://i.imgur.com/ZGPtSEO.gif" rel="external nofollow"><img alt="ZGPtSEO.gif" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ZGPtSEO.gif&amp;key=97eafa2102296a1df4c3dd4a01ef2588927f53a96a6dca66a964f7898ce81cc4" loading="lazy"></a><br style="font-size:8pt;">
	<span style="font-size:12px;"><i>Abruzzi's fire angles are almost amazing, but her X-Turret ruins everything.  She effectively turns Abruzzi into an 8-gun cruiser most of the time.</i></span>
</div>

<div>
	 
</div>

<div>
	 <i>Inertial Fuse for HE Shells</i> (IFHE) should still be considered mandatory for Abruzzi.  And yes, she does enjoy the same spike in penetration power which lets her hammer tier VIII and IX cruisers and capital ships for damage with this skill.  However, she does not have the DPM of her contemporaries.  Abruzzi's damage per shell is comparable and so is her rate of fire but she has less guns.  Abruzzi's base fire chance per shell is also terrible and <i>IFHE</i> just makes it appalling. She sets less fires on average than the other tier VII cruisers which will light half again as many as Abruzzi will over time.  The damage-stack from these damage-over-time effects are critical for burning down larger enemies and Abruzzi is left wanting in this regard.
</div>

<div>
	 
</div>

<div>
	This might not be terrible if her AP shells were more reliable, but they're not.  They suck, frankly.  Unlike German cruisers which also suffer from anemic HE shells, Abruzzi does not have improved AP damage to compensate.  Abruzzi's AP rounds are run of the mill, comparable in damage to Belfast's shells but with even worse penetration. <br>
	<br>
	Seriously.
</div>

<div>
	 
</div>

<div>
	Abruzzi has the worst AP penetration of any of the 152mm light cruisers at tier VII+.  They're even worse than the penetration values on Duca d'Aosta's guns at tier VI.  For whatever reason, Abruzzi's AP shells have horrible shell drag and lower Krupp value than the other Italian premium cruiser.  You're going to have to rely on HE shells to do the heavy lifting.
</div>

<div align="center">
	<a href="https://i.imgur.com/GkDKS4Y.png" rel="external nofollow"><img alt="GkDKS4Y.png" class="ipsImage_thumbnailed" data-ratio="71.91" height="460" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/GkDKS4Y.png&amp;key=c5d177478e08a21a12187fb6188bf2074e423a88e7f0095a3a8464d8529ad609" loading="lazy"></a><br style="font-size:8pt;">
	<i><span style="font-size:12px;">Abruzzi is largely incapable of landing citadel damage against enemy cruisers at ranges at 9km and beyond.<br>
	Source: <a href="http://proships.ru/stat/ships/" rel="external nofollow">proships.ru/stat/ships/</a></span></i>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	Which brings us back to how awful her HE shells are.
</div>

<div>
	 
</div>

<div>
	There's nothing redeemable about these weapons at all.   Bad damage.  Bad rotation speed.  Bad fire setting.  You're going to need a 14pt commander (with <i>Concealment Expert</i> and <i>IFHE</i>) just to make her gunnery not be a painful sack of [edited]. The cardinal sin of Abruzzi's main battery armament, however, is their poor fire angles -- especially on X turret.  You're already in the hole when it comes to DPM races and the wonky arc of fire on X-turret is just the king pisser.  However, anytime you open fire with X-turret (or even with Y-turret), you open yourself up to taking massive amounts of damage in reprisals and this will quickly spell the end of your ship.
</div>

<div>
	 
</div>

<div>
	And don't think your torpedoes can save you...
</div>

<div>
	 
</div>

<div align="center">
	<div align="center">
		<a href="https://i.imgur.com/tjHOpVU.jpg" rel="external nofollow"><img alt="tjHOpVU.jpg" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/tjHOpVU.jpg&amp;key=21630807341d65aca4abb3ce937050362f094fb1ee941367e5fea77a9571b4df" loading="lazy"></a>
	</div>
</div>

<div>
	 <br>
	While Abruzzi's guns are objectively worse than Duca d'Aosta, at least they both share the same torpedo armament.  These are super long ranged (for a cruiser) and super slow (for anyone).  With only a pair of triple launchers, they don't hit especially hard and short of point blank launches, it's difficult to land more than a single hit on anything. In short, her torpedoes aren't going to save her damage output.  They reload reasonably fast, so drop them whenever you can safely.  You never know -- you might actually hit something at long range.
</div>

<div>
	 
</div>

<div>
	<b>Summary: </b>

	<ul>
		<li>
			ThoughAbruzzi is a 10-gun cruiser, she's effectively an 8-gun cruiser because of her poor fire arc on X-turret.
		</li>
		<li>
			Given the poor performance of AP shells and bad arcs, she's functionally worse than Duca d'Aosta at tier VI most of the the time.
		</li>
		<li>
			Her torpedoes are water mines.  Drop them regularly in the vague direction of the enemy and cross your fingers.  You may get lucky.
		</li>
	</ul>
</div>

<div>
	<div>
		<br>
		<b>Evaluation:<span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><span style="font-size:12px;"><span style="color:#800000;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#669900;"><span style="color:#008000;"><span style="color:#333300;"><span style="color:#336600;"> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="13" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></span></span></span></span></b></span></span></span></span></span></b></span></span></b></span></b></span></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span> </b>
	</div>
	<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="13" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  </b>My vote would be to give her 1/4 HE penetration.  This would free her up from being shackled to <i>IFHE</i> which would also give her an artificial boost to her fire chance.<br>
	 
</div>

<div>
	<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Defense</span></u></b></span>
</div>

<div>
	<b>Hit Points:  </b>32,500
</div>

<div>
	<b>Maximum Citadel Protection: </b>30mm + 130mm
</div>

<div>
	<b>Minimum Bow, Deck &amp; Stern Armour:  </b>16mm
</div>

<div>
	<b>Torpedo Damage Reduction: </b>16%
</div>

<div>
	 
</div>

<div>
	Allow me to illustrate Abruzzi's single biggest issue in regards to her survivability:
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/hXeHXWo.jpg" rel="external nofollow"><img alt="hXeHXWo.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/hXeHXWo.jpg&amp;key=a3f137969851aa37d60a1fc89e2df00754fe52ae3e7c13a510e5b78895c0fa45" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>At least she can't be citadelled by HE shells.  The entire thing is internal.</i></span>
</div>

<div>
	 
</div>

<div>
	That's her citadel.  It runs half the length of the ship.  It sits high over the water line.  There's not enough armour to keep enemy AP shells out but more than enough to make sure that when they penetrate, they stay in.  Abruzzi's armour scheme is designed to foil AP shells from other cruisers and, to it's credit, it doesn't do a terrible job at this.  At close range, provided you can keep the ship angled, your machine spaces and magazines are proof against AP fire from just about any cruiser you may encounter. This is largely due to her extended waterline belt, which is 30mm thick and cannot be overmatched by anything a cruiser will throw at you.  In order to take advantage of this, though, Abruzzi needs to close the distance so that shell trajectories remain flat and attempts to citadel her must pass through this belt protection.
</div>

<div>
	 
</div>

<div>
	Of course, this all falls apart when there's a battleship somewhere on the map. And those Battleships will murder-<a href="https://i.imgur.com/eWrAxcH.png" rel="external nofollow"><img alt="eWrAxcH.png" class="ipsImage_thumbnailed" data-ratio="43.80" height="13" style="width:36px;height:auto;" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/eWrAxcH.png&amp;key=9b8fd8d4716476280e7bfcfb6fd1c23d3d2c6af511d3bfb0c253cc8e3996b8f1" loading="lazy"></a> Abruzzi so hard you'd think they were trying to manifest <a href="http://warhammer40k.wikia.com/wiki/Slaanesh" rel="external nofollow">Slaanesh</a>.
</div>

<div>
	 
</div>

<div>
	Now let's talk about her <i>Repair Party</i>.  Abruzzi has one!  Urra!  Normally this would be enough to propel a ship up the durability ranks.  However, it really doesn't do that much good here.  Abruzzi does not have any issues when facing destroyers and cruisers, which is largely where her <i>Repair Party</i> will prove functional.  In this regard, she feels very tanky, able to recover from small-caliber AP and HE penetrations and shrugging of fires like they were nothing. This is what elevated her from <b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><span style="font-size:12px;"><span style="color:#800000;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#669900;"><span style="color:#008000;"><span style="color:#333300;"><span style="color:#336600;"> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="13" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></span></span></span></span></b></span></span></span></span></span></b></span></span></b></span></b></span></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b> to <b><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="13" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></b>, btw.  Abruzzi can be an annoying ship to take out if you can't citadel her.
</div>

<div>
	 
</div>

<div>
	In fact, she can be downright trollish in this regard, particularly against enemy cruisers and destroyers.  Fires are of little concern which eases the taxation of your <i>Damage Control Party</i>.  This is good given Abruzzi's unfortunate habit of losing her rudder.  To this end, <i>Last Stand</i> isn't a bad investment to keep it functional during its frequent breaks -- this will let your <i>Damage Control Party</i> be on hand to address blazes and floods where your <i>Repair Party </i>can top off any lost health.
</div>

<div>
	 
</div>

<div>
	The flip side of this is that her <i>Repair Party</i> all but guarantees Abruzzi will be at full health when a battleship does deign to bless you with the presence of their 283mm+ AP shells. Then her consumable avails you not as your innards get sprayed over the surface of the ocean in a thunderclap of 'sucks to be you'. <br>
	 
	<div align="center">
		<a href="http://wiki.gcdn.co/images/0/01/Icon_achievement_INSTANT_KILL.png" rel="external nofollow"><img alt="Icon_achievement_INSTANT_KILL.png" data-ratio="100.00" height="150" width="150" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/0/01/Icon_achievement_INSTANT_KILL.png&amp;key=fb01d4f9b708c19132989d1e43d62b731175f91dad76fc49e37f4038eeb19138" loading="lazy"></a><br style="font-size:8pt;">
		<span style="font-size:12px;"><i>Abruzzi hands this medal out a lot.</i></span>
	</div>
</div>

<div>
	 
</div>

<div>
	<div>
		<b>Evaluation: <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="13" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></b>
	</div>
	<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="13" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:   </b>Where to start?  Without her <i>Repair Party</i> consumable, I rate Abruzzi as being less durable than Atlanta and Flint -- two light cruisers with almost 5,000 less hit points.  Her biggest flaw is the height of her citadel.  Lowering that would help tremendously.  It needn't be submerged entirely, but Abruzzi is little more than an experience pinata for battleships at the moment and there's very little she can do about it.<br>
	 
</div>

<div align="center">
	 <a href="https://i.imgur.com/88x4Deo.png" rel="external nofollow"><img alt="88x4Deo.png" data-ratio="19.88" height="200" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/88x4Deo.png&amp;key=9b9aa004a148a241c7017fdb1f1572a3fe3e2f309c902c747a7900f28c7e5106" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>Image courtesy of <a href="https://gamemodels3d.com/games/worldofwarships/" rel="external nofollow">gamemodels3d.com</a>, showing the extended, 30mm waterline belt of Abruzzi. This belt can frustrate battleship and cruiser attempts to citadel you at point blank range if you angle aggressively.  Good luck with that, though.</i></span>
</div>

<div>
	 
	<div>
		<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:Georgia;background:transparent none repeat scroll 0% 0%;">Agility</span></span></b></u></span></span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Top Speed: </b><span style="background:transparent none repeat scroll 0% 0%;">35.0 knots</span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Turning Radius: </b><span style="background:transparent none repeat scroll 0% 0%;">680m</span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Rudder Shift:</b><span style="background:transparent none repeat scroll 0% 0%;"> 8.9s</span>
	</div>
	<b>Maximum Turn Rate: </b>6.3º/s at 4/4 speed
</div>

<div>
	 
</div>

<div>
	 Abruzzi's best characteristic is her speed and handling.  Still, she does not stand out in any one aspect of her agility.  She is not the fastest ship at tier VII -- Shchors is faster and Myoko is just as quick.  She does not have the smallest turning radius.  That distinction lies firmly with Atlanta and Flint.  Her Rudder Shift is on the slow side, but Indianapolis, Algérie and Belfast are worse.  She's right in the middle of the pack when it comes to bringing her bow about, with a rate of turn that sits comfortably in the middle.
</div>

<div>
	 
</div>

<div>
	Yet as an overall whole, she stands apart.  She combines straight line speed of the Soviet and Japanese cruisers with the American rates of turn.  This flexibility is welcome for such a fragile vessel.  Opponents will tend to underestimate the lead time necessary to catch Abruzzi when she's going flat out at range.  In addition, she can dodge with the best of them.  I have nothing but praise for Abruzzi's handling and only wish the rest of the ship was so comfortable.
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/UlI5TeA.jpg" rel="external nofollow"><img alt="UlI5TeA.jpg" data-ratio="56.25" height="449" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/UlI5TeA.jpg&amp;key=06698d3dda187f050db20b8d784fe9ed4865e4b087c8c15e4393601933b1fb27" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>Test run at 4/4 speed.  Nothing unexpected here.  Abruzzi's turning circle isn't abnormally large and she loses the usual 20% speed in a turn like most cruisers.</i></span>
</div>

<div>
	<i> </i>
</div>

<div>
	<div>
		<b>Evaluation:<span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="13" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b></span></span></span></b></span></span></b></span></b></span></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span> </b>
	</div>
	<b>What it would have needed to be</b> <b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><span style="font-size:12px;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="13" width="30" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span></span></b></span></span></span></span></b></span></span></b></span></span></span></b></span></span></b></span></b></span></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span>:   </b>Be British.  Fiji is remarkably agile, quick to accelerate and handles beautifully.  Fiji's speed in a turn is greater than Algérie's in a straight line.
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</u></b></span></span></span><br>
	<b style="background:transparent none repeat scroll 0% 0%;">AA Battery Calibers:</b> 100mm / 37mm / 20mm<br style="background:transparent none repeat scroll 0% 0%;">
	<b style="background:transparent none repeat scroll 0% 0%;">AA Umbrella Ranges:   </b><span style="background:transparent none repeat scroll 0% 0%;">4.0km / 3.5km / 2.0km</span><span style="background:transparent none repeat scroll 0% 0%;"> </span><br style="background:transparent none repeat scroll 0% 0%;">
	<b style="background:transparent none repeat scroll 0% 0%;">AA DPS per Aura:   </b><span style="background:transparent none repeat scroll 0% 0%;">26.4 / 46.4 / 18.2</span>
</div>

<div>
	 
</div>

<div>
	Abruzzi's raw anti-aircraft firepower is terrible -- it's the worst of the cruisers at her tier by a large margin.  If <i>Defensive Fire</i> wasn't so good, I would pan her AA guns as all but useless and label this ship as fodder for CVs as much as she is battleships.  As it is, her anti-aircraft defense is for personal defense only and it cannot be relied upon the do anything other than bruise incoming aircraft squadrons.  They <i>will</i> drop ordnance.  Your consumable will merely scatter it.
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/SARDpoR.jpg" rel="external nofollow"><img alt="SARDpoR.jpg" data-ratio="40.88" height="417" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/SARDpoR.jpg&amp;key=1fb83bda417ae09a267b27946b7270ac90721cbd6c9b19a156dc9b1227a795df" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>There's nothing here really worth improving.  Save your skill points and upgrade slots. </i></span>
</div>

<div>
	 
</div>

<div>
	<div>
		<b>Evaluation: <span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><span style="font-size:12px;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="font-size:12px;"><span style="color:#800000;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#669900;"><span style="color:#008000;"><span style="color:#333300;"><span style="color:#336600;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><span style="font-size:12px;"><span style="color:#800000;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#669900;"><span style="color:#008000;"><span style="color:#333300;"><span style="color:#336600;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="13" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></span></span></span></span></b></span></span></span></span></span></b></span></span></b></span></b></span></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b></span></span></span></span></b></span></span></b></span></span></span></span></span></b></span></span></span></span></b></span></span></b></span></b></span></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span> </b>
	</div>
	<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="13" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></b><b>:   </b>A whole lot of buffs to range and firepower, or some stupid gimmick.<br>
	 
</div>

<div>
	<div style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:22px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Refrigerator</span></span></span></span></b></span></u></span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Base Surface Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">11.16km</span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Air Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">7.65</span><span style="background:transparent none repeat scroll 0% 0%;">km</span>
	</div>

	<div>
		<b style="background:transparent none repeat scroll 0% 0%;">Minimum Surface Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">9.53km</span><br>
		<b>Detection Range when Firing from Smoke: </b>5.16km
	</div>

	<div>
		<b>Main Battery Firing Range: </b>15.06km
	</div>
</div>

<div>
	 
</div>

<div>
	Abruzzi has decent concealment when fully specialized with a stealth build.  However, she does not have the tools or ability to dominate stealth.  Even at her own tier, she's bested by the British cruisers, Fiji and Belfast.  She also sits behind Atlanta and Flint.  This list grows longer when you look within her matchmaking spread, including more British cruisers and even some of the Japanese heavies like Atago.  Combined with her speed, stealth and <i>Hydroacoustic Search</i> consumable, on paper she makes a decent potential destroyer and light cruiser hunter.  She should also be able to dictate engagement ranges against most opponents.
</div>

<div>
	 
</div>

<div>
	However, Abruzzi cannot safely engage enemies while in the line of fire of enemy battleships.  She has two means of defense against fire from these large capital ships -- be behind hard cover, or be far enough away that she can avoid their shot.  Engaging battleships at the extent of her normal range does not give her enough time to realistically dodge.  While her torpedoes may be safely launched from stealth, they travel too slowly to have a realistic chance of delivering many hits without luck and experience.  This just leaves island humping, lobbing shells over hard cover as the only appreciable way for Abruzzi to engage battleships.  This is a good skill to learn as it will serve you well with higher tiered American cruisers. 
</div>

<div>
	 
</div>

<div>
	However, Abruzzi's fragility will make the pains of learning this lesson far more acute than it needs to be. 
</div>

<div>
	 
</div>

<div>
	<div>
		<b>Evaluation: <span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><span style="color:#4b0082;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#0033ff;"><b><span style="color:#6666ff;background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff00ff;"><span style="color:#6666ff;"><span style="color:#6633ff;"><span style="font-size:12px;"><b><span style="color:#cc6600;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="color:#ff0000;"><span style="color:#800000;"><b><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="13" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></b></span></span></span></span></span></b></span></span></span></span></b></span></span></b></span></b></span></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span></b></span></span></b></span></span></b></span></span></span></b></span></span> </b>
	</div>
	<b>What it would have needed to be</b> <b><b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="13" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b>:  </b>Abruzzi loses out big to three other premium ships that all have much better vision control -- Belfast, Flint and Atlanta.  Belfast reigns best overall with good concealment and her broken combination of consumables that allows her to utterly dominate stealth and detection at tier VII.  Behind her, Flint and Atlanta are also stealthier than Abruzzi and bring either smoke or radar respectively to the table.  I would even rate Fiji better than Abruzzi, even though the British tech tree cruiser has a larger surface detection range.  Smoke is invaluable and negates any range issues this ship may have had.
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Duca, Duca, Goose</span></b></u></span>
</div>

<div>
	 Performance in Duca degli Abruzzi is heavily dependent on having a commander with enough skill points.  The two big hurdles are acquiring first 10 skill points and then your 14th skill point.  One could argue your 17th is equally important too.  Follow along and try out your own builds with ShipComrade's <a href="http://shipcomrade.com/captcalc" rel="external nofollow">Captain Skill Calculator</a>.
</div>

<div>
	<ul>
		<li>
			Start with <b>Priority Target</b>.  Don't skimp out on this one -- it's almost a must with this ship.  If it ever ticks over to "2" and there's a battleship in the vicinity, it's time to stop firing and hide.
		</li>
		<li>
			You have a choice at tier 2.  <b>Last Stand</b> is helpful -- Abruzzi's steering gear in particular is prone to breaking.  If you feel brave enough to manage your <i>Damage Control Party</i> without it, then <b>Adrenaline Rush </b>should be your port of call as the optimal skill to pick at this tier.
		</li>
		<li>
			Next up, <b>Superintendent</b> is the best skill at tier 3 to get you an extra charge of <i>Repair Party</i> (and everything else).
		</li>
		<li>
			The order in which you spend your next eight points is irrelevant.  In either case, you'll spend four and then immediately wish you could spend four more.  <b>Concealment Expert</b> and <b>Inertial Fuse for HE Shells</b> are both defining skills for Abruzzi, with the former making play easier (but never forgiving) and the latter facilitating damage dealing (while never making her good at it).
		</li>
		<li>
			Drop back down to tier 3 and pick up <b>Demolition Expert</b> for your 17th skill point.
		</li>
		<li>
			And finally round out your selection with whichever skill you skipped at tier 2 the first time through <u><i>or</i></u> <b>Expert Marksman</b> to improve your gun traverse.
		</li>
	</ul>

	<p align="center">
		<a href="https://i.imgur.com/tklOSAH.png" rel="external nofollow"><img alt="tklOSAH.png" data-ratio="67.03" height="536" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/tklOSAH.png&amp;key=cf8b231dab2bfe1d06e73a0f101b5ae6c80ae8d2952e22835cb8179fa6432d55" loading="lazy"></a>
	</p>
</div>

<div>
	 
</div>

<div>
	<div>
		<div>
			<span style="font-size:22px;"><u><span><b><span style="font-family:Georgia;">Final Evaluation</span></b></span></u></span><br>
			 
		</div>

		<div>
			<b>Mouse's Summary:</b>
		</div>
	</div>

	<ul>
		<li>
			It's an uphill battle to tally a decent damage total.  It can be done, but <i>man</i>, you're going to have to work at it.
		</li>
		<li>
			Abruzzi will make you think that she's a lot tougher than she is.  You might have a nice streak of games where your <i>Repair Party</i> lets you tank effectively.  But just as likely, you may have a not-so nice streak of games where you get deleted.
		</li>
		<li>
			This ship really encourages passive play as a result.  You're doing small amounts of chip damage over time, skulking at the periphery and trying to be the least appetizing target you can be.
		</li>
	</ul>

	<p>
		I don't like this ship.  Ship Jesus help me, I really tried to enjoy my time in her.
	</p>

	<div>
		 I would like to imagine that I'm a patient player.  Abruzzi tested my limits.  I can stomach glass cannons -- Atlanta is one of my favourite ships in the game, for example.  Abruzzi has the 'glass' part down, but she's really lacking the cannon element.  I have already gone on at length about her firepower deficiencies.  With her X-turret being so badly positioned, Abruzzi is no better armed than Duca d'Aosta much of the time.  So she's stuck with tier VI firepower (and admittedly weak tier VI firepower) through much of her engagements.  This should indicate that she's meant to be a bit of a tank, but she's just a victim when facing anything other than cruisers or destroyers which makes me have a sad. 
	</div>

	<div>
		 
	</div>

	<div>
		Abruzzi isn't the first cruiser (or even the first premium cruiser) that gargles on battleship AP shells so expertly that dreadnoughts can't help but whip their guns out her way.  Testing Abruzzi has taught me that if I see her on the enemy roster while I'm in one of my battleships that I should make her a priority target -- not because she's a threat, but that because like Pensacola and the Omaha-sisters before her, I'm likely to be rewarded with a super-easy kill.  As knowledge of Abruzzi's citadel weakness become more widespread, this problem will prove chronic and I feel bad for those players who find this instant deletion frustrating.
	</div>

	<div>
		 
	</div>

	<div>
		 I will admit, in those situations where Abruzzi can engage cruisers and destroyers without battleship interference, she's a lot of fun to play.  However, those engagements aren't commonplace.  The first you'll often note about battleship attentions is losing most (if not all) of your health. 
	</div>

	<div>
		 
	</div>

	<div>
		 Suffice to say, Abruzzi and I were not a good fit for one another.  I am sure some people will enjoy her and even rack up some impressive games with her.  Performance wise, I was able to do the same, but the amount of work needed wasn't to my liking.  Abruzzi only really punishes you against battleships -- in most other respects, she's alright and certainly not broken.  It's just the passive game play needed to make her perform isn't competitive and I don't find it very fun.
	</div>

	<div>
		 
		<div align="center">
			<a href="https://i.imgur.com/5zC4hnR.jpg" rel="external nofollow"><img alt="5zC4hnR.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5zC4hnR.jpg&amp;key=fb27c02124a47ec8ac3b8c4b81a2a9c258f3f3b209fe02afc04a01539ddae372" loading="lazy"></a><br>
			<span style="font-size:12px;"><i>A string of three good games in Abruzzi.  I was alarmed.  Thankfully the fourth game sets things straight as I got casually deleted by a battleship from 16km away before I could manage 14,000 damage.  Good games are possible, but terrible games will happen too no matter how skilled you are.</i></span>
		</div>

		<div>
			 
		</div>

		<div>
			<p>
				<span style="font-size:22px;"><u><b><span><span style="font-family:Georgia;">Would I Recommend?</span></span></b></u></span>
			</p>

			<div>
				At the time of writing, Duca d'Aosta is available across all servers both in the stores and within the tech tree for 4,700 doubloons.  Controversial as Duca d'Aosta is, she's a much better purchase than Abruzzi for someone looking for an Italian light cruiser.
			</div>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					<u><b><span style="font-size:12pt;">PVE Battles</span></b></u><br>
					<span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;">How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span>
				</li>
			</ul>

			<p>
				Meh.  I want to say 'no', but she will probably be alright in scenarios.  Co-op will be hit or miss.  She will struggle to hit the top of the team lists -- she just doesn't output damage fast enough.
			</p>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					<b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span>
				</li>
			</ul>

			<p>
				No, no, no, no, no.
			</p>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span>
				</li>
			</ul>

			<p>
				No, there are much better premiums you could bring for competitive game modes like Ranked Battles. 
			</p>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:10pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span>
				</li>
			</ul>

			<p>
				Yes.  She <i>is</i> gorgeous -- there's no denying that.  She was also built in steel and survived the war, so there's that going for her too.
			</p>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u><br>
					<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span>
				</li>
			</ul>

			<p>
				Blech.  No.
			</p>

			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span>
				</li>
			</ul>
			<span style="font-size:14px;"><span style="color:rgb(128,0,0);background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br style="font-size:8pt;">
			<span style="color:rgb(204,102,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br style="font-size:8pt;">
			<span style="color:rgb(102,102,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br style="font-size:8pt;">
			<span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span>
		</div>
	</div>
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/QSSX7Sf.gif" rel="external nofollow"><img alt="QSSX7Sf.gif" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/QSSX7Sf.gif&amp;key=2dba4ac7ca97e9a6af3466040cc039a5ea488ab2343761add598e462146417f6" loading="lazy"></a>
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"> <b><u><span style="font-family:Georgia;">Conclusion</span></u></b></span>
</div>

<div>
	Two months I have been working on this review, on and off.  Most of it was written by mid-March but then word came down that the test-build for Abruzzi was going to be upgraded with a <i>Repair Party</i> consumable.  I held my breath hoping it would salvage this ship from a looming Garbage evaluation.  It did -- which says a lot about the power level of a <i>Repair Party</i> when it's not commonly available to most other ships.  It just didn't save this ship for <u><i>me</i></u>.  This is one of those ships I'm not likely going to want to come back to.<br>
	<br>
	This is why it was so satisfying to animate blowing it up.
</div>

<div>
	 
</div>

<div>
	Thank you all for reading.  As this is being written, I am just shy of halfway through my updated Prinz Eugen review, crunching through Defense and AA graphics.  I suspect she may be pushed to the back-burner to get an evaluation of Z-39 done, but we'll see.  Maybe I can push through a miracle or two this weekend.   I do want to push out Prinz Eugen sooner rather than later in thanks to my supporters on <a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a>.  Their patronage helps keep me fed and the lights on and I'm grateful to anyone that can help this way.
</div>

<div>
	 
</div>

<div>
	Until next time!
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/XJhqOyG.gif" rel="external nofollow"><img alt="XJhqOyG.gif" class="ipsImage_thumbnailed" data-ratio="128.76" height="250" width="194" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/XJhqOyG.gif&amp;key=12ca013b364290feb2280d4e041ed88285c45c80fb653241141b79123fc94da0" loading="lazy"></a><a href="https://i.imgur.com/ZtLubG8.gif" rel="external nofollow"><img alt="ZtLubG8.gif" class="ipsImage_thumbnailed" data-ratio="133.93" height="250" width="186" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ZtLubG8.gif&amp;key=eee2a65ef4d8c96ca9b4bc224c49d1ea3b8c6de664b10ffdfbedab5b2792a2e2" loading="lazy"></a> <a href="https://i.imgur.com/pczwQt4.gif" rel="external nofollow"><img alt="pczwQt4.gif" class="ipsImage_thumbnailed" data-ratio="130.43" height="250" width="191" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/pczwQt4.gif&amp;key=7bb40df9eb885f0879b95df2634d5a6641d4e27870605c63e432a44e9823d515" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>Someone suggested I market LWM Bobble Heads.  I dunno, they kinda freak me out.</i></span>
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"> <b><u><span style="font-family:Georgia;">Appendix</span></u></b></span>
</div>

<div>
	<div>
		A list of sites, programs and people I rely upon to create my reviews.
	</div>

	<p>
		 
	</p>

	<div>
		<b>Research:</b>
	</div>

	<ul>
		<li>
			<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
		</li>
		<li>
			<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
		</li>
		<li>
			<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
		</li>
		<li>
			<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
		</li>
		<li>
			<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
		</li>
		<li>
			<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
		</li>
		<li>
			<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
		</li>
		<li>
			<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
		</li>
		<li>
			<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
		</li>
		<li>
			<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
		</li>
		<li>
			<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
		</li>
		<li>
			<b>World of Warships AP Penetration Calculator </b>- <a href="https://mustanghx.github.io/ship_ap_calculator/" rel="external nofollow">https://mustanghx.github.io/ship_ap_calculator/</a>
		</li>
	</ul>

	<p>
		<b>Artwork:</b>
	</p>

	<div>
		<ul>
			<li>
				<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
			</li>
			<li>
				<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
			</li>
			<li>
				<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
			</li>
			<li>
				<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
			</li>
			<li>
				<b>Azur Lane</b>, <a href="http://www.azurlane.jp/" rel="external nofollow">http://www.azurlane.jp/</a>
			</li>
		</ul>
	</div>

	<p>
		<b>For Graphics:</b>
	</p>

	<ul>
		<li>
			<b>Imgur</b> for Image Hosting - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
		</li>
		<li>
			<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
		</li>
		<li>
			<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
		</li>
		<li>
			<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
		</li>
		<li>
			<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
		</li>
	</ul>

	<p>
		<b>Programs Used:</b>
	</p>

	<ul>
		<li>
			<b>World of Warships</b> (duh)
		</li>
		<li>
			<b>Notepad </b>(seriously)
		</li>
		<li>
			<b>MS Paint</b> (also, seriously)
		</li>
		<li>
			<b>iPhone Stopwatch App</b> (yep)
		</li>
	</ul>

	<p>
		<b>Hardware:</b>
	</p>

	<p>
		Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
	</p>
</div>
]]></description><guid isPermaLink="false">1200</guid><pubDate>Sat, 28 Oct 2023 10:04:12 +0000</pubDate></item><item><title>Premium Ship Review: Kronshtadt</title><link>https://www.devstrike.net/topic/1197-premium-ship-review-kronshtadt/</link><description><![CDATA[<div>
	<div align="center">
		<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following is a review of Kronshtadt, a ship kindly provided to me by Wargaming. This is the release version of the vessel and these stats are current as of May 30th, 2018.</span></span></b></span></span></b>
	</div>
	 

	<div align="center">
		<a href="https://i.imgur.com/B5CNo5D.jpg" rel="external nofollow"><img alt="B5CNo5D.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/B5CNo5D.jpg&amp;key=c94cbd205ec8c4246561679179d9c0ab58acb1d1403152001ad72d141ec8473a" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>Cruiser my butt.</i></span>
	</div>
	<br>
	<b>Quick Summary:  </b>A large Soviet cruiser with battleship caliber guns.
</div>

<div>
	<b>Cost:  </b>750,000 free experience + 1 credit.
</div>

<div>
	<b>Patch &amp; Date Written:  </b>0.7.5 Public Test Server, 0.7.5 Live Server, May 24th to 30th, 2018.
</div>

<div>
	 
</div>

<div>
	<b>PROS:</b>
</div>

<div>
	<ul>
		<li>
			Enormous hit point pool of 71,050hp
		</li>
		<li>
			Excellent armour protection for a cruiser with 230mm belt armour.
		</li>
		<li>
			Excellent anti-torpedo protection for a cruiser at 34% damage reduction.
		</li>
		<li>
			Good range for a tier IX cruiser at 18.19km.
		</li>
		<li>
			Great gun handling for her main battery including excellent fire arcs.
		</li>
		<li>
			Powerful AP shells with high alpha strike, excellent ballistics and penetration.
		</li>
		<li>
			Fast reload for battleship caliber guns at 18.5 seconds.
		</li>
		<li>
			Access to Soviet <i>Surveillance Radar</i> consumable.
		</li>
	</ul>
</div>

<div>
	<b>CONS:</b>
</div>

<div>
	<ul>
		<li>
			Citadel is very long with two large weak points at the fore and aft of the ship.
		</li>
		<li>
			Poor HE performance with very low DPM and fires per minute.
		</li>
		<li>
			Poor anti-aircraft firepower.
		</li>
		<li>
			Large 830m turning radius and poor rudder shift time of 14.9 seconds.
		</li>
		<li>
			Enormous surface detection range of 16.2km.
		</li>
		<li>
			No access to <i>Hydroacoustic Search</i>.
		</li>
	</ul>
</div>

<div>
	 
</div>

<div>
	<div>
		<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Overview</span></u></b></span><br>
		<b style="font-size:12pt;">Skill Floor: <b> </b></b><span style="color:#008000;font-size:12pt;">Simple</span><span style="font-size:12pt;"> / </span><u><b><span style="font-size:12pt;"><span style="color:#339966;"><span style="color:#008080;">Casual</span></span></span></b></u><span style="font-size:12pt;"> / </span><span style="color:#0000ff;font-size:12pt;">Challenging</span><span style="font-size:12pt;"> / </span><span style="color:#800080;font-size:12pt;">Difficult</span><br>
		<b style="font-size:12pt;">Skill Ceiling: </b> <span style="color:#008000;font-size:12pt;">Low</span><span style="font-size:12pt;"> / </span><u><b><span style="color:#008080;font-size:12pt;">Moderate</span></b></u><span style="font-size:12pt;"> / </span><span style="font-size:12pt;"><span style="color:#0000ff;">High</span></span><span style="font-size:12pt;"> / </span><span style="color:#800080;font-size:12pt;">Extreme</span>
	</div>
</div>

<div>
	 The first mistake that many novice players will make is to play Kronshtadt like a battleship.  Despite her main battery guns behaving like those of a dreadnought, she doesn't have the protection scheme to tank their return fire.  The challenges compound with poor concealment.  This is a heavy cruiser and she needs to be treated as such.  Once you get over that initial little bump, you're off to the races.  Keep your distance, own face.  Kronshtadt will reward novices well.  Her fast rate of fire and high damage per hit rewards even poor aim.
</div>

<div>
	 
</div>

<div>
	Kronshtadt's "tanky-but-not" durability won't throw any surprises for veterans who are already aware of overmatch mechanics and the monstrous levels of penetration possessed by enemy battleships at high tiers.  Kronshtadt's striking power is excellent, but her vulnerability (especially at close range) and lack of flexibility due to her poor concealment may sour her to some veterans that were hoping for more.
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/VvaJ5Pz.png" rel="external nofollow"><img alt="VvaJ5Pz.png" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/VvaJ5Pz.png&amp;key=43ee4de0be7e437b9c1bbbd6be92485c1a460940d94aaf54298a941476b1ce26" loading="lazy"></a> 
</div>

<div>
	<div>
		<div>
			<blockquote>
				<blockquote>
					<blockquote>
						<div>
							<div>
								<blockquote>
									<div style="text-align:center;">
										<span style="font-size:12px;"><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>- One of, if not the worst at its tier. This is a pronounced weakness.</span>
									</div>

									<div style="text-align:center;">
										<span style="font-size:12px;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br style="font-size:8pt;">
										<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br style="font-size:8pt;">
										<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="32" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship.</span>
									</div>
								</blockquote>
							</div>
						</div>
					</blockquote>
				</blockquote>
			</blockquote>
		</div>
	</div>
</div>

<div>
	<ul>
		<li>
			 Primacy at tier IX for <b>Offense</b> is hotly contested.  There's excellent arguments to be made for ships like Buffalo, Neptune and Roon for having the best offensive capabilities here.  This is why there's an asterix here.  I'm giving <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="30" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> to Kronshtadt due to her overwhelming alpha strike and penetration power with her AP shells.  However, my readers should be aware the race is nearly too close to call and I mulled this over for a long time before reaching this decision.
		</li>
		<li>
			There's no contest for <b>Defense</b>.  Kronshtatd is the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span>.  She has battleship levels of protection compared to the cruiser levels of everyone else (admittedly it is low tier battleship protection, but battleship protection just the same).  Her large hit point pool also guarantees her more health regeneration  grace of her <i>Repair Party</i> than anything other than Neptune.
		</li>
		<li>
			In the rest of the categories, Kronshtadt is predictably <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="22" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>.  She out turns Dmitri Donskoi but she's slower.  Her <b>Anti-Air</b> power is weak and is only functional thanks to access to <i>Defensive Fire</i>.  She's the largest ship at her tier and her only redeeming quality in <b>Vision Control</b> (Refrigerator) is her Soviet <i>Surveillance Radar</i>.
		</li>
	</ul>
</div>

<div>
	 
	<div>
		<b><span style="font-size:12pt;">Consumables:</span></b><br>
		<a href="https://i.imgur.com/kpn3pAh.png" rel="external nofollow"><img alt="kpn3pAh.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kpn3pAh.png&amp;key=6509d50e0b04999626788711b50ad79695a7de52bbd584d9322792ebb7640d8c" loading="lazy"></a><a href="http://wiki.gcdn.co/images/e/ee/Consumable_PCY005_Spotter.png" rel="external nofollow"><img alt="Consumable_PCY005_Spotter.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/e/ee/Consumable_PCY005_Spotter.png&amp;key=4b52a4839ba7f32147d2eb467524a2fef15b4f867a2785ca76518b700cc8dd5b" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/d/d6/Consumable_PCY019_RlsSearch.png" rel="external nofollow"><img alt="Consumable_PCY019_RlsSearch.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/d/d6/Consumable_PCY019_RlsSearch.png&amp;key=abbdcdc07511bd918739ee317a8ca53cd97e0a207c38e03a5693bce513ea9ae0" loading="lazy"></a><a href="http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png" rel="external nofollow"><img alt="Consumable_PCY002_RegenCrew.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png&amp;key=f7523d1caa33f6f8289c9a38fe69327a7e72dffe06294f339e52bd2ecd99a979" loading="lazy"></a><br>
		<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy"></a><a href="http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png" rel="external nofollow"><img alt="Consumable_PCY003_AirDefenseDisp.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png&amp;key=320c23fea836e2d1643ae8a8f3061132fa3b17d97bc33f8930ec988b516ef846" loading="lazy" height="60"></a><br>
		Kronshtadt has only a single option with her consumables -- the choice between <b>Defensive Fire</b> and a <b>Spotter Aircraft</b> in her second consumable slot.  All of her consumables are otherwise standard for a tier IX Soviet Cruiser, including her <b>Surveillance Radar</b> with its 11.7km range and a 20 second active period.
	</div>

	<p>
		<b><span style="font-size:12pt;">Upgrades</span></b>
	</p>

	<div>
		<a href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM030_MainWeapo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a><a href="http://wiki.gcdn.co/images/3/38/Wows_icon_modernization_PCM042_RLSSearch_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM042_RLSSearch" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/3/38/Wows_icon_modernization_PCM042_RLSSearch_Mod_I.png&amp;key=08791dc088936b5c38715b7cf1ff043796e25b5749723283bb0e4947361d3737" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM033_Guidance_" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png&amp;key=38204d8a6507b3f59f9c034ebb2dc346b7a78c242eef6651f4e362fc196325f4" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM025_SteeringG" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png&amp;key=59202c8fdd47d47ac04bf2ecf3de13b42cf77f58b78bcaeb68746cf0bc29fc0f" loading="lazy"></a><a href="http://wiki.gcdn.co/images/6/62/Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM027_Concealme" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/62/Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png&amp;key=39fd0481f409be30ade72abebe405bf72cc5fe572c58befcc78c4ec500dcaa00" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/4/46/Wows_icon_modernization_PCM013_MainGun_Mod_III.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM013_MainGun_M" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/46/Wows_icon_modernization_PCM013_MainGun_Mod_III.png&amp;key=a234a5f6685f23b50df485788d56f16f4d2d35a2cb21d7714d7b0cf645868790" loading="lazy"></a><br>
		<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy"></a><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM020_DamageCon" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a><a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy"></a><a href="http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM023_DamageCon" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/c/c6/Wows_icon_modernization_PCM023_DamageControl_Mod_II.png&amp;key=5e09eb8a0e4e14eeb010d50074a6355dd5ce7c6af9c0a18552986155bf5b708c" loading="lazy"></a><a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy"></a><a href="http://wiki.gcdn.co/images/6/6d/Icon_modernization_PCM015_FireControl_Mod_II.png" rel="external nofollow"><img alt="Icon_modernization_PCM015_FireControl_Mo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/6d/Icon_modernization_PCM015_FireControl_Mod_II.png&amp;key=940a6631e2a5f8942ddb4bf10b1c7b73ca128d8d528dc5117f407ea1f832593f" loading="lazy"></a>
	</div>
</div>

<p>
	<br>
	Your upgrade options for <span>Kronshtadt shouldn't be too surprising. She doesn't have the anti-aircraft firepower to worth specializing into so you want to emphasize gunnery and mitigating and/or avoiding damage. </span>
</p>

<div>
	<ul>
		<li>
			If you have access to one, then <b>Surveillance Radar Modification 1</b> is <span>optimal for the second slot. This is a highly prized upgrade, however, and you may have other ships you would prefer to place it upon. Still, if you have one to spare, Kronshtadt (and your team) benefits well from you having this equipped. You should default to </span><b>Damage Control System Modification 1 </b>otherwise.
		</li>
		<li>
			Defensively, <b>Steering Gears Modification 2</b> is a better choice over <b>Damage Control Modification 2</b>. <span>Kronshtadt burns for 45 seconds base instead of 30 seconds for a cruiser (or 60 seconds for a battleship). While reducing fire damage helps, avoiding attack altogether by responding more quickly to threats is better</span>. With the shorter reset timer upon her <i>Damage Control Party</i>, fires burning for their full duration is less of a concern.
		</li>
		<li>
			Offensively, you have the choice between higher damage per minute (DPM) totals or increasing the range at which <span>Kronshtadt shoots. With </span><b>Main Battery Modification 3</b>, her reload time drops to just below 16.3s. With <b>Gun Fire Control System Modification 2</b> you can upgrade her range to a very comfortable 21.1km reach.
		</li>
	</ul>
</div>

<div>
	<b><span style="font-size:12pt;">Camouflage</span></b><br>
	<span>Kronshtadt comes with a tier IX, </span><b>Type 10 Camouflage</b>. This provides 100% bonus experience gains, a 20% reduction to service costs, 3% reduced surface detection range and increases dispersion of incoming fire by 4%
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u><b><span><span><span style="font-family:Georgia;">Firepower</span></span></span></b></u></span><br>
	<b>Main Battery: </b>Nine 305mm guns in 3x3 turrets in an A-B-X <span>superfiring configuration.</span>
</div>

<div>
	<b>Secondary Battery: </b>Eight rear facing 100mm guns in 4x2 turrets and eight forward facing 152mm guns in 4x2 turrets.
</div>

<div>
	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/YTopDmu.jpg" rel="external nofollow"><img alt="YTopDmu.jpg" data-ratio="56.25" height="574" width="1023" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/YTopDmu.jpg&amp;key=e425a0d38608d52ef72ff13b0701b531c89680d7cb39eab99ff15a7983f1ad94" loading="lazy"></a> 
	</div>

	<div>
		 
	</div>
</div>

<div>
	<span>Kronshtadt is not a battleship. She does have battleship caliber guns though. These are the real deal -- there's no massaging of any of their soft statistics. They perform exactly as advertised and they're pretty damn terrifying. Kronshtadt boasts good range, a phenomenal rate of fire, excellent ballistic arcs, good accuracy and some of the best forward firing gun angles you could ask for in guns of this size. Their downsides are few, largely limited to her damage per minute and fire setting with HE shells compared to other cruisers and her inability to overmatch anything except light cruisers and cruisers at tier VII.</span>
</div>

<p>
	Her AP shells are ridiculous. They have the <span>equivalent penetration power of German 380mm L/52 battleship guns found on Gneisenau, Tirpitz and Bismarck. Their penetration allows them to contest the belt armour of even the highest tier battleships inside of 15km. Damage per shell is where they lack, weighing in somewhere between a German 305mm shell and a French 340mm equivalent. This will be the default ammunition you use in most encounters, primarily because her HE shells are lackluster. This is</span> a problem at very close ranges against enemy cruisers where, like Roma before her, <span>Kronshtadt has a little </span><i>too</i> <i>much</i> penetration and will <span>overpen cruisers. It's important to keep engagement distances at arm's length as a result.</span>
</p>

<div>
	<span>Kronshtadt's HE shells have comparable hitting power to the 305mm HE shells from the American battleship Wyoming at tier IV -- that is to say not very good. A damaging hit against an unsaturated area yields a mere 1,386 damage per hit compared to the 900 of an AP overpenetration -- it makes it difficult to justify switching ammunition types. Even with an accelerated rate of fire with a battleship-caliber gun, she's not a good at setting enemy ships ablaze compared to other tier IX cruisers. However, with 51mm of penetration, they are fully capable of damaging most battleships and cruisers she faces just about anywhere along their hull that isn't belt when they try to bow tank. If you need to scrape in a bit of extra damage it's worth it, but beyond that, stick to her AP shells when possible.</span>
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/adue6QA.jpg" rel="external nofollow"><img alt="adue6QA.jpg" class="ipsImage_thumbnailed" data-ratio="56.25" height="421" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/adue6QA.jpg&amp;key=7ceca51998cfbd5665e23881c4fa71f70644c0fb3ff024af1f8eee1df3d263cc" loading="lazy"></a><br>
	<i><span style="font-size:8pt;"><span><span style="font-size:12px;">Kronshtadt's AP dispersion at 15km, locked on a stationary Fuso while equipped with </span></span></span><span style="font-size:12px;"><span>Aiming System Modification 1</span><span>. Kronshtadt has identical horizontal dispersion to American, Soviet and British battleships but her vertical dispersion is greatly exaggerated with her high muzzle velocity and low shell drag. This creates a flat trajectory over distance but it does mean she has a tendency to overshoot and undershoot her target in a similar way to battleship Roma or Gascogne. </span></span></i>
</div>

<div>
	 
</div>

<div>
	Her secondaries are lamentable. They could have been so much better. They only have a 5km range. Her forward battery comprises of slow-firing 152mm guns and at best, you can hope they'll harass an enemy. More likely, they'll simply welcome them into brawling ranges. <span>Kronshtadt is only fast enough to dictate engagement ranges to enemy battleships -- and they'll almost universally will celebrate closing to such distances with you. Things might have been different with another 1km of range or if her entire secondary armament was made up of her fast-firing 100mm dual-purpose mounts.</span>
</div>

<div>
	 
</div>

<div>
	<u><b><span style="font-size:12pt;"><span>Kronshtadt, what is best in life?</span></span></b></u>
</div>

<div>
	It's difficult to <span>evaluate how effective Kronshtadt's firepower is compared to other tier IX cruisers. She eschews the DPM race altogether and instead elects to drop alpha strikes like a battleship -- blow out citadels in spectacular fashion. Confidently saying that Kronshtadt's artillery is the </span><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> among tier IX cruisers is disingenuous. It is certainly incredibly effective but it faces serious competition from ships like Buffalo's twelve 203mm shells or <span>the torrent of fire backed by torpedoes of Britain's Neptune. </span>
</div>

<div>
	 
</div>

<div>
	If you were to weigh her against the battleships at her tier, she has DPM and accuracy going for her. She'd scarcely rank more than a <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> evaluation and no one would bat an eyelash. But, <span>Kronshtadt is a cruiser. She's weighted in Matchmaker as a cruiser so it's against other cruisers that she's measured.</span>
</div>

<div>
	 
</div>

<div>
	<span>Kronshtadt's firepower is amazing -- arguably the best at its tier if for no other reason that it's so simple and easy to use. Point. Click. Hoover up big damage totals. Rinse and repeat til victory comes or until you have to complain on Reddit that your n00b team lost the match you were so clearly winning all by yourself. Kronshtadt's gunnery is so very easy to use and she'll reward even average players with some great damage totals for mediocre work</span>
</div>

<div>
	 
	<div align="center">
		<a href="https://i.imgur.com/dDkL5qJ.gif" rel="external nofollow"><img alt="dDkL5qJ.gif" data-ratio="49.33" height="370" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/dDkL5qJ.gif&amp;key=db51d385f84c9e0f9cce26cfbd63c0a6f242aa80f8dc072e61aa0e788af65b87" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>It really is a shame Kronshtadt doesn't have better secondaries. Her firing angles and turret rotation speed would be amazing for brawling. Oh well. </i></span>
	</div>

	<div>
		 
	</div>

	<div>
		<b>Evaluation:</b> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a>*<br>
		<b>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</b>  (*) It's too close a race to call.  I personally feel that Buffalo and Neptune are close competitors for the best cruiser firepower at tier IX, so it wouldn't take much for Kronshtadt to lose her crown.  Her big strength over her competitors is just how easy she is to use, gunnery wise. 
	</div>

	<div>
		 
	</div>

	<div>
		<u><b><span style="font-size:12pt;"><span style="font-size:14pt;"><span style="font-family:Georgia;">Defense</span></span></span></b></u><br>
		<b>Hit Points: </b>71,050hp<br>
		<b>Maximum Citadel Protection: </b>

		<ul>
			<li>
				25mm prow + 330mm transverse bulkhead (bow on)
			</li>
			<li>
				230mm belt + 90mm citadel wall (broadside)
			</li>
		</ul>
		<b>Minimum Extremities &amp; Deck Armour: </b>25mm<br>
		<b>Torpedo Damage Reduction: </b>34% 
	</div>

	<div>
		 
	</div>

	<div>
		This is one tough cruiser.<br>
		<br>
		<span>Kronshtadt has a lot of hit points, not only for a cruiser but for any ship. She has more hit points than all the tier VIII battleships (including fatties like Bismarck and Tirpitz). She exceeds all other cruisers in the game but Stalingrad at tier X. This in turn gives her a huge slug of healing every time she activates her </span><i>Repair Part</i>y consumable. This combination of heals and hit points allows her to suffer more direct damage than any other tier IX cruiser. Armour wise, she's also tops. <span>Kronshtadt boasts a 230mm belt running down the length of the ship. Her citadel, while enormous, is all found at the waterline, and is well protected -- well mostly.</span>
	</div>
</div>

<div align="center">
	 
	<div align="center">
		<a href="https://i.imgur.com/xyj9HUd.jpg" rel="external nofollow"><img alt="xyj9HUd.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/xyj9HUd.jpg&amp;key=6901a1f476143a6b2a493f4cc615c6766eca60ff8ad7e1efa937973c68fe2149" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>The armour profile of Kronsthadt's interior, also demonstrating the absolute enormity of her citadel spaces.  When taking broadside shots, the only safe areas for her to be struck are the very tip of her bow and stern.  Even when angling, you want to try and bait shots at the belt beneath the #2 turret.  Large caliber (220mm+) shots aimed at the #1 turret that are aimed high risk overmatching the 15mm roof of Kronshtadt's citadel.</i></span>
	</div>
</div>

<div>
	 
</div>

<div>
	One of the oddities of <span>Kronshtadt's citadel are two bulges fore and aft of her turrets. Short of her prow and stern, the length of the ship is one big citadel; I wasn't kidding when I said it was enormous. These bulges flare out to abut against the outer hull of the vessel. Their transverse bulkheads have very thick armour, but with Kronshtadt's extremities being a mere 25mm, she can be overmatched by anything bigger than a 356mm AP shell. The penetration power that most battleships are packing won't balk at a mere 330mm bulkhead and that's only if they strike that plate.</span>
</div>

<div>
	 
</div>

<div>
	To make matters worse, the roof of <span>Kronshtadt's citadel is thin -- a mere 15mm on the bulges and 30mm elsewhere. Henri IV and Moskva can both overmatch the 15mm sections with their AP shells, never mind all the battleships within her matchmaking spread. Her 30mm sections are vulnerable to République, Musashi, Yamato's and Thunderer (Conqueror 457mm)'s AP shells overmatching it too. Generally speaking though, if you're getting bow or broadside penetrations from battleships, things have already gone to Hell anyway. You're not going to survive long under that kind of abuse.</span>
</div>

<div>
	 
</div>

<div>
	The result of this armour design is that while <span>Kronshtadt suffers from an abnormally large citadel, she is incredibly well protected for a cruiser. To be clear, this isn't on battleship levels. If you treat her as such, you're in for a world of hurt. It's quite possible to bait shots into her belt and ricochet attacks that would simply obliterate another cruiser. Her belt armour is as long as her citadel, covering almost the full length of the ship. Baiting shots into your belt is risky -- if the shells fly high they will simply overmatch her 25mm hull and then risk dropping into the 15mm roof of the citadel but it's just as likely they will shatter and ricochet off her 230mm strip of plate.</span>
</div>

<div>
	 
</div>

<div>
	<b><span style="font-size:12pt;">Torpedoes &amp; Fire</span></b><br>
	Special mention needs be made to these two forms of attack.  Let's start with fire:  Kronshtadt burns for 45 seconds when she's set ablaze as opposed to 60s for a battleship and 30s for a cruiser.  This makes skills like<i> Basics of Survivability </i>and the <i>Damage Control Modification 2</i> upgrade more valuable on Kronshtadt than they would be on a cruiser but less valuable than they would be on a battleship.  This is generally good news for using her as a training ship -- you don't need some special survivability build foreign to other Soviet cruisers to make her competitive.
</div>

<div>
	 
</div>

<div>
	Torpedo wise, it's mixed.  Kronshtadt has battleship levels of torpedo protection.  That's the good news.  She reduces the damage of incoming hits by over a third which is amazing.  The bad news is that with her citadel being as long as it is, it's practically impossible to take torpedo hits without them being citadel damage of some description.  This limits the amount you can repair to a mere 10%, even when you're taking hits on the stern or bows.
</div>

<div>
	 
</div>

<div>
	<b>Evaluation:</b> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a><br>
	<b>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</b>  There's no way any ship is touching Kronshtadt's dominance for some time in this regard.  Maybe if Alaska or Royal Navy battlecruisers get introduced into the game as tier IX cruisers will Kronshtadt have some form of competition.
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Agility</span></b></u></span><br>
	<b>Top Speed:</b> 33.5kts<br>
	<b>Turning Radius: </b>840m<br>
	<b>Rudder Shift Time: </b>14.9s<br>
	<b>Maximum Rate of Turn: </b>4.9º/s 
</div>

<div>
	 
</div>

<div>
	Agility wise, Kronsthadt would make a great battleship.  Unfortunately, that makes her a poor cruiser.   She has neither the straight-line speed nor the tight turning radius to make her feel like anything other than a three-legged hippo.
</div>

<div>
	 
</div>

<div>
	<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><br>
	<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  Kronshtadt's cardinal sin is not having enough speed.  Even a knot more juice would alleviate many of her manoeuvrability woes.
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Anti-Aircraft Defense</span></b></u></span><br>
	<b>AA Battery Calibers: </b>100mm / 37mm / 13.2mm<br>
	<b>AA Umbrella Ranges</b>: 5.0km / 3.5km / 1.2km<br>
	<b>AA DPS per Aura:</b> 59.4 / 85.4 / 30.6
</div>

<div>
	 
</div>

<div>
	The suck-party continues with Kronshtadt's anti-aircraft firepower.
</div>

<div>
	 
</div>

<div>
	The warning signs are pretty clear:  Kronshtadt still uses heavy machine guns for her small-caliber AA mounts which never bodes well.  She lacks a fully modernized AA suite with hers being more akin to the design of a ship like Budyonny at tier VI.  Given her size this puts up enough firepower to make a respectable showing for a tier VII ship but it's utterly insufficient at tier IX.  Without <i>Defensive Fire</i>, Kronshtadt has no hope of avoiding the predation of enemy aircraft carriers.  The one ray of silver lining is that her large-caliber and medium-caliber mounts aren't bad in of themselves and take well to upgrades.  If you were to use an anti-aircraft specialized commander and place them in Kronshtadt, with <i>Defensive Fire </i>going, you're still going to be a thorny target.  
</div>

<div>
	 
</div>

<div>
	So she's not Musashi-<b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="22" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>, at least.
</div>

<div>
	 
</div>

<div align="center">
	 <a href="https://i.imgur.com/0fnOcfi.png" rel="external nofollow"><img alt="0fnOcfi.png" data-ratio="39.25" height="401" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/0fnOcfi.png&amp;key=9db694d3c9a9c1a77a38a3742f32a9102028244ba1f5894e005373bf90fd2476" loading="lazy"></a>
</div>

<div>
	 
</div>

<div>
	<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><br>
	<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  The best way to nudge her up would be to replace her 152mm secondaries with more dual-purpose 100mm mounts instead.  This would give her some long-range teeth and make her at least comparable to the other tier IX cruisers.
</div>

<div>
	 
</div>

<div>
	<div style="background:transparent none repeat scroll 0% 0%;">
		<span style="font-size:22px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Refrigerator</span></span></span></span></b></span></u></span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Base Surface Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">16.2km</span>
	</div>

	<div style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Air Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">13.02</span><span style="background:transparent none repeat scroll 0% 0%;">km</span>
	</div>

	<div>
		<b style="background:transparent none repeat scroll 0% 0%;">Minimum Surface Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">12.44km (!)</span><br>
		<b>Detection Range when Firing from Smoke: </b>12.45km
	</div>

	<div>
		<b>Main Battery Firing Range: </b>18.19km
	</div>
</div>

<div>
	 
</div>

<div>
	<span>Kronshtadt could suck-start a Harley with how bad she is at Vision Control. (There, Lert, you happy? I said it!)</span>
</div>

<div>
	 
</div>

<div>
	At the time of this review, <span>Kronshtadt is fourth from the bottom in regards to her surface detection. The only ships worse are (in order): Stalingrad, Moskva and Henri IV -- all tier X cruisers. She has the same surface detection radius as the Iowa-class battleships. This means she's outspotted by all the Royal Navy battleships at tier VIII+ along with North Carolina, Alabama, Alabama ST and Massachusetts from the Americans. You can also toss the Bismarck-sisters on that pile as well, though they may be running heavy secondary builds which might prevent them from taking </span><i>Concealment Expert</i>.
</div>

<div>
	 
</div>

<div>
	Long story short: You're visible from orbit. You can't hide <span>Kronshtadt. You can't lob shells over many islands, either.</span>
</div>

<div>
	 
</div>

<div>
	The only saving grace she has in regards to her Vision Control is her Soviet <i>Surveillance Radar</i>. With her 11.7km range, she has the potential to give your team with some nice utility. Now I stress, <u><i>potential</i></u>. Given <span>Kronshtad's shared cruiser-allergy to all large-caliber AP shells, she's not always going to be in the best position to dispense her consumable when they need it most. This is chronic of most of the</span> Soviet radar-equipped ships though, so it's not like <span>Kronshtadt is a special case. You can alternatively make use of her </span><i>Spotter Aircraft</i> to help extend her vision over islands and smoke, but it doesn't last nearly as long as a fighter would.
</div>

<div>
	 
</div>

<div>
	<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><br>
	<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:   At a mininum, she would have to lose a kilometer or more off her surface detection.  Access to <i>Hydroacoustic Search</i> or a <i>Catapult Fighter </i>wouldn't hurt either.
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u style="font-family:Georgia;"><b>Walking like a Duck </b></u></span>
</div>

<div>
	 Kronshtadt is very forgiving when it comes to commander skills.  While there is still an optimal build, she's flexible enough to do well without one.  This makes her ideal for training up and coming commanders which is quite welcome.  Here's what her ideal build looks like:<br>
	 
</div>

<div>
	<ul>
		<li>
			Start with <b>Priority Target</b>.
		</li>
		<li>
			Take <b>Adrenaline Rush</b> at tier two.
		</li>
		<li>
			Then follow it up with <b>Superintendent</b> at tier three.
		</li>
		<li>
			And finally get <b>Concealment Expert</b> at tier four.
		</li>
	</ul>

	<div>
		<br>
		From here, it's really up to you on what you want to take.  If you want to prioritize her long range AA power, you could take <b>Advanced Fire Training</b> and <b>Manual Fire Control for AA Armament</b> to try and give her some pretense of AA defense against lower-tiered carriers.  Alternatively, you could go for a balanced build with skills like <b>Expert Marksman</b>,<b> Basics of Survivability</b>, and <b>Advanced Fire Training</b>.
	</div>

	<div>
		 
	</div>

	<div align="center">
		 <a href="https://i.imgur.com/9cAf8Dx.png" rel="external nofollow"><img alt="9cAf8Dx.png" data-ratio="59.55" height="371" width="623" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/9cAf8Dx.png&amp;key=c3dd0721dd2dd1cf329d55e6d02ccb430eaee1b02809d98bb0cef4896b0e9196" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>This is a simple, generalist build for Kronshtadt.  Note, if you're using a special Soviet commander with his bonus perks, then consider dropping <b style="font-size:8pt;">Basics of Survivability</b> for <b style="font-size:8pt;">Preventative Maintenance </b>and <b style="font-size:8pt;">High Alert.</b></i></span>
	</div>
</div>

<div>
	 
</div>

<div>
	<div>
		<div>
			<span style="font-size:22px;"><u><span><b><span style="font-family:Georgia;">Final Evaluation</span></b></span></u></span>
		</div>

		<ul>
			<li>
				It's a cruiser.
			</li>
			<li>
				No, really, it's a cruiser.  She'll try and fool you though.
			</li>
			<li>
				The only time she plays like a battleship occurs when there are no other battleships around.  Then all of the good and bad of battleship play makes itself felt in full.
			</li>
		</ul>

		<p>
			Quack quack quack.
		</p>

		<div>
			Kronshtadt looks, shoots and fights like a battleship, but she's clearly not a duck -- I mean, battleship.  That's not entirely fair, though.  She plays like fast VII battleship with steroids pumped into her shell penetration and reload timer.   Kronshtadt would have made an amazing tier VII battleship, full of fun and flavour (just nerf that amazing reload timer) but here she is at high tiers as a cruiser instead.  Colour me confused.
		</div>

		<div>
			 
		</div>

		<div>
			I like Kronshtadt.  Wargaming didn't have to slather many gimmicks on her to make her work, even with the ship-type disparity.  It kinda gives me hope that we'll see something fun done eventually for the Royal Navy battlecruisers if Kronshtadt is any indication.  It turns out if you have a low-armour battleship, you can just slap a cruiser label on it, massage her reload timers and you are good to go. For those eagerly awaiting USS Alaska, this should be a welcome ray of sunshine.
		</div>

		<div>
			 
		</div>

		<div>
			Kronshtadt is a welcome addition to the game.  She doesn't rock the boat, even with the oddity of her classification.  She makes a great tier IX cruiser, but let's be perfectly clear:  She would have only made an okay battleship.
		</div>

		<div>
			 
		</div>
	</div>

	<div>
		<span style="font-size:22px;"><u><b><span><span style="font-family:Georgia;">Would I Recommend?</span></span></b></u></span><br>
		Kronshtadt has the same asking price as Musashi and Missouri before her -- 750,000 free experience + 1 credit.  This works out to the equivalent of exchanging 30,000 doubloons at a 1:25 doubloon to free-experience exchange rate or 21,429 doubloons if you wait for a 1:35 exchange special.  If you paid full cost, you're looking for at as much as <span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;" title="EUR">$130 USD for this ship.  </span></span>
	</div>

	<div>
		 
	</div>

	<div>
		Remember though, you can set your own price.  If you have your heart set on this ship (or any other free experience vessel), you can collect a surprising amount of free-experience by playing scenarios in a premade group with friends.  Four or five star successes are all but guaranteed and you can burn through signal flags and camouflages you have accumulated to best effect.  The longer you grind, the less expensive acquiring Kronshtadt (or Nelson, or Musashi) becomes.
	</div>

	<div>
		 
	</div>

	<div>
		Note that Kronshtadt's earning potential is identical (or close enough to) Musashi's own.  This is superior to other tier VIII premiums but less than a tier VIII premium with the Makoto Kobayashi camouflage (Kii / Roma) or the original tier IX premium, Missouri.
	</div>

	<div>
		 
	</div>

	<div>
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<u><b><span style="font-size:12pt;">PVE Battles</span></b></u><br>
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span>How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>Yes.  </b>Kronshtadt plays like a battleship in co-op and battleships rule the roost in this game mode.
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>Yes.  </b>You don't need a specialized commander to do well in Kronshtadt so she makes a good trainer for a commander of any ship type.  She has all of the right tools for farming medals too.
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>Yes.   </b>While there hasn't been a tier IX Ranked or Clan Wars, she'd be well suited to it.  As it is, if you're looking to pad your cruiser numbers for farming up some of those badges, you can't go wrong with Kronshtadt.
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>No.  </b>I'm sure the design of Kronshtadt has some wonderful bit of history to it, but I'm not aware of it.
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u><br>
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>Yes.  </b>Kronshtadt did me no wrongs during testing.
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:8pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12px;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span></span>
			</li>
		</ul>

		<p>
			<span style="font-size:14px;"><span style="color:rgb(128,0,0);background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br style="font-size:8pt;">
			<span style="color:rgb(204,102,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br style="font-size:8pt;">
			<span style="color:rgb(102,102,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br style="font-size:8pt;">
			<span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span>
		</p>
	</div>
</div>

<div align="center">
	<a href="https://i.imgur.com/kLpPYoM.jpg" rel="external nofollow"><img alt="kLpPYoM.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kLpPYoM.jpg&amp;key=ff130ae23a9747c2ba89bcc6cb65fb55ef161fe4a2a7d77b3c7e2968af4627f7" loading="lazy"></a> 
</div>

<div align="center">
	 
</div>

<div>
	<div>
		<div>
			<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">In Closing</span></u></b></span><br>
			June is looking to be a very interesting month.  It looks like I'm going to have five (yes <strong>five</strong>) Premium Ship Reviews to do over the next thirty days.  So that's one down and four to go.  Monaghan was originally going to be the next one I tackle as she's available through the American Cruiser crates. However, she may be getting bumped in favour of something that's a little more high priority.  We'll see.  I have other projects to attend to as well, including attending to some <strong><a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a></strong> goals as well.  My wonderful patrons have helped me reach my first funding goal and I owe them a nice bit of custom content for their generousity, so that will be squeezed in as well.  June is going to be a busy month.  I'm looking forward to it.
		</div>

		<p>
			For those of you combing through images looking for Community Contributor codes, you can relax.  I didn't put any in there.  All of my codes for May are already used up and I'm not expecting more until June rolls around. 
		</p>

		<div>
			 
		</div>

		<div>
			<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Appendix</span></u></b></span>

			<div>
				A list of sites, programs and people I rely upon to create my reviews.
			</div>

			<div>
				<div class="ipsSpoiler_contents">
					<div>
						<div>
							<div>
								<b>Research:</b>
							</div>

							<ul>
								<li>
									<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
								</li>
								<li>
									<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
								</li>
								<li>
									<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
								</li>
								<li>
									<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
								</li>
								<li>
									<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
								</li>
								<li>
									<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
								</li>
								<li>
									<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
								</li>
								<li>
									<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
								</li>
								<li>
									<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
								</li>
								<li>
									<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
								</li>
								<li>
									<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
								</li>
								<li>
									<b>World of Warships AP Penetration Calculator </b>- <a href="https://mustanghx.github.io/ship_ap_calculator/" rel="external nofollow">https://mustanghx.github.io/ship_ap_calculator/</a>
								</li>
							</ul>

							<p>
								<b>Artwork:</b>
							</p>

							<div>
								<ul>
									<li>
										<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
									</li>
									<li>
										<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
									</li>
									<li>
										<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
									</li>
									<li>
										<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
									</li>
									<li>
										<b>Azur Lane</b>, <a href="http://www.azurlane.jp/" rel="external nofollow">http://www.azurlane.jp/</a>
									</li>
								</ul>
							</div>

							<p>
								<b>For Graphics:</b>
							</p>

							<ul>
								<li>
									<b>Imgur</b> for Image Hosting - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
								</li>
								<li>
									<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
								</li>
								<li>
									<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
								</li>
								<li>
									<b>Gif Maker</b> for well... duh ... making gifs. <a href="http://gifmaker.org/" rel="external nofollow">http://gifmaker.org/</a>
								</li>
								<li>
									<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
								</li>
								<li>
									<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
								</li>
							</ul>

							<p>
								<b>Programs Used:</b>
							</p>

							<ul>
								<li>
									<b>World of Warships</b> (duh)
								</li>
								<li>
									<b>Notepad </b>(seriously)
								</li>
								<li>
									<b>MS Paint</b> (also, seriously)
								</li>
								<li>
									<b>iPhone Stopwatch App</b> (yep)
								</li>
							</ul>

							<p>
								<b>Hardware:</b> Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
							</p>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1197</guid><pubDate>Sat, 28 Oct 2023 09:32:30 +0000</pubDate></item><item><title>Premium Ship Review: Salem</title><link>https://www.devstrike.net/topic/1195-premium-ship-review-salem/</link><description><![CDATA[<div align="center">
	<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following is a review of Salem, a ship kindly provided to me by Wargaming. This is the release version of the vessel and these stats are current as of June 16th, 2018.</span></span></b></span></span></b> 
</div>

<div align="center">
	<hr>
	<p>
		Note that after this review was published, Salem acquired her <a href="http://wiki.wargaming.net/en/Ship:Camouflage#Premium_Camouflage" rel="external nofollow">Type 20 Camouflage</a> which provides substantial economic bonuses.  With this camouflage applied, her earnings exceed that of Des Moines -- a point of contention (spoilers) about this premium ship.  Going back and amending the information in this review would require rewriting large sections of it.  If I'm going to go that far, I'd rather redo the whole darn thing than stitch disparate parts together.  As it is, this review has more value as a time capsule showing what was and was not known at the time it was published.
	</p>

	<p style="text-align:right;">
		-LWM, November 7th, 2018
	</p>

	<hr>
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/9TJ4Fq0.jpg" rel="external nofollow"><img alt="9TJ4Fq0.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/9TJ4Fq0.jpg&amp;key=9b7e829b9f57324e147fa9541b3e1144b565e729e39993e0744477a81fe5bd44" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>She was definitely more fun as a tier 4 boss-ship. </i></span>
</div>

<div>
	 
</div>

<div>
	<b>Quick Summary:  </b>A short-ranged Des Moines-class cruiser with British mutant-healing powers.
</div>

<div>
	<b>Cost:  </b>Undisclosed at the time of publishing though we know she is being made available for the new coal / steel resources.
</div>

<div>
	<b>Patch &amp; Date Written:  </b>0.7.5 to 0.7.5.1, June 9th to 16th, 2018.
</div>

<div>
	 
</div>

<div>
	<b>PROS</b>
</div>

<div>
	<ul>
		<li>
			Thick, 27mm bow which prevents AP shell overmatching of 381mm guns and smaller.
		</li>
		<li>
			<i>Repair Party</i> consumable heals up to 23,856hp per charge (!) with four charges.
		</li>
		<li>
			Citadel is HE proof with a belt of 152mm.
		</li>
		<li>
			Ridiculously fast rate of fire for 203mm guns with a 5.5 second reload.
		</li>
		<li>
			Improved auto-ricochet angles on her AP shells.
		</li>
		<li>
			203mm HE shells allow her to easily stack damage against all targets without the requirement of a deep skill build.
		</li>
		<li>
			One of the best fire starters in the game.
		</li>
		<li>
			Good anti-aircraft firepower.
		</li>
	</ul>

	<div>
		<b>CONS</b>
	</div>

	<div>
		<ul>
			<li>
				Small hit point pool for a tier X cruiser at 49,700hp.
			</li>
			<li>
				Citadel sits well over the waterline.
			</li>
			<li>
				Horrible torpedo defense.
			</li>
			<li>
				Very short ranged for a tier X cruiser with a stock reach of 15.8km and no <i>Spotter Aircraft</i> consumable.
			</li>
			<li>
				Low shell velocity on her main battery which makes her shells 'float' over long distances.
			</li>
			<li>
				Sluggish gun handling with a 6.0º/s turret rotation speed.
			</li>
			<li>
				<i>Surveillance Radar</i> consumable is the Atlanta version -- short ranged (8.5km) and short lasting (25s).<br>
				 
			</li>
			<li>
				<b>The ship has no significant economic bonuses beyond a reduced repair cost.  She earns less experience than a tier X ship with premium camouflage and playing her regularly may end up costing a player credits, making regular play unsustainable. (!)</b>
			</li>
		</ul>

		<div>
			 
		</div>

		<div>
			<div>
				<div>
					<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Overview</span></u></b></span><br>
					<b style="font-size:12pt;">Skill Floor: <b> </b></b><span style="color:#008000;font-size:12pt;">Simple</span><span style="font-size:12pt;"> / </span><span style="font-size:12pt;"><span style="color:#339966;"><span style="color:#008080;">Casual</span></span></span><span style="font-size:12pt;"> / </span><u><b><span style="color:#0000ff;font-size:12pt;">Challenging</span></b></u><span style="font-size:12pt;"> / </span><span style="color:#800080;font-size:12pt;">Difficult</span><br>
					<b style="font-size:12pt;">Skill Ceiling: </b> <span style="color:#008000;font-size:12pt;">Low</span><span style="font-size:12pt;"> / </span><span style="color:#008080;font-size:12pt;">Moderate</span><span style="font-size:12pt;"> / </span><span style="font-size:12pt;"><span style="color:#0000ff;">High</span></span><span style="font-size:12pt;"> / </span><u><b><span style="color:#800080;font-size:12pt;">Extreme</span></b></u>
				</div>

				<div>
					<br>
					Des Moines-class cruisers are not easy to use.  They punish reckless behaviour.  Without good map knowledge, they're just an experience piñata.  All it takes is for the enemy team to crack them open with a good whack or two and they'll split her in half for all of those tasty rewards.  Their saving grace is the relative ease of using their guns.  Even improper ammunition choice will still yield decent numbers.  The challenges presented with this ship should be nothing new for a player that has climbed up through the USN Heavy Cruiser line.  However, the difficulty increases as you ascend the tiers where the stakes get higher as more ships are capable of delivering monster alpha strikes that can outright delete an out-of-position cruiser.
				</div>

				<div>
					 
				</div>

				<div>
					 Veterans will love and loathe this ship.  She's a Des Moines-class cruiser after all -- the darling of the USN Heavy Cruiser line.  The amount of firepower this ship puts out can make a battleship blush.  However, unlike Des Moines herself, Salem struggles more with spotting for herself, making her even more dependent upon her team (or Division) to perform.  Still, when set up in the proper position, the amount of hurt she can dispense is horrifying.  Her diverse tool kit makes her a tremendous asset for her team.  The more knowledge and skill a player demonstrates, the more dangerous this ship becomes.  Her increased durability can keep her in the fight longer.
				</div>

				<div>
					 
				</div>

				<div>
					Here are how her individual components break down:
				</div>

				<div>
					 
				</div>

				<div align="center">
					<a href="https://i.imgur.com/e0N7Fq1.png" rel="external nofollow"><img alt="e0N7Fq1.png" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/e0N7Fq1.png&amp;key=e716a0f61dd2cdc194d181de0ba926a6db07a4175328a7db4d71e52f815cba56" loading="lazy"></a> 
				</div>
			</div>
		</div>

		<div>
			 
			<div align="center">
				 
			</div>

			<div align="center">
				<div>
					<div>
						<div>
							<div>
								<div>
									<span style="font-size:12px;"><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="26" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>- One of, if not the worst at its tier. This is a pronounced weakness.</span>
								</div>

								<div>
									<span style="font-size:12px;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br style="font-size:8pt;">
									<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br style="font-size:8pt;">
									<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="32" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship.</span>
								</div>

								<div>
									 
								</div>

								<div align="left">
									Range is Salem's Achilles Heel.  Most of her problems can be laid at its feet.  Her main Firepower is excellent but her lack of reach makes using it difficult.   Her Anti-Aircraft defense is similarly denied penultimate excellence simply because it doesn't reach far enough.  Finally she gives up any pretense of being able to ambush destroyers because her <i>Surveillance Radar</i> craps out at 8.5km (and it doesn't last long enough besides).  Thus Salem performs well in two categories but is only a middling offering in the rest.  She's held back from being the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> in at least one aspect because of her issues with coping with engagement distances at tier X.
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>

		<div>
			 
			<div>
				<div>
					<span style="font-size:22px;"><u style="font-family:Georgia;"><b><span><span>Options</span></span></b></u></span>
				</div>

				<div>
					For those used to Des Moines, Salem's consumable options look weird. <br>
					<br>
					She has no access to any kind of aircraft.  Rather than choosing between <i>Defensive AA Fire</i> and <i>Hydroacoustic Search</i> in her second slot, <i>Defensive AA Fire</i> is the only choice.  <i>Hydroacoustic Search</i> instead competes with <i>Surveillance Radar </i>in her third slot.  Salem therefore has the option of doing something Des Moines can't -- she can equip <i>Defensive AA Fire</i> and <i>Hydroacoustic Search</i> at the same time.  It's up to the individual player if they believe that hydro is more valuable than radar, however.
				</div>

				<div>
					 
				</div>

				<div>
					Like all American cruisers, she gets access to a bonus charge of her <i>Defensive Fire</i> consumable (up to a maximum of 5 total).  In addition, her default camouflage is odd for a tier X premium with minimal economic bonuses.
				</div>

				<div>
					 
				</div>

				<div>
					<b>Consumables:</b><br>
					<a href="https://i.imgur.com/kpn3pAh.png" rel="external nofollow"><img alt="kpn3pAh.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/kpn3pAh.png&amp;key=6509d50e0b04999626788711b50ad79695a7de52bbd584d9322792ebb7640d8c" loading="lazy"></a><a href="http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png" rel="external nofollow"><img alt="Consumable_PCY003_AirDefenseDisp.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png&amp;key=320c23fea836e2d1643ae8a8f3061132fa3b17d97bc33f8930ec988b516ef846" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png" rel="external nofollow"><img alt="Consumable_PCY008_SonarSearch.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png&amp;key=26e00342a62ffd26c96c3803a57690e61916bd70ff1ed7f8e11baf73c33066d1" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png" rel="external nofollow"><img alt="Consumable_PCY002_RegenCrew.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png&amp;key=f7523d1caa33f6f8289c9a38fe69327a7e72dffe06294f339e52bd2ecd99a979" loading="lazy"></a><br>
					<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/d/d6/Consumable_PCY019_RlsSearch.png" rel="external nofollow"><img alt="Consumable_PCY019_RlsSearch.png" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/d/d6/Consumable_PCY019_RlsSearch.png&amp;key=abbdcdc07511bd918739ee317a8ca53cd97e0a207c38e03a5693bce513ea9ae0" loading="lazy"></a>
				</div>

				<div>
					Two of her consumables are non-standard.
					<ul>
						<li>
							Salem's <b>Surveillance Radar</b> is a nerfed consumable. It has 8.5km range (instead of 9.9km) and it only lasts 25 seconds (instead of 40 seconds). This is identical to that found on Atlanta at tier VII.
						</li>
						<li>
							In exchange, all of the suck from her nerfed radar consumable was traded in for a god-tier <b>Repair Party</b>. This is almost identical to that found on high-tier British cruisers and heals back up to 2% of her health every second for 20 seconds -- or 19,880hp.  She starts with two charges base.  With the <i>India Delta </i>signal, this can be boosted up to 23,856hp per charge. She queues up 50% of penetration damage but only 33% of citadel damage (instead of 50% like British cruisers).  This has the standard 120s / 80s reset timer of a normal consumable. 
						</li>
					</ul>
				</div>
			</div>
			<b>Upgrades</b>

			<div>
				<a href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM030_MainWeapo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a><a href="http://wiki.gcdn.co/images/4/4c/Wows_icon_modernization_PCM040_AirDefenseDisp_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM040_AirDefens" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4c/Wows_icon_modernization_PCM040_AirDefenseDisp_Mod_I.png&amp;key=08c93ad186308d4562068e116877c0fc2e8af0790f3c27c726fdcc0af589e3a3" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM033_Guidance_" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png&amp;key=38204d8a6507b3f59f9c034ebb2dc346b7a78c242eef6651f4e362fc196325f4" loading="lazy"></a><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM024_Engine_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM024_Engine_Mo" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM024_Engine_Mod_II.png&amp;key=6175ecc0c3ca349dfa9bbef05de113d08bac3201c28d24e039e83aac8980948a" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/6/62/Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM027_Concealme" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/62/Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png&amp;key=39fd0481f409be30ade72abebe405bf72cc5fe572c58befcc78c4ec500dcaa00" loading="lazy"></a><a href="http://wiki.gcdn.co/images/4/46/Wows_icon_modernization_PCM013_MainGun_Mod_III.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM013_MainGun_M" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/46/Wows_icon_modernization_PCM013_MainGun_Mod_III.png&amp;key=a234a5f6685f23b50df485788d56f16f4d2d35a2cb21d7714d7b0cf645868790" loading="lazy"></a><br>
				<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/3/38/Wows_icon_modernization_PCM042_RLSSearch_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM042_RLSSearch" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/3/38/Wows_icon_modernization_PCM042_RLSSearch_Mod_I.png&amp;key=08791dc088936b5c38715b7cf1ff043796e25b5749723283bb0e4947361d3737" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png" rel="external nofollow"><img alt="Icon_modernization_PCM011_AirDefense_Mod" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png&amp;key=ee305a69388b525a8990793842f5ef6a9f9ebca76363dc1347b8cec7aaccec8f" loading="lazy"></a><a href="http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM025_SteeringG" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png&amp;key=59202c8fdd47d47ac04bf2ecf3de13b42cf77f58b78bcaeb68746cf0bc29fc0f" loading="lazy"></a><a href="http://wiki.gcdn.co/images/8/8c/Wows_icon_modernization_PCM035_SteeringGear_Mod_III.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM035_SteeringG" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/8/8c/Wows_icon_modernization_PCM035_SteeringGear_Mod_III.png&amp;key=eef6830637335a44403c594256d83cf7cfaf7cc7580ddc34baf186d50ec7034e" loading="lazy"></a><a href="http://wiki.gcdn.co/images/6/6d/Icon_modernization_PCM015_FireControl_Mod_II.png" rel="external nofollow"><img alt="Icon_modernization_PCM015_FireControl_Mo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/6d/Icon_modernization_PCM015_FireControl_Mod_II.png&amp;key=940a6631e2a5f8942ddb4bf10b1c7b73ca128d8d528dc5117f407ea1f832593f" loading="lazy"></a>
			</div>

			<div>
				<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM041_SonarSear" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png&amp;key=3c68457cd23f05cbf6d33c9eca15c3c66844712a525455076818a841385f6ea3" loading="lazy" height="60"></a><a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/b/b3/Icon_modernization_PCM018_AirDefense_Mod_III.png" rel="external nofollow"><img alt="Icon_modernization_PCM018_AirDefense_Mod" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b3/Icon_modernization_PCM018_AirDefense_Mod_III.png&amp;key=c50e48e0ba656097b4f0fdd938cbca4415203440db4af522e4e6900241364305" loading="lazy" height="60"></a>
			</div>

			<div>
				<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM020_DamageCon" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a> 
			</div>

			<div>
				Choices, choices, choices.  This all looks terribly complicated, but there are really fourdecisions to make here:
			</div>

			<div>
				<ol>
					<li>
						Are you going to play an AA ship?  If you are, then take the special upgrade, <b>Defensive Fire Modification 1</b> (2nd slot), <b>AA Guns Modification 2</b> (3rd slot) and <b>AA Guns Modification 3</b> (6th slot) to maximize your AA power.  If you don't want to go quite so heavy handed, pick and choose among these for a softer AA build.  <b>AA Guns Modification 2</b> (3rd slot) arguably provides the most benefit for what's sacrificed to take it.<br>
						 
					</li>
					<li>
						Now you need to choose how to emphasize your main battery.  Do you want to go for range or DPM?  For range, take <b>Gun Fire Control System Modification 2</b> (6th slot) and look towards taking <b>Aiming System Modification 1 </b>(3rd slot) to help tighten up dispersion at these distances.  Otherwise, <b>Main Battery Modification 3</b> (6th slot) should be considered optimal to increase her rate of fire.<br>
						 
					</li>
					<li>
						How good are you at hiding behind islands?  <b>Propulsion Modification 2</b> (4th slot) and <b>Concealment Modification 1 </b>(5th slot) can help with this, with the former allowing you to back away more quickly if you get spotted and the latter helps keep you hidden.  If you prefer a more active, open water play style then <b>Steering Gears Modification 2</b> (4th slot) and <b>Steering Gears Modification 3</b> (5th slot) may be more attractive alternatives in some form of combination.
					</li>
				</ol>

				<div>
					<p>
						<b>Camouflage</b><br>
						<a href="http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png" rel="external nofollow"><img alt="PBEC503_Campbeltown.png" data-ratio="80.00" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png&amp;key=86dba53302c4723d39ab15d118ec64b0dbb04ec91875893f687e0ca08eae9c94" loading="lazy"></a><br>
						Salem comes with <b>Type 10 Camouflage</b>. This provides:
					</p>

					<ul>
						<li>
							50% bonus experience gains
						</li>
						<li>
							10% reduction to repair costs
						</li>
						<li>
							3% reduced surface detection range
						</li>
						<li>
							4% increased dispersion of incoming fire
						</li>
					</ul>
				</div>

				<div>
					<div>
						<br>
						<span style="font-size:22px;"><u><b><span><span><span style="font-family:Georgia;">Firepower</span></span></span></b></u></span><br>
						<b>Main Battery: </b>Nine 203mm guns in 3x3 turrets in an A-B-X superfiring configuration.
					</div>

					<div>
						<b>Secondary Battery: </b>Twelve 127mm guns in 6x2 turrets.
					</div>

					<div>
						 <br>
						Without exaggeration or hyperbole, I'm of the opinion that the auto-loading 203mm weapons on the Des Moines-class are the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> cruiser-caliber guns in the game.  I don't really care about her secondaries, so bleh to those even with their 6.0km range and potential 8-gun broadside.  127mm/38s aren't going to win any prizes at tier X, especially off a cruiser.
					</div>

					<div>
						 
					</div>

					<div>
						 You can keep your 305mm cruiser-killers on Stalingrad and Kronshtadt -- they cheat, sneaking in battleship sized guns into a cruiser-competition..  These Soviet behemoths are amazing at what they do, have no doubt, but they exist on a whole other scale.  Stalingrad and Kronshtadt both are capable of delivering massive citadel hits to unsuspecting cruisers and even angled battleships at the extremes of their range.  However, they pay for this monstrous output by having limited effectiveness against smaller, squishier targets. The USN 203mm guns don't have this issue, reflecting the US Navy as a whole in World of Warships with their jack of all trades style.  The trade off is that they do not have the overwhelming superiority in one particular field that specialization grants which kinda hurts their final evaluation.
					</div>

					<div>
						 
					</div>

					<div align="center">
						<a href="https://i.imgur.com/hW29vHG.jpg" rel="external nofollow"><img alt="hW29vHG.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/hW29vHG.jpg&amp;key=9fa3c67e3b69efb6a4fe0220dfb12714da68bcc0b8cb567b097c405175cab62e" loading="lazy"></a>
					</div>

					<div>
						 
					</div>

					<div>
						<span style="font-size:18px;"><b><span style="font-family:Georgia;">Unlimited Powah</span></b></span><br>
						The core strength of Salem's armament comes from her reload time.  Despite being a heavy cruiser, Salem boasts a rate of fire on her 203mm battery that's the envy of many light cruisers.  Each one of her weapons cycles in 5.5 seconds (which may be reduced down to 4.8 seconds with <i>Main Battery Modification 3</i>).  Combined with her larger shell, she easily competes with her tier X light cruiser counterparts and outperforms all tier IX light cruisers in damage per minute (DPM) races.  This is insane.  But, it goes beyond raw damage potential. 
					</div>

					<div>
						 
					</div>

					<div>
						Her larger shell provides two additional benefits in regards to her High Explosive (HE) rounds. A larger shell means a larger bursting charge which leads to an increased chance to set fires. She can hold her own when competing against the twelve-gun light cruisers (except for Worcester which is just nuts).  Perhaps more importantly, her larger gun caliber allows her to penetrate a greater range of targets with her HE shells than a light cruiser.  She doesn't need the <i>Inertial Fuse for HE Shells</i> commander skill to artificially boost penetration as 152mm armed cruisers do.  This again leads to a higher fire chance.  Salem doesn't require as deep of a skill build to make her guns competitive, allowing her to specialize in other roles instead.
					</div>

					<div>
						 
					</div>

					<div>
						 It's not just her HE shells that are remarkable.  Salem's AP shells are no slouch either.<br>
						<br>
						There are a lot of odd ducks among the tier 10 cruisers as far as AP shell performance goes -- everything from Hindenburg's increased damage to Minotaur's extra short fuse timers.  Salem's gimmick is that she enjoys the improved auto-ricochet angles of other US cruisers.  A check for ricochet doesn't occur until it strikes a plate angled 60º to the perpendicular instead of 45º, leading to a lot more hits dealing damage against targets when positioning isn't optimal. Her shells are much more forgiving despite having only modest penetration values.  Still, Salem is fully capable of landing citadel hits against most other cruisers up to her maximum range provided she catches them broadside. Her AP shells can be devastating even to battleships as they cycle so quickly and stack damage so fast that even their enormous hit point pools quickly evaporate. 
					</div>

					<div>
						 
					</div>

					<div>
						At point blank ranges, Salem can make any exposed target cease to exist in short order.  She is not to be underestimated.
					</div>

					<div>
						 
					</div>

					<div>
						These guns aren't dream weapons, however.  They have some very real flaws, the most minor of which is her gun handling.  The real issue is her lack of reach.  Salem has just 70m more range than HMS Minotaur.  With upgrades, at best she can project her influence out to 18.36km at the sacrifice of increased rate of fire.  At a tier where battleships are (sadly) comfortable sitting back at extreme ranges and still punching in people's faces for 20,000 damage at a time, this is a severe handicap.  Salem <i>must </i>get close to deal damage.  But at the limits of her own range, where her slow shell flight time leads high arcing ballistics, her predators weapons optimize.  Trading fire out in the open will simply get Salem killed with very little to show for it.  This isn't like Hindenburg or Stalingrad where you can risk taking a face full of 16 inch AP shells and have a good chance of shrugging it off.
					</div>

					<div>
						 
					</div>

					<div>
						Thankfully one of her weapon's drawbacks is also their salvation. <br>
						 
					</div>

					<div>
						<span style="font-size:18px;"><b><span style="font-family:Georgia;">Island Waifus</span></b> </span>
					</div>

					<div>
						Hey!  Does your ship have a citadel that gives away more hits than a pitching machine?  Are you piloting a brand new premium with shell arcs more peaked than maximum scaled chest-size slider of a Korean MMO?  Is the effective range so short that you've caught your bored Azur Lane commander drooling enviously at her friend riding a baguette?  Well, World of Warships has the solution for you:
					</div>

					<div>
						 
					</div>

					<div>
						Presenting ISLAND WAIFUS!
					</div>

					<div>
						 
					</div>

					<div>
						Yes, <a href="https://i.imgur.com/27CgHW7.png" rel="external nofollow"><img alt="27CgHW7.png" class="ipsImage ipsImage_thumbnailed" data-ratio="56.25" height="24" width="43" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/27CgHW7.png&amp;key=972b54088494c7d137d665f98956ad126a3d165a3f27149c0192968be429096f" loading="lazy"></a> yourself by cuddling up to every cute stray bit of rock you come across.  Ingratiate yourself with strange, seductive land masses and grind your keel against their shoals.  Don't worry about introducing yourself!  They don't want to know where you've been.  They know you've got no scruples and you'll leapfrog from one to the next so long as it's to your advantage.  Getting tied down to any one piece of the archipelago isn't the way your Salem swings!  You're only there to spray your shells over their topography and avoid the consequences of getting caught in the act.  Push in and out of her cover as the action gets hot and heavy!
					</div>

					<div>
						 
					</div>

					<div>
						This largely defines Salem's successful game play.  Find an island that's big enough to cover your ship but with hill features that aren't big enough to block your shots (Salem doesn't like her waifu being too busty but she's also not into loli-islands).  Make sure it's in an area that can block line of sight from multiple vectors and even cover you from shell fire from one of these directions -- you want to avoid being spotted if at all possible when you pull the trigger and you don't want to be shot by their allies.  Also ensure your island is close enough to the action where you can lend supporting fire.  Don't wait for enemies to come to you.  Hose down your targets until the battle moves.  When it does, find another waifu.  Rinse and repeat.
					</div>

					<div>
						 
					</div>

					<div>
						Success in Salem comes from having an in-depth knowledge of the map layout -- which positions on a given map you can use and abuse to project Salem's short range influence and keep your guns in the game.  Turn her disadvantage into strengths.  Her advantage is her rate of fire.  You need to be able to put it to use to play this ship to its utmost.
					</div>

					<div>
						 
					</div>

					<div>
						<div align="center">
							<a href="https://i.imgur.com/rEDHkB6.gif" rel="external nofollow"><img alt="rEDHkB6.gif" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/rEDHkB6.gif&amp;key=ddfea8d95ca6accb895a018a6e8e0dbc5bf840fb3a8d69ab0644a3d56dda32ce" loading="lazy"></a><br>
							<span style="font-size:12px;"><i>Salem has good (but not amazing) gun arcs.  You can use your X-turret to help you angle against incoming AP fire that's 381mm or smaller.  If you can fire your X turret at the gun mounts of what's shooting you, you're at risk for taking significant damage.  Note this won't save you from having your bow overmatched by larger caliber guns or from guns with improved autobounce characteristics.</i></span>
						</div>

						<div>
							 
						</div>

						<div>
							<b>Summary:</b>
						</div>

						<div>
							<ul>
								<li>
									Amazing DPM potential with AP &amp; HE both.
								</li>
								<li>
									Can kill almost anything in short order at point blank ranges.
								</li>
								<li>
									Make good use of islands to hide yourself so you can cycle your guns without interruption.<br>
									 
								</li>
							</ul>
						</div>
					</div>

					<div>
						<b>Evaluation:  <span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span></b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b><br>
						<b>What it would have needed to be</b> <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span>:  The literal arms race for best Firepower at tier X makes evaluating which one is <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> difficult with each ship going about it differently.  To be clear, Salem (and Des Moines) has some of the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> artillery at her tier but her lack of torpedoes and the issues of range hurts.  Still, given the way that Stalingrad is shaping up, I would be a fool to ignore her influence in this evaluation and this is why Salem (and Des Moines) loses out on the top spot.
					</div>

					<div>
						 
					</div>
				</div>

				<div>
					<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Defense</span></b></u></span><br>
					<b>Hit Points: </b>49,700hp<br>
					<b>Maximum Citadel Protection: </b>
				</div>

				<div>
					<ul>
						<li>
							27mm bow + 127mm transverse bulkhead (bow on)
						</li>
						<li>
							152mm belt (broadside)
						</li>
					</ul>
					<b>Minimum Extremities &amp; Deck Armour: </b>27mm thickening to 30mm on her maindeck.<br>
					<b>Torpedo Damage Reduction: </b>7% (ew!)<br>
					 
				</div>

				<div>
					Let's get the good out of the way first.  Salem has thick armour for a heavy cruiser.  She boasts a 152mm armoured belt and her extremities are 27mm with her deck thickening up to 30mm amidships.  The former prevents Salem from being citadel hit by Royal Navy and German battleship caliber HE shells, even with their vaunted 1/4 HE penetration.  The latter prevents Salem's bow from being overmatched by 381mm and smaller AP shells.  In addition, she has some protection against small caliber HE shells thrown by destroyers and battleship secondaries.  Without <i>Inertial Fuse for HE Shells</i>, they cannot damage her directly.  Even with it there are some areas of her deck that will remain immune.
				</div>

				<div>
					 
				</div>

				<div>
					Now, with that out of the way, let's forget any pretense that Salem is a well protected ship.
				</div>

				<div>
					 
				</div>

				<div>
					The key fault with Salem's protection scheme is (surprise surprise), her exposed citadel.  This sits over the waterline, abutting against the outer hull of the ship.  She has neither anti-torpedo protection nor any spaced armour to help absorb hits.  If you aren't properly angled, Salem will gobble up citadel hits from anything within her Matchmaking spread that fires a 203mm shell or greater from almost any range.  Even when you are properly positioned, anything with a 406mm or greater will still punish you.  When things go wrong for Salem, they go wrong very quickly and often catastrophically with little chance for recovery.
				</div>

				<div>
					 
				</div>

				<div>
					This largely mitigates the main selling feature of Salem -- her improved <i>Repair Party</i> consumable.  Salem boasts the ability of recovering between 40% (stock) to 48% (<i>India Delta </i>signal equipped) per charge, giving Salem a maximum potential of up to 145,124 hit points.  You're never going to be able to sell that many to the enemy team, however.  Salem's citadel is far too vulnerable.  While she does queue up to 33% of citadel damage, she's unlikely to survive long enough to make use of all of her available charges if you're  taking these hits in the first place.
				</div>

				<div>
					 
				</div>

				<div>
					Still, her <i>Repair Party</i> isn't without its charms.  She <i>is</i> tougher than Des Moines which is a welcome feature.  Salem is functionally immune to fire damage.  With her consumable being able to heal 100% of the damage done and each fire only burning away a maximum of 9% of Salem's health, you can let four fires blaze completely before having to reach for her mega-healing potion (five if you're using the <i>India Delta</i> signal).  This doesn't account for the HE sell damage that went along with it, but it is nice to know.
				</div>

				<div>
					 
				</div>

				<div>
					To me, this makes Salem's <i>Repair Party</i> feel a bit of a poor purchase.  To get access to it, she lost a standard American tier X <i>Surveillance Radar</i> and that doesn't feel like a good trade in this case.  But that's just me.
				</div>

				<div>
					 
				</div>

				<div align="center">
					<a href="https://i.imgur.com/fniNIzW.png" rel="external nofollow"><img alt="fniNIzW.png" class="ipsImage_thumbnailed" data-ratio="77.13" height="463" width="600" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/fniNIzW.png&amp;key=99a40452f21059ea0bf393c453e62af65b20a93e357be7aa8e7beea177e1353e" loading="lazy"></a><br>
					<span style="font-size:12px;"><i>This chart ranks the tier X cruisers (including Stalingrad while she's a Work in Progress) by their potential hit point value.  The value in red (left) is their base hit points.  The blue bar is the absolute maximum amount of healing they can receive from their </i>Repair Party<i> consumable if it was optimized with 4 charges and using the </i>Superintendent<i> commander skill.  It's exceedingly unlikely that this amount healed will ever be actualized in game.  Cruisers take citadel hits far too regularly which can often delete them outright without giving any opportunity to recover.  However, if you can protect your citadel, Salem can be THE toughest cruiser in the game by sheer damage potential.</i></span>
				</div>

				<div>
					 
				</div>

				<div>
					<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></b><br>
					<b>What it would have needed to be</b> <span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span>: A further tweak of her <i>Repair Party</i>, allowing her to queue up to 50% of citadel damage in the same manner as a Minotaur would have been welcome.  This would let her maximize the output of her consumable.
				</div>

				<div>
					 
				</div>

				<div>
					<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Agility</span></b></u></span><br>
					<b>Top Speed:</b> 33.0kts<br>
					<b>Turning Radius: </b>770m<br>
					<b>Rudder Shift Time: </b>8.6s<br>
					<b>Maximum Rate of Turn: </b>5.3º/s
				</div>

				<div>
					 
				</div>

				<div>
					All kinds of "meh" here.
				</div>

				<div>
					 
				</div>

				<div>
					Salem isn't fast.  She doesn't have an amazing turning radius.  Her rudder shift time isn't special.  She doesn't power through her turn especially quickly either.  And that's just for a tier X cruiser.  If you stack her up against some of the more nimble boats in her matchmaking spread, Salem's a dumpy thunder-butt.   The only thing of particular note with Salem is that she preserves more speed in a turn than Des Moines does.  This 0.2 knot advantage translates to a faster maximum rate of turn -- not by much, but enough to be notable.
				</div>

				<div>
					 
				</div>

				<div>
					Otherwise?  Salem wins no prizes.   It's good enough, I guess.  I would have preferred to see a bit more pep in her engine to accelerate the see-saw motion that's so often crucial to unmasking her guns out from behind islands and slipping back into cover when spotted.
				</div>

				<div>
					 
				</div>

				<div>
					<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></b><br>
					<b>What it would have needed to be</b> <span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span>: It's not going to happen.  Salem is a stereotypical American (Heavy Cruiser) -- fat and difficult to sway.
				</div>

				<div>
					<br>
					<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Anti-Aircraft Defense</span></b></u></span><br>
					<b>AA Battery Calibers: </b>127mm / 76.2mm<br>
					<b>AA Umbrella Ranges</b>: 5.0km / 5.0km<br>
					<b>AA DPS per Mount Type:</b> 90.6 / 334.8
				</div>

				<div>
					 
				</div>

				<div align="center">
					<a href="https://i.imgur.com/QhLdHCd.jpg" rel="external nofollow"><img alt="QhLdHCd.jpg" data-ratio="36.88" height="378" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/QhLdHCd.jpg&amp;key=5e72f3ca1a3fad2522f5cffda7f7957e0e8fd3cbfaa3d1308908d8ff6044f78a" loading="lazy"></a><br>
					<span style="font-size:12px;"><i>Salem to CVs:  No Fly Zone.</i></span>
				</div>

				<div>
					 
				</div>

				<div>
					It's a closer race than you might think for the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> anti-aircraft firepower at tier X.  Salem is definitely one of the contenders but this is title she shares with Des Moines (duh), Worcester and Minotaur.  However, for all of the strengths of her AA armament, it's not without its flaws.  These nit-picky failings are, in no particular order:<br>
					 
				</div>

				<div>
					<ul>
						<li>
							<b>Salem's AA power lacks range.</b><br>
							This seems silly to say when all of Salem's AA guns reach out to 5.0km.  While her guns do provide a solid wall of her maximum firepower when they stray into range, a 5.0km reach is no longer the gold-standard of AA defense at tier X.  Ships like Stalingrad can project their large caliber auras out to 5.7km stock.  Minotaur and Worcester can extend their reach out to 6.0km stock.  The Des Moines-class of cruisers is lacking in this regard.<br>
							<br>
							Keep in mind, though, ships only spot aircraft from a range of 8km...<br>
							 
						</li>
						<li>
							<b>Salem's AA power lacks DPS.</b><br>
							Wait a minute, wait a minute, wait a minute.  Salem doesn't have good AA firepower?  Seriously?<br>
							<br>
							No, not seriously.  It's only in a direct comparison with her peers that she's found wanting and all of these contenders are frankly quite broken when it comes to how much punishment they can dish out to an unwary aircraft carrier. She's fourth place overall (out of nine ships) at tier X for raw AA damage per second (DPS), outclassed by Worcester, Minotaur and Des Moines in first, second and third place respectively.<br>
							 
						</li>
						<li>
							<b>Salem's AA firepower is concentrated in vulnerable medium-caliber mounts</b>.<br>
							This is nothing new but it is worth keeping in mind.  Like many ships before her, Salem's AA firepower is largely concentrated in her soft and squishy (and likely to die the moment an HE shell bursts anywhere near them) 76.2mm gun mounts.  It doesn't take very much damage to absolutely gut her AA firepower and neuter her defense.<br>
							 
						</li>
						<li>
							<b>Salem cannot ambush aircraft.</b><br>
							Salem's aerial detection gets no better than 7.8km.  She's always spotted before aircraft slip into her AA bubble.  Worcester and Minotaur both can keep themselves hidden from aircraft by disabling their AA fire and then only activate it when planes stray well within the reach of their guns, decimating the squadrons before the CV player can react.
						</li>
					</ul>
				</div>

				<div>
					<br>
					Now before anyone gets on my case: none of this to say that Salem's anti-aircraft firepower is irreparably damaged.  If you start telling me Salem's AA power sucks, I'm going to laugh at you. Salem just has to work to separate herself from the pack.  She has the potential to be an excellent anti-aircraft vessel.  If you want to make CVs cry (and who doesn't?), you're going to have to work at it.  Proper specialization is necessary to win the crown here.  Unlike the two light cruisers one-upping her, Salem is more likely to have better AA firepower in actual matches.<br>
					 
				</div>

				<div>
					<ul>
						<li>
							<b>Minotaur does not have access to <i>Defensive AA Fire</i>.</b><br>
							As excellent as Minotaur's AA defense is, she does not have the potential show-stopping killing power that Salem does with her consumable active.  Minotaur is superior, without argument, to the Des Moines-class sisters when their <i>Defensive AA Fire</i> consumable isn't active.  However, we would be remiss to ignore this advantage they possess.<br>
							 
						</li>
						<li>
							<b>Worcester's dependence on IFHE makes taking a full AA build difficult</b>.<br>
							Optimizing an AA build is expensive, requiring sinking points into <i>Basic Fire Training</i>, <i>Advanced Fire Training</i> and <i>Manual Fire Control for AA Guns</i> to top the charts.  It takes a 14pt build to unlock that much.  Worcester's 152mm guns are heavily dependent on the 4pt commander skill <i>Inertial Fuse for HE Shells</i> to maximize their damage output.  Worcester players must choose between a full AA specialized build or taking <i>Concealment Expert </i>-- a helpful and potentially life-saving skill.  The end result is that it's easier for Salem and Des Moines to deeply specialize into AA firepower than it is for this top competitor.
						</li>
					</ul>

					<div>
						<br>
						The end result from all of this is that Salem is <i>more likely</i> to have the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> anti-aircraft firepower at her tier.  She's more likely to be the biggest threat to enemy aircraft deployed.  Even with potential heavy hitters like Worcester and Minotaur, the protection she provides for her team is invaluable.  This all depends upon the player, however, and how they choose to specialize their vessel.  The simple fact is that even if Salem's anti-aircraft firepower isn't the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span>, it's still incredibly powerful and is a healthy contributor to CV player frustration at high tiers. She's an excellent escort vessel and she's fully capable of broadcasting a no-fly zone around herself.  It's really unfair when you get down to it.
					</div>

					<div>
						 
					</div>

					<div>
						Let's hope Wargaming fixes these broke-[edited]mechanics soon.
					</div>
				</div>

				<div>
					 
				</div>

				<div align="center">
					<a href="https://i.imgur.com/iRZJzfv.png" rel="external nofollow"><img alt="iRZJzfv.png" data-ratio="26.38" height="270" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iRZJzfv.png&amp;key=97aa4a175fe20e1b82e25079b915da802ba2ebc43eb04fdefc4f33443ed9c4cf" loading="lazy"></a> 
				</div>

				<div>
					 
				</div>

				<div>
					<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span> </b><br>
					<b>What it would have needed to be</b> <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span>:  Salem needs more range to take the top spot.  Even then, Des Moines with her 20mm Oerlikons, will always have more AA firepower than Salem, so she's going to have murder her sister too.
				</div>

				<div>
					 
					<div style="background:transparent none repeat scroll 0% 0%;">
						<span style="font-size:22px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Refrigerator</span></span></span></span></b></span></u></span>
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						<b style="background:transparent none repeat scroll 0% 0%;">Base Surface Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">13.86km</span>
					</div>

					<div style="background:transparent none repeat scroll 0% 0%;">
						<b style="background:transparent none repeat scroll 0% 0%;">Air Detection Range:  </b><span style="background:transparent none repeat scroll 0% 0%;">9.87</span><span style="background:transparent none repeat scroll 0% 0%;">km</span>
					</div>

					<div>
						<b style="background:transparent none repeat scroll 0% 0%;">Minimum Surface Detection Range: </b><span style="background:transparent none repeat scroll 0% 0%;">10.65km</span><br>
						<b>Detection Range when Firing from Smoke: </b>8.18km
					</div>

					<div>
						<b>Main Battery Firing Range: </b>15.83km
					</div>

					<div>
						 
					</div>

					<div>
						Surface detection range is all over the map for tier X cruisers, from as high as 18.2km for a near-stock Stalingrad down to 8.9km for a fully upgraded Minotaur rigged for concealment.  The average for a fully upgraded cruiser at tier X is 11.4km so Salem doesn't come out looking too badly with her 10.7km surface detection range.  Would that this also carried through to other areas.
					</div>

					<div>
						 
					</div>

					<div>
						On the whole, Salem isn't good at Vision Control.  This is largely owing to her poor consumable options.  She doesn't have access to any form of catapult aircraft.  Her <i>Surveillance Radar</i> is pathetically short ranged with a short duration to boot.  Her <i>Hydroacoustic Search</i> is unremarkable and she doesn't have the option of stacking it with <i>Surveillance Radar</i> the way Des Moines can.  Her game play necessitates that she hump islands to stay alive, so doing any form of direct spotting without a consumable is usually right out.  Spotting for herself directly will just get her killed.
					</div>

					<div>
						 
					</div>

					<div>
						It's the shortcomings of her <i>Surveillance Radar</i> that are of particular note.  While Des Moines own surface detection outstrips her radar range by 700m this is scarcely enough time for a destroyer to react.  In Salem's case, this difference is more than 2,000m, giving destroyers enough time to haul the rudder over and steam in the other direction without ever slipping into radar range.  Short of setting up island ambushes or catching a destroyer or British cruiser sitting in their own smoke, I found Salem's <i>Surveillance Radar</i> to be of questionable use, preferring instead to opt for her <i>Hydroacoustic Search</i> instead. 
					</div>

					<div>
						 
					</div>

					<div>
						Salem's play-dynamic is more active compared to Des Moines because of the differences in her consumables.  She cannot lend the same level of support simply camping and letting destroyers and British cruisers come to her. 
					</div>

					<div>
						 
					</div>

					<div>
						<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></b><br>
						<b>What it would have needed to be</b> <span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span>:  Salem is a long way off here.  Even buffing her radar up to <i>Des Moines</i> levels still wouldn't move the needle.  She'd need a combination of consumable and surface detection buffs to begin to compete with Minotaur and Worcester.
					</div>

					<div>
						 
					</div>

					<div>
						<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Which Trials for Salem? </span></b></u></span>
					</div>

					<div align="center">
						 <a href="https://i.imgur.com/uGGt5Fw.png" rel="external nofollow"><img alt="uGGt5Fw.png" data-ratio="68.11" height="425" width="624" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/uGGt5Fw.png&amp;key=876382d4109c22580658b7b4cc593294206d752c2c083c177e45f4c9d783e60d" loading="lazy"></a><br>
						<span style="font-size:12px;"><i>There are lots (and lots) of possible skill builds for Salem.  Above is just one of many examples.  There are a few skills that should be considered "must haves", namely <b>Superintendent</b> to give her an extra charge of her </i>Repair Party<i> and <b>Concealment Expert</b> to make hiding easier.  From there, build as you please.  Note that the above build has a little bit of everything, specializing in nothing.  <b>Advanced Fire Training</b> will combine well with the </i>AA Guns Modification 2 <i>upgrade to give her a 7.2km anti-aircraft aura.  The lack of other AA skills denotes a reliance on </i>Defensive Fire<i> to keep planes away.</i></span>
					</div>

					<div>
						 
					</div>

					<div>
						<div>
							<div>
								<div>
									<u><span style="font-size:14pt;"><span style="font-size:22px;"><b><span style="font-family:Georgia;">Final Evaluation    </span></b></span> </span></u>
								</div>

								<ul>
									<li>
										I honestly feel she's just an ever-so-slightly crappier version of Des Moines.
									</li>
									<li>
										Don't get me wrong, her <i>Repair Party</i> has the potential to be super awesome, but I found myself in more games lamenting the lack of her <i>Surveillance Radar</i> range than rejoicing over being able to out-heal fire damage. 
									</li>
									<li>
										What really turns me away from this ship is her economy.  Is this the start of a new trend of Reward-Ships?  Nelson, Musashi and Missouri are looking a lot more attractive all of the sudden...
									</li>
								</ul>
							</div>

							<div>
								<div>
									<br>
									Salem's economy is sh-<a href="https://i.imgur.com/7mkUoyK.jpg" rel="external nofollow"><img alt="7mkUoyK.jpg" class="ipsImage ipsImage_thumbnailed" data-ratio="48.38" height="43" width="90" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/7mkUoyK.jpg&amp;key=8601f5c4f35b4cfc54592e980f1f67b6dbcc315553b4c2b890d24ed7f8381c00" loading="lazy"></a> for premium players.
								</div>

								<div>
									 
								</div>

								<div>
									The cynic in me is screaming that Salem's sole purpose is to incentivize you to spend doubloons on tier X premium camouflage.  This becomes readily apparent when you do a side by side comparison between Salem and Des Moines' earning potential with each of them equipped with their permanent camo.
								</div>

								<div>
									 
								</div>

								<div>
									Des Moines will earn you more credits (or cost you <i>less</i> on a loss) and the extra experience she earns also translates into more captain training and more free experience earned to boot.  The only bad thing about Des Moines that you can't use her to train other commanders without having to pay for re-specializing them to another ship after the fact.  Except that you <i>can</i>.  If you have a 19pt commander for Des Moines, then any of that commander experience becomes free commander experience which can then be dumped onto whatever other captain you wish. 
								</div>

								<div>
									 
								</div>
								Salem just doesn't make a whole lot of sense to me and the incentives to acquire her feel contrived unless you're a free-to-play player. Then, and only then does Salem begin to look appealing. Like tech tree ships, she's still a tier X that will surprise butt-sex your in-game wallet. Salem will just do it a little more gently.  For a player without money to spend, this has its appeal.  It's a chance for Des Moines game play at a discount.  It's a chance for another free ship.  Just beware that owning (or even contemplating owning) Salem may grease the wheels to make you want to throw money at those 5,000 doubloon tier X camouflage patterns. 

								<div>
									 
								</div>
								Those who like Des Moines may also enjoy the variety Salem offers, subtle though it is.  At her core, she's a tougher and more selfish versions of Des Moines, sacrificing utility of her longer ranged radar for mutant healing powers and the ability to take <i>Hydroacoustic Search</i> and <i>Defensive Fire</i> at the same time.  Salem really becomes more interesting in a division composition but I'm still not convinced that Des Moines isn't a better choice overall. 
							</div>

							<div>
								 
							</div>

							<div>
								I'm happy to see another sister-ship make it into the game.  I hope to see far more of these in the future, especially when they don't mess overmuch with an already successful design. Just watch your credit count.
							</div>

							<div>
								 
							</div>

							<div>
								<span style="font-size:22px;"><u><b><span><span style="font-family:Georgia;">Would I Recommend?</span></span></b></u></span>
							</div>

							<div>
								It's worth stating again:  You may not be able to afford to play USS Salem regularly.  She's a reward ship.  She does not have the economic bonuses normally associated with premiums.  If you do not have a premium account and you want to use premium consumables on this ship, it's very likely that playing Salem will <u><i>cost</i></u> you credits, not earn them, especially if you cannot win consistently.  <br>
								 
							</div>

							<div>
								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										<span style="font-size:18px;"><u><b><span>PVE Battles</span></b></u></span><br>
										<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span>How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span></span>
									</li>
								</ul>

								<p>
									<b>No.  </b>Salem doesn't offer anything for Co-Op that Des Moines doesn't already.  Bots don't care if you hump islands, they'll come at you too aggressively for that strategy to work so you end up having to open water brawl which isn't Salem's strong point.  The shorter game play time of Co-Op matches mitigates the advantage of her <i>Repair Party</i> too.
								</p>

								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										<span style="font-size:18px;"><b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">:</span></u></span><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span></span>
									</li>
								</ul>

								<p>
									<b>No, with a but.  </b>Salem's economic bonuses are crap, frankly.  Even as a commander trainer, she's kinda lackluster.  That would be about the only reason I could see to validate acquiring her -- for someone that absolutely <i>loves</i> Des Moines game play and wishes they had a premium version of her they could use to train other commanders.  But even then, her 50% XP bonus is pretty lackluster. <br>
									<br>
									At least you have a better chance of farming <i>Dreadnought</i> medals in her.
								</p>

								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										<span style="font-size:18px;">For <u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u></span><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span></span>
									</li>
								</ul>

								<p>
									<b>No.  </b>While on paper her mega-<i>Repair Party</i> looks amazing it was rare that I got to take full advantage of it in game.  You pay for this with crappy radar.  Don't get me wrong, she's still a Des Moines and she can still kick butt, but you'd be better with going with the lead of her class in this category.
								</p>

								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										<span style="font-size:18px;">For <u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u></span><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span></span>
									</li>
								</ul>

								<p>
									<b>Yes.  </b>I'll admit a bit of bias here -- I had a lot of fun with the Salem Witch and this brings back a lot of fond memories for me.  I've prodded Wargaming to make her October 2015 camo available.  Here's hoping.
								</p>

								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										<span style="font-size:18px;">For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u></span><br>
										<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span></span>
									</li>
								</ul>

								<p>
									<b>Yes</b>.  Des Moines game play is a lot of fun and Salem ticks this box as well.
								</p>

								<ul style="background:transparent none repeat scroll 0% 0%;">
									<li>
										What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
										<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span></span><br>
										 
									</li>
								</ul>
								<span style="font-size:16px;"><span style="color:rgb(128,0,0);background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br style="font-size:8pt;">
								<span style="color:rgb(204,102,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br style="font-size:8pt;">
								<span style="color:rgb(102,102,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br style="font-size:8pt;">
								<span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span>
							</div>

							<div>
								 
							</div>

							<div align="center">
								<a href="https://i.imgur.com/e5xqMZf.png" rel="external nofollow"><img alt="e5xqMZf.png" class="ipsImage" data-ratio="56.25" height="576" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/e5xqMZf.png&amp;key=507932a91aa4d9fc6d2a617bddd9959a6fa8eb1fd4eae3c3dfc958fc728165f0" loading="lazy"></a>
							</div>
						</div>
					</div>

					<div>
						<div>
							<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">In Closing </span></b></u></span>
						</div>

						<div>
							What a week.  While I'm happy this review is kinda-sorta getting out on time, I was nowhere near as productive this week as I wanted to be.  Ugh. Let me know what you think of Salem.  In particularly, I'm curious to hear what you think of this modified economy and what this means for the future of Reward Ships in the game.<br>
							<br>
							My next review will be USS Massachusetts, the tier VIII American battleship.  I should have it ready before June 25th.  Thank you very much for reading.  If you enjoy my work, please consider supporting me on <b><a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a></b>.
						</div>

						<div>
							 
						</div>

						<div align="center">
							<div>
								<div>
									<p style="text-align:center;">
										<a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow"><span>﻿</span><span>﻿</span><img alt="5TLMT4E.jpg" class="ipsImage ipsImage_thumbnailed" data-ratio="46.13" height="369" style="width:180px;height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5TLMT4E.jpg&amp;key=8c7397c705ecbffd3f5989952b79066eb3067e9619df044a38970b5d32d9b29b" loading="lazy"></a>
									</p>
								</div>
							</div>
						</div>

						<div>
							 
						</div>
						<b><u><span style="font-size:12pt;font-family:Georgia;"><span style="font-size:14pt;">Appendix</span></span></u></b>

						<div>
							A list of sites, programs and people I rely upon to create my reviews.
						</div>

						<div>
							<div>
								<div>
									<b>Research:</b>

									<ul>
										<li>
											<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
										</li>
										<li>
											<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
										</li>
										<li>
											<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
										</li>
										<li>
											<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
										</li>
										<li>
											<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
										</li>
										<li>
											<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
										</li>
										<li>
											<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
										</li>
										<li>
											<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
										</li>
										<li>
											<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
										</li>
										<li>
											<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
										</li>
										<li>
											<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
										</li>
										<li>
											<b>World of Warships AP Penetration Calculator </b>- <a href="https://mustanghx.github.io/ship_ap_calculator/" rel="external nofollow">https://mustanghx.github.io/ship_ap_calculator/</a>
										</li>
									</ul>

									<p>
										<b>Artwork:</b>
									</p>

									<div>
										<ul>
											<li>
												<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
											</li>
											<li>
												<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
											</li>
											<li>
												<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
											</li>
											<li>
												<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
											</li>
											<li>
												<b>Azur Lane</b>, <a href="http://www.azurlane.jp/" rel="external nofollow">http://www.azurlane.jp/</a>
											</li>
										</ul>
									</div>

									<p>
										<b>For Graphics:</b>
									</p>

									<ul>
										<li>
											<b>T Imgur URL To</b> - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
										</li>
										<li>
											<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
										</li>
										<li>
											<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
										</li>
										<li>
											<b>Gif Maker</b> for well... duh ... making gifs. <a href="http://gifmaker.org/" rel="external nofollow">http://gifmaker.org/</a>
										</li>
										<li>
											<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
										</li>
										<li>
											<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
										</li>
									</ul>

									<p>
										<b>Programs Used:</b>
									</p>

									<ul>
										<li>
											<b>World of Warships</b> (duh)
										</li>
										<li>
											<b>Notepad </b>(seriously)
										</li>
										<li>
											<b>MS Paint</b> (also, seriously)
										</li>
										<li>
											<b>iPhone Stopwatch App</b> (yep)
										</li>
										<li>
											<b>Puzzle Piece</b> (e the second)
										</li>
									</ul>

									<p>
										<b>Hardware:</b> Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
									</p>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1195</guid><pubDate>Sat, 28 Oct 2023 09:15:20 +0000</pubDate></item><item><title>Premium Ship Review: Nueve de Julio</title><link>https://www.devstrike.net/topic/1193-premium-ship-review-nueve-de-julio/</link><description><![CDATA[<div align="center">
	<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following is a review of Nueve de Julio, a<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"> ships kindly provided to me by Wargaming. This is the release versions of the vessel and her stats are current as of July 11th, 2018.</span></span></b></span></span></b></span></span></b></span></span></b>
</div>

<div align="center">
	<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:26px;">July 26th, 2018 - Review Updated to Reflect information on Boise.</span></span></span></b></span></span></b></span></span></b></span></span></b>
</div>

<div>
	 
</div>

<div align="center">
	<span style="font-size:12px;"><a href="https://i.imgur.com/cmlDL15.jpg" rel="external nofollow"><img alt="cmlDL15.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/cmlDL15.jpg&amp;key=22fa5c3f5caf746ee371b61a49e0a1244ee8691ae3fb134ccf29656f0759647c" loading="lazy"></a></span><br>
	<span style="font-size:12px;"><em>Shut down all of the garbage mashers on the detention level.</em></span>
</div>

<div>
	<i style="font-size:8pt;"> </i>
</div>

<div>
	<div>
		<b>Quick Summary:   </b>Effectively a Helena that trades a slower reload time, less engine speed and worse AA for an excellent heal.
	</div>

	<div>
		<b>Cost:  </b>The equivalent of 8,500 doubloons.
	</div>

	<div>
		<b>Patch &amp; Date Written: </b>0.7.6.0, July 11th through 17th, 2018.
	</div>

	<div>
		 
	</div>
</div>

<div>
	<b>PROS:</b>
</div>

<div>
	<ul>
		<li>
			Equipped with a modified British Cruiser <i>Repair Party</i> that heals up to 40% of her hit points per charge.
		</li>
		<li>
			Capable of delivering massive alpha strike volleys with her fifteen 152mm guns.
		</li>
		<li>
			Good fire starting potential.
		</li>
		<li>
			Shell ballistics allow her to make good use of island cover.
		</li>
		<li>
			Decent anti-aircraft firepower, including receiving a bonus charge of<i> </i>her <i>Defensive AA Fire</i> consumable.
		</li>
	</ul>
</div>

<div>
	<b>CONS:</b>
</div>

<div>
	<ul>
		<li>
			Citadel is exposed over the waterline beneath her funnels.
		</li>
		<li>
			Horrible 10 second reload on her main battery.
		</li>
		<li>
			Terribly short-ranged at 13.6km and long shell flight times.
		</li>
		<li>
			Horrible fire arcs.
		</li>
		<li>
			Slow 30.0 knot top speed with a bad rate of turn.<br>
			 
		</li>
		<li>
			First ship of the new Pan American line with no tech-tree prospects in the immediate future, limiting her use as a trainer.
		</li>
	</ul>

	<p>
		 
	</p>

	<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
		<tbody>
			<tr>
				<td>
					<b><span style="font-size:12pt;"><u><span style="font-family:Georgia, serif;"><span style="font-size:18px;">What about Boise?</span></span></u></span></b><br>
					<a href="https://i.imgur.com/Putp7us.png" rel="external nofollow"><img alt="Putp7us.png" class="ipsImage_thumbnailed" data-ratio="63.01" height="201" width="320" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Putp7us.png&amp;key=65dcbaa59cf83053d4a2a4d34c59154a3b2650d0ec64f2e062acdc3bddaf7f4c" loading="lazy"></a><br>
					<br>
					USS Boise is an exact clone of Nueve de Julio in everything but name, nationality and cosmetic differences.
				</td>
			</tr>
		</tbody>
	</table>

	<div>
		<div>
			<br>
			<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Overview</span></u></b></span><br>
			<span style="font-size:16px;"><b style="font-size:10pt;">Skill Floor: <b> </b></b><span style="color:rgb(0,128,0);">Simple</span> / <span style="color:#339966;"><span style="color:#008080;">Casual</span></span> /</span> <span style="color:#0000cc;"><u><span style="font-size:18px;"><strong>CHALLENGING</strong></span></u></span> <span style="font-size:16px;">/ <span style="color:rgb(128,0,128);">Difficult</span><br>
			<b style="font-size:10pt;">Skill Ceiling: </b> <span style="color:rgb(0,128,0);">Low</span> / <span style="color:rgb(0,128,128);">Moderate</span> / </span><span style="color:#0000cc;"><span style="font-size:18px;"><strong><u>HIGH</u></strong></span></span><span style="font-size:16px;"> / <span style="color:rgb(128,0,128);">Extreme</span></span>
		</div>

		<div>
			 
		</div>
	</div>

	<div>
		Nueve de Julio isn't a comfortable ship to play.  Like Duca degli Abruzzi before her, the presence of her <i>Repair Party</i> consumable makes her a little more forgiving of mistakes.  However, she has a habit of exploding suddenly (and messily) if you're caught out, diminishing its value.  Her short-ranged guns are especially unforgiving.  There are few ships I have ever played that feels as horribly outclassed when bottom tier as Nueve de Julio.
	</div>

	<div>
		 
	</div>

	<div>
		Veterans will be reminded of a stock tier VI Cleveland but with worse handling.  Proper use of island cover is a must and this requires good map knowledge and situational awareness.  In addition, knowing how to kite and abuse line of sight mechanics at the extremes of her range will help too.  Her <i>Repair Party</i> is a welcome lifeline, allowing for attempts at bold plays that would be too risky otherwise.

		<div align="center">
			<br>
			<a href="https://i.imgur.com/64rIZtX.png" rel="external nofollow"><img alt="64rIZtX.png" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/64rIZtX.png&amp;key=658d979b74944f001954edc01069d3632c00c62d55059094fc2451358013f5af" loading="lazy"></a>
		</div>

		<div>
			<blockquote>
				<blockquote>
					<blockquote>
						<blockquote>
							<div style="text-align:center;">
								<span style="font-size:18px;"><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="22" width="42" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>- One of, if not the worst at its tier. This is a pronounced weakness.</span>
							</div>

							<div style="text-align:center;">
								<span style="font-size:18px;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="22" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br style="font-size:8pt;">
								<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="22" width="57" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br style="font-size:8pt;">
								<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="22" width="52" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship.</span>
							</div>
						</blockquote>
					</blockquote>
				</blockquote>
			</blockquote>
		</div>

		<ul>
			<li>
				While she's still-cruiser squishy, so is everything else at tier VII. She's arguably the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> protected cruiser at her tier.
			</li>
			<li>
				Nueve de Julio is slow and, what's more, she has a slow rate of turn  She deserves her  <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>rating and then some.
			</li>
			<li>
				In all other aspects, Nueve de Julio only warrants a <span style="font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></span> rating.  Her anti-aircraft firepower is decent but not <span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span> enough to compete with Flint, Atlanta and Helena.  Her concealment is okay but she's no British cruiser.  Finally, her firepower is too short ranged and too slow firing to ever compete for anything better than <span style="font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></span> at tier VII.
			</li>
		</ul>
	</div>

	<div>
		<div>
			 
		</div>

		<div>
			<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Options</span></b></u></span>
		</div>

		<div>
			Nueve de Julio has two non-standard elements to her options.
		</div>

		<div>
			<ul>
				<li>
					The first is relatively minor.  Like American cruisers, she gains an extra charge of her <b>Defensive AA Fire</b>, with three charges initially, upgrading to four with the premium version of the consumable.
				</li>
				<li>
					More importantly, she has access to a modified British cruiser <b>Repair Party</b>.  This heals up to 40% of the ship's hit points per charge over 20 seconds.  She queues up to 33% of citadel damage and 50% of penetration damage.
				</li>
			</ul>
		</div>

		<div>
			 
		</div>

		<div>
			<b>Consumables</b>
		</div>

		<div>
			<a href="http://wiki.gcdn.co/images/e/e8/Consumable_PCY001_CrashCrew.png" rel="external nofollow"><img alt="Consumable_PCY001_CrashCrew.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/e/e8/Consumable_PCY001_CrashCrew.png&amp;key=6f7d91eb940b959d4f02800ab6435f5c4712e2c6029c073e84d7e226ffc8ec51" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png" rel="external nofollow"><img alt="Consumable_PCY008_SonarSearch.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png&amp;key=26e00342a62ffd26c96c3803a57690e61916bd70ff1ed7f8e11baf73c33066d1" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png" rel="external nofollow"><img alt="Consumable_PCY002_RegenCrew.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png&amp;key=f7523d1caa33f6f8289c9a38fe69327a7e72dffe06294f339e52bd2ecd99a979" loading="lazy" height="60"></a>
		</div>

		<div>
			 <a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png" rel="external nofollow"><img alt="Consumable_PCY003_AirDefenseDisp.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png&amp;key=320c23fea836e2d1643ae8a8f3061132fa3b17d97bc33f8930ec988b516ef846" loading="lazy" height="60"></a>
		</div>

		<div>
			 Not much to say here.  You have the choice between <b>Hydroacoustic Search</b> and <b>Defensive AA Fire</b> in her second slot.  Remember to equip as many premium versions of the consumables as you can afford, with special emphasis on her <b>Repair Party</b> before all others.
		</div>

		<div>
			 
		</div>

		<div>
			<b>Upgrades</b>
		</div>
		<a href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM030_MainWeapo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a><a href="http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM022_SteeringG" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png&amp;key=53e574a8360d223fc12f339899d2c9b51216e6d6d8ce71058673a9c132fd95aa" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png" rel="external nofollow"><img alt="Icon_modernization_PCM011_AirDefense_Mod" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png&amp;key=ee305a69388b525a8990793842f5ef6a9f9ebca76363dc1347b8cec7aaccec8f" loading="lazy"></a><a href="http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM025_SteeringG" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png&amp;key=59202c8fdd47d47ac04bf2ecf3de13b42cf77f58b78bcaeb68746cf0bc29fc0f" loading="lazy"></a><br>
		<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM041_SonarSear" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png&amp;key=3c68457cd23f05cbf6d33c9eca15c3c66844712a525455076818a841385f6ea3" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM033_Guidance_" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png&amp;key=38204d8a6507b3f59f9c034ebb2dc346b7a78c242eef6651f4e362fc196325f4" loading="lazy"></a><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM024_Engine_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM024_Engine_Mo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM024_Engine_Mod_II.png&amp;key=6175ecc0c3ca349dfa9bbef05de113d08bac3201c28d24e039e83aac8980948a" loading="lazy"></a><br>
		<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM020_DamageCon" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a>
	</div>

	<div>
		Nueve de Julio's upgrades should look familiar for a mid-tier American light cruiser.  There are a couple of choices to be made.
	</div>

	<div>
		<ul>
			<li>
				 If you intend to use <i>Hydroacoustic Search</i> instead of <i>Defensive AA Fire</i> then consider taking the special upgrade, <b>Hydroacoustic Search Modification 1 </b>in your second slot.  Otherwise, default to <b>Steering Gears Modification 1</b>.  While kiting, Nueve de Julio's rudder gets shot out often.  If you're going to take the commander skill, <i>Last Stand</i>, then take <b>Damage Control Modification 1</b>.
			</li>
			<li>
				In your second slot, <b>AA Guns Modification 2</b> is probably your best choice, regardless of your AA status and consumables.  Nueve de Julio doesn't engage at distances where the dispersion bonus provided by <b>Aiming Systems Modification 1</b> are really necessary.
			</li>
			<li>
				Finally, in your fourth slot, <b>Steering Gears Modification 2</b> should be your go-to.  However, if you like parking stationary behind islands, then you may find use out of <b>Propulsion System Modification 2</b> in order to assist adjusting your position more quickly when spotted.
			</li>
		</ul>
	</div>

	<div>
		<br>
		<b>Camouflage</b><br>
		<a href="http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png" rel="external nofollow"><img alt="PBEC503_Campbeltown.png" data-ratio="80.00" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/8/83/PBEC503_Campbeltown.png&amp;key=86dba53302c4723d39ab15d118ec64b0dbb04ec91875893f687e0ca08eae9c94" loading="lazy"></a><br>
		Nueve de Julio comes with <b>Type 10 Camouflage</b> which provides:

		<ul>
			<li>
				50% bonus experience gains
			</li>
			<li>
				10% reduction to maintenance costs
			</li>
			<li>
				3% reduction in surface detection
			</li>
			<li>
				4% reduction in enemy accuracy.
			</li>
		</ul>

		<div align="center">
			<a href="https://i.imgur.com/8PKqb2Y.jpg" rel="external nofollow"><img alt="8PKqb2Y.jpg" data-ratio="40.26" height="244" width="606" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/8PKqb2Y.jpg&amp;key=3102cf7bea04620f89fa683868a00fc0a03a0a916edf6c572f5601e9aabfbe51" loading="lazy"></a><br style="font-size:8pt;">
			<span style="font-size:12px;"><i>You have the option of running two different flags for Nueve de Julio -- the Argentinian Naval Ensign or the Pan-American flag.  This can be selected with the "Exterior" tab in port under the "flag" subheading.</i></span>
		</div>
	</div>

	<div>
		<strong><u><span style="font-family:Georgia, serif;"><span style="font-size:22px;">Firepower</span></span></u></strong><br>
		<b>Main Battery: </b>Fifteen 152mm/47 rifles in 5x3 turrets in an A-B-C-X-Y layout.  A-B and X-Y are superfiring to the fore and rear respectively. C turret is mounted at the same elevation as A but is rear-facing with limited forward arcs.<br>
		<b>Secondary Battery: </b>Eight 127mm/25 rifles mounted amidships between the bridge and funnels.
	</div>

	<div>
		 
	</div>

	<div>
		Firepower wise, Nueve de Julio is to Helena as Prinz Eugen is to Admiral Hipper.  In order to pay for access to her <i>Repair Party</i>, she sacrifices gun performance.  In Nueve de Julio's case, this comes two-fold with reduced range and rate of fire compared to her tech-tree counterpart.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/ukrddhB.jpg" rel="external nofollow"><img alt="ukrddhB.jpg" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ukrddhB.jpg&amp;key=1d658351b4729b324980e4ed1d4404ce9ec2cb4c35d7bacff7141e40784184c8" loading="lazy"></a> 
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:18px;"><b><span style="font-family:Georgia;">Range &amp; Ballistics </span></b></span>
	</div>

	<div>
		Let's get the worst out of the way:  Nueve de Julio's range has as much appeal as duck puke.  Her 13.56km reach is laughable and it should bring pause to anyone thinking of picking up this vessel.  She has comparable engagement distances to Atlanta or Flint.  This is a ship that must position herself upon the front lines in order to stack damage.  At these ranges, there is little to no opportunity to dodge return fire from battleships.  If you're caught out, you're in for a short-trip back to port -- there's no helping it.  I remind you that this is a ship that will see tier IX matches on maps 48km across.  Her short range feels all the worse with her slow top speed.  Nueve de Julio struggles to project influence.
	</div>

	<div>
		 
	</div>

	<div>
		 There are a couple of rays of sunshine, though.  The first is more of a sour-grapes statement: 152mm American shell ballistics makes landing hits in excess of 15km nigh impossible for anything but the most oblivious of targets.  So, even if Nueve de Julio had the additional range, there's not much she could realistically do with it.  The other facet is more surprising:  Nueve de Julio can engage in open water stealth firing.
	</div>

	<div>
		 
	</div>

	<div>
		I know!  What is this, 2016!?   By engaging enemies at the very limits of her range and steaming away from them, Nueve de Julio can fire volleys onto the decks of approaching enemies without being detected.  While other ships can also attempt this, Nueve de Julio's short range makes for a smaller detection-bloom when she fires, facilitating this endeavor.  So long as there are no enemies within this range, she will remain unlit.  For an American-style cruiser, it was surprising for me to discover that she felt as comfortable in open water engaging opponents at maximum distance as she did hugging islands.
	</div>

	<div>
		 
	</div>

	<div>
		Generally speaking, you're going to want to hug islands, though.  Hugging islands will keep you alive.  Nueve de Julio's high ballistic arcs simplifies using cover while still being able to deal damage.  In addition, islands allow her to get close to destroyers and unwary cruisers to setup ambushes.  Without access to <i>Surveillance Radar</i>, this is really the limit of her ability to successfully engage smaller, faster ships.  This ship rewards map knowledge, so get to know your island waifus.  It will help mitigate the drawbacks of her short reach and low shell velocity.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/j0MWbiy.png" rel="external nofollow"><img alt="j0MWbiy.png" class="ipsImage_thumbnailed" data-ratio="77.13" height="493" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/j0MWbiy.png&amp;key=bf7e77a3fb1e2feca4e5fc93628eeb571e216d8ddad318ae0b44969c3477fc50" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>AP shells in blue (top) and HE shells in red (bottom). Nueve de Julio has comparable sustained damage output to a twelve-gun light-cruiser.  Her real strength is in the alpha-strike from her initial volleys.</i></span>
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:18px;"><b style="font-family:Georgia;">She's got problems but having fifteen guns isn't one of them</b></span>
	</div>

	<div>
		Nueve de Julio preserves Helena's phenomenal alpha strike ability.  On a per-volley basis, she delivers comparable damage to the ten 203mm-gun broadside of a Japanese heavy cruiser.  Her specialty is landing these high damage strikes and forcing opponents to reassess the risks they're taking.  Delivering these volleys accurately is the key to Nueve de Julio's success.  She is fully capable of crippling destroyers with a single broadside or landing <i>Devastating Strikes</i> upon exposed cruisers with multiple citadel hits. 
	</div>

	<div>
		 
	</div>

	<div>
		Unlike most other light cruisers, Nueve de Julio is less forgiving of player mistakes in regards to aim and target selection.  Her reload is punitive for a light cruiser at ten seconds per volley.  Veterans of Mogami 155mm should be familiar with this rate of fire -- Nueve de Julio matches it.  However, she doesn't boast Mogami's increased shell damage or improved ballistics.  In order to overwhelm opponents, she must choose her targets carefully and she must land multiple hits per salvo.  Missed shots are frustrating to say the least as there are long waits between volleys making for missed opportunities. 
	</div>

	<div>
		 
	</div>

	<div>
		This lower rate of fire also dampens her ability to set fires.   She's worse at it than any of the other 152mm armed tier VII light cruisers save Abruzzi.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/TXuntAM.jpg" rel="external nofollow"><img alt="TXuntAM.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/TXuntAM.jpg&amp;key=8b6fa4b7f3f1835e157437a6d97a5c82fa411550f04dc9f5d8f94f4064f2487b" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>A Furutaka makes the mistake of giving up her broadside within 11km of Nueve de Julio and takes five citadel hits for her troubles.</i></span>
	</div>

	<div>
		 
	</div>
	To get the most out of Nueve de Julio's guns, she's reliant upon the commander skill <i>Inertial Fuse for HE Shells</i> (IFHE).  This should come as no surprise to veterans.  IFHE unlocks the ability for 152mm armed light cruisers to directly damage any battleship or cruiser they encounter with their high explosive (HE) shells.  Without it, Nueve de Julio is incapable of damaging anything but superstructures of tier VI+ battleships and most tier VIII+ cruisers.  No other skill option in the game spikes her damage output as dramatically and it should be considered a must-have for any build.  Light cruisers are reliant upon their HE shells.

	<div>
		 
	</div>
	This isn't to say she should eschew the use of armour piercing (AP) shells entirely.  With 150mm of penetration up to 10km, Nueve de Julio is capable of landing citadel hits against exposed enemy cruisers inside of this range.  With up to fifteen shells landing at a time she's quite capable of one-shotting many of the cruisers she faces. 
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/Mjd5rhV.gif" rel="external nofollow"><img alt="Mjd5rhV.gif" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Mjd5rhV.gif&amp;key=2f6fad29bc6b412e792aad27682d03332fc990b084b0aeb98a13335b60ca2216" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>One of Nueve de Julio's more troubling vulnerabilities are her fire arcs.  Exposing her X and Y turret to enemies on her forward quarter opens up her to taking AP citadel hits in return.  She has better fire angles rearward so long as you keep C-turret masked.</i></span>
</div>

<div>
	<i> </i>
</div>

<div>
	<b>Summary</b>

	<div>
		<ul>
			<li>
				Highly dependent on <i>Inertial Fuse for HE Shells</i> to make them competitive.
			</li>
			<li>
				Once that skill is in place, they become universal guns with great alpha strike and competitive DPM.
			</li>
			<li>
				Typical American light-cruiser guns otherwise -- very floaty, very short ranged.  Hug islands and kite your way to success.
			</li>
		</ul>
	</div>

	<div>
		<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
		<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b>:  Nueve de Julio is a long ways off here and is only spared a <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b> rating thanks to Duca degli Abruzzi being such a turd.
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Defense</span></span></b></u></span></span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Hit Points: </b><span style="background:transparent none repeat scroll 0% 0%;">33,300</span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Maximum Citadel Protection:</b><span style="background:transparent none repeat scroll 0% 0%;"> 127mm</span><br>
		<b style="background:transparent none repeat scroll 0% 0%;">Min Bow &amp; Deck Armour: </b><span style="background:transparent none repeat scroll 0% 0%;">16mm</span>
	</div>

	<div>
		 
	</div>

	<div>
		 There's only one surprise here, so let's start off with it -- the rest is a mere afterthought anyway.  Nueve de Julio has access to a high-tier British cruiser <i>Repair Party</i> consumable.  Effectively a dry-dock in a can, it allows you tank more damage than you have any right to endure.  Combined with the <i>Superintendent</i> skill, the <i>India Delta</i> repair signal and a premium version of the consumable, Nueve de Julio potentially has a maximum hit point total of 97,236hp.  It will be the super rare game that it ever takes more than 80,000 hit points to sink you, but you can safely assume that it will almost always take 50% more damage to sink Nueve de Julio than her hit points would otherwise indicate.
	</div>

	<div>
		 
	</div>

	<div>
		This is of course barring receiving <i>Devastating Strikes</i>.   For all of the merits of her <i>Repair Party</i>, Nueve de Julio is still a cruiser.  She's very vulnerable to citadel hits, especially if you over-angle to bring her X &amp; Y turrets onto a target.  Battleships will be all too happy to blow out your machine spaces if you leave her exposed.  She's similarly vulnerable to torpedoes with no damage mitigation there. Despite this weakness, Nueve de Julio's citadel is mostly submerged -- something Abruzzi and Fiji cannot boast with their own<i> </i>abilities to heal.  It's only beneath Nueve de Julio's funnels where her citadel peeks up over the water's surface.
	</div>

	<div>
		 
	</div>

	<div>
		Overall, this one tough cruiser.  She's still a cruiser, mind you, and not a battleship.  Still, Nueve de Julio makes a mockery out of Fiji's and Abruzzi's ability to heal, which really says something.
	</div>

	<div>
		 
	</div>

	<div>
		<b>Evaluation:</b> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a><br>
		<b>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</b>  It's only a contest here between Fiji and Nueve de Julio.  Our new girl wins out grace of better belt protection, a better heal and a less-exposed citadel.
	</div>

	<div>
		 
	</div>

	<div align="left">
		<div align="center">
			<a href="https://i.imgur.com/yZBNmqp.jpg" rel="external nofollow"><img alt="yZBNmqp.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/yZBNmqp.jpg&amp;key=17697bef15a885cd57e255cae2e483f53497bc630dff5bea8b5e8bd109f6a01f" loading="lazy"></a><br>
			<span style="font-size:12px;"><i>Nueve de Julio cannot maintain even 24 knots in a turn.  This affects her rotation rate and makes her feel very sluggish.  This gets pretty harrowing when there's fish on the way or you need to dodge incoming shell fire and it taxes her </i>Repair Party<i> as a result.</i></span>
		</div>

		<div>
			 
		</div>
	</div>

	<div>
		<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Agility</span></b></u></span><br>
		<b>Top Speed:</b> 30.0kts<br>
		<b>Turning Radius: </b>710m<br>
		<b>Rudder Shift Time: </b>9.1s<br>
		<b>Maximum Rate of Turn: </b>~5.2º/s<br>
		 
	</div>

	<div>
		Imagine taking Shchors and blowing off both of her kneecaps and then demanding she run a marathon.  You've now got a pretty good idea of how Nueve de Julio handles.  This cruiser is painfully slow and she lacks flexibility because of it.  It's downright shocking how noticeable her lack of speed is -- especially when you're trying to scramble to cover.  You can forget any pretense of dictating engagement ranges.  It just doesn't happen in this ship against anything but the slowest of brick-battleships.
	</div>

	<div>
		 
	</div>

	<div>
		<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><br>
		<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  At least two and a half knots more speed.
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:22px;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</u></b></span></span></span><br>
		<b style="background:transparent none repeat scroll 0% 0%;">AA Battery Calibers:</b> 127mm / 40mm / 20mm<br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">AA Umbrella Ranges:</b><span style="background:transparent none repeat scroll 0% 0%;"> 4.2km / 3.5km / 2.0km</span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">AA DPS per Aura: </b>58.4 / 131.4 / 48.8
	</div>

	<div>
		 
	</div>

	<div>
		Nueve de Julio's anti-aircraft firepower is frustrating. 
	</div>

	<div>
		 
	</div>

	<div>
		It sits upon the cusp of greatness.  For raw damage-per-second (DPS) values, she's in a good place.  She can spit out a wall of flak that's more than sufficient to make aircraft want to avoid the airspace she's protecting.  The only downside is that the size of this airspace isn't very large.  Like many low-tier cruisers, her large caliber guns do not have a commanding range.  This largely limits her flak to self-defense unless a player elects to invest heavily into upgrades to improve it.  Between the commander skill, <i>Advanced Fire Training</i> and the upgrade, <i>AA Guns Modification 2</i>, Nueve de Julio's large caliber AA bubble can be extended from 4.2km up to just over 6.0km.  While this is much more respectable, it's a very expensive investment for situational gains.  It's still not enough to let Nueve de Julio ambush aircraft with a full stealth build -- her aerial detection range exceeds this upgraded reach by 650m.  Given the expense of skills needed to upgrade her main battery firepower performance with <i>Inertial Fuse for HE Shells </i>this can be a cost she simply cannot pay.
	</div>

	<div>
		 
	</div>

	<div>
		As it stands, Nueve de Julio's AA defense is good enough for her own personal use but not much more beyond that.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/2LMsqiT.jpg" rel="external nofollow"><img alt="2LMsqiT.jpg" class="ipsImage" data-ratio="30.50" height="313" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/2LMsqiT.jpg&amp;key=c2cc4a79f1209a516c4cdd3470bf7abab6513a4039fb551c1fc1ab478639e1a3" loading="lazy"></a> 
	</div>

	<div>
		 
	</div>

	<div>
		 <b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
		<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b>:  Nueve de Julio is a long way off from being able to contest Atlanta and Flint for supremacy.  Upgrading her 127mm/25s to 127mm/38s to get that 5.0km base range would be a good start.
	</div>

	<div>
		 
	</div>

	<div>
		<div>
			<div>
				<div style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:22px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Refrigerator</span></span></span></span></b></span></u></span>
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					<b style="background:transparent none repeat scroll 0% 0%;">Base Surface Detection Range (stock/min): </b><span style="background:transparent none repeat scroll 0% 0%;">11.88m / 10.14km</span>
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					<b style="background:transparent none repeat scroll 0% 0%;">Air Detection Range (stock/min): </b><span style="background:transparent none repeat scroll 0% 0%;">7.56km / 6.65km</span>
				</div>

				<div>
					<b>Detection Range when Firing from Smoke: </b>5.64km
				</div>

				<div>
					<b>Main Battery Firing Range: </b>13.56km
				</div>
			</div>

			<div>
				<b>Detection Consumables: </b>Hydroacoustic Search
			</div>
		</div>
	</div>

	<div>
		 
	</div>

	<div>
		Nueve de Julio's concealment is largely slaved to the range of her main battery.
	</div>

	<div>
		 
	</div>

	<div>
		On paper, she has a decent surface detection range.  "Good" cruiser stealth ratings usually weigh in with a sub-10km.  Nueve de Julio exceeds that but only barely.   Still, she's not in a terrible place in this regard and she might even be deserving of a little praise.  However, the temperament of her guns sours Nueve de Julio's concealment.
	</div>

	<div>
		 
	</div>

	<div>
		Like the Atlanta-sisters in order to do damage to the Red team, Nueve de Julio must get close -- dangerously close, even.  She is painfully short ranged.  If there are aircraft or destroyers present, she cannot count on being able to take up a firing position undetected.  While she is thankfully capable of shrugging off minor damage thanks to her <i>Repair Party</i>, this still presents an element of risk, especially if she tries to engage enemy battleships.  At 13km, you have between six and eight seconds worth of reaction time to dodge incoming battleship fire.  Given Nueve de Julio's sluggish handling, this just isn't enough time to avoid shells effectively.
	</div>

	<div>
		 
	</div>

	<div>
		Generally speaking, Nueve de Julio does best camping islands and using terrain to block line of sight while she engages enemies.  You can attempt to be brave and kite at the extremes of her range in open water and enjoy some success, but be aware this works best against distracted or slow enemies.
	</div>
	 

	<div>
		<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
		<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b>:  It's not going to happen.  She'd need a <i>Smoke Generator</i> at the very least to begin to contest Fiji and Flint.
	</div>
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Avoiding Detention</span></b></u></span>
</div>

<div>
	 Nueve de Julio would have made a great American light-cruiser trainer as her skills overlap perfectly.  The first build is the light-cruiser IFHE special that should be pretty familiar to most players:
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/tklOSAH.png" rel="external nofollow"><img alt="tklOSAH.png" width="649" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/tklOSAH.png&amp;key=cf8b231dab2bfe1d06e73a0f101b5ae6c80ae8d2952e22835cb8179fa6432d55" loading="lazy" height="434.83"></a>
</div>

<div>
	 
</div>

<div>
	<ul>
		<li>
			Start with <b>Priority Target</b>.
		</li>
		<li>
			At tier two, take either <b>Last Stand</b> or <b>Adrenaline Rush</b>.  The former will help keep you alive from inevitable steering gears damage when kiting.  The latter is a flat out DPM increase for your guns.  We'll come back to these skills later, so move on to tier 3 after picking one of the two.
		</li>
		<li>
			Next, take <b>Superintendent</b>.  This gives you an extra charge of your <i>Repair Party</i> which is Nueve de Julio's great strength.
		</li>
		<li>
			At tier 4, you're going to double up.  Take either <b>Concealment Expert </b>or <b>Inertial Fuse for HE Shells</b> and then save up your next four points to pick up whichever skill you didn't grab the first time.
		</li>
		<li>
			Slip back down to tier 3 and take <b>Demolition Expert</b> for your sixth (17pt) skill.
		</li>
		<li>
			And finally, we're back down to tier 2.  If you have <u><i>not</i></u> taken <b>Adrenaline Rush</b> as your first skill here, take it now.  Otherwise, you can look at taking something else, like <b>Expert Marksman</b> if <b>Last Stand </b>doesn't appeal.
		</li>
	</ul>

	<div>
		There are alternative builds to consider, such as an anti-aircraft specialized build but Nueve de Julio's real strength is as a tough artillery ship.
	</div>
</div>

<div>
	 
</div>

<div>
	<span style="font-size:22px;"> <u><b><span style="font-family:Georgia;">Final Evaluation</span></b></u></span>
</div>

<div>
	This ship really surprised me.  I originally dismissed her as Duca degli Abruzzi 2.0 -- an under-performing ship propped up by a <i>Repair Party</i> consumable.  However, unlike the Italian lemon, Nueve de Julio's damage output isn't horribly mutilated.  She can put out the damage and at a respectable rate.  Oh, she's not going to be the darling of DPM like Helena, but Wargaming seems to have found a happy balance between her damage output and her regenerative abilities.  They've done this before between Prinz Eugen and Admiral Hipper.  It's nice to see them nail it quite convincingly here.
</div>

<div>
	 
</div>

<div>
	Now, I say 'balance' but be warned -- that doesn't necessarily make her "fun" or "good".  This won't be a ship I reach for to relax.  If I'm going to play a tier VII light cruiser, I'm still reaching for Atlanta or (if I'm feeling mean) Belfast.   I don't find Nueve de Julio's gunnery fun.  I fight with her range more than I ever did in Atlanta which is really saying something.  While she is tough, it didn't wow me the way I would hope it did. She felt right.  She feels balanced.  But she doesn't feel fun.
</div>

<div>
	 
</div>

<div>
	I dunno, maybe it's a bit of lull in my enthusiasm post-Haida.  Nueve de Julio is a good, safe purchase for those that are aware of her shortcomings.  She won't replace Helena, but she will supplement that style of play for those who enjoy it.
</div>

<div>
	<div>
		<p>
			<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Would I Recommend?</b></span></span></u></span><br>
			It's worth repeating:  <u><b>Nueve de Julio and USS Boise are clones of one another. One in the Pan American tech tree and one in the American tech tree.</b></u>
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<u><b><span style="font-size:12pt;">PVE Battles</span></b></u><br>
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span>
			</li>
		</ul>

		<p>
			<b>Very yes</b>.  Nueve de Julio can spit out the damage, she can be setup to handle air-attack and she's got that <i>Repair Party</i> to give her the longevity to tank out missions in scenarios.  She's a great choice for PVE modes.
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>Yes</b>.  Keep her short range and low top speed in mind.  She does well in the chaos of Random Battles, at least until she's facing tier IX ships.  Few ships I've played feel so horribly handicapped when bottom tier as Nueve de Julio.
		</p>
	</div>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span></span>
		</li>
	</ul>

	<p>
		<b>No.  </b>There are better cruisers for competitive modes.  Nueve de Julio is a respectable ship, do not get me wrong, but <i>Surveillance Radar</i> is the consumable to have for competitive at tier VII.
	</p>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span></span>
		</li>
	</ul>

	<p>
		<b>Very no on toast.  </b>Nueve de Julio's history is downright horrific.
	</p>

	<div>
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u><br>
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>No.</b>  This ship didn't tick the right boxes for me.  She's decent, but I didn't enjoy her overmuch.
		</p>

		<div>
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span></span>
				</li>
			</ul>
			<span style="font-size:14px;"><span style="color:rgb(128,0,0);background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br style="font-size:8pt;">
			<span style="color:rgb(204,102,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br style="font-size:8pt;">
			<span style="color:rgb(102,102,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br style="font-size:8pt;">
			<span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span>
		</div>

		<div>
			 
		</div>

		<div align="center">
			 <a href="https://i.imgur.com/zbrXwKP.jpg" rel="external nofollow"><img alt="zbrXwKP.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/zbrXwKP.jpg&amp;key=8206dd94e5f57055a4f4602404dc50ebcb882220f1da2eb88c657d0fe6aa214d" loading="lazy"></a>
		</div>

		<div>
			 
			<div>
				<div>
					<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">In Closing </span></b></u></span>
				</div>
			</div>
			Reviews will continue to be a little slower going forward -- the release schedule isn't terribly hectic at the moment.  USS Boise will be the next ship reviewed, provided I get access to her in a timely manner. 
		</div>

		<div>
			 
		</div>

		<div>
			Thank you for reading, everyone!
			<div>
				<div>
					<div align="center">
						<div>
							<div>
								<p style="text-align:center;">
									<a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow"><span>﻿</span><img alt="5TLMT4E.jpg" class="ipsImage ipsImage_thumbnailed" data-ratio="46.13" height="369" style="width:180px;height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5TLMT4E.jpg&amp;key=8c7397c705ecbffd3f5989952b79066eb3067e9619df044a38970b5d32d9b29b" loading="lazy"></a>
								</p>
							</div>
						</div>
					</div>

					<div align="center">
						 
					</div>

					<div>
						<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Appendix</span></u></b></span>
					</div>

					<p>
						<span style="font-size:14px;">A list of sites, programs and people I rely upon to create my reviews.</span>
					</p>

					<div>
						<b>Research:</b>
					</div>

					<ul>
						<li>
							<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
						</li>
						<li>
							<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
						</li>
						<li>
							<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
						</li>
						<li>
							<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
						</li>
						<li>
							<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
						</li>
						<li>
							<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
						</li>
						<li>
							<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
						</li>
						<li>
							<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
						</li>
						<li>
							<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
						</li>
						<li>
							<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
						</li>
						<li>
							<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
						</li>
						<li>
							<b>World of Warships AP Penetration Calculator </b>- <a href="https://mustanghx.github.io/ship_ap_calculator/" rel="external nofollow">https://mustanghx.github.io/ship_ap_calculator/</a>
						</li>
					</ul>

					<p>
						<b>Artwork:</b>
					</p>

					<div>
						<ul>
							<li>
								<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
							</li>
							<li>
								<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
							</li>
							<li>
								<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
							</li>
							<li>
								<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
							</li>
							<li>
								<b>Azur Lane</b>, <a href="http://www.azurlane.jp/" rel="external nofollow">http://www.azurlane.jp/</a>
							</li>
						</ul>
					</div>

					<p>
						<b>For Graphics:</b>
					</p>

					<ul>
						<li>
							<b>Imgur</b> - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
						</li>
						<li>
							<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
						</li>
						<li>
							<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
						</li>
						<li>
							<b>Gif Maker</b> for well... duh ... making gifs. <a href="http://gifmaker.org/" rel="external nofollow">http://gifmaker.org/</a>
						</li>
						<li>
							<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
						</li>
						<li>
							<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
						</li>
					</ul>

					<p>
						<b>Programs Used:</b>
					</p>

					<ul>
						<li>
							<b>World of Warships</b> (duh)
						</li>
						<li>
							<b>Notepad </b>(seriously)
						</li>
						<li>
							<b>MS Paint</b> (also, seriously)
						</li>
						<li>
							<b>iPhone Stopwatch App</b> (yep)
						</li>
					</ul>

					<p>
						<b>Hardware:</b> Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
					</p>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1193</guid><pubDate>Sat, 28 Oct 2023 09:05:34 +0000</pubDate></item><item><title>Premium Ship Review: Boise</title><link>https://www.devstrike.net/topic/1192-premium-ship-review-boise/</link><description><![CDATA[<div align="center">
	<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;">The following copy and paste job is a review of Boise, a<b style="background:transparent none repeat scroll 0% 0%;font-size:10pt;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"> ships kindly provided to me by Wargaming. This is the release versions of the vessel and her stats are current as of July 26th, 2018.</span></span></b></span></span></b></span></span></b></span></span></b>
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/lN7bruz.jpg" rel="external nofollow"><img alt="lN7bruz.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/lN7bruz.jpg&amp;key=85b9d315f5408e9826367af5240c40f118d5d468e2bccb39bcebae6fbcdc560f" loading="lazy"></a><br>
	<span style="font-size:12px;"><i style="font-size:8pt;">I think I'm a clone now.  Wait, am I the clone if I'm the original ship but I got finalized second?</i></span>
</div>

<div>
	 
</div>

<div>
	<div>
		<b>Quick Summary: </b>Effectively a Helena that trades a slower reload time, less engine speed and worse AA for an excellent heal.
	</div>

	<div>
		<b>Cost: </b>The equivalent of 8,500 doubloons.
	</div>

	<div>
		<b>Patch &amp; Date Written: </b>0.7.6.0, July 11th through 26th, 2018.
	</div>

	<div>
		 
	</div>
</div>

<div>
	<b>PROS:</b>
</div>

<div>
	<ul>
		<li>
			Equipped with a modified British Cruiser <i>Repair Party</i> that heals up to 40% of her hit points per charge.
		</li>
		<li>
			Capable of delivering massive alpha strike volleys with her fifteen 152mm guns.
		</li>
		<li>
			Good fire starting potential.
		</li>
		<li>
			Shell ballistics allow her to make good use of island cover.
		</li>
		<li>
			Decent anti-aircraft firepower, including receiving a bonus charge of<i> </i>her <i>Defensive AA Fire</i> consumable.
		</li>
	</ul>
</div>

<div>
	<b>CONS:</b>
</div>

<div>
	<ul>
		<li>
			Citadel is exposed over the waterline beneath her funnels.
		</li>
		<li>
			Horrible 10 second reload on her main battery.
		</li>
		<li>
			Terribly short-ranged at 13.6km and long shell flight times.
		</li>
		<li>
			Horrible fire arcs.
		</li>
		<li>
			Slow 30.0 knot top speed with a bad rate of turn.<br>
			 
		</li>
		<li>
			Clone of Nueve de Julio.  Identical in all respects save for nationality, name and skin.
		</li>
	</ul>

	<div>
		 
	</div>

	<div>
		<table border="1" cellpadding="1" cellspacing="1" style="width:800px;">
			<tbody>
				<tr>
					<td>
						<u><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><b>What about Nueve de Julio?</b></span></span></u><br>
						<a href="https://i.imgur.com/onYfOcm.png" rel="external nofollow"><img alt="onYfOcm.png" class="ipsImage_thumbnailed" data-ratio="58.85" height="201" width="320" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/onYfOcm.png&amp;key=1f1e69f1fd303c12673522e0031c60a2f8721062c94324b5bd5cb499331edf67" loading="lazy"></a><br>
						<br>
						If this review looks familiar, it's because Nueve de Julio and USS Boise are effectively clones of one another. I've combed through their stats and even twirled the little blighters to make sure of that. <br>
						 
						<div align="center">
							<b><span style="font-size:14pt;">If you've read my Nueve de Julio review, you can stop here.  Seriously, most of this is a C&amp;P job so spare yourself the read. You already know everything you need to know about Boise.</span></b>
						</div>
					</td>
				</tr>
			</tbody>
		</table>
	</div>

	<div>
		<div>
			<br>
			<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Overview</span></u></b></span>
		</div>

		<div>
			<b><span style="font-size:16px;">SKILL FLOOR: </span></b><span style="font-size:16px;"><span style="color:rgb(0,128,0);">Simple</span> / <span style="color:#339966;"><span style="color:#008080;">Casual</span></span> /</span> <span style="color:#0000cc;"><u><span style="font-size:18px;"><strong>CHALLENGING</strong></span></u></span> <span style="font-size:16px;">/ <span style="color:rgb(128,0,128);">Difficult</span></span><br>
			<b><span style="font-size:16px;">SKILL CEILING:</span></b><span style="font-size:16px;"><b style="font-size:10pt;"> </b> <span style="color:rgb(0,128,0);">Low</span> / <span style="color:rgb(0,128,128);">Moderate</span> / </span><span style="color:#0000cc;"><span style="font-size:18px;"><strong><u>HIGH</u></strong></span></span><span style="font-size:16px;"> / <span style="color:rgb(128,0,128);">Extreme</span></span>
		</div>

		<div>
			 
		</div>

		<div>
			Boise is horribly outclassed when bottom tier.  She's too slow and too short ranged to ever be considered forgiving.  Inexperienced and casual players should beware.  Still, she's a better ride than Duca degli Abruzzi.  She has a quality repair party instead of the ghetto version the Italian cruiser was shackled with.  Boise's guns work, even if they're slow firing.  
		</div>

		<div>
			 
		</div>

		<div>
			Boise's ability to go Wolverine and heal back impossible levels of damage will allow veterans to make some daring plays that would otherwise get Helena killed.  To be clear, Boise's lack of range and mobility is a detriment, but it's not as bad as all that.  Kiting and proper use of cover can more than make up for these short comings.  Bwahahaha!  Short.
			<div>
				 
			</div>

			<div align="center">
				<br>
				<a href="https://i.imgur.com/OUYzFvY.png" rel="external nofollow"><img alt="OUYzFvY.png" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OUYzFvY.png&amp;key=e15f52646aeb8af0063cb58d3d87f439232e4d57b7dd2bca6896efb468bda262" loading="lazy"></a>
			</div>

			<div>
				<blockquote>
					<blockquote>
						<blockquote>
							<blockquote>
								<div>
									<div>
										<blockquote>
											<blockquote>
												<blockquote>
													<blockquote>
														<div style="text-align:center;">
															<span style="font-size:18px;"><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow" title="Enlarge image"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="22" width="42" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b>- One of, if not the worst at its tier. This is a pronounced weakness.</span>
														</div>

														<div style="text-align:center;">
															<span style="font-size:18px;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="22" width="45" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br style="font-size:8pt;">
															<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="22" width="57" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br style="font-size:8pt;">
															<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="22" width="52" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship.</span>
														</div>
													</blockquote>
												</blockquote>
											</blockquote>
										</blockquote>
									</div>
								</div>
							</blockquote>
						</blockquote>
					</blockquote>
				</blockquote>
			</div>

			<ul>
				<li>
					While she's still-cruiser squishy, so is everything else at tier VII. She's arguably the <span style="font-size:8pt;"><a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a></span> protected cruiser at her tier.  Yes, Nueve de Julio and Boise share the laurels here.
				</li>
				<li>
					Boise is slow and, what's more, she has a slow rate of turn She deserves her <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>rating and then some.
				</li>
				<li>
					In all other aspects, Boise only warrants a <span style="font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></span> rating. Her anti-aircraft firepower is decent but not <span style="font-size:8pt;"><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></span> enough to compete with Flint, Atlanta and Helena. Her concealment is okay but she's no British cruiser. Finally, her firepower is too short ranged and too slow firing to ever compete for anything better than <span style="font-size:8pt;"><a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a></span> at tier VII.
				</li>
			</ul>
		</div>
	</div>

	<div>
		<div>
			 
		</div>

		<div>
			<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Options</span></b></u></span>
		</div>

		<div>
			Boise has two non-standard elements to her options.<br>
			 
		</div>

		<div>
			<ul>
				<li>
					As an American cruiser, she gains an extra charge of her <b>Defensive AA Fire</b>, with three charges initially, upgrading to four with the premium version of the consumable.
				</li>
				<li>
					More importantly, she has access to a modified British cruiser <b>Repair Party</b>. This heals up to 40% of the ship's hit points per charge over 20 seconds. She queues up to 33% of citadel damage and 50% of penetration damage.
				</li>
			</ul>
		</div>

		<div>
			 
		</div>

		<div>
			<b>Consumables</b>
		</div>

		<div>
			<a href="http://wiki.gcdn.co/images/e/e8/Consumable_PCY001_CrashCrew.png" rel="external nofollow"><img alt="Consumable_PCY001_CrashCrew.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/e/e8/Consumable_PCY001_CrashCrew.png&amp;key=6f7d91eb940b959d4f02800ab6435f5c4712e2c6029c073e84d7e226ffc8ec51" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png" rel="external nofollow"><img alt="Consumable_PCY008_SonarSearch.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Consumable_PCY008_SonarSearch.png&amp;key=26e00342a62ffd26c96c3803a57690e61916bd70ff1ed7f8e11baf73c33066d1" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png" rel="external nofollow"><img alt="Consumable_PCY002_RegenCrew.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/1/15/Consumable_PCY002_RegenCrew.png&amp;key=f7523d1caa33f6f8289c9a38fe69327a7e72dffe06294f339e52bd2ecd99a979" loading="lazy" height="60"></a>
		</div>

		<div>
			<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png" rel="external nofollow"><img alt="Consumable_PCY003_AirDefenseDisp.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/61/Consumable_PCY003_AirDefenseDisp.png&amp;key=320c23fea836e2d1643ae8a8f3061132fa3b17d97bc33f8930ec988b516ef846" loading="lazy" height="60"></a>
		</div>

		<div>
			Not much to say here. You have the choice between <b>Hydroacoustic Search</b> and <b>Defensive AA Fire</b> in her second slot. Remember to equip as many premium versions of the consumables as you can afford, with special emphasis on her <b>Repair Party</b> before all others.
		</div>

		<div>
			 
		</div>

		<div>
			<b>Upgrades</b>
		</div>
		<a href="http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM030_MainWeapo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b0/Wows_icon_modernization_PCM030_MainWeapon_Mod_I.png&amp;key=98c18b4b10b3829f4e48cad606003dc95cc6878a43608afcd06f9c0a1c0a6638" loading="lazy"></a><a href="http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM022_SteeringG" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/6/64/Wows_icon_modernization_PCM022_SteeringGear_Mod_I.png&amp;key=53e574a8360d223fc12f339899d2c9b51216e6d6d8ce71058673a9c132fd95aa" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png" rel="external nofollow"><img alt="Icon_modernization_PCM011_AirDefense_Mod" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/bc/Icon_modernization_PCM011_AirDefense_Mod_II.png&amp;key=ee305a69388b525a8990793842f5ef6a9f9ebca76363dc1347b8cec7aaccec8f" loading="lazy"></a><a href="http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM025_SteeringG" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/7/7b/Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png&amp;key=59202c8fdd47d47ac04bf2ecf3de13b42cf77f58b78bcaeb68746cf0bc29fc0f" loading="lazy"></a><br>
		<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM041_SonarSear" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/4/4b/Wows_icon_modernization_PCM041_SonarSearch_Mod_I.png&amp;key=3c68457cd23f05cbf6d33c9eca15c3c66844712a525455076818a841385f6ea3" loading="lazy"></a><a href="http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM033_Guidance_" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/b/b5/Wows_icon_modernization_PCM033_Guidance_Mod_I.png&amp;key=38204d8a6507b3f59f9c034ebb2dc346b7a78c242eef6651f4e362fc196325f4" loading="lazy"></a><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM024_Engine_Mod_II.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM024_Engine_Mo" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM024_Engine_Mod_II.png&amp;key=6175ecc0c3ca349dfa9bbef05de113d08bac3201c28d24e039e83aac8980948a" loading="lazy"></a><br>
		<a href="https://i.imgur.com/Bx8Y8WA.png" rel="external nofollow"><img alt="Bx8Y8WA.png" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Bx8Y8WA.png&amp;key=ada1fb95f38f519088dc452c6271a82609ca0339af1de9b4e976ddd104be0d57" loading="lazy" height="60"></a><a href="http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png" rel="external nofollow"><img alt="Wows_icon_modernization_PCM020_DamageCon" data-ratio="100.00" height="60" width="60" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=http://wiki.gcdn.co/images/5/54/Wows_icon_modernization_PCM020_DamageControl_Mod_I.png&amp;key=b8f84048aa9cb8306d1457be68e00ded2dd239e7f10484e29b87c69b5681caac" loading="lazy"></a><br>
		 
	</div>

	<div>
		There are a couple of choices to be made.<br>
		 
	</div>

	<div>
		<ul>
			<li>
				If you intend to use <i>Hydroacoustic Search</i> instead of <i>Defensive AA Fire</i> then consider taking the special upgrade, <b>Hydroacoustic Search Modification 1 </b>in your second slot. Otherwise, default to <b>Steering Gears Modification 1</b>. While kiting, Boise's rudder gets shot out often. If you're going to take the commander skill, <i>Last Stand</i>, then take <b>Damage Control Modification 1</b>.
			</li>
			<li>
				In your second slot, <b>AA Guns Modification 2</b> is probably your best choice, regardless of your AA status and consumables.  The extra range can often be enough to bluff away attack craft that will assume you're about to use <i>Defensive Fire</i>.  Boise doesn't engage at distances where the dispersion bonus provided by <b>Aiming Systems Modification 1</b> are really necessary.
			</li>
			<li>
				Finally, in your fourth slot, <b>Steering Gears Modification 2</b> should be your go-to. However, if you like parking stationary behind islands, then you may find use out of <b>Propulsion System Modification 2</b> in order to assist adjusting your position more quickly when spotted.
			</li>
		</ul>
	</div>

	<div>
		<br>
		<b>Camouflage</b><br>
		<a href="https://i.imgur.com/4FSmMGo.png" rel="external nofollow"><img alt="4FSmMGo.png" class="ipsImage_thumbnailed" data-ratio="81.71" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/4FSmMGo.png&amp;key=b575e566c8867dd5d97fd221da5b8fe11713b57c04a1e225867bbdfab2bb2fbd" loading="lazy"></a><br>
		Boise comes with <b>Type 10 Camouflage</b> which provides:

		<ul>
			<li>
				50% bonus experience gains
			</li>
			<li>
				10% reduction to maintenance costs
			</li>
			<li>
				3% reduction in surface detection
			</li>
			<li>
				4% reduction in enemy accuracy.
			</li>
		</ul>

		<div align="center">
			<a href="https://i.imgur.com/jnrBp7M.gif" rel="external nofollow"><img alt="jnrBp7M.gif" data-ratio="44.00" height="281" style="width:800px;height:auto;" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jnrBp7M.gif&amp;key=36eb4d599ef2411eb351aba524b8e8ea6d14c9d71a289acf1d2f7c9a6f608534" loading="lazy"></a><br style="font-size:8pt;">
			<span style="font-size:12px;"><i>If you've completed the American Cruiser collection, you'll have the option of swapping between two different colour palettes for Boise.</i></span>
		</div>

		<div>
			 
		</div>
	</div>

	<div>
		<span style="font-size:22px;"><span style="font-family:Georgia, serif;"><strong><u>Firepower</u></strong></span></span><br>
		<b>Main Battery: </b>Fifteen 152mm/47 rifles in 5x3 turrets in an A-B-C-X-Y layout. A-B and X-Y are superfiring to the fore and rear respectively. C turret is mounted at the same elevation as A but is rear-facing with limited forward arcs.<br>
		<b>Secondary Battery: </b>Eight 127mm/25 rifles mounted amidships between the bridge and funnels.
	</div>

	<div>
		 
	</div>

	<div>
		At first glance, the Brooklyn-class looks almost identical to the St.Louis-class represented in game by Helena at tier VII.  There are some notable differences however.  Boise gives up range and rate of fire in order to pay for the advantage of her <i>Repair Party</i> consumable. 
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/fKgTv5Q.jpg" rel="external nofollow"><img alt="fKgTv5Q.jpg" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/fKgTv5Q.jpg&amp;key=b9e1aedf5c603c3bea6fbbada7658d54a8a7ff63a3049ad4f6f15c28f36c391c" loading="lazy"></a>
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:18px;"><b><span style="font-family:Georgia;">Range &amp; Ballistics </span></b></span>
	</div>

	<div>
		Let's get the worst out of the way.  Boise is going to win no prizes for the ability to project influence.  She's very short ranged -- a paltry 13.56km.  I remind you this is a ship that can see tier IX maps and opponents.  If this brings you pause, good.  This is the same sort of engagement distance you can expect from ships like Atlanta and Flint.  However, unlike those two, Boise is neither as manoeuvrable or packing a <i>Smoke Generator</i> to make everything better.  Combined with Boise's terrible top speed and modest concealment values, getting her to the front lines in order to be able to engage enemies can feel like an insurmountable challenge sometimes.
	</div>

	<div>
		 
	</div>
	Your best bet is to make gratuitous use of island cover.  This will keep you alive and it may even allow you to get the drop on some enemies that aren't expecting you to be working so close to them.  Her high ballistic arcs on her HE shells will largely facilitate this.  Just be aware that her AP shells do not behave in the same manner if you need to switch ammunition choices.  If you get the opportunity to blow out a citadel, you may be forced to crawl out from under the skirts of your island waifu to get the kill shot.
</div>

<div>
	 
</div>

<div>
	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/mx4GOC9.png" rel="external nofollow"><img alt="mx4GOC9.png" class="ipsImage_thumbnailed" data-ratio="77.13" height="493" width="640" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/mx4GOC9.png&amp;key=3a23d21e5ebe27bd1ea4d8b86c571187e1628ce5f0a9bdda695ce18316e2e7a6" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>AP shells in blue (top) and HE shells in red (bottom). Boise has comparable sustained damage output to a twelve-gun light-cruiser. Her real strength is in the alpha-strike from her initial volleys.</i></span>
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:18px;"><b style="font-family:Georgia;">She's got problems but having fifteen guns isn't one of them</b></span>
	</div>

	<div>
		Boise preserves Helena's phenomenal alpha strike ability. On a per-volley basis, she delivers comparable damage to the ten 203mm-gun broadside of a Japanese heavy cruiser. Her specialty is landing these high damage strikes and forcing opponents to reassess the risks they're taking. Delivering these volleys accurately is the key to Boise's success. She is fully capable of crippling destroyers with a single broadside or landing <i>Devastating Strikes</i> upon exposed cruisers with multiple citadel hits.
	</div>

	<div>
		 
	</div>

	<div>
		Unlike most other light cruisers, Boise is less forgiving of player mistakes in regards to aim and target selection. Her reload is punitive for a light cruiser at ten seconds per volley. Veterans of Mogami 155mm should be familiar with this rate of fire -- Boise matches it. However, she doesn't boast Mogami's increased shell damage or improved ballistics. In order to overwhelm opponents, she must choose her targets carefully and she must land multiple hits per salvo. Missed shots are frustrating to say the least as there are long waits between volleys making for missed opportunities.
	</div>

	<div>
		 
	</div>

	<div>
		This lower rate of fire also dampens her ability to set fires. She's worse at it than any of the other 152mm armed tier VII light cruisers save Abruzzi -- cuz Abruzzi sucks.
	</div>

	<div>
		 
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/O0xYyYR.jpg" rel="external nofollow"><img alt="O0xYyYR.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/O0xYyYR.jpg&amp;key=b887e9a845923458fee78689eaea64584524554bb22f217886537d5cace4ef60" loading="lazy"></a><br>
		<span style="font-size:12px;"><i>An Omaha discovers, to its peril, that Boise is quite capable of one-shotting it with its AP shells at over 11km distant.</i></span>
	</div>

	<div>
		 
	</div>

	<div>
		Like almost all 152mm armed light cruisers, Boise's guns are reliant upon the commander skill, <i>Inertial Fuse for HE Shells</i> (IFHE).  This should come as a surprise to no one.  IFHE unlocks the ability for 152mm armed light cruisers to directly damage any battleship or cruiser they encounter with their high explosive (HE) shells. Without it, Boise is incapable of damaging anything but superstructures of tier VI+ battleships and most tier VIII+ cruisers. No other skill option in the game spikes her damage output as dramatically and it should be considered a must-have for any build. Light cruisers are reliant upon their HE shells.
	</div>

	<div>
		<br>
		This isn't to say she should eschew the use of armour piercing (AP) shells entirely. With 150mm of penetration up to 10km, Boise is capable of landing citadel hits against exposed enemy cruisers inside of this range. With up to fifteen shells landing at a time she's quite capable of one-shotting many of the cruisers she faces. Have fun sniping those Omahas.
	</div>
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/Mjd5rhV.gif" rel="external nofollow"><img alt="Mjd5rhV.gif" data-ratio="56.25" height="421" style="width:800px;height:auto;" width="750" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Mjd5rhV.gif&amp;key=2f6fad29bc6b412e792aad27682d03332fc990b084b0aeb98a13335b60ca2216" loading="lazy"></a><br>
	<span style="font-size:12px;"><i>Boise's fire arcs are garbage.. Exposing her X and Y turret to enemies on her forward quarter opens up her to taking AP citadel hits in return. She has better fire angles rearward so long as you keep C-turret masked.</i></span>
</div>

<div>
	 
</div>

<div>
	<b>Summary</b>

	<div>
		<ul>
			<li>
				Highly dependent on <i>Inertial Fuse for HE Shells</i> to make them competitive.
			</li>
			<li>
				Once that skill is in place, they become universal guns with great alpha strike and competitive DPM.
			</li>
			<li>
				Typical American light-cruiser guns otherwise -- very floaty, very short ranged. Hug islands and kite your way to success.
			</li>
		</ul>

		<p>
			<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
			<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b>: Boise is a long ways off here and is only spared a <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b> rating thanks to Duca degli Abruzzi being such a turd.
		</p>
	</div>

	<div>
		<span style="font-size:22px;"><span style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;">Defense</span></span></b></u></span></span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Hit Points: </b><span style="background:transparent none repeat scroll 0% 0%;">33,300</span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">Maximum Citadel Protection:</b><span style="background:transparent none repeat scroll 0% 0%;"> 127mm</span><br>
		<b style="background:transparent none repeat scroll 0% 0%;">Min Bow &amp; Deck Armour: </b><span style="background:transparent none repeat scroll 0% 0%;">16mm</span>
	</div>

	<div>
		 
	</div>

	<div>
		There's only one surprise here, so let's start off with it -- the rest is a mere afterthought anyway. Boise has access to a high-tier British cruiser <i>Repair Party</i> consumable. Effectively a dry-dock in a can, it allows you tank more damage than you have any right to endure. Combined with the <i>Superintendent</i> skill, the <i>India Delta</i> repair signal and a premium version of the consumable, Boise potentially has a maximum hit point total of 97,236hp. It will be the super rare game that it ever takes more than 80,000 hit points to sink you, but you can safely assume that it will almost always take 50% more damage to sink Boise than her hit points would otherwise indicate.
	</div>

	<div>
		 
	</div>

	<div>
		This is of course barring receiving <i>Devastating Strikes</i>. For all of the merits of her <i>Repair Party</i>, Boise is still a cruiser. She's very vulnerable to citadel hits, especially if you over-angle to bring her X &amp; Y turrets onto a target. Battleships will be all too happy to blow out your machine spaces if you leave her exposed. She's similarly vulnerable to torpedoes with no damage mitigation there. Despite this weakness, Boise's citadel is mostly submerged -- something Abruzzi and Fiji cannot boast with their own<i> </i>abilities to heal. It's only beneath Boise's funnels where her citadel peeks up over the water's surface.
	</div>

	<div>
		 
	</div>

	<div>
		Overall, this one tough cruiser. She's still a cruiser, mind you, and not a battleship. Still, Boise makes a mockery out of Fiji's and Abruzzi's ability to heal, which really says something.
	</div>

	<div>
		 
	</div>

	<div>
		<b>Evaluation:</b> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="12" width="28" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a><br>
		<b>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</b>  Unless something else gets super mutant British-heals at tier VII, Boise and Nueve de Julio are going to hold onto this one for a while.
	</div>

	<div>
		 
	</div>

	<div>
		 
	</div>

	<div>
		<div align="center">
			<a href="https://i.imgur.com/aOvPRrB.jpg" rel="external nofollow"><img alt="aOvPRrB.jpg" data-ratio="56.25" height="574" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/aOvPRrB.jpg&amp;key=1ff93cb103373af93c05daab074d8bad6dd435c4e9ef94438bcd4290f5c2be5c" loading="lazy"></a><br>
			<span style="font-size:12px;"><i>Boise cannot maintain even 24 knots in a turn. This affects her rotation rate and makes her feel very sluggish. This gets pretty harrowing when there's fish on the way or you need to dodge incoming shell fire and it taxes her </i>Repair Party<i> as a result.</i></span>
		</div>

		<div>
			 
		</div>
	</div>

	<div>
		<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Agility</span></b></u></span><br>
		<b>Top Speed:</b> 30.0kts<br>
		<b>Turning Radius: </b>710m<br>
		<b>Rudder Shift Time: </b>9.1s<br>
		<b>Maximum Rate of Turn: </b>~5.2º/s
	</div>

	<div>
		 
	</div>

	<div>
		I could make fat American jokes, but I'm not gonna.  Low hanging fruit... just like the low hanging guts off of fat -- I'm just going to stop myself right there.
	</div>

	<div>
		 
	</div>

	<div>
		Boise is chubby and not in the jolly, roly-poly way.  She feels overweight, sluggish and ill tempered when you ask her to move about.  She can't even hold 24 knots in a turn for crying out loud.  With her lack of range, her awful top speed and her poor handling just makes everything feel worse.  You can expect a lot of close calls where torpedoes are concerned and it's downright frustrating being unable to open up the distance on enemy battleships intent on pinching your big, round, cheeseburger fueled badonkadonk.
	</div>

	<div>
		 
	</div>

	<div>
		<b>Evaluation:</b> <b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"><a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="12" width="23" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a></b><br>
		<b>What it would have needed to be</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:  A gym membership and a whole lot of commitment to getting in shape.
	</div>

	<div>
		 
	</div>

	<div>
		<span style="font-size:22px;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;">Anti-Aircraft Defense</u></b></span></span></span><br>
		<b style="background:transparent none repeat scroll 0% 0%;">AA Battery Calibers:</b> 127mm / 40mm / 20mm<br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">AA Umbrella Ranges:</b><span style="background:transparent none repeat scroll 0% 0%;"> 4.2km / 3.5km / 2.0km</span><br style="background:transparent none repeat scroll 0% 0%;">
		<b style="background:transparent none repeat scroll 0% 0%;">AA DPS per Aura: </b>58.4 / 131.4 / 48.8
	</div>

	<div>
		 
	</div>

	<div>
		Boise's anti-aircraft firepower is frustrating.
	</div>

	<div>
		 
	</div>

	<div>
		It sits upon the cusp of greatness. For raw damage-per-second (DPS) values, she's in a good place. She can spit out a wall of flak that's more than sufficient to make aircraft want to avoid the airspace she's protecting. The only downside is that the size of this airspace isn't very large. Like many low-tier cruisers, her large caliber guns do not have a commanding range. This largely limits her flak to self-defense unless a player elects to invest heavily into upgrades to improve it. Between the commander skill, <i>Advanced Fire Training</i> and the upgrade, <i>AA Guns Modification 2</i>, Boise's large caliber AA bubble can be extended from 4.2km up to just over 6.0km. While this is much more respectable, it's a very expensive investment for situational gains. It's still not enough to let Boise ambush aircraft with a full stealth build -- her aerial detection range exceeds this upgraded reach by 650m. Given the expense of skills needed to upgrade her main battery firepower performance with <i>Inertial Fuse for HE Shells </i>this can be a cost she simply cannot pay.
	</div>

	<div>
		 
	</div>

	<div>
		As it stands, Boise 's AA defense is good enough for her own personal use but not much more beyond that.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<a href="https://i.imgur.com/2LMsqiT.jpg" rel="external nofollow"><img alt="2LMsqiT.jpg" data-ratio="30.50" height="312" width="1024" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/2LMsqiT.jpg&amp;key=c2cc4a79f1209a516c4cdd3470bf7abab6513a4039fb551c1fc1ab478639e1a3" loading="lazy"></a>
	</div>

	<div>
		 
	</div>

	<div>
		 
	</div>

	<div>
		<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
		<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b>: Boise is a long way off from being able to contest Atlanta and Flint for supremacy. Upgrading her 127mm/25s to 127mm/38s to get that 5.0km base range would be a good start.
	</div>

	<div>
		 
	</div>

	<div>
		<div>
			<div>
				<div style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:22px;"><u><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Refrigerator</span></span></span></span></b></span></u></span>
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					<b style="background:transparent none repeat scroll 0% 0%;">Base Surface Detection Range (stock/min): </b><span style="background:transparent none repeat scroll 0% 0%;">11.88m / 10.14km</span>
				</div>

				<div style="background:transparent none repeat scroll 0% 0%;">
					<b style="background:transparent none repeat scroll 0% 0%;">Air Detection Range (stock/min): </b><span style="background:transparent none repeat scroll 0% 0%;">7.56km / 6.65km</span>
				</div>

				<div>
					<b>Detection Range when Firing from Smoke: </b>5.64km
				</div>

				<div>
					<b>Main Battery Firing Range: </b>13.56km
				</div>
			</div>

			<div>
				<b>Detection Consumables: </b>Hydroacoustic Search
			</div>

			<div>
				 
			</div>

			<div>
				Boise misses the mark when it comes to having "good" cruiser stealth.  For that, I'd need to see her with less than a 10km surface detection range when fully upgraded and she just doesn't quite manage this.  Again, cue some tired joke about fat Americans here.  It's frustrating because Boise almost manages it.  Like her anti-aircraft firepower, it's on the cusp of being great but she misses out.  Oh well.  
			</div>
		</div>
	</div>

	<div>
		 
	</div>

	<div>
		Boise is going to have to get dangerously close to the enemy team in order to affect damage.  The real trick with her survival is ensuring you're close enough only to select elements of the enemy team.  Allowing battleships to draw clear line of sight onto Boise at ranges less than 14km is a death sentence.  Remember, she handles like a pig, so you need to ensure the shell flight time of those big guns is in excess of 8 seconds to give you enough time to throw your jiggly butt about when you try and dodge.   Limit the number of ships that can see you.  Make doubly sure that when you are seen that you're limiting the number of ships that can shoot you.
	</div>

	<div>
		 
	</div>

	<div>
		Generally speaking, Boise does best camping islands and using terrain to block line of sight while she engages enemies. You can attempt to be brave and kite at the extremes of her range in open water and enjoy some success, but be aware this works best against distracted or slow enemies.
	</div>
	 

	<div>
		<b>Evaluation:</b> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="12" width="24" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
		<b>What it would have needed to be</b> <b><a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="12" width="31" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a></b>: It's not going to happen. She'd need a <i>Smoke Generator</i> at the very least to begin to contest Fiji and Flint.
	</div>

	<div>
		 
	</div>
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">These skills should look familiar...</span></b></u></span>
</div>

<div>
	 
</div>

<div align="center">
	<a href="https://i.imgur.com/tklOSAH.png" rel="external nofollow"><img alt="tklOSAH.png" width="649" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/tklOSAH.png&amp;key=cf8b231dab2bfe1d06e73a0f101b5ae6c80ae8d2952e22835cb8179fa6432d55" loading="lazy" height="434.83"></a>
</div>

<div>
	 
</div>

<div>
	<ul>
		<li>
			Start with <b>Priority Target</b>.
		</li>
		<li>
			At tier two, take either <b>Last Stand</b> or <b>Adrenaline Rush</b>. The former will help keep you alive from inevitable steering gears damage when kiting. The latter is a flat out DPM increase for your guns. We'll come back to these skills later, so move on to tier 3 after picking one of the two.
		</li>
		<li>
			Next, take <b>Superintendent</b>. This gives you an extra charge of your <i>Repair Party</i> which is Boise's great strength.
		</li>
		<li>
			At tier 4, you're going to double up. Take either <b>Concealment Expert </b>or <b>Inertial Fuse for HE Shells</b> and then save up your next four points to pick up whichever skill you didn't grab the first time.
		</li>
		<li>
			Slip back down to tier 3 and take <b>Demolition Expert</b> for your sixth (17pt) skill.
		</li>
		<li>
			And finally, we're back down to tier 2. If you have <u><i>not</i></u> taken <b>Adrenaline Rush</b> as your first skill here, take it now. Otherwise, you can look at taking something else, like <b>Expert Marksman</b> if <b>Last Stand </b>doesn't appeal.
		</li>
	</ul>

	<div>
		There are alternative builds to consider, such as an anti-aircraft specialized build but Boise's real strength is as a tough artillery ship.
	</div>

	<div>
		 
	</div>
</div>

<div>
	<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">Final Evaluation</span></b></u></span>
</div>

<div>
	I can breathe easy.  This was one of the easiest yet one of the more stressful reviews I've done.  I was oh-so very concerned that Boise wasn't going to end up a clone of Nueve de Julio as Wargaming had claimed.  I've gone over her performance with a fine toothed comb and I haven't been able to find any differences between the two.  I'm hoping I haven't missed anything, but I seriously doubt I have at this stage.  Yay, she's a clone!
</div>

<div>
	 
</div>

<div>
	Also:  Boo, she's a clone.
</div>

<div>
	 
</div>

<div>
	Boise is a solid ship.  Not too powerful but not weak either.  She sits in that happy middle ground where she can definitely perform but she's not going to outclass everything going into a match.  While I imagine she may end up being a darling for some, I don't find her terribly exciting.  Still, she's a great trainer for American light cruisers.  No longer must you try and shoe-horn a captain into Atlanta, Indianapolis or Marblehead and hope for the best.  Boise will take whatever build you have spec'd for your light cruiser commander and she'll deliver as you expect her to.
</div>

<div>
	 
</div>

<div>
	Overall?  Boise is a safe, undramatic premium.
</div>

<div>
	<div>
		<p>
			<span style="font-size:22px;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="font-family:georgia, serif;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Would I Recommend?</b></span></span></u></span><br>
			It's worth repeating:  <b>Nueve de Julio</b> <b>and Boise</b> <b>are clones of one another gameplay wise</b>.  The only marked difference is which nations flag they sail under and some fun cosmetic changes.
		</p>

		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<u><b><span style="font-size:12pt;">PVE Battles</span></b></u><br>
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</span></span></span></span><br>
				 
			</li>
		</ul>
		<b>Very yes</b>. Short of her top speed being a bit of an issue in scenarios, Boise will do wonderfully here.<br>
		 
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				<b style="background:transparent none repeat scroll 0% 0%;"><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">Random Battle Grinding</span></u></b><u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;">:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</span></span></span></span></span><br>
				 
			</li>
		</ul>
		<b>Yes</b>.  For a gunnery focused light cruiser trainer, Boise is fantastic.  She'll overlap the same artillery-based skills that you'll use from Dallas through to Cockbote.  If you want an AA trainer instead, I would suggest Atlanta.<br>
		 
	</div>

	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</span></span></span></span></span><br>
			 
		</li>
	</ul>
	<b>Meh.  </b>Heals are great in competitive -- especially if there's not any battleship around.  If there are, however, her longevity and influence gets much more brief and you'd be better suited looking at Flint, Belfast or Fiji.<br>
	 
	<ul style="background:transparent none repeat scroll 0% 0%;">
		<li>
			For <u style="background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Collectors</b>:</span></u><br style="background:transparent none repeat scroll 0% 0%;">
			<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">If you enjoy ship history or possessing rare ships, this section is for you.</span></span></span></span></span></span>
		</li>
	</ul>

	<p>
		<b>Yes.  </b>Boise received 11 Battle Stars during WWII. 
	</p>

	<div>
		<ul style="background:transparent none repeat scroll 0% 0%;">
			<li>
				For <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><span style="font-size:16px;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Fun Factor</b>:</span></u><br>
				<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">Bottom line: Is the ship fun to play?</span></span></span></span></span>
			</li>
		</ul>

		<p>
			<b>No.</b> This ship didn't tick the right boxes for me. She's decent, but I didn't enjoy her overmuch (aside from occasionally blowing out the citadel of an unwary cruiser with a <i>Devastating Strike</i>).
		</p>

		<div>
			<ul style="background:transparent none repeat scroll 0% 0%;">
				<li>
					What's the <u style="font-size:12pt;background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Final Verdict?</b></u><br style="background:transparent none repeat scroll 0% 0%;">
					<span style="font-size:12px;"><span style="background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;">How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</span></span></span><br>
					 
				</li>
			</ul>
			<span style="font-size:14px;"><span style="color:rgb(128,0,0);background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">GARBAGE</b></span><b style="background:transparent none repeat scroll 0% 0%;font-size:8pt;"> </b>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br style="font-size:8pt;">
			<span style="color:rgb(204,102,0);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Mehbote</b></span></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br style="font-size:8pt;">
			<span style="color:rgb(102,102,255);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">Gudbote</b></span></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br style="font-size:8pt;">
			<span style="color:rgb(75,0,130);background:transparent none repeat scroll 0% 0%;"><span style="background:transparent none repeat scroll 0% 0%;"><b style="background:transparent none repeat scroll 0% 0%;">OVERPOWERED</b></span></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.</span>
		</div>

		<div>
			 
		</div>

		<div>
			 
		</div>

		<div align="center">
			<a href="https://i.imgur.com/IUmsh05.jpg" rel="external nofollow"><img alt="IUmsh05.jpg" data-ratio="56.25" height="580" width="1034" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/IUmsh05.jpg&amp;key=7fdefba7bbfd19329fcce4b96f3830fef3343de4bf2125a4ef308c3d4717768d" loading="lazy"></a>
		</div>

		<div>
			<div>
				<div>
					<span style="font-size:22px;"><u><b><span style="font-family:Georgia;">In Closing </span></b></u></span>
				</div>

				<div>
					 Hooray, that's done!   This was mostly a copy and paste job of my Nueve de Julio review -- yay, clones.  Had there been more time between the two of them, I might have written this one fresh.  I'm going to be busy with the new British destroyer line next so keep your eyes out for some fun graphics in the near future.  Premium ship wise, Cossack and Stalingrad are probably going to be coming up next.
				</div>
			</div>

			<div>
				<div>
					<div align="center">
						<div>
							<div>
								<p style="text-align:center;">
									<a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow"><span>﻿</span><span>﻿</span><img alt="5TLMT4E.jpg" class="ipsImage ipsImage_thumbnailed" data-ratio="46.13" height="369" style="width:180px;height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5TLMT4E.jpg&amp;key=8c7397c705ecbffd3f5989952b79066eb3067e9619df044a38970b5d32d9b29b" loading="lazy"></a>
								</p>
							</div>
						</div>

						<p style="text-align:left;">
							<span style="font-size:22px;"><b><u><span style="font-family:Georgia;">Appendix</span></u></b></span>
						</p>
					</div>

					<div>
						A list of sites, programs and people I rely upon to create my reviews.
					</div>

					<div>
						<div class="ipsSpoiler_contents">
							<div>
								<b>Research:</b>
							</div>

							<ul>
								<li>
									<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
								</li>
								<li>
									<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
								</li>
								<li>
									<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
								</li>
								<li>
									<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
								</li>
								<li>
									<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
								</li>
								<li>
									<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
								</li>
								<li>
									<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
								</li>
								<li>
									<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
								</li>
								<li>
									<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
								</li>
								<li>
									<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
								</li>
								<li>
									<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
								</li>
								<li>
									<b>World of Warships AP Penetration Calculator </b>- <a href="https://mustanghx.github.io/ship_ap_calculator/" rel="external nofollow">https://mustanghx.github.io/ship_ap_calculator/</a>
								</li>
							</ul>

							<p>
								<b>Artwork:</b>
							</p>

							<div>
								<ul>
									<li>
										<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
									</li>
									<li>
										<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
									</li>
									<li>
										<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
									</li>
									<li>
										<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
									</li>
									<li>
										<b>Azur Lane</b>, <a href="http://www.azurlane.jp/" rel="external nofollow">http://www.azurlane.jp/</a>
									</li>
								</ul>
							</div>

							<p>
								<b>For Graphics:</b>
							</p>

							<ul>
								<li>
									<b>Imgur</b> - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
								</li>
								<li>
									<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
								</li>
								<li>
									<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
								</li>
								<li>
									<b>Gif Maker</b> for well... duh ... making gifs. <a href="http://gifmaker.org/" rel="external nofollow">http://gifmaker.org/</a>
								</li>
								<li>
									<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
								</li>
								<li>
									<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
								</li>
							</ul>

							<p>
								<b>Programs Used:</b>
							</p>

							<ul>
								<li>
									<b>World of Warships</b> (duh)
								</li>
								<li>
									<b>Notepad </b>(seriously)
								</li>
								<li>
									<b>MS Paint</b> (also, seriously)
								</li>
								<li>
									<b>iPhone Stopwatch App</b> (yep)
								</li>
							</ul>

							<p>
								<b>Hardware:</b> Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
							</p>
						</div>
					</div>

					<div>
						 
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1192</guid><pubDate>Sat, 28 Oct 2023 08:51:16 +0000</pubDate></item><item><title>Premium Ship Review: Stalingrad</title><link>https://www.devstrike.net/topic/1190-premium-ship-review-stalingrad/</link><description><![CDATA[<p style="text-align:center;">
	<a href="https://i.imgur.com/BYLUuI3.jpg" rel="external nofollow"><img alt="BYLUuI3.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/BYLUuI3.jpg&amp;key=189a11962b48120efad3b04d6027288fe1bdc7af21640e6de6a8916d20570825" loading="lazy"></a><br>
	<span style="font-size:12px;"><em>I've had "<a href="https://www.youtube.com/watch?v=K9_oePLvg24" rel="external nofollow">Rainbow Stalin</a>" stuck in my head throughout writing this review.</em></span>
</p>

<p>
	<strong>Quick Summary: </strong> Moskva with worse armour, handling and stealth but with better guns and more hit points.<br>
	<strong>Cost:</strong> 28,000 Steel earned through Clan Wars, Ranked Battles or Supercontainers<br>
	<strong>Patch &amp; Date Written:</strong> 0.7.8, August 22nd to 31stm 2018.
</p>

<p>
	<strong>PROS:</strong>
</p>

<ul>
	<li>
		Massive health pool with 72,450hp.
	</li>
	<li>
		Trollish armour profile resistant to both AP and HE shells.
	</li>
	<li>
		Decent anti-torpedo protection for a cruiser with a 25% reduction to damage.
	</li>
	<li>
		Armed with nine massive (for a cruiser) 305mm guns with excellent alpha strike.
	</li>
	<li>
		Very accurate for battleship-caliber weapons with reduced dispersion and 2.65 sigma (!)
	</li>
	<li>
		AP shells have improved penetration characteristics.
	</li>
	<li>
		Fast with a top speed of 35 knots.
	</li>
	<li>
		Has access to the Soviet Surveillance Radar consumable.
	</li>
</ul>

<p>
	<strong>CONS:</strong>
</p>

<ul>
	<li>
		Massive citadel exposed over the waterline.
	</li>
	<li>
		25mm bow can be overmatched by any battleship she encounters.
	</li>
	<li>
		Fires burn for 45 seconds instead of 30 seconds like other cruisers.
	</li>
	<li>
		Poor damage output when she can't use her AP shells.
	</li>
	<li>
		Massive turning radius of 1130m with sluggish rate of turn.
	</li>
	<li>
		Enormous surface detection range at 18.12km stock.
	</li>
	<li>
		No access to Hydroacoustic Search consumable.
	</li>
	<li>
		Defensive AA Fire consumable has reduced damage multiplier.
	</li>
</ul>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Overview</strong></span></span></span><br>
	<b>Skill Floor: </b><span style="color:#339966;"><b> </b>Simple</span> / <span style="color:#008080;"><u><strong>Casual</strong></u></span> / <span style="color:#0000ff;">Challenging</span> / <span style="color:#800080;">Difficult</span><br>
	<b>Skill Ceiling:</b>  <span style="color:#339966;">Low</span> / <span style="text-decoration:underline;"><strong><span style="color:#008080;text-decoration:underline;">Moderate</span></strong></span> / <span style="color:#0000ff;">High</span> / <span style="color:#800080;">Extreme</span>
</p>

<p>
	In terms of skill required to make this ship perform, Stalingrad is incredibly basic.  Unfortunately, this also threatens to make her incredibly dull.  Ironically, for all of the skill needed to earn Stalingrad, she is a vessel that requires so very little to play.
</p>

<p>
	It's doubly disappointing that she doesn't upscale well with player skill, being a solid platform in just about anyone's hands.  She has a very forgiving armour layout.  She has very forgiving guns.  Her consumables are straight forward.  She nearly (nearly) has a universal ammunition type.  Stalingrad has only a few weaknesses that veterans will be better at mitigating.
</p>

<div>
	<a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow" title="Enlarge image"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a>- One of, if not the worst at its tier. This is a pronounced weakness.
</div>

<div>
	<a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> - Middle of the pack at its tier. Not terrible, but not terribly good either.<br>
	<a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a> - Has a significant advantage over her tier mates. A solid, competitive performer.<br>
	<a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> - No other ship at its tier does this as well as this ship.
</div>

<div>
	 
</div>

<div style="text-align:center;">
	<a href="https://i.imgur.com/PnN9Llr.png" rel="external nofollow"><img alt="PnN9Llr.png" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/PnN9Llr.png&amp;key=4d23726dbf1072b8ecb99766a495c66c00276752213e72f17bf7a1516b82d11e" loading="lazy"></a>
</div>

<div>
	 
</div>

<ul>
	<li>
		Though there's some serious competition, Stalingrad stands above her contemporaries in terms of Offense and Defense making her the <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a> at her tier.
	</li>
	<li>
		Similarly, her Agility and Concealment are the worst at her tier.  They're downright <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow" title="Enlarge image"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a>.
	</li>
	<li>
		This just leaves her Anti Aircraft firepower which is middling.  She earns a <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a> rating.
	</li>
</ul>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Options</strong></span></span></span><br>
	<span style="font-size:14px;">For those of you who already own Kronshtadt, Stalingrad will look very familiar.</span>
</p>

<p>
	<strong>Consumables</strong><br>
	<a href="https://i.imgur.com/G6jTUQj.png" rel="external nofollow"><img alt="G6jTUQj.png" class="ipsImage" data-ratio="25.00" height="60" width="240" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G6jTUQj.png&amp;key=0052ccfb1af4f1e9c6acb5af250088d2a4450d2d63e4b0476717aa3d4d9caa58" loading="lazy"></a><br>
	Stalingrad's consumables are standard for a Soviet cruiser.
</p>

<ul>
	<li>
		Her <strong>Damage Control Party</strong> is normal for a cruiser.  It has a 5 second active time and a 90s / 60s reset timer.
	</li>
	<li>
		Her <strong>Defensive AA Fire</strong> is modified.  It only provides a 2x bonus to AA firepower as opposed to the normal 3x.  Note this does not affect her 25mm gun mounts.
	</li>
	<li>
		As a tier X Soviet cruiser, her <strong>Surveillance Radar</strong> has increased range but reduced active time compared to British and American radar.  She has  an 11.7km reach with a 25 second active period.  This has a standard 3 minute / 2 minute reset timer.
	</li>
	<li>
		Her <strong>Repair Party</strong> heals 14% of her health over 28 seconds.  This amounts to 10,143 hit points per charge.  She does not get any improved recovery for different damage types like some cruisers.
	</li>
</ul>

<p>
	<strong>Upgrades</strong><br>
	<a href="https://i.imgur.com/Zr5GUF3.png" rel="external nofollow"><img alt="Zr5GUF3.png" class="ipsImage" data-ratio="50.00" height="180" width="360" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Zr5GUF3.png&amp;key=61697c92c8173cca8270dced790f2cc40caa4ece74a2e00d749292cabfe5e64d" loading="lazy"></a>
</p>

<p>
	There's a couple of choices to be made with her upgrades. While she does take increased fire damage over a cruiser, she takes less than a battleship which reduces the value of <strong>Damage Control Modification 1 </strong>and <strong>2</strong>  Similarly, her concealment is <em>terrible </em>and thus makes specializing in other areas more viable.
</p>

<ul>
	<li>
		Start with <strong>Main Armaments Modification 1</strong> in your first slot.
	</li>
	<li>
		If you have access to it, the special upgrade <strong>Surveillance Radar Modification</strong> 1 is the best choice in the second slot.  Otherwise default to <strong>Damage Control Modification 1</strong>.
	</li>
	<li>
		<strong>Aiming System Modification 1</strong> is your best choice in your third slot.  You may elect to compromise your firepower (like a darned fool) and take <strong>AA Guns Modification 2</strong> instead, but this is a poor choice and should be reserved for players that HATE aircraft carrier players.
	</li>
	<li>
		<strong>Steering Gears Modification 2</strong> is preferred in the fourth slot.  The extra little bit of agility is only good if you intend to use manoeuvres at range to dodge incoming shell.  If you're more inclined to park and bow tank, then <strong>Damage Control Modification 2</strong> will arguably be more valuable, but barely.
	</li>
	<li>
		This one is a toss up.  I'm always inclined to value concealment over improved detection, but it's stupidly difficult to hide Stalingrad due to her poor base concealment, the size of her guns and her rate of fire.  I would default to <strong>Concealment Modification 1</strong>, but any of the three choices for this slot are viable.
	</li>
	<li>
		Finally, take <strong>Main Battery Modification 3</strong> for your sixth slot to improve your DPM.  You don't need to worry about the loss of turret traverse at all -- Stalingrad can't out turn them even with this upgrade.  You can take <strong>Gun Fire Control Modification 2</strong> instead if you prefer range to DPM, but it's less optimal.
	</li>
</ul>

<p>
	<strong>Camouflage</strong><br>
	<a href="https://i.imgur.com/ZRZ2Huf.png" rel="external nofollow"><img alt="ZRZ2Huf.png" class="ipsImage" data-ratio="80.00" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ZRZ2Huf.png&amp;key=f44f8bd4c2b23ff302b056d43bf17cb5aaa85e3c134dc2eefeed850d1633397a" loading="lazy"></a> or <a href="https://i.imgur.com/izihJ7T.png" rel="external nofollow"><img alt="izihJ7T.png" class="ipsImage" data-ratio="80.00" height="60" width="75" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/izihJ7T.png&amp;key=fd6addb11d5d8a4ed61754cd186e2e1bc6719eeac168c2597c12227bdba8d0e0" loading="lazy"></a><br>
	Stalingrad has two camouflage options.  She initially comes with <strong>Type 10 - Stalingrad</strong>, but you can purchase<strong> War Paint - Stalingrad</strong> for 3 Molybdenum.  This is simply a cosmetic palette swap though the latter will be exclusive to players from Clan Battles.  Both camouflages provide the following:
</p>

<div>
	<ul>
		<li>
			100% bonus experience gains
		</li>
		<li>
			50% reduction to maintenance costs
		</li>
		<li>
			20% bonus in credit earning
		</li>
		<li>
			3% reduction in surface detection
		</li>
		<li>
			4% reduction in enemy accuracy
		</li>
	</ul>
</div>

<p style="text-align:center;">
	<a href="https://i.imgur.com/BV1Ixh8.gif" rel="external nofollow"><img alt="BV1Ixh8.gif" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/BV1Ixh8.gif&amp;key=82f15a8b2e694aab96f8165a9cd812d18f04f29e9d26c3483c0ac1d0aa208ab6" loading="lazy"></a><br>
	<span style="font-size:12px;"><em>Stalingrad's Type 10 Camouflage (dark) and War Paint (white).</em></span>
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Offense</strong></span></span></span><br>
	<strong>Primary Battery:</strong> Nine 305mm rifles in 3x3 turrets in an A-B-X superfiring configuration.<br>
	<strong>Secondary Battery:</strong> Twelve 130mm rifles in 6x2 turrets with two mounted superfiring upon the bow and two mounted to each side fore and aft of her funnels.
</p>

<p>
	Stalingrad's secondaries are forgettable.  This is not any fault of their own.  For a cruiser, they're quite good.  6.5km base range, 4.0s reload time, and a meaty 8% fire chance per shell -- those are all respectable values.   She also has an 8-gun broadside.  With a full secondary specialization (yes, really), you could conceivably have this armament ranged out to 9.4km firing 132 shells per minute.  This volume of fire is comparable to that off HMS Warspite's own secondaries (124 shells per minute).
</p>

<p>
	But you'll forget that she has secondaries for two reasons.  The first, she never wants to be so close to an enemy where she has to use them.  Second, her main battery is so good as to eclipse any other aspect of the ship.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/2oFkyMO.jpg" rel="external nofollow"><img alt="2oFkyMO.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/2oFkyMO.jpg&amp;key=4f1cb60de5f12183979d348adf9b83c8e4985266edd3fb67ce228563cfa7ad67" loading="lazy"></a>
</p>

<p>
	<strong>AMMUNITION</strong><br>
	Onto her main battery.  Let's start with discussing Stalingrad's HE shells. I want to be dismissive of this ammunition. However, I cannot ignore their excellent penetration values. Stalingrad can best 50mm sections of armour with her HE shells. This value isn't special -- it conforms to the norms we would expect for a 305mm shell.  However the value itself is worth remarking.  50mm armour plating, while not prevalent, is commonplace at high tier and Stalingrad now has a reliable way of dealing damage to these areas when they're angled in such a way to autobounce her AP shells. Regardless of the target she faces, Stalingrad does have a recourse to be able to deal damage reliably, even against bow-tanking battleships and Soviet cruisers.
</p>

<p>
	Unless forced to, Stalingrad should focus on making best use of her AP shells. The damage output and fire chance of her HE shells is forgettable, especially when compared to the ridiculous performance of her AP rounds.
</p>

<p>
	The way I sees, the knees of the bees are with Stalingrad's APs.  They're downright monstrous with four primary strengths:
</p>

<ul>
	<li>
		Good alpha strike.
	</li>
	<li>
		Excellent penetration values.
	</li>
	<li>
		Artificially reduced fuse arming thresholds.
	</li>
	<li>
		Improved auto-ricochet angles.
	</li>
</ul>

<p>
	For 305mm guns, they hit hard.  We really shouldn't be surprised here -- they are high tier guns, after all.  However, they're better than even Kronshtadt's AP shells dealing 9,200 damage compared to the flat 9,000 of the tier IX ship.  To facilitate dealing said damage, Stalingrad has excellent penetration values.  She is fully capable of threatening citadel hits even against an angled battleship at ranges less than 10km with approximately 720mm of penetration at 5km, 615mm at 10km and 525mm at 15km.  On top of this, they do not begin checking for ricochet until they strike a target at 55º instead of the usual 45º and having a chance to penetrate against targets angled up to 65º .  Finally, Stalingrad's fuses are more sensitive, being able to arm against as little as 34mm of armour.
</p>

<p>
	In practice, Stalingrad's AP is almost a universal shell.  You can spam it almost as brainlessly as other cruisers fire HE and wrack up some impressive damage totals.  Good aim will generate good numbers, but careless shooting will still pay off.  While she cannot overmatch the bows of anything short of destroyers and British cruisers, Stalingrad's improved autobounce mechanics allow her to punish ships that make the mistake of unmasking their rear guns.  The more sensitive fuses will arm even against the soft portions of battleship extremities and yield meaty penetration damage. Stalingrad will tear apart any ship fool enough to give her even an angled broadside inside of 15km.
</p>

<p>
	It's only when a ship perfectly bows-in that you might want to reach for HE.  Maybe.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/9NqRuuM.gif" rel="external nofollow"><img alt="9NqRuuM.gif" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/9NqRuuM.gif&amp;key=d9e3797575e6da061a665437d3cd43150dcfb2e27ea5470343bda9f6a979b588" loading="lazy"></a><br>
	<em><span style="font-size:12px;">180 shells fired at 15km locked onto an enemy Fuso without camouflage. All three ships are using Aiming Systems Modification 1.  Stalingrad's most infamous trait is her 2.65 sigma value combined with Graf Spee's horizontal dispersion.  The high velocity of her shells still creates a long vertical dispersion area at 15km but she has visibly improved accuracy even over Yamato.</span></em>
</p>

<p>
	<strong>GENERAL GUN CHARACTERISTICS</strong><br>
	Stalingrad's shells have the punch needed but it's her gun handling which solidifies her as the dominant beast that she is.  On the whole, she excels in most categories here with some of the best fire arcs, ballistics and shot dispersion you could want.  Couple this with a fast reload time for large caliber guns and there are understandable concerns that Stalingrad's weapons over perform.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/RnYWJvm.jpg" rel="external nofollow"><img alt="RnYWJvm.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/RnYWJvm.jpg&amp;key=c0d755af4bd479c030b017bcd79a74529ed99366fd5b34f00a6c0f412b9269b1" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Stalingrad has excellent forward firing arcs. She can safely fire all nine of her guns while still remaining aggressively angled. At medium-close range, she is effectively proof against taking citadel hits from most ships in the game while still being able to fire back with all of her weapons. The improved autobounce angles of her AP shells means that she's capable of punishing ships that attempt the same.</span></em>
</p>

<p>
	Stalingrad's gunnery is just a little too comfortable for weapons of their size.  It's simply a case of having too many benefits without drawbacks.  She has great fire angles AND she has good turret traverse times.  She has excellent shell velocity AND her dispersion area is tiny.  She has great penetration AND she gets improved normalization and fuse sensitivity.  She deals large chunks of damage per hit AND she has a fast reload time.  Some of these feel like they should be an either/or case as they are with other ships, but Stalingrad lumps them altogether for one super-armament.
</p>

<p>
	What cements this for me, personally, is the ridiculous ease at which Stalingrad can devour huge chunks of destroyer hit points with her AP shells at any range.  It's again that case of having one too many advantages stack which makes her such a threat.  The high velocity of her shells makes leading her targets easier and giving them less time to dodge.  The tight shell grouping of her high sigma and reduced dispersion helps ensure multiple hits per salvo.  Her fast reload gives her the chance of stacking multiple punishing volleys to cripple enemies or secure kills.  If destroyers struggle against these battleship caliber guns, what chance do other cruisers have?  I wish I could say that battleships were safe but they're not -- Stalingrad takes huge bites out of them too.
</p>

<p>
	And this is what it comes down to:  Stalingrad has battleship caliber guns that largely do away with all of the uncertainty of battleship caliber guns.  Her excellent dispersion makes RNG less impactful.  The high velocity and high rate of fire makes shooting at small or evasive targets so much simpler. The combination of high penetration and improved autobounce angles mitigates the armour or defensive angling of her targets.  Stalingrad deals damage reliably against every target imaginable in ways other ships can only dream.
</p>

<p>
	<strong>Summary:</strong>
</p>

<ul>
	<li>
		Her AP shells are ridiculously powerful -- not just for their damage output, but for their ability to deal reliable damage against all targets.
	</li>
	<li>
		They're very accurate and very easy to use.
	</li>
	<li>
		Largely takes the RNG out of battleship gunnery.
	</li>
</ul>

<p>
	<strong>Evaluation:</strong> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a><br>
	<strong>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</strong> Neuter her AP shells.
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Defense</strong></span></span></span><br>
	<strong>Hit Points:</strong> 72,450<br>
	<strong>Maximum Citadel Protection:</strong> 180mm belt + 55mm citadel wall.<br>
	<strong>Min Bow &amp; Deck Armour:</strong> 25mm (though much is covered with 50mm)<br>
	<strong>Torpedo Damage Reduction:</strong> 25%
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/8KsSil3.png" rel="external nofollow"><img alt="8KsSil3.png" class="ipsImage ipsImage_thumbnailed" data-ratio="77.13" height="600" width="777" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/8KsSil3.png&amp;key=e008dc77fc0cb41ba2a2098dbf723fdc159d1355cd118a819c3e7defe4a31df6" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Hit Points and Repair Party potential hit points of tier 10 cruisers. While Stalingrad may not be able to boast the same raw potential hit points as either Salem or Minotaur, she's far less likely to die from Devastating Strikes due to her excellent armour profile. So long as her sides are not exposed, Stalingrad tanks almost as well as a battleship.</span></em>
</p>

<p>
	For a cruiser, Stalingrad is a tough nut, borrowing some elements of battleship protection schemes while keeping inherent cruiser flaws.  The most notable weakness of her defense is her enormous citadel which sits above the waterline -- a flaw which is largely non-existent in the current battleship lines.  She similarly borrows an acceptable level of torpedo damage reduction while capping it all off with an enormous slug of hit points.  While she does have thick armour for a cruiser, it would be a mistake to assume it is on battleship levels.
</p>

<p>
	Stalingrad boasts a modified (and slightly worse) version of Moskva's armour layout. However, the differences are insufficient to account for the disparity of firepower between the two.  Stalingrad opts for more belt armour; 180mm compared to the 155mm found on Moskva, while having thinner turret and internal citadel protection.  For subsurface hits, Moskva is better protected with 40mm covering her machine spaces and 110mm over her magazines. Stalingrad has only 45mm and 55mm respectively.  Moskva's transverse bulkheads are also appreciably thicker.   However for all of these nuances, players are unlikely to notice much difference between the two.  In game, they behave similarly.
</p>

<p>
	Stalingrad's armour scheme is quite trollish against both HE and AP shells.  Her upper hull and deck are 50mm thick -- more than sufficient to prevent overmatching from all AP shells in the game while being simultaneously proof against HE shells from anything short of battleships and a very short list of cruisers.  It's only her prow and stern where she's vulnerable to either form of attack, but even then, the extended waterline belt of 50mm to her prow (and up to 170mm on parts of her stern) can foil a poorly aimed or dispersed shot.
</p>

<p>
	Stalingrad is a frustrating target for cruisers to deal with.  When she's bow tanking, it's only fire that stacks any form of reliable damage.  The extended fire duration time of 45 seconds makes stacked blazes good at chewing out her hit point totals, but she still has a cruiser's <em>Damage Control Party</em> to mitigate blazes.   Getting multiple fires to stick will prove a challenge unless she's caught out.
</p>

<p>
	The end result is that Stalingrad provides the illusion of a battleship's protection scheme, proving to be just as durable when properly angled.  When caught out of position, she folds far more quickly than a battleship would.  Stalingrad is thus either an immensely frustrating target to try and damage or one that's pathetically easy to kill.  There's little middle ground.
</p>

<p>
	<strong>Evaluation:</strong> <a href="https://i.imgur.com/G8OWSR4.png" rel="external nofollow" title="Enlarge image"><img alt="G8OWSR4.png" class="ipsImage_thumbnailed" data-ratio="43.09" height="14" width="33" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/G8OWSR4.png&amp;key=4ea632a3f8ff91628a0052a5ec83817b789600f511b6d9c565fd7c52796f4938" loading="lazy"></a><br>
	<strong>What would have to happen to DOWNGRADE to <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</strong>  Removing her 50mm extended waterline belt would be a start.  Raising her citadel even further wouldn't be remiss either.
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Agility</strong></span></span></span><br>
	<strong>Top Speed:</strong> 35.0 knots<br>
	<strong>Turning Radius:</strong> 1130m<br>
	<strong>Rudder Shift:</strong> 12.5s<br>
	<strong>Maximum Rate of Turn:</strong> 3.8º/s
</p>

<p>
	Stalingrad is cruiser but you wouldn't know it looking at how she handles.  Her manoeuvrability is so bad that she's more akin to an aircraft carrier than a battleship. Her turning radius is enormous -- larger than even that of Großer Kurfürst.  Stalingrad is more on par with mid-to-high tier CVs than other cruisers or dreadnoughts.   Like aircraft carriers, her only real advantage here is straight line speed which is all well and good when you're trying to move from A to B or run away from a threat.  However, it's the lack of ability to come about quickly which really hurts Stalingrad.  It takes her almost a minute to reverse course when things are going awry -- that's enough for a battleship to drop two salvos into her exposed broadsides.
</p>

<p>
	It should be noted that her top speed partially mitigates her enormous turning radius.  Also, Stalingrad is not plagued by a horrible rudder shift time either. In fact, taking both <em>Steering Gears Modification 2</em> and <em>3</em> can get her rudder shift time down to six seconds flat, providing her with a surprising bit of wiggle.  Given her enormous surface detection range, opting for this over <em>Concealment Modification 1</em>  isn't necessarily a bad option and it allows for a bit more active dodging as opposed to simply trying to tank shells off her 50mm plates.  Still, if you get caught out, bad things will happen.
</p>

<p>
	This is really Stalingrad's only marked weakness.  It's the only area in which she's truly flawed and not simply paying lip service to balance by being less than optimal than other cruisers in select areas.  She's never so bad at anything else as to flag it for a drawback.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/mOmZMUw.jpg" rel="external nofollow"><img alt="mOmZMUw.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/mOmZMUw.jpg&amp;key=396526445df978e47040d5c4b36dd9f53de64f99e4fc63f92fcdf32d2a12d22b" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Keeping Stalingrad's nose towards potential threats is about the best damage mitigation she can boast. Even against wide tracks of torpedoes, she just doesn't have the agility to effectively dodge incoming fish.</span></em>
</p>

<p>
	<strong>Evaluation:</strong> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow" title="Enlarge image"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><br>
	<strong>What it would have needed to be <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:</strong>  She'd have to handle like a cruiser instead of an iceberg with a rocket engine.
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Anti Aircraft Defense</strong></span></span></span><br>
	<strong>AA Battery Calibers:</strong> 130mm / 45mm / 25mm<br>
	<strong>AA Umbrella Ranges:</strong> 5.7km / 3.5km / 3.1km<br>
	<strong>AA DPS per Aura:</strong> 167.4 / 123.6 / 84
</p>

<p>
	For raw DPS numbers, Stalingrad's anti-aircraft firepower is decent.  With most of it concentrated in her long and medium range batteries and having access to a tweaked <em>Defensive Fire</em> by default, she's a thorny prospect to be sure.  However, without a proper anti-aircraft specialization, she doesn't have the teeth to keep her safe from concerted air attack from a determined carrier.
</p>

<p>
	The big issue here is that her <em>Defensive Fire </em>consumable, while present, doesn't multiply her AA firepower by the same ratio as other cruisers.  Stalingrad only benefits from a 2x multiplier instead of a 3x multiplier on her large and medium caliber AA guns.
</p>

<p>
	If carriers were a thing in regular play, this might be an issue worth some concern for Stalingrad.  She's an ideal target for air attack when her <em>Defensive Fire</em> isn't up and running.  Though she has good torpedo damage mitigation for a cruiser, her enormous size and horrible turning rate makes her an ideal target for torpedo bombers.  What's more AP dive bombers from American carriers can land citadel hits with semi-reliability.  Graf Zeppelin deserves special mention -- her AP dive bombers will almost always land citadel hits and can delete the ship outright with as little as two squadrons.
</p>

<p>
	This could be considered an area that would help balance Stalingrad... except that regular CV encounters aren't a thing.  Maybe after the CV rework, she'll feel more balanced if carriers prove more commonplace.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/RaIXHXv.jpg" rel="external nofollow"><img alt="RaIXHXv.jpg" class="ipsImage" data-ratio="35.50" height="284" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/RaIXHXv.jpg&amp;key=b18cad6a383e089b4a645a9ac95531cffae20d7f577239ce2146d75a701caf48" loading="lazy"></a><br>
	<span style="font-size:12px;"><em>Stalingrad very much has the look of a paper ship design. Its AA layout looks too clean. She has large sections of deck space that could otherwise be filled with supplementary AA guns.  Wartime ships so often found it necessary to upgrade in this manner due to their experience facing enemy attack squadrons.  Lacking this, Stalingrad looks too pristine to my eyes and less "lived in".</em></span>
</p>

<p>
	<strong>Evaluation:</strong> <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a><br>
	<strong>What it would have needed to be <a href="https://i.imgur.com/OzA23Hz.png" rel="external nofollow" title="Enlarge image"><img alt="OzA23Hz.png" class="ipsImage_thumbnailed" data-ratio="38.61" height="14" width="36" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/OzA23Hz.png&amp;key=ce2d17c6947d07589040960da8f4e0df8c29040954e52bbee0cbd1d92ec99924" loading="lazy"></a>:</strong> Stalingrad wins no prizes here. She's decidedly mediocre and it would take a lot to make her compete with the American and British cruisers.
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Refrigerator</strong></span></span></span><br>
	<strong>Base Surface Detection Range:</strong> 18.12km<br>
	<strong>Air Detection Range:</strong> 13.77km<br>
	<strong>Minimum Surface Detection Range:</strong> 13.92km<br>
	<strong>Detection Range when Firing from Smoke:</strong> 14.87km<br>
	<strong>Main Battery Firing Range:</strong> 20.35km<br>
	<strong>Detection Consumables:</strong> <em>Surveillance Radar</em> with 11.70km range.
</p>

<p>
	Stalingrad has the fourth-worst surface detection in the game.  Unfortunately, one of the ships she out performs in this regard is Fuso at tier VI.  Thus Stalingrad is going to be third-worst in most of her match-ups, only able to out-spot Izumo and Großer Kurfürst.  Suffice to say, this is one big ship but we knew that already from looking at her hit point total.  Subtle, she is not, though it should be noted this only extends to her surface detection.  She's far stealthier than most battleships from being spotted by the air.
</p>

<p>
	As weaknesses go, this might be terrible if Stalingrad was particularly squishy.  Seeing as she's not (provided she protects her flanks), the impact of this drawback diminishes somewhat.  It's really only in late-game scenarios where the ranks on her team have thinned out and she needs to do her own spotting where this weakness has any real impact.  This is partially mitigated by her <em>Surveillance Radar</em> consumable.
</p>

<p>
	Without allies to help her spot, Stalingrad feels blind -- particularly when facing enemy destroyers.  She has little defense against torpedo strikes from the flanks.  Even if she's aware of a destroyer in that vicinity, short of them slipping within radar range and being caught out by the consumable, there's very little she can do about them.  She has no <em>Hydroacoustic Search</em> to give her any advance warning of torpedo attack and she's utterly reliant upon having a screen ahead of her to give her any chance against enemy tin cans.
</p>

<p>
	In combination with Stalingrad's weak sides, her poor concealment relegates her to a second-line artillery platform for many battles.  Stealth builds are valuable to allow her to cease fire and disappear when attacks threaten from multiple angles, but this only works with more passive play.  She needs space to be able to disappear, to come about and redeploy.  While Stalingrad has the damage output and tanking potential to help carry games, her poor concealment will come up every now and then to cause her issue and limit her flexibility for fear of giving up her sides.
</p>

<p style="text-align:center;">
	<a href="https://i.imgur.com/AtAFFRE.jpg" rel="external nofollow"><img alt="AtAFFRE.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/AtAFFRE.jpg&amp;key=eaf7f4d985cff760b80efbb8cf024ec9ebca837272479baa1c76780a4d0d61c8" loading="lazy"></a><br>
	<em><span style="font-size:12px;">Moskva (top) and Stalingrad (bottom). These are not small ships.</span></em>
</p>

<p>
	<strong>Evaluation:</strong> <a href="https://i.imgur.com/iTQteVr.png" rel="external nofollow" title="Enlarge image"><img alt="iTQteVr.png" class="ipsImage_thumbnailed" data-ratio="52.05" height="14" width="27" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iTQteVr.png&amp;key=9827921e539d2dbcbd8f4cda44eb211d9927a8f43dd10bd1590e96882a8bdb5f" loading="lazy"></a><br>
	<strong>What it would have needed to be <a href="https://i.imgur.com/jr7vbn9.png" rel="external nofollow" title="Enlarge image"><img alt="jr7vbn9.png" class="ipsImage_thumbnailed" data-ratio="48.41" height="14" width="29" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/jr7vbn9.png&amp;key=0ec26ebbf7cbca7a07fa054265567eb8e7deb5167593c188737d4ab8d65de2ef" loading="lazy"></a>:</strong> A Romulan cloaking device or the Salem Witch's map-wide hydro consumable.
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="text-decoration:underline;"><strong>Final Evaluation</strong></span></span></span><br>
	Meet Moskva II.  Stalingrad doesn't supplement her, she replaces her outright.  This surprised me given the differences in their armament but the more time I put into testing and evaluating their respective play-styles, the more overlap I saw.  There were two disappointing elements in this:
</p>

<ol>
	<li>
		Stalingrad doesn't offer anything new in terms of game play.
	</li>
	<li>
		Stalingrad is yet another example of a premium or reward ship outright supplanting a tech tree ship.
	</li>
</ol>

<p>
	The performance difference between Moskva's 220mm guns and Stalingrad's 305mm guns should have made the two ships feel very different in terms of game play, yet they somehow this just never materialized for me.  To be clear, the guns do perform differently -- vastly so.  However, it's hard not to feel that Stalingrad's guns preserve all of the advantages of Moskva's weapons save rate of fire and then improves upon damage and penetration.  Tack on the advantages of Stalingrad's massive hit point pool and the tech tree ship is just a relic.  Stalingrad is just <em>better </em>without changing her style of play overmuch.  This is unfortunate.  While I can accept Stalingrad being more powerful, that she overwrites Moskva's game play is a real loss -- particularly because she simplifies it to brainless levels.  Stalingrad is not only more powerful, she's easier to play than Moskva and dull to boot.
</p>

<p>
	She's not the first premium or reward ship to eclipse a tech tree ship, though.  She is to Moskva what Missouri is to Iowa or De Grasse is to La Galissonnière.  In these examples, the difference between the power level of the two ships is marked with the advantage going to the premium/reward version to a significant degree.  Premium ships <em>should not</em> be outright better than a tech tree ship.  However, I admit more leniency towards reward vessels so long as no cash changes hands.  Wargaming has asked players to invest a lot of time and energy to unlock Stalingrad, after all.  She's equally accessible to all without a paywall, provided you can find the time...
</p>

<p>
	That time investment is particularly steep, make no mistake.  The tenth season of Ranked Battles is worth up to 5,500 Steel.  Season Three of Clan Wars was worth up to 11,000 Steel.  Given the spacing of these events, that's a year's worth of participation in said events to amass Stalingrad's 28,000 Steel cost barring discount.  This cost is meant to justify the power level of the vessel.  This is potentially a dangerous rational.  It leads to arguments like:
</p>

<p>
	<em>"Sure, it's powerful, but not everyone is going to have.  Because it's so rare, being overtuned is okay.  It won't upset the meta too much."</em>
</p>

<p>
	or
</p>

<p>
	<em>"If the ship is a little unbalanced, well those who put the time in deserve a little something extra, don't they?  You can have it too if you just play those game modes."</em>
</p>

<p>
	Do these arguments have merit?  Wargaming seems to think so.  I begrudgingly agree.  However, I recognize that balance is being sacrificed on the altar of player incentives.  If World of Warships was a well oiled machine in terms of its game balance, the upset of Stalingrad's inclusion might be more pronounced.  As it is, I fear Stalingrad may disrupt the competitive meta at tier X for systems like Ranked Battles, Clan Wars and other events.  I fear Stalingrad (and ships like her) may become a must-have requirement to join select guilds interested in competitive game modes.  The steep barrier for entry will only cause issues if that's the case.
</p>

<div>
	<p>
		<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><u><b>Would I Recommend?</b></u></span></span><br>
		Is Stalingrad worth the heavy Steel grind?  Well, that depends on why you want her, in my opinion.
	</p>

	<div>
		<ul>
			<li>
				<u><b>PVE Battles</b></u><br>
				<em><em>How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?</em></em>
			</li>
		</ul>
	</div>

	<p>
		<strong>Yes.  </strong>Stalingrad nukes bots good.  Take up a flanking position and hoover up the big damages.
	</p>

	<ul>
		<li>
			<b><u>Random Battle Grinding</u></b><u>:</u><br>
			<em>This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.</em>
		</li>
	</ul>

	<p>
		<strong>Yes.  </strong>Stalingrad does well in the chaos of Random Battles.  She can carry well here with her high damage output.
	</p>
</div>

<div>
	<ul>
		<li>
			For <u><b>Competitive Gaming</b>:</u><br>
			<em>Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.</em>
		</li>
	</ul>

	<p>
		<strong>Yes</strong>.  Stalingrad doesn't outright replace battleships -- she can't overmatch any cruiser except the British, but she can deliver high alpha flanking shots on anything she catches out.  Combined with her radar and her high durability, she'll earn a place on select rosters replacing Moskva.
	</p>

	<ul>
		<li>
			For <u><b>Collectors</b>:</u><br>
			<em>If you enjoy ship history or possessing rare ships, this section is for you.</em>
		</li>
	</ul>

	<p>
		<strong>Yes</strong>.  Stalingrad is one of those ships that has more than a little prestige for owning.  This may change over time, but I doubt it.  This goes double if you can acquire her with the Clan Wars <em>War Paint</em> camouflage.
	</p>

	<div>
		<ul>
			<li>
				For <u><b>Fun Factor</b>:</u><br>
				<em>Bottom line: Is the ship fun to play?</em>
			</li>
		</ul>

		<p>
			<strong>No</strong>.  My interest in Stalingrad fell away quickly once I got used to her guns.  After that, she no longer felt novel.
		</p>

		<div>
			<ul>
				<li>
					What's the <u><b>Final Verdict?</b></u><br>
					<em>How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered?</em>
				</li>
			</ul>

			<p>
				<span style="color:#800000;"><b>GARBAGE</b></span>- The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.<br>
				<span style="color:#993300;"><b>Mehbote</b></span> - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.<br>
				<span style="color:#3366ff;"><b>Gudbote</b></span> - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.<br>
				<span style="color:#333399;"><b>OVERPOWERED</b></span> - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely.
			</p>

			<p style="text-align:center;">
				<a href="https://i.imgur.com/pi2ZtGY.jpg" rel="external nofollow"><img alt="pi2ZtGY.jpg" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/pi2ZtGY.jpg&amp;key=5fb08c6274fde65195578b0c575a6d8623b67bf1862a257177857ce405c46050" loading="lazy"></a>
			</p>

			<p>
				<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><u><b>In Closing</b></u></span></span><br>
				I'm very glad to be putting this one to bed.  Stalingrad wasn't a ship I enjoyed reviewing.  She had a very long development period, fraught with controversy.   Changes kept occurring right up until the day she was released.  I couldn't get much in the way of preliminary work done for her as her performance kept being tweaked time and again.  I've been scrambling to play catch up since.
			</p>
		</div>
	</div>

	<div>
		<p>
			Anyway, she's done now.  I won't have access again for at least a year so I don't have to look at her anymore.  Yay!
		</p>
	</div>
</div>

<div>
	<div>
		If you enjoy my work, please consider supporting me on <b><a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow">Patreon</a></b>.
	</div>

	<div>
		 
	</div>

	<div align="center">
		<div>
			<div>
				<p style="text-align:center;">
					<a href="https://www.patreon.com/AprilWhiteMouse" rel="external nofollow"><span>﻿</span><span>﻿</span><img alt="5TLMT4E.jpg" class="ipsImage ipsImage_thumbnailed" data-ratio="46.13" height="369" style="width:180px;height:auto;" width="800" src="https://forum.worldofwarships.com/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/5TLMT4E.jpg&amp;key=8c7397c705ecbffd3f5989952b79066eb3067e9619df044a38970b5d32d9b29b" loading="lazy"></a>
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	<span style="text-decoration:underline;"><span style="font-size:20px;"><strong>Appendix</strong></span></span><br>
	<span style="font-size:20px;"><span style="font-size:14px;">A list of sites, programs and people I rely upon to create my reviews. </span></span>
</p>

<div>
	<b>Research:</b>
</div>

<ul>
	<li>
		<b>Ship Comrade</b> - <a href="http://shipcomrade.com/" rel="external nofollow">http://shipcomrade.com/</a>
	</li>
	<li>
		<b>World of Warships North American Forums</b> - <a href="https://forum.worldofwarships.com/" rel="external nofollow">https://forum.worldofwarships.com/</a>
	</li>
	<li>
		<b>World of Warships European Forums</b> - <a href="https://forum.worldofwarships.eu/" rel="external nofollow">https://forum.worldofwarships.eu/</a>
	</li>
	<li>
		<b>World of Warships Wiki</b> - <a href="http://wiki.wargaming.net/en/World_of_Warships" rel="external nofollow">http://wiki.wargaming.net/en/World_of_Warships</a>
	</li>
	<li>
		<b>World of Warships Reddit</b> - <a href="https://www.reddit.com/r/WorldOfWarships/" rel="external nofollow">https://www.reddit.com/r/WorldOfWarships/</a>
	</li>
	<li>
		<b>iChase's YouTube Channel</b> - <a href="https://www.youtube.com/user/ichasegaming" rel="external nofollow">https://www.youtube.com/user/ichasegaming</a>
	</li>
	<li>
		<b>Farazeth's YouTube Channel</b> - <a href="https://www.youtube.com/user/farazelleth" rel="external nofollow">https://www.youtube.com/user/farazelleth</a>
	</li>
	<li>
		<b>Vehicles from Video Games</b> - <a href="https://gamemodels3d.com/" rel="external nofollow">https://gamemodels3d.com/</a>
	</li>
	<li>
		<b>ProShips</b> - <a href="http://proships.ru/news/" rel="external nofollow">http://proships.ru/news/</a>
	</li>
	<li>
		<b>SEA Group</b> - <a href="https://sea-group.org/" rel="external nofollow">https://sea-group.org/</a>
	</li>
	<li>
		<b>The Armored Patrol</b> - <a href="https://thearmoredpatrol.com/" rel="external nofollow">https://thearmoredpatrol.com/</a>
	</li>
	<li>
		<b>World of Warships AP Penetration Calculator </b>- <a href="https://mustanghx.github.io/ship_ap_calculator/" rel="external nofollow">https://mustanghx.github.io/ship_ap_calculator/</a>
	</li>
</ul>

<p>
	<b>Artwork:</b>
</p>

<div>
	<ul>
		<li>
			<b>Chobittsu Studios</b>, Mouse &amp; Lert artwork - <a href="https://chobittsu-studios.deviantart.com/" rel="external nofollow">https://chobittsu-studios.deviantart.com/</a>
		</li>
		<li>
			<b>Kantai Collection</b>, fan works and official artwork - <a href="http://www.dmm.com/netgame_s/kancolle/" rel="external nofollow">http://www.dmm.com/netgame_s/kancolle/</a>
		</li>
		<li>
			<b>Chaofanatic's YouTube Channel</b>, for speedlines - <a href="https://www.youtube.com/watch?v=t7cs11HaqEA" rel="external nofollow">https://www.youtube.com/watch?v=t7cs11HaqEA</a>
		</li>
		<li>
			<b>Victory Belles</b>, <a href="https://victorybelles.tumblr.com/" rel="external nofollow">https://victorybelles.tumblr.com/</a>
		</li>
		<li>
			<b>Azur Lane</b>, <a href="http://www.azurlane.jp/" rel="external nofollow">http://www.azurlane.jp/</a>
		</li>
	</ul>
</div>

<p>
	<b>For Graphics:</b>
</p>

<ul>
	<li>
		<b>Imgur</b> - <a href="https://imgur.com/" rel="external nofollow">https://imgur.com/</a>
	</li>
	<li>
		<b>Pixlr</b> for picture editing - <a href="https://pixlr.com/" rel="external nofollow">https://pixlr.com/</a>
	</li>
	<li>
		<b>Ezgif</b> for animation - <a href="https://ezgif.com/" rel="external nofollow">https://ezgif.com/</a>
	</li>
	<li>
		<b>Gif Maker</b> for well... duh ... making gifs. <a href="http://gifmaker.org/" rel="external nofollow">http://gifmaker.org/</a>
	</li>
	<li>
		<b>National Center for Educational Statistics</b> for graph making - <a href="https://nces.ed.gov/" rel="external nofollow">https://nces.ed.gov/</a>
	</li>
	<li>
		<b>Google Docs </b>for spreadsheets and data archiving - <a href="https://www.google.ca/docs/about/" rel="external nofollow">https://www.google.ca/docs/about/</a>
	</li>
</ul>

<p>
	<b>Programs Used:</b>
</p>

<ul>
	<li>
		<b>World of Warships</b> (duh)
	</li>
	<li>
		<b>Notepad </b>(seriously)
	</li>
	<li>
		<b>MS Paint</b> (also, seriously)
	</li>
	<li>
		<b>iPhone Stopwatch App</b> (yep)
	</li>
</ul>

<p>
	<b>Hardware:</b> Mouse toils away on an old <b>i7-2600K 3.40GHz </b>computer with<b> 16GB RAM and an Nvidia 560Ti GPU </b>running a<b> 64bit OS</b>.
</p>
]]></description><guid isPermaLink="false">1190</guid><pubDate>Sat, 28 Oct 2023 08:26:03 +0000</pubDate></item></channel></rss>
